------------------------------------------------------------------------------- . . . | | _|_ |---| .-. .--.. ._.-. .--.| | |( ) | \ / (.-' `--.| ' ' `-'`-' `' `--'`--'`-' . . |\ /| | \/ | .-. .-. .--. | |( )( )| | ' ' `-' `-' ' `- .---. .-. | | |.--..-. .-. .-.-|- || (.-'(.-' ( )| '' `-' `-' `-' ' .---. . . | . | . _|_ |.--..-. .--. .-.,. . . | . | . . || ( ) | |( || | | | | | | | '' `-'`-' `-`-'|`--`--' `-`--' `-`-'`--| | ; ' `-' --- | Copyright 2008 -- DetroitDJ | | with substantial aid from | | contributor mister_jmp. | | | | Version - 4.2.1 | | Updated: 01/06/2009 | | FAQ/Walkthrough/Guide | | | _________|_______________________________|_________ | | | Navigating This Guide | | | | If : you're here for general information on | | : Harvest Moon: Tree of Tranquility, skip | | : the contents sections below and just | | : start reading. | | | | If : you're here for broad information about a | | : certain topic, like crops, animals, or | | : fishing, find the topic in the box below, | | : hit Ctrl+F and search for the code listed | | : by that section, either in parentheses or | | : angle brackets. | | | | If : you're here for specific information | | : a particular sub-topic, like turnips, the | | : hammer, or animal products, find the | | : topic in the second box below, hit Ctrl+F | | : and search for the code listed by that | | : section, either in box brackets or curly | | : brackets. | | | | If : you have any trouble finding what you're | | : looking for in this guide, please let me | | : know. It's my goal to make this guide as | | : easily navigable as possible, and your | | : input will help. | `_______|___________________________________________________|_______` `| |` `| Broad Topics |` `| |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| The Particulars (TPA) |` `| |` `| Information about the game, the guide and the |` `| basic controls. |` `| |` `| - - | - - |` `| | |` `| Release Data | Game Summary |` `| | |` `| Information on the game's | A basic summary of the |` `| release date, as well as | game's plot, controls and |` `| this FAQ's release dates | new features. |` `| and version history. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Around the Island (ATI) |` `| |` `| The introductory section, to help you get acquainted |` `| with the island and all the things you can do there. |` `| |` `| - - | - - |` `| | |` `| Welcome to the Island | Passing the Time, |` `| | Filling Your Wallet |` `| | |` `| A general overview of the | An introduction to all the |` `| first few days of the game, | different tasks you can do |` `| the major locations on the | to earn money and pass the |` `| island and how the game | game time along. |` `| is played. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Home Sweet Home: Your Ranch (HSH) |` `| |` `| You, your home, and the things most relevant to it: |` `| crops, animals and tools. |` `| |` `| - - | - - |` `| | |` `| Your Character | Your Property |` `| | |` `| A guide to your character | An overview of the places |` `| and how he or she operates. | you can live and what you |` `| | can do there. |` `| | |` `| - - | - - |` `| | |` `| Farming | The Animals |` `| | |` `| A comprehensive overview of | A comprehensive overview of |` `| everything there is to know | everything there is to know |` `| about every crop, every | about every animals you can |` `| herb and every flower, and | own - including poultry, |` `| how to grow all of them. | livestock and wild animals. |` `| | |` `| - - | - - |` `| | |` `| Tools | Cooking |` `| | |` `| All the tools you can buy | All the information you need |` `| and equip, what they do and | to cook every recipe, and |` `| how they level up. | make some profit, too. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Going Out: The Island (VIL) |` `| |` `| Everything that can be done outside your humble abode, with |` `| everyone you can meet, everywhere you can go and everything |` `| you can do. |` `| |` `| - - | - - |` `| | |` `| Characters | Places and Shops |` `| | |` `| The locations, birthdays, | Price listings for every shop |` `| families and favored gifts | on (and off) the island, as |` `| of everyone you can meet | well as information on |` `| over the course of the game. | seasonal goods. |` `| | |` `| - - | - - |` `| | |` `| Festivals | Fishing |` `| | |` `| All the yearly festivals the | How to fish, all the spots |` `| island holds, including | where you can fish, what |` `| participation instructions | you'll catch, and what you |` `| and price listings for all | can do with what you catch. |` `| seasonal markets. | |` `| | |` `| - - | - - |` `| | |` `| | Mining |` `| | |` `| | How to mine, the different |` `| | mining caves on the island, |` `| | what you'll find and what |` `| | you can do with it. |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| As the Days Go By (ADG) |` `| |` `| The important things in life: |` `| friends, family and reviving the goddess tree. |` `| |` `| - - | - - |` `| | |` `| Making Friends and | Family Life |` `| Wooing a Mate | |` `| | |` `| How to make friends, fall in | ...and how to live happily |` `| love and... | ever after. |` `| | |` `| - - | - - |` `| | |` `| Return of the Goddess | |` `| | |` `| How to find the quilt, | |` `| create the rainbows and | |` `| revive the Goddess Tree | |` `| once and for all. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| Reference Guides (REF) |` `| |` `| Lists of everything there is to know about anything ever |` `| in Harvest Moon: Tree of Tranquility. |` `| |` `| - - | - - |` `| | |` `| Calendars | Lists |` `| | |` `| Calendars of the critical | Lists of... pretty much |` `| events, dates for reviving | everything there is in the |` `| the Goddess Tree, and every | entire game, such as prices, |` `| villager's birthday. | recipes and gifts. |` `| | |` `| - - | - - |` `| | |` `| Walkthroughs | Miscellaneous |` `| | |` `| Step-by-step help in | Everything that didn't |` `| accomplishing whatever it | belong in the other areas, |` `| is that you want to | such as Part-Time Jobs and |` `| achieve. | Island Arrivals. |` `| | |` `| - - | - - |` `| | |` `| FAQs | |` `| | |` `| Frequently asked questions, | |` `| from readers like you. | |` `| | |` `| --- --- --- --- --- --- --- --- --- --- --- --- --- |` `| |` `| The Three C's: |` `| Copyright, Credit and Contact Information (CCC) |` `| |` `| The information you need to know about me and this guide. |` `| |` |___________________________________________________________________|` ``````````|_________________________________________________|`````````` `| |` `| Specific Sub-topics |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Release Data |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Game Release [GDA] | FAQ Release [FDA] |` `| Data | Data |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Game Summary |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Controls and [COB] | Plot Outline [POU] |` `| Basic Info | |` `| Basics {BAI} | - - - - - - - - - |` `| Controls {CON} | New Features [NFE] |` What you can | | Saving {SAV} | Brand-New {BNF} |` find on the |--| Information {INS} | Features |` 'pause' | | Screens | Returning {REF} |` screens. | | Map Screen {MAP} | Features |` `| Trashing {TRA} | |` `| Items | |` `| Main Screen {MSC} | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Welcome to the Island |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Getting [GTS] | Day Flow [DFL] |` `| Started | |` `| | - - - - - - - - - |` `| - - - - - - - - - | Weather [WEA] |` `| Daily Routine [DRO] | | | Need help `| Chores {CHO} | - - - - - - - - - | | unlocking an `| Socializing {SOC} | Unlockable [ULA] |--| area? Take `| | Areas | | a look right `| - - - - - - - - - | Brownie {BRA} | | here. `| Locations [ILO] | Ranch Area |` `| Your Farm {YFA} | Shortcut to {STM} |` `| The Village {TVA} | Mine Area |` `| Area | Toucan {TIS} |` `| The Beach {TBE} | Island |` `| Woodlands {TWL} | West Gull {WGI} |` `| Mt. Gelato {TMO} | Island |` `| The Other {TOI} | East Gull {EGI} |` `| Islands | Island |` `| | Mt. Gelato {MGB} |` `| | Base/Spring |` `| | Mt. Gelato {MGP} |` `| | Peak |` `| | |` `| |` Get | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` acquainted | | |` with all the |--| Passing the Time, Filling Your Wallet |` game's | | -- --- -- |` activities. | | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [FMG] | Intro to [RHG] |` `| Farming | Ranching |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [MNG] | Intro to [FRG] |` `| Mining | Foraging |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Intro to [FHG] | Intro to [PAR] |` `| Fishing | Part-Time Jobs |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Your Character |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` Knowing | | Character [STA] | Character [CCZ] |` how stamina | | Mechanics | Customization |` works will |--| Stamina {STA} | |` help you | | Fatigue {FAT} | - - - - - - - - - | | Get a bigger plan your | | | Rucksack [RUC] |--| rucksack! chores. | | | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Your Property |` `| -- --- -- |` `| |` Need help | | - - - - - - - - - | - - - - - - - - - |` choosing |--| Initial [INL] | Your House [YHO] |` your initial | | Location | Cooking {COK} |` farm spot? | | | Television {TLV} |` Check here | | - - - - - - - - - | |` for advice! | | The Field [TFE] | - - - - - - - - - |` `| | The Coop [TCO] | | Brownie `| - - - - - - - - - | | | Ranch or `| The Barn [TBA] | - - - - - - - - - | | Souffle Farm `| | Farm Ranks [FRA] |--| not selling `| - - - - - - - - - | | | what you `| Extensions [EXT] | | | need? Find `| | | | out why `| | | here! `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Farming |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |--| Looking for `| Preparation [PRP] | Spring Crops [SPR] | | information `| Choosing {CYF} | Turnip {TUR} | | about a `| Your Field | Potato {POT} | | particular `| Clearing {CLF} | Breadfruit {BRE} | | crop, herb `| Your Field | Flax {FLA} | | or flower? `| Buying Your {BYS} | Strawberry {STR} | | Find it here `| Seeds | Cabbage {CAB} | | to jump `| Seasonal {SSM} | Green Herb {GHB} | | straight to `| Seed Mixes | Hyacinth {HYA} | | it! `| Crop {CRF} | Lavender {LAV} |` `| Formations | Tulip {TUL} |` `| | Moondrop {MON} |` `| - - - - - - - - - | |` `| Mechanics [MEC] | - - - - - - - - - |` `| Soil and {SQU} | Summer Crops [SUM] |` `| Crop Quality | Watermelon {WAT} |` Fertilizing | | Fertilizer {FER} | Onion {ONI} |` the ground | | | Honeydew {HYD} |` will yield | | - - - - - - - - - | Corn {COR} |` better crops |--| Trees [TRE] | Tomato {TOM} |` and fruit. | | Apple {APP} | Cocoa {COC} |` Find out | | Cherry {CHY} | Blue Herb {BHB} |` more here. | | Chestnut {CHS} | Pansy {PAN} |` `| Grape {GRP} | Sunflower {SUN} |` `| Orange {ORA} | Pinkcat {PKC} |` `| Hali {HAL} | Hibiscus {HIB} |` `| | Lily {LIL} |` `| - - - - - - - - - | Begonia {BEG} |` `| Field Items [FIT] | |` `| Bamboo Shoot{BBS} | - - - - - - - - - |` `| Banana {BAN} | Fall Crops [FAL] |` `| Black Pearl {BPE} | Spicy Pepper{SPP} |` `| Blueberry {BLB} | Rice {RIC} |` `| Clam {CLM} | Bell Pepper {BPP} |` `| Coconut {CCN} | Eggplant {EGP} |` `| Coral {CRA} | Carrot {CRT} |` `| Dyed Yarns {DYN} | Yam {YAM} |` `| Fancy Shell {FSS} | Spinach {SPN} |` `| Honey {HON} | Pumpkin {PUM} |` `| Mushroom {MUS} | Red Herb {RHB} |` `| Pearl {PEA} | Purple Herb {PHB} |` `| Perfume {PER} | Cosmos {CMS} |` `| Pineapple {PIN} | Morning {MNG} |` `| Pontata Root{PON} | Glory |` `| Sea Urchin {SEU} | Blue Mist {BLM} |` `| Seaweed {SEW} | Rose {ROS} |` `| Shell {SES} | Chrysanthmum{CHR} |` `| Toadstool {TOD} | |` `| Veryberry {VRB} | - - - - - - - - - |` `| | Winter Crops [WNT] |` `| - - - - - - - - - | Buckwheat {BCK} |` `| Profit Study [CRP] | Snowflake {SNW} |` `| Spring {SGP} | Yellow Herb {YHB} |` `| Summer {SMP} | Green Bell {GRB} |` `| Fall {FLP} | |` `| Winter {WTP} | |` `| Overall {OVP} | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| The Animals |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Preparation [APR] | Mechanics [AMC] |` `| Accessing {ACC} | Weather {WEA} |` `| Brownie Ranch | Moving {MOV} |` `| Build a {BUI} | Animals | | Information At-a-glance | | Coop/Barn | Death {DEA} | | on cows, guide to all | | Feed {FEE} | | | sheep, the most | | | - - - - - - - - - | | horses, important | | - - - - - - - - - | Livestock [LVS] |--| goats and animal |--| Animal [LQR] | Purchasing {LPU} | | ostriches is information. | | Quick-Reference | Feeding {LFE} | | found here. `| | Affection {LAF} |` `| - - - - - - - - - | Products {LPR} |` Check here |--| Poultry [POL] | Illness {LIL} |` for info on | | Purchasing {PPU} | Breeding {LBR} |` chickens, | | Feeding {PFE} | Transport {LTR} |` ducks and | | Affection {PAF} | | | Did you know silkworms. | | Products {PPR} | - - - - - - - - - | | the goat is `| Breeding {PBR} | Profit [LPA] |--| the most `| | Analysis | | profitable `| - - - - - - - - - | New Animal {PA1} | | animal over `| Animal [ANP] | for a Year | | its lifetime `| Products | New Animal {PA2} | | if you have `| Eggs {EGG} | for a Month | | the Cheese `| Milk {MLK} | Owned Animal{PA3} | | Maker? That `| Wool {WOL} | for a Month | | and more can `| Silk {SLK} | New Animal {PA4} | | be found `| Mayonnaise {MAY} | for its | | here. `| Butter {BUT} | Lifetime |` `| Cheese {CHE} | Profit {PA5} |` `| Wool Yarn {WLY} | Margins |` Dyed yarn | | Flax Yarn {FXY} | Quickest to {PA6} |` and silk are | | Silk Yarn {SKT} | Profit |` the most |--| Dyed Yarns {CCL} | |` profitable | | | |` items in | | |` the game. | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` Find out how | | |` to make them | | Tools |` here. | | -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Upgradeable [TOL] | Non-Upgrade [NUT] |` `| Tools | Tools |` `| Axe {AXE} | Bell {BEL} |` `| Hammer {HAM} | Brush {BRU} |` `| Sickle {SIC} | Medicine {MED} |` Upgrading | | Watering Can{WTC} | Milker {MLR} |` tools has | | Hoe {HOE} | Saddle {SAD} |` changed | | Fishing Pole{FSP} | Shears {SHR} |` a lot in |--| How to {UPG} | |` Tree of | | Upgrade | - - - - - - - - - |` Tranquility. | | | Yarn, Butter [00M] |` Find the new | | | Mayo and |` rules here. | | | Cheese Makers |` `| | |` `| |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | Extra profit `| | | can be made `| Cooking |--| by cooking `| -- --- -- | | your items `| | | into recipes `| - - - - - - - - - | - - - - - - - - - | | - check here `| Recipe [RRC] | Fish Recipe [FRP] | | to see the `| Recommendations | Profits | | most `| | | | profitable `| - - - - - - - - - | - - - - - - - - - | | recipes to `| Ingredient [IRC] | Complete [REC] | | use. `| Recommendations | Recipe List |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` There are | | |` over 50 |--| Characters |` villagers | | -- --- -- |` living on | | |` the island. | | - - - - - - - - - | - - - - - - - - - |` Find the | | Bachelors [BAC] | Bachelorettes [BCE] |` perfect gift | | Calvin {CAL} | Anissa {ANI} |` for every | | Chase {CHI} | Candace {CAN} |` one of them | | Gill {GIL} | Kathy {KAT} |` here. | | Jin {JIN} | Luna {ROM} |` `| Julius {JUL} | Maya {MAI} |` `| Luke {LUK} | Phoebe {PHO} |` `| Owen {OSE} | Renee {LEN} |` `| Toby {TAO} | Selena {SHE} |` `| | |` `| - - - - - - - - - | - - - - - - - - - |` `| Other [OTC] | Villagers' [VLC] |` `| Characters | Children |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Places and Shops |` `| -- --- -- |` `| |` Complete | | - - - - - - - - - | - - - - - - - - - |` price |--| Shops [SHP] | Other Places [OPB] |` listings for | | Town Hall {THA} | |` every shop | | Brownie {BRO} | |` can be found | | Ranch | |` here. | | Souffle Farm{SOF} | |` `| Carpenter's {CAR} | |` `| Shop | |` `| General {SUP} | |` `| Store | |` `| Tailor Shop {TAL} | |` `| Blacksmith's{BLA} | |` `| Shop | |` `| Sundae Inn {SIB} | |` `| and Bar | |` `| Meringue {MRC} | |` `| Clinic | |` `| On the Hook {FSC} | |` `| Pineapple {PNI} | |` `| Inn | |` `| Taylor's {TYS} | |` `| Seeds | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Festivals |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Spring [SPF] | Summer [SMF] |` `| Festivals | Festivals |` `| New Year's {NYD} | Ocean {OCF} |` `| Sunrise | Festival | | Make sure `| Flower {FLF} | Fireworks {FWD} |--| you never `| Festival | Display | | miss the `| Spring {SPK} | Summer {SMK} | | chance to `| Market | Market | | ask your `| Animal {ANF} | Firefly {FFF} |--| beloved `| Festival | Festival | | to one of `| | | | these `| - - - - - - - - - | - - - - - - - - - | | romantic `| Fall [FAF] | Winter [WTF] | | festivals, `| Festivals | Festivals | | held every `| Arts {ARF} | Thanksgiving{THF} | | year in `| Festival | Festival | | various `| Fall {FAK} | Winter {WTM} | | locations `| Market | Market | | around the `| Harvest {HVF} | Starry Night{SNF} |--| island. `| Festival | Festival |` `| | New Year's {NYE} |` `| - - - - - - - - - | Eve Festival |` `| Game-Specific [GMS] | |` `| Your {YBD} | |` `| Birthday | |` `| Anniversary {YAN} | |` `| Child's {YCB} | |` `| Birthday | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` It's not |--| Fishing |` optional | | -- --- -- |` anymore. You | | |` must fish in | | - - - - - - - - - | - - - - - - - - - |` order to | | Mechanics [FMC] | Fishing [LOC] |` complete the | | Obtaining/ {FOU} | Locations |` goddess | | Upgrading | |` quest. Find | | the Rod | - - - - - - - - - |` out how to | | How to Fish {FHT} | Miscellaneous [MFI] |` catch every | | Stamina {FST} | Fish Info |` fish here. | | Why Fish? {FWH} | Profit {FPA} |` `| Tips {FTP} | Analysis |` `| | Fish and {FCR} |` `| - - - - - - - - - | Crustacean |` `| The Fish [FIS] | Recipes |` At-a-glance | | | Recipe {FRM} |` guide to | | - - - - - - - - - | Mechanics |` fish prices, |--| The Fish [FCH] | Beach Items {BIT} |` locations | | Chart | |` and seasons. | | |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Mining |--| For `| -- --- -- | | upgrading `| | | your tools, `| - - - - - - - - - | - - - - - - - - - | | making `| Mechanics [MMC] | The Mines [MIN] | | jewelry and `| Basics {BAS} | Ganache {GAN} | | even `| Stairs, {SHG} | Mine | | reawakening `| Holes and | Mt. Gelato {MGM} | | the goddess, `| Geysers | Mine | | mining is a `| Afflictions {AFL} | | | must. Find `| Ores and {OAW} | - - - - - - - - - | | everything `| Wonderfuls | Ores, Gems, [GOW] | | you need to `| Refining {APR} | Minerals and | | know here. `| Moles {MOL} | Wonderfuls |` `| Why Mine? {WHM} | Ores {ORE} |` `| Descending {DTM} | Wonderfuls {WON} |` `| the Mine | Minerals {MIN} |` `| | Gems {GEM} |` `| - - - - - - - - - | |` `| Other Mine [OMI] | |` `| Items | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` Make |--| Making Friends and Wooing Mates |` friends, | | -- --- -- |` fall in | | |` love, get | | - - - - - - - - - | - - - - - - - - - |` married and | | Raising [AFF] | Heart Events [HEV] |` raise a | | Affection | | | Don't let family. This | | | - - - - - - - - - | | someone else is the | | - - - - - - - - - | Rivals' Heart [RHE] |--| steal your essence of | | Affection [AFM] | Events | | beloved! any Harvest | | Mechanics | | | Check here Moon game. | | | | to find out Find | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how to everything | | | | prevent you need to |--| Family Life | | someone else know to woo | | -- --- -- | | from and wed that | | | | stealing one special | | - - - - - - - - - | - - - - - - - - - | | your beloved someone | | Marriage [PRO] | Married Life [MLI] | | from you! here. | | Proposal | |` `| | - - - - - - - - - |` `| | Your Child [YCI] |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| | | The goddess `| Return of the Goddess |--| has vanished `| -- --- -- | | and only `| | | you can `| - - - - - - - - - | - - - - - - - - - | | bring her `| The Quilt [QUI] | The Five [RAI] | | back. `| | Rainbows | | Find out how `| - - - - - - - - - | Daren's {RA1} | | here. `| Goddess Tree [GST] | (Green) |` `| Finding the {FTS} | Ben's {RA2} |` `| Seedlings | (Blue) |` `| Growing the {GTT} | Collin's {RA3} |` It's two | | Tree | (Yellow) |` islands for | | Your {NG+} | Alan's {RA4} |` the price |--| Child's | (Red) |` of one! | | Journey | Edge's {RA5} |` Find out | | | (Purple) |` how your | | | |` child can | | |` sail away | |- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` to save a | | |` goddess of | | Calendars |` his own. | | -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Event {EVC} | Birthday {BDC} |` `| Calendar | Calendar |` `| |` `| - - - - - - - - - | |` `| Festival {FEC} | |` `| Calendar | |` `| | |` `| |` `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -|` `| |` `| Lists |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Sale Price {SLP} | Purchase {BYP} |` `| List | Price List |` `| | | Ingredients `| - - - - - - - - - | - - - - - - - - - | | and utensils `| Goddess Item {GIT} | Recipe List {REC} |--| for every `| List | | | recipe in `| | | | the game - `| | | over 200 in `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | all! `| |` `| Walkthroughs |` `| -- --- -- |` `| |` `| - - - - - - - - - | - - - - - - - - - |` `| Island [IAR] | Getting [GTW] |` `| Arrival | Started | | Create the `| | | | first `| - - - - - - - - - | - - - - - - - - - | | rainbow in `| Season-by [SBS] | The Goddess [GTC] |--| first spring `| Season | Tree | | to make sure `| | | | villagers `| - - - - - - - - - | - - - - - - - - - | | arrive as `| Bachelors and [BAB] | Personal [GML] | | soon as `| Bachelorettes | Game Log | | possible. `| | | Find out `|- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -| | how here. `| |` `| Miscellaneous |` `| -- --- -- |` Power | | |` Berries are | | - - - - - - - - - | - - - - - - - - - |` crucial. |--| Power Berries {POW} | TV Schedule {TVS} |` Find them | | | |` all here. | | - - - - - - - - - | - - - - - - - - - |` `| Phonebook {PNB} | Mini-Games {MNI} |` `| | |` Part-Time | | - - - - - - - - - | - - - - - - - - - |` jobs earn | | Island {IAR} | Foraging {FOR} |` you extra | | Arrivals | Guide |` money, plus | | | |` brownie | | - - - - - - - - - | - - - - - - - - - |` points with |--| Part-Time Job {PTJ} | Scavenger Hunt{SCH} |` villagers | | | |` `|_____________________________________________|` ````````````````````````````````````````````````` #########################################################################(TPA)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | The Particulars | / / \ \ | | / / \ \| "Excellence is in the details. Give attention to the |/ / \ | details and excellence will come." -Perry Paxton | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Release Data |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[GDA]_ | | | Game Release Data | | ___________________________________________________________________________| | / |/ Genre : Simulation (Farming) | Developer : Marvelous Interactive | Publisher : Natsume | Distributor : Nintendo | System : Nintendo Wii | Official Title : Harvest Moon: Tree of Tranquility (English) | : Bokujou Monogatari: Yasuragi no Ki (Japan) | Release Date : June 7th, 2007 (Japan) | : September 30th, 2008 (US) | ESRB Rating : E | |\ | \_____________________________________________________________________[FDA]_ | | | FAQ Release Information | | ___________________________________________________________________________| | / |/Detailed release information on acceptable use of this FAQ can be found | under the Copyright section in this FAQ. | | First of all, let me say this. This Harvest Moon game is HUGE - there's | likely as much information on this game as all previous Harvest Moons put | together. Every feature, from recipes to furniture to fishing and foraging, | exists again in this game, but is exponentially deeper and more involved. | If I'd known how much there was to this game when I started, I wouldn't | have dared to try to write a FAQ about it. But here I am. | | This guide has taken a crapton of work to put together. I've written guides | before, but never one nearly this enormous. Putting together a guide like | this is like a month of full-time work - which is especially interesting to | try to pull off while attending graduate school. So if you find this guide | helpful, I'd really appreciate hearing it. | | A huge portion of the information contained in this guide has been obtained | from the Japanese copy of the game, and thus some of this information may | change when the American version arrives. Special thanks go to all my friends | possessing copies of the Japanese version for their help in accumulating the | wealth of data possessed in this guide. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {VHI} _ | Version History: | | 4.2.1 (01/06/2009): Fixed Owen's 5-heart request (thanks, Brittany!), added | more information on Chase (thanks, yhibiki!), and a couple other small fixes. | Additionally, the Gifts-by-Recipient and Recipients-by-Gifts sections have | been removed and moved to a separate guide. They were taking up far too much | space in this guide. To find them, check out the new guide, which is posted | at: www.gamefaqs.com/console/wii/file/933022/(TBD) | File Size: 1339KB, 981951 characters, 115338 words, 368 pages | | 4.2.0 (01/04/2009): Elaborated on Gill's request event location, added in a | couple gift responses (thanks, Mizushimo!), added a note on bird feed and | incubating eggs (thanks, Tammy!), added in Kathy's lunch date answer (thanks, | shadow.ouimette!), added in info on Luke (thanks, green_link!), fixed Owen's | gifts and responses (thanks, missypearl!), fixed some fishing stuff (thanks, | Bullfrog245!), added a Part-Time Job column to the character quick-reference | chart, added some Luna info (thanks, JvGemma!), and added in a new Cooking | section encompassing the summary of some of the things in my new Recipe | Profits Guide. Also, added in some new gift preferences, courtesy of | Kmdstoddard, mister_jmp, Mizushimo, Musicalgal25, uofdoom and missypearl. | Thanks to all the contributors. | File Size: 1339KB, 1316362 characters, 132647 words, 461 pages | | 4.1.1 (12/17/2008): Added in more stuff. Woo. Gift preferences and gift | responses, mostly. New gift prefences are from Drouge87, Mizushimo and, of | course, mister_jmp. Also fixed the Chirashi Sushi recipe, thanks gummystar2. | The word count has gone down since some duplicate listings and mis-labeled | listings were removed from the Gift Lists. | File Size: 1200KB, 1179969 characters, 120713 words, 413 pages | | 4.1.0 (11/24/2008): Fixed a couple places where I was still referring to | Ganache Mine as the "small mine", fixed the description of horse racing, | added Mira to the list of Blacksmith Shop workers (thanks, BlackBrigade22!), | fixed the date of the Harvest Festival in the several places it was wrong, | made a couple other fixes to the Harvest Festival Cooking Contest, fixed the | perfume recipes, fixed something about honey in the walkthrough and added a | note on meeting Julius (thanks, Callista1348!), elaborated a bit on tool | usage and stamina consumption, moderately rearranged the Making Friends and | Wooing a Mate section, added in the framework for including character | schedules, correct date answers and proposal locations, changed '4-heart | gift' to '5-heart gift', replaced 'thread' with 'Silk Yarn' (a surprisingly | tough task), and... ok, I'll be honest. This is the point where documenting | every tiny change got really old. Thanks to mister_jmp, wonnyluv, AshleyTX | and Mizushimo for some gift preferences, thanks to mister_jmp for ridiculous | amounts of information as always, but beyond that, I didn't document the | other changes. If you contributed (and there were several) and aren't | credited at the base of the guide, let me know - I really do appreciate it, | but at this point most people who are contributing have contributed before, | so I'm not paying as much attention. | File Size: 1190KB, 1169660 characters, 120846 words, 412 pages | | 4.0.0 (11/11/2008): Pretty huge update this time around: included in this | update are the profit studies, growth times and profitability rankings for | every crop in every season; an overhaul to the section on Villager Affection | Mechanics; an overhaul to the section on Poultry Affection Mechanics and to | the section on Livestock Affection Mechanics; an overhaul to the Stamina and | Fatigue Mechanics section; and a few other things that I've forgotten. All of | these things were completed with incredible contributions from mister_jmp. | That would be why his name is now listed at the very top of this giant guide. | Also, fixed the Souffle Farm price list's seed mixes (thanks, oulytZ!), added | that recipes, crops and most anything else can be stored in the toolbox | (thanks, several people), a tip on New Game+ tools (thanks, DayWolf!), a tip | on mushroom profits (thanks, mrstrace!), a fix on the coop and Selena's | birthday (thanks, Melissa!), fixed Luna's meeting event and a note on the dye | pot (thanks, twilight.empress!), a fix on obtaining the Snowflake flower | thanks, Maggie!), a note on Toby and Renee's heart events (thanks, | Nickboy101!), a note on the Mother Bear (thanks, billgus!), a fix on the | monkey's gift (thanks, AshleyTX!), a fix on where to meet Taylor (thanks, | voku0247!), and a fix on crawfish (thanks, jan_lee23!). Also, special thanks | to voku0247, mister_jmp, Mothership1953 and HausKat for submitting some | villager gift preferences. This is likely the last big update. There are a | few sections that still need to be filled out, but almost all the information | there is about the game is now officially in this giant guide. | File Size: 1118KB, 1098509 characters, 113939 words, 392 pages | | 3.7.0 (10/31/2008): The most significant part of this Halloween update is | that one of the most-requested parts of the guide has finally been posted: | a more comprehensive listing of every villager's opinion of every item. Well, | that's the goal at least. At present it's not nearly complete - there are | likely around 50,000 villager-item pairs, and currently we have about 1500 of | them. But with your help, we'll get it! Besides that, I've Fixed Fall | Festivals' search code, fixed where to buy Bell Pepper seeds, fixed Souffle | Farm's Fall produce, added some notes on typhoons and changing the weather, | added in notes about farm rankings in various places, fixed Mt. Gelato Mine's | floor guide (thanks, Hexforester!), fixed the Hilltop and Seaside plot sizes | (thanks, mister_jmp!), fixed Strawberry's and Begonia's sale prices (thanks | again, mister_jmp!), added a lot of information on watering can upgrades | (thanks again, mister_jmp!), fixed gem availability (thanks, several people), | added in some of Selena's likes (thanks, voku0427!), added Selena's 5-heart | event (thanks, JaydeWiz!), fixed Pineapple Inn's Part-Time Jobs (thanks, | AshleyTX!), fixed the dog locations (thanks, Pikaley!), fixed the Goddess | Cave fishing availability (thanks, Adam!), added a Renee gift preference and | a note on the blue feather (thanks, Blade Kiri, for both of these!), and as | always, updated the walkthrough and game log. The Getting Started walkthrough | is basically done - it'll lead into a Season-by-Season walkthrough, which is | what I'll be writing next, as well as several other new and exciting things. | There are going to be a few more major additions in the near future as well. | With a lot of help from mister_jmp, there will soon be a comprehensive guide | to the mine, a comprehensive guide to stamina usage, and profit analysis for | every season's crops. The profit analysis should be up by the end of the | weekend, while the other two should follow sometime next week (hopefully). | And that'll take us to version 4. | File Size: 962KB, 944340 characters, 95602 words, 342 pages | | 3.6.2 (10/23/2008): Changed 'appraise' to 'refine' with respect to Mira, a | fix on where Rare Metals/Rare Ores are obtained (thanks, mister_jmp!), fixed | Candace's 2-heart gift (thanks, Nightshade Zero!), several wild animal likes | and dislikes (thanks again, mister_jmp!), added a couple time restrictions on | when proposals will be accepted (thanks, mister_jmp and IcyBlizzard!), fixed | yellow herb's classification (thanks, ThiefRikku!), clarified something on | coop capacity (thanks, Sugar_Celebi!), fixed the Firefly Festival location | (thanks, TheGrizzly333!), added in info on the Box Lunches, fixed the | Watering Can's search code, fixed something about snowy weather, fixed the | sale price and uses of Shining Baumkuchen (thanks to mister_jmp for the | previous four things), fixed a note on the purple wonderfuls (thanks, | Stormfeather!), made a couple changes to the Getting Started walkthrough, | and added to the Personal Game Log. Also, thanks in advance to Stormfeather | for contributing basically every single thing that Julius likes, and Shionite | for many things Toby likes. These will be posted at a later date, but in case | I forget to acknowledge them then, thanks in advance! | File Size: 714KB, 698750 characters, 83511 words, 269 pages | | 3.6.1 (10/17/2008): Added some animal likes (thanks, mister_jmp!), fixed a | note on weather on the other islands (thanks, masterofmon!), added in | Anemone flowers that I somehow missed (thanks, DayWolf!), replaced the 'Used | in Recipes' field with 'Flower Color' for flowers, fixed perfume and cloth | recipes, corrected Eggplant seed purchasing (thanks, Sugar_Celebi!), fixed | something about horses (thanks, masterofmon!), a fix on mining (thanks, | mister_jmp!), a note on mine floor 25 (thanks again, mister_jmp!), a note on | mushrooms in the mines (thanks, Stormfeather!), a note on the items that | moles can drop (thanks again, Stormfeather!), corrected husband behavior | (thanks, DayWolf!), a note on keeping flowers that have already grown | (thanks, Master Cube 10!), and added to the walkthrough and game log. | File Size: 699KB, 684233 characters, 81490 words, 263 pages | | 3.6.0 (10/14/2008): Changed Julius' description as a thank you for | Stormfeather's contributions, stated more conclusively that a double bed is | NOT required for marriage (thanks, Brittany, for confirming this), fixed the | price of the fishing rod upgrades (thanks, brybry4567!), added in a guide to | finding the Hot Spring (thanks, akialyn!), fixed when the Snowflake Flower | can be purchased (thanks again, akialyn!), mentioned a bug about removing the | root by the mine (and thanks one more time, akialyn!), fixed what happens | when the bell is rung while some animals are in and some are out (thanks, | swimmehdude!), added Pascal to the list of On The Hook villagers (thanks, | DayWolf!), fixed Owen's likes/dislikes (thanks, Lily!), fixed the fourth | rucksack upgrade (thanks again, DayWolf!), a fix on Owen's 2-heart gift | (thanks, LunarForever!), changed Melon au Lait to Honeydew Milk (thanks, | Stormfeather!), fixed how to obtain a coconut (thanks again, Stormfeather!), | fixed the white affliction (thanks, mister_jmp!), added a note on affliction | patterns, a fix on Snowflake Flowers (thanks, Rapturell!), a fix on the | Souffle Farm Summer produce list (thanks again, Rapturell!), a fix on wild | animal gifts (thanks again, Stormfeather!), a note on Julius's sunrise event | thanks yet again, Stormfeather!), added in some more thorough acknowledgement | to Master Cube 10, DayWolf and Stormfeather for all their work, completed the | first month of the Getting Started Walkthrough, got the Game Log started, | and fixed something about crop re-growth (thanks, mister_jmp!). | File Size: 688KB, 673918 characters, 80127 words, 259 pages | | 3.5.0 (10/10/2008): The most major part of the update is the re-introduction | of the walkthrough section. It currently consists of three walkthroughs: | an "Island Arrival" walkthrough that functions as a walk through the first | four days on the island (the tutorial section, basically); a "Getting | Started" walkthrough that functions as a walk through the first couple months | of the game, from new farm to established with animals; and a "Goddess | Walkthrough" that functions simply as a walkthrough of the relevant dates in | the goddess quest. The "Getting Started" walkthrough is currently incomplete, | but will be completed as time goes on. New walkthroughs will also include a | "Season-by-Season" walkthrough with suggestions on overall seasonal plans, | and bachelor/ette walkthroughs for wooing each of your eligible bachelors | and bachelorettes. In addition to that, pretty big new notes have been made | on the crops mechanics section and the fishing section on fish-based recipes, | and then there's the fixes: fixes on fertilizer and silkworms (thanks, | Master Cube 10!), added the note on Ganache Mine level 19 being so mushroom- | and toadstool-infested (thanks, pretty much everyone), fixed the formerly | crappy and wrong Meringue Clinic price list and On the Hook price list, | added star ratings for the General Store, fixed Souffle Farm's spring price | list, added the Calvin glitch, pretty much re-did the fish section, fixed | the chicken coop capacity (thanks, arcaneja!), fixed the first home upgrade's | relevance to the quilt (thanks, masterofmon!), changed 'Herb Tea' to 'Herbal | Tea', fixed the Cosmos color and its relevance to the goddess quest (thanks, | knititblack!), a note on actually meeting Maya before the Spring Market | (thanks, ellix_warrior!), a fix on where to buy Honey (thanks, | JoshuaAmaron!), removed Wool and Cocoons from the Brownie Ranch price list | (thanks, several people), a fix on the upstream river fishing location | (thanks, myscreennamewow!), a typo on cows and shears (thanks, spencerdi!), | and some information on Julius (thanks, Stormfeather!). And wow wall of text. | File Size: 632KB, 618869 characters, 72093 words, 239 pages | | 3.3.2 (10/08/2008): This FAQ is now officially the recipient of FAQ of the | Month on for the Month of August! Thanks to everyone who's | contributed and made this possible. And don't worry, I still plan on updating | the guide. Speaking of which: clarified the Shortcut to Mine section (thanks, | masterofmon!), fixed the Yellowtail sale price (thanks, chaochap101!), a fix | on obtaining the Perfect Honeydew for the goddess recipe (thanks, DarkBlade2 | and several others!), a fix on Black Pearl prices (thanks, VenomousX!), a fix | on Candace and Luna's request events (thanks, Dark Kratos!), several fixes to | the Reawaken the Goddess quest (thanks, LunarForever!), fixed Julius's | request, fixed the places you can obtain a Grilled Yam for Daren's rainbow | recipe, fixed a navigation system problem (Carrot and Carpenter had the same | quick-find code), a tip on moles (thanks, faulc!), a fix on baby chickens | (thanks again, faulc!), a fix on Harvest Festival location (thanks, | North_Hawk!), a fix on meeting Gray and Elli (thanks, VenomousX!), a fix on | goddess tree cutscenes (thanks, LunarForever!), and a fix on meeting Kathy. | File Size: 595KB, 581575 characters, 66617 words, 227 pages | | 3.3.1 (10/07/2008): A note on riding pregnant horses (thanks, Kate!), a fix | on Renee's Request Event (thanks, ljb94!), a fix on Island Arrivals, a fix | on Simon's arrival (thanks, Shikamaru100!), fixed a minor typo (thanks, Panda | Ai!), fixed the Morning Glory color (thanks, Rowe2327!), fixed Candace and | Luna's request event descriptions (thanks, WinterKitsune!), fixed something | about snowy weather (thanks, zalbaag!), fixed details on purchasing the | Honeydew (thanks, WinterKitsune!), fixed a note on the goddess rainbow | section (thanks, LunarForever!), a fix on seasonal seed mixes (thanks, | animekitsune!), and a fix on mining afflictions (thanks, Bananabafilly!). | Yes, an update full of nothing but fixes. Walkthrough's through to day 7 - | yes, Day 7 of first spring. But it's ridiculously thorough - I'll post it | once it's up to Spring 15. | File Size: 593KB, 579892 characters, 66349 words, 227 pages | | 3.3.0 (10/06/2008): Started working on the walkthrough by popular demand - | hopefully it'll be up in version 3.5.0. Also added in re-growth times for a | couple crops (thanks, KoRnNuTz and Ryanwallen22!), fixed a couple names | (thanks, phoenix_cire!), a fix on fish stacking (thanks, BJPres!), a couple | fixes on the Blue Feather and a note on the Makers (thanks, thestoutteapot!), | finished re-writing the Getting Started section (which will likely evolve | into one of the walkthroughs), made a change on the Main Screen section, | fixed some things about grass growing and moving animals (thanks, | Majes_wandar and arcaneja!), fixed something with the navigation system | (thanks, nightshadeA!), fixed something with the Scavenger Hunt (thanks, | kdg0189!), and fixed everything about the Initial Possessions section. | File Size: 591KB, 578032 characters, 66104 words, 226 pages | | 3.2.0 (10/03/2008): Fixed an error about when grass starts to grow (thanks, | XReikaX!) and an error about stackable items (thanks BunnyWinx!), added in | another way to complete Jin's heart event (thanks again, XReikaX!), a tip on | finding Owen (thanks, cynwri8!), a tip on finding Toby (thanks, NurseFin!), | extra information on the axe upgrades (thanks, FullMetalPanic!), more of | Anissa's gift preferences, a correction on Request events, and a little | glitch on the date heart events (thanks, Shadow, for all three of these!), | rewrote the "Getting Started" portion, and fixed one of the phone numbers | (thanks one more time, Shadow!). | File Size: 589KB, 576140 characters, 65791 words, 226 pages | | 3.1.0 (10/02/2008): With the game's release, lots of questions are being | asked. Many of these have now been added to the FAQ section. Additionally, | corrections have been made to the Controls section, a 'Screen' section has | been added, replaced "Fish Co." and "Fishing Co." with "On the Hook", added | in the Scavenger Hunt section, and added an attractive decorative border to | the navigation system above (because things can always look prettier). | File Size: 584KB, 571473 characters, 64991 words, 224 pages | | 3.0.1 (09/30/2008): Murphy's Law, as soon as you think something's done there | emerges a few little issues. Minor fix to the Goddess Tree calendar, minor | gender correction submitted by WinterKitsune, a new 'credit' section to | accomodate the soon-to-be-numerous contributors, and a tip from amishlou on | getting the 20-item rucksack. | File Size: 578KB, 565502 characters, 64216 words, 222 pages | | 3.0.0 (09/29/2008): Huge additions, including the new Animals section, the | Mining section, the Fishing section and the Part-Time Jobs section, overviews | of each bachelor/ette's gifts and request events, updates to all characters' | item likes and dislikes, an overhaul of the 'Reawaken the Goddess' steps, | fixed some goddess rainbow ingredients, dropped the walkthroughs section, | wrote a calendar of reminders for reawakening the goddess as fast as | possible, changed 'Melon' to 'Honeydew' in a few places I missed, added in a | list of forageables, and fixed various other little details. This guide is | pretty much complete: all that's left to be done is compiling together the | information in this guide into the Purchase and Sale price lists, and to | complete the comprehensive gift-giving gifts. And to fix dozens and dozens of | errors that I'm sure are here. Oh, and the navigation system was completely | revamped too. Now does it make since how this guide's length increased by | almost 100 pages since the last update? | File Size: 576KB, 563405 characters, 63881 words, 221 pages | | 2.3.1 (09/13/2008): Changed the way Pros and Cons are listed for the initial | property options, added Flax Yarn and Silk Yarn to the Animal Products | list, finished reformatting everything with a colon in it, added birthdays | to the character list (not sure why it took so long, I've had the birthday | list for ages), and temporarily dropped the Animals section, pending a | major overhaul. | File Size: 362KB, 353262 characters, 38204 words, 146 pages | | 2.3.0 (09/10/2008): Added in Taylor's Seeds and the stall listings for the | market festivals, added in Classic Controller controls, added more detail on | the map screen, added in the unlockable areas, added a note on the weather, | and started reformatting some of the colon lists. | File Size: 378KB, 368897 characters, 40890 words, 153 pages | | 2.2.1 (09/08/2008): Revised how your birthday is chosen, and changed the | versioning system to something a bit more systematic. First digit are major | versions, second digit represents minor updates, third digit represents tiny | fixes. Like this one! | File Size: 353KB, 345045 characters, 37831 words, 143 pages | | 2.20 (09/07/2008): Elaborated on several of the