|System: Wii, PC, DS||Review Rating Legend|
|Dev: Infinite Interactive||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Zoo Games||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: May 16, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
From the folks who gave us Puzzle Quest: Challenge of the Warlords and Galactrix comes the latest from Infinite Interactive. Puzzle Kingdoms is built upon many of the fundamental elements of Puzzle Quest, but the developer has managed to once again carve out another unique twist for the genre.
Theres no customization for your specific character, other than merely picking a male or female to play as, but the focus of the game doesnt really call for it, either. A famine has spread across the land, and you take it upon yourself to offer relief to the people. Of course, in order to bring salvation to the world, youll have to conquer kingdoms along the way. The presentation is typical fare from Infinite Interactive that is to say its sparse but the story is surprisingly decent and does a fine job of giving you a reason to push on.
One of the few problems youll encounter with Puzzle Kingdoms, however, is that it does a pretty poor job of teaching you the ropes. Even with the tutorials turned on, theres so much left unexplained, and since the game is heavily based on strategy, its a notable issue indeed. Youll have to engage in a fair amount of experimentation and pay close attention to what certain gems do when matched up.
Yup, this is a match-three puzzle game, if youve havent already figured that out. However, Puzzle Kingdoms definitely puts its own spin on the formula. Rather than swapping gems to make matching rows of three, youre moving entire rows of gems, either up or down or from side to side. Youre not required to create straight, matching rows; your gems only need to be directly touching in order to be utilized. Lastly, you can see the next gem of each row outside of the frame, and this approach opens up a whole new element of strategy for fans of this type of puzzler.
Another notable difference from Infinites other puzzle RPGs is that chaining gem matches dont stack to create extra turns (except in multiplayer). You can fill more gem slots by matching more than three gems at a time, but the games more simplified approach seems to really cut down on some of the cheapness weve experienced in the developers other titles.
Though the story revolves around your character, youre not the one actually going into battle. Youll form parties comprised of a hero and up to four units. Heroes can cast spells, but its your units that will do most of the representing during combat. For example, if you have a party made up of one peasant, two swordsmen and an archer, they will take the damage inflicted by the enemy, as well as dole out the hurt. Your party is stacked from top to bottom, with your top guy generally acting as the front line and recipient of whatever attacks come your way. Once that unit is defeated, then the next one takes his place as your partys shield, so to speak.
In order to attack, your units require a certain number of gem slots to be filled. Matching three of a certain gem type fills one slot; matching more than three gems fills additional slots. Once you have enough slots filled, you can either swipe the Wii Remote sideways or merely press a button to attack. Your party members each have a damage rating and a defense rating. Once the defense for a particular party member reaches zero, theyre dead. Party members dont revive after battles, either, and youll need to recruit new ones from one of your bases. Units arent free, and in that respect, the game encourages a methodical approach to each battle. Additionally, if your entire party is wiped out, youll lose your hero. If you have additional heroes, you can choose to have one of them take a fallen heros place or donate half your current gold to revive your hero.
The battles and progression of conquering new realms in Puzzle Kingdoms is undeniably fun and addictive, but the campaign, as a whole, does have a handful of frustrating elements that hold it back. For one, there are mini-games thrown into the mix, and youll need to play through these quests in order to gain new types of units, spells, and other assorted goodies. Problem is, the mini-games can be quite tedious, and ultimately, youll be forced to trudge through them in order to progress the story and build up your kingdom.