|System: Wii||Review Rating Legend|
|Dev: Sidhe Interactive||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Warner Bros.||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: May 6, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
As with any "blockbuster" movie set for a summer release, Speed Racer has gotten the movie tie-in treatment. Love it or hate it, the trend towards making this type of games is not looking to change any time soon, and you've still got Wall-E, The Incredible Hulk, and Kung Fu Panda tie-ins to look forward to this summer. But as crazy as it might sound, not all movie tie-ins are bad. For instance, the Transformers tie-in games were pretty decent, and the games based on the Cars franchise were actually quite enjoyable. So can a movie tie-in based on Speed Racer be any good? Unfortunately, the short answer is no. < /p>
The entire game is not a complete waste of time, but it does come mighty close. One of the most memorable things about the Speed Racer movie is its amazing visual style. Almost every frame of the movie is filled with a ridiculously over-the-top color palate, and special effects run rampant. Tracks in the film come to life and feature amazing obstacles in the form of elemental components, amazing gaps, and insane loops. And while some of these elements are presented in the game, the entire experience seems like a dingy reflection of the brilliance of the movie.
Take the track designs, for instance. Tracks here feature some very bright colors but lack the vibrancy of the movie color palettes. There are a few exciting turns and gaps, but these are nothing compared to the giant lava pits or walls of ice that you see in the film. Another area where the game misses the mark is in terms of the abilities of the cars. The movie definitely highlighted some of the crazy vehicle abilities, including its spiked tires, killer armor, and of course, weaponry. It is a bit sad the game does not feature some of these weapons, and I wish that they could have been incorporated into the rally scheme somehow.
But this title is not all bad news. One of the best facets of Speed Racer is all the unlockables. You start the game with only three characters (Speed, Trixie, and Racer X), and you are able to unlock many more characters from the anime and the movie including Delia, and the always lovable Prince Kabala. There are also some completely original characters. In addition to the characters, there are also several tracks that were featured in the movie you are able to unlock. There is definitely plenty to do here in terms of unlockable content, but the trouble is that there's not that much more to do in this game.
There are four main modes: championship mode, single race, time trial, and two-player. Championship mode is the main mode of the game, and has you picking a character and racing in a championship series. As long as you place in the top three, you'll be able to claim victory and reap the unlockable benefits. One interesting facet of the championship mode is an optional alliance screen that you can pull up before races. On the alliance screen you can reach out to other racers who may become your allies if they like your driving. These allies will help you take down your enemies. Time trial mode and single race mode let you race through different tracks you've unlocked individually, and two player mode lets you race with a friend for either a single track race or a championship race.
Although the game does not provide you with access to different weapons, it would not be a Speed Racer game without Car-Fu. And while it's not implemented as smoothly as one might have hoped, at least it still exists. Car-Fu in this game essentially entails ramming into the backside or side of your enemy racers and then trying to spin wildly to perform a stylish move. There are seven Car-Fu moves in all, including tail tosses, boot bashers, hyper spins, and roundhouses. And while these moves are pretty easy to trigger, it is very difficult to actually hit an opponent instead of dead air. The moves are rather sluggish, and it is easier to opt to just swerve around opponents rather than try to use Car-Fu against them. The only real advantage to using Car-Fu in the later stages is that it does give you bonus points and becomes more of a necessity in later tracks.