
| System: Wii, DS | Review Rating Legend | |
| Dev: Ubisoft Montpellier | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Ubisoft | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Nov. 3, 2009 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone 10+ | 3.5 - 3.9 = Good | |
All of the Rabbid editing takes place, well, inside your Wii Remote. By pointing at the screen and pressing the A button, you can suck up one of the Rabbids into a virtual representation of your controller. Once inside, you can play with the Rabbid (by turning or shaking the remote), torture it (using a loose wire), or doll it up with various editing tools and trinkets. There's also a separate Rabbid channel you can install onto your Wii menu, which will allow you to compete in weekly expos and check on various Rabbid-related news updates. Additionally, you can download other people's Rabbid creations, as well as share your own with friends.

Folks are really getting a lot of Rabbid goodness with Rabbids Go Home, and that extends to the game's presentation as well. Though there are a handful of visual "wow" moments during level play, it's the consistent polish that makes the game a real looker on Wii. The style, color palette, and animations all work to the strengths of the system, and nothing about the game's production feels rushed. There is a bit of shimmer here and there, as well as the occasional hiccup, but on the whole, Rabbids Go Home is a really clean and fun game to look at.
The sound and music are equally noteworthy, adding tons of zing and wackiness to this Rabbids fiesta. One moment you're hearing John Denver singing Country Roads, and the next you're listening to elevator music while viewing the game through the lens of a video surveillance camera. The tunes are sprinkled in at just the right moments throughout the game, lending that extra touch of silliness as you romp around town. The speaker in the Wii Remote is put to especially good use, with all sorts of crazy Rabbid utterances emanating from the controller.
As a one-off adventure, Rabbids Go Home is a ton of fun. It's great as a pick-up-and-play game, but equally enjoyable in long sittings. The humor is innocent on the surface, yet poignant underneath. Rabbid laughter is contagious, and with such solid gameplay to lean on, it never gets old. In spite of some recycling, Rabbids Go Home is one of the strongest third-party Wii games we've seen to date. Ubisoft put some real love into this title, and anyone who finds it under the tree this holiday season should be well pleased.
By
Tony Capri
CCC Freelance Writer
Game Features:

































