____ _ _ _ _ _ ___ ___ ____ ____ ____ ____ / \ | | | || | | || | / || \ | \ | __|| _ \ / \ | || | | || | | || || || || | | || |__ | | | || | | || || |/ / | | | || || || || || || | | || __|| |_| || || | | ||__|| / | |_| || || || || || | | || | | _ /| ||__| | |__ | \ |___ || || || || || || | | || |__ | | | \| |__ | \ | |\ \ | || ||_||_||_||_|| | | ||____|| | | || \ \__ || | | | ___| || |___________ | |_| | _____| | | | \__ | __ | ||_| |_||_____||_____________||____/ |_______| |_| __ | | | || | _______ __ ______ ______ ______ _____ | || | | || | | ____|| | / _ || _ \ |_ _|| __| | || | | | | | ___ | || | | || | | | | | | |__ | | \____/ | || || || |_| || | | | | | |__ | \____/ | |_| || || _ || | | | | | __| | |_______||__||__| |__||__| |__| |__| |_____| ,---------------, | WALKTHROUGH | ,-------------------------------------------------------, |~-~-~-~-~-~-~-~-~-~-TABLE OF CONTENTS-~-~-~-~-~-~-~-~-~-~| |---------------------------------------------------------| | 1 - Introduction.............................[010000] | | i - Controls.............................[010100] | | ii - Experience...........................[010200] | | iii - Upgrades.............................[010300] | | iv - Stats................................[010400] | | v - Quests...............................[010500] | | vi - Hats.................................[010600] | | vii - Heroic Challenges....................[010700] | | viii - Elemental Gates......................[010800] | | ix - Star Rating..........................[010900] | | x - Adventure Packs......................[011000] | | xi - Battle Packs.........................[011100] | | 2 - Walkthrough..............................[020000] | | i - Chapter 1: Time of the Giants........[020100] | | ii - Chapter 2: Junkyard Isles............[020200] | | iii - Chapter 3: Rumbletown................[020300] | | iv - Chapter 4: Cutthroat Carnival........[020400] | | v - Chapter 5: Glacier Gully.............[020500] | | vi - Chapter 6: Secret Vault of Secrets...[020600] | | vii - Chapter 7: Wilikin Village...........[020700] | | viii - Chapter 8: Troll Home Security.......[020800] | | 3 - Frequently Asked Questions...............[030000] | | 4 - Updates..................................[040000] | | 5 - Contact..................................[050000] | | 6 - Copyright................................[060000] | |_________________________________________________________| | | | Author: dark52 | | Version: 0.5 | | Updated: 25/10/12 | | Website: http://www.darkspyro.net/ | | Email: dark52(at)darkspyro(dot)net | |____________________________________| ,-----------------------------------------------------------------------------, |~-[010000]~-~-~-~-~-~-~-~-~-~-~-INTRODUCTION~-~-~-~-~-~-~-~-~-~-~-~[010000]-~| '-----------------------------------------------------------------------------' Welcome to my currently unfinished Walkthrough to the PlayStation 3, Xbox 360, Wii, and Wii U versions of Skylanders: Giants. This walkthrough is based off the PlayStation 3 version primarily so some parts may be slightly different if you're on other consoles, however the majority of things should be identical. The walkthrough itself tries not assume you have any specific Skylanders and will mention when you need a certain element or ability to complete a task. The only requirement to get through the story is to have a Skylanderm any element or size will do. The more Skylanders you have the easier it'll be and the more you'll be able to do. The walkthrough currently only goes as far as Chapter 8, more will be added as soon as can be. ,--------, ,----------, ,--------, | [010100] |~-~-~-~-~-~-~-~-~-~-| Controls |~-~-~-~-~-~-~-~-~-~-~| [010100] | '--------' '----------' '--------' o----------------------------------------------------------------------o | ACTION | PS3 | 360 | WII | |------------------|------------------|-----------------|--------------| | Pause | Start | Start | + | |------------------|------------------|-----------------|--------------| | Info Menu | Select | Back | - | |------------------|------------------|-----------------|--------------| | Move | Left Analog/Dpad | Left Stick/Dpad | Analog Stick | |------------------|------------------|-----------------|--------------| | Primary Attack | X | A | A | |------------------|------------------|-----------------|--------------| | Secondary Attack | Square/R1/R2 | X/RT/RB | B | |------------------|------------------|-----------------|--------------| | Special Attack | O/L1/L2 | B/LT/LB | Z | |------------------|------------------|-----------------|--------------| | Interact | Triangle | Y | C | |------------------|------------------|-----------------|--------------| | Shake Open | Triangle | Y | Shake Remote | |------------------|------------------|-----------------|--------------| | Skip Dialog | Triangle | Y | C | o----------------------------------------------------------------------o ,--------, ,------------, ,--------, | [010200] |~-~-~-~-~-~-~-~-~-~| Experience |~-~-~-~-~-~-~-~-~-~-| [010200] | '--------' '------------' '--------' Every time you kill an enemy they will drop a load of small glowing dots, collect them by walking close. These will fill up the dashed bar at the bottom of your Skylander's portrait, once it reaches the edge your Skylander will level up. Levelling up has a few side effects, one is that some enemies around you may be killed by the powerful burst of energy released, your Skylander's maximum health will increase and you will also regain full health. Your attacks and powers do not get stronger with a higher level character, only your health. To increase your other stats you will need to complete the Heroic Challenges or wear a Hat. Each level requires more and more experience to earn, in Skylanders: Giants you can go up to a maximum of level 15. This new level cap also applies to any Series 1 Skylanders you used in Spyro's Adventure so they're not stuck behind the newer characters in terms of health. ,--------, ,----------, ,--------, | [010300] |~-~-~-~-~-~-~-~-~-~-| Upgrades |~-~-~-~-~-~-~-~-~-~-~| [010300] | '--------' '----------' '--------' Throughout the levels you will find many coins in various shapes, sizes, and values to pick up, these are stored on your Skylander and can only be used by the Skylander that picked them up. Coins can be found in various smashable items such as barrels, bones, carts, and vases. You can also find coins in larger quantities in special Treasure Chests that are limited to four per level, these are usually hidden off the main path and require you to explore or solve an optional puzzle to reach. You may need a specific element Skylander or a Giant to reach some of these. Once you have reached the second chapter of the game you will be able to visit Persephone on Flynn's ship. She can upgrade your Skylanders' abilities if you pay her. A single Winged Sapphire can be found in each level (except Adventure Pack levels), each of these reduce the cost by 2%. There are also four to be found on the Dread-Yacht that appear at certain points in the story. Each Skylander has four basic upgrades before you have to choose a path to go down, these paths usually mean focusing on one of the Skylander's core abilities and making it even stronger. This choice is permanent so choose carefully except for Series 2 Skylanders (but not LightCore), once you've selected a path Persephone will give you the option to switch whenever you visit her. For the toys that cannot switch paths in-game the only way to switch paths after choosing one is to fully reset the toy. This loses all experience, coins, upgrades, quests, hats, heroic challenges and its nickname. Not ideal. There is also a special upgrade that requires you to find that Skylander's "Soul Gem". A Soul Gem is a token that you will find hidden somewhere in a specific level - selecting the ability on Persephone's upgrade screen will tell you which. Unfortunately you will still need to spend some coins with Persephone to use the upgrade, it's not free. You can collect Soul Gems for Skylanders that you don't own (yet) and preview them in a short video. You only need to find Soul Gems for the 16 new Skylanders, all of the ones for the original set of toys are unlocked for you already. Series 2 toys (not LightCores) also have access to an extra ability compared to their Series 1 counterparts, this "Wow Pow" costs 5000 gold and can be bought at any point - though some do require another specific upgrade to be bought first. After Chapter 2 you will start to find Auric in each level selling items, one of which is Fairy Dust. If you spend the 50 gold on it you will go straight to Persephone's upgrade screen where you can purchase a single upgrade (provided you have the cash). Unfortunately this cannot be used to switch a Series 2 Skylander's path, you'll need to actually visit Persephone to do that. ,--------, ,-------, ,--------, | [010400] |~-~-~-~-~-~-~-~-~-~-~-| Stats |~-~-~-~-~-~-~-~-~-~-~-| [010400] | '--------' '-------' '--------' Each Skylander has a base set of stats. ,--------------------------------------, | [010401] Max Health [010401] | '--------------------------------------' This is the maximum amount of health that your Skylander has. To improve this simply level up your character. It will mean you