
| System: Wii | ![]() |
| Dev: Nintendo EAD | |
| Pub: Nintendo | |
| Release: June 13, 2011 | |
| Players: 1-4 | |
| Screen Resolution: 480p | Cartoon Violence |
Although only four games are available at the start, the rest are easily unlocked by simply playing the ones available. Each has a difficulty rating from one to four stars and provides a practice round whenever you choose, so even non-gamers can try their hand without intimidation. Many of the game modes are also locked, which are only accessible after receive a medal for exemplary achievement in your attempt. There's also a local leaderboard for bragging rights, but no online functionality. I'm willing to dismiss this one fault, since the design of game is meant for fun with those near and dear.

The graphics are nothing spectacular, and don't look a far cry more advanced than the nearly five-year-old original. But it does keep with the Mii-inspired utopia, where perfect weather abounds and the flora and fauna seem genetically tailored for flawlessness. A throng of cheerful Miis add a morale boost as you perform pleasurable tasks like balancing a hundred scoops of giant ice cream that reach toward the heavens. The colors are vibrant, and the animations are simple but accurate, making this game (as all the Mii series forbearers are) inviting for everyone. Well, everyone except the hardcore purists, that is.
There's a line drawn between Nintendo and the anti-fanboys yet again. With their attempt to rekindle any affection with the shooter/fighter centric crowd, Wii Play: Motion only solidifies the market Nintendo has targeted from the get-go—the broad family appeal. This only heightens the arguments brought forth by the core gamers. But for those who still enjoy the simplicity of gaming and the hope that video games can bring families together, Wii Play: Motion may very well be just the thing.
Although packed with a fresh Wii Remote Plus controller, Wii Play: Motion may not share the same sales success as its predecessor. With the advanced control scheme still only required on a limited list of titles, many Wii owners will be satisfied with the four or more regular controllers they probably already own. But if one should happen to break down, or you are looking for full-on Plus gaming experience, there's no reason you shouldn't pick up the bundle. At a mere ten dollars more than purchasing the controller by itself, there's enough play value in Wii Play: Motion to justify the extra cost, with a great assortment of games and modes to keep you entertained while playing solo or with a group.
By
Sean Engemann
CCC Contributing Writer
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