
| System: Wii | Review Rating Legend | |
| Dev: Team Ninja / Nintendo | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Nintendo | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Aug. 31, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
However, things start to get dicey when Other M throws in a curve ball. While a majority of the game will be played in this traditional fashion, the game will occasionally call upon you to point the controller at the screen for a first-person view.

Youll need to do this to specifically aim your weapon, to shoot missiles, and to investigate some scenes. While this works fine as an exploratory control, holding down the B trigger to allow the camera to move and shooting with the A button if necessary, when it is required during a fight, it gets frustrating. When you go into first-person aiming, not only do you have to awkwardly transition the way youre holding the controller, you are also unable to move. This typically spells disaster, as you are likely to take a beating while fumbling with the controller and then trying to shoot, not to mention the problems that arise from having to hold the B trigger to move the camera when that is also what is required to lock onto enemies.
Awkward controller issues continue when trying to heal Samus. While she can get fully recharged at save points found throughout the Bottle Ship, sometimes youll desperately need health or missiles. In these cases, youll need to point the controller towards the ceiling and hold down the A button while you slowly regain health and missiles. I understand the motion, as it mimics what Samus is doing on-screen; however, it comes off as clumsy, given that youll occasionally turn into the morph ball instead since it uses the same button. Also, this maneuver is nearly impossible to pull off during combat, meaning that if you need healed during a fight, you might as well take a dive because trying to heal is typically suicide.
Even with these gripes, I found myself completely enjoying Other M. The gameplay is a return to form for the series, although I believe this has to be the fastest Metroid Ive ever played. For instance, Samus runs so quickly in this game I found myself outrunning the games ability to load the environment, resulting in having to wait a few seconds for some doors to open. The more actiony take on Metroid is also a welcomed addition, with Samus being able to dodge attacks and perform cinematic finishing maneuvers on enemies.
While Metroid: Other M isnt without its flaws, specifically awkward controller transitions and some aiming issues, the entirety of the package is quite good. Not only is this game a return to form for the series, it also brings several new things to the table that help to make it an enjoyable experience. If youre like me and didnt necessarily get into the FPS Metroids but enjoyed Samus back in the 8 and 16bit days, you owe it to yourself to check out Other M. Heres hoping Team Ninja and Nintendo continue to work together for some sequels.
By
Adam Brown
CCC News Director
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