
| System: Wii (WiiWare) | Review Rating Legend | |
| Dev: Deep Fried Entertainment | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Deep Fried Entertainment | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: Jan. 11, 2010 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1-2 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
The music is entertaining and relaxing, and it will help you stay focused for a while. Unfortunately, soon enough you'll realize it keeps looping and looping non-stop. A change of tune could have really helped to keep the game fresh, but between the repetitive music and the redundant gameplay, the game ends up becoming a bit monotonous. That's why it's best played in small doses, plus it'll last you longer that way. As far as graphics go, you'll notice the objects look detailed and realistic, and the diverse themes and backgrounds are somewhat refreshing. However, this is not a game to admire by its looks. It's more about the puzzling gameplay and its power of addiction.

ShadowPlay is not made for everyone, but certainly those who enjoy a tough puzzle challenge and are used to the Wii's motion controls will be able to enjoy it quite a bit. There are over 100 shadow brainteasers to solve, 100 different objects to use and unlock, and 10 different themes. In addition, there's a Free Play mode that lets you unleash your imagination and use the unlocked objects to project whatever shadow figures you can think of. I started off by designing a monkey. I made it with a couple of candy canes, a basketball, squash, and a vise. After some tweaks, it turned out pretty nice, but then the truth struck: there wasn't a way to save it! I guess it kept me busy and it was fun while it lasted, but why wouldn't we want to keep our creations or even share them with friends?
If you turn on a second controller, you'll be able to enter a co-op mode, which lets players join forces to try and figure out the puzzles. Sadly, few people will be willing to share a game like this. It's definitely meant to be a single-player experience, and preferably for adults, as kids may become easily frustrated in later levels. The $8 price point seems fair for this kind of puzzler, as 100 levels offer some lasting appeal. However, once you're done with them, the replayability value will depend on how much you care for gold medals, better timing, or the Free Play mode. If you're ready for a break from Tetris-style puzzle games or are sick and tired of riddles and point-and-click adventures, ShadowPlay might be a refreshing change.
By
Maria Montoro
CCC Site Director
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