|System: Wii, DS||Review Rating Legend|
|Dev: EA||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: EA||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Jan. 21, 2009||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-4||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The sound in SimAnimals can best be described as sparse. Whenever you unlock a new stage or complete an objective, a little classical-inspired tune will play, which is enjoyable enough. However, level music is bland and animal sound effects are very generic and can wear on the nerves after a while.
As for play value, SimAnimals' simplicity really hinders the immersion of the game, and it doesn't feel like a game you can really get lost in. Part of the allure of Sim titles is the complex relationships between different elements and weighing complex decisions. However, in SimAnimals, the biggest decision you will have to make is who to pet first and where to plant your clover, which is not exactly satisfying.
Also worth noting is the game's length. Although you can explore different landscapes and interact to your heart's content, if you stick to the game's different missions, you will be finished with this title in less than ten hours. The game's length may be perfect for the younger sect, but those who are looking for a long and immersive Sim experience will need to look elsewhere.
SimAnimals is by no means a bad game. For the most part, it's simplistic and lighthearted animal-based gameplay is fun and enjoyable. However, the gameplay is just too basic to make this title more than just that, which is a shame when titles like Viva Piñata and Final Fantasy Crystal Chronicles: My Life as a King for the Wii offer better managerial-style gameplay. Still, if you just have to pet a beaver or help two deer find love, SimAnimals fits the bill just fine.
Amanda L. Kondolojy
CCC Staff Contributor