|System: Wii, DS||Review Rating Legend|
|Dev: Two Tribes||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: The Game Factory||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Nov. 4, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
There are a few problems with "Fit." One is that many of the puzzles require you to hold cubies in the air with the Wii-mote pointer while pressing the B button, and keeping them steady is a bit tough (it gets easier the closer you stand to the screen). Also, you have to beat several puzzles in sequence to complete a level, so if there's a particularly tough one toward the end, you have to keep beating the early ones. Finally, the levels are timed, meaning sometimes you have to rush, exacerbating the above issues. (It's more manageable if another player helps you in co-op.)
In "Deconstruct," your job is to shoot white cubies at stacks of other cubies; the goal is to knock down ones that give you points and avoid the ones that take points away. When you can't beat a level, it's hard to tell what you're doing wrong, and all in all it's a little on the boring side. There is a competitive two-player mode, though.
The final two modes are simple playgrounds with no goals or puzzles. In "Create," you can build whatever you want with cubies, and when you save your creations, sometimes they pop up in the other areas. A nice touch, but nothing most people will spend much time with.
"Compose," meanwhile, allows you to "teach the cubies" songs. When you win or lose a puzzle, the game will play the compositions you save in the first and second save slots respectively, and there are a few other save slots in which you're free to mess around. It's mildly amusing to someone with basic knowledge of music theory (you play the notes on a keyboard with the Wii-mote), but each instrument only has a one-octave range, so it's not a tool for creating the next great symphony.
From a technical standpoint, this game is pleasant but far from impressive. It's colorful, and the intricate 3-D puzzles are easy to analyze in detail. The sound effects are cute, but the music gets a bit repetitive, even when you add your own. The controls work for the most part; you can play with or without the Nunchuk, and the only problem we encountered was that sometimes it's too easy to put a "Guide" sign or "View" cubie in the wrong place by accident.
For puzzle fans, this is definitely an experience worth having. The puzzle modes have 32 to 44 levels each, many of them quite difficult, and "Guide" mode in particular is a whole lot of fun. However, there's no point in beating the same level twice, and the "Create" and "Compose" modes aren't captivating enough to add much replayability, so this is a game to rent, not buy.
CCC Freelance Writer