MM MM A RRRRRR IIIIIIIII OOOOOOO M M M A A R R I O O M M A A RRRRRR I O O M M AAAAAAA R R I O O M M A A R R I O O M M A A R R IIIIIIIII OOOOOOO PPPPP OOOOOO W W EEEEEE RRRRRR P P O O W W E R R PPPPP O O W W EEEEEE RRRRRR P O O W W E R R P O O W WW W E R R P OOOOOO WWW WWW EEEEEE R R TTTTTTT EEEEEE NN N NN N IIIIIII SSSSSSSS T E N N N N N N I S T EEEEEE N N N N N N I S T E N N N N N N I SSSSSSSS T E N N N N N N I S T EEEEEE N NN N NN IIIIIII SSSSSSSS ----------------------------------------------------------------------------- ~Test~ ----------------------------------------------------------------------------- As a note to myself, this is 79 characters. If you can read this, your fine: ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA ABCDEFGHIJKLMNOPQRSTUVWXYZABCDEFGHIJKLMNOPQRSTUVWXYZAAAAAAAAAAAAAAAAAAAAAAAAA This is Line 30 of Text (lol..just a note :) ----------------------------------------------------------------------------- ~WARNING!~ ----------------------------------------------------------------------------- In an attempt to avoid mass plagerism and selling ad profit of my FAQ's, I add in pointless (not really in the long run) spaces during normal skipped lines. For proof, highlight this following line: See that? Yep. Now, try and copy and paste this into an E-Mail. It got quite ****ed up didn't it? Don't bother coping and pasting my FAQ's. It just won't work. Note:These spaces will have NO effect when viewed from CheatCC, or any other site directly linking to this FAQ. ----------------------------------------------------------------------------- ~Introduction~ ----------------------------------------------------------------------------- Hello! You might know me as Deathborn 668 on the message boards and I decided to write this FAQ for Mario Power Tennis because 1.I was quite bored and in the mood to write and FAQ and 2.The FAQ won't be much of a challenge to write. So, I hope you enjoy this FAQ! Note:This information is off of the NA Version of Mario Power Tennis! If you see any information that's wrong, or that I haven't put in here yet, please E-Mail me at deathborn668@yahoo.com ----------------------------------------------------------------------------- ~Version History~ ----------------------------------------------------------------------------- Version 2.4-Finished Fire and Thunder Cup singles. If your sending me hate mail, stop it! Version 2.2-Added in 3 more cups. My life has been busy, but this FAQ WILL get done! Version 2.1-Made some minor errors, err...corrected them...also added some Tournement details. I personally enjoy getting E-Mails from people about my FAQ so feel free to E-Mail me! NOTE:Some areas are unfinished as of now, because they haven't been included in this update. No need to E-Mail me on tips about this. Version 2.0-Major improvements. Finsihed a lot of the courts. Also got done with the explainations of Exibition Mode. Version 1.0-First Version. Got through the characters section. ----------------------------------------------------------------------------- ~Table of Contents~ ----------------------------------------------------------------------------- ============================================= I.Disclamer ============================================= II.Controls II A.Rules of Tennis ============================================= III.Characters III A.Mario III B.Luigi III C.Peach III D.Daisy III E.Wario III F.Waluigi III G.Yoshi III H.Koopa Troopa III I.Donkey Kong III J.Diddy Kong III K.Boo III L.Shy Guy III M.Bowser III N.Bowser Jr. III O.Fly Guy III P.Paratroopa III Q.Wiggler III R.Petey Pirhana ============================================= IV.Exibition Mode IV A.Singles IV B.Doubles IV C.Peach Dome Hard Court IV D.Peach Dome Clay Court IV E.Peach Dome Grass Court IV F.DK Jungle Court IV G.Delfino Plaza Court IV H.Wario Factory Court IV I.Super Mario Bros. Court IV J.Gooper Blooper Court IV K.Bowser Castle Court IV L.Luigi's Mansion Court ============================================= V.Tournement Mode V A.Mushroom Cup Singles V B.Flower Cup Singles V C.Star Cup Singles V D.Mushroom Cup Doubles V E.Flower Cup Doubles V F.Star Cup Doubles V G.Fire Cup Singles*Coming Soon!* V H.Thunder Cup Singles*Coming Soon!* V I.Fire Cup Doubles*Coming Soon!* V J.Thunder Cup Doubles*Coming Soon!* V K.Rainbow Cup Singles*Coming Soon!* V L.Moonlight Cup Singles*Coming Soon!* V M.Planet Cup Singles*Coming Soon!* V N.Rainbow Cup Doubles*Coming Soon!* V O.Moonlight Cup Doubles*Coming Soon!* V P.Planet Cup Doubles*Coming Soon!* ============================================= VI.Special Games*Coming Soon!* VI A.Artist On The Court*Coming Soon!* -Mario -Luigi -Diddy Kong -Bowser & Bowser Jr. -Yoshis VI B.Terror Tennis*Coming Soon!* -Goofy Ghosts -Pesky Poltergiests -Phrantic Phantoms -Terror Tennis Challenge VI C.Gooper Blooper Volley*Coming Soon!* -Buddy Blooper -Rival Blooper -Master Blooper -Gooper Blooper Challenge VI D.Mecha-Bowser Mayhem*Coming Soon!* -Aluminium Frame -Iron Frame -Titainum Frame VI E.Tic-Tac-Glow*Coming Soon!* -Glimmer Shine -Sparkle Shine -Dazzle Shine -Tic-Tac-Glow Challenge VI F.Chain Chomp Challenge*Coming Soon!* -Peckish Chomp -Hungry Chomp -Famished Chomp VI G.Balloon Panic*Coming Soon!* -Panic -Super Panic -Ultra-Hyper Panic -Balloon Panic Challenge VI H.Coin Collectors*Coming Soon!* -Fever -Jackpot -Gold Rush -Coin Collectors Challenge ============================================= VII.FAQ (Frequently Asked Questions)*Coming Soon!* ============================================= VIII.Tennis Tips*Coming Soon!* ============================================= IX.Closing Words*Coming Soon!* ============================================= X.Credits ============================================= This is around line 198 (Another note to be sure I'm not over margins) ----------------------------------------------------------------------------- ~I.Disclaimer~ ----------------------------------------------------------------------------- This FAQ IS NOT to be used in any way other than for refrence. The only sites allowed to host this FAQ is CheatCC, Gamespot, IGN, and GameInformer. That is it. Feel free to print this out and use it as a quick and handy guide for yourself. I don't really care if you do so. DO'S -Print his guide for your own useage -Host this guide on another site (If you want to please E-Mail me for permission) -Give this guide to other people PROVIDED you don't use it for profit DONT'S -Sell this guide on EBay/Any other site for profit -Take this guide and call it your own -Plagerize and not give me credit Thank you for following these guidelines. It's appreciated. ----------------------------------------------------------------------------- ~II.Controls~ ----------------------------------------------------------------------------- Ahhhh...the controls of the game. Pretty much the most important factor when playing a game. Without good controls you can't understand, you aren't gonna get very far in the game. Luckily, Mario Power Tennis has easy to play controls that you will adapt to quickly (or right into if you ever played Mario Tennis 64) Controls while not in Tennis Matches: A Button-Select/Confirm Choices B Button-Cancel choices/Go back to previous screen L Button-On character select screen, push L to make them a Left handed player R Button-On character select screen, push R to make them a Star player (If you have unlocked the Star Version for that perticular character) X Button-No use Y Button-No use D-Pad-No use C Stick-No use Z Button-No use Control Stick-Move around to select options Controls while in Tennis Matches: A Button-Hit the ball with topspin. Hold button ot have more control on where the ball is aimed at A-->A-Put Topspin on the ball (You'll know if you did it right if there is a Red Flame coming from the ball when you hit it) B Button-Hit the ball with a slice. This makes the ball low and fast. Hold the button to have more control on where the ball is aimed at B-->B-Put Super Slice on the ball for a very low and very fast effect (You'll know you did this right if a Blue Flame is trailing from the ball) A-->B-Do a Lob Shot, which sends the ball flying high in the air towards the back of the court. B-->A-Do a Net Shot, this type of shot places the ball right infront of the opponets net, so if they can't reach it in time, you'll easily get the point. X Button-Use a Power Shot Y Button-Use a Power Shot R Button-Not used alone L Button-Not used alone Z Button-Change Camera R+B-Use a Defensive Power Shot R+A-Use an Offensive Power Shot L+A/B-Lunge for the ball ----------------------------------------------------------------------------- ~II A.Rules of Tennis~ ----------------------------------------------------------------------------- You can't play Tennis unless you clearly understand the rules. Please refer to my (not so great) drawing of a tennis court: ------------------2-------------------- | | | | | | | | | | | | | 5|--------------3----------------| 5| | | 7 | 6 | | | | | | | | | 4 | 4 | | ------------------1-------------------- | | 4 | 4 | | | | | | | | | | | | | 5|--------------3----------------| 5| | | | | | | | | | | | | ------------------2-------------------- 6 7 This is a tennis court. Here's an explaination: 1=The Net. Gotta hit over the net to keep the ball in volley. If you don't, the other player gets the point! 2=Service Line. This is the line the player must stand behind when serving. On the serve, the ball must travel into the far side of the court diagonal from you. Afterr the serve this becomes a boundary line, anything hit past it is out. 3=Split Line. This is the line that splits half of your side of the court. On the serve, the ball must land in the upper 2 squares. 4=Inner Courts. These courts CANNOT be served into on the serve. If they are, it is considered a Fault. After the serve these areas become fair game. 5=Out Boundaries. These small boundaries on both sides of the court are considered Out during a Singles Match, however, these areas are considered In during a Doubles Match. 6=If your "6" behind the line, the serve must land in the other area marked "6". 