
| System: Wii, DS | Review Rating Legend | |
| Dev: Torus Games | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Destineer | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Dec. 14, 2007 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
The game's visual style is also reminiscent of past generations. It could be considered passable by Wii standards, but it honestly reminds me of something I would expect from the GameCube. Another issue I have with the visuals in this game is how homogeneous they are. The tracks and cars all look very similar, and it really takes something away from the game, which would greatly benefit from some increased visual variety.

The sound is also in need of some variety, as it too suffers from repetitive monotony. Each year features a generic-sounding tune that loops every 30- 45 seconds and is generally agitating to listen to. The engine sounds from the vehicles are also quite generic sounding and don't really give the classic vehicles represented their classic sounds.
The only strength of this game lies in it's historical value. The game includes some pretty big names in racing (A.J. Foyt, Johnny Rutherford, and the Unser brothers to name a few) and has a fair amount of detail about their rivalries and important events in their careers. The game also uses actual footage from classic Indianapolis 500 events, and it all looks pretty good. So if Indianapolis 500 history is your thing, then you'll find a lot in this game to be happy about.
Overall, Indianapolis 500 Legends is a pretty dull game. Almost every facet of this game feels monotonous and could even be described as boring. This game will only probably appeal to those who would look into it for its historical value. The history that was put into the game is the only real facet of the game that really feels right, and if you're not interested in that, then you probably won't enjoy this game in any sense.
By
Amanda Kondolojy
CCC Freelance Writer
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