|System: Wii||Review Rating Legend|
|Dev: Retro Studios||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Nintendo||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Aug. 24, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Teen||3.5 - 3.9 = Good|
Metroid Prime Trilogy brings together all three of the classic Metroid Prime titles in just one game disc for the Nintendo Wii. While Metroid Prime: Corruption remains untouched, the first two entries in the series have received various enhancements, namely motion controls and 16:9 widescreen support, which make them even more enjoyable than you may remember. What's more, multiple difficulty levels ensure that casual and core gamers will get the most out of these sensational games. The only bummer with this collection is that a bit more could have been done in terms of additional content to keep the experience fresh for diehard fans.
Metroid Prime Trilogy gives players tens of hours of engrossing Metroid gameplay, presenting the entire series' story-arch in one neat compilation. These first-person shooters put players in control of Samus Aran, one of the galaxy's most renowned bounty hunters, as she fights and puzzles her way through dangerous planets even Galactic Federation Marines can't tame. Metroid Prime starts things off by having Samus investigate a distress call from the loathed Space Pirates above Tallon IV - the ruined ancestral home of the Chozo civilization; mystiq bird-like aliens that trained and raised the orphaned Samus to be the guardian of the galaxy. From there it's off to the planet's surface in order to uncover the machinations of the Space Pirates and their dastardly experiments gone wrong.
After besting all of the mutants of Tallon IV, players will then move on to Metroid Prime: Echoes. In Echoes, Samus travels to the dark and stormy planet of Aether. While there, she discovers that a Phazon meteor (a source of mutagenic dark energy) has crashed into the planet, essentially cutting it off from the outside and creating an alternate, sinister reality - Dark Aether. An advanced group of Galactic Federation Marines were no match for the onset of this twilight world and its augmented creatures, and Samus is forced to wade through the dangerous world in order to prevent the original inhabitants of the planet (the Luminoth) from being slaughtered at the hands of the terrible Ing. Also, the poisonous atmosphere transforming the planet is caustic enough to deplete Samus Aran's Power Suit, harrying her every move and adding a layer of challenge and tension to the game unmatched by other Wii titles. Making matters worse, a mysterious enemy called Dark Samus presents Samus Aran with her toughest challenge yet.
Finally, Metroid Prime: Corruption presents Samus with the task of hunting down Dark Samus and the Space Pirates before they corrupt the entire galaxy. After protecting the planet Norion from a major Space Pirate attack, Samus herself ends up being corrupted by the very Phazon asteroid she destroyed whilst protecting Norion. Harnessing her new dark abilities, Samus has to travel from planet to planet, ridding them of the Phazon Seeds - called Leviathans - that Dark Samus and the Space Pirates have sent to corrupt the galaxy, bending it to their will.
Of course, Metroid Prime Trilogy is a lot more than a complex storyline. All three games provide players with compelling first-person action as well. The platforming, puzzling, and shooter elements are all seamlessly incorporated into quality level design. Players will have to regain and use all of Samus Aran's abilities to advance through the games, which makes for varied and satisfying gameplay. Also, just before levels succumb to the onset of grind, they are punctuated by monumental boss battles that enhance the sense of accomplishment.
The motion controls afforded the series by the Wii Remote and Nunchuk adds an element of interaction and precision previously impossible. Case in point: Metroid Prime and MP: Echoes no longer depend on lock-on targeting - the free aim mechanic introduced in MP: Corruption is now the default setting for all three games. Of course, if you are a casual player or prefer to use lock-on aiming, the option is still available through the control settings' menu. All in all, the motion controls work magnificently for all three games, though MP: Corruption, having been initially designed for their implementation, does have a few additional interactive elements that help bring the player into Samus' Power Suit. Regardless, the shooter elements are where the controls truly shine, and each title in Metroid Prime Trilogy uses them to great effect.
In addition to the standardization of motion controls across all the games, the 16:9 widescreen presentation of MP: Corruption has made Metroid Prime and MP: Echoes shine like never before. Interestingly, the visuals between all three games are practically at par despite the fact Metroid Prime released for the GameCube back in November of 2002. Naturally, improvements such as visor reflections and more detailed environments make the later games that much more polished. Nevertheless, all three games look great, not quite The Conduit great, but certainly some of the most impressive visuals available on the Wii.