7=If your "7" behind the line on the serve, the serve must land in the other "7" on the other side of the court. I hope that clarifies a lot of stuff. I'm sure you understand Tennis much better now don't you? (Another note. This is Line 310-ish) ----------------------------------------------------------------------------- ~III.Characters~ ----------------------------------------------------------------------------- There are a lot of different characters in Mario Power Tennis to keep variety alive. Each character is seperated into a special catogory, which is their strength. Here are the catogories: Speed-Fast characters on the courts and can reach the ball in time Technique-Smart characters who can place balls on the corners of the court Defense-Tall characters who can get close to the net and reach any passing ball Power-Characters that hit the ball with tremendous strength Tricky-Characters that have a big curve when they hit the ball, which can confuse opponets as to where it is going All-Around-Players who have a bit of strength in all of the above catogories Not to mention everyone has 2 types of Power Shots. A Defensive Power Shot which is used to retrieve the ball when it's out of reach, and an Offensive Power Shot to slam the ball in the opponets face and give them other effects. But, you can't just use Power Shots whenever you want. As you can see, your racket is spinning light on it. When this light forms a complete circle, your racket is charged up. Now you can use a Power Shot. Use them whenever you want to, makes no difference. Here's the list of every character, type of character, Power Shots, a brief bio, and if they are good to use or not. ----------------------------------------------------------------------------- ~III A.Mario-All Around~ ----------------------------------------------------------------------------- Come on people! We all know the famous Mario! Being tired of rescuing Princess Peach from Bowser in pretty much every non spinoff game, Mario has been a pretty darn busy man. Power Shots: Defensive:Mario Tornado-Mario spins rapidly towards the ball to send it back over the net. Offensive:Super Hammer-Mario pulls out his classic big, black hammer to smash the ball to the other player's court. The player upon contact gets knocked back pretty far. 6/10-Mario is lacking in some key catogories and isn't very fast. His Defensive Power Shot can put him far away form the net, where a nice smash can ruin him. ----------------------------------------------------------------------------- ~III B.Luigi-All Around~ ----------------------------------------------------------------------------- The man in green is back! Luigi is a pretty decent character and is suitable for beginners as well. He hasn't really starred in many games since Luigi's Mansion, but he still is pretty cool. Power Shots: Defensive:Poltergiest Return-Luigi throws his racket and pulls out his Poltergiest 3000 to have the ball come in contact with his thrown racket. Offensive:Squeaky Hammer-Luigi pulls out an odd looking, kiddy squeaky hammer to pound the ball with a green glow, and knocing the player far back upon contact. 6/10-Luigi is pretty much the same as Mario. His Offensive Power Shot has the exact same effect, and his Defensive is easily smashed against. He seems to be a bit better than Mario, but no by much. ----------------------------------------------------------------------------- ~III C.Peach-Technique~ ----------------------------------------------------------------------------- The infamous damsel in distress, Peach is ready to hit the courts once again. Dressed up for the occasion in a cute skirt, Peach has mean Power Shots, and when the Computer uses her in harder Tounements, the cute princess acts like an evil person. Power Shots: Defensive:Blown Kiss-Peach blows a lovely kiss that brings the ball back to her to hit back to you. Offensive:Peach Dance-Peach spins around a few times to knock the ball hard into your side of the court. Upon contact, you will be momentarily stunned. 8/10-Peach is a really good character. Her Power Shots don't show any weaknesses, especially her Defensive, which is really good. She is a good Technique player, and can be used form beginner to experts. ----------------------------------------------------------------------------- ~III D.Daisy-Technique~ ----------------------------------------------------------------------------- The princess of Sarasaland and was once a damsel in distress serves it up Mario Tennis style. Daisy hasn't been in many games....only the Mario Spinoffs....actually only the spinoffs. That, and the fact she has been known to have a lack of remembering her own name one time. Power Shots: Defensive:Flower Dive-Daisy makes a line of flowers appear in front of her, and then dives into them to reach the ball. Offensive:Power Flower-Daisy's racket turns into a huge flower, which has Daisy hit the ball hard having the player get knocked back far upon contact. 7/10-Daisy is a pretty useful character, but its just that her defensive Special plain and simple isn't very good, and it is pretty much the only one I have ever seen not get the ball back onto the other side of the court. ----------------------------------------------------------------------------- ~III E.Wario-Power~ ----------------------------------------------------------------------------- Wario has been known for his endless greed and wealth. Not to mention his enomous bulk...lol. But of course you can't forget about his hige muscles, which he really puts to work. Power Shots: Defensive:Extend-O-Grabber-Wario pulls out a strange device and makes a funny noise, then pushes the handle and the spring streaches so the racket knocks the ball back on your side of the court. Offensive:Electric Hammer-Wario straps onto his back an odd device with a hammer attached to the end of it, and the hammer knocks Wario on his noggin confusing him. Wario then smashes the ball and the ball is then electrified, and the player upon contact of the ball gets electrified, and gets frozen in their tracks every few seconds for about 5 seconds. 5/10-Wario isn't a very good character. He is slow, his specials aren't very useful, and he isn't as powerful as he is claimed to be. If you like Wario go right ahead and choose him, but I personally don't see him as a very good character. ----------------------------------------------------------------------------- ~III F.Waluigi-Defense~ ----------------------------------------------------------------------------- Waluigi, plain and simple, has no backround whatsoever. He just appeared in Mario Tennis 64 as a partner for Wario. Perhaps his purpose as a character will arise in the near future...but for now were stuck with an odd character. Power Shots: Defensive:Wet Willy Stroke-Waluigi gives himself a wet willy to cause a pool of water to appear on his side of the court. He then swims to the ball and hits it back to the other side. Offensive:Whirluigi-Waluigi strikes a pose with his famous upside down "L" and then starts to spin rapidly around, hitting the ball. The player upon contact of the ball we momentarily spin around in place for a few seconds. 4/10-Waluigi is actually real garbage instead of a player. He has true crap for specials (Although they look neat) and he is utter weak. His only true good side is that he plays a mean net game, but other than that he is as useless as his storyline is. ----------------------------------------------------------------------------- ~III G.Yoshi-Speed~ ----------------------------------------------------------------------------- Yoshi is that cute dinosaur we all know of course! (And being used as LUEshi >_> <_<). He's a pretty good character, and is fast on the courts, and the fruit loving dinosaur has some intresting Power Shots... Power Shots: Defensive:Egg Roll-Yoshi balls up into an egg and rolls quickly to the ball which he then hits it back over the the other side. NOTE:After beating the Flower Cup on Doubles, this Power Shot gets an upgrade. Whenever used, Yoshi will change color! The colors are Red, Blue, Light Blue, Pink, Orange, Black, Yellow, and White. Offensive:Flutter Rainbow-Yoshi hops into the air and kicks his feet to sustain being in the air. Then he smashes the ball with a rainbow trail. The player upon contact of this shot will get knocked back a bit and momentarily stunned. 8/10-Yoshi is a really good character. His Power Shots can really harm you (Especially if at an angle) and you just can't argue with him changing colors :) He's good for beginners, and me being an expert, I still use him, and I still find his speed very useful. ----------------------------------------------------------------------------- ~III H.Koopa Troopa-Speed~ ----------------------------------------------------------------------------- Koopa's have been around since Mario's earily years. you just can't complain that they aren't old school. Koopa Troopa does have some intresting Power Shots that are a bit..odd him being a Koopa and everything.... Power Shots: Defensive:Water Slide-Koopa retracts into his shell and with some watery action quickly manuvers his way over to the ball and hits it back over the net. Offensive:Water Ball-Koopa transforms the ball into a glob of water and sends it just barely over the net where it gets a very weak bounce, and the player upon contact....gets no special effect. 4/10-Koopa Troopa is really, really bad. He is incrediably weak, and he has uber crap for Power Shots. I mean seriously, the stupid net shot? Pushing B-->A does the exact same thing! Not to mention it is disorianting when you move with him, as he gets into his shell and moves that way. Stay away from him, he is not very good. ----------------------------------------------------------------------------- ~III I.Donkey Kong-Power~ ----------------------------------------------------------------------------- Donkey Kong has been around ever since Mario's first game pretty much, and the two of them have shared a rivalry for pretty much 20 years. Donkey Kong natually has Power Shots themed to his nature and just plain the games he has starred in. Power Shots: Defensive:Banana Boomerang-Donkey Kong transforms his racket into a banana and sends it flying to the ball to hit it back to the other side of the court. Offensive:Barrel Cannon-Donkey Kong slams the ground to have a giant barrel drop down nearby. He jumps in it and is propelled full force towards the ball which slams it to the other players court, who upon contact is knocked far back. 7/10-Donkey Kong and his long arms make him quite useful on the court. His Power Shots are very useful, and he's overall a good character. What he lacks in speed he makes up for in power. ----------------------------------------------------------------------------- ~III J.Diddy Kong-Speed~ ----------------------------------------------------------------------------- Diddy Kong is just part of the Kong family. He's pretty much just a kiddy version of Donkey Kong, but I still think he is a pretty cool charcter. Power Shots: Defensive:Rocket Return-Diddy Kong straps on a rocket pack, and boosts around in a circle towards the ball and hits it over to the other side. Offensive:Banana Curve-Diddy Kong slams the ball into a curve in the shape of a banana. When the player comes upon contact of the ball they will be momentarily stunned. 