festivals, filled out a | couple price lists, changed 'Knife Set' to 'Cutting Board' under the recipes | section, and a few translation fixes. Up next are Taylor's Seeds listings | and stall listings for all the Festival stalls. | File Size: 353KB, 344344 characters, 37725 words, 143 pages | | 2.10 (09/04/2008): Update to the recipe guide, now featuring multiple types | of fish, as well as some translation corrections. | File Size: 336KB, 327405 characters, 35589 words, 137 pages | | 2.00 (09/02/2008): A minor redesign (the double lines on the left looked | great in Notepad, but not so good in Firefox and IE), added a question to the | FAQ, elaborated a bit on how specifically the stamina and fatigue system | works and nearly completed the Farming section of the guide. The Farming | section is one of the largest sections there will be in this guide (thus the | +.40 in this latest release's version number), and currently comprises 66129 | of this guide's 314682 characters (21%) - or, in more sensible terms, 33 of | this guide's 133 printed pages. The official BradyGames guide has only 176 | pages, and that's with pictures. Aren't you glad you're here instead? | File Size: 324KB, 315737 characters, 34451 words, 134 pages | | 1.60 (08/28/2008): Changed several names to reflect the newly confirmed | names (Leena to Renee, Roomi to Luna, Mai to Maya, Selena to Selena, | Chihaya to Chase, Juli to Julius, Gil to Gill, Ose to Owen, Tao to | Toby, Kapara to Cain, Cresson to Craig, Rucola to Ruth, In'ya to Irene, | Perinne to Perry, Yuba to Yolanda, Cole to Colleen, Poan to Bo, Rakusha | to Ramsey, Pao to Paolo, Suoh to Sue, Mao to Matt and Yui to Dakota), | added some birthdays, added to the General Store price list, corrected the | price of land plots, removed the farm rank requirements from the | General Store and Souffle Farm, renamed the 'Kirsch' Inn the 'Sundae' Inn, | renamed the 'Supermarket' the 'General Store', renamed 'Southern Island' | to 'Toucan Island', included names for West and East Gull Island, and | renamed Koron to Collin. | File Size: 272KB, 266227 characters, 27926 words, 101 pages | | 1.50 (08/26/2008): Additional information on the initial state of the house | and on gemstone appraisals, added in the names of the sprites, added in a | reference list of the goddess items, wrote the final sequence of | reawakening the goddess, added usage information on tools, added a note | about the Hot Spring, added some information on upgrading tools, and | finally added the non-upgradeable tools section. | File Size: 268KB, 262393 characters, 27322 words, 99 pages | | 1.40 (08/22/2008): Completed the controls and informational screens | section, changed some names to their Americanized translations (Miori to | Mira, Selaf to Shelly, Pompeii to Pascal, Dai to Dale, Baan to Van, and | Thyme to Taylor), added in a couple notes on Day Flow, added "Basic | Information" section, added some Power Berries, and added info on the 00 | Makers. | File Size: 253KB, 247955 characters, 25470 words, 94 pages | | 1.30 (08/18/2008): Added in the results of the multi-board Harvest Moon | popularity poll into the FAQ and another FAQ about the Harvest Moon series, | included the Recipe Guide (also posted separately), fixed | a couple notes about ostriches, added to the Plot Outline and Getting | Started section, fixed some things in the Goddess section, added in the | starting plots, and added in the 'Controls and Other Basic Information | section'. Also, experimenting with some different layouts on a couple later | sections since the vertical bar appears so differently in-browser than it | does in Notepad. | File Size: 245KB, 239636 characters, 24319 words, 91 pages | | 1.20 (08/16/2008): Finished most of the shop price lists and added some new | information on recipes. Up next should be the recipes list. | File Size: 206KB, 201029 characters, 20941 words, 76 pages | | 1.15 (08/15/2008): Added several shop price lists and began work on the | recipe guide; shop price lists will be completed by version 1.20. | File Size: 202KB, 197617 characters, 20488 words, 75 pages | | 1.10 (08/14/2008): Added in the Quick-Find guide to make navigation | easier, added produce to the Souffle Farm list and added a Supermarket | price list. | File Size: 194KB, 190089 characters, 19680 words, 72 pages | | 1.00 (08/11/2008): Lots of new information (too much new stuff to list it | all) and a major, major redesign. At this point, every section is complete | (although there's certainly stuff to add all over the place when I come | across it) except for the Reference and Walkthrough sections, which will be | next (though neither will be complete until the English version is | released). Contributions are always welcome, by the way. | File Size: 187KB, 182407 characters, 19070 words, 69 pages | | 0.90 (08/05/2008): 0.9: First edition of the FAQ; currently contains | significant data that has been released, as well as a framework to fill | in once the game arrives. Please note, this guide will undergo | significant changes once the game is released states-side. | File Size: 67KB, 58996 characters, 9877 words, 27 pages | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Game Summary |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Harvest Moon: Tree of Tranquility (ToT for short) is the first Harvest | Moon game for the Nintendo Wii (although Magical Melody was re-released | for Wii in Europe and Australia). Gameplay requires use of the WiiMote and | a Nunchuk, or the Classic Controller. | | Although the specific plot line for the different Harvest Moon games | differs, Tree of Tranquility retains the same general goals as previous | Harvest Moon games. You play the role of a farmer, given the task of | running a farm. As part of this task, you grow and sell crops and raise | animals to sell their products (milk for cows, eggs for chickens, etc.). | In addition to these goals, you also interact with the villagers, both for | commercial purposes (buying seeds, selling products, etc.) and social | reasons. Festivals play a key role in the game, giving your character a | chance to socialize and meet the neighbors. You even can meet and woo one | of the local bachelors or bachelorettes, get married and have children. | |\ | \_____________________________________________________________________[POU]_ | | | Plot Outline | | ___________________________________________________________________________| | / |/As mentioned, the "plot" of Harvest Moon games tends to change from | edition to edition. | | In Tree of Tranquility, the plot objective (like in Magical Melody) is to | reawaken the Harvest Goddess. This is performed by helping the Harvest | Sprites create rainbows and collecting certain "badges". Once all the | rainbows are created, the Harvest Goddess will reawaken, and the game | continues indefinitely. A more complete plot outline can be found in the | "Getting Started" section below (note that after the opening sequences, | the plot is mostly fluidly determined by how you play, and therefore there | is no overall summary). | | You'll also have the opportunity at one point to discontinue your current | game and start over as your child, while keeping your possessions, items and | money. Unfortunately, though, the villagers don't react to you any | differently, and your character sprite is the same. You can even marry your | new character's mother from your previous play-through. Creepy. | |\ | \_____________________________________________________________________[NFE]_ | | | New Features | | ___________________________________________________________________________| | / |/As has become traditional in the Harvest Moon franchise, each iteration of | the game introduces several new features. Some features carry over into | subsequent games, some do not. Here are some the new additions to this | game, as well as features from certain previous games that are present in | ToT: | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BNF} _ | Brand New Features | | All-New Livestock: Goats, Ducks, Ostriches and Silkworms. | All-New Crops and Flowers: Including rice and a half-dozen new flowers. | Character Customization: The ability to modify your character's clothing. | Villager Appearances: Villagers change clothing based on their settings. | New Game+: Ability to play as your own player's child. | Stay Up Past 6AM: No more is your character sent to bed at 5:50AM. | Motion Controls: Obvious for a Wii game, but tool use and other actions are | executed by motion controls rather than buttons. | More Robust Family: Your spouse actually does something (makes you a lunch | box), and your child can help on the farm. | Wild Animal Adoption: Your character has the ability to adopt wild animals. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {REF} _ | Returning Features | | Multiple Land Plots (MM): the ability to buy new land plots, as well as | choose the initial location of your farm. | Crop Quality (MM, AWL): different crops are of different quality depending | on multiple factors; better crops sell better. | House Customization (MM): in addition to simply having multiple house | "levels", there are added layers of house customization, from furniture | to new rooms. | Different-Look Children (AWL): Different children actually look different. | Play as Boy or Girl (MM): You'll choose your character's gender at the | beginning of the game. | Trees (MM, AWL): In addition to standard crops, you can also plant trees | that stay grown and reproduce fruit every year. | |\ | \_____________________________________________________________________[COB]_ | | | Controls and Other Basic Information | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BAI} _ | Basic Information | | Let's get down to the over-detailed basics. In Harvest Moon, you play a | farmer. You run around, do chores, talk to people, give gifts, grow crops | and raise animals. You can play as a boy or a girl, but to avoid s/he and | other annoying gender-neutral terms, I'll most likely refer to the | character as a 'he'. | | Your character stays the same the entire game: this is you. He can do a | variety of actions, like walking, talking and using tools. He can hold | either items or tools. Items can be given or thrown away, whereas tools | can be used. He can only hold one item or tool at a time. | | He can run or walk according to how much the control stick is tilted. | He can talk to people by going up to them and pressing A. If he has an item | when he talks to a person, he'll automatically give it to them. If he has | a tool, he'll show it to them, but he might also use it on them - and yes, | they react. Don't do that. | | You can pick things up in the game. Just walk up to them and press A to | pick them up. On your back is the world's most space-efficient backpack, | able to hold dozens of items at a time, including all your tools. | | I think that about covers it. If you don't see something here, feel free | to ask. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CON} _ | Controls | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | WiiMote/Nunchuk Button Controls | | A Button : Talk, pick up items, choose options from menus, examine objects, | : and use your currently equipped tool (hold down before release to | : charge). | B Button : Get out latest tool, put away current tool, cancel in a menu. | A and B : Press together to whistle. | C Button : Press to open rucksack, hold to open info screens, described | : below. | Z Button : Confirm field square selection. | + Button : Open the map screen, described below. | - Button : View controls. | D-Pad : Select items and objects from your rucksack (left/right), control | : the camera (down). | Joystick : Move (run by tilting all the way, walk by tilting slightly). | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | WiiMote Motion Tool Controls | | These controls are only applicable when the corresponding tool is equipped. | | Watering: Hold the WiiMote upright (think of a watering can handle) to | charge, then tilt to the side (not to the front) to pour. | | Chopping/Hammering: Hold the WiiMote upright (same as watering) to charge, | then quickly drop it to horizontal. | | Hoeing: Hold the WiiMote horizontally, then lift it to vertical. Hold it | here to charge, then drop it back down to horizontal to hoe. | | Fishing (Casting): Hold the WiiMote horizontally, then quickly flick it | back towards you (vertical), then back towards the screen (horizontal) to | cast. Hold the WiiMote vertical for longer in the middle to charge. | | Fishing (Reeling): Pull the WiiMote back to vertical and wiggle the | nunchuk as fast as you can. | | Ringing the Bell: Shake the WiiMote back and forth. | | Less standard tools (milkers, shears, etc.) do not currently have active | movement controls, though they have been rumored to have been added for the | English version. | _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Classic Controller Controls | | A Button: Talk, pick up items, choose options from menus, examine | objects and use your currently equipped tool (hold down | before release to charge). | B Button: Get out latest tool, put away current tool, cancel in a menu. | X Button: Open rucksack view. | Y Button: Open informational screens, described below. | Right Joystick: Controls camera. | Left Joystick: Move (run by tilting all the way, walk by tilting slightly). | Right Shoulder: Open map screen, described below. | Left Shoulder: Confirm field square selection. | + Button: Open the map screen, described below. | - Button: View controls. | D-Pad: Select items and objects from your rucksack. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MSC} _ | Main Screen | | The main screen - that is, the screen when you're just out and around - has | quite a few notable items. | _ _ _ _ | Center | | You : The most obvious characteristic, you! | _ _ _ _ _ | Top Left | | Time Meter : A graphic depiction of the time of day. Really not all that | useful. | Clock : A clock displaying the current time. | Day : The day of the season and current day of the week. | Season : Display as an image: green leaf for spring, sun for summer, red | leaf for fall and snowflake for winter. | _ _ _ _ _ | Top Right | | Tips : A and - buttons appear when there's something your character | can do. | _ _ _ _ _ _ _ | Bottom Right | | Money : How much Gold you have on hand. | Stamina : How much stamina you currently have. | Portrait : A picture of you. Aren't you cute? The portrait will reflect | : how much stamina you currently have. | _ _ _ _ _ _ | Bottom Left | | Tracker : After activated from the informational screens (see 'Heart', | : below), appears in the bottom left and points to where a certain | : character is. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAV} _ | Saving | | Saving the game is done at the nightstand next to your bed. To save, simply | press A while standing next to the nightstand and choose where you'd like | to save the game. Note that unlike in some past Harvest Moon games, you are | not required to go to bed once you've saved. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {INS} _ | Informational Screens | | Bringing up the menu (pressing the + button) introduces you to a sequence | of several informational screens with details about your farm, your | relationships and your tools. Which screen you're on is represented by the | icon on the wheel of icons in the top left; you can navigate amongst the | screens by using the D-Pad (for some stupid reason), and the control stick | to navigate within a screen. | | Silo : Overall status screen. Displays general farm information (farm | : name, house level, amount of animal feed on hand, number of | : each animal), character information (name, birthday, general | : information), and tool skill levels. | | Heart : Relationships with wild animals/pets, livestock and the local | : villagers (measured out of 10 hearts). Also features the new | : creepy Harvest Moon stalker utility, which will tell you where a | : particular villager is at any time (select their name to open the | : tracking meter, which will appear in the bottom left and always | : point to where that character can be found). | | Rucksack : Identical to the rucksack screen. | | Chest : Recipes for individual rainbows, if obtained, and progress through | : the Goddess quest. | | Tools : All your financial information, including total money, money per | : season, and money gathered through each method. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAP} _ | Map Screen | | The map screen initially displays a broad map of the area you are in - if | you're inside a building, it shows the area that contains that building. | Included in this map is a list of the pets and characters currently in the | area, as well as icons on the map showing the precise location of the | characters. | | Above this main screen is a broader map of the entire island. Here you can | select a particular area to view it in greater detail. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TRA} _ | Trashing Items | | In past Harvest Moon games, a major problem was that if you were holding | an item and accidentally pressed A (either just by slipping or by trying to | give a gift and the person moving at the last second), it would get thrown | on the ground and disappear. | | Tree of Tranquility has fixed this annoyance. If you try to throw an item | away (meaning press A when not facing a person or the shipping box), you'll | receive a confirmation screen, which gives you the option of either | throwing it away, or putting it in your backpack. And even then, if you | throw it away by accident, you'll have a momentary opportunity to pick it | up again. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(ATI)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Around the Island | / / \ \ | | / / \ \| "Oh, it's a snug little island! |/ / \ | A right little, tight little island!" -Thomas Dibdin | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Welcome to the Island |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Welcome to the game! And welcome to the village, the island, and the world | of Harvest Moon. If you're new to Harvest Moon, this section will help to | to get you up-to-speed on some of the mechanics of the game as a whole. If | you consider yourself a seasoned vet, though, skip down to the next section | (Home Sweet Home: Your Ranch, search for ( HSH ) without the spaces), as this | section will mostly re-hash what you likely already know (or could easily | figure out). | | Like many Harvest Moon games, Tree of Tranquility opens with a substantial | tutorial section. The one here is actually even more substantial than most: | it involves a couple days of service at the local farm, as well as some | chores and errands for the Mayor. | | The majority of it is fairly self-explanatory, and you're more than | encouraged to experience it yourself. However, if you really want some help, | there's a walkthrough provided in the Walkthroughs section. To see it, search | for [ IAR ] without the spaces. | | This section, though, will get you acquainted with the island, the locations, | unlockable areas, and generally how the game works. | |\ | \_____________________________________________________________________[ILO]_ | | | Locations | | ___________________________________________________________________________| | / |/The village is divided into several large areas; these areas will be | further explained later in this guide. But for now, knowing the broad | groups should help you find your way around this brave new world. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YFA} _ | Your Farm | | Be it ever so humble, there's no place like home. Initially, your farm sure | qualifies for the label "humble" - a house, a field, and little else. But | have no fear, with your help (and maybe a little of mine) your humble abode | will soon be a bustling commercial hub. | | The three key things to note on your farm at this point are your house, | your field and the shipping box. While the house and field may be fairly | self-explanatory (or if they aren't, read on), the shipping box may be the | most crucial: anything you put in here will be sold by the next morning. | This is how you make money - put goods in the shipping bin. You'll find | later that there are also shipping bins available in the barn and chicken | coop for convenience. | | At the beginning of the game, you'll be given the option of where you would | like to put your initial farm, with three locations to choose from. For | information on the benefits and drawbacks of each plot, see under Initial | Location (search for [ INL ] without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TVA} _ | The Village Area | | The hustling, bustling town center of the island. Well, it will be, at | least. Early on it can be fairly quiet - new villagers arrive as the game | progresses. Eventually, the village area will be the central commercial | location for buying seeds, buying clothes, celebrating festivals, meeting | the villagers, and pretty much everything else you could think of doing | in a small town such as this. Play your cards right, and you'll eventually | have your wedding in the church nearby. | |\____________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TBE} _ | The Beach | | The beach to the southwest (well, and just west, and just south - it is an | island, after all) is home to a fishing pier, soft sands, seashells and | the occasional fun-in-the-sun festival. Beyond that, though, it's a fairly | quiet area that you likely won't be visiting on a daily basis. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TWL} _ | The Woodlands | | The woodlands, to the northeast of the main area of the island, serve as a | midpoint between the bustling town center and the mountain peaks that | overlook the island. Here you'll find numerous wild animals as well as some | great spots to forage for herbs, mushrooms and either goodies for sale or | cooking. You'll also find several stumps and logs to jump for lumber for | use in your eventual home expansions. And don't forget about the peaceful | stream running through, there are certainly some notable fish jumping | around in there. | |\______________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TMO} _ | The Mountain | | And finally, up beyond the woodlands lies the mountain. Here you'll find | more foraging and animals, but more notably you'll find the mines where | you can dig (well, hammer) for precious stones and ores. Some festivals | occur up here as well, though it's notable that certain areas of the | mountain will be unaccessible until you complete certain other tasks. | | The mountain area also contains the Hot Spring - a single dip in the | Hot Spring will completely restore your stamina, but you can only utilize | the Hot Spring once per day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOI} _ | The Other Islands | | If you look at a map, you'll see there are three small islands off the | coast to the south. These islands are home to some of the Harvest Sprites, | key characters in your quest to reawaken the Harvest Goddess that has | left the island. | | The two islands directly south are named East and West Gull Island; the | island further to the east is named Toucan Island. This island is | especially notable, as Selena arrives from here and there is a small inn | on the island, selling rare seeds and fruits. You'll gain access to these | islands as you progress through the goddess quest. | |\ | \_____________________________________________________________________[ULA]_ | | | Unlockable Areas | | ___________________________________________________________________________| | / |/Unlike several Harvest Moon games, all areas aren't initially accessible in | Tree of Tranquility. Instead, certain areas will only unlock after a certain | amount of time has passed, or after you've completed a certain task. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRA} _ | Brownie Ranch Area | | Brownie Ranch is the home to all your ranching needs: buying animals, | animal feed, and all the animal care-taking tools. It is also the home of | Kathy, Renee, Cain, Hanna and Gray. | | But unfortunately, at the beginning of the game, it's blocked by a giant | boulder. You'd think someone would take care of that, wouldn't you? | | The boulder in question is near the western side of the hills area, by | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3. | | More information on upgrading tools comes later, but what you need to know | for this is that the hammer reaches level 3 strictly through use - you don't | need to upgrade it at all. But, it takes a ton of uses to level the hammer | to level 3. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. The only real reason to | smash the boulder early is if Kathy or Renee are your choice for marriage, | and you want to get their heart levels up in order to ask them to the first | Fireworks Display. In this case, you might want to expend your extra stamina | each day by using your hammer to level it up as quickly as possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STM} _ | Shortcut to Mine Area | | At the beginning of the game, the hilltop area and the mine area border each | other, but yet aren't accessible directly from one another: a log blocks the | way. | | Unlike the boulder in front of Brownie Ranch, moving the log (which, as | you later learn, is actually a root) only requires you to talk to people. | After examining the log by pressing A next to it (and automatically talking | to Gill), simply go to the Carpenter's Shop during operating hours. You'll | automatically experience a few scenes that will trigger the root's removal. | | Be warned, however. Do NOT examine the root before meeting Dale at the | Carpenter's Shop. Doing so may trigger a glitch where the scene will never | trigger, and therefore the root will never be removed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TIS} _ | Toucan Island | | Toucan Island is unlocked by completing the first rainbow, and is probably | the most significant unlockable area. | | Unlike the other areas unlocked by rainbows, Toucan Island is not directly | accessible through the rainbow. Instead, unlocking the first rainbow simply | starts the Ferry back running, and the Ferry takes you to the island. This | Ferry also ushers new characters onto the island. | | Given that the Ferry is required to access the island, Toucan Island is only | accessible while the Ferry is running. Fortunately, it's open almost all the | time (6:00AM to 10:00PM), but is closed on Mondays. | | Toucan Island is the home to several new characters: Sue and Samson run the | inn on the island, while Selena is their daughter (but spends most of her | time on the main island). The inn on the island also sells several new and | rare seeds, and certain items found on the beach can't be found anywhere | else, like bananas and coconuts. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WGI} _ | West Gull Island | | West Gull Island is also unlocked by completing the first rainbow. It's | accessible directly by walking over the rainbow. | | Unlike Toucan Island, West Gull Island introduces no new characters. Its | only features are a few fruits (grapes, oranges) and the third rainbow tree. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGI} _ | East Gull Island | | East Gull Island has even fewer features than West Gull Island: its only | practical purpose is as a new fishing spot. | | East Gull Island is actually the destination of the third rainbow tree | (Collin's, the yellow one). However, it's also where you find the second | sprite's badge (the item that creates the rainbow), so it must be accessed | before the second rainbow is created. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGB} _ | Mt. Gelato Base and the Goddess Spring | | The base of Mt. Gelato is accessible once you get the second sprite's (Ben, | the blue one) badge from East Gull Island. While it doesn't introduce any | new characters, it's the home of several adoptable pets, some new forageable | items, and most notably, the second mine and the goddess spring. | | The mine is fairly straightforward, but the spring might present some | trouble. At first, it isn't accessible either - a big bear blocks the path. | In order to get past the bear, you have to befriend her. And call this bear | 'Winnie', 'cause it sure does like Honey. Feed it Honey to eventually get | past it (and remember, Honey may be hard to grow on your farm, but can be | purchased from Brownie Ranch). | | Once you befriend the bear, you can access the goddess spring and its first | treasure: a power berry, the sparkle on the ground. | | Once you've access the base of Mt. Gelato the first time, you can create | a shortcut back to the main island so you don't have to walk up the rainbow | every time. There's a boulder between Mt. Gelato and the hilltop area, but | there's no room to smash it from the hilltop side (thus why you haven't | smashed it yet), but it can be smashed from the Mt. Gelato side. | | For information on the rainbow itself, see the goddess section (search for | < GOD > without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MGP} _ | Mt. Gelato Peak and Tree Top | | The final unlockable area is the top of Mt. Gelato, accessed by completing | the fourth rainbow (Alan's, the red one). The only thing here is the fifth | and final sprite - completing his rainbow leads to the top of the tree, | where you'll discover there's much more to do before the goddess tree is | revived. But that's a topic for another section. | | For information on the rainbows, see the goddess section (search for < GOD > | without the spaces). | |\ | \_____________________________________________________________________[DFL]_ | | | Day Flow | | ___________________________________________________________________________| | / |/One of the key details that separates Harvest Moon from the vast majority | of other video games in the world is that time actually flows as you play. | Whenever you're not inside your own house (where time mysteriously stops), | you'll find that time is continuously progressing. The exact ratio is: | | 10 Real-Time Seconds = 20 Game-Time Minutes | | Or, essentially, one second real-time is two minutes in the game. It's a | pretty easy conversion. | | You'll wake up each morning promptly at 6AM, regardless of when you went | to bed, though the longer you sleep, the more stamina you'll recover; see | the Character Mechanics section for more information (search for [ STA ] | without the spaces). | | Time is critical in the game. Depending on the time of day, different | characters are in different spots - for example, a character might take | a stroll in the morning before going to work, then spend the evenings at | the beach. The time of day will dictate where you can find them. | | Time of day also plays a role in store opening and closings; stores aren't | open all hours of the day, they have hours just like in real life. Make | sure to plan accordingly or you might find yourself arriving at a store | after it's closed for the night. | | Just as time flows through the day, the days change also. Just like in our | real world, there are 7 days in a week, with 4 weeks in each month and 4 | months in each year. The day of the week impacts the game just like time | of day does: some stores will be closed on certain days, and some villagers | will have specific routines for specific days. For example, a villager | might go to the church on Sundays, but work the rest of the days of the | week. | | Certain days of the year will also have specific events, like festivals. | Festivals typically occur on a specific day, at a specific place, at a | specific time, so make sure you're there at that time to take part in the | festivities. | | The four months in the game go along with the four seasons: Fall, Winter, | Spring and Summer. The months significantly impact your routine: certain | crops will only grow in certain seasons, for example. Weather patterns | change from season to season as well - hurricanes are possible in the | summer, whereas blizzards are a constant threat in the winter. And don't | forget, you can't leave the cows and sheep outside to graze in the winter | because the grass doesn't grow. | |\ | \_____________________________________________________________________[WEA]_ | | | Weather | | ___________________________________________________________________________| | / |/Weather plays an important role in Tree of Tranquility. Depending on the | weather outside, you may find that you don't need to water crops for the | day, but that you should also avoid heavy labor to reduce the chance of | getting sick. Don't worry if you don't understand some of the things this | section is referring to yet, though - you will as you play the game. | | Weather falls into several different categories, with different weather types | happening in certain seasons. An interesting note about the weather in this | game is that Toucan Island is always sunny, even during typhoons and | blizzards. | | The weather for the next day is set when you wake up the previous day; so, if | you save every night, you can reload your game from the night before if the | weather turns out to be very bad the following day - for example, if on Fall | 10 you observe through the weather channel or telephone that the weather on | Fall 11 will be a typhoon, you can reload your save from the night of Fall 9 | to reset Fall 11's weather. This can be annoying when you don't have the | phone since you have to wait until 6:00PM to find out the next day's weather. | Additionally, Gill will alert you if the following day is going to be bad | weather. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sunny | | Appears as... a bright, sunny, clear day. | Happens in... all seasons | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (except in winter). | Villagers... will go about their normal routines. | You... can go about your work as normal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cloudy | | Appears as... a cloudy, gray, overcast day. | Happens in... all seasons | Plants... need to be watered by hand. | Animals... can be allowed outside to graze (except in winter). | Villagers... will go about their normal routines. | You... can go about your work as normal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rainy | | Appears as... rain, with wet ground, muted music and rain sounds. | Happens in... Spring, Summer and Fall. | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness. | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Thunderstorm | | Appears as... rain, with wet ground, muted music, rain and thunder sounds. | Happens in... Spring, Summer and Fall. | Plants... do not need to be watered. | Animals... should be kept inside to avoid illness. | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Snowy | | Appears as... snowfall (on the already-snowy ground). | Happens in... Winter. | Plants... need to be watered by hand. | Animals... should be kept inside (as they should all winter long). | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | to avoid getting sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Typhoon | | Appears as... extremely heavy rainfall, lightning. | Happens in... Fall (and may last multiple days). | Plants... don't need to be watered, but might be damaged. | Animals... MUST be kept inside to avoid illness or worse. | Villagers... will avoid going outside at all costs (although you can). | You... should avoid doing outdoor work (chopping, mowing, hammering) | and try to stay indoors to avoid getting sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blizzard | | Appears as... extremely heavy snowfall and strong winds. | Happens in... Winter (and may last multiple days). | Plants... don't need to be watered, but almost certain will be damaged. | Animals... MUST be kept inside to avoid illness or worse. | Villagers... will adjust their routines to avoid hanging out outside. | You... should avoid doing outdoor work (chopping, mowing, hammering) | and try to stay indoors to avoid getting sick. | | Note : unlike in past Harvest Moon games, though, you CAN leave the house | : during the worst weather patterns (typhoons and blizzards). There | : may be consequences to how long you spend outside though. | |\ | \_____________________________________________________________________[DRO]_ | | | The Daily Routine | | ___________________________________________________________________________| | / |/As the game goes on, tasks to be completed will separate themselves out | into two groups: tasks to be completed once (or once-in-a-while), and tasks | to be completed daily. Tasks to be completed once are tasks like planting | crops (which you plant, then water for a few days before they grow), buying | certain tools, and breeding animals. These are tasks where completing them | once has implications for several days or weeks afterwards. | | The other type of task is daily tasks. These are tasks that can or need | to be completed every day for maximum impact. Some of them might need to be | completed every day to avoid consequences (e.g. feeding animals, watering | plants), whereas others can be completed once a day to reap rewards (e.g. | giving gifts, brushing animals). | | As you progress in the game, try to settle into a daily routine of | tasks you want to complete every day. Below is a list of such actions that | could become part of your routine. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHO} _ | Chores | | Watering the Plants: when you're growing crops (which should be most of | the time), make sure to water them on every non-rainy day. If you miss | a day, it will take one day longer for the crop to eventually produce | the final fruit/vegetable. If you miss several days in a row, the plant | may die altogether. For more information, see the Farming section. | | Taking Care of the Animals: this is a pretty broad category and largely | dependent on what, if any, animals you have. But some tasks under this | heading that can be done once you have the corresponding animals are: | - Feeding the chickens/ducks/ostriches | - Feeding the cows/sheep/goats | - Brushing the cows/sheep/goats/horse | - Talking to the cows/sheep/goats/horse | - Collecting the eggs | - Collecting milk | - Take animals outside/put animals inside (depending on the weather) | For more information, see the Animals section. | | Extra Money-Making: if you have the time and need the money, there are | other activities that can be done every day to get extra items to ship | or give. These activities are things like Mining (see Mining section), | Foraging (see Foraging section), Fishing (see Fishing section) or | working part-time jobs (see, you guessed it, Part-Time Jobs). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SOC} _ | Socializing | | Giving Gifts to Villagers: villagers are so vain, they probably think this | guide is about them. The chief way of making friends (and wooing mates) | is giving gifts, so try to make giving gifts part of your daily routine | (note: not giving gifts to EVERYONE every day, but a few gifts per day). | These can be things you find (like flowers and herbs), products from | your farm, or things you buy. Check the Villagers section for more | information on what each villager likes and where you can find them. | | Giving Gifts to Possible Mates: basically the same as above, but you may | want to put a special focus on giving your beloved a gift every day to | help woo him/her faster. Again, check the Villagers section for | information on what each bachelor and bachelorette likes. | | Giving Birthday Presents: and again, basically the same as above, but you | receive an extra friendship boost for giving a villager a gift on their | birthday, so you might try to make it a point of giving every villager | a gift on their special day. The Villagers section has every birthday | listed, and the reference section has a calendar of just birthdays. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Passing the Time, |/ / \ | Filling Your Wallet | / \| __________________________|/ _______________________| | | ________________________| | / |/Although it's oftentimes the social scene that people are most interested | in, the chief objective of any Harvest Moon game is to build a prosperous | farm - or, in Tree of Tranquility, to be prosperous in general. There are | numerous ways to spend your time and make money in Harvest Moon: Tree of | Tranquility; below you'll find an overview of each one. | |\ | \_____________________________________________________________________[FMG]_ | | | Introduction to Farming | | ___________________________________________________________________________| | / |/Farming is where it all begins, in more ways than one. It's the cornerstone | of the game's early development (although cows later take the crown as most | profitable), and it's likely to take the largest portion of your in-game | time. | | The concept behind farming is simple: plant crops, water them daily, and | wait for them to grow. When they mature, pick the fruit or vegetable from | them and sell it (or give it, or use it in a recipe - whatever you'd like | to do, though the majority of your crops will likely end up getting sold). | | In planting crops, there are a couple aspects to pay attention to. First | of all, pay attention to seasons. Different crops grow in different | seasons. If you try to plant a crop in the wrong season, the seeds will be | buried in the ground and never sprout. And if a crop is still growing when | the season ends, it'll be dead by the next morning - so take special care | when planting crops and pay attention to their growth times (for example, | don't plant a crop that takes 6 days to grow after the 22nd day of the | 28-day month). | | Secondly, there are two types of crops: there are one-time sprouting crops | and there are re-growing crops. One-time crops are crops whose soil is | returned to normal after picking them - a new crop can be planted in its | spot once it's picked. Re-growing crops are more like vines - when you | pick the fruit or vegetable, the vine stays behind and grows another fruit | after a few more days. Typically, re-growing crops are more profitable, as | the time to grow a second fruit from a single vine or stalk is usually | much shorter than the time to grow a whole-new crop. | | If this is still confusing, consider this example: potatoes vs. corn. | For potatoes, you plant a single seed in the ground, wait a few days and | pull the potato: one seed, one potato. For the corn, though, you plant | a single seed in the ground and a corn stalk grows. The corn grows from | this stalk, but when you pick the corn, the stalk remains - allowing | another ear of corn to grow a couple days later. | | Farming is especially prevalent in spring and summer, and has become more | relevant in fall in recent Harvest Moon games. Winter, though, is the down | season for farming - with snow on the ground, not much will grow, so make | sure you either have enough money saved up or enough animals in your barn | to keep you through winter. | | For more information on farming (specific crops, growth times, prices), see | the Farming section. | |\ | \_____________________________________________________________________[RHG]_ | | | Introduction to Ranching | | ___________________________________________________________________________| | / |/Second only to farming comes ranching. Ranching (in my terminology at | least) is the animal side of running your farm. | | At the beginning of the game, you lack any of the necessary accouterments | begin running a ranch. However, these can be built by talking to the | carpenter (and paying him, of course). There are two ranch buildings: a | bird coop (which houses the chickens, ducks and silkworms) and | a barn (which houses the cows, goats, sheep, horses and ostriches). Odds are | you'll build the bird coop first - it's cheaper, and the animals that live in | it are cheaper as well. | | After building the necessary buildings, Brownie Ranch in the village is the | place to go. initially you'll only be able to buy select animals and | products, but as you sell more ranch products (milk, eggs, etc.), they'll | grow as well. | | The chief reason for raising animals is that they yield enormous returns | on the investment: a single cow gives milk every single day And they operate | through all seasons as well, with every animal giving products all the way | through the winter. | | Almost every animal can be bred. Cows, sheep, horses and goats are bred | through the use of something called a "Miracle Potion". After using a | Miracle Potion on an animal and waiting a few weeks, it will give birth to | a baby of its own type. | | Chickens, ducks and ostriches are bred differently though - instead of | a potion, simply place one of their eggs in an incubator and wait a week. | After a week, a chick will hatch. After another week, the chick will mature | and start giving eggs of its own. | | For more information on the Animals, see the Animals section. For more | information on the buildings, see the 'Home Sweet Home' section. For more | information on having the buildings built, see the Carpenters' section | (under the Shops section). And for more information on Brownie Ranch, | see the shops section (also under the Shops section). | |\ | \_____________________________________________________________________[MNG]_ | | | Introduction to Mining | | ___________________________________________________________________________| | / |/Beyond those two activities, there are several other ways to make money in | your spare time - they just require venturing a little further away from | your farm. | | The first of these is mining. Mining involves going to the mine and | breaking apart rocks, many of which hold ores, precious gems or other items | that can be sold or used in a variety of ways, such as jewelry-making. | | For more information on mining, see the full mining section by searching for | < MIN > without the spaces. | |\ | \_____________________________________________________________________[FRG]_ | | | Introduction to Foraging | | ___________________________________________________________________________| | / |/Foraging? How can foraging be a viable moneymaking option? What are we, a | bunch of squirrels? | | So many things grow in the woodlands around the village that foraging for | little goodies can actually bring in a substantial supplement to your | income early in the game. Mushrooms, herbs, and bamboo shoots are some of | the dozens of items that can be found growing in the wild around the | island. Some items, like specific herbs, actually sell for a notable amount | of cash, so if you find yourself with some free time, head up to the hills. | | These items serve other purposes as well: certain recipes require them, and | they also can make great gifts if you choose the recipient well. And while | you're at it, don't forget to pick some flowers for your prospective | spouses as well. | | A complete listing of all the forageable items, their sale prices, and | their locations is in the Reference section. | |\ | \_____________________________________________________________________[FHG]_ | | | Introduction to Fishing | | ___________________________________________________________________________| | / |/Fishing is a favorite past time in Harvest Moon. After obtaining the | fishing rod from Toby, you'll be able to fish in any of the bodies of water | around the island: the ocean, the river, the lake, or the lakes at the | bottoms of the mines. | | Fishing plays an extremely large role in Tree of Tranquility, as every | rainbow recipe involves a fish, and multiple characters' entire professions | and lives are based around fishing. There are 41 different fish that can | be caught of varying sale prices, rarity and cooking usage. There are also | some crustaceans that can be caught. | | For more information on fishing, see the full mining section by searching for | < FSH > without the spaces. | |\ | \_____________________________________________________________________[PAR]_ | | | Introduction to Part-Time Jobs | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting part-time job system to the | Harvest Moon franchise. Different stores in the village possess the ability | to allow you to perform part-time jobs for the store, doing small tasks and | receiving compensation. | | The benefits of these part-time jobs aren't limited to just monetary | rewards; if you work in the shop where you prospective spouse works or | lives, you'll gain affection points towards increasing their heart level. | | Additionally, the more you work at a single store, the higher your pay will | be - so, there's a benefit to working at the same store on a consistent | basis. | | For more information on part-time jobs, see the full mining section by | searching for { PTJ } without the spaces. | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(HSH)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Home Sweet Home: Your Ranch | / / \ \ | | / / \ \| "Home is an invention on which |/ / \ | no one has yet improved." -Ann Douglas | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Your Character |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \___________________________________________________________________________ | | | Background | | ___________________________________________________________________________| | / |/Yes, you're a character too. You come to the village at the start of the | game to manage a farm you read about in a newspaper. Within a few days, | you're given the farm by the mayor and you're on your way. | | That's really all there is to your character:. no back story and doesn't | actually speak except for the very rare choice of statements you're given. | | However, Tree of Tranquility does provide for a bit more character | customization than past Harvest Moon games - you're actually able to dress | your character how you want with clothes purchased from the tailor and | other shops; more information on this is available later in this section. | |\ | \_____________________________________________________________________[STA]_ | | | Character Mechanics | | ___________________________________________________________________________| | / |/Typically, your character operates based on two variables: stamina and | fatigue. In Tree of Tranquility, the presence of stamina as a variable has | been confirmed; however, fatigue may operate differently (or not exist at | all). Until this is confirmed one way or the other, this section will | detail the way fatigue traditionally operates; however, take note that | fatigue may operate differently, or be absent altogether. More thorough | experimentation is needed to verify this. | | At this point, I should note the terms "stamina" and "fatigue" are | borrowed from Sky Render's terminology from his incredible guide to Harvest | Moon: Back to Nature. If you're ever playing either Back to Nature or Boys | and Girls, his guide comes highly recommended - you can find it over on | Game FAQs, specifically at this shortened URL: tinyurl.com/5zp28c | Incidentally, the most up-to-date version of this guide will also always | be posted at this shortened URL: tinyurl.com/HM-ToT-Guide. Certain other | sites like to claim they have the most up-to-date version, but only that | URL is guaranteed to have it (as that's the only place I upload it too). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STA} _ | Stamina | | Your character operates on a type of points system that indicates how much | stamina he has at a given time. Stamina, in turn, controls how much work | your character can perform. You begin the game with 500 stamina points (which | are typically restored every night), and your actions throughout the day | will drain your stamina. | | There are two actions that consume stamina: | - Using any tool (certain tools, like the axe or hammer, use more stamina | than others, like the watering can or fishing pole). However, it's notable | that the charge level of the tool does not impact how much stamina it | consumes, surprisingly enough. That means using a Level 1 axe takes the | same amount of stamina as using a Level 5 axe, even when fully charged. | - Picking up objects, especially weeds. | | As you lose stamina, two animations will take place: at 150 points, your | character will say "I'm tired" and begin to look tired in his portrait. At | 50 points, he will say "I could collapse at any moment" and begin to look | dead in his portrait. | | Likewise, there are four actions that restore stamina: | - Sleeping (although it doesn't appear that ToT has AWL's ability to "nap"). | - Eating (different foods restore different amounts of stamina). | - The Hot Springs (restores all stamina, but can only be used once per day). | - Eating a Power Berry (restores all stamina and permanently raises stamina | by 100 points) | | mister_jmp has done a lot of research on how exactly stamina operates in | Tree of Tranquility. He has come up with the following information, presented | to you in convenient chart form: | | Action Stamina | Eating/Drinking +/- the stamina value listed for the food | Sleeping + 3 per minute slept | Using the Hot Spring +999 | Eating a Power Berry +999 | Get Hit by Yellow Mine Gas +100 | Get Hit by Green Mine Gas +300 | | Picking Up an Item - 1 | Sowing Seeds - 2 | Pulling a Weed - 40 | Watering Can | Standard - 20 | Iron - 15 | Copper - 10 | Silver - 5 | Gold - 3 | Hoe/Axe | Standard - 30 | Iron - 25 | Copper - 20 | Silver - 15 | Gold - 10 | Hammer/Sickle | Standard - 25 | Iron - 20 | Copper - 15 | Silver - 10 | Gold - 5 | Brush - 5 | Milker/Shears - 15 | Get Hit By Red Mine Gas - 20 / - 50 (varies) | Falling Off Mt. Gelato Log - 50 | | The bar at the bottom right of the screen corresponds to your stamina. When | it is depleted, your character will collapse. You'll show up in the clinic, | where Jin will exhort you for working too hard. Then you'll wake up the next | morning with full stamina. | | There's really no negative consequences to running out of stamina besides | losing the rest of the day and not being able to save or ship the stuff you | haven't put in the shipping bin. So, if you're working late in the mine or | fishing, you don't need to be too afraid of running out of stamina. | | To increase total stamina, you can obtain Power Berries that lengthen your | stamina meter. Each Power Berry you obtain increases your stamina by 100 | points, for a maximum of 1000 stamina points. For information on how to find | these Power Berries, see the Power Berries section (search for { POW } | without the spaces). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FAT} _ | Fatigue | | Fatigue operates similar to stamina; however, fatigue corresponds to | something different: the easiest analogy is that Stamina corresponds to | tiredness while Fatigue corresponds to sleepiness. | | When your fatigue hits a certain value, you'll start to walk extremely | slowly, about on the same order as when you have less than 50 stamina points. | Typically, after one full night's sleep, you'll have enough energy to stay | awake all through one day and into the next, but early the second day you'll | hit your limit and get fatigued. Basically, your character sucks at | all-nighters. | | Fatigue is accumulated two ways: staying up all night, and eating mushrooms | (and possibly other foods). As soon as you hit 6:00AM, you'll become drowsy. | Additionally, if you eat too many mushrooms you'll become drowsy as well. | Both these operate on a points system (detailed below). | | The actual points system behind stamina is not fully known, but mister_jmp | and I have devised a fatigue system that seems to model it accurately. | | Your character begins the day with 20 fatigue points, similar to the initial | 500 stamina points. When your character's fatigue points drop to 5 points, | your character will become drowsy and start to shuffle around slowly. Note | that fatigue points cannot drop below 0, but there are no additional ill | effects to falling below 5. | | Action Fatigue | Eating One Mushroom - 1 | Eating One Toadstool -10 | Staying Up All Night -20 | | Using the Hot Springs + 0 (no effect) | Sleeping +20 | Eating One Herb (Any Color) + 1 | Eating One Pontata Root + 4 | | Drinking One Tomato Juice, + 4 | Veryberry Juice, Coconut | Juice or Vegetable Juice | | Drinking One Pineapple Juice + 6 | Drinking One Herbal Tea + 6 | Drinking One Stay Awake +10 | Drinking One Super Stay Awake +20 | Drinking One Bodigizer XL +20 | | Mushrooms are still effective for stamina restoration when you're in the | mine, but pay attention to how many you're eating if you don't have a | restoration item on you. Note, however, that pontata roots can be found in | the mines, and moles will occasionally drop Stay Awakes when you hit them | with a hammer. | | Fatigue is also correlated to illness. Essentially, getting drowsy (fatigue | dropping below 5 points) while it's raining or snowing will result in illness | even if you don't go outside. The exception appears to be working in the | mine, which never results in illness. | | After three days of all-nighters, your character will be forced to go to bed | regardless of your fatigue. | |\ | \_____________________________________________________________________[CCZ]_ | | | Character Customization | | ___________________________________________________________________________| | / |/Unlike in past Harvest Moon games, Tree of Tranquility leaves some room | for character customization and personalization. The most obvious example | is the ability to choose your farmer's gender (initially available in | Magical Melody), but ToT expands upon this. | | In Tree of Tranquility, as the game progresses you eventually receive the | ability to purchase alternate outfits for your character, including hats, | shirts, pants and jewelry. These are then kept in your house for your own | use. | | Clothing is purchased from the tailor (see the shops section for more | information), while other clothing can be gathered from multiple locations. | For more information on clothing, see the Tailor Shop section by searching | for { TAL } without the spaces. | |\ | \_____________________________________________________________________[RUC]_ | | | Your Rucksack | | ___________________________________________________________________________| | / |/Like in A Wonderful Life, rather than having specific parts of your | rucksack for tools and for items, your rucksack has simply a maximum | capacity and every item takes up one space. Slots are stackable though, | meaning that having 10 of an item (usually a crop) takes up the same amount | of rucksack space as having only one of that item. | | At the beginning of the game, you have 10 spots in your rucksack; the | maximum obtainable is 30, with several intermediate sizes (15, 20 and 25). | | Rucksack upgrades are obtained at the Tailoring Shop, similar to how tools | are upgraded at the Blacksmith. To upgrade your rucksack, you need to | supply the required amount different types of yarn. For more information | on obtaining rucksack upgrades, see the Tailoring Shop price list (search for | { TAL } without the spaces). | | There is also a special rucksack obtainable later in the game; if you hold | this rucksack in your possession and reawaken the Harvest Goddess, you'll | receive the option to continue on in a type of New Game+ mode. Under this | mode, you'll play as your "child", retaining your money, livestock and | items, but everything else will be reset. Your personal character won't | look any different though, so besides the name change this functions | exactly as a standard New Game+. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Your Property |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[INL]_ | | | Initial Location | | ___________________________________________________________________________| | / |/Before you can manage your property, you have to choose where you want your | initial house to be located. You'll initially have three farm plots to | choose from, and there's a fourth that you can have the option of | purchasing later. | | All four farm plots lie on the eastern side of the island, and all four | border each other (this is quite nice later on if you buy all four farm | plots as it forms a type of "superfarm" spanning all three areas). | | Each plot has some advantages and disadvantages, but every plot has certain | characteristics. Note that the fourth plot (available later) also has these | characteristics. | | - All plots can fit your three main buildings (level 5 house, bird coop and | barn) - this isn't like Magical Melody where one of the plots couldn't fit | everything. | | - All plots have a field for crops, and the soil quality of all plots is | rather random. | | - All plots have a field of grass. This starts growing automatically when | you build a barn or coop. Yes, the grass is psychic. | | Beyond this, the plots have two subtle differences: field size and proximity | to other areas of the island. Field size isn't as relevant as you'd expect: | early in the game you won't have the time, strength or funds to plant your | entire field, and by the time you do have enough you'll be able to afford | to buy another plot if you need it. | | So the most relevant detail about which plot you choose is its proximity to | different locations. Each of the locations below has some notable | characteristic that it can be useful to have nearby. | | - The Town is probably most useful, given that it's where most of the shops | and villagers can be found. | | - The Hot Spring is important early, given that it can completely your | stamina once per day. | | - The Mine area holds the couple shops that aren't in Town - mainly the | Carpenter's Shop and the Blacksmith. And, obviously, it holds the mine | itself. | | - Different fish can be caught in the river and the ocean. The river runs | through the island, while the ocean lies along the south edge. | | - The only location of frequent interest in the Gelato area is the second | mine, so it doesn't present a huge interest as far as initial location. | | Personally, I choose the Town Plot, but it and the Hilltop Plot are about | equal in their pros and cons. If you plan to be very social, the Town Plot is | better suited; if you plan to mostly work early, the Hilltop is probably | better for its proximity to the Hot Spring. | | Later in the game, it's good to remember that when you own multiple plots, | you can sleep in the house nearest your first chore the next day. So if you | plan to spend a day mining, you can sleep in the Mountain Plot's house, or | if you plan to spend a day fishing, you can sleep in the Seaside Plot's | house. If you're married, though, you'll want to stay home most nights given | that your wife will only stay at your main home. | | The locations listed below correspond to the location relative to the others | in the farmland half of the map. The four plots are arranged somewhat like | a diamond, allowing one to be called 'North', one 'South', etc. | _ _ _ _ _ _ | Hilltop Plot | | Location : North | Field Size : 100 squares | | Walk time to... | Town : 90 minutes | Hot Spring : 30 minutes | Mine Area : 60 minutes | River Fishing : 0 minutes (on-site) | Ocean Fishing : 90 minutes | Gelato Area : 120 minutes | _ _ _ _ _ _ | Seaside Plot | | Location : South | Field Size : 120 squares | | Walk time to... | Town : 90 minutes | Hot Spring : 120 minutes | Mine Area : 150 minutes | River Fishing : 0 minutes (on-site) | Ocean Fishing : 0 minutes (on-site) | Gelato Area : 30 minutes | _ _ _ _ _ | Town Plot | | Location : West | Field Size : 92 squares | | Walk time to... | Town : 0 minutes (bordering) | Hot Spring : 60 minutes | Mine Area : 90 minutes | River Fishing : 30 minutes | Ocean Fishing : 30 minutes | Gelato Area : 90 minutes | _ _ _ _ _ _ _ | Mountain Plot | | Location : East | Field Size : 226 squares | | Walk time to... | Town : 150 minutes | Hot Spring : 120 minutes | Mine Area : 150 minutes | River Fishing : 0 minutes (on-site) | Ocean Fishing : 0 minutes (on-site) | Gelato Area : 0 minutes (bordering) | |\ | \_____________________________________________________________________[YHO]_ | | | Your House | | ___________________________________________________________________________| | / |/Your house, your home, your humble abode. Your house is initially home to | only your character, but will eventually (if you so choose) accommodate | your spouse, child and pets. | | The house is expanded in levels, with each level costing a certain amount | of gold and wood to complete. Certain other events in the game - like | marrying and having a child - are dependent on your house being at a | certain level in order to have room to house your expanding family. | | The house has 5 levels, each bigger and more expensive than the last. The | first three extensions simply expand the house, while the fourth adds a | second floor. Home extensions are relatively cheap, however, with the top | level costing "only" 12,000 gold. More information on the intermediate stages | can be found under the Carpenter's shop in the Shops section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Initial Possessions | | Initially your possessions are pretty meager. You have your bed and a dresser | where your diary is kept, a bookcase, a toolbox, a wardrobe and a table with | some chairs. You also have a kitchen counter-type thing, but it's not | movable. So initially your possessions are rather slim - unlike past Harvest | Moon games, you don't even start with a television or calendar, let alone a | dog or horse. | | You do start with the ability to get free tools from several sources, | however. You obtain the watering can and hoe during the opening scenes, and | you can get the fishing rod for free from Toby (meet him by walking down the | stairs near the beach), axe from Luke (meet him in Praline Forest), hammer | from Owen (meet him outside the blacksmith's shop) and the sickle from the | folks at Brownie Ranch, once you can access it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COK} _ | Cooking | | One major task that can only be performed in your house is cooking. Since you | have a kitchen in your new house, you can immediately start buying cooking | tools from the General Store. These tools allow you to cook different dishes. | | Cooking is a relatively simple process. First, choose which cooking utensil | you'll be using (note that these tools must be set out in your house before | you can use them); every recipe requires only one utensil. Then, add in | your ingredients from either your rucksack or your refrigerator. If your | ingredients (with that utensil) are a viable recipe, you'll receive one of | it; if not, you'll receive a "cooking fiasco", which you'll find under that | list of "gifts no one likes". | | Obtaining recipes is rather simple and can be done in a multitude of ways, | including: | - From the TV (the cooking show is from 10:00AM to 2:00PM on weekdays). | - Examine other peoples' kitchen utensils. | - Purchase a dish (or receive it as a gift). | - Experiment! If you "accidentally" make a real dish, it's added as well. | | When you've obtained a recipe, it's added to your list of available recipes | for easy selection later. | | Cooking doesn't have to be done in the kitchen; it can also be done in the | fire boxes on every beach. Simply toss some matches in the box, then toss | one of the other ingredients (see Recipes reference section) for a Roasted | version of that item. | | For more information on kitchen utensils, see the General Store section | under Shops (search for { SUP } without the spaces); for recipes, see the | recipe list under References (search for { REC } without the spaces). | |\____________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TLV} _ | Television | | Your house is also home to your television. Your TV only gets one channel, | but what's shown on that channel varies from day to day. The TV schedule | is: | | 6:00AM - 10:00AM : Current Weather Forecast | 10:00AM - 2:00PM : Rainbow Cooking (weekdays)/Mastery of Beauty (weekends) | 2:00PM - 6:00PM : News (Festival Announcements, etc.) | 6:00PM - 10:00PM : Tomorrow's Weather | 10:00PM - 2:00AM : Kingdom of Wildlife (weekdays) | / Mastery of Beauty (weekends) | 2:00AM - 6:00AM : Off-Air | |\ | \_____________________________________________________________________[TFE]_ | | | The Field | | ___________________________________________________________________________| | / |/Every possible starting location has a field attached to it where you'll | be doing most of your initial work. Fields are typically plagued by three | obstacles: weeds, rocks and stumps. Weeds are easy enough to get rid of | (either pull them up by hand or use the sickle), but rocks and stumps can | be more difficult. The bigger ones can only be removed by upgraded tools, | so you may find yourself working around them early in the game. | | The boundaries of your field should be relatively clear: it's the darker | brown area that forms the majority of your property. If you're somehow | unsure whether a certain spot of ground is field or just regular ground, | try tilling it: if it tills, it's field. | | There are also fields around the island that can be used for growing crops, | but until you purchase them you're unable to grow anything on them. | |\ | \_____________________________________________________________________[TCO]_ | | | The Coop | | ___________________________________________________________________________| | / |/Initially, you won't actually have a bird coop - you have to first have one | built by the carpenter. This coop can subsequently be upgraded to a larger | coop - the small coop holds 8 birds and 6 silkworms, while the larger can | hold 12 birds and 8 silkworms. As always, more information on this can be | found in the Carpenter's shop section under Shops. | | Once you have the coop built, you can start populating it with chickens, | ducks and silkworms (although you won't be able to buy ducks until the Ranch | levels up). The main notable parts of the coop are the feeding trough/spout | and the shipping bin. The feeding trough is for putting bird feed in, | pulled out of the feed spout. The shipping bin is for easier shipping of bird | products. Later on, the coop will also house a mayonnaise maker that can be | used to make your eggs into mayonnaise, which sells for higher profits. | | Note that the number of chickens/ducks you have does not affect how many | silkworms you can have, or vice versa. You can have up to 8 birds in a | regular coop and still have up to 6 silkworms. Having fewer of either won't | let you have more of the other. | |\ | \_____________________________________________________________________[TBA]_ | | | The Barn | | ___________________________________________________________________________| | / |/Initially, you won't have a barn either - you have to first have the | carpenter build this too. The barn can initially hold 6 animals, but can | be upgraded later to hold 8. | | Once you have the barn built, you can start populating it with cows, sheep, | ostriches, goats and horses. The notable parts of the barn mirror those of | the coop: a shipping bin, a feeding spout and a feeding trough for each cow; | pretty straightforward. The barn also has a special corner for pregnant | animals to stay in during the course of the pregnancy, complete with a | special feeding trough. There's also a special ostrich egg incubator. | | The barn also has a big bell on both the outside: ringing this bell will | automatically put all the animals outside in the field (or if they're already | outside, move them back inside). | |\ | \_____________________________________________________________________[EXT]_ | | | Extensions | | ___________________________________________________________________________| | / |/As mentioned above, several parts of your farm must be either built or | extended, including the house, bird coop and barn. In order to do this, you | need three things: money, wood lumber and stone lumber. | | Each extension costs a certain amount of money, but you must also have a | certain amount of wood and stone lumber. Lumber is obtained by destroying | the stones and stumps around the village; these can be found on your farm | in the field (these won't reappear once you've destroyed them) and around | the island (these do reappear the next day). | | When chopping or smashing, it's not necessary to manually take the lumber | back to your farm; it's automatically transported. | | For more information on having Extensions built, see the Carpenter's section | by searching for | |\ | \_____________________________________________________________________[FRA]_ | | | Farm Ranks | | ___________________________________________________________________________| | / |/Tree of Tranquility introduces an interesting new feature: several shops will | will stock better products based on your sales patterns. Stores that this | applies to are Souffle Farm, Brownie Ranch and the General Store. | | Each shop starts as a one-star shop and levels up as you ship their specific | type of good. It takes 5000G shipped to level a shop to two stars, and | another 5000G (10000G total) to level it to three stars. | | To level up Brownie Ranch, you need to sell ranch products, like eggs, milk, | and wool, as well as processed products, like yarn, mayonnaise and cheese. | | To level up Souffle Farm, you need to sell farm products, like any crop, | herb or flower grown on your own farm. | | To level up the General Store, you need to ship basically anything else. Mine | products are especially lucrative for increasing the General Store's rating. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Farming |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[PRP]_ | | | Preparation | | ___________________________________________________________________________| | / |/Before you start planting and watering your seeds, there's some overhead that | that needs to be taken care of. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _ | Choosing Your Field | | The first relevant decision to your farming career is your choice of an | initial farm location. Each farm has a different field, so your initial | choice of home location is also your choice of your initial field. | | Each property has its own benefits and drawbacks; but with respect to farming | the three fields are actually relatively even. They differ slightly in size | (92 at the town plot, 100 at the hilltop plot and 120 at the seaside plot), | but at the beginning of the game you won't have the stamina to till and water | a plant in every spot anyway - and by the time you do have that much stamina, | you'll likely be able to afford to purchase one of the secondary fields. | | So choose your field based on the other characteristics you're interested in | (proximity to fishing, the hot spring, the town) instead of just field size. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CYF} _ | Clearing Your Field | | Unfortunately at the beginning, your field is infested by boulders, rocks | and trees. These need to be cleared away for more effective farming. | | Annoyingly, early in the game you really won't have the stamina to do some | major field-clearing. The trees are definitely too strong, and the boulders | will take most of your stamina to clear. | | One strategy is to make use of the hot spring to double your stamina for the | day. After your chores are done, visit the hot spring and return to bust | apart a boulder. | | Overall, though, you'll be forced to work around the obstacles for the first | season or two. Eventually you'll have the money to upgrade your tools to make | major field-clearing more feasible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BYS} _ | Buying Seeds | | Seeds can be bought from a variety of places. The most prominent places are | Souffle Farm and from Taylor, though early in the game only Souffle Farm is | available (Taylor arrives on Winter 15 at the earliest). | | Souffle Farm will sell seeds according to its store level; early on, it | only sells a limited selection of seeds and fertilizers, but as the farm | grows in level (meaning as you sell crops), it will level up and increase | its selection. To raise Souffle Farm to Level 2, sell 5000G worth of | produce. To raise it to Level 3, sell 10000G (total, 5000G more than | before) worth of produce. | | Fortunately, this isn't a huge sum, and you'll likely have raised it to Level | 3 by the time first Fall begins. | | There are a few other places to buy seeds as well. Several seeds, especially | flower seeds, can be found at the Flower Festival on Spring 10. A few others | can be found at the Harvest Festival and different Flea Markets throughout | the year. A select few can only be purchased from Pineapple Inn on Toucan | Island. | | And in case you forget, seeds can only be bought from Taylor via telephone: | his number is 881. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SSM} _ | Seasonal Seed Mixes | | Seasonal seed mixes are a bit of a gamble. They each contain every type of | seed, and can potentially contain any seed from the season - including ones | that aren't sold at Souffle Farm. However, there's no way of determining what | the seeds will be, and mixed seed bags typically cost slightly more than the | average of the crops for the season. | | Seasonal seed mixes will be included in the profit analysis for each season, | but it's important to note that the numbers used will be average numbers, and | that your actual profit may and likely will vary. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRF} _ | Crop Formations | | Crop formations play a lesser role in Harvest Moon: Tree of Tranquility than | they have in past Harvest Moon games. In past games, crop formations were | especially crucial because your character couldn't walk over crops - so there | was always a risk of blocking one crop from being harvested or watered. | | In Tree of Tranquility, though, you can walk over, around and through your | planted crops, so planting crops with access in mind is no longer necessary. | | Instead, it is now more important to consider tool usage when planting | crops. Initially your watering can can only water one square at a time, but | as it levels up it will water different formations - a 1x3 (a strip of three | directly out from in front of you, not right or left) strip at Level 2, a | 3x3 square at Level 3, a 3x6 block at Level 4, and a 5x6 block at Level 5. | | Given that there is nothing to block you from harvesting or watering any | crop, it really isn't necessary to plant anything besides a block of crops. | As you level up, it actually becomes more effective to plant your crops in | one giant block, as the watering can will touch more. Additionally, given | that seeds are planted in a row of 6, there's never any need for the classic | 3x3 block except as a part of a larger 3x6 block. | | Once you've settled on a formation, till the land, plant the seeds and start | watering. Water your plants every day to minimize growth time (growth times | listed in later sections will assume you water your crops every day). | | Note that when it comes to watering, you can now walk over your crops: so | while you might be tempted to walk alongside the crops, turning and watering, | it's a whole lot faster to walk straight up a line of crops, watering at each | space. | |\ | \_____________________________________________________________________[MEC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/Like all Harvest Moon games, farming is done on a large plot of land with | tillable soil. Each spot on the ground can hold one seed and grow one crop. | | But unlike past Harvest Moon games, a single bag of seeds contains enough | seeds for 6 spots, and these are planted in a horizontal line (rather than | a square). | | Raising crops is relatively simple: using the hoe, till a plot of soil (or | for best results, six in a row to plant the entire bag), then use the bag | of seeds at one end of the row to plant seeds along the tilled spots. | Then, water the seeds each day. They will begin to sprout - keep watering | them every day until eventually they bare fruit. | | Seeds are purchased from several different places in and around town; prices | vary based on the type of seed. | | There are some considerations to be made when choosing and planting crops: | | - Crops are seasonal. If you try to plant a crop out of season, it WILL | sprout (with some restrictions), but it will take drastically longer to | grow. Additionally, no crop planted out-of-season is more profitable than | any in-season crop. | | There is one reason to plant crops out-of-season. Crops will sprout and | bear produce the season before or season after their designated season | (so, a Summer crop would bear fruit in Spring or Fall too), so it can be | beneficial to plant a multi-harvest crop the season before its primary | season to maximize the number of harvests (by having it producing when the | season starts, rather than having to wait that initial time at the | beginning of the seasons). | | - Different crops take different amounts of time to grow. Before planting | late in the season, check the growth time - no point in planting a crop | that takes 7 days to grow when there are only 6 days left in the season. | | - Some crops re-grow. These crops have an initial growth time (time until | they first bear fruit) and a re-grow time (time after they've born fruit | that they bear fruit again). These crops tend to be more profitable, but | must be planted early in the season for maximum profit. | | - Hurricanes and thunderstorms may destroy crops. Not all of them, just | random crops throughout your field. There's nothing you can do about this | though. Sucks, doesn't it? | | Additionally, it's crucial to note that the crop quality system from | Magical Melody has been preserved in Tree of Tranquility. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SQU} _ | Soil and Crop Quality | | The quality of mature crops varies according to the type of soil they are | grown in, as well as some other key details. When tilling the soil, there is | a visible difference in the types of soil: the best soil is darkest, while | the lesser soils are progressively lighter. The best soil is so dark it | almost looks like it's already been watered if not viewed next to a watered | square; the worst soil is so light it looks more like sand. Remember, though, | that all soil qualities look the same once they've been watered, so don't | check for soil quality after watering. | | There are three soil levels: Good Soil, Decent Soil and Poor Soil. There are | also four levels of crop quality: Decent, Good, Perfect and Shining. Notice | that there are three types of soil, but four types of crop: a given soil | quality will not reliably generate the same level crop. | | Higher-quality soil yields higher-quality crops, which in turn sell for | more. However, even plants planted in the highest-quality soil will not | reliably yield Shining-level crops. Poor soil will typically yield Decent | and Good crops, while Regular soil will yield Good, Perfect, and rarely | Shining. Good soil will yield Good, Perfect and Shining as well, but with | Perfect and Shining occurring at higher rates. | | Thorough experimentation from contributor mister_jmp and I has revealing the | following table of proportions. These are just estimates, but they're basd | on thousands and thousands of trials, so they should be accurate within a | percent or two. The profit studies below are based on these proportions. | | Soil: Decent Good Perfect Shining | Poor 70% 26% 4% 0% | Decent 0% 80% 18% 2% | Good 0% 30% 64% 6% | | It's notable, however, that the level of a crop isn't determined until the | day it finally blossoms for picking; therefore, if you wake up one day and | find that you have a surprisingly low proportion of shining crops, you can | reset and start the day again and you may have more crops at the "shining" | level. This is also helpful for some of the goddess recipes, which require | a crop of a specific level. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FER} _ | Fertilizer | | Fertilizer serves a basic purpose: raising your soil quality. A single bag | of fertilizer operates on six squares of soil in a row, similar to the way | a bag of seeds is planted. | | There are three types of fertilizer, with subtle differences. First of all, | Regular fertilizer will raise the quality of each square it touches by one | level (Poor to Decent, Decent to Good), while rapid and happy fertilizers | will raise it to Good no matter its original status. Secondly, regular | fertilizer's effect will last one season, while rapid's will last two seasons | and happy's will last three. Given that the price of regular is 90G and the | price of happy is 225G, there's really no reason to ever buy regular (thanks | to Master Cube 10 for looking into all of this!). | | Fertilizer cannot initially be purchased from Souffle Farm; it can only be | purchased once Souffle Farm has leveled to a Level 2 store (ship 5000G worth | of farm products), and Happy Fertilizer will only be available once it's a | Level 3 store (ship 10000G worth of farm products). | | Fertilizer can be purchased from other places in the meantime. The best place | to find fertilizer is the Flower Festival, occurring the 10th of Spring. Here | you can purchase Happy Fertilizer from some of the stalls. Unfortunately, you | may not have much money by the first Flower Festival to buy much fertilizer, | given its close proximity to the start of the game. Fertilizer can also be | purchased from the Harvest Festival (in Fall) and from Taylor (who arrives | in the middle of your first Winter at the earliest), but by the time these | both roll around, Souffle Farm will have likely leveled-up. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crop Growth Times | | Every crop has three growth times, corresponding to the crop's growth time | in the three different soil types: Good soil, Decent soil and Poor soil. | | The Good soil growth time is always the fastest, followed by the Decent soil | time. There are, however, some crops that take the same amount of time to | grow regardless of soil quality, like Potatoes. For these crops, they will | take the same number of days to grow regardless of the type of soil they're | planted in - the only impact soil quality will have is on crop quality. | | Crop growth times can be impacted by other factors as well: most importantly, | the growth time of crops that have weeds sitting by them (either right | alongside or diagonally alongise) will be slowed, and the quality may be | impacted as well. To avoid this, pick weeds the first morning you see them. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Weeds | | Weeds now actually have a practical purpose. When weeds are growing near your | crops or trees, they may (and often will) actually lower the quality of crops | and fruit harvested. This comes in the form of both lowering the crop quality | and raising the crop growth time. | | To prevent this from happening, pull any weed found within 2 squares (either | side-to-side or diagonally) of a crop or tree. Be careful, though, as in | Tree of Tranquility, pulling weeds actually consumes stamina. The sickle | uses much less stamina than strictly pulling. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stamina | | Certain crops can be consumed raw. These crops carry different levels of | stamina restoration, measured in points. Consuming the crop raw will grant | that many points of stamina restoration. | | Cooked dishes almost always carry a higher stamina restoration value than | raw crops, but raw crops can help in a pinch, or early in the game when | cooking utensils haven't been obtained. | | Your character begins the game with 500 stamina points, and each power berry | grants an increase of 100 points, for a maximum total of 1000 points. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crops vs. Herbs and Flowers | | There are three types of seeds that you can buy: crops, herbs and flowers. | The vast majority of your seed purchases will be crops: these are the most | profitable of the growable items, and are affected by soil quality. | | That last note is the key difference between crops and herbs/flowers; while | crops are affected by soil quality, herbs and flowers do not have quality | levels. Every herb grown will be of the same quality, as well as every | flower - the only drawback to planting flowers and herbs in poor quality soil | is in the growth time (whose mechanics are still being investigated). | | Between herbs and flowers, the main difference is in consumption: mainly, | herbs can be consumed, whereas flowers cannot. Both can be used for dyeing | yarn, and both can be sold, though neither are nearly as profitable as | crops. | | Note that if you want to keep flowers alive after they're fully grown (for | honey, for example), you still need to water them each day. If you notice | that your flowers are brown one day, pick them immediately - they'll | disappear before the next day. | | Flowers can also be used to attract bees for honey; more information on this | is available in the 'Field Items' section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Key | | The crop guides below will be laid out in the following format: | | (crop name) | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : (price to purchase the bag of 6 seeds) | Purchase Location : (where the seeds can be purchased, and in what seasons) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : (what season the crop is intended to grow in) | Growth Time : (how long the crop takes to grow in different soils, assuming | it is watered every day and no weeds spring up next to it to | slow it down) | Multi-Harvest : (whether or not the crop will remain after being harvested | and sprout a crop again) | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : (crop, flower or herb) | Sale Price : (price at sale - for crops, multiple qualities are | : separated by slashes - Decent/Good/Perfect/Shining) | Purchase Price : (the price to purchase that item from a store, followed by | : the quality it's available at, where, and when) | Stamina Recovery : (how much stamina is recovered by consuming the item raw; | : for crops, multiple qualities are separated by slashes - | : Decent/Good/Perfect/Shining) | Used in Recipes : (what recipes, if any, the item is used in) | Goddess Recipe : (what goddess recipe, if any, the item is used in, and | : what quality is required) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | (The maximum number of harvests that can be garnered from a | single strip of soil from that crop. This count assumes that | the crop is planted on the first day of the season, watered | every day (except when it's raining, of course), harvested | the first day it's available, and - for single-harvest crops - | re-planted the same day of the harvest. Additionally, this | count includes the harvest that can take place on the 1st of | the following month, given that it does not interfere with the | following month's farming.) | | Profit by Season : Profit by Bag : | (the profit garnered over an (the profit garnered for a | entire season, assuming single bag, assuming the crop | maximum harvests according to is watered every day) | the assumptions listed above) | | Profit Per Square : Profit Per Square : | (the profit garnered for (the profit garnered for | each square the crop is each square the crop is | planted in, over the planted in, for one bag) | entire season) | | Profit/Square Per Day : Profit/Square Per Day : | (the profit garnered over (the profit garnered for one | an entire season divided square of a crop bag, divided | by the total days in a by the days it takes the crop | season) to grow - good for computing | the highest-value crop per day) | | Profit Per Row : Profit Per Bag : | (the profit garnered over (the profit garnered for one | an entire season for one bag of a particular crop) | 1x6 row of the crop) | | Profit/Row Per Day : Profit/Bag Per Day : | (the profit garnered over (the profit garnered for one | an entire season divided bag of a crop, divided by the | by the total days in a days it takes the crop to grow | season) - good for computing the | most cost-efficient crop) | | (for more thorough information * - amounts marked with a star | about the profit studies, check represent multi-harvest crops. | the Profit Studies section by These values represent the base | search for [ CRP ] without the value (the profit from the first | spaces. This section contains harvest) plus the additional | information on mixed-quality profit for each additional | rows, how crop qualities harvest. | affect profits, and the possible | uses of the different profit ** - these values are for only the | studies.) first harvest for multi-harvest | crops - their profit per day will | increase with subsequent harvests. | |\ | \_____________________________________________________________________[SPR]_ | | | Spring Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUR} _ | Turnip | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | Poor Soil : N/A | Decent Soil : N/A | Good Soil : N/A | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/60G/70G/120G | Purchase Price : Can't be bought | Stamina Recovery : 50/60/70/80 | Used in Recipes : Pickled Turnips, Steamed Turnip | Goddess Recipe : None | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 174G Poor Soil : 40G | Decent Soil : 264G Decent Soil : 50G | Good Soil : 301G Good Soil : 60G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 9G Decent Soil : 10G | Good Soil : 11G Good Soil : 12G | Profit Per Row : Profit Per Bag : | Poor Soil : 1043G Poor Soil : 240G | Decent Soil : 1584G Decent Soil : 300G | Good Soil : 1805G Good Soil : 360G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 37G Poor Soil : 40G | Decent Soil : 57G Decent Soil : 60G | Good Soil : 64G Good Soil : 72G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {POT} _ | Potato | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 4 days | Decent Soil : 4 days | Good Soil : 4 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Spring) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Croquette, French Fries, Mashed Potatoes, Potato Gratin, | : Potato Miso Soup, Potato Pancake, Potato Stew, Baked | : Potato, Spicy Stew, Stew | Goddess Recipe : None | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 7 | Decent Soil : 7 | Good Soil : 7 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 357G Poor Soil : 48G | Decent Soil : 423G Decent Soil : 58G | Good Soil : 478G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 13G Poor Soil : 12G | Decent Soil : 15G Decent Soil : 14G | Good Soil : 17G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 2139G Poor Soil : 285G | Decent Soil : 2540G Decent Soil : 345G | Good Soil : 2868G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 76G Poor Soil : 71G | Decent Soil : 91G Decent Soil : 86G | Good Soil : 102G Good Soil : 101G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CAB} _ | Cabbage | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 80G/130G/180G/260G | Purchase Price : 120G (Decent, Souffle Farm, Spring) | Stamina Recovery : 70/80/100/120 | Used in Recipes : Kimchi, Pickled Cabbage, Vegetable Juice | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 224G Poor Soil : 58G | Decent Soil : 476G Decent Soil : 108G | Good Soil : 591G Good Soil : 158G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 6G | Decent Soil : 17G Decent Soil : 15G | Good Soil : 21G Good Soil : 26G | Profit Per Row : Profit Per Bag : | Poor Soil : 1344G Poor Soil : 345G | Decent Soil : 2854G Decent Soil : 645G | Good Soil : 3544G Good Soil : 945G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 48G Poor Soil : 38G | Decent Soil : 102G Decent Soil : 92G | Good Soil : 127G Good Soil : 158G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLA} _ | Flax | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/60G/70G/120G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Flax Yarn | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 100G Poor Soil : 30G | Decent Soil : 171G Decent Soil : 40G | Good Soil : 201G Good Soil : 50G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 4G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 602G Poor Soil : 180G | Decent Soil : 1028G Decent Soil : 240G | Good Soil : 1204G Good Soil : 300G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 21G Poor Soil : 23G | Decent Soil : 37G Decent Soil : 40G | Good Soil : 43G Good Soil : 50G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {STR} _ | Strawberry | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 600G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 13 days | Decent Soil : 11 days | Good Soil : 9 days | Multi-Harvest : Yes | Poor Soil : 7 days | Decent Soil : 5 days | Good Soil : 5 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G/210G/290G/420G | Purchase Price : 195G (Decent, Souffle Farm, Spring) | : 435G (Perfect, Harvest Festival, Fall 27) | Stamina Recovery : 40/50/60/80 | Used in Recipes : Shortcake, Strawberry Milk, Strawberry Jelly | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 373G Poor Soil : 30G + 130G* | Decent Soil : 813G Decent Soil : 110G + 210G* | Good Soil : 998G Good Soil : 190G + 290G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 13G Poor Soil : 2G** | Decent Soil : 29G Decent Soil : 11G** | Good Soil : 36G Good Soil : 21G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2235G Poor Soil : 180G + 780G* | Decent Soil : 4879G Decent Soil : 660G + 1260G* | Good Soil : 5985G Good Soil : 1140G + 1740G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 80G Poor Soil : 14G** | Decent Soil : 174G Decent Soil : 66G** | Good Soil : 214G Good Soil : 127G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRE} _ | Breadfruit | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 210G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 6 days | Multi-Harvest : Yes | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 70G/90G/110G/180G | Purchase Price : 105G (Decent, Souffle Farm, Spring) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bread, Carrot Cake, Cheesecake, Chocolate Cake, Chocolate | : Cookies, Cookies, Corn Bread, Croquette, Herb Bread, Herb | : Cookies, Mont Blanc Cake, Onion Bread, Orange Cake, Orange | : Cookies, Pancakes, Pie Crust, Pumpkin Cake, Pumpkin | : Croquette, Shortcake, Spinach Cake, Yam Cake | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 273G Poor Soil : 35G + 70G* | Decent Soil : 536G Decent Soil : 55G + 90G* | Good Soil : 616G Good Soil : 75G + 110G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 10G Poor Soil : 4G** | Decent Soil : 19G Decent Soil : 8G** | Good Soil : 22G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 1635G Poor Soil : 210G + 420G* | Decent Soil : 3216G Decent Soil : 330G + 540G* | Good Soil : 3694G Good Soil : 450G + 660G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 58G Poor Soil : 23G** | Decent Soil : 115G Decent Soil : 47G** | Good Soil : 132G Good Soil : 75G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spring Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GHB} _ | Green Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 105G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 30G | Purchase Price : 45G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Vegetable Juice, Green Yarns | Goddess Recipe : Yes, Ben's (Blue) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 50G Poor Soil : 13G | Decent Soil : 63G Decent Soil : 13G | Good Soil : 63G Good Soil : 13G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 2G | Decent Soil : 2G Decent Soil : 3G | Good Soil : 2G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 300G Poor Soil : 75G | Decent Soil : 375G Decent Soil : 75G | Good Soil : 375G Good Soil : 75G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 11G Poor Soil : 13G | Decent Soil : 13G Decent Soil : 15G | Good Soil : 13G Good Soil : 15G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYA} _ | Hyacinth Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 7 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 203G Poor Soil : 68G | Decent Soil : 270G Decent Soil : 68G | Good Soil : 270G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 8G | Decent Soil : 10G Decent Soil : 10G | Good Soil : 10G Good Soil : 10G | Profit Per Row : Profit Per Bag : | Poor Soil : 1215G Poor Soil : 405G | Decent Soil : 1620G Decent Soil : 405G | Good Soil : 1620G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 43G Poor Soil : 45G | Decent Soil : 58G Decent Soil : 58G | Good Soil : 58G Good Soil : 58G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAV} _ | Lavender Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : 75G (Flower Festival, Spring 10) | Stamina Recovery : Can't be eaten raw | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 160G Poor Soil : 40G | Decent Soil : 200G Decent Soil : 40G | Good Soil : 200G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 960G Poor Soil : 240G | Decent Soil : 1200G Decent Soil : 240G | Good Soil : 1200G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 34G Poor Soil : 40G | Decent Soil : 43G Decent Soil : 48G | Good Soil : 43G Good Soil : 48G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TUL} _ | Tulip Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Souffle Farm (Spring) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : N/A | Poor Soil : N/A | Decent Soil : N/A | Good Soil : N/A | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 60G | Purchase Price : 90G (Flower Festival, Spring 10) | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 135G Poor Soil : 45G | Decent Soil : 180G Decent Soil : 45G | Good Soil : 180G Good Soil : 45G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 6G Decent Soil : 8G | Good Soil : 6G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 810G Poor Soil : 270G | Decent Soil : 1080G Decent Soil : 270G | Good Soil : 1080G Good Soil : 270G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 29G Poor Soil : 34G | Decent Soil : 39G Decent Soil : 45G | Good Soil : 39G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MON} _ | Moondrop Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Spring) | : Flower Festival (Spring 10) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Spring | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 40G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 110G Poor Soil : 28G | Decent Soil : 138G Decent Soil : 28G | Good Soil : 138G Good Soil : 28G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 5G Decent Soil : 6G | Good Soil : 5G Good Soil : 6G | Profit Per Row : Profit Per Bag : | Poor Soil : 660G Poor Soil : 165G | Decent Soil : 825G Decent Soil : 165G | Good Soil : 825G Good Soil : 165G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 24G Poor Soil : 28G | Decent Soil : 29G Decent Soil : 33G | Good Soil : 29G Good Soil : 33G | |\ | \_____________________________________________________________________[SUM]_ | | | Summer Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WAT} _ | Watermelon | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 480G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 110G/180G/250G/360G | Purchase Price : 165G (Decent, Souffle Farm, Summer) | Stamina Recovery : 50/60/80/100 | Used in Recipes : None | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 162G Poor Soil : 30G | Decent Soil : 464G Decent Soil : 100G | Good Soil : 624G Good Soil : 170G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 3G | Decent Soil : 17G Decent Soil : 14G | Good Soil : 22G Good Soil : 28G | Profit Per Row : Profit Per Bag : | Poor Soil : 973G Poor Soil : 180G | Decent Soil : 2783G Decent Soil : 600G | Good Soil : 3746G Good Soil : 1020G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 35G Poor Soil : 20G | Decent Soil : 99G Decent Soil : 86G | Good Soil : 134G Good Soil : 170G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ONI} _ | Onion | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 5 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Summer) | : 105G (Good, Harvest Festival, Fall 27) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bouillabaise, Cheese Risotto, Fried Rice, Marinated Fish, | : Onion Bread, Ratatouille, Salmon Cream Stew, Seafood Fried | : Rice, Seafood Rice, Spicy Seafood Stew, Spicy Stew, | : Spinach Risotto, Stew, Tomato Risotto | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 5 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 255G Poor Soil : 48G | Decent Soil : 302G Decent Soil : 58G | Good Soil : 341G Good Soil : 68G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 10G | Decent Soil : 11G Decent Soil : 12G | Good Soil : 12G Good Soil : 14G | Profit Per Row : Profit Per Bag : | Poor Soil : 1528G Poor Soil : 285G | Decent Soil : 1814G Decent Soil : 345G | Good Soil : 2048G Good Soil : 405G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 55G Poor Soil : 57G | Decent Soil : 65G Decent Soil : 69G | Good Soil : 73G Good Soil : 81G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HYD} _ | Honeydew | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 735G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 11 days | Decent Soil : 9 days | Good Soil : 8 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 200G/330G/460G/660G | Purchase Price : 300G (Decent, Souffle Farm, Summer) | : 690G (Perfect, Souffle Farm, Summer) | Stamina Recovery : 50/60/80/100 | Used in Recipes : Honeydew Juice, Honeydew Milk | Goddess Recipe : Yes (Perfect); Edge's (Purple) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 2 | Decent Soil : 3 | Good Soil : 3 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 244G Poor Soil : 78G | Decent Soil : 711G Decent Soil : 208G | Good Soil : 934G Good Soil : 338G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 7G | Decent Soil : 25G Decent Soil : 23G | Good Soil : 33G Good Soil : 42G | Profit Per Row : Profit Per Bag : | Poor Soil : 1466G Poor Soil : 465G | Decent Soil : 4267G Decent Soil : 1245G | Good Soil : 5605G Good Soil : 2025G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 52G Poor Soil : 42G | Decent Soil : 152G Decent Soil : 138G | Good Soil : 200G Good Soil : 253G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COR} _ | Corn | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 210G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 11 days | Decent Soil : 9 days | Good Soil : 8 days | Multi-Harvest : Yes | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 100G/120G/140G/240G | Purchase Price : 150G (Decent, Souffle Farm, Summer) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Boiled Corn, Corn Bread, Corn Soup, Roasted Corn | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 393G Poor Soil : 65G + 100G* | Decent Soil : 593G Decent Soil : 85G + 120G* | Good Soil : 807G Good Soil : 105G + 140G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 6G** | Decent Soil : 21G Decent Soil : 9G** | Good Soil : 29G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2355G Poor Soil : 390G + 600G* | Decent Soil : 3559G Decent Soil : 510G + 720G* | Good Soil : 4841G Good Soil : 630G + 840G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 84G Poor Soil : 35G** | Decent Soil : 127G Decent Soil : 57G** | Good Soil : 173G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {TOM} _ | Tomato | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 225G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 7 days | Decent Soil : 7 days | Good Soil : 7 days | Multi-Harvest : Yes | Poor Soil : 4 days | Decent Soil : 4 days | Good Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 90G/110G/130G/220G | Purchase Price : 135G (Decent, Souffle Farm, Summer) | : 165G (Good, Harvest Festival, Fall 27) | Stamina Recovery : 80/90/100/110 | Used in Recipes : Bouillabaise, Ratatouille, Sardine Tomato Stew, Saury | : Tomato Stew, Spicy Seafood Stew, Tomato Juice, Tomato | : Omelette, Tomato Risotto, Tomato Soup | Goddess Recipe : Yes (Good); Ben's (Blue) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 6 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 544G Poor Soil : 53G + 90G* | Decent Soil : 655G Decent Soil : 73G + 110G* | Good Soil : 741G Good Soil : 93G + 130G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 19G Poor Soil : 8G** | Decent Soil : 23G Decent Soil : 10G** | Good Soil : 26G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 3263G Poor Soil : 315G + 540G* | Decent Soil : 3932G Decent Soil : 435G + 660G* | Good Soil : 4444G Good Soil : 555G + 780G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 117G Poor Soil : 45G** | Decent Soil : 140G Decent Soil : 62G** | Good Soil : 159G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {COC} _ | Cocoa | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 225G | Purchase Location : Pineapple Inn (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 10 days | Decent Soil : 8 days | Good Soil : 7 days | Multi-Harvest : Yes | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 120G/150G/180G/300G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Chocolate Banana, Chocolate Bar, Chocolate Cake, Chocolate | : Cookies, Chocolate Fondue, Chocolate Pie, Chocolate | : Pudding, Hot Cocoa | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 484G Poor Soil : 83G + 120G* | Decent Soil : 910G Decent Soil : 113G + 150G* | Good Soil : 1034G Good Soil : 143G + 180G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 17G Poor Soil : 8G** | Decent Soil : 33G Decent Soil : 14G** | Good Soil : 37G Good Soil : 20G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2903G Poor Soil : 495G + 720G* | Decent Soil : 5462G Decent Soil : 675G + 900G* | Good Soil : 6204G Good Soil : 855G + 1080G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 104G Poor Soil : 50G** | Decent Soil : 195G Decent Soil : 84G** | Good Soil : 222G Good Soil : 122G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Summer Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BHB} _ | Blue Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 70G | Purchase Price : 105G (Flower Festival, Spring 10) | Stamina Recovery : 30 | Used in Recipes : Blue Yarns | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 340G Poor Soil : 85G | Decent Soil : 425G Decent Soil : 85G | Good Soil : 425G Good Soil : 85G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 12G Poor Soil : 14G | Decent Soil : 15G Decent Soil : 17G | Good Soil : 15G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 2040G Poor Soil : 510G | Decent Soil : 2550G Decent Soil : 510G | Good Soil : 2550G Good Soil : 510G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 73G Poor Soil : 85G | Decent Soil : 91G Decent Soil : 102G | Good Soil : 91G Good Soil : 102G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SUN} _ | Sunflower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Summer) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 173G Poor Soil : 58G | Decent Soil : 230G Decent Soil : 58G | Good Soil : 230G Good Soil : 58G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 8G Decent Soil : 10G | Good Soil : 8G Good Soil : 10G | Profit Per Row : Profit Per Bag : | Poor Soil : 1035G Poor Soil : 345G | Decent Soil : 1380G Decent Soil : 345G | Good Soil : 1380G Good Soil : 345G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 37G Poor Soil : 43G | Decent Soil : 49G Decent Soil : 58G | Good Soil : 49G Good Soil : 58G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAN} _ | Pansy Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Summer) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 30G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 80G Poor Soil : 20G | Decent Soil : 100G Decent Soil : 20G | Good Soil : 100G Good Soil : 20G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 3G Poor Soil : 3G | Decent Soil : 4G Decent Soil : 4G | Good Soil : 4G Good Soil : 4G | Profit Per Row : Profit Per Bag : | Poor Soil : 480G Poor Soil : 120G | Decent Soil : 600G Decent Soil : 120G | Good Soil : 600G Good Soil : 120G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 17G Poor Soil : 20G | Decent Soil : 21G Decent Soil : 24G | Good Soil : 21G Good Soil : 24G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PKC} _ | Pinkcat Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Souffle Farm (Spring) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 160G Poor Soil : 40G | Decent Soil : 200G Decent Soil : 40G | Good Soil : 200G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 960G Poor Soil : 240G | Decent Soil : 1200G Decent Soil : 240G | Good Soil : 1200G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 34G Poor Soil : 40G | Decent Soil : 43G Decent Soil : 48G | Good Soil : 43G Good Soil : 48G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _ | Lily Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 190G Poor Soil : 63G | Decent Soil : 253G Decent Soil : 63G | Good Soil : 253G Good Soil : 63G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 8G | Decent Soil : 9G Decent Soil : 11G | Good Soil : 9G Good Soil : 11G | Profit Per Row : Profit Per Bag : | Poor Soil : 1140G Poor Soil : 380G | Decent Soil : 1520G Decent Soil : 380G | Good Soil : 1520G Good Soil : 380G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 41G Poor Soil : 48G | Decent Soil : 54G Decent Soil : 63G | Good Soil : 54G Good Soil : 63G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEG} _ | Begonia Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Purple | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HIB} _ | Hibiscus Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Pineapple Inn (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Summer | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 195G Poor Soil : 65G | Decent Soil : 260G Decent Soil : 65G | Good Soil : 260G Good Soil : 65G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 7G Poor Soil : 7G | Decent Soil : 9G Decent Soil : 9G | Good Soil : 9G Good Soil : 11G | Profit Per Row : Profit Per Bag : | Poor Soil : 1170G Poor Soil : 390G | Decent Soil : 1560G Decent Soil : 390G | Good Soil : 1560G Good Soil : 390G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 42G Poor Soil : 43G | Decent Soil : 56G Decent Soil : 56G | Good Soil : 56G Good Soil : 65G | |\ | \_____________________________________________________________________[FAL]_ | | | Fall Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RIC} _ | Rice | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No (despite what the game says) | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/90G/130G/180G | Purchase Price : 75G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bamboo Rice, Cheese Risotto, Chestnut Rice, Chirashi | : Sushi, Conger Eel Bowl, Doria, Eel Bowl, Egg Rice, Fried | : Rice, Mushroom Rice, Omelette Rice, Potato Rice, Rice | : Ball, Salmon Fried Rice, Seafood Doria, Seafood Fried | : Rice, Seafood Rice, Southern Friend Rice, Southern | : Omelette, Spinach Risotto, Sushi, Tuna Bowl, Tomato | : Risotto, Rice Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 175G Poor Soil : 30G | Decent Soil : 395G Decent Soil : 70G | Good Soil : 506G Good Soil : 110G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 5G | Decent Soil : 14G Decent Soil : 14G | Good Soil : 18G Good Soil : 22G | Profit Per Row : Profit Per Bag : | Poor Soil : 1050G Poor Soil : 180G | Decent Soil : 2367G Decent Soil : 420G | Good Soil : 3038G Good Soil : 660G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 38G Poor Soil : 30G | Decent Soil : 85G Decent Soil : 84G | Good Soil : 108G Good Soil : 132G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPP} _ | Spicy Pepper | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 30G | Purchase Location : Pineapple Inn (Year-Round) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Kimchi, Southern Fried Rice, Southern Omelette, Spicy | : Seafood Stew, Spicy Stew, Stay Awake, Super Stay Awake | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 234G Poor Soil : 55G | Decent Soil : 340G Decent Soil : 65G | Good Soil : 379G Good Soil : 75G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 12G Decent Soil : 13G | Good Soil : 14G Good Soil : 15G | Profit Per Row : Profit Per Bag : | Poor Soil : 1403G Poor Soil : 330G | Decent Soil : 2039G Decent Soil : 390G | Good Soil : 2273G Good Soil : 450G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 55G | Decent Soil : 73G Decent Soil : 78G | Good Soil : 81G Good Soil : 90G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CRT} _ | Carrot | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 80G/100G/120G/200G | Purchase Price : 150G (Good, Harvest Festival, Fall 27) | Stamina Recovery : 40/50/60/80 | Used in Recipes : Carrot Cake, Carrot Juice, Kimchi, Salmon Cream Stew, | : Spicy Stew, Stew | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 231G Poor Soil : 70G | Decent Soil : 381G Decent Soil : 90G | Good Soil : 436G Good Soil : 110G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 14G Decent Soil : 15G | Good Soil : 16G Good Soil : 18G | Profit Per Row : Profit Per Bag : | Poor Soil : 1384G Poor Soil : 420G | Decent Soil : 2288G Decent Soil : 540G | Good Soil : 2618G Good Soil : 660G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 49G Poor Soil : 53G | Decent Soil : 82G Decent Soil : 90G | Good Soil : 93G Good Soil : 110G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YAM} _ | Yam | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 10 days | Decent Soil : 8 days | Good Soil : 7 days | Multi-Harvest : Yes | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/90G/120G/170G | Purchase Price : 75G (Decent, Souffle Farm, Fall) | : 280G (Perfect, Fall Market, Fall 22) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Yam, Potato Rice, Sweet Yam Cake, Yam Cake, Yam | : Stew, Yam Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 231G Poor Soil : 28G + 50G* | Decent Soil : 559G Decent Soil : 68G + 90G* | Good Soil : 663G Good Soil : 98G + 120G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 3G** | Decent Soil : 20G Decent Soil : 8G** | Good Soil : 24G Good Soil : 14G** | Profit Per Row : Profit Per Bag : | Poor Soil : 1386G Poor Soil : 165G + 300G* | Decent Soil : 3353G Decent Soil : 405G + 540G* | Good Soil : 3977G Good Soil : 585G + 720G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 49G Poor Soil : 17G** | Decent Soil : 120G Decent Soil : 51G** | Good Soil : 142G Good Soil : 84G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BPP} _ | Bell Pepper | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : Yes | Poor Soil : 4 days | Decent Soil : 3 days | Good Soil : 3 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/70G/80G/140G | Purchase Price : 90G (Decent, Souffle Farm, Fall) | Stamina Recovery : 30/40/60/80 | Used in Recipes : Ratatouille, Vegetable Juice | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 6 | Decent Soil : 8 | Good Soil : 8 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 381G Poor Soil : 60G + 60G* | Decent Soil : 584G Decent Soil : 70G + 70G* | Good Soil : 646G Good Soil : 80G + 80G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 8G** | Decent Soil : 21G Decent Soil : 12G** | Good Soil : 23G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2284G Poor Soil : 360G + 360G* | Decent Soil : 3503G Decent Soil : 420G + 420G* | Good Soil : 3878G Good Soil : 480G + 480G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 82G Poor Soil : 45G** | Decent Soil : 125G Decent Soil : 70G** | Good Soil : 138G Good Soil : 80G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGP} _ | Eggplant | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 285G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Growth Time : | Poor Soil : 10 days | Decent Soil : 8 days | Good Soil : 7 days | Multi-Harvest : Yes | Poor Soil : 5 days | Decent Soil : 4 days | Good Soil : 4 days | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 100G/120G/140G/240G | Purchase Price : 150G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Eggplant, Pickled Eggplant, Ratatouille, Tempura | : Buckwheat Noodles | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 6 | Good Soil : 6 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 380G Poor Soil : 53G + 100G* | Decent Soil : 706G Decent Soil : 73G + 120G* | Good Soil : 794G Good Soil : 93G + 140G* | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 14G Poor Soil : 5G** | Decent Soil : 25G Decent Soil : 9G** | Good Soil : 28G Good Soil : 13G** | Profit Per Row : Profit Per Bag : | Poor Soil : 2280G Poor Soil : 315G + 600G* | Decent Soil : 4238G Decent Soil : 435G + 720G* | Good Soil : 4766G Good Soil : 555G + 840G* | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 81G Poor Soil : 32G** | Decent Soil : 151G Decent Soil : 54G** | Good Soil : 170G Good Soil : 79G** | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SPN} _ | Spinach | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 60G/80G/100G/160G | Purchase Price : 120G (Good, Harvest Festival, Fall 27) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Boiled Spinach, Meuniere, Sauteed Spinach, Shark Fin Soup, | : Spinach Cake, Spinach Risotto, Steamed Egg, Vegetable | : Juice | Goddess Recipe : Yes (Perfect); Collin's (Yellow) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 218G Poor Soil : 48G | Decent Soil : 363G Decent Soil : 68G | Good Soil : 427G Good Soil : 88G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 8G | Decent Soil : 13G Decent Soil : 14G | Good Soil : 15G Good Soil : 18G | Profit Per Row : Profit Per Bag : | Poor Soil : 1305G Poor Soil : 285G | Decent Soil : 2175G Decent Soil : 405G | Good Soil : 2559G Good Soil : 525G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 47G Poor Soil : 48G | Decent Soil : 78G Decent Soil : 81G | Good Soil : 91G Good Soil : 105G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PUM} _ | Pumpkin | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 195G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 10 days | Decent Soil : 8 days | Good Soil : 7 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 130G/160G/190G/320G | Purchase Price : 195G (Decent, Souffle Farm, Fall) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Pumpkin Cake, Pumpkin Croquette, Pumpkin Pie, Pumpkin | : Pudding, Pumpkin Stew | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 2 | Decent Soil : 3 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 216G Poor Soil : 98G | Decent Soil : 407G Decent Soil : 128G | Good Soil : 627G Good Soil : 158G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 10G | Decent Soil : 15G Decent Soil : 16G | Good Soil : 22G Good Soil : 23G | Profit Per Row : Profit Per Bag : | Poor Soil : 1294G Poor Soil : 585G | Decent Soil : 2441G Decent Soil : 765G | Good Soil : 3761G Good Soil : 945G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 46G Poor Soil : 59G | Decent Soil : 87G Decent Soil : 96G | Good Soil : 134G Good Soil : 135G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fall Mix | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Fall) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Multi-Harvest : Varies | Growth Time : Varies | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PHB} _ | Purple Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Flower Festival (Spring 10) | : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 60G | Purchase Price : 90G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Bodigizer XL | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {RHB} _ | Red Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 135G | Purchase Location : Flower Festival (Spring 10) | : Summer Market (Summer 22) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 50G | Purchase Price : 75G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Bodigizer | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 110G Poor Soil : 28G | Decent Soil : 138G Decent Soil : 28G | Good Soil : 138G Good Soil : 28G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 5G Decent Soil : 6G | Good Soil : 5G Good Soil : 6G | Profit Per Row : Profit Per Bag : | Poor Soil : 660G Poor Soil : 165G | Decent Soil : 825G Decent Soil : 165G | Good Soil : 825G Good Soil : 165G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 24G Poor Soil : 28G | Decent Soil : 29G Decent Soil : 33G | Good Soil : 29G Good Soil : 33G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CMS} _ | Cosmos Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : 75G (Spring Market, Spring 22) | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 150G Poor Soil : 38G | Decent Soil : 188G Decent Soil : 38G | Good Soil : 188G Good Soil : 38G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 6G | Decent Soil : 7G Decent Soil : 8G | Good Soil : 7G Good Soil : 8G | Profit Per Row : Profit Per Bag : | Poor Soil : 900G Poor Soil : 225G | Decent Soil : 1125G Decent Soil : 225G | Good Soil : 1125G Good Soil : 225G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 32G Poor Soil : 38G | Decent Soil : 40G Decent Soil : 45G | Good Soil : 40G Good Soil : 45G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MNG} _ | Morning Glory Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 75G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 90G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Blue | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 233G Poor Soil : 78G | Decent Soil : 310G Decent Soil : 78G | Good Soil : 310G Good Soil : 78G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 9G | Decent Soil : 11G Decent Soil : 11G | Good Soil : 11G Good Soil : 13G | Profit Per Row : Profit Per Bag : | Poor Soil : 1395G Poor Soil : 465G | Decent Soil : 1860G Decent Soil : 465G | Good Soil : 1860G Good Soil : 465G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 52G | Decent Soil : 66G Decent Soil : 66G | Good Soil : 66G Good Soil : 78G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BLM} _ | Blue Mist Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 525G | Purchase Location : Souffle Farm (Fall) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 16 days | Decent Soil : 13 days | Good Soil : 12 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 320G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Blue | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 1 | Decent Soil : 2 | Good Soil : 2 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 233G Poor Soil : 233G | Decent Soil : 465G Decent Soil : 233G | Good Soil : 465G Good Soil : 233G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 8G Poor Soil : 15G | Decent Soil : 17G Decent Soil : 18G | Good Soil : 17G Good Soil : 19G | Profit Per Row : Profit Per Bag : | Poor Soil : 1395G Poor Soil : 1395G | Decent Soil : 2790G Decent Soil : 1395G | Good Soil : 2790G Good Soil : 1395G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 50G Poor Soil : 87G | Decent Soil : 100G Decent Soil : 107G | Good Soil : 100G Good Soil : 116G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ROS} _ | Rose Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 105G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 9 days | Decent Soil : 7 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 100G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 248G Poor Soil : 83G | Decent Soil : 330G Decent Soil : 83G | Good Soil : 330G Good Soil : 83G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 9G Poor Soil : 9G | Decent Soil : 12G Decent Soil : 12G | Good Soil : 12G Good Soil : 14G | Profit Per Row : Profit Per Bag : | Poor Soil : 1485G Poor Soil : 495G | Decent Soil : 1980G Decent Soil : 495G | Good Soil : 1980G Good Soil : 495G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 53G Poor Soil : 55G | Decent Soil : 71G Decent Soil : 71G | Good Soil : 71G Good Soil : 83G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHR} _ | Chrysanthemum Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 60G | Purchase Location : Taylor's Seeds (Year-Round) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Fall | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 50G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 120G Poor Soil : 40G | Decent Soil : 160G Decent Soil : 40G | Good Soil : 160G Good Soil : 40G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 4G Poor Soil : 5G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 6G Good Soil : 7G | Profit Per Row : Profit Per Bag : | Poor Soil : 720G Poor Soil : 240G | Decent Soil : 960G Decent Soil : 240G | Good Soil : 960G Good Soil : 240G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 26G Poor Soil : 30G | Decent Soil : 34G Decent Soil : 40G | Good Soil : 34G Good Soil : 40G | |\ | \_____________________________________________________________________[WNT]_ | | | Winter Crops | | ___________________________________________________________________________| | / |/If something within the categories below doesn't make sense, remember to | check the key at the bottom of the Mechanics section. