
| System: Wii, PS3, X360, DS, PSP | Review Rating Legend | |
| Dev: THQ Studio Australia | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: THQ | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 2, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-4 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
In addition to your regular arsenal of attacks, you'll occasionally find power-ups littered on the battlefield. Since the game offers no instruction on their use, power-ups, too, are a guessing game left to the player to figure out. The standard fare is accounted for though â shields, damage boosts, etc.

The Battle mode is almost a carbon copy of the story mode, as you're getting the same gameplay modes and features as before. Since you can play with the same amount of players in story mode, there seems little purpose for the Battle mode. There are no online multiplayer features or achievements, and the extras are typical throwaways packed in with most movie-based games.
What bothers me most about MTU is that it doesn't even try to be entertaining. It takes all of the worst characteristics of movie-based games and combines them to form one terrible money grab that cares little for the end user.
That, of course, carries right on over to the game's production values. Like the controls, the visuals and audio presentation are solid, but the graphics are a generation old at best â low-poly, low-budget, and chock-full of "ship it in time for the movie release!" The framerate holds up fine for the most part, and the animations get the job done; outside of that, MTU lacks any ambition whatsoever.
The voice work, on the other hand, is respectable, though the dialogue is pretty run-of-the-mill. That's likely a fault of the movie-script writers, but there's nothing here that's outright abhorrent. The story just doesn't inspire, and if you're contemplating picking this title up to extend your experience of the animated film, MTU likely won't satisfy. The music is standard fare, and the sound effects are forgettable.
Megamind: Mega Team Unite is a bad game â that's all there is to it, really. I'm a pretty forgiving gamer, and generally speaking, repetition isn't an instant turn-off for me (I enjoy the occasion session of Dynasty Warriors). It all comes down to fun factor, though, and Mega Team Unite has almost none of that. Yes, the controls mostly work and feel good. It's when the challenges begin, repeat, and never end that the good times fly right out the window.
Were THQ to publish this as a downloadable title for $15 or less, I'd still issue a warning against making the purchase. As a $40 retail product, MTU is absolutely a no-go for me. The visuals are laughably low-rent, and the presentation is unnecessary and drab. Instead of wasting time on this uninspired mess, treat yourself to the big bucket of popcorn when going out to see Megamind on the "big screen." Or better yet, save up those nuts and berries for the inevitable DVD release.
By
Tony Capri
CCC Freelance Writer
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