can take more hits before dying. ,---------------------------------, | [010402] Speed [010402] | '---------------------------------' How fast your Skylander walks around. Improve this with a Hat and by doing certain Heroic Challenges. This stat also affects abilities such as flying or charging. ,---------------------------------, | [010403] Armor [010403] | '---------------------------------' This does not reduce the amount of damage taken, you just have a higher chance to block an attack. You'll see a yellow shield icon appear instead of the damage when it works. Improved by Hats and certain Heroic Challenges. ,----------------------------------------, | [010404] Critical Hit [010404] | '----------------------------------------' The higher this is the more often your attacks will hit with a larger number than usual. When it does take effect your attack will be 1.5 times its normal number. So something that would usually hit for 26 damage would on a crit hit for 39 damage. Improved by Hats and certain Heroic Challenges. ,-------------------------------------------, | [010405] Elemental Power [010405] | '-------------------------------------------' Increases how much extra damage your Skylander does in their elemental area as well as against their equivalent element in PvP battles. The number appears to simply apply as a percentage of your attack. So for example if you do 80 damage normally and have 50 Elemental Power you will do 40 damage extra in your elemental zone. Improved by Hats and certain Heroic Challenges. The bonus damage done using the Luck-O-Tron also uses this stat. ,-----------------------------------, | [010406] Heroics [010406] | '-----------------------------------' The number of Heroic Challenges your Skylander has completed. ,------------------------------------, | [010407] Playtime [010407] | '------------------------------------' The time you've spent with your Skylander in hours and minutes. ,--------, ,--------, ,--------, | [010500] |~-~-~-~-~-~-~-~-~-~-~| Quests |~-~-~-~-~-~-~-~-~-~-~-| [010500] | '--------' '--------' '--------' Each Skylander keeps track of its progress through nine individual "quests". Five of them are the same for all characters, three specific to the Skylander's element and one specific to the character. If you complete three quests your Skylander gets access to a Bronze Top Hat. 6 gets you a Silver Top Hat. All nine and you get the coveted Gold Top Hat. It is also claimed that the Magic Moment changes but all I can see is the element icon getting a fancy border. ,--------, ,------, ,--------, | [010600] |~-~-~-~-~-~-~-~-~-~-~-| Hats |~-~-~-~-~-~-~-~-~-~-~-~| [010600] | '--------' '------' '--------' In each level you can find at least two hats, these are special items that boost your Skylander's stats slightly when worn. Most hats are found behind elemental gates so you will need a Skylander of specific elements to get a lot of the hats. You can also buy hats from certain stores in specific levels. ,--------, ,-------------------, ,--------, | [010700] |~-~-~-~-~-~-~-~-| Heroic Challenges |~-~-~-~-~-~-~-~-| [010700] | '--------' '-------------------' '--------' Each orange base Skylander will unlock a Heroic Challenge that when completed by a Skylander will permanently boost their stats slightly. To unlock a Heroic Challenge simply place your orange based Skylander on the portal. If this fails to unlock the challenge then you need to claim ownership of the Skylander, simply go into the Info Menu, select Manage, then select Ownership. To take part in a Heroic Challenge you need to first complete the second chapter, Junkyard Isles, you will then be able to talk to Cali on the Dread-Yacht who will start the challenges. Each Skylander can complete every single challenge themselves, it's just that some may find it certain tasks difficult than others. It is generally advised to do the challenges early on in your Skylander's career as certain upgrades can actually make challenges that require precision more difficult. Please note that the characters that have multiple toys, like Pop Fizz, Punch Pop Fizz, LightCore Pop Fizz, will unlock only one Heroic Challenge between them. * Crit +5 * Speed +4 * Armor +5 * Elemental +5 The bonuses for the old Heroic Challenges from Spyro's Adventure have been retroactively modified, so your old characters will see a stat change compared to their stats in the previous game (if you've done Heroic Challenges). ,--------, ,-----------------, ,--------, | [010800] |~-~-~-~-~-~-~-~-~| Elemental Gates |~-~-~-~-~-~-~-~-~| [010800] | '--------' '-----------------' '--------' In each level you will find a few