6/10-Diddy Kong isn't a very great character, but he isn't a bad one. He is quite fast on the court, but his Power Shots aren't anything special, and he has a little bit of lag after his defensive Power Shot ends as well, not making it very useful in the long run. ----------------------------------------------------------------------------- ~III K.Boo-Tricky~ ----------------------------------------------------------------------------- Boo is the infamous ghost that has sometimes hindered Mario's quest for glory, not to mention they have been an annoyance. But we have here a nice and supposedly friendly Boo in Mario Tennis, and its cute voice is really awesome. Power Shots: Defensive:Boos 'a Plenty-Boo summons a ton of smaller Boo's, which head for the ball and easily return it back to the other side. Offensive:Big Boo Bash-Boo summons all of the smaller Boo's again to combine into one giant Boo, which then is used to smack the ball hard with a really big curve. Upon contact of the ball, the player is stunned with a few tiny Boo's circling around them. 9/10-Boo, if mastered, can be a dominating character. Of course, he takes a ton of practice to get used to, but his Offensive Power Shot is just complete PWNage if you get the chance to use it, that and the fact he adds a really useful curve to his shots, makes him even more useful. ----------------------------------------------------------------------------- ~III L.Shy Guy-Technique~ ----------------------------------------------------------------------------- Shy Guy has been just that-A guy who is afraid to show his face in public, literally. He wears his white mask with 2 eyeholes and a small mouthhole. And still to this day nobody knows what lies behind his mask. Power Shots: Defensive:Tribal Stick-Shy Guy gets his Hawaiian tiki clothes on and uses his racket as a long stick to reach the ball. Offensive:Tribal Spear-Shy Guy gets his tiki clothes on again and does a little dance, then using his racket with 4 sharp points, summons a thunderbolt to strike the ball. Upon contact, the player is electrified momentarily every few seconds for about 5 seconds. 8/10-Shy Guy has very useful Power Shots as well as his type. He can really screw other people up with his special, just be careful when using it, the ball is a Lob Shot, and you may get screwd yourself if you're not prepared. ----------------------------------------------------------------------------- ~III M.Bowser-Power~ ----------------------------------------------------------------------------- Sheesh....how do we NOT know Bowser? He's kiddnapped Peach like...80 times or something. And every single time his plans are foiled by Mario. By now you would think he would have gotten another hobby.... Power Shots: Defensive:Shell Shocked-Bowser retracts into his shell and spins his way over to the ball and hits it back to the other player. Offensive:Bowser Flamthrower-Bowser breathes fire all over the ball and forcefully sends it back over to the other player, who upon contact gets knocked back very far. 7/10-Bowser's true power lies in.....well his power. He's just a natural strong tennis player and even though he can't run too fast, his Offensive Power Shot can really harm somebody else. ----------------------------------------------------------------------------- ~III N.Bowser Jr.-Tricky~ ----------------------------------------------------------------------------- Introduced in Super Mario Sunshine, Bowser Jr. is pretty much Bowser's 8th son, after his other 7 Koopalings :). He's got some stupid bandana on that makes him look all scary and all that crap. Stuid stuff really.... Power Shots: Defensive:Junior Twist-Bowser Jr. spins around really fast and hits the ball back to the other side of the court. Offensive:Paintball Panic-Bowser Jr. paints the Tennis Ball, and sends out 3 at a time, one of them being the real one. The player once hit upon get the effects of being slown down for a few seconds. On a side note, the real ball is always the middle ball. 5/10-Bowser Jr., out of all the Tricky players, has the least bit of a curve to his ball. What's even worse is his Power Shots. If you use one it's pretty much just giving a point to the other person. Both of his Power Shots are easily countered against, making him a mediocre character. ----------------------------------------------------------------------------- ~III O.Fly Guy-Tricky~ ----------------------------------------------------------------------------- Honestly, in my time I have NEVER once played a game with a Fly Guy in it. I've seen Shy Guys, Pyro Guys, Stilt Guys, even (My favorite)General Guy, but I've never seen a normal propeller lodged in their head Fly Guy. Still though, Fly Guy is pretty cool and has good curving shots. Power Shots: Defensive:Tornado Return-Fly Guy spins around rapidly to cause a tornado to form, which goes to fetch the ball and bring it back to Fly Guy, who then hits it back into the other players' court. Offensive:Tornado Twist-Fly Guy turns upsidedown and rotates his propeller to create a tornado and hits the ball with the tornado still spiraling around the ball. When the player hits upon it, he is entrapped in the tornado for a few seconds and cannot move during that time. 7/10-While Fly Guy isn't the best character, he is a pretty cool one. His power shots are quite average and nothing special, but his Offensive Power Shot can easily be put to good use. ----------------------------------------------------------------------------- ~III P.Paratroopa-Technique~ ----------------------------------------------------------------------------- Paratroopa is just.....a flying Koopa. Wow...that took like 2 seconds to come to that conclusion. Paratroopa is a pretty intresting character, with, in my opinion, the coolest looking Power Shots. Power Shots: Defensive:Sky Dive-Paratroopa flies high into the air, strikes a pose, then he quickly dives toward the ball to send it back to the other side of the court. Offensive:Energy Ball-Paratroopa does a little pose then he hits the ball, which turns the area to dusk and the ball is a glowing sphere. Upon contact, the player will be momentarily stunned. 5/10-Paratroopa is just plain useless, and worst of all his Power Shots are absolute and utter crap. His Offensive Power Shot has a really high lob, and that's pretty much saying a free point to the other player, and Paratroopa's Defensive Power Shot leaves some lag time before he is controllable again. Not a very good pick. ----------------------------------------------------------------------------- ~III Q.Wiggler-Defense~ ----------------------------------------------------------------------------- Yep folks, you are reading correctly. The cute caterpiller Wiggler is actualy a playable character. He is just like the Wiggler's form Super Mario Land and Super Mario 64, but don't think he is like the one in Super Mario Sunshine (I can't beleive that was considered Wiggler...ugh). His Power Shots have him doing stuff from previous games he has been in, but he is pretty darn slow. Power Shots: Defensive:Butterfly Return-Wiggler transforms into a butterfly (Just like he did in Mario Party 5) and rushes to the ball to hit it back over the net. Offensive:Anger Management-Wiggler gets pissed off and turns red (As if Mario had just stomped on him) and angerly hits the ball to the other player. Upon contact, the player will be momentarily stunned. 6/10-Wiggler is quite an intresting character indeed...just not one that is too good. His Power Shots are really intresting though, but he is pretty damn slow like I already said and a lob makes his net game almost worthless. ----------------------------------------------------------------------------- ~III R.Petey Pirhana-Power~ ----------------------------------------------------------------------------- Yep, Petey Pirhana is in Mario Power Tennis. I am quite sure everyone by now is sick and tired of seeing him. Petey Pirhana was one of the first bosses you faced in Super Mario Sunshine. Nobody thought much of him until he appeared in Mario Golf:Toadstool Tour. He was large, huge, and way overpowered to the extreme. Then, his big fat head always got in the way when he appeared in Mario Kart:Double Dash!! As if it wasn't enough, they just have to stick him in Mario Power Tennis. Power Shots: Defensive:Pirhana Swingback-Petey Pirhana throws up goop near the tennis ball and out comes a pirhana plant with a tennis racket in its mouth, which it uses to smack the ball back to the other side. Offensive:Sludge Racket-Petey Pirhana swallows his racket, he then hits himself in the stomach, and pukes it back out with sludge all over it, he then uses it to smack the ball to the other player. Upon contact, the player will be slown down for a few seconds. 3/10-Petey Pirhana is without a doubt the number 1 worst character in the game. He is so slow it is not even funny, that and the fact you just plain can't do net games with him. Why? He has such a huge head that the ball is practically guaranteed to hit him in the face. He isn't a good character, don't choose him period. He does suck. Well, that concludes the (very very very) long characters section! Now we can actually get on with the game itself! ----------------------------------------------------------------------------- ~IV.Exibition Mode~ ----------------------------------------------------------------------------- Exibition mode is perfect for anyone who has just begun the game, or is trying to kick teh computers' ass. Whatever the reason, there are many ways you can play Exibition Mode. Of course, plain and simple, you either play Doubles or Singles. Then you choose a court. Then what type of match it will be (Gimmick if there is one, Normal Court, Ring Shot, and Item Battle). Then you choose how long the match will be and then you are off to the courts yay! Standard Match: Players face eachother in a normal court with no distractions, stuff on the court that can hinder you, etc. It is just a normal, safe, fun, and friendly match for everyone. Gimmick Match: Players play on the gimmick version of the court (If the court has one). The Gimmick courts have a special thing to them, whether it being Klaptraps that attach themselves to your legs or goop that can be washed away, all and every Gimmick match can be quite frenzic. Ring Shot: Players go onto the court and try to shoot the ball through rings to earn points. The smaller the ring is, the more points you will get. However, these points aren't offically counted until somebody wins the volley. Whoever wins the volley gets all of their points. Whoever loses the volley gets to keep half of their points, and the other half go to the other player in the "Charge" zone, where that's how many points you will start with on the next volley. At the beginning you can set how many points you play to, 100, 250, or 500. First one to cross that barrier