
| System: Wii | Review Rating Legend | |
| Dev: Sonic Powered | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Aksys Games | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Apr. 8, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
As an RC helicopter, you won't have an unending battery supply. In fact, your batteries will die out quicker than a road trip with a half-charged PSP. Different helicopters will have differing amounts of battery life, but all will need to recharge often. This can be accomplished by landing on a helipad and staying grounded for anywhere between two to five seconds. There aren't many things more annoying than having to stop what you are doing every fifty seconds to make a mad dash to the nearest helipad to avoid failing a mission. That is, except for having only one helipad in most levels.

These lone helipads can be located so far away that you can't even make it there to land after being warned of your low battery issue. While this doesn't happen often since most of the environments are quite small, I did have this happen in the wide open Park level of the game. This is inexcusable. Honestly, why aren't there more helipads if you are forced to constantly "refuel" while playing? Instead, you get to keep making trips from wherever you may be back to the helipad just to burn some of your energy getting back to where you were in the first place.
The missions in Adventure Flight are also very uninspired. You are given six missions in seven different environments, but they are all basically the same. Mission One of each location has you landing on multiple helipads, the only differences being in the amount of helipads and the background you are doing it in. The same goes with the rest of the game's missions, such as finding coins and stars, shooting targets, picking up objects, and, of course, flying through rings. These objectives seem interesting at first, but after a few rinse and repeats, you find yourself questioning why you need to do these things over again. The best answer I can come up with is that you shouldn't. There is also a multiplayer mode thrown in, but it is clearly an afterthought, having you flying through rings against another player (as opposed to flying through rings by yourself).
Just flying around in MiniCopter can be mildly amusing, but the limited missions and interactivity, stale environments, and frustrating recharging mechanic will inevitably leave you disappointed with your experience. For a budget title, the game does look decent and has a slightly higher production value than expected. Unfortunately, this isn't enough to save MiniCopter: Adventure Flight from being anything but another Wii budget title that doesn't quite merit even its reduced price point. I can think of worse ways of spending thirty dollars, but anyone looking to make those dollars stretch should look elsewhere for a more engaging and valuable experience.
By
Adam Brown
CCC Freelance Writer
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