elemental gates, these are entirely optional and by skipping them you do not hinder progress through the story. To open an elemental gate simply stand near to it with a Skylander of the corresponding element. If you are playing co-op and one player goes through a portal with a whirlpool, whirlwind, or exhaust vent the other player will be dragged in too. You do not need both characters to be the matching element, just one will do. Behind elemental gates you will usually find a small puzzle or set of obstacles to get past to reach a Present with a Hat inside and often a Treasure Chest too. A variation of the Elemental Gates are areas which you must use a Giant to access. These are fairly common so keep a Giant at hand. ,--------, ,-------------, ,--------, | [010900] |~-~-~-~-~-~-~-~-~-~| Star Rating |~-~-~-~-~-~-~-~-~-~| [010900] | '--------' '-------------' '--------' When you finish a chapter you will be shown a summary screen of your completion of the level's objectives. Each checkmark only needs to be gotten once and then it stays checked permanently, there's no need to get every single thing in one playthrough. The first star is pretty much a given that you'll earn upon completing a level. The second star is how well you've done in the level itself. * Enemy Goal is how many enemies you've killed, if you have managed to kill a certain number you will be awarded with this. * No Lives Lost is given to you if you complete the level without having any of your Skylanders die. You can switch all you like but if a single Skylander runs out of health you will not gain this checkmark. * All Areas Found means that you've been to every area that has its name pop up on the screen, there are named areas behind elemental gates so if you don't have the correct element you won't be able to get this. * Cleared in Under, you have to race through the level as fast as you can trying to finish it in the time given. The summary screen in the Pause Menu has the current time in it so you can check how you're doing. The third star is collections. Each level has one Soul Gem to find, a Legendary Treasure, one, two or three Hats, four Treasure Chests, a Story Scroll, a Luck-O-Tron Wheel and a Winged Sapphire. Many of these will be hidden behind elemental gates so don't get too stressed looking for them if you do not have the element required for the gates in the level. Many will need a Giant to get to either through a Feat of Strength or simply picking up a boulder. ,--------, ,-----------------, ,--------, | [011000] |~-~-~-~-~-~-~-~-~| Adventure Packs |~-~-~-~-~-~-~-~-~| [011000] | '--------' '-----------------' '--------' The Adventure Packs released with Skylanders: Spyro's Adventure also function within Skylanders: Giants and unlock a slightly modified version of the same level as before, for the most part they're identical. They come with a Skylander, a Location Piece and two Magic Items. The Location Piece when placed on the Portal of Power will unlock a brand new level as well as a battle arena for your PvP fights. It can then also be used as a weapon, place it on the Portal during a fight and you will get some kind of special attack that is usually quite deadly. This ability will work once in a level, resetting when you go into another one. The Magic Items do not unlock anything but instead temporarily provide your Skylanders with something special. The main thing is to remember to actually use them. ,-----------------------------------------, | [011001] Empire of Ice [011001] | '-----------------------------------------' Empire of Ice unlocks the "Empire of Ice" level as well as the PvP arena "Icicle Isle". Its other use is that once per level you can use it as a super attack. For a few seconds it will rain down icicles around you before blasting all the nearby enemies with 999 damage. This also unlocks the Sky-Iron Shield powerup for PvP arena battles. Anvil Rain brings down a rain of anvils that can damage nearby enemies. Sky-iron Shield creates a pair of shields that swirl around your character that partially prevents you from taking damage, it's not complete protection so you should still be careful if you're low on health. ,---------------------------------------, | [011002] Pirate Seas [011002] | '---------------------------------------' The Pirate Ship, along with unlocking the Pirate Seas level and the Pirate Grotto PvP arena, will cause a blast of cannonfire to cover the area near your Skylanders. To gain access to the level you simply have to walk down to the docks where you'll find the Pirate Ship. This item also unlocks the Ghost Swords powerup for PvP arena battles. The Hidden Treasure