wins. Item Battle: Item Battle, in my opinion, is the most fun mode of them all. There are four item boxes hanging out on the net. Your job is to hit the ball through a box to recieve an item. The item will automatically be used the next time you hit the ball. Here is a list of the items: -Green Shell, which sends out 3 Green Shells that if the other player is hit, they fall down for about 2 seconds. -Red Shell, which sends out 1 Red Shell which homes on on the oppponet, and has the same effect as a Green Shell. -Banana, a banana attaches to the ball, when the ball hits the court the banana is dropped off there. -Mushroom, a Mushroom will double your characters speed for a breif time. -Lightning, a lightning will shrink all people on the court, including your allies. While small, their speed will decrease and they won't be able to reach high balls. -Star, the Star will natually make you invincible. You are a little faster, bananas and shells and Lightinings won't effect you either. ----------------------------------------------------------------------------- ~IV A.Singles~ ----------------------------------------------------------------------------- Ah....the refeshing sounds of the ball hitting the court. Uhh..yeah. Singles mode is pretty much to its name-you play a round of tennis all by yourself. Sheesh...that's logic don't you think? In case you were wondering, the Character Selection Screen looks a little like this: _____________________________________________________________________________ | Character Select | |Mario Peach Wario Yoshi DK Boo Bowser Fly Guy Wiggler| |Luigi Daisy Waluigi Koopa Diddy Shy Guy Bowser Jr. Paratroopa Petey Pihana| | | | P2 P3 P4| | Join Now!| | | | | | (Player appears | | in a spot quite | | roughly in this | | area) | | | _____________________________________________________________________________ Yep. That is pretty much what the character selection screen looks like. Step #1-Choose a character. Well, as if that wasn't obvious! You can't play the game if you aren't a character! Players 2, 3, and 4 need to push the A button on their controllers for their ability to choose a character on the menu screen. Step #2-Choose "Singles". After all players have chosen, you will be given the option to choose either Singles or Doubles. Choose Singles, or course for this mode! Step #3-Choose a Court. Now you must choose a playing field to well..play tennis on. Go ahead, choose whatever court you feel like choosing. Step #4-Choose what type of match you will play. After choosing your court, you will be given the option of what kind of match you want to play. You can choose Gimmick (If that court has gimmick's), plain Standard play, Ring Shot, and Item Battle. Go ahead, choose what you feel like. Step #5-Set up Match options. Now after that, you must choose a few options for the match. You can choose how many games are in a set; either 1, 3, or 6. Then you can choose how many sets there are in the match; either 1, 3, or 5. Finally, you can choose whether to have Power Shots on or off. Step #6-Push Start and hit the courts! After all of the options have been set, simply put the bottom option, which is to start the match. Now, go have some fun! That is pretty much all there is to Singles matches. So...go hit the courts I guess. ----------------------------------------------------------------------------- ~IV B.Doubles~ ----------------------------------------------------------------------------- Doubles match is a tad bit similar to Singles. Unless you count the fact there are 2 people on each side of the court at once of course...Doubles is personally one of my favorite modes. I think you will enjoy it too. Here's what you gotta do to set up a Doubles Match: Step #1-Choose a character. Well, as if that wasn't obvious! You can't play the game if you aren't a character! Players 2, 3, and 4 need to push the A button on their controllers for their ability to choose a character on the menu screen. Step #2-Choose "Doubles". After all players have chosen, you will be given the option to choose either Singles or Doubles. Choose Doubles, or course for this mode! Step #3-Choose a Court. Now you must choose a playing field to well..play tennis on. Go ahead, choose whatever court you feel like choosing. Step #4-Choose what type of match you will play. After choosing your court, you will be given the option of what kind of match you want to play. You can choose Gimmick (If that court has gimmick's), plain Standard play, Ring Shot, and Item Battle. Go ahead, choose what you feel like. Step #5-Set up Match options. Now after that, you must choose a few options for the match. You can choose how many games are in a set; either 1, 3, or 6. Then you can choose how many sets there are in the match; either 1, 3, or 5. Finally, you can choose whether to have Power Shots on or off. Step #6-Push Start and hit the courts! After all of the options have been set, simply put the bottom option, which is to start the match. Now, go have some fun! ....yep. I am quite aware of the fact that it is pretty much the exact same setup as a singles match. Oh well. It makes no difference. Now, it is time to explain all of the courts! ----------------------------------------------------------------------------- ~IV C.Peach Dome Hard Court~ ----------------------------------------------------------------------------- The Peach Dome is home to three courts, all 3 of them having different variety. The Hard Court is a plain blue court with these stats: Ball Speed:Fast Bounce:Strong You can expect some heavy lobbing on this court, of course, that just gives the other player more time to actually GET the ball. You need to set up your shots pretty carefully, and this is commonly a picked court in Multiplayer. Why? It's the easiest. The ball height is so high the ball in all technicality, is not going to go as fast as one would expect. So go ahead. Hit some fast shots if you please. I suggest that on this court you make the other player rush the net, then lob it over their head for maximum results. ----------------------------------------------------------------------------- ~IV D.Peach Dome Clay Court~ ----------------------------------------------------------------------------- The second of three courts at the Peach Dome, this is the Clay Court! In my opinion, this is the hardest court of all, because I do not think many people enjoyed being lobbed over the head at the net, and staying away from the net just ensures the other player will get the point. Just look at this court's stats: Ball Speed:Slow Bounce:Low Yep. Seriously. This is not a nice court. I know that Expert/Ace computers can lob it over you easily at the net, so thinking "Play far back, that will work!" is just not gonna cut it. If you stay halfway between the Service Line and the Net, you will be in a good position to hit back most balls without fear of the ball bouncing twice and the other player scoring. Also, that is the area most Lob Shots end up, so it is a key position to place yourself during intense matches. ----------------------------------------------------------------------------- ~IV E.Peach Dome Grass Court~ ----------------------------------------------------------------------------- The last and third court of the Peach Dome happens to be the Grass Court. The Grass Court isn't a very bad court at all. Infact it is my personal favorite. Here are the Grass Court's stats: Ball Speed:Normal Bounce:Low And of course, this is your average US Open court. Really, some of those are really played on Grass Courts. Although the bounce may appear to be low, it is not as low as you may think when you hit the courts. Stay near the Service Line until you are able to work your way close enough for a net game. From there, defeating your opponets shouldn't be too hard at all. The court can get just a little bit irritating at times, but if you play the court well, you should be fine in the harder cups. ----------------------------------------------------------------------------- ~IV F.DK Jungle Court~ ----------------------------------------------------------------------------- Hidden deep in the forests of the Congo Jungle lies a tennis court...which is being raided by tons of Klaptraps! The DK Jungle Court is the first of many gimmick courts. What are gimmick courts? They are courts that have special things on/in them that for the most part, hurt you. The stats of the DK Jungle Court are as follows: Ball Speed:Normal Bounce:Normal The DK Jungle Court is just you average, everyday court. Well....it would be if it wern't for the fact that there are Klaptraps on the net that can harm both of you! When a Klaptrap is hit by the ball on the net, it gets knocked off the net and runs toward the player that didn't knock it down. There is no avoiding this. When the Klaptrap latches onto the players' ankle, it will stay there, and the player is slowed down. If another Klaptrap is knocked towards that player, it will latch onto the tail of the previous Klaptrap, making the player even slower. However, if you make the ball touch the Lightning Bolt panel on the other side of the court, a lighning bolt will strike all the Klaptraps on YOUR leg (not the other players') so you'll be free from them. Other than that little mishap, this court isn't too hard. Don't worry about ball speed and height as it should not be any problem for you. ----------------------------------------------------------------------------- ~IV G.Delfino Plaza Court~ ----------------------------------------------------------------------------- Wonderful Delfino Plaza from Super Mario Sunshine! The court of course, has a gimmick, Super Mario Sunshine style however. The Delfino Plaza Court has the following stats: Ball Speed:Fast Bounce:Low What is the gimmick you may ask? You can clearly see the FLUDD Nozzles that are lined up on the sideline correct? You should also see some piles of goop. Also, you should see three large circles on the ground on both sides of the court with large Pirhana Plant faces on them. Looks all simple and calm doesn't it? Well, it isn't all rainbows and lollipops. If the ball touches one of these very large circle it is pretty much guarenteed that you just may see one of those Pirhana Plant faces brighten up in color and start spinning. Then, a Pirhana Plant will reach up out of the goop and spit goop at that spot. Running in the goop will slow you down while you are in it. This can serioiusly effect the match you are in, especially if you are a slow, Power character. Luckily, there is a way you can get rid of the goop. Do you see the small Blue Switches near the Pirhana Plant faces? When you step on one, a FLUDD Nozzle will activate and squirt a little water. Do that for a Switch near a goop pile to clean up a little of the