
| System: Wii, PS2, DS | Review Rating Legend | |
| Dev: Eurocom Ent. | 1.0 - 1.9 = Avoid | 4.0 - 4.4 = Great |
| Pub: Sierra Entertainment | 2.0 - 2.4 = Poor | 4.5 - 4.9 = Must Buy |
| Release: July 22, 2008 | 2.5 - 2.9 = Average | 5.0 = The Best |
| Players: 1 | 3.0 - 3.4 = Fair | |
| ESRB Rating: Teen | 3.5 - 3.9 = Good | |
TotDE's frustrating gameplay is only further exacerbated by random spikes in the game's difficulty. While most players will walk through much of this game with no problem, the game will often become inexplicably difficult. There are two major examples of this that will help explain just how annoying this can be. The first is a segment that has Alex manning a turret, shooting an endless marching army of Terracotta warriors. It is difficult to keep up with destroying these warriors to begin with, yet the game feels the need to also have enemies cheaply sniping at you from off-screen.

The next example is a boss battle involving Alex and the Dragon Emperor, who has turned into a massive creature that resembles a mix between a gargoyle and a dog. This battle is needlessly difficult, requiring memorization and constant movement to avoid attacks, and it is also insanely long. While the entirety of the game may take around four hours to complete, I swear this battle makes up close to a quarter of its completion time. If you are as turned off by the rest of this game as I was, these random jumps in the games difficulty will likely result in putting this title down and never going back to it.
Although the gameplay is often anger inducing, this game's presentation is fairly good. Characters bear a striking resemblance to their real life counterparts and also include their voice talents (minus Jet Li). Even though these voices can quickly become grating, especially during a particular Alex boss battle, it manages to add a feeling of authenticity to the game. The backdrops and environments look decent, with some good lighting effects accentuating the game's characters and objects. TotDE also runs very smoothly, with absolutely no frame rate dips to be found.
Unfortunately, it takes more than a slight amount of polish and some good voice work to make a good game. Fans of the film/films may want to check out this game, but I strongly advise you to rent this title rather than purchase it. With frustrating gameplay, a very short and linear experience, and no multiplayer or unlockable modes/levels to speak of, TotDE gives players no reason to keep playing. Perhaps this is for the best and we should just leave this game buried in the deluge of summer movie tie-in titles, as we would a real mummy buried in its sandy grave.
By
Adam Brown
CCC Freelance Writer
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