WWII: Aces Review
WWII: Aces box art
System: Wii Review Rating Legend
Dev: Arcade Moon 1.0 - 1.9 = Avoid 4.0 - 4.4 = Great
Pub: Destineer 2.0 - 2.4 = Poor 4.5 - 4.9 = Must Buy
Release: March 21, 2008 2.5 - 2.9 = Average 5.0 = The Best
Players: 1-2 3.0 - 3.4 = Fair
ESRB Rating: Teen 3.5 - 3.9 = Good

The default controls are simply awful. Holding the Wii Remote sideways, you'll tilt it to move the plane around while tapping the buttons to drop bombs and fire machine guns. Simple movements work fine, but any fancy maneuvers require sharp, jostling motions that offer imprecise results. In some instances I attempted to make a hard right turn and ended up in a left turn or a loop-to-loop. This is particularly irksome when you've got half a dozen fighters chewing away at your tail flap with gunfire.

WWII: Aces screenshot

One thing the developers did manage to get right is the fluidity of your plane's basic movements. It's fairly responsive to the tilt controls; the problem is, when you throw the other maneuvers (sharp turns and loop-to-loops) into the mix, the whole thing sort of falls apart. The alternate control variations are not a vast improvement, but they're far more functional. Another control scheme maps the movement, pitch, throttle, and firing controls to the Nunchuk attachment, and the sharp turning and loop-to-loop buttons to the Wii Remote d-pad. With this setup you'll be tilting the Nunchuck to control the plain, fire munitions, and speed up. A third option lets you also control firing with the Wii Remote. The second option turned out to be the least miserable of the three.


Playing missions in co-operative split screen makes the game uglier and chuggier, but it also doubles your chances of progressing far enough along in the campaigns to feel that you're not getting completely screwed out of your $40 investment for the game. The game's other multiplayer options fall flat. There's no simple option to just fly dogfights against a friend. Instead, you can challenge one another to see who can destroy the most enemies or survive the longest, among a few other uninteresting modes.

Some of WWII Aces' killjoys would be overlookable if the game was visually impressive or at least played reasonably well. A long campaign doesn't help if the gameplay itself is intrinsically bad. Poor graphics, partially shoddy controls, boring objectives, and frustrating, repetitive missions make WWII Aces one to steer clear from unless you're a glutton for punishment.

By Nathan Meunier
CCC Freelance Writer

Uninteresting and bland graphics are quite dated.
All of the control schemes are flawed, but at least one is manageable enough to play the game with.
Music / Sound FX / Voice Acting
Bad voice over work, but the sound effects are decent.

Play Value
It's just not fun.

Overall Rating - Poor
Not an average. See Rating legend above for a final score breakdown.

Game Features:

  • Acrobatic Dogfighting: simple motion controls enable you to perform intense acrobatic flying that will have you rolling, looping, dodging, and shooting like an Ace! Unleash complex maneuvers like barrel rolls with a simple flick of the Wii Remote.
  • Mission Gameplay: based on historical campaigns WWII Aces features over 70 diverse missions including strategic bombing, air support, paratrooper drops, and more!
  • Multiplayer: Fly with a partner in any mission in split-screen co-op mode. Or, (no comma) go head-to-head in competitive split-screen multiplayer!
  • Real Planes: WWII Aces features the planes that turned the skies over Europe into a killing field. Get behind the guns of legendary planes such as the Spitfire, Ju-87 Stuka, Mosquito, and He-11. Fly in the battles that shifted the balance of the war, including Dunkirk and the Battle of the Bulge!

  • Screenshots / Images
    WWII: Aces screenshot - click to enlarge WWII: Aces screenshot - click to enlarge WWII: Aces screenshot - click to enlarge WWII: Aces screenshot - click to enlarge

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