Planet Pachinko Review
Planet Pachinko box art
System: Wii (WiiWare) Review Rating Legend
Dev: Allied Kingdoms 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Allied Kingdoms 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: Jan. 12, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Everyone 3.5 - 3.9 = Good

The three robot family members each have their own primary, secondary, and melee attacks that range widely in terms of effectiveness. There's rarely time to fiddle around with switching between them. The game supports three control methods: the classic controller, a single Wii Remote turned sideways, and a Nunchuk and Wii Remote setup. None seem to work very well or offer any particular advantages. You'll still find your robot's health whittled away rather quickly.

Planet Pachinko screenshot

Collecting slime restores a small portion of your health, but it's nowhere near enough to keep you alive for any length of time. Should your initial robot perish (a strong likelihood), another family member will immediately leap down to take up the slack - providing you still have lives remaining. The only thing that will keep you progressing deeper in the game is the fact killing lots of stuff eventually earns you bonus lives, but this also triggers another major annoyance: a backup character. Playing with two robots on-screen at a time in multiplayer co-op makes the game a little more bearable. However, a second robot will also drop down to help you when playing solo. Controlling a single robot is confusing and difficult enough; controlling two is sheer hell.

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With so much action and crap flying around the screen at once, it's easy to lose track of what's happening and completely overlook the really interesting background artwork that adorns each temple. The retro-chic artistic elements of each temple are nicely done and full of vibrant life. It's such a shame it all gets lost in the fray. Also, the character visuals aren't nearly as well-designed as the rest of the game.

Planet Pachinko revolves around some wild and fun ideas that get buried by an avalanche of unforgiving and aggravating gameplay. It's a near-constant bombardment on the senses that might be more enjoyable if it gave players a better sense of control over the situation. There's a solid amount of game here for the price, but there are far better ways to spend 500 Wii points.

By Nathan Meunier
CCC Staff Contributor

RATING OUT OF 5
RATING DESCRIPTION
3.0
Graphics
Excellent background level artwork is marred by not-so-pretty character visuals.
3.0
Control
None of the three control schemes feel quite right, but they work for the most part.
3.6
Music / Sound FX / Voice Acting
The tunes are actually pretty catchy.
2.3

Play Value
An initially interesting concept falls apart quickly as the frustration level rises. Though there are many levels, wading through them quickly feels like a chore.

2.9
Overall Rating - Average
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Platforming shooter actions meets crazy pachinko board level designs.
  • Fast and frenetic gameplay.
  • Play as three different robots with unique attacks and abilities.


  • Screenshots / Images
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