mess. After the FLUDD Nozzle sprays 4 times, the goop will be cleared from that Pirhana Plant face. Other than that you shouldn't need to worry much about the bounce of the court. The ball speed will have the ball get to you anyways. ----------------------------------------------------------------------------- ~IV H.Wario Factory Court~ ----------------------------------------------------------------------------- Ah yes. The glorious Wario Factory gimmick court. Everything inside acts just like any ol' factory would. You got the funky and flashing lights, the piles of steam, and many conveyer belts.....did I mention those conveyer belts make up the court? Here are the Wario Factory Court's stats: Ball Speed:Medium Bounce:High ....and it is true. You are playing on conveyer belts. Lemme bring back my ASCII drawing of the tennis court to show you just how the conveyer belts move.....: --------------------------------------- | | | | | | <----> | | |^ | |^ | |- |-------------------------------|- | |- | ^ | ^ |- | |V | - | - |V | | | V | V | | --------------------------------------- | | ^ | ^ | | | | - | - | | |^ | V | V |^ | |- |-------------------------------|- | |- | |- | |V | <----> |V | | | | | --------------------------------------- ....the arrows are the directions that the conveyer belts can move in. I know what you are thinking. Random conveyer belt madness isn't a very great thing X_X. However, it is not random. On the net are many arrows pointing in different directions. Some are Blue, and some are Red. When the ball passes through a Red Arrow, all the conveyer belts on the Red Side of the court start moving in that direction (Some conveyer belts don't move because they just can't move that direction). Soon enough, the whole court will be in trifle motion, and there isn't a thing you can do about it. You will continue to get pushed around by the conveyer belt until the Game/Set ends, which is when the whole court stops, and in the next game you get to restart all of the motion again. How fun! Other than that, watch out for the ball. When the ball hits an arrow there is a flash of that color near the net, which makes the ball REALLY hard to see during a net game. Aside from that, the ball can really pick up some speed on the belts. Play a careful net game if you dare to! ----------------------------------------------------------------------------- ~IV I.Super Mario Bros. Court~ ----------------------------------------------------------------------------- Yep. You are reading correctly. This is the very original Super Mario Bros. Court, a reminsent of the days Mario and Luigi had to clean up those enemies that never stopped coming out of those pipes. Actually...same thing happens here. The stats for Super Mario Bros. Court are as follows: Ball Speed:Slow Bounce:Strongest What really makes this court so intresting is that there is the fact that there are 2 pipes on each side of the court. One of the pipes enemies come out of, and the other enemies that cross the court go into. The enemies walk across the line between the Service Line and the Net. If you hit one of them with the ball they will just change direction they are currently walking in. The real problem is that if you run into an enemy, you will be momentarily stunned! And if that wasn't bad enough, enemies come out of the pipes very quickly, so that line on each side of the court is gonna be like a train over a railroad crossing. You can't get by period. However, floating and moving back and forth across the net is the world famous POW Block. When it is hit with the ball, enemies will be momentarily stunned until the POW Block is hit again. While the enemies are stunned, walk into them to kill them, so that they are out of your way for good. There are a few different enemies. I will list them as follows: Koopas:Koopas slowly trudge their way across the court. If you touch one you will stunned and turned around for a second. 1 hit of the POW Block stuns them, so take them out! Crabs:Crabs slowly make their way across the court much like Koopas. Once you hit the POW Block, a stripe will appear on their white "shorts" (Or whatever it is) and will walk even faster. If you hit the POW Block again, you will stun them, so use that chance to take them out!!! Fighter Flies:These annoying purple bugs hop up and down over the court. One hit of the POW Block will stun them. Of course, they have to be landed on the ground for them to be stunned, otherwise they will keep on being a pain. Freezies:These small icicles aren't out to be a distraction. They are there to cause trouble on the court. When they reach the middle of the court, Freezies stop and dissapear, but they freeze the entire side of the court they were on! One hit of the POW Block will instantly kill them, so try to aim the ball to do so. Other than the constant barrage of enemies, a Net Game is highly advised here because of all the enemies, you won't get a chance to get near the net after the serve! ----------------------------------------------------------------------------- ~IV J.Gooper Blooper Court~ ----------------------------------------------------------------------------- The Gooper Blooper Court is an intresting court indeed. It may not have those naughty "X" panels from the Gooper Blooper Volley, but it sure does have something similar! Here are the stats for the Gooper Blooper Court: Ball Speed:Fastest Bounce:Normal Sure, you may be able to avoid the ever present X's....but there still is something just like them. The court is made of many panels (8 to be exact, on each side of the court). When the ball touches the arrow on that panel, the panel moves in that direction one space. As you can see, it will either start to cover up the glass over the water, or go inwards and show more glass over the water. It may look harmless, and yes, you can walk over the glass. However, I don't see much reason to do so. If the ball lands in the glass area, a big red X appears in that glass box and the ball is considered "Out"! Obvioiusly, you can use this to your advantage and let your side of the court become really small with large Out areas. It may be hard to do, and it is, so just focus on getting the point the old fashioned way. Other than the panels of doom, the court isn't too difficult, don't listen to the Bounce, it is fine. ----------------------------------------------------------------------------- ~IV K.Bowser's Castle Court~ ----------------------------------------------------------------------------- Lying inside Bowser's Castle is his own personal court. The court is suspended with only chains on the four corners of the court, and they move up and down depending on the shift of balance. The stats for the Bowser's Castle Court are as follows: Ball Speed:Normal Bounce:Low Figured it out yet? The court shifts on weight. The court can tilt! Where it tilts is dtermined by where the characters are standing, and their weight. As any idiot can bluntly see, Bowser will make the court shift easier than Koopa Troopa would. The common tilt of the court won't effect the ball in any way fortunatly. What it does effect is...YOU! If the court is tilting to the left, if you don't move your character is gonna start to slide to the left as well! Lighter characters such as Koopa, Yoshi, Bowser Jr., are going to be sliding quite easily. Heavy characters like Bowser and Petey Pirhana aren't going to slide too much. Other than the constant tilt of the court, the court plays similar to the Grass Court, so serve up the balls and smash em' down! One more thing, don't forget to say "Hi" to Mecha-Bowser behind the court! ----------------------------------------------------------------------------- ~IV L.Luigi's Mansion Court~ ----------------------------------------------------------------------------- Last, but certainly not least is the wonderful Luigi's Mansion court. Riddled with ghosts on the sidelines, you character WILL get scared during the match. The stats for the Luigi's Mansion court are.... Ball Speed:Fast Bounce:Normal Whenever the ball touches the court, a ghost appears on that side of the court the ball landed on. It's a random ghost, either a Purple, Blue, Green, or Yellow. The Green ghosts tend to throw banana's at you which can make you fall flat on your face. If you get close to a ghost your controller will start to rumble and your character won't move very fast while your character is shivering near the ghost. There can be a maximum of four ghosts on each side of the court. You can do something to get rid of the ghosts however. Can you see the Light Bulb panel on each side of the court? If you make the ball touch that panel on the opponets side of the court, all of the ghosts on your side of the court will vanish from the lights that appear! Other than the annoying poltergiests, the court is quite basic in terms of bounce and ball speed. There isn't much to worry about. ----------------------------------------------------------------------------- ~V.Tournement Mode~ ----------------------------------------------------------------------------- Welcome to pretty much the main mode of the game! In Tournement Mode you choose a character, then you choose a Tournement Catogory, either World Open, Gimmick Masters, or Star Tournement (That must be unlocked first). Then you choose a Cup under that catogory and you begin the Tournement! Each tournement leaderboard looks like this: Champion --------------------------------------------------------- | | | | ------- ------- | | | | ---- ---- ---- ---- | | | | | | | | ...and that's that. Every "|" stands for a character. If you win the match you are up against then you will move up a level and fight the next rival. You just keep on fighting until you are the Champion of the Cup, and you win the trophy. You rivals in the cup are completly random...errr sorta. There are some characters you pretty much will always see in a cup. In each cup I will list the common characters that are often in the Cup I'm talking about. As for Doubles, that lineup is nearly the same. Only, there are 5 open spots and not 8. It makes no difference really. And also for the tournements I will give you an average difficulty of the Cup. This includes computer rivals' difficulty, common rivals in the cup, and the court(s) being played on. Here's a list of difficulties I use: Easy-Very, very easy. Even if your new to the game you shouldn't have any trouble. If you do, I pity you. Medium-Not too easy, but it is not hard either. I little experience against the computer players and the court(s) in question are neccessary. Hard-Your gonna have to be really good at the courts in question, and also have quite some experience against harder computer players. Annoying-A Cup with courts that can get on your nerves Frustrating-Pretty