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BCK} _ | Buckwheat | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150G | Purchase Location : Souffle Farm (Winter) | : Taylor's Seeds (Year-Round) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : | Poor Soil : 6 days | Decent Soil : 5 days | Good Soil : 5 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Crop | Sale Price : 50G/80G/110G/160G | Purchase Price : 75G (Decent, Souffle Farm, Winter) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Buckwheat Noodles with Egg, Buckwheat Chips, Buckwheat | : Noodles, Tempura Buckwheat Noodles, Buckwheat Cocktail | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 4 | Decent Soil : 5 | Good Soil : 5 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 141G Poor Soil : 25G | Decent Soil : 309G Decent Soil : 55G | Good Soil : 396G Good Soil : 85G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 4G | Decent Soil : 11G Decent Soil : 11G | Good Soil : 14G Good Soil : 17G | Profit Per Row : Profit Per Bag : | Poor Soil : 848G Poor Soil : 150G | Decent Soil : 1856G Decent Soil : 330G | Good Soil : 2377G Good Soil : 510G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 30G Poor Soil : 25G | Decent Soil : 66G Decent Soil : 66G | Good Soil : 85G Good Soil : 102G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {YHB} _ | Yellow Herb | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 120G | Purchase Location : Taylor's Seeds (Year-Round) | : Flower Festival (Spring 10) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Herb | Sale Price : 40G | Purchase Price : 60G (Flower Festival, Spring 10) | Stamina Recovery : 20 | Used in Recipes : Yellow Yarns | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 60G Poor Soil : 20G | Decent Soil : 80G Decent Soil : 20G | Good Soil : 80G Good Soil : 20G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 3G | Decent Soil : 3G Decent Soil : 3G | Good Soil : 3G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 360G Poor Soil : 120G | Decent Soil : 480G Decent Soil : 120G | Good Soil : 480G Good Soil : 120G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 13G Poor Soil : 15G | Decent Soil : 17G Decent Soil : 20G | Good Soil : 17G Good Soil : 20G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRB} _ | Green Bell Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 165G | Purchase Location : Pineapple Inn (Year-Round) | : Taylor's Seeds (Year-Round) | : Harvest Festival (Fall 27) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 70G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Green | Goddess Recipe : Yes; Alan's (Red) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 128G Poor Soil : 43G | Decent Soil : 170G Decent Soil : 43G | Good Soil : 170G Good Soil : 43G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 5G Poor Soil : 5G | Decent Soil : 6G Decent Soil : 7G | Good Soil : 6G Good Soil : 7G | Profit Per Row : Profit Per Bag : | Poor Soil : 765G Poor Soil : 255G | Decent Soil : 1020G Decent Soil : 255G | Good Soil : 1020G Good Soil : 255G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 27G Poor Soil : 32G | Decent Soil : 36G Decent Soil : 43G | Good Soil : 36G Good Soil : 43G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SNW} _ | Snowflake Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 150 | Purchase Location : Souffle Farm (Winter) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 80G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Yellow | Goddess Recipe : Yes; Edge's (Purple) | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 165G Poor Soil : 55G | Decent Soil : 220G Decent Soil : 55G | Good Soil : 220G Good Soil : 55G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 6G Poor Soil : 7G | Decent Soil : 8G Decent Soil : 9G | Good Soil : 8G Good Soil : 9G | Profit Per Row : Profit Per Bag : | Poor Soil : 990G Poor Soil : 330G | Decent Soil : 1320G Decent Soil : 330G | Good Soil : 1320G Good Soil : 330G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 35G Poor Soil : 41G | Decent Soil : 47G Decent Soil : 55G | Good Soil : 47G Good Soil : 55G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ANE} _ | Anemone Flower | _ _ _ _ _ _ _ _ _ _ _ | Seed Characteristics | | Purchase Price : 90G | Purchase Location : Souffle Farm (Winter) (Two Stars) | _ _ _ _ _ _ _ _ _ _ _ | Crop Characteristics | | Season : Winter | Growth Time : | Poor Soil : 8 days | Decent Soil : 6 days | Good Soil : 6 days | Multi-Harvest : No | _ _ _ _ _ _ _ _ _ _ _ _ | Produce Characteristics | | Type : Flower | Sale Price : 30G | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Flower Color : Red | Goddess Recipe : No | _ _ _ _ _ _ _ _ | Profit Analysis | | Maximum Harvests Per Season : | Poor Soil : 3 | Decent Soil : 4 | Good Soil : 4 | | Profit by Season : Profit by Bag : | Profit Per Square : Profit Per Square : | Poor Soil : 45G Poor Soil : 15G | Decent Soil : 60G Decent Soil : 15G | Good Soil : 60G Good Soil : 15G | Profit/Square Per Day : Profit/Square Per Day : | Poor Soil : 2G Poor Soil : 2G | Decent Soil : 2G Decent Soil : 3G | Good Soil : 2G Good Soil : 3G | Profit Per Row : Profit Per Bag : | Poor Soil : 270G Poor Soil : 90G | Decent Soil : 360G Decent Soil : 90G | Good Soil : 360G Good Soil : 90G | Profit/Row Per Day : Profit/Bag Per Day : | Poor Soil : 10G Poor Soil : 11G | Decent Soil : 13G Decent Soil : 15G | Good Soil : 13G Good Soil : 15G | |\ | \_____________________________________________________________________[CRP]_ | | | Profit Study | | ___________________________________________________________________________| | / |/Each season below will have three profit studies for it: a seasonal profit | study, a per-bag profit study and an observations study. The three studies | serve different purposes: | | - The seasonal profit study is meant for your planning from the beginning of | the season. These values represent the maximum amount that can be earned | from that crop for the season. Use this to plan which crops you want to | plant the first day and maintain throughout the season. | | The values in this column are assuming several things: that the crop is | planted on the first day of the season, that the crop is watered every | day (except when it's raining), that the crop is harvested the first day | it's available, and that single-harvest crops are re-planted the same day | they're harvested. | | Additionally, harvests are counted all the way up until the 1st day of the | following month - so for the values below to hold true, refrain from | chopping down old crops until the 1st day of the next season. | | This list is sorted by profit per season per row in Good Soil. The number | listed alongside the profit is that crop's rank in that particular soil. | | - The per-bag profit study is meant for your planning later in the season, | when the number of days you have to grow the crop is limited. Use this to | find the best crop to plant when your days are running low and you're | looking for a little extra cash. | | Because this list is intended only for short-term profits, only the | profits from the first harvest of a multi-harvest crop are listed. If you | have the time for more than one harvest from a multi-harvest crop, check | its listing above to see how much it would make for your number of | harvests. | | This list is sorted by each crop's profit per day per bag in Good Soil, | the best measure of crop cost-efficiency. Pay attention to the crop's | growth time so you know if the crop will sprout in time for the end of | the season. | | - The observations profit study is a way for those of you who still aren't | sure how to interpret the charts to get the conclusions. | | The values listed are, needless to say, approximate. Because crop quality is | somewhat random, profits will differ - they should be near the below values, | but won't be precise. For more information on this, check the Crop Quality | section at the beginning of the Farming section. | | Note that for profits computed for an entire bag or row, the profit listed | for a soil quality is assuming the entire row is of that quality. If your | row is of mixed qualities, average the profits. | | It might seem a bit non-intuitive that the per-day lists and the per-season | lists differ so much; there are two chief reasons for this. The first is that | multi-harvest crops become more and more profitable with subsequent harvests, | while single-harvest crops have the same profitability throughout. Secondly, | some crops' growth times leave a large "remainder" - that is, the part of the | season after the final harvest when there isn't time for another harvest. | Blue Mist flowers are very profitable per day, but because they can take 16 | days to grow (in Poor soil), a large portion of the season (12 days) can't be | used for another harvest, decreasing its seasonal profitability. | | Huge thanks go out to mister_jmp for doing more of the research on this | section than I did. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SGP} _ | Spring | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Strawberry 3 4 4 2235G ( 1) 4879G ( 1) 5985G ( 1) | Breadfruit 4 6 6 1635G ( 3) 3216G ( 2) 3694G ( 2) | Cabbage 3 4 4 1344G ( 4) 2854G ( 3) 3544G ( 3) | Potato 7 7 7 2139G ( 2) 2540G ( 4) 2868G ( 4) | Turnip 4 5 5 1043G ( 6) 1584G ( 6) 1805G ( 5) | Hyacinth 3 4 4 1215G ( 5) 1620G ( 5) 1620G ( 6) | Flax 3 4 4 602G (10) 1028G ( 9) 1204G ( 7) | Lavender 4 5 5 960G ( 7) 1200G ( 7) 1200G ( 8) | Tulip 3 4 4 810G ( 8) 1080G ( 8) 1080G ( 9) | Moondrop 4 5 5 660G ( 9) 825G (10) 825G (10) | Green Herb 4 5 5 300G (11) 375G (11) 375G (11) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Cabbage 9 7 6 38G ( 5) 92G ( 1) 158G ( 1) | Strawberry 13 10 9 14G (10) 66G ( 3) 127G ( 2) | Potato 4 4 4 71G ( 1) 86G ( 2) 101G ( 3) | Breadfruit 9 7 6 23G ( 8) 47G ( 7) 75G ( 4) | Turnip 6 5 5 40G ( 3) 60G ( 4) 72G ( 5) | Hyacinth 9 7 7 45G ( 2) 58G ( 5) 58G ( 6) | Flax 8 6 6 23G ( 8) 40G ( 9) 50G ( 7) | Lavender 6 5 5 40G ( 3) 48G ( 6) 48G ( 8) | Tulip 8 6 6 34G ( 6) 45G ( 8) 45G ( 9) | Moondrop 6 5 5 28G ( 7) 33G (10) 33G (10) | Green Herb 6 5 5 13G (11) 15G (11) 15G (11) | _ _ _ _ _ _ _ | Observations | | Over all of Spring, the most profitable crop - regardless of soil quality - | is the Strawberry. The seeds are expensive and growth time is long, but if | you're planting on the first day then no other crop even comes close to the | Strawberry's profit. | | If you're planting in Poor soil, Potato is the next best option - the Potato | growth time is not affected by soil quality, resulting in the same number of | harvests regardless. It also grows very quickly. | | Turnips also grow very quickly, but are very un-profitable under any | circumstances. | | In Spring, no flowers or herbs rival any crops for profitability. The one | exception is Flax, which should really never be grown for its own profit - | however, Flax is very profitable when used with the yarn maker and dye pot, | so keep that in mind if you have those tools. It's also an ingredient in the | rucksack upgrades. | | For end-of-the-season planting, Cabbage carries the highest profit per day, | followed by Strawberries again if you have the time to grow it. This | measurement is given in profit per bag per day, which means that planting one | bag of Strawberries in Good soil is more profitable than planting Potatoes, | even though twice as many harvests of Potatoes can be had in the same time as | the first Strawberry harvest. Strawberries are still more profitable than | Potatoes per day. | | If you're planting in Poor soil, however, Potato is your best option pretty | much no matter what. Cabbage is better as long as you're in Decent or Good | soil. | | Remember that the Per-Bag listing is assuming that only one harvest of | multi-harvest crops can be had during the season. If more can be had, check | the crop's listing in the sections above for an estimate of how much more | money the crop can make if more than one harvest is possible. | | So, in short, if you're planting at the beginning of the season, plant | Strawberries. If you're planting at the end of the season, plant Cabbage if | it's before the 21st; otherwise, plant Potatoes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SMP} _ | Summer | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) | Honeydew 2 3 3 1466G ( 6) 4267G ( 2) 5605G ( 2) | Corn 4 5 6 2355G ( 3) 3559G ( 4) 4841G ( 3) | Tomato 6 6 6 3263G ( 1) 3932G ( 3) 4444G ( 4) | Watermelon 3 4 4 973G (10) 2783G ( 5) 3746G ( 5) | Blue Herb 4 5 5 2040G ( 4) 2550G ( 6) 2550G ( 6) | Onion 5 5 5 1528G ( 5) 1814G ( 7) 2048G ( 7) | Hibiscus 3 4 4 1170G ( 7) 1560G ( 8) 1560G ( 8) | Lily 3 4 4 1140G ( 8) 1520G ( 9) 1520G ( 9) | Sunflower 3 4 4 1035G ( 9) 1380G (10) 1380G (10) | Pinkcat 4 5 5 960G (11) 1200G (11) 1200G (11) | Begonia 4 5 5 900G (12) 1125G (12) 1125G (12) | Pansy 4 5 5 480G (13) 600G (13) 600G (13) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Honeydew 11 9 8 42G ( 8) 138G ( 1) 253G ( 1) | Watermelon 9 7 6 20G (12) 86G ( 3) 170G ( 2) | Cocoa 10 8 7 50G ( 3) 84G ( 4) 122G ( 3) | Blue Herb 6 5 5 85G ( 1) 102G ( 2) 102G ( 4) | Onion 5 5 5 57G ( 2) 69G ( 5) 81G ( 5) | Tomato 7 7 7 45G ( 5) 62G ( 7) 79G ( 6) | Corn 11 9 8 35G (11) 57G ( 9) 79G ( 6) | Hibiscus 9 7 6 43G ( 6) 56G (10) 65G ( 8) | Lily 8 6 6 48G ( 4) 63G ( 6) 63G ( 9) | Sunflower 8 6 6 43G ( 6) 58G ( 8) 58G (10) | Pinkcat 6 5 5 40G ( 9) 48G (11) 48G (11) | Begonia 6 5 5 38G (10) 45G (12) 45G (12) | Pansy 6 5 5 20G (12) 24G (13) 24G (13) | _ _ _ _ _ _ _ | Observations | | Over all of spring, Cocoa is the best crop unless you're planting in Poor | soil, in which case Tomatoes take precedence. Honeydew is a close second in | Decent or Good soil. | | Blue Herbs are an interesting summer crop. In Poor soil, they're the fourth | most profitable crop for the season and the most profitable per-day. However, | blue herbs' primary profitability comes in dyes. Blue Yarns are the most | valuable Yarn, selling for over 1000G for any blue item (2100G for blue | Silk Yarn). So, blue herbs are worth growing, but it's best to save them for | Yarn dying. | | Again, flowers are never more profitable than crops for an entire season | under any circumstances. | | For end-of-the-season planting, Honeydew are your best bet if you have the | time to harvest them, and if you're in Decent or Good soil. However, Honeydew | take over a week to harvest, so if you're more pressed for time than that, it | is better to go with watermelons, which take two days less. If you're even | more pressed for time, or if you're in Poor soil, go with Blue Herbs. They're | more profitable per day than any other crop in Poor soil, and they're the | most profitable 5-days-or-less crop in Decent or Good soil. | | So, in short, if you're planting at the beginning of the season, go with | Cocoa - if you haven't created the first rainbow and can't get to Toucan | Island for the seeds, go with Honeydew and remember to re-plant on harvest | day. And if you're planting at the end of the season, plant Honeydew if you | have a week or more, but otherwise Blue Herb is typically the best option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FLP} _ | Fall | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Eggplant 4 6 6 2280G ( 2) 4238G ( 1) 4766G ( 1) | Yam 4 6 6 1386G ( 7) 3353G ( 3) 3977G ( 2) | Bell Pepper 6 8 8 2284G ( 1) 3503G ( 2) 3878G ( 3) | Pumpkin 2 3 4 1294G (10) 2441G ( 5) 3761G ( 4) | Rice 4 5 5 1050G (11) 2367G ( 6) 3038G ( 5) | Blue Mist 1 2 2 1395G ( 5) 2790G ( 4) 2790G ( 6) | Carrot 3 4 4 1384G ( 8) 2288G ( 7) 2618G ( 7) | Spinach 4 5 5 1305G ( 9) 2175G ( 8) 2559G ( 8) | Spicy Pepper 4 5 5 1403G ( 4) 2039G ( 9) 2273G ( 9) | Rose 3 4 4 1485G ( 3) 1980G (10) 1980G (10) | Morning Glory 3 4 4 1395G ( 5) 1860G (11) 1860G (11) | Purple Herb 4 5 5 900G (12) 1125G (12) 1125G (12) | Cosmos 4 5 5 900G (12) 1125G (12) 1125G (12) | Chrysanthemum 3 4 4 720G (14) 960G (14) 960G (14) | Red Herb 4 5 5 660G (15) 825G (15) 825G (15) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Pumpkin 10 8 7 59G ( 2) 96G ( 2) 135G ( 1) | Rice 6 5 5 30G (12) 84G ( 4) 132G ( 2) | Blue Mist 16 13 12 87G ( 1) 107G ( 1) 116G ( 3) | Carrot 8 6 6 53G ( 5) 90G ( 3) 110G ( 4) | Spinach 6 5 5 48G ( 7) 81G ( 5) 105G ( 5) | Spicy Pepper 6 5 5 55G ( 3) 78G ( 6) 90G ( 6) | Yam 10 8 7 17G (15) 51G (11) 84G ( 7) | Rose 9 7 6 55G ( 3) 71G ( 7) 83G ( 8) | Bell Pepper 8 6 6 45G ( 8) 70G ( 8) 80G ( 9) | Eggplant 10 8 7 32G (11) 54G (10) 79G (10) | Morning Glory 9 7 6 52G ( 6) 66G ( 9) 78G (11) | Purple Herb 6 5 5 38G ( 9) 45G (12) 45G (12) | Cosmos 6 5 5 38G ( 9) 45G (12) 45G (12) | Chrysanthemum 8 6 6 30G (12) 40G (14) 40G (14) | Red Herb 6 5 5 28G (14) 33G (15) 33G (15) | _ _ _ _ _ _ _ | Observations | | For all of Fall, Eggplants are reliably the best crop. They're ranked first | in Decent or Good soil, and come in at a virtual tie for first in Poor soil. | Bell Peppers are their rival for profitability in Poor soil, but aren't | initially available. | | Two crops: Pumpkins and Rice - are fairly profitable in Good soil, ranking | 4th and 5th, but see their profitability plummet in poorer soil, down to only | 10th and 11th in Poor soil. | | Interestingly, in Poor soil, some flowers are actually viable profit options. | Roses and Morning Glory are the 3rd and 5th most profitable Poor soil crops | over an entire season. The other flowers and herbs, however, are never even | close to as profitable as the standard crops. | | The exception to this is, of course, Blue Mist flowers. Blue Mist flowers | take ages to harvest, but are extremely profitable as far as flowers go. They | have the highest sale price of any flowers, and are the 6th most profitable | Fall crop even in Good soil. | | Blue Mist flowers are even more valuable per-day. In Poor and Decent soil, | Blue Mist flowers are the most profitable Fall crop - however, because they | take so long to harvest, it's not usually viable to plant them for profit for | an entire season. They're your best option if you want to plant a Poor and | Decent soil row about halfway through the season, though. | | Beyond Blue Mist flowers, the best options in Good Soil are Pumpkins and Rice | - depending on which you have the time to grow. Pumpkins take 7 days to grow, | while Rice takes only 5. In Poor and Decent soil, Blue Mist flowers are the | most profitable if you have time to grow them (more than two weeks), but | otherwise it's back to Pumpkins if you have a week, or Spicy Peppers if you | have only 5 days. | | So in short, plant Eggplants at the beginning of the season. Then, if you | want to play something new later in the season, go with Blue Mist flowers if | you have over two weeks, Pumpkins if you have a week, and Rice or Spicy | Peppers if you have less than a week. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTP} _ | Winter | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: Poor Decent Good Poor Decent Good | Buckwheat 4 5 5 848G ( 2) 1856G ( 1) 2377G ( 1) | Snowflake 3 4 4 990G ( 1) 1320G ( 2) 1320G ( 2) | Green Bell 3 4 4 765G ( 3) 1020G ( 3) 1020G ( 3) | Yellow Herb 3 4 4 360G ( 4) 480G ( 4) 480G ( 4) | Anemone 3 4 4 270G ( 5) 360G ( 5) 360G ( 5) | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: Poor Decent Good Poor Decent Good | Buckwheat 6 5 5 25G ( 3) 66G ( 1) 102G ( 1) | Snowflake 8 6 6 41G ( 1) 55G ( 2) 55G ( 2) | Green Bell 8 6 6 32G ( 2) 43G ( 3) 43G ( 3) | Yellow Herb 8 6 6 15G ( 4) 20G ( 4) 20G ( 4) | Anemone 8 6 6 11G ( 5) 15G ( 5) 15G ( 5) | _ _ _ _ _ _ _ | Observations | | Winter's not a good month for planting for profit. The most profitable | Winter crop ranks 19th overall. | | If you're looking to make some money anyway, Buckwheat's the way to go unless | you're in Poor soil - then go with Snowflake flowers. That goes for both | planting seasonally and late-season planting. | | If you're going to plant Buckwheat for profit, though, there's something you | can do to increase your profit substantially. Buckwheat sells for 160G max | (Shining), and typically sells for 80G (50G, 80G and 110G for Decent, Good | and Perfect). Buckwheat Noodles are made using just Buckwheat and a pot, and | they sell for 300G. So if you're in need of winter crop profit, grow | Buckwheat and convert it to Buckwheat Noodles. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {OVP} _ | Overall | _ _ _ _ _ | Seasonal | Maximum Harvests Seasonal Profit | Crop Soil: P D G Poor Decent Good Season | Cocoa 4 6 6 2903G ( 2) 5462G ( 1) 6204G ( 1) Summer | Strawberry 3 4 4 2235G ( 5) 4879G ( 2) 5985G ( 2) Spring | Honeydew 2 3 3 1466G (12) 4267G ( 3) 5605G ( 3) Summer | Corn 4 5 6 2355G ( 3) 3559G ( 6) 4841G ( 4) Summer | Eggplant 4 6 6 2280G ( 6) 4238G ( 4) 4766G ( 5) Fall | Tomato 6 6 6 3263G ( 1) 3932G ( 5) 4444G ( 6) Summer | Yam 4 6 6 1386G (16) 3353G ( 8) 3977G ( 7) Fall | Bell Pepper 6 8 8 2284G ( 4) 3503G ( 7) 3878G ( 8) Fall | Pumpkin 2 3 4 1294G (20) 2441G (15) 3761G ( 9) Fall | Watermelon 3 4 4 973G (27) 2783G (12) 3746G (10) Summer | Breadfruit 4 6 6 1635G ( 9) 3216G ( 9) 3694G (11) Spring | Cabbage 3 4 4 1344G (18) 2854G (10) 3544G (12) Spring | Rice 4 5 5 1050G (24) 2367G (16) 3038G (13) Fall | Potato 7 7 7 2139G ( 7) 2540G (14) 2868G (14) Spring | Blue Mist 1 2 2 1395G (14) 2790G (11) 2790G (15) Fall | Carrot 3 4 4 1384G (17) 2288G (17) 2618G (16) Fall | Spinach 4 5 5 1305G (19) 2175G (18) 2559G (17) Fall | Blue Herb 4 5 5 2040G ( 8) 2550G (13) 2550G (18) Summer | Buckwheat 4 5 5 848G (33) 1856G (22) 2377G (19) Winter | Spicy Pepper 4 5 5 1403G (13) 2039G (19) 2273G (20) Fall | Onion 5 5 5 1528G (10) 1814G (23) 2048G (21) Summer | Rose 3 4 4 1485G (11) 1980G (20) 1980G (22) Fall | Morning Glory 3 4 4 1395G (14) 1860G (21) 1860G (23) Fall | Turnip 4 5 5 1043G (25) 1584G (25) 1805G (24) Spring | Hyacinth 3 4 4 1215G (21) 1620G (24) 1620G (25) Spring | Hibiscus 3 4 4 1170G (22) 1560G (26) 1560G (26) Summer | Lily 3 4 4 1140G (23) 1520G (27) 1520G (27) Summer | Sunflower 3 4 4 1035G (26) 1380G (28) 1380G (28) Summer | Snowflake 3 4 4 990G (27) 1320G (29) 1320G (29) Winter | Flax 3 4 4 602G (40) 1028G (36) 1204G (30) Spring | Lavender 4 5 5 960G (29) 1200G (30) 1200G (31) Spring | Pinkcat 4 5 5 960G (29) 1200G (30) 1200G (31) Summer | Begonia 4 5 5 900G (31) 1125G (32) 1125G (33) Summer | Purple Herb 4 5 5 900G (31) 1125G (32) 1125G (33) Fall | Cosmos 4 5 5 900G (31) 1125G (32) 1125G (33) Fall | Tulip 3 4 4 810G (35) 1080G (35) 1080G (36) Spring | Green Bell 3 4 4 765G (36) 1020G (37) 1020G (37) Winter | Chrysanthemum 3 4 4 720G (37) 960G (38) 960G (38) Fall | Moondrop 4 5 5 660G (38) 825G (39) 825G (39) Spring | Red Herb 4 5 5 660G (38) 825G (39) 825G (39) Fall | Pansy 4 5 5 480G (41) 600G (41) 600G (41) Summer | Yellow Herb 3 4 4 360G (42) 480G (42) 480G (42) Winter | Green Herb 4 5 5 300G (43) 375G (43) 375G (43) Spring | Anemone 3 4 4 270G (44) 360G (44) 360G (44) Winter | _ _ _ _ | Per-Bag | Days to First Harvest Profit per Bag per Day | Crop Soil: P D G Poor Decent Good Season | Honeydew 11 9 8 42G (18) 138G ( 1) 253G ( 1) Summer | Watermelon 9 7 6 20G (38) 86G ( 7) 170G ( 2) Summer | Cabbage 9 7 6 38G (23) 92G ( 5) 158G ( 3) Spring | Pumpkin 10 8 7 59G ( 4) 96G ( 4) 135G ( 4) Fall | Rice 6 5 5 30G (31) 84G ( 9) 132G ( 5) Fall | Strawberry 13 10 9 14G (42) 66G (16) 127G ( 6) Spring | Cocoa 10 8 7 50G (10) 84G ( 9) 122G ( 7) Summer | Blue Mist 16 13 12 87G ( 1) 107G ( 2) 116G ( 8) Fall | Carrot 8 6 6 53G ( 8) 90G ( 6) 110G ( 9) Fall | Spinach 6 5 5 48G (11) 81G (11) 105G (10) Fall | Blue Herb 6 5 5 85G ( 2) 102G ( 3) 102G (11) Summer | Buckwheat 6 5 5 25G (35) 66G (16) 102G (12) Winter | Potato 4 4 4 71G ( 3) 86G ( 7) 101G (13) Spring | Spicy Pepper 6 5 5 55G ( 6) 78G (12) 90G (14) Fall | Yam 10 8 7 17G (40) 51G (28) 84G (15) Fall | Rose 9 7 6 55G ( 6) 71G (13) 83G (16) Fall | Onion 5 5 5 57G ( 5) 69G (15) 81G (17) Summer | Bell Pepper 8 6 6 45G (13) 70G (14) 80G (18) Fall | Eggplant 10 8 7 32G (29) 54G (27) 79G (19) Fall | Tomato 7 7 7 45G (13) 62G (20) 79G (20) Summer | Corn 11 9 8 35G (27) 57G (24) 79G (21) Summer | Morning Glory 9 7 6 52G ( 9) 66G (16) 78G (22) Fall | Breadfruit 9 7 6 23G (36) 47G (31) 75G (23) Spring | Turnip 6 5 5 40G (20) 60G (21) 72G (24) Spring | Hibiscus 9 7 6 43G (16) 56G (25) 65G (25) Summer | Lily 8 6 6 48G (11) 63G (19) 63G (26) Summer | Hyacinth 9 7 7 45G (13) 58G (22) 58G (27) Spring | Sunflower 8 6 6 43G (16) 58G (22) 58G (28) Summer | Snowflake 8 6 6 41G (19) 55G (26) 55G (29) Winter | Flax 8 6 6 23G (37) 40G (37) 50G (30) Spring | Lavender 6 5 5 40G (20) 48G (29) 48G (31) Spring | Pinkcat 6 5 5 40G (20) 48G (29) 48G (32) Summer | Begonia 6 5 5 38G (23) 45G (32) 45G (33) Summer | Tulip 8 6 6 34G (28) 45G (32) 45G (34) Spring | Purple Herb 6 5 5 38G (23) 45G (32) 45G (35) Fall | Cosmos 6 5 5 38G (23) 45G (32) 45G (36) Fall | Green Bell 8 6 6 32G (29) 43G (36) 43G (37) Winter | Chrysanthemum 8 6 6 30G (31) 40G (37) 40G (38) Fall | Red Herb 6 5 5 28G (33) 33G (39) 33G (39) Fall | Moondrop 6 5 5 28G (33) 33G (39) 33G (40) Spring | Pansy 6 5 5 20G (38) 24G (41) 24G (41) Summer | Yellow Herb 8 6 6 15G (41) 20G (42) 20G (42) Winter | Anemone 8 6 6 11G (44) 15G (43) 15G (43) Winter | Green Herb 6 5 5 13G (43) 15G (43) 15G (44) Spring | _ _ _ _ _ _ _ | Observations | | Seasonally, Summer is the most profitable season for farming. Four of the six | most profitable crops overall grow in Summer: Cocoa, Honeydew, Corn and | Tomato. Winter is obviously the least profitable, given how few things there | are to grow; but after Winter, Spring is the second least profitable, with | only one crop in the top 10. | | However, since harvesting for profit doesn't necessitate having any kind of | variety in your crops, Spring can be very profitable if you plant nothing but | strawberries. Strawberries are the second-most profitable crop in the game, | after only Cocoa. | | Flowers and Herbs are almost always less profitable than crops. The only | notable exceptions in Good soil are Blue Mist flowers and Blue Herbs. In | Poor and Decent soil, however, flowers and herbs can be more profitable. | |\ | \_____________________________________________________________________[TRE]_ | | | Trees | | ___________________________________________________________________________| | / |/Trees operate differently from crops. Rather than being planted and | harvested when they bloom, then cut down at the end of the season, trees are | permanent. They exist through all seasons, but only produce fruit in their | particular season. | | When the tree's fruit is in season, fruit can be found around the base of the | tree throughout the season. For this reason, there can't be any weeds or | other crops adjacent to the tree, as the fruit will have nowhere to fall. | | Fruit harvested from trees has only two qualities: regular and shining. Trees | produce fruit based on the soil they're buried in, but even a tree planted in | top-quality soil won't always produce shining fruit. | | Trees can be planted in any season and take two seasons to mature. Once | mature, they will only produce fruit in-season. Trees do not need to be | watered, and any tree can be cut down for lumber. | | All seedlings are purchased from either Souffle Farm or Taylor's Seeds, and | are available in any season. | | Similar to the above crop sections, regular and shining prices and stamina | values are separated by a slash (so 150G/300G means a regular apple sells for | 150G, and a shining one sells for 300G). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {APP} _ | Apple | | Seedling Price : 570G | Harvest Season : Fall | | Sale Price : 150G/300G | Stamina Recovery : 80/120 | | Purchase Price : 225G (Regular, Spring/Fall Markets, Spring 22/Fall 22) | | Used in Recipes : Apple Juice, Apple Pie, Apple Cocktail, Apple Jam | Goddess Recipe : Yes (Regular); Daren's (Red) | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHY} _ | Cherry | | Seedling Price : 450G | Harvest Season : Spring | | Sale Price : 210G/420G | Stamina Recovery : 30/60 | | Purchase Price : 315G (Regular, Souffle Farm, Spring) | | Used in Recipes : None | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHS} _ | Chestnut | | Seedling Price : 525G | Harvest Season : Fall | | Sale Price : 80G/150G | Stamina Recovery : Can't be eaten raw | | Purchase Price : 120G (Regular, Souffle Farm, Fall) | | Used in Recipes : Chestnut Pie, Chestnut Rice, Mont Blanc Cake, Roasted | : Chestnuts | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {GRP} _ | Grape | | Seedling Price : 555G | Harvest Season : Fall | | Sale Price : 140G/280G | Stamina Recovery : 50/90 | | Purchase Price : 210G (Regular, Souffle Farm, Fall) | | Used in Recipes : Grape Juice, Grape Cocktail | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ORA} _ | Orange | | Seedling Price : 540G | Harvest Season : Summer | | Sale Price : 130G/260G | Stamina Recovery : 40/80 | | Purchase Price : 195G (Regular, Souffle Farm, Summer) | | Used in Recipes : Orange Cake, Orange Cookies, Orange Juice, Orange Pie, | : Marmalade Jam | Goddess Recipe : No | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAL} _ | Hali | | Seedling Price : 300G | | Hali trees produce no fruit; their sole purpose is lumber. | |\ | \_____________________________________________________________________[FIT]_ | | | Field Items | | ___________________________________________________________________________| | / |/In addition to the standard crops, herbs, flowers and trees that can be | grown, your field can help you produce several other products for shipping | or alternate uses. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Power Berry | | There are several power berries in the game, each of which increases your | total stamina by 100 points. One of these power berries is obtained by using | your hoe to till 1,000 total squares. While this can also occur in the mine, | where the hoe can also be used, you're most likely to have to consciously try | to till this many spots manually to get this power berry in any sort of | early time frame. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PON} _ | Pontata Roots | | Sale Price : 150G | Purchase Price : 225G (Spring/Summer Flea Market, Spring/Summer 22) | Stamina Recovery : 20 | Used in Recipes : Bodigizer, Bodigizer XL, Cold Medicine, Stay Awake, Super | : Stay Awake | | Pontata roots can be found around your field when you're tilling, as well as | occasionally in the mines. When you discover a Pontata root, your character | will react with exclamation, but you'll have to pick up the Pontata root | manually. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HON} _ | Honey | | Obtaining honey requires you to plant flowers on your farm. Any type of | flower will work, though different colors of flower lead to different types | of honey. | | To obtain honey, plant some flowers and wait for them to sprout. Once they've | sprouted, do not pick them: instead, check every sunny morning to see if | there is a bee hovering around one of the flowers. If there is, pick that | flower to obtain some honey (instead of the flower). | _ _ _ _ _ _ _ | Decent Honey | | Sale Price : 90G | Stamina Recovery : 100 | Obtained From : Any flower | _ _ _ _ _ _ _ | Yellow Honey | | Sale Price : 250G | Stamina Recovery : 150 | Obtained From : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, Snowflake | _ _ _ _ _ _ _ | Purple Honey | | Sale Price : 300G | Stamina Recovery : 150 | Obtained From : Lavender, Pinkcat, Begonia | _ _ _ _ _ | Red Honey | | Sale Price : 330G | Stamina Recovery : 150 | Obtained From : Tulip, Hibiscus, Rose, Cosmos, Anemone | _ _ _ _ _ _ | Blue Honey | | Sale Price : 500G | Stamina Recovery : 150 | Obtained From : Morning Glory, Blue Mist | _ _ _ _ _ _ _ | Green Honey | | Sale Price : 280G | Stamina Recovery : 150 | Obtained From : Green Bell | _ _ _ _ _ _ _ | Royal Jelly | | Sale Price : 450G | Stamina Recovery : 500 | Obtained From : Any flower | | Honey Recipes: Bodigizer, Bodigizer XL, Pancakes, Yogurt Drink | Any color honey can be used in these recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PER} _ | Perfume | | Similar to honey, perfume is created from flowers you can grow on your farm. | Most perfumes are created by combining two of the same type of flower in | the mixer. | _ _ _ _ _ _ _ _ | Decent Perfume | | Ingredients : Any two flowers, valued less than 500G | Sale Price : 100G | Purchase Price : Can't be purchased | _ _ _ _ _ _ _ _ | Purple Perfume | | Ingredients : Two Lavender flowers | Sale Price : 170G | Purchase Price : Can't be purchased | _ _ _ _ _ _ _ _ | Yellow Perfume | | Ingredients : Two Moondrop flowers | Sale Price : 160G | Purchase Price : 240G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ | Green Perfume | | Ingredients : Two Green Bell flowers | Sale Price : 290G | Purchase Price : Can't be purchased | _ _ _ _ _ _ | Red Perfume | | Ingredients : Two Rose flowers | Sale Price : 210G | Purchase Price : 315G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ | Blue Perfume | | Ingredients : Two Blue Mist flowers | Sale Price : 1210G | Purchase Price : 1815G (Flower Festival, Spring 10) | _ _ _ _ _ _ _ _ | Shining Perfume | | Ingredients : Any two flower varieties, valued more than 500G | Sale Price : 1030G | Purchase Price : Can't be purchased | Note : Because of flower prices, a Blue Mist flower must be used to | : obtain Shining Perfume. There is no combination of multiple | : types of flowers that adds to 500G without a Blue Mist | : flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DYN} _ | Dyed Yarn | | While the primary item needed for dyed yarn is the actual yarn, various items | grown on your farm can be used to dye those particular yarn balls. | | Three items can be placed in the yarn maker to make balls of Yarn: wool | (which makes balls of wool yarn), silk (which makes balls of silk yarn) and | flax (which makes balls of flax yarn). All three of these items can then be | dyed using the dyeing pot. | | For the labels below, the slashes | _ _ _ _ _ _ _ | Yellow Yarns | | Wool Yarn Sale Price : 500G | Silk Yarn Sale Price : 1120G | Flax Yarn Sale Price : 580G | Dyeing Ingredients : Hyacinth, Pansy, Sunflower, Lily, Chrysanthemum, | : Snowflake, Yellow Herb | _ _ _ _ _ _ _ | Purple Yarns | | Wool Yarn Sale Price : 560G | Silk Yarn Sale Price : 1260G | Flax Yarn Sale Price : 650G | Dyeing Ingredients : Lavender, Pinkcat, Begonia, Purple Herb | _ _ _ _ _ _ | Red Yarns | | Wool Yarn Sale Price : 620G | Silk Yarn Sale Price : 1400G | Flax Yarn Sale Price : 720G | Dyeing Ingredients : Tulip, Hibiscus, Rose, Cosmos, Red Herb, Anemone | _ _ _ _ _ _ _ | Green Yarns | | Wool Yarn Sale Price : 530G | Silk Yarn Sale Price : 1190G | Flax Yarn Sale Price : 610G | Dyeing Ingredients : Green Bell, Green Herb | _ _ _ _ _ _ | Blue Yarns | | Wool Yarn Sale Price : 930G | Silk Yarn Sale Price : 2100G | Flax Yarn Sale Price : 1080G | Dyeing Ingredients : Morning Glory, Blue Mist, Blue Herb | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Forageable Items | | While these items are not technically produced on your farm, they are | very similar to farm items, and thus are included here for convenience. | _ _ _ _ _ | Mushrooms {MUS} | | Sale Price : 30G | Where to Find : Various | Purchase Price : Can't be purchased | Stamina Recovery : 50 | Used in Recipes : Chirashi Sushi, Cold Medicine, Doria, Marinated Mushroom, | : Mushroom Gratin, Mushroom Rice, Sauteed Mushroom | _ _ _ _ _ | Blueberry {BLB} | | Sale Price : 50G | Where to Find : Various | Purchase Price : Can't be purchased | Stamina Recovery : 30 | Used in Recipes : Blueberry Juice, Blueberry Cocktail, Blueberry Jam | _ _ _ _ _ | Veryberry {VRB} | | Sale Price : 50G | Where to Find : Various | Purchase Price : Can't be purchased | Stamina Recovery : 20 | Used in Recipes : Veryberry Juice, Berry Jam | _ _ _ _ _ _ _ | Bamboo Shoot {BBS} | | Sale Price : 210G/560G (Shining) | Where to Find : Various | Purchase Price : 315G (Spring/Summer Markets, Spring/Summer 22) | Stamina Recovery : Can't be eaten raw | Used in Recipes : Bamboo en Papilotte, Bamboo Rice, Bamboo Stew | _ _ _ _ _ | Toadstool {TOD} | | Sale Price : 40G | Where to Find : Mines | Purchase Price : Can't be purchased | Stamina Recovery : -100 | Used in Recipes : None (used in Alan's goddess recipe) | _ _ _ _ | Banana {BAN} | | Sale Price : 100G | Where to Find : Toucan Island | Purchase Price : 150G (Pineapple Inn) | Stamina Recovery : 80 | Used in Recipes : Banana Milk, Banana Pudding, Chocolate Banana | _ _ _ _ _ | Pineapple {PIN} | | Sale Price : 120G | Where to Find : Toucan Island | Purchase Price : 180G | Stamina Recovery : 100 | Used in Recipes : Pineapple Juice, Southern Fried Rice, Southern Omelette | _ _ _ _ | Coconut {CCN} | | Sale Price : 170G | Where to Find : Toucan Island (Summer Only) | Purchase Price : Can't be purchased | Stamina Recovery : 100 | Used in Recipes : Coconut Juice, Coconut Cocktail | _ _ _ _ | Seaweed {SEW} | | Sale Price : 40G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Potato Miso Soup, Seaweed Miso Soup | _ _ _ _ _ | Seashell {SES} | | Sale Price : 70G | Where to Find : All Beaches | Purchase Price : 210G (Pineapple Inn) | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ _ _ _ _ _ | Fancy Seashell {FSS} | | Sale Price : 140G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ | Clam {CLM} | | Sale Price : 90G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Clam Soup, Grilled Clam, Sauteed Clam, Seafood Doria, | : Seafood Rice, Seafood Stew | _ _ _ _ _ _ | Sea Urchin {SEU} | | Sale Price : 700G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : Grilled Sea Urchin | _ _ _ | Coral {CRA} | | Sale Price : 50G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ | Pearl {PEA} | | Sale Price : 300G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | _ _ _ _ _ _ | Black Pearl {BPE} | | Sale Price : 800G | Where to Find : All Beaches | Purchase Price : Can't be purchased | Stamina Recovery : Can't be eaten raw | Used in Recipes : None | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| The Animals |/ / \ | | / \| __________________________|/ _______________________| | | _________________________| |/ |\ | \_____________________________________________________________________[APR]_ | | | Preparation | | ___________________________________________________________________________| | / |/So you want to raise animals, huh? Well just go right on out and buy some! | ...hardly. In order to raise animals on your farm, there are a few things you | need to do first. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {ACC} _ | Access Brownie Ranch | | Brownie Ranch isn't accessible at the very beginning of the game: there's | a large boulder blocking the path. | | The boulder in question is near the western side of the hills area, by | Souffle Farm. It's smashable by a hammer, but only if the hammer's level 3. | | Check my larger FAQ for extensive information on upgrading tools, but what | you need to know here is that the hammer can be upgraded to level 3 strictly | through using it: unlike other Harvest Moon games, upgrading it to be more | powerful happens automatically. Upgrading it to use less stamina costs money, | but stamina doesn't matter to this one-time task. | | But, using the hammer enough to level it to level 3 takes a ridiculous | amount of time and stamina: you'll have to try really hard to get it leveled | up before the end of first spring. | | Fortunately, though, the boulder automatically disappears the night before | the first Animal Festival on Spring 28. Chances are you won't level your | hammer to level 3 naturally by this time, so the best course of action is | typically to just wait until the Animal Festival. The only real reason to | smash the boulder early is if Kathy or Renee are your choice for marriage, | and you want to get their heart levels up in order to ask them to the first | Fireworks Display. In this case, you might want to expend your extra stamina | each day by using your hammer to level it up as quickly as possible. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUI} _ | Build a Coop/Barn | | Your animals can't just live outside the time; they need a building to live | in, and unfortunately your farm doesn't come equipped with one. | | The Carpenter's Shop is where you'll need to go to arrange for these | these buildings to be built. They're pricey, but they're worth it once you | have the money. | | The buildings don't just require money to be built, though. You'll also need | lumber and stones. Collect these simply by chopping stumps and smashing | stones you find around your farm or around the island - when you destroy one, | it'll be automatically transported to your lumber or stone storehouse. | | When you have sufficient lumber, talk to the folks at the Carpenter's Shop | and elect to have your barn or coop built. The coop requires 2400G, 10 lumber | and 10 stones, while the barn requires 3000G, 12 lumber and 12 stones. You'll | be asked to choose a location, so you'll like want to position it as close as | possible to the entrance to your house for convenience. | | Barns and coops can only be built on your main property, and you can only | have one of each. The coop can initially hold 8 chickens and 6 silkworms, | while the barn can initially hold 6 animals of any type. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Upgrade Your Coop/Barn | | While you can't buy a new coop or barn, you can upgrade them at the same | Carpenter's Shop. Upgrading the coop costs 4800G and requires 22 lumber and | 22 stones, while upgrading the barn costs 6000G and requires 22 lumber and | 22 stones. The upgrades only slightly increase the capacity of your coop and | barn: the coop can hold 12 chickens and 8 silkworms, while the barn can hold | 8 animals of any type (up from 6). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FEE} _ | Feed | | Animals, like people, have to eat. Granted your character apparently doesn't | have to eat, but you get the picture. Every field you can start with has a | pre-planted field of grass that will automatically start growing when you | purchase your barn or coop. Yes, the grass is psychic. | | To feed your animals, you can either let them graze outside in the grass or | feed them in their barn or coop. If you let them graze outside, each animal | will consume one plot of grass per day. This applies to all animals of every | stage of growth. | | Once an animal has been fed, a blue border will appear around its name for | the remainder of the day. Use this to keep track of who's been fed and who | hasn't. | | It's important to note that there are days when you'll let your animals out | for several hours and then put them back in, only to discover that some | did not eat for the day. I'm not sure why this happens, but if it does, just | feed those animals by hand when you get back into the coop or barn, or if it | is before 8:00PM, let them in and out again - they should eat the second | time. It can also be beneficial to leave some food in some of the stalls or | in the troughs for backup. Beware, though, that if you have an egg in the | incubator, you will lose one piece of feed each day among those that are | just sitting on the floor. | | On rainy days, the animals must be kept inside; otherwise they'll get sick. | So on these days, you must have feed and fodder ready - so no matter what, | you'll need to pick up some fodder. | | Feed can be obtained only from Brownie Ranch, but fodder can be obtained in | two ways: either you can purchase some from Brownie Ranch, or you can cut | your own grass with a sickle. The latter method is, obviously, free, and has | no drawbacks (besides stamina use) if you plan to keep your animals inside | all the time. However, if you plan to balance their time inside and out, | remember to leave some grass growing for them to eat outside. Also, fodder | cut from outside can only be used to feed the livestock - you'll have to buy | some feed to feed the birds inside. | | To feed the birds, you can give the feed to them directly or leave it in | the trough on the ground. The same is true for the livestock - both feeding | it directly to them or placing it in their fodder tray accounts for their | feed for the day. Feeding it to either type of animal directly carries an | additional affection bonus, too. | |\ | \_____________________________________________________________________[AMC]_ | | | Mechanics | | ___________________________________________________________________________| | / |/ |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WEA} _ | Weather | | Remember, animals must be kept inside on rainy days; otherwise, they run the | risk of getting sick. | | Horses and ostriches can be road in bad weather, but only if you ride them | out of the barn and into the barn. If you simply push them out, they'll | suffer the ill effects of the weather. Once you've ridden them out, you can | mount and dismount them as long as you ride them back into the barn at the | end of the day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MOV} _ | Moving Animals | | Animals can be called and moved in five different ways, which differ by the | animal. | | Horses and ostriches can be ridden from place to place. To ride, simply stand | alongside the animal with your saddle and use the saddle to hop on. Horses | and ostriches can be ridden into and out of the barn, and around town. If | you dismount, the animal will stay in roughly the same area for a decent | period of time. Remember to ride the horse or ostrich into and out of the | barn during bad weather: there's no affection decrease if you're riding it | instead of pushing it in and out. | | Horses and ostriches, when outside, can also be whistled for. Press A and | B at once to whistle for an animal to ride and the nearest ridable animal | will head your way. | | All livestock animals (every animal except chickens and ducks) can be pushed | by standing to one side and walking against the animal. This is the most | precise movement method for livestock, but is also the slowest. | | Livestock can also be called towards you using the bell. When you ring the | bell, every livestock animal within earshot (on screen and within a few steps | off-screen) will walk towards your character. This isn't actually that | useful, since to take care of the animals you need them to be somewhat | separated. The only purpose it served in past Harvest Moon games was to make | it easier to move the animals in and out, but in Tree of Tranquility... | | There is a bell alongside your barn that can be rung to automatically | transport all your animals indoors and outdoors (whichever they weren't | before you rang it). If some are in and some out, all will come out. This | is the easiest way to move your animals in and out. If you want your animals | to graze in the yard, simply let them out in the morning using the bell, then | put them back in at night using it. That will give them ample time to graze | and eat their fill, and will raise their affection levels too. This bell | will summon both barn animals and coop animals. | | If you don't put the animals back in the barn by 5:00AM, they'll somehow be | automatically transported there for the next morning: so there is no way to | leave animals out for the next morning. