
| System: WiiWare | Review Rating Legend | |
| Dev: Hudson Soft | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Hudson Entertainment | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: May 19, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Everyone | 3.5 - 3.9 = Good | |
Graphically Star Soldier R is a virtual all-you-can-eat buffet. The screen is packed with enemies coming from all angles, and it really nails the old school vibe. It looks very similar to a Super Nintendo game but with quite a bit more shine. Varying enemy types, explosions everywhere, and intense shootouts create a visual splendor.

Where the graphics dazzle, the sound comes out with more of a whimper. With high intensity on display, you just expect a bit more punch, a tune to get the blood flowing a little bit. That being said, the sound effects are pretty good and really match what you would expect to hear based on the display in front of you.
There is no way to be disappointed with the controls. It is a simple game, and it is easy to control. For those finicky gamers out there, almost every control scheme imaginable is put at your disposal, but since this game only requires you to move and shoot, it really does not matter what style you choose. Everything seems extremely responsive, though it should be since the game has auto-fire.
Well, Wii Ware is finally here, and suffice to say all new original content is a welcome addition to the little Japanese wonder machine. As much as I love the classics, it is nice to see Nintendo making positive strides in catching up with the competition. As for Star Soldier R in particular, it is certainly a decent game. Is it worth the price of admission? Maybe, it all depends on how entertaining you find trying to break high scores. Although, it is definitely a great way to determine who is buying the first round of beers.
By
Tom Kelly
CCC Freelance Writer
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