Shrek Forever After Review
Xbox 360 | PS3 | Wii
Shrek Forever After box art
System: X360, PS3, PC, Wii, DS Review Rating Legend
Dev: XPEC 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Activision 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: May 18, 2010 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-4 3.0 - 3.4 = Fair
ESRB Rating: Everyone 10+ 3.5 - 3.9 = Good

Shrek and friends are back for their fourth trip to the big screen, and Activision is picking up the rear with a video-game adaptation for Wii. Can these fairy tale favorites bring happily ever after into your home, or are you better off saving your popcorn money for a later showing?

Shrek Forever After screenshot

Shrek Forever After is a light action adventure that puts you in control of four of the main characters - Shrek, Fiona, Donkey, and Puss in Boots - from the movie. Shrek has unwittingly signed his life away to Rumpelstiltskin, and you'll need to renegotiate Shrek's contract by way of a series of linear gameplay levels.

The dialogue, both during cutscenes, as well as general banter between the characters, is well written and energetically delivered, though the story cleaves to the gameplay with minimum effort. Character stills and conversations will pop up in the middle of gameplay in an awkward fashion, and the cutscenes at the end of most levels get abruptly lopped off. There are a handful of CG movies sprinkled throughout the game, though, that add a nice touch to the overall presentation.

The journey begins with a quick tutorial, and players are led by the nose throughout most of the adventure. Shrek Forever After incorporates use of both the Wii Remote and Nunchuk, and controls are kept simple. You move your character with the analog stick, mash the A button to execute combos, and each character has a special move that can distract or stun enemies for a short time.

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Levels are mapped out in a way similar to Fable or Overlord: Dark Legend, leading you along mostly narrow paths with just one way of reaching your goal. Various obstacles and puzzles are placed in your way, which will force you to switch out characters in order to utilize their unique skills. Shrek, of course, can move large crates and other heavy objects; Puss can climb; Donkey can kick doors open or knock things loose; and Fiona is the resident pyromaniac.

Shrek Forever After isn't a beat'em-up per se, but there are moments when the adventuring comes to a halt so that the gloves can come completely off. You'll trek down a path, solve a basic puzzle, and ward off a few enemies along the way, but then there are specific throwdowns where you're forced to take on waves of baddies in arena-style challenges. Though the formula is far from innovative, the game progression has a wonderful ebb and flow to it.

Shrek Forever After screenshot

The adventure is absolutely geared toward younger gamers, and to that end, the developers do a splendid job with Shrek Forever After. I only died a couple of times throughout the entire game, and it was mostly due to carelessness on my part. That being said, the gameplay was enjoyable from start to finish, in spite of the challenge being well below par.

If you're ever at a loss for where to go or what to do next, there's a large green arrow that's always pointing you in the direction of your goal. There are a small handful of puzzles that are clever and slightly devious, but for a price, you can hit up the Three Blind Mice for clues.

The game hub is comprised of a small camping village where you can purchase power-ups for your characters. The pickings are slim, but adding increased strength, defense, or enhancing your special abilities is incentive to find all of the treasure chests hidden throughout each level.

Shrek Forever After screenshot

Wii waggle does get injected into the game, though it's slight and usually optional. For instance, you can finish combos with an area attack or collect extra money when opening chests by shaking the Wii Remote. On occasion, you'll be required to do a bit of wall jumping with Puss by waggling in a specific direction, but there were never any issues with frustrating collision detection.

Screenshots / Images
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