|System: Wii (WiiWare)||Review Rating Legend|
|Dev: Gameloft||1.0 - 1.9 = Avoid||4.0 - 4.4 = Great|
|Pub: Gameloft||2.0 - 2.4 = Poor||4.5 - 4.9 = Must Buy|
|Release: Aug. 4, 2008||2.5 - 2.9 = Average||5.0 = The Best|
|Players: 1-2||3.0 - 3.4 = Fair|
|ESRB Rating: Everyone||3.5 - 3.9 = Good|
The sound effects and music are serviceable, though hearing constant shooting noises coming from the Wii-mote can become annoying after just a short while. The music is Western-themed, as one would expect, and it fits well alongside the gameplay. This isn't a gritty cowboy game, though, and the presentation is more akin to something you'd come across in an arcade at Disney World.
There's an options menu, which allows you to fine tune various elements of the sound, as well as select your preferred control set-up. The game can be played with either just the Wii-mote or the Wii Zapper, though both configurations control basically the same. The Zapper option might be fun for a brief time, for those interested, but your arms will likely get tired fast holding the peripheral up in the same steady position.
Wild West Guns is an okay WiiWare offering. It has a good-looking presentation, a solid control set-up, relatively quick load times, and it's a game that's as casual as they come. But it's also a game built on a formula that is extremely dated, and when compared to the innovation and unique fun of something like LostWinds (also available on WiiWare), Wild West Guns is a hard sell. It's even harder to recommend at $10, the higher end of the pricing spectrum for current WiiWare titles. If you've already got WiiPlay in your collection, you probably shouldn't bother with Wild West Guns. If don't have one of these ultra-light-gun games as part of your library, it could perhaps provide mild entertainment when having company over. But also bear in mind, the game takes up 300 blocks on your system - that's more space required than even the rather epic city builder, My Life As A King.
As an aside, we're pleased to see WiiWare off and running, and we're equally pleased that Gameloft is jumping in with both feet when it comes to developing for the platform. But the Wii is, if nothing else, arguably the most innovative gaming system currently available when it comes solely to gameplay possibilities, and we'd love to see the developer break out a bit and experiment. That's what this system was made for. That's the philosophy the WiiWare platform was born out of.
CCC Freelance Writer