
| System: Wii | ![]() |
| Dev: Nintendo | |
| Pub: Nintendo | |
| Release: February 14, 2012 | |
| Players: 1-2 | |
| Screen Resolution: 480p |
What's even worse is that you can't play multiplayer mode off the bat. You actually have to unlock the multiplayer stages by earning "medals," which you get from getting superb ratings on songs. This basically assures that at least one of people playing in multiplayer has the song down cold. Not only does this create massive skill differentials in multiplayer, but more often than not you simply don't want to play a song in multiplayer that you already managed to basically perfect in the single-player mode.

Besides multiplayer songs, you can also unlock things like endless minigames that have you play a song until you screw up, music toys that let you just screw around, and songs in the café. These rewards are pretty cool and the endless minigames are actually rather fun. It's certainly enough to motivate you to try and perfect every song, as insurmountable as that may seem.
Overall, Rhythm Heaven is just fun. It's not the longest game out there and it's a simple premise, but it has the childlike charm that its predecessors had, coupled with the graphics capabilities of a console rather than a handheld. The music is great, the graphics are fun to look at, and completing songs actually gives you a sense of accomplishment. If you don't like Rhythm Games or minigame compilations, Rhythm Heaven Fever won't make you a believer. However, if you have ever picked up a Guitar Hero controller or tried your hand at WarioWare, then you'll probably be just as amused by Rhythm Heaven.
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By Angelo M. D'Argenio Contributing Writer Date: February 17, 2012 |
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