
System: Wii
Dev: 8ing / Razing
Pub: D3
Release: Oct. 23, 2007
Players: 1-4
ESRB Rating: Teen
Review by Amanda L. Kondolojy
Another arena where Naruto: Clash of Ninja Revolution shines is the audio department. The game's score is a mix of tunes from the anime with a few original compositions, and really captures the youthful, energetic feel of the Naruto series. The voice acting is also very well done, and I was very pleased with the amount of effort put into the voice work of this game. All too often voice actors get boring or lines from the original show get recycled resulting in a boring and dreary-sounding game. But the dialogue here is refreshingly brought to life, and I can't commend the voice actors enough for the great job they did in this game.

However, not all the facets of the game received such large upgrades. One area that remains largely the same is the look of the game. The Wii is definitely not known for its cutting edge graphics, but a little upgrade would have been nice. Of course that's not to say that this game looks bad per se; it looks pretty good with nicely rendered cel-shaded characters and vivid environments. But if you look at some of the former Clash of Ninja games (which looked excellent on the GameCube), you'll notice that most of the visuals remain largely the same.
Overall, I enjoyed playing Naruto: Clash of Ninja Revolution. Sure, it's not a big deviation from the Clash of Ninja franchise formula, but I can appreciate it for what it's worth: a good time. And this good time is only enhanced by the superb control options and excellent arcade-style gameplay. I still wish for a little more substance, but something tells me there's another Clash of Ninja just around the bend, waiting to (hopefully) surprise us with something new.
By
Amanda L. Kondolojy
CCC Freelance Writer
Features:
racing action is captured in cinematic style and players are rewarded for showing off their skills a
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