
| System: Wii, PS2, PSP, DS | Review Rating Legend | |
| Dev: A2M | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Lucas Arts | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jun. 9, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
There are also supposed to be some areas during combat that can be used to quickly dispatch foes but finding them is like the classic needle in a haystack search. To uncover one of these areas, youll need to run around while being unmercifully beaten by enemies, closely monitoring the bottom of the screen for an interaction icon to appear. If you can manage to find the perfect angle and spot required for this to occur, you can then use your whip to, say, pull out a support beam which allows a roof to drop on anyone standing underneath. This idea sounds great in theory, but the execution is dreadful, resulting in plenty of deaths if you attempt to use it.

These frequent deaths are only made more aggravating due to a lax checkpoint system and a plethora of unskipable cinemas. There are many portions of this game where youll go through several segments and wind up botching something in a later part to find out you have to do all of it over again. This gets incredibly frustrating, especially when the game randomly springs quick-time events upon you with absolutely no warning after a lengthy segment and youre forced to slog back through the entire ordeal. Things only get worse when you are also forced to watch the same cinematics every time as well, since you cant skip through any of them.
However, since misery loves company, you could always try to sucker one to three other players into participating in one of the games abysmal multiplayer offerings. The co-op mode draws you in with some fan service, allowing you and a friend to play as Indiana and Henry Jones Sr. Sadly, this mode isnt very much fun, since it generally boils down to a waggle-fest while trying to steer an out of control boat floating down a raging river or some simplistic stand on two switches to get to two more switches type puzzles. There are also some four-player multiplayer modes, but they consist of some of the worst parts of the single-player experience such as controlling a biplane by holding the Wii-mote straight up and tilting it like it was a flight stick.
The simple fact is that Staff of Kings could have been a fun, if not a tad linear, action/adventure game if it werent for the atrocious motion controls the Wii version shoehorned into the game. At almost every turn, the unresponsive and poorly implemented waggling destroys any enjoyment that could be derived from this adventure. Its pretty depressing when the best part of this new Indy game is the unlockable full version of the old PC adventure classic, Fate of Atlantis, but sadly, that happens to be the case here. I would say, if you love Indy and still want to check out this title, then you should probably go for the PS2 version because the good parts of the Wii version should remain largely unchanged, but you wont have to settle for this versions broken control scheme.
By
Adam Brown
CCC Staff Contributor
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