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Animal Appearances | | Most animals can have multiple appearances: for example, cows can come in | black, brown or black & white. Unlike A Wonderful Life, however, the color | of a cow has no significance to the quality or sale price of that cow's milk. | Color differences are purely cosmetic. | | An animal's color is determined when it is purchased or born. For birthed | animals, the color isn't related to the color of its parent at all: a black | cow has an equal chance of giving birth to a black cow, a brown cow or a | black & white cow. | | If you have your heart set on a certain color for your animal, you can save | and reset your game either the day you buy the animal or the day the animal | is born. The color is determined at purchase or birth, so reloading your game | will re-generate the animal's color, giving you a chance of a different color | animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {DEA} _ | Death | | Animals can die, both of old age and of illness. To prevent animals from | dying of illness, make sure to have some Animal Medicine on hand in case they | get sick. However, there's really nothing you can do to stop an animal from | dying of old age. You can re-load your game the morning they die the first | couple times, but the odds of them dying on a given day increases with their | age, so eventually there will come a day when the probability is just to high | to be avoided by a game re-load. | | When they die, Cain will come to your ranch and either yell at you for not | caring about the animal enough (if they died of illness) or express his | condolences (if they died of old age). Then the animal will be buried at the | church graveyard. | |\ | \_____________________________________________________________________[LQR]_ | | | Animals At-A-Glance | | ___________________________________________________________________________| | / |/_ _ _ _ _ | Chickens | | Purchased From : Brownie Ranch | Appearances : White | Price : 2100G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Daily | Product Prices : Eggs: 80G / 100G / 120G / 200G | : Mayo: 100G / 120G / 140G / 240G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | _ _ _ | Cows | | Purchased From : Brownie Ranch | Appearances : Black, Brown, Black & White | Price : 4500G | Age at Purchase : Calf (28 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 100G / 130G / 160G / 260G | : Butter: 120G / 150G / 240G / 300G | : Cheese: 140G / 170G / 240G / 340G | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth; 28 days to maturity | Lifespan : Around 3 years | _ _ _ | Sheep | | Purchased From : Brownie Ranch | Appearances : White, Black | Price : 4200G | Age at Purchase : Lamb (14 days to adult) | Residence : Barn | Product : Wool/Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Wool: 210G / 260G / 310G / 520G | : Yarn: 250G / 310G / 430G / 620G | : Colored Yarn*: 500G (Yellow), 530G (Green), | : 560G (Purple), 620G (Red), 930G (Blue) | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | | * - Note that colored yarn has no quality; therefore, given | the choice it is more beneficial to dye a lower-quality | yarn than a higher-quality one. A 'Decent' yarn ball dyed | Blue would make 580G more than undyed, but a 'Shining' | yarn ball died Blue would make only 210G more. By that | same idea, a 'Shining' yarn ball will never be worth as | much dyed as it is undyed unless it's dyed blue (the | price of an undyed ball of 'Shining' yarn is 620G, | whereas every dyed ball of yarn besides Blue is worth | 620G or less). | _ _ _ | Goats | | Purchased From : Brownie Ranch | Appearances : White, Black | Price : 3600G | Age at Purchase : Kid (14 days to adult) | Residence : Barn | Product : Milk/Butter (via Butter Maker)/Cheese (via Cheese Maker) | Product Frequency : Daily | Product Prices : Milk: 90G / 110G / 130G / 220G | : Butter: 100G / 130G / 180G / 260G | : Cheese: 170G / 210G / 290G / 420G | Breeding : Yes; using Miracle Potion | Breed Time : 7 days to birth, 14 days to maturity | Lifespan : Around 3 years | _ _ _ | Ducks | | Purchased From : Brownie Ranch | Appearances : White, Green & Brown | Price : 2400G | Age at Purchase : Adult | Residence : Bird Coop | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 2 Days | Product Prices : Eggs: 150G / 190G / 230G / 380G | : Mayo*: 190G / 190G / 190G / 190G | Breeding : Yes; in incubator | Breed Time : 7 days to birth, 7 days to maturity | Lifespan : Around 3 years | | * - Note that Duck Mayonnaise has no quality; therefore, it | is only profitable to put Decent duck eggs into the Mayo | Maker. | _ _ _ _ _ | Ostriches | | Purchased From : Brownie Ranch | Appearances : Dark Blue | Price : 13500G | Age at Purchase : Chick (24 days to adult) | Residence : Barn | Product : Eggs/Mayonnaise (via Mayo Maker) | Product Frequency : Every 4 Days | Product Prices : Eggs: 280G / 350G / 420G / 700G | : Mayo*: 320G / 320G / 320G / 320G | Breeding : Yes; in ostrich egg incubator | Breed Time : 14 days to birth, 24 days to maturity | Lifespan : Around 4 years | | * - Note that Ostrich Mayonnaise has no quality; therefore, | it is only profitable to put Decent Ostrich eggs into the | Mayo Maker. | _ _ _ _ _ | Silkworms | | Purchased From : Brownie Ranch | Appearances : White | Price : 2850G | Age at Purchase : Adult | Residence : Bird Coop | Product : Silk/Silk Yarn (via Yarn Maker) | Product Frequency : Every 4 Days | Product Prices : Silk : 400G / 500G / 600G / 1000G | : Silk Yarn : 420G / 700G / 980G / 1400G | : Colored Silk Yarn*: 1120G (Yellow), 1190G (Green), | : 1260G (Purple), 1400G (Red), | : 2100G (Blue) | Breeding : No | Breed Time : N/A | Lifespan : Around 1.5 years | _ _ _ | Horse | | Purchased From : Brownie Ranch | Appearances : White, Brown, Black | Price : 6300G | Age at Purchase : Colt (28 days to adult) | Residence : Barn | Product : None | Product Frequency : N/A | Product Prices : N/A | Breeding : Yes; using Miracle Potion | Breed Time : 14 days to birth, 14 days to maturity | Lifespan : Around 4 years | |\ | \_____________________________________________________________________[POL]_ | | | Poultry | | ___________________________________________________________________________| | / |/Chickens and ducks represent the core of the poultry portion of the game. | Silkworms, although not technically poultry, operate almost identically to | chickens and ducks - the only differences will be noted. Ostriches, though | technically poultry (maybe), operate mostly like livestock, and thus will | be grouped with livestock. | | In this section, the initial sections will describe the aspects of the entire | category of the animal; the sections at below will describe aspects specific | to a particular animal. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPU} _ | Purchasing | | The three poultry animals are obtained from Brownie Ranch. Initially, only | chickens and silkworms are available, whereas ducks require for Brownie | Ranch to level up to 3 stars before they're sold. Chickens cost 2100G to | purchase; silkworms cost 2850G; and ducks cost 2400G. Animals will arrive | immediately after you purchase them from Brownie Ranch. For poultry, all | three animals are fully grown and able to produce products immediately. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PFE} _ | Feeding | | Chickens, ducks and silkworms (yes, even silkworms) eat bird seed. All need | to be fed each day. If one isn't fed for a day, it will stop producing eggs | (or silk) for a couple days afterward. If one isn't fed for multiple days at | a time, it may get sick and die. | | Unlike past Harvest Moon games where chickens had to be fed via their feeding | trough, in Tree of Tranquility you can feed your animals directly. In fact, | when your coop is full, you'll have to: there aren't enough spaces in the | feeding troughs to place enough food for every animal in a full coop. So, | each day give each animal - chicken, duck or silkworm - a pile of bird feed. | | Alternatively, chickens and ducks can be fed simply by being let outside. | There they'll each eat a patch of grass per day. Chickens and ducks are | automatically moved out when you ring the Bell outside the barn, as well as | automatically moved inside when you ring the Bell again. | | Some players may also want to leave some feed in the feeding troughs | consistently. Feed placed in the troughs will not disappear until it's eaten, | no matter how long it sits there, so placing food in the trough is an | effective safeguard in case you accidentally forget to feed the animals for | a day. Don't depend on this, though, considering again that a full coop can't | be fed for a day strictly through the feeding troughs. And remember, if you | have an egg in the incubator, it will "eat" one square of feed per day if you | leave some in the troughs. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PAF} _ | Affection | | Like villagers and livestock, poultry operate on a 10-heart system for | affection - each heart corresponds to 100 heart points. So, raising a poultry | animal's affection by 100 heart points corresponds to an increase in 1 heart | on their heart level. | | There are three ways to increase a poultry animal's heart points: | | Action Heart Points | Hand-Feeding 1 | Picking Up 5 | Letting Outside 3 | | As you can see from those values, raising a poultry animal's heart level is a | long, slow process. Fortunately, you can both hand-feed and let the poultry | outside the same day (they receive the points for both, even if they've | already eaten when they go outside), but you may find this overkill for only | 1 extra point per day (it will take only about 14 extra days to raise a | poultry animal's heart level to 10 hearts from 0 if you do not hand-feed | them every day). | | Using these numbers, the fastest that the animals' heart level can be raised | by one heart is: | | Animal and Care Days to +1 Heart | Chickens/Ducks | Hand-Feeding, Picking Up and Letting Outside 11 | Hand-Feeding and Picking Up 16 | Hand-Feeding and Letting Outside 25 | Picking Up and Letting Outside 12 | Only Picking Up 20 | Only Letting Outside 33 | Only Hand-Feeding 100 | Silkworms | Hand-Feeding and Picking Up 16 | Only Hand-Feeding 100 | Only Picking Up 20 | | Obviously, 'Only Picking Up' is not recommended given that your animals need | to, you know, eat. Note also that these numbers are approximate, given that | rain will necessitate that you not let the chickens and ducks outside on | certain days. | | This also makes it clearer why it takes ages and ages to raise a silkworm's | heart level. Fortunately, the dye pot and yarn maker make silkworm's | affection relatively irrelevant. | | Unfortunately, it's a lot easier to lower a poultry animal's heart level than | raise it. Two actions lower their heart level: letting them outside in the | rain (-10 points) and using a tool on them (-50 points or more). Fortunately | though, forgetting to feed them does not appear to lower their affection: | instead, they just don't give products for a couple days after a missed | feeding. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PPR} _ | Products | | Each animal produces a sellable product. Chickens and ducks produce eggs, | while silkworms produce silk cocoons. Chickens lay an egg every day, while | ducks lay an egg every other day. Silkworms lay a cocoon ball every fourth | day. All these items can simply be picked up off the coop floor. They'll | even stay around from day-to-day if you don't pick them up the first time you | see them. | | Chicken and duck eggs and silkworm cocoons all have quality ratings: decent, | good, perfect and shining. Higher quality products sell for more money; for | a complete price listing, see the At-A-Glance section above or Products | section below. | | Quality ratings are related to the particular animal's level of affection. | A brand new chicken will produce primarily decent eggs, but as it levels up | it will produce more and more good and perfect eggs. Shining eggs and silk | are a rarity even for 10-heart animals, however. | | These products can also be turned into other products using the Mayo Maker | (for chicken and duck eggs) and the Yarn Maker (for the silk cocoons). | Chicken eggs retain their quality rating when put into the Mayo Maker | (leading to decent-, good-, perfect- and shining-quality mayonnaise), but | duck eggs all lead to the same quality product. Silk also retains its | quality, becoming decent-, good-, perfect- and shining-quality silk yarn. | This Silk Yarn can then be placed in a dye pot with flowers or herbs of | different colors to yield dyed Silk Yarn. The sale prices of all these | products can also be found in the At-A-Glance section above or Products | section below. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PBR} _ | Breeding | | Chickens and ducks can be bred on your farm by placing their eggs in the | incubator. An egg placed in the incubator will take one week to hatch a chick | or duckling. The baby bird will then take a week to mature and start | producing eggs of its own. Baby birds do not need to be fed. | | Silkworms cannot be bred; they can only be obtained by purchase from Brownie | Ranch. | |\ | \_____________________________________________________________________[LVS]_ | | | Livestock | | ___________________________________________________________________________| | / |/Livestock, for our purposes, refers to all the animals that live in the barn: | cows, sheep, goats, ostriches and horses. Functionally, cows and goats are | essentially the same, while sheep are a bit different. Ostriches share a good | bit in common with the poultry listed above, but actually have more in common | with these livestock animals. And horses themselves are pretty different. But | the fundamentals behind all five of these animals - purchasing, feeding, and | raising affection - are the same. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPU} _ | Purchasing | | Like all poultry, all livestock are obtained from Brownie Ranch. Initially, | only cows (calves) and sheep (lambs) are available. Goats and horses become | available at 2 stars, while ostriches become available at 3 stars. | | New cows cost 4500G, while new sheep cost 4200G. New goats cost 3600G, while | new horses cost 6300G. Ostriches cost a whopping 13500G. | | Note that no livestock animal purchased from Brownie Ranch is fully-grown at | the time of purchase. Cows and horses will take 28 days to mature into a full | milk-producing or ridable animal, while goats and sheep will take 14 days. | Ostriches, oddly enough, take 24 days. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LFE} _ | Feeding | | Like poultry, livestock can be fed in three different ways: | - Place fodder in their feeding bin. | - Hand fodder to them directly. | - Let them graze outside. | | Livestock may get sick if you miss feeding them for a day, so make sure to | either give them some fodder every day or let them outside. Like poultry, it | may be effective to leave some fodder in the animals' trays in case you | forget to feed them one day - fodder left in the tray will stay in there | until the first day when the animals aren't fed. | | Unlike the bird coop, where there is one giant mass of space to place all | the feed on, each livestock animal has its own feeding trough to eat out | of - so you can be sure that there are enough troughs for all the animals in | case you forget to feed them for a day. Animals won't strictly eat out of | their own bin either; if you have only one animal, but place the fodder in | the furthest feeding trough, it will still eat it. | | All five livestock animals - including ostriches - eat fodder, so there's no | need to worry about having enough of specific types, or hauling bird feed | over from the bird coop. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LAF} _ | Affection | | Like villagers and poultry, livestock operate on a 10-heart system. Each | heart corresponds to 100 heart points - so, raising an animal's heart points | by 100 corresponds to an increase in 1 in their heart level. | | There are several ways to increase livestocks' heart points: | | Action Heart Points | Hand-Feeding 1 | Letting Outside 3 | Talking 5 | Brushing 10 | Milking/Shearing 3 (shearing can only be done every 4 days) | | As those numbers show, raising the affection of livestock is a lot faster | than raising the affection of chickens, ducks and silkworms. And like | poultry, you can receive heart points both for hand-feeding and for letting | your livestock outside. Again, given that hand-feeding is only worth one | point, this may not be worth it to you. | | Using those numbers, we find the following fastest times for raising animals' | heart levels. Note that cows and goats operate under the same conditions. | | Animal and Care Days to +1 Heart | Cows/Goats | Hand-Feeding, Letting Outside, Talking, Brushing, Milking . . 5 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Milking . . . . . 9 | Hand-Feeding, Letting Outside, Brushing, Milking . . . . . 6 | Hand-Feeding, Talking, Brushing, Milking . . . . . . . .6 | Letting Outside, Talking, Brushing, Milking . . . . . . .5 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Milking . . . . . . . . 15 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Milking . . . . . . . . . . .12 | Hand-Feeding, Brushing, Milking . . . . . . . . . . .8 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Milking . . . . . . . . . .10 | Letting Outside, Brushing, Milking . . . . . . . . . .7 | Talking, Brushing, Milking . . . . . . . . . . . . 6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Milking . . . . . . . . . . . . . .25 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Milking . . . . . . . . . . . . .17 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Milking . . . . . . . . . . . . . . . 13 | Brushing, Milking . . . . . . . . . . . . . . . 8 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Milking . . . . . . . . . . . . . . . . .34 | | Sheep | Hand-Feeding, Letting Outside, Talking, Brushing, Shearing . .6 | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking, Shearing . . . . .11 | Hand-Feeding, Letting Outside, Brushing, Shearing . . . . .7 | Hand-Feeding, Talking, Brushing, Shearing . . . . . . . 6 | Letting Outside, Talking, Brushing, Shearing . . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Letting Outside, Shearing . . . . . . . .22 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Hand-Feeding, Talking, Shearing . . . . . . . . . . 15 | Hand-Feeding, Brushing, Shearing . . . . . . . . . . 9 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Letting Outside, Talking, Shearing . . . . . . . . . 12 | Letting Outside, Brushing, Shearing . . . . . . . . . 8 | Talking, Brushing, Shearing . . . . . . . . . . . . 7 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Hand-Feeding, Shearing . . . . . . . . . . . . . 58 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Letting Outside, Shearing . . . . . . . . . . . . 27 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Talking, Shearing . . . . . . . . . . . . . . . 18 | Brushing, Shearing . . . . . . . . . . . . . . .10 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | Only Shearing . . . . . . . . . . . . . . . . 134 | | Ostriches/Horses | Hand-Feeding, Letting Outside, Talking, Brushing . . . . . 6 | Hand-Feeding, Letting Outside, Talking . . . . . . . . 12 | Hand-Feeding, Letting Outside, Brushing . . . . . . . . 8 | Hand-Feeding, Talking, Brushing . . . . . . . . . . .7 | Letting Outside, Talking, Brushing . . . . . . . . . .6 | Hand-Feeding, Letting Outside . . . . . . . . . . . 25 | Hand-Feeding, Talking . . . . . . . . . . . . . .17 | Hand-Feeding, Brushing . . . . . . . . . . . . . 10 | Letting Outside, Talking . . . . . . . . . . . . .13 | Letting Outside, Brushing . . . . . . . . . . . . .8 | Talking, Brushing . . . . . . . . . . . . . . . 7 | Only Hand-Feeding . . . . . . . . . . . . . . .100 | Only Letting Outside . . . . . . . . . . . . . . 34 | Only Talking . . . . . . . . . . . . . . . . .20 | Only Brushing . . . . . . . . . . . . . . . . 10 | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LPR} _ | Products | | Products are the main place where the five livestock animals differ. Two | produce milk (cows and goats), one produces wool (sheep), one produces eggs | (ostriches) and one produces nothing at all (horses). | | All products do have quality ratings, however: decent, good, perfect and | shining. Higher-quality goods sell for more money. Initially, newly obtained | animals will produce primarily decent-quality goods - but as their affection | level rises, they'll produce more and more good- and perfect-quality goods. | Shining-quality goods are rare even for 10-heart animals, however. | | Products are obtained in different ways. Milk is obtained from cows and goats | using the milker, and can be obtained every day. Simply stand alongside the | cow or goat with the milker equipped and use it: the milk will appear in your | hands. The process is essentially the same for sheep: stand alongside a | woolly sheep (wool regrows every 4 days) and use the shears to clip and keep | it. | | The ostrich, like the poultry, lays eggs that can be found on the barn floor | in the morning. The eggs will remain in place after they've been laid | whether you pick them up or not. Ostrich eggs are laid every four days, | similar to sheep wool. | | Horses do not produce any products; their only purpose is transportation. | | For complete prices of these goods, see the At-A-Glance section above or the | Products section below. | | All these animal products can, in turn, be used to create secondary goods. | Cow and goat milk can both be turned into cheese or butter using the Cheese | Maker or the Butter Maker. Sheep wool can be turned into yarn using the Yarn | Maker. And ostrich eggs can be turned into mayonnaise using the Mayo Maker. | | It's important to note, however, that ostrich mayonnaise does not have a | quality rating, and itself sells for less than good, perfect or shining | ostrich eggs. Therefore, it's only useful to convert ostrich eggs to | mayonnaise if the egg is of decent-quality - except if you need the ostrich | mayonnaise for the goddess recipe. | | Complete prices for all these secondary goods can be found in the At-A-Glance | section above or the Products section below. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LIL} _ | Illness | | Animals may get sick if you forget to feed them or leave them out in the | rain. If an animal gets sick, it will stop producing products for a few days | (except sheep) or stop letting you ride it for a few days (for ostriches and | horses). If it remains sick for too long, it may even die. | | If your animal does get sick somehow, use an Animal Medicine on it. It's best | to keep one of these on hand in case an animal gets sick on a day when | Brownie Ranch is closed. Animal affection will decrease with every day the | animal remains sick. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LBR} _ | Breeding | | All five livestock animals can be bred. Four of these are bred the same way: | cows, sheep, goats and horses all breed using their specific animal Miracle | Potion. | | Miracle Potions range in cost from 1800G (goats and sheep) to 2700G (horses), | while Cow Miracle Potions cost 2100G. | | Once you've used a Miracle Potion on an animal, it will become pregnant. | Animal pregnancy times differ by animal: cows and horses will be pregnant | for 14 days before giving birth, while sheep and goats will be pregnant for | 7 days. | | Once they give birth, the baby animal will also take some time to | mature into a full-grown, product-producing (or ridable) animal. Calves | (baby cows) and foals (baby horses) take a full 28 days to mature to | adulthood, while lambs (baby sheep) and kids (baby goats) take 14 days. | | Ostriches are bred more like poultry. There is an ostrich egg incubator in | the barn where ostrich eggs can be placed for incubation. An ostrich egg | will take 14 days to hatch, and the resultant baby bird will take 24 days to | mature into adulthood. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {LTR} _ | Transportation | | Horses and ostriches can also be used for transportation. To ride them, | simply face them while holding your saddle and use it. Alternatively, if | they're outside, you can whistle for them and you'll automatically mount them | when they come close enough. Whistle by pressing A and B at the same time. | | Horses and ostriches are much faster at transporting you around than simply | running. With the size of the island, this is actually a significant | difference. When you dismount an animal while riding out in the field, it | will stay in relatively the same area where you dismounted it, so you're able | to ride it somewhere, do a task (fishing, mining, giving a gift, etc.) and | then mount it again and ride it back. | | The speed of a particular horse or ostrich is based on your heart level with | the animal. Horses and ostriches travel equally fast at the same heart | levels - there is no speed difference between horses and ostriches. | | As stated, the speed is based on their heart level. A horse or ostrich with | no hearts travels 25% faster than walking, while a horse or ostrich with | 10 hearts travels 75% faster than walking. That means that a horse or ostrich | with 10 hearts travels 40% faster than a horse or ostrich with 0 hearts, | meaning that each heart level carries a 4% increase in speed. | | Ostriches and horses can be ridden in rainy weather as well, with no threat | to their affection level. The key here is that you must ride the horse or | ostrich out of the barn (instead of just pushing them out, or calling them | out using the bell), and you must remember to ride them back inside. Animals | are automatically transported back to the barn at 5:00AM, but if it's raining | that day and you forget to ride the horse or ostrich back into the barn, | they'll suffer the ill effects of the weather. | | Also, take note that if a horse or ostrich is ridden outside (rather than | pushed or moved outside with the bell), it will not graze while there. In | order to feed it, you'll have to either feed it by hand, or ride it back | inside the barn and push it back out. On sunny or cloudy days, it's best to | move the horse or ostrich outside with the bell, then saddle it there. | | And, in case you're wondering, horses can be ridden while pregnant. | |\ | \_____________________________________________________________________[ANP]_ | | | Animal Products | | ___________________________________________________________________________| | / |/The primary purpose for raising animals, besides how darn cute they are, is | to sell their products for a profit. Below are the three core animal | products that can be sold, along with the three upper-level products that | you can make out of them. | | As always, slash-separated sale prices represent the sale prices at different | qualities - Decent / Good / Perfect / Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {EGG} _ | Eggs | | Obtained from : Chickens, Ducks, Ostriches | Frequency : Daily (Chickens), Every 2 Days (Ducks), | : Every 4 Days (Ostriches) | Sale Prices : From Chickens: 80G / 100G / 120G / 200G | : From Ducks: 150G / 190G / 230G / 380G | : From Ostriches: 280G / 350G / 420G / 700G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Mayonnaise, when put in the Mayo Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLK} _ | Milk | | Obtained from : Cows, Goats | Frequency : Daily | Sale Prices : From Cows: 100G / 130G / 160G / 260G | : From Goats: 90G / 110G / 130G / 220G | Can Be : Sold, given as a gift, or used in recipes. | Can Become : Cheese, when put in the Cheese Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WOL} _ | Wool | | Obtained from : Sheep | Frequency : Every 4 Days | Sale Prices : 210G / 260G / 310G / 520G | Can Be : Sold or given as a gift. | Can Become : Yarn, when put in the Yarn Maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SLK} _ | Silk | | Obtained from : Silkworms | Frequency : Every 4 Days | Sale Prices : 400G / 500G / 600G / 1000G | Can Be : Sold or given as a gift. | Can Become : Silk Yarn, when put in the yarn maker | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MAY} _ | Mayonnaise | | Obtained from : Eggs (chickens, ducks and ostriches), through the Mayo Maker | Sale Prices : From Chickens: 100G / 120G / 140G / 240G | : From Ducks*: 190G / 190G / 190G / 190G | : From Ostriches*: 320G / 320G / 320G / 320G | Can Be : Sold, given as a gift, or used in recipes. | | * - Note that Duck and Ostrich Mayonnaise have no quality; | therefore, it is only profitable to put eggs of Decent | quality from either of these animals into the mayo maker. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BUT} _ | Butter | | Obtained from : Milk (cows and goats), through the Butter maker | Sale Prices : From Cows: 120G / 150G / 240G / 300G | From Goats: 100G / 130G / 180G / 260G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CHE} _ | Cheese | | Obtained from : Milk (cows and goats), through the Cheese maker | Sale Prices : From Cows: 140G / 170G / 240G / 340G | From Goats: 170G / 210G / 290G / 420G | Can Be : Sold, given as a gift, or used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WLY} _ | Wool Yarn | | Obtained from : Wool (sheep), through the Yarn maker | Sale Prices : 250G / 310G / 430G / 620G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FXY} _ | Flax Yarn | | Obtained from : Flax (a crop; here for convenience), through the Yarn maker | Sale Prices : 220G / 360G / 500G / 720G | Can Be : Sold or given as a gift. | Can Become : Dyed yarn, when put in the dye pot with an herb or flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SKT} _ | Silk Yarn | | Obtained from : Silk (silkworms), through the Yarn maker | Sale Prices : 420G / 700G / 980G / 1400G | Can Be : Sold or given as a gift. | Can Become : Dyed silk yarn, when put in the dye pot with an herb/flower. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {CCL} _ | Colored Yarns | | Obtained from : Silk Yarn, Wool Yarn, and Flax Yarn, through the Dyeing Pot | Sale Prices : Yellow : 500G (Wool), 580G (Flax), 1120G (Silk) | : Green : 530G (Wool), 610G (Flax), 1190G (Silk) | : Purple : 560G (Wool), 650G (Flax), 1260G (Silk) | : Red : 620G (Wool), 720G (Flax), 1400G (Silk) | : Blue : 930G (Wool), 1090G (Flax), 2100G (Silk) | Can Be : Sold or given as a gift. | |\ | \_____________________________________________________________________[LPA]_ | | | Animal Profit Analysis | | ___________________________________________________________________________| | / |/Conducting a comprehensive profit analysis for this game is quite difficult. | There are many questions about what should be included: for example, for | dyed yarns, should you include the money you're missing by not selling the | flower? Should you include the money you spend on the seeds to grow the | flowers? For cheese, butter, yarn and mayonnaise, should you include the cost | of the 00 Maker? What about affection levels and product qualities? | | So, the way we're going to do this is to calculate what the most profitable | products are as if you have unlimited resources - unlimited flowers and herbs | for dyes, and all four makers. Then, we'll list the animals and their | products in order based on how profitable they are. This list can then | function as a sort of priority queue for you in choosing an animal or | product. For example, if we were considering only cows and goats, the order | would be: | | Goats (Cheese) | Cows (Cheese) | Cows (Butter) | Goats (Butter) | Cows (Milk) | Goats (Milk) | | Use this type of queue to find the most profitable animal and product based | on your current equipment. For example, if you have the Cheese Maker, the | goat is the best option. If you don't have the Cheese Maker, a cow is a | better option, regardless of whether you have a Butter Maker or not. | | The cost of food is not included in this analysis because it is the same over | every animal: every animal costs 15G to feed on a rainy day, and is free | to feed on a sunny day. If you specifically start to feed your animals in | different ways, your rankings will differ. | | We'll rank the animals in three different categories that should encompass | the three most common questions: the profitability of a new animal over the | course of a year, the profitability of a possessed animal over the course of | a month, and the profitability of a new animal over the course of its | lifetime. | | Please note that due to the large degree of variability in multiple aspects | of each animal's parameters, these are just approximations. Additionally, | given that even at particular heart levels an animal's product quality will | will vary, it is impossible to determine accurately exactly how much profit | a given animal will create. These lists should be used primarily for ranking | animals against each other, not planning for an absolute profit value. | | Additionally, the profits are operating as if you sell the animal's product | in that form for every single product that animal produces: for example, the | Blue Silk Yarn value is suggesting that you make a ball of blue silk yarn out | of every hunk of silk a silkworm produces. Needless to say, you probably | won't actually be able to do that. This list, though, can also serve as a | queue for what the best product to make is given your ingredient; just go | down the list until you find the best product you're able to make. This isn't | the function of the list, but within each animal, the products will always | fall in the same order, regardless of what time period their profits are | being analyzed for. | | The math behind these lists is all entered into a giant OpenOffice | spreadsheet on my computer. If you'd like to see the spreadsheet or use it | for your own FAQ, let me know - you're more than welcome to it. Additionally, | if you think you see an error, let me know and I'll send you my reasoning | and we can figure it out. | | Key: Certain abbreviations and conventions are used below to make it easier | for the information to fit in chart format. Note the following abbreviations: | Silk Y : Silk Yarn | M. : Maker | F/H : Flower or Herb (used in dyes; here, always interchangeable) | Bought : Profit is assuming the animal was purchased from Brownie Ranch. | Bred : Profit is assuming the animal was bred on your farm. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA1} _ | Profitability of a New Animal for a Year | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the year. Remember | that your animal certainly will not produce the same quality good all year | round, even if its heart level stays consistent. All the prices listed below | are assuming Decent-quality goods are the only ones produced. Your animals | will certainly produce higher-quality goods, but the belief is that that | should happen fairly consistently across all animals, allowing us to use | Decent-quality goods as a benchmark for rankings. | | If you have any evidence that animals' affection levels develop at different | enough rates to seriously threaten these rankings, let me know. | | Animal Product Obtained Profit Required Items | | Silkworm Blue Silk Y Bought 55950G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 36350G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 32430G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 30470G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 28510G Yarn Maker, Dye Pot, Yellow F/H | Sheep Blue Yarn Bred 19357G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bought 18585G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese Bred 13670G Cheese Maker | Goat Cheese Bought 13060G Cheese Maker | Sheep Red Yarn Bred 12305G Yarn Maker, Dye Pot, Red F/H | Sheep Red Yarn Bought 10990G Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 10940G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 10257G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 9800G Mayonnaise Maker | Sheep Yellow Yarn Bred 9575G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bought 9520G Yarn Maker, Dye Pot, Purple F/H | Duck Mayonnaise Bred 9310G Mayonnaise Maker | Chicken Mayonnaise Bought 9100G Mayonnaise Maker | Silkworm Silk Yarn Bought 8910G Yarn Maker | Sheep Green Yarn Bought 8785G Yarn Maker, Dye Pot, Green F/H | Silkworm Silk Bought 8350G (none) | Duck Mayonnaise Bought 8240G Mayonnaise Maker | Sheep Yellow Yarn Bought 8050G Yarn Maker, Dye Pot, Yellow F/H | Chicken Egg Bred 7840G (none) | Cow Cheese Bred 7700G Cheese Maker | Duck Egg Bred 7350G (none) | Goat Butter Bred 7300G Butter Maker | Cow Cheese Bought 7260G Cheese Maker | Chicken Egg Bought 6860G (none) | Goat Milk Bred 6390G (none) | Cow Butter Bred 6300G Butter Maker | Goat Butter Bought 6200G Butter Maker | Duck Egg Bought 6000G (none) | Ostrich Mayo Bred 5920G Mayonnaise Maker | Cow Butter Bought 5580G Butter Maker | Goat Milk Bought 5220G (none) | Ostrich Egg Bred 5180G (none) | Cow Milk Bred 4900G (none) | Cow Milk Bought 3900G (none) | Sheep Yarn Bred 3887G Yarn Maker | Sheep Wool Bred 2977G (none) | Sheep Yarn Bought 1925G Yarn Maker | Sheep Wool Bought 945G (none) | Ostrich Mayo Bought -6460G Mayonnaise Maker | Ostrich Egg Bought -7340G (none) | | The negative profit next to Ostrich Mayo and Ostrich Eggs correspond to the | fact that a bought ostrich will not pay for itself in under a year. | | Obviously, over a one-year period the silkworm is by far the most profitable | animal to have, if you have a yarn maker (and thus, a dye pot) and a suitable | supply of flowers or herbs. And considering silkworms only produce silk every | 4 days, you should have plenty of herbs and flowers at your disposal. Blue | are obviously the best, but any color will do. | | Note, however, that part of the reason dyed Silk Yarn ranks so high in this | list is because we're assuming that all the products are of Decent quality. | Dyed Silk Yarn has no quality rating, so it inherently has an advantage in | this list. However, considering this list is intended for one-year | profitability only, chances are other animal products will not rise | substantially above this level: by the end of a year, an animal will likely | be consistently producing Good-quality product, but that would not be enough | to alter these rankings. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA2} _ | Profitability of a New Animal for a Month | | If you're in need of some money fast - as in, this season - the above list | might not be too helpful. After all, cows and ostriches take an entire | season to mature, and sheep and goats take half of one. | | For bred animals, these parameters assume you either placed the egg in the | incubator or used the Miracle Potion on the first day of the month. | | Animal Product Obtained Profit Required Items | | Silkworm Blue Silk Y Bought 11850G Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 6950G Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 5970G Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 5480G Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 4990G Yarn Maker, Dye Pot, Yellow F/H | Chicken Mayonnaise Bred 1400G Mayonnaise Maker | Duck Mayonnaise Bred 1330G Mayonnaise Maker | Chicken Eggs Bred 1120G (none) | Duck Eggs Bred 1050G (none) | Chicken Mayonnaise Bought 700G Mayonnaise Maker | Duck Mayonnaise Bought 260G Mayonnaise Maker | Chicken Eggs Bought 140G (none) | Silkworm Silk Yarn Bought 90G Yarn Maker | | As you can see, your quickest bet for fast money is the silkworm, but odds | are that when you need fast money, you won't have the yarn maker yet (as it | costs 4500G). Your best bet early in the game is the chicken - it pays for | itself in under a season - but grab the yarn maker, dye pot and silkworm | when you can. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA3} _ | Profitability of an Owned Animal for a Month | | Here, instead of assuming you're just now buying or breeding your new animal, | we'll assume that you've had it for a while. It's probably producing one | quality of good fairly consistently, and you want to know which animal is | most profitable over the course of a month. | | Under this list, there is an extra column, simply labeled Q. This list ranks | all the different quality levels against one another, so Q represents the | quality of that particular good: D for Decent, G for Good, P for Perfect, | S for Shining, and N for Not Applicable (dyed yarns, duck mayonnaise and | ostrich mayonnaise). Given that the animal has been owned prior to the month | we're calculating, though, how the animal was obtained is irrelevant here. | | Animal Product Q Profit Required Items | | Silkworm Blue Silk Yarn N 14700G Yarn Maker, Dye Pot, Blue F/H | Goat Cheese S 11760G Cheese Maker | Silkworm Silk Yarn S 9800G Yarn Maker | Silkworm Red Silk Yarn N 9800G Yarn Maker, Dye Pot, Red F/H | Cow Cheese S 9520G Cheese Maker | Silkworm Purple Silk Y N 8820G Yarn Maker, Dye Pot, Purple F/H | Cow Butter S 8400G Butter Maker | Silkworm Green Silk Y N 8330G Yarn Maker, Dye Pot, Green F/H | Goat Cheese P 8120G Cheese Maker | Silkworm Yellow Silk Y N 7840G Yarn Maker, Dye Pot, Yellow F/H | Cow Milk S 7280G (none) | Goat Butter S 7280G Butter Maker | Silkworm Silk S 7000G (none) | Silkworm Silk Yarn P 6860G Yarn Maker | Cow Cheese P 6720G Cheese Maker | Chicken Mayonnaise S 6720G Mayonnaise Maker | Cow Butter P 6720G Butter Maker | Sheep Blue Yarn N 6510G Yarn Maker, Dye Pot, Blue F/H | Goat Milk P 6160G (none) | Goat Cheese G 5880G Cheese Maker | Chicken Egg S 5600G (none) | Duck Egg S 5320G (none) | Goat Butter P 5040G Butter Maker | Silkworm Silk Yarn G 4900G Yarn Maker | Ostrich Egg S 4900G (none) | Cow Cheese G 4760G Cheese Maker | Goat Cheese D 4760G Cheese Maker | Cow Milk P 4480G (none) | Sheep Red Yarn N 4340G Yarn Maker, Dye Pot, Red F/H | Sheep Yarn S 4340G Yarn Maker | Cow Butter G 4200G Butter Maker | Silkworm Silk P 4200G (none) | Sheep Purple Yarn N 3920G Yarn Maker, Dye Pot, Purple F/H | Cow Cheese D 3920G Cheese Maker | Chicken Mayonnaise P 3920G Mayonnaise Maker | Cow Milk G 3640G (none) | Goat Butter G 3640G Butter Maker | Sheep Green Yarn N 3710G Yarn Maker, Dye Pot, Green F/H | Goat Milk P 3640G (none) | Sheep Wool S 3640G (none) | Sheep Yellow Yarn N 3500G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk G 3500G (none) | Cow Butter D 3360G Butter Maker | Chicken Mayonnaise G 3360G Mayonnaise Maker | Chicken Egg P 3360G (none) | Duck Egg P 3220G (none) | Goat Milk G 3080G (none) | Sheep Yarn P 3010G Yarn Maker | Silkworm Silk Yarn D 2940G Yarn Maker | Ostrich Egg P 2940G (none) | Cow Milk D 2800G (none) | Silkworm Silk D 2800G (none) | Goat Butter D 2800G Butter Maker | Chicken Mayonnaise D 2800G Mayonnaise Maker | Chicken Egg G 2800G (none) | Duck Mayonnaise N 2660G Mayonnaise Maker | Duck Egg G 2660G (none) | Goat Milk D 2520G (none) | Ostrich Egg G 2450G (none) | Chicken Egg D 2240G (none) | Ostrich Mayonnaise N 2240G Mayonnaise Maker | Sheep Yarn G 2170G Yarn Maker | Sheep Wool P 2170G (none) | Duck Egg D 2100G (none) | Ostrich Egg D 1960G (none) | Sheep Wool G 1820G (none) | Sheep Yarn D 1750G Yarn Maker | Sheep Wool D 1470G (none) | | As usual, the silkworms rule if you have an unlimited supply of flowers and | herbs (especially blue ones). But here we see some alternative profitable | goods that are a bit more reliable - that is, they don't require you to go | out and get an herb or a flower to make them. Goat Cheese, for one month, is | the most profitable quality-based good, followed by plain silkworm silk yarn, | cow cheese and cow butter. Of the goods that don't require any of the 00 | Makers, cow milk and silkworm silk are the way to go. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA4} _ | Profitability of a New Animal for its Lifetime | | To a large extent, animal profitability over their entire lifetime mirrors | their profitability over one month. However, there are some places when an | alteration in an animal's lifespan has a profound impact on how profitable | that animal ends up being over the course of its entire life. | | For this list, we'll be using the Perfect-quality sale price of the good to | calculate the good's lifespan profitability. Considering that an animal can | typically be raised to 10-hearts within a year and a half (with daily care), | the average sale price for all goods sold in an animal's lifetime should | average out to approximately the price of the Perfect-quality good. The only | instance in which this might not be the case is for the silkworm, whose | average lifespan is only 1.5 years anyway, and thus may not produce a | substantial amount of Perfect+ quality goods; but for the sake of consistency | we'll use sale prices for Perfect-quality silk here too. | | Animal Product Obtained Profit Required Items | | Goat Cheese Bred 91580G Cheese Maker | Goat Cheese Bought 89780G Cheese Maker | Silkworm Blue Silk Y Bought 85350G Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 73065G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bred 71820G Cheese Maker | Cow Butter Bred 71820G Butter Maker | Sheep Blue Yarn Bought 70665G Yarn Maker, Dye Pot, Blue F/H | Cow Cheese Bought 69420G Cheese Maker | Cow Butter Bought 69420G Butter Maker | Goat Butter Bred 56160G Butter Maker | Silkworm Red Silk Y Bought 55950G Yarn Maker, Dye Pot, Red F/H | Goat Butter Bought 54360G Butter Maker | Silkworm Purple Silk Y Bought 50070G Yarn Maker, Dye Pot, Purple F/H | Sheep Red Yarn Bred 48110G Yarn Maker, Dye Pot, Red F/H | Cow Milk Bred 47180G (none) | Silkworm Green Silk Y Bought 47130G Yarn Maker, Dye Pot, Green F/H | Chicken Mayonnaise Bred 47040G Mayonnaise Maker | Sheep Red Yarn Bought 45710G Yarn Maker, Dye Pot, Red F/H | Chicken Mayonnaise Bought 44940G Mayonnaise Maker | Cow Milk Bought 44780G (none) | Ostrich Eggs Bred 44520G (none) | Silkworm Yellow Silk Y Bought 44190G Yarn Maker, Dye Pot, Yellow F/H | Sheep Purple Yarn Bred 43280G Yarn Maker, Dye Pot, Purple F/H | Sheep Purple Yarn Bought 40880G Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 40865G Yarn Maker, Dye Pot, Green F/H | Chicken Eggs Bred 40320G (none) | Goat Milk Bred 40060G (none) | Duck Eggs Bred 38640G (none) | Sheep Green Yarn Bought 38465G Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 38450G Yarn Maker, Dye Pot, Yellow F/H | Silkworm Silk Y Bought 38310G Yarn Maker | Goat Milk Bought 38260G (none) | Chicken Eggs Bought 38220G (none) | Duck Eggs Bought 36240G (none) | Sheep Yellow Yarn Bought 36050G Yarn Maker, Dye Pot, Yellow F/H | Ostrich Mayonnaise Bred 33920G Mayonnaise Maker | Sheep Yarn Bred 32815G Yarn Maker | Duck Mayonnaise Bred 31920G Mayonnaise Maker | Ostrich Eggs Bought 31020G (none) | Sheep Yarn Bought 30415G Yarn Maker | Duck Mayonnaise Bought 29520G Mayonnaise Maker | Sheep Wool Bred 23155G (none) | Silkworm Silk Bought 22350G (none) | Sheep Wool Bought 20755G (none) | Ostrich Mayonnaise Bought 20420G Mayonnaise Maker | | There you have it, the most profitable animal over its own lifespan is... the | goat? Yeah, I was surprised too. But bought or bred, the most profitable | animal in the game is the goat - if you have the Cheese Maker. Without the | Cheese Maker, better opt for silkworms and sheep, if you have the yarn maker. | And if you don't have the yarn maker, go for cows. The butter maker with | cow milk is the next most profitable, but cows are also the most profitable | animal if you don't have any of the four 00 Makers. | | Looking at the price list, it's pretty evident how much the ostrich's initial | purchase price affects its overall profit. A purchased ostrich is arguably | the least profitable animal over the course of its lifetime; but a bred | ostrich is the second most profitable non-00 Maker animal. This is partially | due to the ostrich possessing the longest lifespan among the producing | animals. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA5} _ | Profit Margins | | A profit margin - at least in the way I'm using it - refers to how much extra | profit can be made by converting a good to a higher good. They are listed | below, by ingredient. Profit margins are per product. | | Original Product Resultant Product Tool Margin | | Decent Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Good Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Perfect Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 20G | Shining Chicken Egg -> Chicken Mayonnaise Mayonnaise Maker + 40G | | Decent Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 40G | Good Duck Egg -> Duck Mayonnaise Mayonnaise Maker + 0G | Perfect Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 40G | Shining Duck Egg -> Duck Mayonnaise Mayonnaise Maker - 190G | | Decent Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker + 40G | Good Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 30G | Perfect Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 100G | Shining Ostrich Egg -> Ostrich Mayonnaise Mayonnaise Maker - 380G | | Decent Cow Milk -> Decent Cow Butter Butter Maker + 20G | Decent Cow Milk -> Decent Cow Cheese Cheese Maker + 40G | Good Cow Milk -> Good Cow Butter Butter Maker + 20G | Good Cow Milk -> Good Cow Cheese Cheese Maker + 40G | Perfect Cow Milk -> Perfect Cow Butter Butter Maker + 80G | Perfect Cow Milk -> Perfect Cow Cheese Cheese Maker + 80G | Shining Cow Milk -> Shining Cow Butter Butter Maker + 40G | Shining Cow Milk -> Shining Cow Cheese Cheese Maker + 80G | | Decent Goat Milk -> Decent Goat Butter Butter Maker + 10G | Decent Goat Milk -> Decent Goat Cheese Cheese Maker + 80G | Good Goat Milk -> Good Goat Butter Butter Maker + 20G | Good Goat Milk -> Good Goat Cheese Cheese Maker + 100G | Perfect Goat Milk -> Perfect Goat Butter Butter Maker + 50G | Perfect Goat Milk -> Perfect Goat Cheese Cheese Maker + 160G | Shining Goat Milk -> Shining Goat Butter Butter Maker + 40G | Shining Goat Milk -> Shining Goat Cheese Cheese Maker + 200G | | Decent Wool -> Wool Yarn Yarn Maker + 40G | Decent Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 290G | Decent Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 320G | Decent Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 350G | Decent Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 410G | Decent Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 720G | Good Wool -> Wool Yarn Yarn Maker + 50G | Good Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 240G | Good Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 270G | Good Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 300G | Good Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 360G | Good Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 670G | Perfect Wool -> Wool Yarn Yarn Maker + 120G | Perfect Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot + 190G | Perfect Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 220G | Perfect Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 250G | Perfect Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 310G | Perfect Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 620G | Shining Wool -> Wool Yarn Yarn Maker + 100G | Shining Wool -> Yellow Wool Yarn Yarn Maker, Dye Pot - 20G | Shining Wool -> Green Wool Yarn Yarn Maker, Dye Pot + 10G | Shining Wool -> Purple Wool Yarn Yarn Maker, Dye Pot + 40G | Shining Wool -> Red Wool Yarn Yarn Maker, Dye Pot + 100G | Shining Wool -> Blue Wool Yarn Yarn Maker, Dye Pot + 410G | | Decent Yarn -> Yellow Wool Yarn Dye Pot + 250G | Decent Yarn -> Green Wool Yarn Dye Pot + 280G | Decent Yarn -> Purple Wool Yarn Dye Pot + 310G | Decent Yarn -> Red Wool Yarn Dye Pot + 370G | Decent Yarn -> Blue Wool Yarn Dye Pot + 880G | Good Yarn -> Yellow Wool Yarn Dye Pot + 190G | Good Yarn -> Green Wool Yarn Dye Pot + 220G | Good Yarn -> Purple Wool Yarn Dye Pot + 250G | Good Yarn -> Red Wool Yarn Dye Pot + 310G | Good Yarn -> Blue Wool Yarn Dye Pot + 620G | Perfect Yarn -> Yellow Wool Yarn Dye Pot + 70G | Perfect Yarn -> Green Wool Yarn Dye Pot + 100G | Perfect Yarn -> Purple Wool Yarn Dye Pot + 130G | Perfect Yarn -> Red Wool Yarn Dye Pot + 190G | Perfect Yarn -> Blue Wool Yarn Dye Pot + 500G | Shining Yarn -> Yellow Wool Yarn Dye Pot - 120G | Shining Yarn -> Green Wool Yarn Dye Pot - 90G | Shining Yarn -> Purple Wool Yarn Dye Pot - 60G | Shining Yarn -> Red Wool Yarn Dye Pot + 0G | Shining Yarn -> Blue Wool Yarn Dye Pot + 310G | | Decent Silk -> Silk Yarn Yarn Maker + 20G | Decent Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 720G | Decent Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 790G | Decent Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 860G | Decent Silk -> Red Silk Yarn Yarn Maker, Dye Pot +1000G | Decent Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1700G | Good Silk -> Silk Yarn Yarn Maker + 200G | Good Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 620G | Good Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 690G | Good Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 760G | Good Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 900G | Good Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1600G | Perfect Silk -> Silk Yarn Yarn Maker + 380G | Perfect Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 520G | Perfect Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 590G | Perfect Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 660G | Perfect Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 800G | Perfect Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1500G | Shining Silk -> Silk Yarn Yarn Maker + 400G | Shining Silk -> Yellow Silk Yarn Yarn Maker, Dye Pot + 120G | Shining Silk -> Green Silk Yarn Yarn Maker, Dye Pot + 190G | Shining Silk -> Purple Silk Yarn Yarn Maker, Dye Pot + 260G | Shining Silk -> Red Silk Yarn Yarn Maker, Dye Pot + 400G | Shining Silk -> Blue Silk Yarn Yarn Maker, Dye Pot +1100G | | Decent Silk Yarn -> Yellow Silk Yarn Dye Pot + 700G | Decent Silk Yarn -> Green Silk Yarn Dye Pot + 770G | Decent Silk Yarn -> Purple Silk Yarn Dye Pot + 840G | Decent Silk Yarn -> Red Silk Yarn Dye Pot + 980G | Decent Silk Yarn -> Blue Silk Yarn Dye Pot +1680G | Good Silk Yarn -> Yellow Silk Yarn Dye Pot + 420G | Good Silk Yarn -> Green Silk Yarn Dye Pot + 490G | Good Silk Yarn -> Purple Silk Yarn Dye Pot + 560G | Good Silk Yarn -> Red Silk Yarn Dye Pot + 700G | Good Silk Yarn -> Blue Silk Yarn Dye Pot +1400G | Perfect Silk Yarn -> Yellow Silk Yarn Dye Pot + 140G | Perfect Silk Yarn -> Green Silk Yarn Dye Pot + 210G | Perfect Silk Yarn -> Purple Silk Yarn Dye Pot + 280G | Perfect Silk Yarn -> Red Silk Yarn Dye Pot + 420G | Perfect Silk Yarn -> Blue Silk Yarn Dye Pot +1120G | Shining Silk Yarn -> Yellow Silk Yarn Dye Pot - 280G | Shining Silk Yarn -> Green Silk Yarn Dye Pot - 210G | Shining Silk Yarn -> Purple Silk Yarn Dye Pot - 140G | Shining Silk Yarn -> Red Silk Yarn Dye Pot + 0G | Shining Silk Yarn -> Blue Silk Yarn Dye Pot + 700G | | Notice that several products actually have negative profit margins. They are: | - Shining Silk Yarn (converted to Yellow Silk Yarn, Green Silk Yarn or | Purple Silk Yarn) | - Shining Yarn (converted to Yellow Yarn, Green Yarn or Purple Yarn) | - Shining Wool (converted to Yellow Yarn) | - Ostrich Eggs of Good, Perfect or Shining quality (converted to Mayonnaise) | - Duck Eggs of Perfect or Shining quality (converted to Mayonnaise) | | These are products for which it is not beneficial to "upgrade". Otherwise, | every product can be upgraded for extra profit. The most profitable upgrades | are nearly every colored Yarn (especially Decent Silk to Blue Silk Yarn, a | +1700G profit increase) and Goat Cheese (a +200G increase from Shining Milk | to Shining Cheese). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {PA6} _ | Quickest to Profit | | It's not only important how much profit an animal makes - it's also important | how soon it becomes profitable. How fast does each animal pay for its own | cost? | | Note that bred chickens, ducks and ostriches have no cost, and thus their | time until they become profitable is 0 days. | | Note also that like the above lists, this is utilizing only the animal's | Decent-quality goods for calculating the time. If your animal begins to | produce higher-quality goods, this time will obviously decrease; however, | typically an animal won't produce higher-quality goods until after it's begun | to be profitable. | | And as always, the list is by the product used, assuming that every product | an animal produces is converted to that product. Days are rounded up when | a fractional number of days occurs. | | 'Days' are from the day an animal becomes mature: so, for animals that take | some time to mature after purchase or birth, the combined time is provided | in parentheses to the right. The first number is the 'time to profit' from | the first day the animal produces product, while the second number is the | 'time to profit' from the day the purchase money is spent (either from the | day the animal is purchased, or from the day that the Miracle Potion is | purchased). | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Cow Cheese Bred 15 (57) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Cow Butter Bred 18 (60) Butter Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Cow Milk Bred 21 (63) (none) | Goat Cheese Bought 22 (36) Cheese Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Silk Bought 29 (29) (none) | Sheep Yarn Bred 29 (50) Yarn Maker | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Duck Egg Bought 32 (32) (none) | Cow Cheese Bought 33 (61) Cheese Maker | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Wool Bred 35 (56) (none) | Goat Butter Bought 36 (50) Butter Maker | Cow Butter Bought 38 (66) Butter Maker | Goat Milk Bought 40 (54) (none) | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Because including 'growth' and 'birth' times in the day count alters the list | substantially, here is the list again, sorted by time including growth and | birth times. This is the 'days to profit' calculated from the first day money | is spent on the animal. | | Animal Product Obtained Days Required Items | Silkworm Blue Silk Y Bought 6 (6) Yarn Maker, Dye Pot, Blue F/H | Silkworm Red Silk Y Bought 9 (9) Yarn Maker, Dye Pot, Red F/H | Silkworm Purple Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Purple F/H | Silkworm Green Silk Y Bought 10 (10) Yarn Maker, Dye Pot, Green F/H | Silkworm Yellow Silk Y Bought 11 (11) Yarn Maker, Dye Pot, Yellow F/ | Chicken Mayonnaise Bought 21 (21) Mayonnaise Maker | Duck Mayonnaise Bought 26 (26) Mayonnaise Maker | Chicken Egg Bought 27 (27) (none) | Silkworm Silk Yarn Bought 28 (28) Yarn Maker | Silkworm Silk Bought 29 (29) (none) | Sheep Blue Yarn Bred 8 (29) Yarn Maker, Dye Pot, Blue F/HH | Goat Cheese Bred 11 (32) Cheese Maker | Sheep Blue Yarn Bought 18 (32) Yarn Maker, Dye Pot, Blue F/H | Duck Egg Bought 32 (32) (none) | Sheep Red Yarn Bred 12 (33) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bred 13 (34) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bred 14 (35) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bred 15 (36) Yarn Maker, Dye Pot, Yellow F/H | Goat Cheese Bought 22 (36) Cheese Maker | Goat Butter Bred 18 (39) Butter Maker | Goat Milk Bred 20 (41) (none) | Sheep Red Yarn Bought 28 (42) Yarn Maker, Dye Pot, Red F/H | Sheep Purple Yarn Bought 30 (44) Yarn Maker, Dye Pot, Purple F/H | Sheep Green Yarn Bought 32 (46) Yarn Maker, Dye Pot, Green F/H | Sheep Yellow Yarn Bought 34 (48) Yarn Maker, Dye Pot, Yellow F/H | Sheep Yarn Bred 29 (50) Yarn Maker | Goat Butter Bought 36 (50) Butter Maker | Goat Milk Bought 40 (54) (none) | Sheep Wool Bred 35 (56) (none) | Cow Cheese Bred 15 (57) Cheese Maker | Cow Butter Bred 18 (60) Butter Maker | Cow Cheese Bought 33 (61) Cheese Maker | Cow Milk Bred 21 (63) (none) | Cow Butter Bought 38 (66) Butter Maker | Cow Milk Bought 45 (73) (none) | Sheep Yarn Bought 68 (82) Yarn Maker | Sheep Wool Bought 80 (94) (none) | Ostrich Mayonnaise Bought 169 (193) Mayonnaise Maker | Ostrich Egg Bought 193 (217) (none) | | Of course, there is one other consideration to make here: animals as parents. | An ostrich, for example, will pay for itself much faster if you breed one of | its eggs. But that's a level of math I'm not ready to go into quite yet. That | will be included in a future update. | |\ | \_____________________________________________________________________[YFP]_ | | | Wild Animals (Your Future Pets) | | ___________________________________________________________________________| | / |/The island (and surrounding islands, too) is home to several animals that | can, with time and effort, become your pets. In past Harvest Moon games, | these were simply wild animals - but Tree of Tranquility allows you to | befriend and adopt these cute little woodland creatures. | | Wild animals can be befriended the same way as any other character: | conversation and gifts. After meeting a wild animal, it will possess an | affection meter in your informational screens just like any other character. | | Speak to the animal and give it gifts to raise its affection level: once | you've raised its affection level to 4 hearts, it will give you a gift the | next time you see it. The daily television show 'Kingdom of Wildlife' airs | information about a different animal each week, including the gifts most | preferred by each animal. It's notable, though, that animals typically only | like food items - best save flowers, wool and other non-edibles for the | more cultured villagers. | | At 6 hearts, you'll have the option to adopt the animal as a pet. Be careful: | once you adopt an animal, you can't get rid of it, but if you turn down the | initial opportunity to adopt it, you won't get another option. | | If you choose to adopt the pet, you'll get to name it; then it will move into | your house. How many pets you can adopt depends on the size of your house: | one pet per level of the house. | | Once a pet has been adopted, you can talk to it and take it for a walk to | raise its affection. Otherwise, it just hangs around your house looking cute. | | In total, there are 18 animals that can be befriended, though one cannot be | adopted. | _ _ _ _ _ _ | Brown Puppy | | Location : Beach Area, near the Lighthouse | Preferred Gifts : Milk | Gift Given : Char | _ _ _ _ _ _ | White Puppy | | Location : Town Square | Preferred Gifts : Milk | Gift Given : Char | _ _ _ _ _ | White Dog | | Location : Toucan Island | Preferred Gifts : Milk | Gift Given : Salmon | _ _ _ _ _ _ _ _ _ _ | Black and White Dog | | Location : Brownie Ranch | Preferred Gifts : Milk | Gift Given : Catfish | _ _ _ _ _ _ | Orange Cat | | Location : Lake Area | Preferred Gifts : Fish, milk | Gift Given : Saury | _ _ _ _ _ | Black Cat | | Location : Toucan Island | Preferred Gifts : Fish, milk | Gift Given : Saury | _ _ _ _ _ | White Cat | | Location : Beach Area (near fisherman's shop) | Preferred Gifts : Fish, milk | Gift Given : Saury | _ _ _ _ _ _ _ | White Rabbit | | Location : Brownie Ranch | Preferred Gifts : Carrots, Apples, Cabbage, other vegetables | Gift Given : Veryberry | _ _ _ _ _ _ _ _ | Patched Rabbit | | Location : Mt. Gelato | Preferred Gifts : Carrots, Apples, Cabbage, other vegetables | Gift Given : Veryberry | _ _ _ _ _ _ _ | Brown Weasel | | Location : Hill Area | Preferred Gifts : Fish | Gift Given : Pontata Root | _ _ _ _ _ _ _ | White Weasel | | Location : Mt. Gelato | Preferred Gifts : Fish | Gift Given : Pontata Root | _ _ _ _ | Monkey | | Location : Hill Area | Preferred Gifts : Fruits | Gift Given : Yam | _ _ _ _ | Raccoon | | Location : Mt. Gelato | Preferred Gifts : Fruits | Gift Given : Apple | _ _ _ _ _ | Squirrel | | Location : East Gull Island | Preferred Gifts : Chestnuts, Mushrooms | Gift Given : Blueberry | _ _ _ | Boar | | Location : Brownie Ranch | Preferred Gifts : Mushrooms, Fruits, Vegetables | Gift Given : Mushroom | _ _ _ _ | Penguin | | Location : East Gull Island | Preferred Gifts : Fish | Gift Given : Pearl | _ _ _ _ | Turtle | | Location : River Area | Preferred Gifts : Fish | Gift Given : Seashell | _ _ _ | Panda | | Location : Toucan Island | Preferred Gifts : Bamboo Shoots | Gift Given : Bamboo Shoot | _ _ _ _ _ | Bear Cub | | Location : Mt. Gelato | Preferred Gifts : Honey | Gift Given : Salmon | _ _ _ _ _ _ | Bear | | Location : Mt. Gelato | Preferred Gifts : Honey, Fish | | The mother bear is different from the other adoptable wild animals. She lives | halfway up Mt. Gelato, and will prevent you from passing until you've | befriended her. This is relevant because beyond her is the Harvest Goddess | spring, home of a Power Berry, as well as other areas that must be accessed | to continue the game plot. | | To get her to let you pass, feed her honey until her affection level is at | 2 to 3 hearts. Once she trusts you this much, she'll let you pass, as well | as let you meet her bear cub. It will take 14 honeys to befriend her, so two | a day for a week will take care of it. Additionally, you could feed her 28 | fish at 4 a day - still only a week, though more items to give. Or any combo | of the two will work. | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Tools |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Your standard tools include the axe, the hammer, the sickle and the | watering can. There are several other tools in the game, but these four | represent a different classification of tools: they are upgradeable. | | Other tools often center around taking care of animals or other extra | activities. These tools are traditionally not upgradeable. | |\ | \_____________________________________________________________________[UPT]_ | | | Upgradeable Tools | | ___________________________________________________________________________| | / |/________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {AXE} _ | Axe | | Purpose : Chopping down trees and destroying stumps. | Obtained : Obtained free from Luke (talk to Luke). | Strengthened : Able to strike trees harder, and thus able to chop them down | : in fewer strengths. Also able to strike multiple trees in a | : close vicinity, though that barely ever happens. | Upgraded : Uses less stamina. | Usage : Face the tree or stump, hold A to your desired charge level | : (you'll see an animation and hear a sound), then release A to | : strike the tree. As you charge, you may see squares outlined | : on the ground - the strike will hit all trees in this area, | : though it will hit the tree nearest you the strongest. | : | : A tree will take approximately 12 level one hits, 8 level two | : hits, 4 level three hits, 2 level four hits and 1 level five | : hit to chop down. To gather the wood, pick them up just like | : any other item. A stump requires 2 level one hits or 1 level | : two or higher hit. | Stamina Use : Standard : -30 | : Iron : -25 | : Copper : -20 | : Silver : -15 | : Gold : -10 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HAM} _ | Hammer | | Purpose : Destroying stones and boulders | Obtained : Obtained free from Owen (talk to Owen). | Strengthened : Able to strike boulders harder, and thus able to break | : boulders in fewer strikes. Also able to strke multiple | : boulders in a single strike, though that barely ever happens. | Upgraded : Uses less stamina. | Usage : Face the boulder, hold A to your desired charge level (you'll | : see an animation and hear a sound), then release A to strike | : the boulder. As you charge, you may see squares outlined on | : the ground - the strike will hit all boulders in this area, | : though it will hit the boulder nearest you the strongest. | : | : A boulder will take approximately 12 level one hits, 8 level | : two hits, 4 level three hits, 2 level four hits and 1 level | : five hit to chop down. To gather the stone, pick them up just | : like any other item. | Stamina Use : Standard : -25 | : Iron : -20 | : Copper : -15 | : Silver : -10 | : Gold : - 5 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SIC} _ | Sickle | | Purpose : Cutting grass and weeds | Obtained : Obtained free from Cain (talk to Cain). | Strengthened : Cuts a larger area with one strike. | Upgraded : Uses less stamina. | Usage : Stand in front of the grass or weeds you want to cut and press | : A to begin charging. When you're at your desired charge level | : (you'll see an animation and hear a sound), release A to cut. | : As you charge, squares will appear on the ground showing the | : area that will be cut. | : | : Be careful, though, as crops will be cut too. If you're | : cutting weeds, be careful there are no crops in your cut | : radius. The same goes for cutting grass when there are animals | : outside. | Stamina Use : Standard : -25 | : Iron : -20 | : Copper : -15 | : Silver : -10 | : Gold : - 5 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {WTC} _ | Watering Can | | Purpose : Waters crops. | Obtained : Obtained during opening sequence (automatically). | Strengthened : Waters larger area with one action, as demonstrated below. | : | : In these diagrams, > is your character facing right. The X's | : are the squares watered by that level watering can. Note that | : as long as you have any water left in your watering can, you | : can water the area covered by an entire level in the diagram | : below (meaning that even if you only have 1 square of water | : left, you can water the entire 5x6 rectangle with a Level 5 | : use). | : | : Level 1: One square, in front of your character. | : | : >X | : | : Level 2: A 1x3 rectangle in a straight line in front of your | : character (not right to left). | : | : >XXX | : | : Level 3: A 3x3 square in front of your character. | : | : XXX | : >XXX | : XXX | : | : Level 4: A 3x6 rectangle out from your character. | : | : XXXXXX | : >XXXXXX | : XXXXXX | : | : Level 5: A 5x6 rectangle out from your character. | : | : XXXXXX | : XXXXXX | : >XXXXXX | : XXXXXX | : XXXXXX | : | Upgraded : Uses less stamina, holds more water as demonstrated below. | : Starter : Holds 20 squares worth of water. | : Iron : Holds 40 squares worth of water. | : Copper : Holds 60 squares worth of water. | : Silver : Holds 80 squares worth of water. | : Gold : Holds 100 squares worth of water. | : | Usage : Stand facing the plant (or plants) you'd like to water and | : use; depending on the strength of the watering can and the | : level of charge, a larger area (in front of you) will be | : watered. | Stamina Use : Standard : -20 | : Iron : -15 | : Copper : -10 | : Silver : - 5 | : Gold : - 3 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {HOE} _ | Hoe | | Purpose : Tills soil. | Obtained : Obtained during opening sequence (automatically). | Strengthened : Plows more land with one stroke. | Upgraded : Uses less stamina. | Usage : Stand facing the soil you want to till and press A until you | : reach your desired charge level (you'll hear a sound and see | : an animation with each level of charge). As you charge, you'll | : see a diagram on the ground of which spots will be tilled. | : When you've reached the charge level for the spots you want | : to till, release A. | : | : Be careful, as hoeing where seeds are planted (but haven't | : sprouted) will dig up those seeds - so make sure there are no | : un-sprouted seeds in your tilling radius. | : | : Remember also that one Power Berry is awarded for tilling | : 1000 squares of soil. They don't have to be previously | : untilled squares, so it can be wise to expend your excess | : stamina each night by tilling the same squares over and over | : to get the tilling berry sooner. | Stamina Use : Standard : -30 | : Iron : -25 | : Copper : -20 | : Silver : -15 | : Gold : -10 | : Note : stamina consumption is the same for a particular | : type of tool, regardless of how much you charge it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {FSP} _ | Fishing Pole | | Purpose : Lets you fish in rivers and the ocean. | Obtained : Obtain free from Toby (talk to Toby). | Strengthened : Able to catch bigger/better fish. | Upgraded : Uses less stamina. | Usage : Stand facing the water and hold A until your desired charge | : level is reached (you'll see an animation and hear a sound; | : the longer you charge, the further you cast). When it's | : reached, release A to cast. Wait around until you get a bite | : (again, you'll see an animation and hear a sound), then press | : A over and over as fast as you can until the fish is reeled | : in. | : | : While it's possible to catch a fish after your line has been | : cast for a while, most times you'll only catch a fish in the | : first two animations of the "..." above your character's head | : - so, if you get to the third or fourth, it can be best to | : pull back your line and cast it again elsewhere. | : | : Remember, stamina is consumed as you reel in, not when you | : cast - so it's usually best to stop fishing when you even | : start running low on stamina. Otherwise you may find yourself | : running out of stamina in the middle of reeling in your next | : fish. For more information on how to fish, see the fishing | : section by searching for < FSH > without the spaces). | Stamina Use : Fishing pole stamina consumption occurs when you reel in the | : caught fish - the longer you reel, the more stamina is used. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {UPG} _ | Upgrading Tools | | In Tree of Tranquility, upgradeable tools are subject to two measures of | strength and level: their 'upgrade' level and their 'strength' level. | | 'Strength' level refers solely to how much a tool is used. As you use a | tool, its 'strength' will rise. | | Once a tool reaches a new 'strength' level (which will be made obvious by a | visible alert), it will unlock new, stronger abilities. The watering can, for | example, will now be able to water a 1x3 line rather than just a single | square. The sickle will cut a larger area, the hoe will hoe a 1x3 strip, and | the axe and hammer will back more power intro a single strike. | | To use the 'higher level', simply hold down the A button longer. You'll see a | little 'charge' animation. Once you see it, release the A button to use the | tool at that level. Be careful not to over-charge your tool, as you'll lose | stamina without actually using the tool. | | There are 5 levels for each tool. To use a higher level, simply watch the | number of power charge animations. | | 'Strength' level improves the actual function of the tool, but it does not | improve the stamina usage of the tool. For that, we need to look at 'upgrade' | level. | | 'Upgrade' level is not based on tool usage. Rather, raising a tool's | 'upgrade' level is a function of actually having the tool upgraded to a new | tool. | | Upgrades are done by either taking the tool, a mineral and some money to the | Blacksmith, or by just taking the tool to the General Store. Either one will | allow you to upgrade your tool - the Blacksmith is cheaper, but the General | Store will not require a mineral. | | Upgrading a tool will increase its 'upgrade level', represented by the tool | name (iron, copper, silver and gold axes). A higher upgrade level has a | couple different applications. In all cases, the tool will use less stamina. | A Level-5 hammer will allow you to hit a boulder very hard, but it will | consume a ton of stamina in doing it. Upgrading that hammer to a Gold hammer | will allow you to use its level 5 pound without destroying your stamina | gauge. The Fishing Rod and Watering Can have additional benefits to | upgrading, noted above. | | For more information on upgrade purchase prices, see the Blacksmith section | (search for { REC } without the spaces) or the General Store section | (search for { SUP } without the spaces). | |\ | \_____________________________________________________________________[NUT]_ | | | Non-Upgradeable Tools | | ___________________________________________________________________________| | / |/Non-upgradeable tools fall into several categories, but the most common | ones are used to care for the animals. These are items like brushes, | milkers and sheep shears. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BEL} _ | Bell | | Purpose : Calls the barnyard animals (cows, sheep, goats) to you. | Obtained : Purchase at Brownie Ranch (750G). | Rank Required : * | Usage : Stand anywhere and ring the bell. Animals within a | : reasonable range will start to walk towards you. | Notes : This does not need to be used to put animals in the barn; | : there is a button that does this automatically. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {BRU} _ | Brush | | Purpose : Increases an animal's affection. | Obtained : Purchase at Brownie Ranch (1200G). | Rank Required : * | Usage : Stand facing the animal you want to brush and use. | Notes : This is the fastest way to increase an animal's affection, | : but can only be done once per day. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MED} _ | Medicine | | Purpose : Cures an animal of illness. | Obtained : Purchase at Brownie Ranch (600G). | Rank Required : * | Usage : Stand facing the animal you want to heal and use. | Notes : It may be best to have one of these on hand; the longer an | : animal stays sick, the more its affection drops, and an | : animal may get sick on a day when the ranch is closed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {MLR} _ | Milker | | Purpose : Obtains milk from mature cows. | Obtained : Purchase at Brownie Ranch (1500G). | Rank Required : * | Usage : Stand next to the cow you wish to milk and use; the milk | : will replace the milker in your hands. | Notes : Using the shears on a sheep will boost their affection. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SAD} _ | Saddle | | Purpose : Allows you to ride your horse or ostrich. | Obtained : Purchase at Brownie Ranch (2400G). | Rank Required : * * | Usage : Stand facing the horse or ostrich you wish to ride and use; | : you will place the saddle on the animal and jump up onto it. | Notes : The same saddle is used for both horses and ostriches. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ {SHR} _ | Shears | | Purpose : Shears your sheep's wool. | Obtained : Purchase at Brownie Ranch (1200G). | Rank Required : * | Usage : Stand facing the sheep you wish to shear and use; wool will | : replace the shears in your hands. | Notes : Using the shears on a sheep will boost their affection. | |\ | \_____________________________________________________________________[00M]_ | | | 00 Makers | | ___________________________________________________________________________| | / |/I'm calling these '00 Makers' after their name in Harvest Moon: Back to | Nature, though in this game they're officially just 'Makers'. These devices | reside in the barn and chicken coop and are used to process animal products | (and flax) into more useful products. | | 00 Makers are purchased from the General Store when the corresponding | building is constructed. | _ _ _ _ _ _ | Mayo Maker | | Price : 3000G | Location : Bird Coop | Color : Red | Input : Eggs (Chicken/Duck/Ostrich) | Output : Mayonnaise | _ _ _ _ _ _ _ | Cheese Maker | | Price : 4200G | Location : Barn | Color : Blue | Input : Milk (Cow/Goat) | Output : Cheese | _ _ _ _ _ _ _ | Butter Maker | | Price : 3750G | Location : Barn | Color : Yellow | Input : Milk (Cow/Goat) | Output : Butter | _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yarn Maker (comes with Dye Pot) | | Price : 4500G | Location : Barn | Color : Green | Input : Wool; Silk; Flax | Output : Wool Yarn; Silk Yarn; Flax Yarn | |\ | \___________________________________________________ |__________________________________________________ | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Cooking |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/Cooking has gone through several iterations of improvement in the most recent | Harvest Moon games. Now, cooking is actually a profitable part of the game. | | In order to cook, you need two things: the ingredients, obviously, and the | cooking utensils. The ingredients are gathered everywhere: crops, animal | products, fish and most things you find in the field can be used for recipes. | | Cooking utensils have to be purchased to be used: they can be bought from the | General Store, under Makers. For a price listing, see the General Store | section (search for { SUP } without the spaces). There are seven utensils: | oven, frying pan, mixer, pot, cutting board, match set and aging pot. These | utensils all go in the kitchen inside your house; to place one, go to your | diary and selecte Furniture, then select Cooking. These cooking utensils can | only be placed on the kitchen counter. Your counter space increases with | every upgrade of the house; only a Level 4 house can have all seven utensils | out at once. | | Also, there are a few devices that behave very similarly to cooking utensils: | the Makers (Mayo Maker, Butter Maker, Cheese Maker and Yarn Maker) and the | Dyeing Pot. Information on the Makers can be found in the Makers section | (search for [ 00M ] without the spaces), but information on the Dyeing Pot | can be found in this section. | | Once you have the utensils, you can start cooking dishes. Below, you'll find | recommendations for how to cook for profit, as well as a list of every recipe | in the game. | | For more detailed information on how to cook profitably, consult my Recipe | Profits Guide, found at: www.gamefaqs.com/console/wii/file/933022/55271 | | Recipe Recommendations are generally profitable recipes with easy-to-come-by | ingredients. These are recommendations for when you want to plan what items | to gather. | | Ingredient Recommendations are the good uses for each ingredient. These are | recommendations for when you find yourself with a particular ingredient and | want to know the most profitable way to cook it for sale. | | For a complete list of all the recipes, skip down to [ REC ] (search without | the spaces). | |\ | \_____________________________________________________________________[RRC]_ | | | Recipe Recommendations | | ___________________________________________________________________________| | / |/In the game, there are a number of recipes that, for one reason or another, | are very profitable to actively pursue making and selling. These recipes come | in a few different forms: some require only a couple easy-to-find | ingredients, while others require several ingredients that are easy to gather | all at once (for example, all in-season together). If you're interested in | increasing your profit through cooking, consider some of these recipes. | | Note that these are not the most profitable recipes in the game, but rather | are the most profitable recipes that are also fairly easy to come by with | some pre-planning. | | Several of the recipes are plausible because they rely on one of a set of | easily obtainable ingredients: these include animal products (like Milk and | Eggs) and ingredients that can be found in the wild (like herbs and | mushrooms). Rarely do recipes involve any ingredient bought from a store. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Dyed Cloths | | The most obvious example of an easy and highly profitable recipe comes in the | form of the dyed cloths: silk yarn, wool yarn and flax yarn. Silk, wool and | flax can be converted to yarn for free using the Yarn Maker, and then dyed | with the dye pot using flowers and herbs, most of which sell for next-to- | nothing anyway. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Of the three yarn types, silk is most profitable, followed by | flax; however, there's no reason to only pursue a particular one. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Marinated Mushroom | | Marinated Mushrooms are one of the simplest recipes, and can be made starting | as soon as you have a Cutting Board. Both ingredients can be found at any | time (herbs in Praline Forest or Brownie Ranch, mushrooms in the mine), and | the recipe has a very high profit margin. This is a great choice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple Juice | | Pineapple Juice is the only recipe of its kind that I've found in the game. | It is the only place in the game where an ingredient can be bought, used in | a recipe and immediately sold for profit. Pineapples can be purchased from | Pineapple Inn and immediately used to make Pineapple Juice. Each Pineapple | bought and made grants 90G of profit on a 180G investment, so it's not an | easy method - however, if there's a particular item you want to buy at a | festival the following day that you don't yet have money for, Pineapple Juice | is a great way to raise the money in time when you have no other way of | getting the money in time. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Colored Perfumes | | Colored perfumes are highly profitable if you have one of the flowers used | for them (Blue Mist Flowers, Roses, Moondrop Flowers, Green Bell Flowers, | or Lavender Flowers) - just toss two in a mixer. | | Stay away from Decent or Shining Perfume though. Decent Perfume is nearly | never profitable, and Shining Perfume effectively requires a Blue Mist | flower, which is more profitably used in Blue Perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Stir-Fry | | For vegetables that can be used in Stir-Fry, Stir-Fry is an easy way to | quickly increase the profit of the vegetable. Stir-Fry sells for a flat price | regardless of its ingredient, so for Decent crops or just low-price crops, | Stir-Fry is a great way to prepare them for extra profit when selling. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Recipe Milks | | Several ingredients can be made into a Milk derivative, like Honeydew Milk, | Strawberry Milk and Hot Cocoa. These recipes are only especially profitable | when using Decent or Good ingredients, but are a great option when these | ingredients are in-season for a bit of extra profit from combining with your | daily milk supply. | | Milk Tea is made using just your Milk and an herb, making it extremely easy | to come by. It's profitable with any type Milk except Shining, and Herbs can | be found freely or grown cheaply. | | Hot Milk is even easier, made just by heating your milk in a pot. Slightly | less profitable than Milk Tea, but useful when you lack an herb. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pizza | | Pizza is very easy to make in Spring: all it requires is two Milks (one | converted to Butter, one converted to Cheese) and a Breadfruit (combined with | the butter for a Pie Crust). Only bother if you have a cow or goat of your | own, though, as it's not profitable to buy the ingredients; and don't use any | Shining Ingredients. Otherwise, it's still highly profitable. | | You can also add one of several vegetables to the Pizza to make it into | Vegetable Pizza, but typically the value added by the vegetable is less than | the sale price of the vegetable itself. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat Noodles with Egg | | Perfect Buckwheat and Perfect Eggs (or a lower quality for either) combine | quite well to form Buckwheat Noodles with Egg. This is a great way to shore | up your profits in the farming-slow Winter month. If you don't have a chicken | by winter, Buckwheat Noodles on their own are a good option as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Doria | | Three of Doria's four ingredients are extremely easy to come by: Milk, Cheese | and Mushrooms. So in Fall, growing Rice for use in Doria is quite an | effective system. Profits are basically gone once more than one ingredients | is Perfect or Shining, so try this only if your soil is still lacking in | quality or when your animals aren't producing Perfect goods regularly. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana Pudding | | Banana Pudding is one of the few times in the game when a recipe can be | profitable even if one of its ingredients is purchased rather than grown. | Buy bananas from Pineapple Inn and combine them with basically any | combination of chicken eggs and milk for some quick and easy profit. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Shortcake | | Shortcake is a pretty complicated recipe, but can be profitable if planned | correctly. First of all, if you've fertilized your soil, don't bother as | Perfect Strawberries destroy the profitability of this recipe. If not, | though, planting a bunch of Breadfruit and Strawberries in Spring and | combining them with Milk, Butter and Egg from your animals can yield pretty | substantial profits. It's not the best option, but for some it might be | useful. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cheesecake | | Cheesecake is only really useful when using almost all Decent ingredients, | but remains profitable even with higher levels of Breadfruit if most of the | animal products are Decent or Good. So, if you have some cows and chickens, | the Breadfruit grown in Spring can be combined with four animal products to | make Cheesecake. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato Pancake | | As long as the ingredients aren't all Perfect or better, Potato Pancakes are | a more profitable way to sell the standard Potato, and are a good option for | Spring profits. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Egg Rice | | Egg and Rice. What could be easier? You'll likely have several eggs each day, | so combine them with the Rice you grow in Fall for some extra profit. Just | stick to chicken eggs for this one, as duck and ostrich eggs are often | not profitable. | |\ | \_____________________________________________________________________[IRC]_ | | | Ingredient Recommendations | | ___________________________________________________________________________| | / |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Apple | | It is never profitable to use a Shining Apple in a dish. For regular Apples, | there are two possible profitable dishes: Apple Jam and Apple Juice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bamboo Shoot | | It is never profitable to use a Shining Bamboo Shoot in a dish. For regular | Bamboo Shoots, they are most profitable in Bamboo Rice (with any quality of | rice); they are also equally profitable in Bamboo en Papilotte and Bamboo | Stew. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Banana | | Bananas are most profitable in Banana Pudding and Banana Milk. They are also | slightly profitable in Chocolate Banana when combined with Decent Milk and | Decent Cocoa. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bell Pepper | | Bell Peppers are largely unprofitable to use in cooking. Shining Bell Peppers | are never profitable to use, and lower-quality Bell Peppers are only | profitable in Ratatouille and certain combinations for Vegetable Juice. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blue Mist Flower | | Blue Mist flowers are profitable both as a yarn dye and for perfume in all | cases, except when dying Shining Wool Yarn blue. In all cases, however, it is | more profitable to use Blue Herbs or Morning Glory flowers to dye your yarns. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Blueberry | | Blueberries are most profitable in making a Blueberry Cocktail, but are also | profitable in Blueberry Jam (though not as much so). Blueberry Juice is not | profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bread | | No recipe involving Bread is every profitable. Strange, isn't it? | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Breadfruit | | Breadfruit is used in a huge number of recipes. It is especially profitable | when used in any of the Cake recipes (Shortcake, Yam Cake, Cheesecake, | Spinach Cake, Pumpkin Cake, Chocolate Cake, Carrot Cake, Orange Cake, Mont | Blanc Cake - even Pancakes). It is sometimes profitable even when a Shining | Breadfruit is used, though the lower-quality ones are obviously preferable. | | Most other Breadfruit uses actually aren't profitable. It's difficult to | summarize Breadfruit given how many combinations the cakes account for; to | ensure your cooking is profitable, either make sure you're using only Decent- | and Good-ingredients, or check the cake lists below for specifics. | | Remember also, though - when speaking about profitability, there's no reason | to aim only for those lower-quality ingredients. If you find yourself with | higher-quality ingredients, just sell them. That's more profitable than | intentionally growing lower-quality ingredients just to cook with. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Buckwheat | | Tempura Buckwheat Noodles are extremely profitable, even when made with the | highest-quality ingredients if Prawn is used for the crustacean. Even when | made with the highest-possible quality ingredients (Shining Buckwheat, | Shining Eggplant, Rock Lobster), though, Tempura Buckwheat Noodles are still | profitable. | | Buckwheat Noodles with Egg are also extremely profitable, for almost every | combination of Buckwheat and Egg qualities. Buckwheat Noodles on their own | are also very profitable, and far simpler. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Butter | | Butter is also used in many, many recipes. It is present in most of the cake | recipes just like Breadfruit, and is profitable in most cases. | | Butter is also profitable when just sold on its own after being made from | milk, but cheese is more profitable - so if you'll be selling the product | on its own, stick with butter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cabbage | | Shining Cabbage is never used profitably in a recipe. Lower qualities are | used profitably in Vegetable Pizza and Stir-Fry, though the most simple and | still profitable Cabbage recipe is Pickled Cabbage. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Carrot | | As with all vegetables, the Carrot is particularly profitable in Stir-Fry. | Carrots are equally good in Carrot Cake, although make sure you're using a | good combination of other ingredients to ensure maximum profitability. | | Carrots are also one of the ingredients in Kimchi, a simpler dish, and | Vegetable Salad. Carrot Juice is also profitable, but only with a | Perfect-or-lower quality Carrot. Shining Carrots can be profitable in other | recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cheese | | Cheese is used in dozens of recipes - the most profitable among these, | though, is the three types of Pizza (Seafood Pizza, Vegetable Pizza and plain | Pizza). | | Most other Cheese dishes are profitable as well. The only ones to avoid are | Cheese Fondue and Cheese Omelette. As always, pay attention to ingredient | qualities to make sure you're actually making something profitable. Shining | Cheese can be profitably used in recipes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Chestnut | | Chestnuts' most profitable recipe is Mont Blanc Cake - it can be profitable | even with Shining Chestnuts (though pay attention to other ingredient | qualities too). | | Chestnut Rice and Chestnut Pie also have positive profit margins, but the | profit is very small, and only present when using normal Chestnuts, not | Shining. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Clam | | The easiest clam recipe is Clam Soup, which has a very high profit margin. | | Clams are also an important ingredient in Seafood Doria and Seafood Rice - | and since there are no clam qualities, they don't impact the profit margin, | so just keep an eye on your other ingredients. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoa | | Cocoa is used in many recipes - Chocolate Pie and Chocolate Cake have high | profits, but Hot Cocoa is the simplest recipe for Cocoa for profit. | | Shining Cocoa are never used profitably in a recipe, but Perfect Cocoa can | be. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Coconut | | The elusive coconut only has two recipes it can be used for, and only one is | profitable: Coconut Juice. No need to use these for profit, just make the two | Coconut dishes for your recipe completion. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Cocoon (Silk) & Silk Yarn | | Silk serves exactly one purpose in the game: conversion to Silk Yarn. And | Silk Yarn is most profitable when dyed. So, convert it to Silk Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. For Shining Silk Yarn, only dyeing it blue is profitable - for | the other qualities, any color is profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Corn | | Corn recipes on the whole aren't very profitable - the most profitable is | Corn Bread, followed by Boiled Corn and Roasted Corn. For most people it'll | be best just to focus on the last two, considering for both Corn is the only | ingredients. Shining Corn is never profitable, but Perfect can be. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Crustaceans | | Several high-profit dishes require at least one crustacean, like Seafood | Pizza, Tempura Buckwheat Noodles, Seafood Doria, Seafood Rice, Seafood Gratin | and Seafood Fried Rice, as well as others. Here, however, the crustacean | has a big influence on the final profitability of the dish. If you can use | a Crawfish, the dish will be most profitable. The Prawn is an option as well, | but Lobsters and Rock Lobsters severely lower the dish's profitability. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Egg | | A ridiculous number of recipes use eggs. Most are profitable, and your supply | of eggs probably isn't limited, so it really shouldn't matter. Just stay away | from Chirashi Sushi and Egg Sandwiches, at least for profit. Cookies aren't | a great option either. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Eggplant | | Eggplants are good for the Tempura Buckwheat Noodles, but are perhaps best | served by being used for Pickled Eggplant. Shining Eggplant, however, is | almost never used profitably. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Fish | | Most fish are most profitable when used in Sashimi or Sushi. Given the number | of combinations for these recipes, however, it is unfeasible to examine | the profitability of every single combination. The formulas for each fish | recipe are described in the section below. | | In general, though, because what quality a fish dish turns out to be is based | on the sale prices of the ingredients used to cook it, the six "any fish" | dishes - Herb Fish, Sushi, Sashimi, Meuniere, Bouillabaise and Marinated Fish | - should always be profitable. | | Among the other fish recipes, most Grilled Fish recipes are profitable. The | exceptions are Grilled Shark, Grilled Huchen, Grilled Skull Jellyfish, | Grilled Seasky, and Grilled Rock Trout - all other Grilled Fish are more | profitable grilled than raw. Typically, however, the difference is not very | large - only 30G in most cases. | | Most other recipes involving fish are profitable as well. Seafood Pizza, | Seafood Doria, Seafood Rice, Seafood Fried Rice and Seafood Gratin all have | high maximum profit margins, as do Shark Fin Soup and Shark Fin Stew. Seafood | Stew, Conger Eel Bowl, Fish Soup, Sardine in Oil and Spicy Seafood Stew are | also profitable, though not as much so, as well as both Sardine and Saury | Tomato Stew. However, Squid Tomato Stew, Salmon Cream Stew and Chirashi Sushi | are never profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flax & Flax Yarn | | Flax serves exactly one purpose in the game: conversion to Flax Yarn. And | Flax Yarn is most profitable when dyed. So, convert it to Flax Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Shining Flax Yarn is only profitable when dyed blue, but other | qualities are profitable regardless of what color they're dyed. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Flowers | | Flowers have two possible uses: Perfume and Dyes. For the flowers that can | be used for colored Perfumes - Blue Mist, Rose, Moondrop, Green Bell, | Lavender - that is the most profitable use. For the others, it's always most | profitable to use them for dyeing yarns - certain combinations of flowers | are profitable for Decent Perfume, but none more profitable than dyeing. | | Shining Perfume (not listed below) is profitable as well; however, in order | to make it, you must use at least one Blue Mist flower, and blue perfume is | always a more profitable. So unless you have only one Blue Mist flower, stick | to blue perfume. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Grape | | None of the recipes that involve grapes are profitable enough to note. Grape | Juice is slightly profitable, but not notably, and only when made with normal | Grapes. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Herbs | | Herbs - especially blue and red ones - are best used for dyeing yarns. Beyond | that, herbs are an ingredient in one of the highest-profit dishes, Shark Fin | Soup. | | Herbs are also an ingredient in Marinated Mushroom, Marinated Fish and Milk | Tea, three of the easiest dishes to make, both of which have a high profit | as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honey | | The only profitable use of Honey is in Pancakes. No other recipe involving | honey is profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Honeydew | | Honeydew are very rarely profitable in recipes. The only profitable use is in | Honeydew Milk, and even then only when a Decent or Good Honeydew is used with | a Decent or Good Milk (either Goat or Cow). | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mayonnaise | | Mayonnaise isn't very profitable in any recipe. The only plausible use of it | is in Vegetable Salad and Egg Salad, but even then it is likely more | profitable to use the ingredients in other recipes and sell the Mayonnaise | by itself. Shining Mayonnaise is outright never profitable used in a recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Milk | | Milk is used in more recipes than any other ingredient. Most are profitable, | but avoid Chocolate Fondue, Salmon Cream Stew, Stay Awake, and Super Stay | Awake. Also remember to pay attention to qualities - while Shining Milk is | profitable in some recipes, it is always better to use a lesser-quality | Milk when cooking. | | The simplest profit from Milk can be made just from converting it to Cheese. | Cheese is more profitable than butter. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Mushroom | | Mushrooms are an ingredient in Doria, but are also an ingredient in one of | the simplest and most profitable recipes in the game: Marinated Mushrooms. | Other Mushroom recipes are profitable too (besides Cold Medicine and Chirashi | Sushi), but Marinated Mushrooms are by far the best option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Onion | | Onions are ingredients in several profitable recipes, most of which involve | at least three or four ingredients. All are pretty good options, though avoid | Salmon Cream Stew. | | Shining Onions are often profitable as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Orange | | Orange is the key ingredient in Orange Cake, but its other uses aren't | particularly profitable. Marmalade Jam is profitable when using two Normal | Oranges, though not by much, and Orange Juice only adds 20G to a Normal | Orange's sale price. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pineapple | | The rare pineapple is a key ingredient in Southern Fried Rice, but its | simplest and most profitable use is in simple Pineapple Juice, which carries | a 150G increase. | | Pineapples do have another interesting application - Natsume attempted to | remove all the instances where the player could purchase an ingredient, use | it in a recipe, then sell for instant profit with no work. However, | Pineapples can be purchased from Pineapple Inn for 180G, made into Pineapple | Juice, then sold for 270G. Not a huge profit, but good if you need a | particular amount by the next day for a specific purchase. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pontata Root | | Never profitable, although if you need a Bodigizer, Stay Awake or Cold | Medicine, it's more cost-effective to cook it yourself than sell the same | ingredients and buy it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Potato | | Most of the Potato recipes have around the same profitability, with French | Fries and Potato Stew slightly less so. French Fries and Potato Stew are | one-ingredient recipes, though, so they are often the better and simpler | option. | | Shining Potatoes are sometimes profitable, but lower qualities are always the | better option. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Pumpkin | | Pumpkin Cake has the highest profit of Pumpkin recipes, but Pumpkin Stew is | much simpler. Avoid using a Shining Pumpkin though, as it is never profitable | in any recipe. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Rice | | Rice is an ingredient in several profitable-yet-complicated dishes, like | Seafood Doria, Doria, Seafood Rice and Seafood Fried Rice. The more useful | uses of Rice are probably in the simpler dishes - these aren't as profitable | per dish, but involve less ingredients. Try Bamboo Rice if you have some | normal Bamboo Shoots (profitable even with Shining Rice) or any Risotto Dish. | | The most easily-produced recipe is probably Egg Rice, though it is really | only notably profitable when used with a combination of lower-qualities. | Mushroom Rice is also simple and profitable, though Marinated Mushrooms are | just as easy to come by and more profitable. | | Shining Rice can be profitable as well. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Seaweed | | Seaweed is free profit - just toss it in a pot for some Seaweed Miso Soup and | sell it for 130G more. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spicy Pepper | | Spicy Pepper is an ingredient in several profitable recipes with several | ingredients, but its only somewhat-simple recipe is Kimchi. Just stay away | from the medicines that are made with it, at least as far as profit goes - | although, it does save money to make the medicines yourself rather than buy | them from the Clinic. The exception is if you only have Perfect- and Shining- | quality ingredients, in which case it's better to sell them and buy the | medicine. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Spinach | | Spinach is an ingredient in one of the most profitable recipes, Shark Fin | Soup, but that's difficult to produce reliably given the rarity of Sharks. | It can be used in Vegetable Pizza, Stir-Fry and Spinach Cake, but its | simplest use is in Boiled Spinach. Just avoid using Shining Spinach for that | recipe, and don't waste your time boiling a bunch of Perfect Spinaches either | - the benefit isn't notable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Strawberry | | Strawberry Jam is the most profitable Strawberry recipe when using | low-quality strawberries, but the returns quickly diminish when you're using | any Perfect or Shining Strawberries. Shortcake is also a possibility, but by | the time you have the Milk, Butter and Egg to make it and it's Spring, | you probably won't be growing many Decent and Good crops - and Shortcake's | profit margin plummets when you start using both Perfect Strawberries and | Perfect Breadfruit. | | Strawberry Milk is also a simple-and-profitable recipe, but essentially | demands a Decent or Good Strawberry. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Tomato | | Vegetable Pizza is always an option, but Tomato Risotto is a good bit simpler | - and no other Tomato recipe has a large enough profit margin to really | warrant the amount of work necessary to make them. Tomato Juice is the | exception, but even a Tomato Juice made from a Decent Tomato carries only a | 70G profit margin. | | Shining Tomatoes can be profitable in Tomato Risotto, but not much else. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Turnip | | Pickled Turnips are one of the most easy and profitable recipes, and there is | a positive profit margin regardless of what quality turnip you use. No other | turnip recipe is simpler or more profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Very Berry | | Both Very Berry Jam and Very Berry Juice are profitable, but barely - 20G per | Very Berry in each. It's hardly worth it. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Wool & Wool Yarn | | Wool serves exactly one purpose in the game: conversion to Wool Yarn. And | Wool Yarn is most profitable when dyed. So, convert it to Wool Yarn, then dye | it. | | Remember, blue-dyed yarn is most profitable, followed by red, purple, green | and yellow. Dyed Shining Wool Yarns are only profitable when dyed blue, and | even then only when dyed with a blue herb or Morning Glory flower. Other | colors are always profitable. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Yam | | Yams don't have very many simple-yet-highly-profitable dishes, though the Yam | Cocktail is profitable when using only Decent or Good Yams. Yam Stew is also | an option, and ranks slightly more profitable than Yam Cocktail per Yam. | Shining Yams are only profitable in one or two instances. | |\ | \_____________________________________________________________________[FRP]_ | | | Fish Recipe Profits | | ___________________________________________________________________________| | / |/There are 41 fish in the game, and six recipes involve one ingredient that | can be any of these fish: Herb Fish, Meuniere, Bouillabaise, Marinated Fish, | Sushi and Sashimi. If I were to include all the combinations that result in | all of these dishes, it would add a ridiculous amount of stuff to this | document. There are 1,533,937 combinations for Sashimi. There are 652,732 | combinations for Sushi. Those two alone would add almost 36,500 PAGES to this | document. | | Fortunately, the six fish recipes operate on a unified mechanic, and they can | all be profitable when done properly. | | The reason for this is because the six fish dishes each have a quality rating | to them. Higher-quality dishes sell for more. The quality of what you cook is | based on the sale value of the ingredients you use. And in every case, the | sale value is higher than the minimum total cost of the ingredients you need | to use. | | The qualities are based on three cut-off points that divide the dish into | four qualities. If the total value of your ingredients is less than the | bottom cut-off, the dish will turn out Decent. If the total value of your | ingredients is greater than the top cut-off, the dish will turn out Shining. | | For example, Herb Fish's cut-offs are at 300G, 600G and 1200G. A dish made | from ingredients summing to 150G would be Decent; 450G would be Good; 750G | would be Perfect; and 1350G would be Shining. | | In every instance, the maximum profit will be garnered by coming as close to | a cut-off as possible while still being equal or greater. For example, if you | make an Herb Fish with ingredients worth 300G, you'll get a Good Herb Fish, | which sells for 320G - a 20G profit. However, if you make an Herb Fish with | ingredients worth 590G, you'll still get a Good Herb Fish, which still sells | for 320G - a 270G loss. | | So, try to come as close to one of the cut-offs as you can while still being | equal or greater to it. That means for a cut-off of 600G, shoot for something | in the 600-620 range. If you can't do that, it might be better to make two | lower-quality dishes. | | Below are the cut-offs and sale prices for the six fish dishes. Use these | numbers to determine if it's worth it to cook your fish into the dish or | just sell them outright. Note also that for dishes involving an ingredient | other than fish, the sale value of those ingredients counts too - so pay | attention to your ingredient qualities. Sale prices are listed below the | cut-off that leads to them - so if your ingredients add up to the cut-off | or more, the below dish price will result. | | If you need to see the sale prices for any of these ingredients, refer to my | main guide at http://www.gamefaqs.com/console/wii/file/933022/53688 - Fish | prices can be found easily under [FCH]. See the table of contents for where | to find the other ingredient prices. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Herb Fish | | Ingredients : 1-4 Fish, 1 Herb (any color) | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 260G / 320G / 630G / 1320G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Meuniere | | Ingredients : 1 Fish, 1 Butter, 1 Spinach, 1 Herb (any color) | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 280G / 420G / 640G / 1350G | Note : These numbers have not been 100% confirmed; if you observe | : something different, please let me know. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Bouillabaise | | Ingredients : 1 Fish, 1 Herb (any color), 1 Onion, 1 Crustacean, 1 Tomato | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 360G / 450G / 540G / 1320G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sushi | | Ingredients : 1-4 Fish, 1 Rice | Cut-Offs : 600G / 1200G / 2400G | Sale Prices : 310G / 620G / 1240G / 2480G | Note : These numbers have not been 100% confirmed; if you observe | : something different, please let me know. | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Sashimi | | Ingredients : 1-5 Fish | Cut-Offs : 500G / 1000G / 2000G | Sale Prices : 270G / 530G / 1060G / 2120G | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Marinated Fish | | Ingredients : 1 Fish, 1 Herb (any color), 1 Onion | Cut-Offs : 300G / 600G / 1200G | Sale Prices : 160G / 310G / 620G / 1240G | Note : These numbers have not been 100% confirmed; if you observe | : something different, please let me know. | |\ | \_____________________________________________________________________[REC]_ | | | Complete Recipe List | | ___________________________________________________________________________| | / |/Below is a list of all recipes in alphabetical order; note that there is | a more complete recipe guide, with recipe lists by utensil, stamina, price or | ingredient, posted at: http://www.gamefaqs.com/console/wii/file/933022/53834 | | Some recipe names may be translated differently when Natsume localizes | the game. Every list of ingredients below should result in a successful | dish, but if the name of that dish is different than what I have listed | here, please let me know (you'll be credited, of course). | | Note that the quality of any recipe calling for any type of fish will | depend on the type (and sometimes number) of fish used in the recipe. Stamina | corresponds to the amount of stamina restored by consuming that dish, while | price corresponds to the amount that dish sells for when you make and ship | it. | | Recipes marked with a '*' can also be purchased (see the more thorough guide | mentioned above for information on where to purchase them). | | Recipes marked with a '+' are part of a goddess recipe. | | Recipes calling for 'Crustacean (any)' can take lobsters, rock lobsters or | prawn. Recipes calling for 'Fish (any)' can utilize any fish - basically | anything else you fish up except trash, algae, and possibly Octopus and | Squid. Recipes calling for 'Vegetable (any)' can have anything you grown on | your farm from a crop (no trees). Recipes calling for 'Herb (any)' can take | any color herb. | | | Recipe Title Utensil Ingredients Stamina Price | - - - - - - - - - - - - - - - - - - - - - - - - | | Apple Cocktail* Aging Pot Apple (2) 210 230G | | Apple Jam* Pot Apple (2) 200 420G | | Apple Juice Mixer Apple 180 170G | | Apple Pie* Oven Egg 350 420G | Pie Crust | Apple | | B. Noodles w/ Egg Pot Egg 450 460G | Buckwheat | | Bamboo en Papilotte Oven Bamboo Shoot 200 370G | | Bamboo Rice Cut. Board Bamboo Shoot 250 520G | Rice | | Bamboo Stew Pot Bamboo Shoot 100 370G | | Banana Milk* Mixer Milk 260 400G | Banana | | Banana Pudding* Oven Banana 320 560G | Milk | Egg | | Berry Jam* Pot Veryberry (2) 150 140G | | Blue Flax Yarn Dyeing Pot Flax Yarn N/A 1080G | Blue Herb or Flower | | Blue Perfume* Mixer Flower (Blue) (2) N/A 1210G | | Blue Silk Yarn Dyeing Pot Blue Herb or Flower N/A 2100G | Silk Yarn | | Blue Wool Yarn Dyeing Pot Blue Herb or Flower N/A 930G | Wool Yarn | | Blueberry Cocktail* Aging Pot Blueberry (2) 160 120G | | Blueberry Jam Pot Blueberry (2) 180 160G | | Blueberry Juice Mixer Blueberry 80 70G | | Bodigizer* Mixer Red Herb 300 200G | Honey (any) | Pontata Root | | Bodigizer XL* Mixer Purple Herb 800 350G | Honey (any) | Pontata Root | Egg | | Boiled Corn Pot Corn 100 170G | | Boiled Spinach Pot Spinach 120 140G | | Bouillabaise; Decent Pot Herb (red) 280 360G | Onion | Tomato | Crustacean (any) | Fish (any) | | Bouillabaise; Good Pot Onion 280 450G | Fish (any) | Herb (red) | Crustacean (any) | Tomato | | Bouillabaise; Perfect Pot Crustacean (any) 280 540G | Onion | Herb (red) | Fish (any) | Tomato | | Bouillabaise; Shining Pot Crustacean (any) 280 1320G | Herb (red) | Tomato | Onion | Fish (any) | | Bread Oven Breadfruit 300 350G | Milk | Butter | | Buckwheat Chips Cut. Board Buckwheat 80 130G | | Buckwheat Cocktail* Aging Pot Buckwheat (2) 160 140G | | Buckwheat Noodles Pot Buckwheat 400 300G | | Carrot Cake*+ Oven Carrot 320 600G | Butter | Milk | Egg | Breadfruit | | Carrot Juice Mixer Carrot 100 140G | | Cheese Fondue Pot Cheese 230 300G | Grape Cocktail | Bread | | Cheese Omelette* Frying Pan Cheese 260 290G | Egg | Butter | | Cheese Risotto Pot Rice 250 460G | Cheese | Onion | | Cheesecake Oven Egg 350 680G | Cheese | Milk | Butter | Breadfruit | | Chestnut Pie* Oven Egg 380 370G | Pie Crust | Chestnut | | Chestnut Rice Cut. Board Rice 200 200G | Chestnut | | Chirashi Sushi Cut. Board Rock Lobster 150 160G | Rice | Mushroom | Conger Eel | Egg | | Chocolate Banana* Cut. Board Banana 320 330G | Cocoa | Milk | | Chocolate Bar Cut. Board Milk 300 300G | Cocoa | | Chocolate Cake Oven Butter 360 650G | Cocoa | Egg | Milk | Breadfruit | | Chocolate Cookies Oven Cocoa 340 440G | Butter | Breadfruit | Egg | | Chocolate Fondue* Pot Bread 240 340G | Milk | Cocoa | | Chocolate Pie Oven Cocoa 360 530G | Pie Crust | Egg | | Chocolate Pudding Oven Egg 300 380G | Cocoa | Milk | | Clam Soup Pot Clam 150 320G | | Coconut Cocktail* Aging Pot Coconut (2) 180 330G | | Coconut Juice* Mixer Coconut 100 250G | | Cold Medicine* Mixer Pontata Root 10 300G | Mushroom | Royal Jelly | | Conger Eel Bowl Cut. Board Conger Eel 260 450G | Rice | | Cookies* Oven Butter 300 200G | Breadfruit | Egg | | Corn Bread Oven Corn 300 440G | Breadfruit | Milk | Butter | | Corn Soup Pot Milk 150 260G | Corn | | Croquette Frying Pan Potato 180 250G | Breadfruit | Egg | | Decent Perfume Mixer Flower (any) (2) N/A 100G | | Doria Oven Milk 300 600G | Mushroom | Cheese | Rice | | Eel Bowl Cut. Board Rice 350 660G | Eel | | Egg Rice Cut. Board Rice 150 300G | Egg | | Egg Salad Cut. Board Egg 120 320G | Mayonnaise | Vegetable (any) | | Egg Sandwich Cut. Board Bread 180 260G | Egg | Butter | Mayonnaise | | Egg Soup Pot Milk 120 280G | Egg | | Fish Soup* Pot Sea Bream 180 460G | | French Fries Oven Potato 120 140G | | Fried Egg Frying Pan Egg 120 150G | | Fried Rice Frying Pan Rice 320 280G | Onion | Egg | | Grape Cocktail* Aging Pot Grape (2) 200 200G | | Grape Juice Mixer Grape 150 160G | | Green Flax Yarn Dyeing Pot Green Herb or Flower N/A 610G | Flax Yarn | | Green Perfume Mixer Flower (Green) (2) N/A 290G | | Green Silk Yarn Dyeing Pot Silk Yarn N/A 1190G | Green Herb or Flower | | Green Wool Yarn Dyeing Pot Wool Yarn N/A 530G | Green Herb or Flower | | Grilled Angler Fish Match Set Angler Fish 200 800G | | Grilled Bonito Match Set Bonito 120 330G | | Grilled Carp Match Set Carp 120 150G | | Grilled Catfish Match Set Catfish 100 110G | | Grilled Char Match Set Char 100 150G | | Grilled Clam* Match Set Clam 120 130G | | Grilled Cod Match Set Cod 120 110G | | Grilled Conger Eel Match Set Conger Eel 150 240G | | Grilled Eel Match Set Eel 180 630G | | Grilled Eggplant+ Match Set Eggplant 80 140G | | Grilled Flounder Match Set Flounder 90 150G | | Grilled Goby Match Set Goby 70 70G | | Grilled Halibut Match Set Halibut 100 220G | | Grilled Horse Mackerel* Match Set Horse Mackerel 80 100G | | Grilled Huchen Match Set Huchen 100 990G | | Grilled King Fish Match Set King Fish 500 1630G | | Grilled Lobster Match Set Lobster 150 630G | | Grilled Mackerel* Match Set Mackerel 100 90G | | Grilled Mahi-Mahi Match Set Mahi-Mahi 90 340G | | Grilled Manta Ray Match Set Manta Ray 120 380G | | Grilled Masu Trout Match Set Masu Trout 100 140G | | Grilled Octopus Match Set Octopus 140 170G | | Grilled Pond Smelt Match Set Pond Smelt 60 50G | | Grilled Prawn Match Set Prawn 100 180G | | Grilled Puffer Fish Match Set Puffer Fish -150 80G | | Grilled Rainbow Trout Match Set Rainbow Trout 80 100G | | Grilled Redfin Match Set Big-Scaled Redfin 50 50G | | Grilled Rock Lobster Match Set Rock Lobster 150 270G | | Grilled Rock Trout Match Set Rock Trout 100 210G | | Grilled Rockfish Match Set Rockfish 120 260G | | Grilled Salmon* Match Set Salmon 150 270G | | Grilled Sardine* Match Set Sardine 80 80G | | Grilled Saury* Match Set Saury 190 120G | | Grilled Sea Bream Match Set Sea Bream 120 330G | | Grilled Sea Urchin Match Set Sea Urchin 150 550G | | Grilled Seasky Fish Match Set Seasky Fish 200 980G | | Grilled Shark Match Set Shark 150 630G | | Grilled Skull Jellyfish Match Set Skull Jellyfish 200 930G | | Grilled Squid* Match Set Squid 80 140G | | Grilled Swordfish Match Set Swordfish 120 780G | | Grilled Tuna Match Set Tuna 200 630G | | Grilled Wood Fish Match Set Wood Fish 200 1630G | | Grilled Yam*+ Match Set Yam 150 110G | | Grilled Yellowtail Match Set Yellowtail 120 330G | | Herb Bread Oven Herb (any) 300 350G | Breadfruit | Milk | Butter | | Herb Cookies* Oven Herb (any) 320 230G | Butter | Breadfruit | Egg | | Herb Fish; Decent Oven Herb (any) 280 260G | Fish (1+) | | Herb Fish; Good+ Oven Fish (1+) 280 320G | Herb (any) | | Herb Fish; Perfect Oven Herb (any) 280 630G | Fish (1+) | | Herb Fish; Shining Oven Fish (1+) 280 1320G | Herb (any) | | Herbal Tea* Pot Herb (any) 80 70G | | Honeydew Juice Mixer Honeydew 210 270G | | Hot Cocoa* Pot Cocoa 150 380G | Milk | | Hot Milk* Pot Milk 130 220G | | Kimchi Aging Pot Spicy Pepper 130 350G | Carrot | Cabbage | | Marinated Fish; Decent Cut. Board Onion TBD 160G | Fish (1) | Herb (any) | | Marinated Fish; Good Cut. Board Onion TBD 310G | Fish (1) | Herb (any) | | Marinated Fish; Perfect Cut. Board Onion TBD 620G | Fish (1) | Herb (any) | | Marinated Fish; Shining Cut. Board Onion TBD 1240G | Fish (1) | Herb (any) | | Marinated Mushroom* Cut. Board Mushroom 100 320G | Herb (any) | | Marmalade Jam* Pot Orange (2) 210 330G | | Mashed Potatoes Oven Potato 280 320G | Butter | Milk | | Honeydew Milk* Mixer Milk 280 470G | Honeydew | | Meuniere; Decent Frying Pan Butter 180 280G | Fish (any) | Spinach | Herb (any) | | Meuniere; Good Frying Pan Herb (any) 180 420G | Spinach | Fish (any) | Butter | | Meuniere; Perfect Frying Pan Herb (any) 180 640G | Fish (any) | Butter | Spinach | | Meuniere; Shining Frying Pan Fish (any) 180 1350G | Butter | Spinach | Herb (any) | | Milk Tea* Pot Milk 100 270G | Herb (any) | | Mont Blanc Cake* Oven Egg 380 580G | Milk | Breadfruit | Chestnut | Butter | | Mushroom Gratin* Oven Butter 280 450G | Mushroom | Milk | Cheese | | Mushroom Rice Cut. Board Mushroom 150 210G | Rice | | Omelette Rice* Frying Pan Butter 350 220G | Egg | Rice | | Onion Bread Oven Onion 300 390G | Breadfruit | Milk | Butter | | Orange Cake Oven Orange 320 630G | Breadfruit | Egg | Butter | Milk | | Orange Cookies Oven Egg 330 320G | Butter | Orange | Breadfruit | | Orange Juice* Mixer Orange 100 150G | | Orange Pie Oven Pie Crust 350 400G | Egg | Orange | | Pancake* Frying Pan Honey (any) 300 590G | Milk | Egg | Breadfruit | | Pickled Cabbage Aging Pot Cabbage 110 210G | | Pickled Eggplant Aging Pot Eggplant 100 220G | | Pickled Turnips Aging Pot Turnips 100 200G | | Pie Crust Cut. Board Breadfruit 10 130G | Butter | | Pineapple Juice* Mixer Pineapple 160 270G | | Pizza Oven Pie Crust 500 900G | Cheese | | Plain Omelette*+ Frying Pan Butter 200 160G | Egg | | Potato Gratin Oven Cheese 400 530G | Milk | Butter | Potato | | Potato Miso Soup Pot Seaweed 120 210G | Potato | | Potato Pancake Frying Pan Egg 300 430G | Milk | Potato | | Potato Rice Cut. Board Yam 200 250G | Rice | | Potato Stew Pot Potato 100 130G | | Pudding Oven Egg 260 200G | Milk | | Pumpkin Cake* Oven Egg 320 660G | Milk | Pumpkin | Butter | Breadfruit | | Pumpkin Croquette Frying Pan Pumpkin 180 320G | Breadfruit | Egg | | Pumpkin Pie* Oven Pie Crust 360 430G | Egg | Pumpkin | | Pumpkin Pudding* Oven Pumpkin 350 330G | Egg | Milk | | Pumpkin Stew Pot Pumpkin 100 220G | | Purple Flax Yarn Dyeing Pot Purple Herb or Flower N/A 650G | Flax Yarn | | Purple Perfume Mixer Flower (Purple) (2) N/A 170G | | Purple Silk Yarn Dyeing Pot Silk Yarn N/A 1260G | Purple Herb or Flower | | Purple Wool Yarn Dyeing Pot Purple Herb or Flower N/A 560G | Wool Yarn | | Ratatouille Frying Pan Tomato 280 380G | Eggplant | Bell Pepper | Onion | | Red Flax Yarn Dyeing Pot Flax Yarn N/A 720G | Red Herb or Flower | | Red Perfume* Mixer Flower (Red) (2) N/A 210G | | Red Silk Yarn Dyeing Pot Silk Yarn N/A 1400G | Red Herb or Flower | | Red Wool Yarn+ Dyeing Pot Red Herb or Flower N/A 620G | Wool Yarn | | Rice Ball* Cut. Board Rice 180 50G | | Rice Cocktail* Aging Pot Rice (2) 200 230G | | Roasted Chestnuts Match Set Chestnut 120 100G | | Roasted Corn* Match Set Corn 140 160G | | Salmon Cream Stew Pot Carrot 300 520G | Butter | Milk | Salmon | Onion | | Salmon Fried Rice Frying Pan Rice 430 410G | Egg | Salmon | | Sardine in Oil Aging Pot Sardine 90 150G | | Sardine Tomato Stew Pot Herb (any) 180 230G | Sardine | Tomato | | Sashimi; Decent Cut. Board Fish (2+) 80 270G | | Sashimi; Good* Cut. Board Fish (2+) 100 530G | | Sashimi; Perfect Cut. Board Fish (2+) 120 1060G | | Sashimi; Shining Cut. Board Fish (2+) 140 2120G | | Saury Tomato Stew Pot Herb (any) 180 250G | Tomato | Saury | | Sauteed Clam Frying Pan Clam 220 230G | Butter | | Sauteed Mushroom Frying Pan Mushroom 150 180G | Butter | | Baked Potato* Frying Pan Potato 170 120G | Butter | | Sauteed Spinach Frying Pan Spinach 160 210G | Butter | | Seafood Doria Oven Milk 320 820G | Crustacean (any) | Clam | Cheese | Rice | | Seafood Fried Rice Frying Pan Onion 400 600G | Squid | Rice | Egg | Crustacean (any) | | Seafood Gratin Oven Crustacean (any) 380 820G | Squid | Milk | Cheese | Butter | | Seafood Pizza Oven Crustacean (any) 530 1200G | Pie Crust | Cheese | Squid | | Seafood Rice Pot Rice 300 740G | Clam | Squid | Crustacean (any) | Onion | | Seafood Stew Pot Milk 360 620G | Crustacean (any) | Butter | Clam | Squid | | Seasoned Egg Aging Pot Egg 100 190G | | Seaweed Miso Soup Pot Seaweed 100 170G | | Shark Fin Soup Pot Spinach 250 1740G | Shark | Herb (any) | | Shark Fin Stew Pot Shark 180 1020G | | Shining Perfume Mixer Flower (any) (5) N/A 1030G | | Shortcake* Oven Egg 350 730G | Milk | Strawberry | Butter | Breadfruit | | Southern Fried Rice* Frying Pan Spicy Pepper 370 510G | Crustacean (any) | Rice | Pineapple | | Southern Omelette* Frying Pan Spicy Pepper 400 370G | Egg | Pineapple | Crustacean (any) | Rice | | Spicy Seafood Stew Pot Prawn 260 450G | Spicy Pepper | Tomato | Onion | | Spicy Stew Pot Onion 300 480G | Carrot | Potato | Spicy Pepper | Milk | | Spinach Cake Oven Spinach 320 600G | Butter | Milk | Breadfruit | Egg | | Spinach Risotto Pot Spinach 180 320G | Onion | Rice | | Squid Tomato Stew Pot Squid 160 200G | Tomato | Herb (any) | | Stay Awake* Mixer Pontata Root 10 250G | Milk | Spicy Pepper | | Steamed Egg Pot Egg 200 280G | Prawn | Spinach | | Steamed Turnip Pot Turnips 150 380G | Sea Bream | | Stew* Pot Butter 320 450G | Potato | Milk | Onion | Carrot | | Stir-Fry Frying Pan Vegetable (any) 150 230G | | Strawberry Jelly Pot Strawberry (2) 250 550G | | Strawberry Milk Mixer Strawberry 250 390G | Milk | | Super Stay Awake* Mixer Spicy Pepper 200 350G | Milk | Herb (red) | Pontata Root | | Sushi; Decent Cut. Board Fish (1+) 180 310G | Rice | | Sushi; Good Cut. Board Fish (1+) 210 620G | Rice | | Sushi; Perfect Cut. Board Rice 240 1240G | Fish (1+) | | Sushi; Shining Cut. Board Rice 270 2480G | Fish (1+) | | Sweet Yam Cake* Oven Butter 400 440G | Yam | Egg | Milk | | Tempura Buckwheat Noodles Pot Buckwheat 550 600G | Eggplant | Crustacean (any) | | Tomato Juice* Mixer Tomato 100 160G | | Tomato Omelette Frying Pan Butter 220 270G | Egg | Tomato | | Tomato Risotto* Pot Tomato 200 440G | Rice | Onion | | Tomato Soup Pot Tomato 150 250G | Milk | | Tuna Bowl Cut. Board Tuna 320 560G | Rice | | Vegetable Juice* Mixer Spinach 300 280G | Green Herb | Bell Pepper | Cabbage | | Vegetable Pizza Oven Vegetable (any) 510 1000G | Pie Crust | Cheese | | Vegetable Salad Cut. Board Vegetable (any) 100 240G | Mayonnaise | | Vegetable Sandwich* Cut. Board Bread 200 300G | Vegetable (any) | Butter | Mayonnaise | | Veryberry Juice* Mixer Veryberry 80 70G | | Yam Cake Oven Egg 320 590G | Milk | Butter | Yam | Breadfruit | | Yam Cocktail* Aging Pot Yam (2) 180 190G | | Yam Stew Pot Yam 100 120G | | Yellow Flax Yarn Dyeing Pot Yellow Herb or Flower N/A 580G | Flax Yarn | | Yellow Perfume* Mixer Flower (Yellow) (2) N/A 160G | | Yellow Silk Yarn Dyeing Pot Silk Yarn N/A 1120G | Yellow Herb or Flower | | Yellow Wool Yarn Dyeing Pot Wool Yarn N/A 500G | Yellow Herb or Flower | | Yogurt* Aging Pot Milk 150 230G | | Yogurt Drink Mixer Yogurt 250 260G | Honey (any) | |\ | \___________________________________________________________________________ |_____________________________________________________________________________| #########################################################################(VIL)# _______________________________________________________________________________ \ \ \ \__________________________________________________________/ / / / \ \ \| |/ / / \ \ | Going Out: The Island | / / \ \ | | / / \ \| "Few things are more pleasant than a village graced by |/ / \ | a good priest, good church and good pub." -John Hillaby | / \|________________________________________ ______________|/ | | | | ___________________________| |_____ \ \ \ __________________________| |/ / / \ \ | | / / \ \| Characters |/ / \ | | / \| __________________________|/ _______________________| | | ________________________| | / |/The island is inhabited by over 50 different villagers, each with their own | likes, dislikes, schedules, families and occupations. Eight of these | characters could become your spouse (sixteen, actually, but only eight per | gender). | | Every character has five categories of gifts: 'loves', 'likes', 'neutral', | 'dislikes' and 'hates'. 'Loves', 'likes' and 'neutral' all increase | affection ('loves' more than 'likes', 'likes' more than 'neutral'); | 'dislikes' slightly decreases affection, and 'hates' decreases affection | a bit more. | | Most characters follow a certain profile of gifts: there is one ingredient | that they 'love' any dish that contains it, and they 'like' the ingredient | by itself. For the most part, cooked items are the best gifts. | | Note also that the lists of likes and dislikes here are not comprehensive; | instead they are just general frameworks for finding good gifts. If you're | looking for an absolutely comprehensive list, check the Reference section. | | The sections labeled '2-Heart Gift' and '5-Heart Gift' are gifts that you | receive from that character at that heart level. The 2-Heart Gift can be | received from both bachelors and bachelorettes (it's a friendship gift more | than a romantic gift), but the 5-Heart Gift can only be received from | characters of the opposite gender. | | More information on the heart events like these is available in the Heart | Events section (search for [ HEV ] without the spaces). More information on | using gifts to raise villagers' heart levels can be found in the Affection | Mechanics section (search for [ AFM ] without the spaces). | | It's also notable that there are certain items that absolutely no one | likes; these gifts are either 'disliked' or 'hated' by everyone. | Rather than list them under each character, instead they're listed here: | |\________________ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ | Gifts No One Likes | | Dishes that didn't turn out right, trash caught while fishing, junk ore. | | Additionally, every bachelor appears to dislike bamboo shoots. Go figure. | |\ | \_____________________________________________________________________[CQR]_ | | | Character Quick-Reference Chart | | ___________________________________________________________________________| | / |/This chart is provided as an easy, printable reference to every villager, | their home, their birthday and their arrival. | | 'Primary location' refers to the two place where the character spends the | most time. 'Part-Time Job' refers to the part-time job that can be completed | to increase that character's heart level. | | The 'Arrival' column follows this key: | Rainbow #N : this character is the Nth arrival after creating Daren's | : rainbow. Remember, after creating Daren's rainbow, villagers | : arrive on every 1st and 15th after that. Rainbow #0 refers | : to villagers that can't be accessed until Daren's rainbow is | : created, but can be accessed as soon as that happens (no | : waiting until the 1st/15th). | Brownie Ranch : this character is available after destroying the boulder in | : front of Brownie Ranch, or after the first Animal Festival | : (Spring 28 of Year 1). | Flower Fest. : this character (Selena) arrives on the first flower festival | : of the game, Spring 10. | Initial : this character resides on the island from the beginning of | : the game. | | The 'DO' column refers to the character's day off from work, and thus the day | they don't follow their normal schedule. NA means that the character has no | day off, while other abbreviations correspond to days of the week (Mo for | Monday, Tu for Tuesday, We for Wednesday, Th for Thursday, Fr for Friday, | Sa for Saturday, Su for Sunday). | | Character Birthday DO Primary Location Part-Time Job Arrival | | Calvin Winter 14 NA Ganache Mine (none) Rainbow #2 | Chase Spring 23 Su Sundae Inn Sundae Inn (day) Rainbow #3 | Gill Winter 2 Su Town Hall Town Hall Initial | Jin Winter 26 Mo Meringue Clinic Meringue Clinic Initial | Julius Fall 21 Mo Blacksmith's Shop Blacksmith's Shop Rainbow #5 | Luke Summer 8 Sa Carpenter's Shop Carpenter's Shop Initial | Owen Summer 18 Mo Blacksmith's Shop Blacksmith's Shop Initial | Toby Spring 9 Mo On the Hook On the Hook Initial | | Anissa Fall 16 Mo Souffle Farm Souffle Farm Initial | Candace Winter 7 Su Tailor Shop Tailor Shop Rainbow #1 | Kathy Summer 3 Su Sundae Inn Sundae Bar Brownie Ranch | Luna Spring 25 Su Tailor Shop Tailor Shop Rainbow #1 | Maya Fall 24 Su Sundae Inn Sundae Inn Initial | Phoebe Spring 17 Mo Ganache Mine General Store Rainbow #4 | Renee Fall 5 Mo Brownie Ranch Brownie Ranch Brownie Ranch | Selena Summer 26 Su Sundae Inn Pineapple Inn Flower Fest. | | Barbara Summer 23 Mo General Store General Store Initial | Bo Summer 2 Sa Carpenter's Shop Carpenter's Shop Initial | Cain Summer 6 Mo Brownie Ranch Brownie Ranch Brownie Ranch | Chloe Summer 27 Mo Blacksmith's Shop Blacksmith's Shop Initial | Colleen Winter 12 Su Sundae Inn Sundae Inn Initial | Craig Fall 6 Mo Souffle Farm Souffle Farm Initial | Dale Summer 14 Sa Carpenter's Shop Carpenter's Shop Initial | Elli Fall 1 Su Town Hall Town Hall Initial | Gray Spring 4 Mo Brownie Ranch Brownie Ranch Rainbow #7 | Irene Fall 20 Mo Meringue Clinic Meringue Clinic Initial | Jake Fall 28 Su Sundae Inn Sundae Inn Initial | Hamilton Spring 13 NA Waffle Town Area Town Hall Initial | Hanna Winter 4 Mo Brownie Ranch Brownie Ranch Brownie Ranch | Hayden Spring 21 Su Sundae Inn Sundae Bar Initial | Mira Winter 10 Mo Blacksmith's Shop Blacksmith's Shop Initial | Ozzie Winter 23 Mo On the Hook On the Hook Initial | Paolo Winter 20 Mo On the Hook On the Hook Rainbow #9 | Pascal Winter 3 Mo On the Hook On the Hook Initial |