much, harder than Annoying Cups Extreme-The computer players are REALLY good on this particular Cup Intense-Really, really, really hard computer players. Damn good luck. ----------------------------------------------------------------------------- ~V A.Mushroom Cup Singles~ ----------------------------------------------------------------------------- Common Contenders:Yoshi, Koopa, Mario, Luigi, Peach, Daisy, Diddy Kong, Shy Guy. Cup Difficulty:Easy The Mushroom Cup is your first cup you will compete in. It isn't very hard no matter who you are. Heck, even if you just got the game you should not have too much trouble with this cup. 1st Match:1 Set-2 Games The first match is 1 Set long. Every Match in every Cup of Mario Power Tennis consists of 2 Games. After 2 games you will get a Set Point instead of the usual Game Point (Or if there is only 1 Set in the match, then it is Match Point). You need to get more sets than the CPU to win (Or as many to make it impossible for them to win). The first match is quite simple. As always, you start the serve and like tennis regulations, serve from the right side first. Just volley it back and forth, each time hitting the ball away from the player you are up against. It is a matter of time until they miss. 2nd Match:1 Set-2 Games The 2nd match of the Mushroom Cup is quite similar to the first. Actually, it is pretty much the first match all over again. Anyways, just use the same technique like you did in the first match. Heck, even if you don't volley the ball away from the other player they are still likely to screw up. Just remember that Net Games are your friend. Big time... Final Match:3 Sets-2 Games This is the final match of the Mushroom Cup. The match is 3 Sets long, so all you need to do is win 2 Sets and the Match is yours. After you or the other player serves just rush the net. The difficulty level of the Mushroom Cup computer can not quite handle net games form you. This match is a piece of kake like the other matches....just that it takes a little bit longer. After you win, your the champion of the Mushroom Cup and get to see your winning trophy annimation. Good job for you. ----------------------------------------------------------------------------- ~V B.Flower Cup Singles~ ----------------------------------------------------------------------------- Common Contenders:Waluigi, Wario, Mario, Luigi, Peach, Daisy, Yoshi, Diddy Kong Cup Difficulty:Easy-Medium I suppose you have made it to the second cup, the Flower Cup! The Cup is played on a Clay Court, which is known for its really slow ball speeds and incredibly low bounce. Doesn't that just sound great? The common contenders for this Tournement are much like the Mushroom Cup, except Wario and Waluigi are often thrown into the leaderboard as well now. Remember to stay calm, and as always, play as the character you are good with, not just because they look cool/cute. 1st Match:1 Set-2 Games The first match of the Flower Cup! The Clay Court isn't a very friendly court to me, and probably to everyone else. If you stay near the back of the court it is pretty much like saying "Liek compoter, pleze tak tis point now!!!11". No...I wasn't acting sarcastic or stupid...you really are asking them to take a free point if you stay that far back. Stay between the Service Line and the Net for best chances at scoring some points. The match isn't very long, so a few smashes can make the 2 Games go by pretty quickly. 2nd Match:3 Sets-2 Games The second match is quite similar to the first in difficulty, but, it is just longer by the extra Set it gives you. You just need to stay near the middle of the court. If the other player decides to come near the net, just Lob it over their heads. It is quite guarenteed that they won't get the ball back. Like I already said, not a hard match, just a longer one compared to the pervious one. Final Match:3 Sets-2 Games The final match of the Flower Cup is a little bit harder than the previous match, even though the length of the match is still the same. If you are too close to the net, the other player may Lob it over your head. Stay close to the net, but not too close as to get into some trouble. Even still though, I highly doubt that the computer player will be smart enough to Lob it more than one time however. After you win 2 Sets you will be the Champion of the Flower Cup! Congratulations! ----------------------------------------------------------------------------- ~V C.Star Cup Singles~ ----------------------------------------------------------------------------- Common Contenders:Bowser, Bowser Jr., Mario, Luigi, Peach, Donkey Kong, Shy Guy, Waluigi Cup Difficulty:Medium-Hard The final cup of the World Open is the Star Cup, played on the Grass Court. As you can see, most of the common contenders are pretty powerful, either in how they hit the ball, or their Offensive Power Shots. The only exception is Peach. But she has a nasty surprise of her own. She hates net games. You get close to the net against her, it is a guarenteed lob shot over your head. Or most of the time it is. It all depends on your straetgy. Play the net or rush the net. Your choice. The cup isn't too difficult until the final match where the computer does start to often lob the ball over net-players' heads. You can play the net without fear if you are a Speed-type character, in which case Lob Shots are no biggie for them. 1st Match:1 Set-2 Games The computer player is now a little smater than it usually is. That is a very bad thing if I do say so myself. If you play directly infront of the net during this match you are sure to get many balls lobbed over your head. The Grass Court is nothing like the Clay Court. Stay back (not too far back of course) if you want to. Just beware that the computer player plays kinda rough in this, so a quick and Set earning Net Game will work best if you do it properly. 2nd Match:3 Sets-2 Games The second match of the Star Cup isn't as easy as the first one was. If you get too close to Net (And I'm sure we all do at least once per match...) then you had better expect some sudden Lob shots from the computer player if you are too close to the net. Heck, even if you aren't that close you may still get lobbed'D, of course, since you probably won't be too close to the net you should be able to reach the Smash Point marker and make their life misery from a quick smash. The match can take a while if you let a Game drag on to constant Deucing, so wrap up 2 Sets as quickly as you possibly can. Final Match:5 Sets-2 Games This is it baby. The final match of the World Open. It is a whopping 5 Sets however, like most big matches in this game are. You, of course, need only 3 Sets to win the championship, so keep cool! If you are having some trouble and are getting kicked by the computer player, follow this nearly-foolproof plan. First, do a Drop Shot (B-->A), then as the computer player rushes the net, get pretty close to the net and start pushing the "A" button pretty quickly. Now, the computer player will return the ball, but you will hit the ball after he hits it so quickly, the computer won't have a chance to respond at all! Just continue to pummel with this technique until you dominate 3 Sets and you have won the Star Cup! Go see the ending ceremony and the Credits. Best of all, the Credits contain Bloopers from the Introdution Movie. I'll list them. Bloopers: 1.In the beginning as Mario is about to hit the ball, he hits the ball, but Luigi decides not to move in time, and he gets konked in the face. 2.Wario and Waluigi are about to walk over to the leaderboard, but both trip at the same time. 3.At the leaderboard, Waluigi pulls out the marker, and makes a big smudge on the camera, which then falls over. 4.As Wario and Waluigi are getting chased by those Cop things....as one of the cops makes a big turn, he loses balance and falls over. 5.As Wario and Waluigi are in the hall and spot the door and open it, it slams shut before they enter it, and they ram into it. 6.Exact same scene as 5, except the door stays open, but it closes all of a sudden on Waluigi's foot which gets stuck. You can hear Wario say "Stupid!" and see one of the cops pointing at the scene. 7.In Bowser's training room, Bowser flips the switch for the Tennis Ball Machine, but the machine starts to spit out tons of balls at a fast rate. Bowser then proceeds to run away at the camera whining, camera falls over, and Wario and Waluigi start to laugh their asses off. ----------------------------------------------------------------------------- ~V D.Mushroom Cup Doubles~ ----------------------------------------------------------------------------- Ah yes...now I get to cover the World Tour section Cup's, but this time it is in Doubles! Doubles matches tend to last a little longer than normal Singles matches, especially when you count the fact 2 people can use Power Shots on the same team, the volleys can most definatly take quite some time. The good news however is that you have a backup. You can play the net and hopefully the computer player partner will get any shots you miss. Personally, I find Boo to be the best partner. If you play as Boo, choose someone like Yoshi, because his Power Shots and...power in general is good partner use too. Also, because you can _SOMETIMES_ play the net without fear, it makes the matches, sometimes, quicker and easier. Good luck. Oh, don't leave too much faith in the computer partner, you never know when they will shkrew you up!!! Also, the computer difficulty in the Cup will be the same as your computer partners difficulty. (You can't set it). The Star Cup Doubles computer players are Medium-Hard, so your computer partner will play like that difficulty too. It is not a bad thing really when you think ahead. Common Teams:Mario+Luigi, Peach+Daisy, Wario+Waluigi, Yoshi+Koopa, Diddy Kong+Donkey Kong Cup Difficulty:Easy 1st Match:1 Set-2 Games This is your first Doubles Tournement Match. It is exactly like Singles...... just with another player on each side of the court :P. If you are serving, stay near the back. This is because the computer player will stay near the net if the computer starts near it. So if you miss a shot, the computer sure won't have your back. The match, nontheless, is with stupid computer players, so an easy smash or two will grab you and your partner and easy victory. 