will bring up a radar that will lead you to an extra Treasure Chest buried somewhere in the level. The circles around the treasure icon indicate how close you are, the more that are green the closer you are. If you're standing right on the spot where it indicates a Winged Treasure Chest will appear which you can shake open. This can only be used once per playthrough of a level. The Ghost Swords cause a couple of giant swords to fly around the screen attacking nearby enemies, this only lasts for a few minutes per level so take it off the Portal while you're not attacking anybody. ,-------------------------------------------, | [011003] Darklight Crypt [011003] | '-------------------------------------------' The Darklight Crypt unlocks both the Darklight Crypt level and The Necropolis PvP Battle Arena. Just like the Pirate Ship the Darklight Crypt also doubles up as a weapon of mass destruction. To find the level simply go to the northern end of the Ruins near to Flynn's Balloon. This item also unlocks the Healing Exlixir powerup for PvP arena battles. Time Twister slows down nearby enemies for a while. Duration indicated by green circle around icon. Healing Elixier heals your Skylanders, it can only heal so much per level so use wisely - it will still count down even if your Skylanders are at full health. ,-----------------------------------------, | [011004] Dragon's Peak [011004] | '-----------------------------------------' The Dragon's Peak toy unlocks both the "Dragon's Peak" level, found next to Persephone, and the PvP arena "Cube Dungeon". Dragon's Peak's attack is to rain down fire balls before exploding for the usual 999 damage to each enemy. This also unlocks the Winged Boots powerup for PvP arena battles. Winged Boots make your Skylander incredibly fast for about fifteen seconds. Sparx the Dragonfly buzzes around your Skylanders shooting things using his fire attack. Enemies that he kills turn into butterflies that you can eat to regain a small amount of health. ,--------, ,--------------, ,--------, | [011100] |~-~-~-~-~-~-~-~-~-| Battle Packs |~-~-~-~-~-~-~-~-~-~| [011100] | '--------' '--------------' '--------' A slightly less exciting version of the Adventure Pack item, instead of unlocking a level this simply unlocks an extra PvP Battle Arena or two. ,---------------------------------------------, | [011101] Dragonfire Cannon [011101] | '---------------------------------------------' Unlocks the PvP Arenas "Docks of Doom" and "Frost Fight". In addition to the two above, the Golden Dragonfire Cannon also unlocks the PvP Arena "Ultimate Wheel of Power", a reskinned version of the regular Wheel of Power PvP Arena. As a Magic Item the Cannon follows your character around occassionally blasting nearby enemies. ,-----------------------------------------------------------------------------, |~-[020000]~-~-~-~-~-~-~-~-~-~-~-~WALKTHROUGH~-~-~-~-~-~-~-~-~-~-~-~[020000]-~| '-----------------------------------------------------------------------------' ,--------, ,-------------------------------, ,--------, | [020100] |~-~-~-~-~-| Chapter 1: Time of the Giants |~-~-~-~-~-| [020100] | '--------' '-------------------------------' '--------' 1. Meet Norticus 2. Free the Mabu Slaves * Cleared in Under 04:20 * Enemy Goal 40 * All Areas Found 12 o Forgotten Path o Mountain Peak o Turtle Falls o Hungry Plateau o Ancient Mines o The Broken Bottom o The Hungry Depths o Zucchini Groto o Arkeyan Work Site o Windy Work Site o The Planks o Cursed Construction * No Lives Lost * Soul Gem * Legendary Treasure * Hats 3 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,------------------------------------------, | [020101] Forgotten Path [020101] | '------------------------------------------' Place your first Skylander on the portal, the type doesn't matter but for the purposes of the walkthrough I would suggest a Giant. Tree Rex most likely. Smash through the grate in the wall to find the very first collectable of the game, a Winged Sapphire. These you may recognise from Spyro's Adventure, they give you a small discount on your upgrades, not that you can upgrade yet. Head left up the slope following the little goats, go around the corner and continue upwards past some debris that Eon will suggest you attack to clear. As a Giant you can also just walk straight through it and you'll smash it automatically. Go through the wooden fence blocking the path and onto a slightly more open area. ,-----------------------------------------, | [020102] Mountain Peak [020102] | '-----------------------------------------' To find a few coins you may want to pick up the large rock using a Giant, underneath