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Jumper: Griffin's Story Review

Xbox 360 | Wii
Jumper: Griffin's Story box art

System: Wii, X360, PS2
Dev: Collision Studios
Pub: Brash Entertainment
Release: Feb. 12, 2008
Players: 1
ESRB Rating: Teen
Review by Tom Kelly


Review Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best

Just as you think things can not really get any worse, they just continue to go South. The graphics are some of the most God-awful I have seen on the Wii. They are extremely bland; they lack any real textures; they are blocky; and they are super grainy. It is almost unspeakable; there is no real excuse for a game to look this bad. It has a completely generic look; I really would like to see how bad they look on the 360 as well. It is really frustrating at this point that simple PS2 ports have become standard fare for the Wii, but this game takes that to an entirely new level. The visuals literally have no redeeming qualities.

Jumper: Griffin's Story screenshot

As for the sound, well, it is not as bad as the visuals, but they really would have had to lay an egg to trump that garbage. Despite the fact that they are better, that does not mean they are not crummy too. The infused voice work repeats itself constantly, with Griffin's annoying banter repeatedly reminding each enemy that they are, "No end game chief." I am not quite sure if Griffin is being portrayed by the actual actor from the movie, but every other voice is some Joe Schmo that sounds nothing like their movie counterpart. Shocking to think that Samuel L. Jackson actually turned something down. The background track is far from stellar, but it does not annoy you nearly as much as the wily Brit's quips.

Wisely, the developers chose not to try anything risky as far as the controls go. The only real Wii implementation is you point the Wii-mote to where you would like to jump. Other than that, they are fairly responsive, although you really can get by using around two buttons so take that as you will.

Here lays just another sad tale of movie-turned-game that is underdeveloped and bad beyond belief. It has truly gotten to the point where I can not tell if the movie industry is just trying to play a cruel trick on us gamers by giving the go ahead on these projects. The concept of Jumper could actually make a fairly interesting game, but I would prefer that losses are just accepted at this point and we go our separate ways.

By Tom Kelly
CCC Freelance Writer


Rating out of 5
Rating Description

1.0

Graphics
Unbeleviably bland, looks like a Saturn game.

3.5

Control
Work well, and respond to everything accordingly.

1.7

Music / Sound FX / Voice Acting
Repetitive, annoying, and given the choice I would put on headphones.

0.5

Play Value
It's bad enough you have to play it once.

1.2

Overall Rating - Avoid
Not an average. See Rating legend above for a final score breakdown.


Game Features:

  • Jump Ability - Use your teleportation skills to "Jump" within hand-to-hand combat range of an enemy to start dishing out devastating blows.
  • Combos - Exciting and intense layered combo fighting system
  • Finishing Moves - Instantly teleport enemies to exotic perilous locations to finish them.
  • Enemy classes - Deeply ranked hierarchy of Paladin enemy types.
  • Exotic Locales - 5 combat arenas set all around the world - Colosseum, Griffin's Desert Lair, Nepal, Tokyo Streets, and Experimental Lab Facility
  • Unlockable abilities - Unlockable skills and combos through gameplay.


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