2nd Match:1 Set-2 Games The second match is quite similar to the first. Actually.....its exactly like it in terms of length, difficulty, and computer stupidity (lol) and everything. Just whatever your plan was in the first match use in the second match because the computer plays no differently. Net Games shouldn't be any bit of a problem here as the computer players aren't too smart to smash and lob many shots. At least they won't be doing that for now..... Final Match:3 Sets-2 Games The final match of the Mushroom Cup is just like the Singles final match. Same length (it's always the same length >_>)and the computer players still aren't doing very good. The easiest way to make this a nice and quick match is to sit at the net and wait until you get the chance to smash it away from the other players. Just make sure your computer partner doesn't do any net play along side of you, they will miss, use Defensive Power Shots, and other acts of kind stupidity. Even with that, the match, overall, is easy. No biggie and congrats on your first Doubles victory! ----------------------------------------------------------------------------- ~V E.Flower Cup Doubles~ ----------------------------------------------------------------------------- The second cup in the Doubles World Open is again, the Flower Cup. The computer is a wittle bit smarter this time around...but it is nothing to compare to as it is in later tournements. You CAN rely on your partner to play an effective Net Game while close to the net. Not an uberly amazing- smashing-PWNage net game, but a simple one as to where they just hit the ball and there are chances they won't be able to return it back. Common Teams:Mario+Luigi, Peach+Daisy, Wario+Waluigi, Yoshi+Koopa, Diddy Kong+Donkey Kong Cup Difficulty:Easy-Medium 1st Match:1 Set-2 Games The first match of the Flower Cup isn't too bad. You just need to make sure that you don't stay too close to the Service Line. After all, this is the Clay Court with absolute crap for bounce and ball speed as the ball will NEVER reach you. Stay near the net as the computer will not lob it over your head. It may get one or two lobs...possibly....but other than that stay at the net for a quick 2 Games. 2nd Match:3 Sets-2 Games The second match is a little more annoying than the first. The computer, if you are playing close to the net, will begin to Lob the ball over your head every once in a while. You don't need to worry too much if the computer partner is in the back and can clearly get the ball as well. Just stay toward the middle of the court, away from your computer partner. This way you can easily cover more of the court. This, effectively, means less work for you. Not a very hard match, just one that may take a little time. Final Match:3 Sets-2 Games The final match of the Flower Cup is pretty much exactly like match two. Just make sure that your computer partner can cover your back if you are gonna decide to do net games, and you should be fine. Make a net shot (B-->A) when the other team is serving, and the ball will have such low bounce that if the other computer players don't get it, it can be an instant point. If you keep using this technique you should be able to easily win another trophy for your Doubles match reign. ----------------------------------------------------------------------------- ~V F.Star Cup Doubles~ ----------------------------------------------------------------------------- You made it to the final Doubles cup in the World Open, the Star Cup. To your surprises, you should find it easier than if you were in Singles. Perhaps it is because you ahve a computer partner to take all of your lobbed net games.. ...maybe....that just might BE the reason why this is easy. You shouldn't have any bit of trouble whatsoever on this cup. Like the other cups, the computer isn't that bright. You won't be needing much luck here. Common Teams:Mario+Luigi, Peach+Daisy, Bowser+Bowser Jr., Diddy Kong+Donkey Kong Cup Difficulty:Moderate 1st Match:1 Set-2 Games The first match of the Star Cup is the Star Cup's shortest. Try to get close to the net if and only if, the computer partner isn't close to the net either. You should do this for 1, and only one simple, very simple reason. This is because the computer can and will Lob the ball over your head. It can be completly random....actually...it is random as it doesn't lob toooooo often. Still, don't play right infront of the net. Stay a little behind it for good smashing chances and where you can reach lob shots if they occur. 2nd Match:3 Sets-2 Games The second match is pretty much an extended version of the first match. Stay near the middle of the court or close to the net if your computer partner is not already there. If you are near the net then try to smash the ball down whenever you get the chance. Otherwise stay back, and let your computer for a partner do all the work fo you. (Don't worry, your partner actually plays quite well...assuming it isn't a character who can easily get hit in the face...then there may be a slight problem). Final Match:5 Sets-2 Games All right! This is the final match of the Star Cup in Doubles match play! wOOt! While you are serving or reciving the serve, odds are the computer partner is going to stay near the net. Ironicly enough, the computer doesn't lob over other computer players' heads-just yours. Stay near the middle and keep returning volleys. Then, find the right time to unleash an Offensive Power Shot. The match can have quite long volleys if the other team is constantly volleying the ball (lol)with you. Get a good net game in if you possibly can. Don't let your guard up, and remember, if you think its over, stay prepared incase they pull Defensive Power Shot at you. This isn't a very hard match. Good luck (like you need it >_>) After winning the championship, you get to see the credits again. Yay for you. You also unlock Paratroopa as a character. YAY! ----------------------------------------------------------------------------- ~V G.Fire Cup Singles~ ----------------------------------------------------------------------------- Ahh...WELCOME to the Gimmick Matches! What are the Gimmick Matches your tiny brain may ask????? Well, quite true to their name they are simply Tournements that are played...well...on Gimmick Coourts! There are three different courts that can be choosen to play on in each cup. It is random as to which ones occur in which matches. For my tips in both Fire and Thunder Cups, I will give some advice depending on the court you may be on. Courts played on:Luigi's Mansion, DK Jungle Court, Gooper Blooper Court Common Contenders:Mario, Luigi, Bowser, Diddy Kong, Donkey Kong, Bowser Jr., Peach, Daisy Cup Difficulty:Moderate 1st Match:1 Set-2 Games Ah...the first match of the new Gimmick Cups! Hopefully you have gotten a chance to practice on these courts, or you may suck at them! Luigi's Mansion:Obviously, the computer player gets a ghost on their side of the court right off the serve, and vise-versa when they are serving. Quickly make your way up to the net so that you can play a net game (go figure >.>), but not too close or you will risk getting lobbed over you. By playing the net you ensure no ghosts appear on your side of the court. Not a very hard match. DK Jungle:This match is the easiest to play because of all 3 Gimmick Courts, this one has the least bad gimmick. Try to aim the ball for the Klaptraps who will fall off the net and follow to the person oppsoite that had hit the Klaptrap. The longer the chain of Klaptraps the slower the computer player (Or even you!) will go. Hit the Lightning Bolt panel to kill them off when you get the chance (lobs seem to work well for that). Play the net too if you can. Gooper Blooper Court-Those naughty X panels may not be here, but they sure are there! The glass over the ocean in Ricco Harbor is an Out zone if you hit the ball into it. If the computer player is aiming right for the glass, don't go for the ball as you will get the point because of their overwhelming stupidity. It is just a matter of actually GETTING it that small. The best plan is to not even bother with the panel placement and just try to get near the net and keep smashing the ball until the computer player screws up in both games. 2nd Match:3 Sets-2 Games The 2nd Match of the Fire Cup is much like the first match.....just a little bit more extended. The tips stay pretty much the same as before, nothing new here really. Luigi's Mansion:As like before, stay close to the net. Starting with the second match the computer players start to become a little bit more and more aggresive and tend to constantly lob the friggin ball over your head. It is best to stay on the line between the Net and the Service Line to avoid Lob shots and still have a good net game, where a few smashes and a Power Shot can easily get you some points. DK Jungle:The court never changes. The only thing that ever does is the average difficulty of the computer, yet it stays the same as it was in the previous match-non willing to rush the net. Get close to the net and try for a net game. You could always use this to an even more advantageous position for you. Continue to bat Klaptraps onto your rival players' side. After a few chains of Klaptraps the rival player will be too slow to ever reach the ball, so a few well placed smashes can quickly wrap up the few games. Gooper Blooper Court:*sigh*This court, as always, sucks, plain and simple. Try, if you can, to make the computer player's side as wide as possible, with as few "glass" showing as possible, and perhaps you can do the opposite to your side if you try too. Of course, odds are the computer players aren't going to be THAT stupid when it comes to commonly hitting the ball into the glass on your side (unfortunately....) so just get on the line between the net and the service line and keep hitting smashers. Final Match:3 Sets-2 Games The finals at the Fire Cup! Awesome! Net Games, as always, are the key to victory....odds are this is the time where the computer rivals start to lob consistantly! Luigi's Mansion:This is pretty good to be stuck on fighting as the Final Match of the Fire Cup. As always, you will serve first ("Duh" comes to mind) so after your serves always try to get within smashing range of the net, to make quick and fast and easy points. When your computer rival is serving, I have found it sometime easy to hit the ball is far away as possible from them on the return-most of the time it works. ESPECIALLY with some Power characters, like Wario for example. Too slow and not good reach to get the ball in time for the return. Either way, avoid them there ghosts and play a careful Net Game. DK Jungle:You REALLY lucked out on a final match here, In my opinion, DK Jungle Court is the easiest Gimmick Court to play in inside the Fire Cup. Those pesky Klaptraps are, as always, a major pisser in the face if they are gotten on your side. Of course, directing the ball into them to slow up your computer rival is just as easy too. Besides for this measley gimmick, a Net Game isn't too hard to achieve...heck it actually just improves the odds of you hitting a Klaptrap onto your compuer rivals' side (....of course the same might happen to you...). So as always, a