is a bounce pad which will take you up to a small wooden platform above you. Drop back down and continue down to the right following the path of coins. Giants can't just smash everything, even they'll sometimes need help. The blockage here requires you to fire the cannon opposite. ,----------------------------------------, | [020103] Turtle Falls [020103] | '----------------------------------------' Push the turtle three or four times to get past, then push the next turtle all the way to the left off the side so you can use it to reach the Treasure Chest. Shake the chest open and return to the main path, push the remaining turtle off to the right to use it as a bridge too. ,------------------------------------------, | [020104] Hungry Plateau [020104] | '------------------------------------------' Follow the path down onto some bamboo platforms and then further down to the ground where you'll see a Mabu being attacked by a gang of Bone Chompies. Attack them or, if you're a Giant, simply walk over them. The littlest enemies you can just squish. Once you've saved Norticus head inside the cave. ,-----------------------------------------, | [020105] Ancient Mines [020105] | '-----------------------------------------' Catch up with Norticus and then use a Giant to pick up one of the two boulders to the left, throw it anywhere you like and go up the ramp on the other side to pick up Shroomboom's Soul Gem "Self-Slingshot". Drop off and follow Gigantus past the boulder he picked up, ignore the Giant Jump for the moment, first head down the slope and in the corner on the right is a boulder blocking your path to the second Treasure Chest. ,---------------------------------------------, | [020106] The Broken Bottom [020106] | '---------------------------------------------' Continue on down to the bottom and smash through the wooden fence to pick up the Story Scroll. Walk all the way back up to the Giant Jump spot and smash through the floor below. A normal Skylander can still continue, you just need to drop through the hole that Gigantus made. As a Giant however you will find the third Treasure Chest, a normal Skylander would drop down out of reach to the right, go there too and enter the Chompy Pit. ,---------------------------------------------, | [020107] The Hungry Depths [020107] | '---------------------------------------------' Once you've killed the 20 Bone Chompies that appear an Arkeyan Jouster will jump down and attack, avoid his overhead swing attack as you kill him. Once he's defeated the Monster Gate will open. Use the bounce pad to get up to the first level, then again to a second. Instead of following the Bounce Pads left go to the right (as long as you have a Giant that is) and pick up the rock blocking the path. Jump down into the Chompy Pit again. Defeat another 20 Chompies to exit. Nothing special yet. Go up and around circle back around into the Chompy Pit for a third time, this time upon completion you will be rewarded with a Luck-O-Tron Wheel, this one's for Experience. You should also have reached the number of enemies killed for the Enemy Goal "Dare" as you only needed 40. Unfortunately you can't have another go in the Chompy Pit, if you circle round again nothing happens. Anyway, this time follow the Bounce Pads to the left up to Norticus. Before you exit the cave go to the left where there's a Mabu called Rizzopolus standing next to a section marked with a Life Element marker. You might have guessed but you need to be a Life Element Skylander to go through, luckily Tree Rex is such an element so this one you should be able to do no matter which pack of the game you bought. Remember that you can also use your Skylanders from Spyro's Adventure, they too can unlock the elemental areas. One odd new feature of the elemental areas is that if you keep the matching element Skylander active you'll restore 5 health every few seconds, perhaps useful if you happen to have a low health matching Skylander. o---------------------------------------------------------------------------o | Zucchini Groto | |---------------------------------------------------------------------------| | Push through the turtle and you'll be introduced to a Root Runner. | | Similar to the Chompy Pods of Spyro's Adventure these things spit out | | Chompies, there is one major difference but not one that you can see | | here. Unless you have a Skylander with a long ranged attack you may not | | be able to kill it, if not then just ignore it and push the turtle back | | to where it was. Go up the ramp on the left side and cross over the | | turtle to get to the Present. Inside the Present is a Flower