steady Net Game, and a good position to not get lobbed, is always the key to victory. Gooper Blooper Court:Man....I absolutely HATE this court....and I'm sure most of you reading this FAQ do too as well. There isn't much that I'm able to help you with of course. If you have the chance make the court on your computer rivals' side as large as possible to give a better chance for you. The computer, stupidly, almost always goes for the ball, even if it is heading for the glass (which is the out area in case you forgot). That is if, and only if, the ball is able to be hit back without touching the ground by your computer rival being close to the ball. Other than the fact of this REALLY annoying gimmick, another Net Game, another win. I seem to find that you get lobbed here more often than the other two courts, making an even MORE craptacular match >:( Nice job on beating the Fire Cup....don't get all excited though. It isn't that big of an accomplishment. You still got the Thunder Cup in the Gimmick Cup! ----------------------------------------------------------------------------- ~V H.Thunder Cup Singles~ ----------------------------------------------------------------------------- The Thunder Cup is much like the Fire Cup. It is played on pretty much only Gimmick Courts. Hopefully you've practiced on them! If you haven't you may have just a little bit of trouble on some of these courts. The computer can be quite mean, and often times Lobs the ball straight over your head. The only way you can counter this is to save your Power Shots for a Defensive move, just incase this kind of event happens. Other than that, stay close to the net and smash away :) Courts played on:Delfino Plaza Court, Bowser's Castle Court, Wario Factory Court Common contenders:Mario, Luigi, Bowser, Bowser Jr., Diddy Kong, Donkey Kong, Peach, Wario Difficulty:Medium-Hard-Annoying 1st Match:1 Set-2 Games The first match of the Thunder Cup is quite annoying.....hopefully you have had some practice at these courts...you will be needing them. Delfino Plaza:Delfino Plaza is quite a calm court, with a not so very aggrivating gimmick. The only gimmick there is are those pesky Pirhana Plants spitting goop on the circles where the ball lands (If it does at all for that matter). If your side gets goopinated, stand on the Blue FLUDD Switch next to the pile of goop in question so that it gets sprayed away. Other than this gimmick try to stay near the net, but standing right in front of it causes a brain boost in your computer rivals, and they WILL lob that ball straight over your head. Bowser's Castle:The Bowser's Castle Court is exactly like the Bowser's Castle Court that was once in Mario Tennis 64. It tilts. What more can I say? That IS the gimmick. It tilts. Wow.........can't be that much of a gimmick if that is the only reasonable thing it does! But...just add the fact that YOU tilt with the court in the direction it is tilting....now we gots a problem. It's all about how heavy your character is. Obviously, a character such as Bowser can easily tilt the court in his direction, while Koopa won't have much effect on the court at all. Also take notice that if your Fly Guy, Boo, or Paratroopa, you aren't effected by the court (For obvious reasons!). Other than the constant back and forth of the court, a Net Game needs to be quickly established to end the game fast. Do so, but don't stay TOO close to the Net, as always :) Wario Factory:Enjoy the billboard Wario in his clothes from Wario Ware Inc., It is the only thing that is pleasent about this court. Probably the second most annoying gimmick of all (Super Mario Bros. comes first), it will take quite a bit of skill to keep your eye on the ball. In case you skipped my description of the Wario Factory court a few sections ago, the gimmick is simple to understand. Once side of the court is red, the other is blue (Er... the lines are that color at least). There are colored arrows on top of the net, and the color of that arrow and its direction will determine the movement of the conveyor belts on that side of the court (If a belt can move that direction that is). Because you will be moving with the flow of conveyor belts, the court, in just a few volleys, can become a huge friggin mess. Isn't that just dandy? Keep an eye on the ball, not the pretty lights, and stay near the middle for an effective net game. The computer players enjoy lobs at this stage of the game, the middle of the court is your best position. 2nd Match:3 Sets-2 Games The second match is longer, but as usual, smashing teh ball is always the key to victory...that and not getting lob-inated! Delfino Plaza:Delfino Plaza never changes...the only thing that differs this match from the previous one was the fact this is 2 Sets longer >:D Ahem.... as always the gimmick isn't too much of a problem....the only factor is actually getting enough time to spray away the goop so that you don not get slowed down from walking though it (Especially if your a Power character!). If you can easily clean off the goop, and not let the ball touch the ground too often you will be in perfect condition for this match. Otherwise....let's just say you'll have some trouble. A Net Game, again, is quite essential for complete PWNage in the match. Just stay back a little for a chance to recieve lobs, if they ever come your way. Bowser's Castle:It is Tilt-a-Ball time! As usual, nothing should be different if you have played this court before. The extended match can easily and quickly make you absolutely sick of this court in no time. Just keep a keen eye on the ball...not on the pretty lava in the backround. The tilt of the court effects only you (and the computer player of course) and has no effect on the ball's path at all. Because you are nearing the end of this hard cup, the computer player will consistently lob the ball over your head when you are close to the net nearly every time. Heck, they can be found commonly making drop shots close to the net. That's quite exciting. lol. Try to maintain your balance on the court, keep an eye on the ball, and don't get too close to the net, and you should be able to make a few smashes to victory. Wario Factory:Too bad you didn't have this court played in the previous round because of the fact you have an extended match this time around. Yay. Just don't do what I did.....a lot:Get distracted by the flashing colors of the ball hitting the arrows on the net. Seriously. There are so many flashing lights (Well...only red and blue) but if you and the computer player get close to the net (without a lob, quite hard to do with them) there will be soooooo much flashing around where the ball is it easily becomes a button masher, where you just gotta press A or B randomly and hope you hit the ball and they don't return it. Also, worry about those naughty moving conveyor belts.....unless you just so happen to be a flying character (Boo/Fly Guy, Paratroopa) in which case those stupid belts won't effect you at all. Stay near the net, lob if the computer player gets close, and don't get distracted are all the keys to victory. Final Match:5 Sets-2 Games The final match of the Thunder Cup is quite long and very difficult, if played on the Wario Factory court. Otherwise, there isn't THAT much difficult stuffs in this match.... Delfino Plaza:The final match may have you fighting it out on the Delfino Plaza court. And if you happen to be playing on this court, consider yourself damn lucky! Out of all 3 Gimmick Courts in this Cup, this is by far the easiest. As always you have the stupid gimmick of those stupid Pirhana Plants pukeing stupid goop at those stupid Plant head circles. Another thing you should remember is that you need to hit the Blue FLUDD Switch four times to mak all of the goop on a Plant head circle go all away. Of course, even if only half of it is gone it isn't much of a big deal as that little amount of goop shouldn't be much of a problem. Then you got the fact of actually GETTING points to, of course, win 3 Sets first. Play between the Net and the Service Line for the most effective Net Game. Now it is just a matter of not letting the goop go out of hand, and keeping a steady Net Game. Bowser's Castle:Now were at the final showdown...at not too bad of a court actually. Your main focus is, as usual and of course, to maintain not getting your balance shifted away from the ball, whose eye should be carefully landed on. Of course, if you are a flying character, take it easy and keep a steady eye on the ball as the dumb stupid dumb tilt of teh badness court doesn't effect you. However, you can use the weight of your character to your advantage (If you are Bowser, Wario, etc.) by shifting the court so the ball tilts AWAY from the ball on the other players' side. After you can do this it is simply a matter of staying quite close to the net, not too close though. Like on the line between the Net and the Service Line, of course, is the best place for smashing. Keep at it, and you'll win in no time at all. Wario Factory:I laugh at you. You really got unlucky getting stuck with this court for the final match of the Gimmick Masters Singles. Yay. If you have not quite gotten the picture by now, the court is divided into red section and a blue section (The lines of the court are at least) and everything between those lines are conveyor belts. Arrows on the net, their direction, and their color determine which belts go which direction. Just like the Bowser's Castle court, if you have a hovering character, your in luck as a lot of weight is off your back. Those naughty conveyor belts won't effect you to the least! And if you STILL haven't gotten the picture, stay on the line between the Net and the Service Line for optimal smashes. Other than this bit of info good luck! Nice job on beating the Gimmick Masters on Singles! Doubles play anyone? ----------------------------------------------------------------------------- ~V I.Fire Cup Doubles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V J.Thunder Cup Doubles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V K.Rainbow Cup Singles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V L.Moonlight Cup Singles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V M.Planet Cup Singles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V N.Rainbow Cup Doubles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V O.Moonlight Cup Doubles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~V P.Planet Cup Doubles~ ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- ~X.Credits~ ----------------------------------------------------------------------------- Me-For creating this FAQ You-For reading this FAQ Nintendo and Camelot-For making a great tennis game The Gaminator-Corrected a few of my mistakes in some Gimmick Courts