Fairy Hat, | | this gives you a small movement speed boost if you put it on. | o---------------------------------------------------------------------------o ,---------------------------------------------, | [020108] Arkeyan Work Site [020108] | '---------------------------------------------' Leave the cave and you'll be shown the Conquertron, Norticus will ask you to destroy some chains to defeat it. Over to the left however is an air element area, if you got the Starter Pack you'll have Jet-Vac. If not and you don't have any other Air Element Skylanders then just carry on to the right. o---------------------------------------------------------------------------o | Windy Work Site | |---------------------------------------------------------------------------| | The fourth and final Treasure Chest is right below the entrance, shake it | | open and then bounce up on the Bounce Pad. Going left you'll see some | | jets of steam rotating around, these are harmful so don't go walking into | | them if you're low on health. Instead follow them around anti-clockwise | | and drop down the left side where you'll find the Present and your brand | | new Turban, this hat gives you a small amount of extra armor. Use the | | Bounce Pad on the right to leave the area. | o---------------------------------------------------------------------------o Go towards the first chain that the giant robot is attached to, you can either attack it or use a Giant to pick up the stake holding it in place. ,--------------------------------------, | [020109] The Planks [020109] | '--------------------------------------' The gate to the right will open, walk down the wooden path squishing a couple of Bone Chompies along the way, push the two blocks out of the way and approach a bamboo platform section with two Arkeyan Jousters to defeat, killing them will cause a Bounce Pad to appear over where there's a purple crossed swords icon on the floor. Ignore the pad for the moment and go the left in the corner of the bamboo platform, you'll see some Mabu up on a platform. Go around that platform to meet Rizzopolus again and find an Undead area (the Series 2 Cynder in the Starter Pack is of course perfect here). o---------------------------------------------------------------------------o | Cursed Construction | |---------------------------------------------------------------------------| | Walk left down the slope and through some spikes to the Present with the | | Paper Fast Food Hat inside. Just a small area this one, turn around and | | head back out again. | o---------------------------------------------------------------------------o Use the Bounce Pad and go up the bamboo platforms to the right. The Conquertron will smash down a section of it that will let you past. Instead of going for the chain, first go to the bottom right corner and drop off the side behind some barrels, you'll find the level's Legendary Treasure "Starry Night Paint Job" down there. Bounce back up and then take care of the chain. Proceed onwards to a Monster Gate with a few Bone Chompies and three Arkeyan Jousters to defeat, after that it's the final chain. Watch out for his laser attack, after a bit he'll clear the chain of some rocks and allow you to break it and finish the level. The game will now award you with your star rating, hopefully if you've followed the walkthrough you should have two of them, with only the time limit "Dare" remaining (unless you're super fast!). To attempt to get that you just select the level on the Chapter Select and rush through ignoring all the side stuff like the Elemental Areas. Skipping text is not necessary (although you'll probably want to) as the counter pauses during conversations. ,--------, ,---------------------------, ,--------, | [020200] |~-~-~-~-~-~-| Chapter 2: Junkyard Isles |~-~-~-~-~-~-| [020200] | '--------' '---------------------------' '--------' 1. Find the Music Box 2. Buy the Engine 3. Find the Compass * Cleared in Under 05:30 * Enemy Goal 60 * All Areas Found 21 o Dread-Yacht o Persephone's Cabin o Rotten Moorings o Walled Ruins o Rotten Bottom o The Cave o Crumbling Remains o Hephaestus Chain o Lonesome Drow Landing o Barker's Knob o Forger's Basement o Bottleneck's Keep o Soda Square o Bottleneck's Soda Shop o Bottle Top Inn o Forgotten Reach o Long Walk Pier o Stone Stronghold o Under Mines o Boiling Cavern o The Last Stand * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,---------------------------------------, | [020201] Dread-Yacht [020201] | '---------------------------------------' There's only one place open in the Dread-Yacht at the moment, Persephone's Cabin to the left near Cali. ,----------------------------------------------, | [020202] Persephone's Cabin [020202] | '----------------------------------------------' If you've got enough money you can now start upgrading your Skylanders, and even though the game hasn't yet told you what the Winged Sapphires are for you can still get the 2% discount for the one you found in Chapter 1. ,-------------------------------------------, | [020203] Rotten Moorings [020203] | '-------------------------------------------' Leave the boat and step onto the land, over in the distance you'll see a Root Runner and some Bone Chompies, on the right is a bomb to pick up. ,----------------------------------------, | [020204] Walled Ruins [020204] | '----------------------------------------' Throw it at the wall with the purple bomb icon at the bottom of it, or if you're using a Giant you could also just simply attack the wall yourself as bombable walls can be destroyed by Giants. On the other side are a pair of Root Runners spewing out Bone Chompies, kill them and destroy the next wall with a bomb/giant. ,-----------------------------------------, | [020205] Rotten Bottom [020205] | '-----------------------------------------' At that point you'll probably smash the little brick wall to the left, go through that gap and jump off the side down to a cave. ,------------------------------------, | [020206] The Cave [020206] | '------------------------------------' If you don't have a Giant then you'll need a fast character to take a bomb with you from above. Inside you'll find a wall to blow up and behind that is a Treasure Chest. ,---------------------------------------------, | [020207] Crumbling Remains [020207] | '---------------------------------------------' Bounce back up and smash down the last wall on the left. Eon will introduce you to the concept of elemental bonuses, if your element matches the area's then you get an increase in damage in line with your Elemental Power stat. The first one is Undead. There's no requirement to switch or anything like that, you can use whatever you like, it is just the game encouraging you to use a wide variety of Skylanders. To the right is a stack of blocks, push them all off the edge and then, standing on the near one, push the third forwards. Cross over it and go up the slope to the bomb. Of course as a Giant you could have just smashed through the wall but there's some coins up here too. Blow up the two walls to the left and to the north, then drop down and go through the gap. Time to meet the Drow Lance Master. Very similar to the Arkeyan Jousters from the previous chapter. Once they're dead a Bounce Pad will appear. ,--------------------------------------------, | [020208] Hephaestus Chain [020208] | '--------------------------------------------' Using a Giant ignore it and go to the left where there's a Boulder blocking the path, throw that out of the way and walk over to the chain and begin to pull it in for a Feat of Strength. All there is on the island is a Treasure Chest. Turn around and go use that Bounce Pad you ignored to get to the Octophonic Music Player and finish this first section of the level. ,-------------------------------------------------, | [020209] Lonesome Drow Landing [020209] | '-------------------------------------------------' Step off the ship again and approach the Bark Demon, this kind of enemy eats Chompies to heal. Luckily there aren't very many Chompies around. Avoid the underground attack it sends out as it'll come up and hit you quite hard if you get in its way. Other than that just attack it without staying too close for too long. Once it's dead the Monster Gate will open and let you pick up the key for the gate. ,-----------------------------------------, | [020210] Barker's Knob [020210] | '-----------------------------------------' As you approach the Mabu being attacked by Drow Lance Masters they'll get distracted and come after you. As a Giant you could just smash through the wall on the right to get the key but for a normal Skylander you'll need to get a bomb from the building here next to the Bark Demon and Root Runner. ,---------------------------------------------, | [020211] Forger's Basement [020211] | '---------------------------------------------' Either way you'll want to go inside as, behind a bombable wall, there's the Legendary Treasure "Propeller Pilot House Roof". Take the bomb and head back out to blow up the wall to your right. Grab the key and unlock the door. ,---------------------------------------------, | [020212] Bottleneck's Keep [020212] | '---------------------------------------------' As you go through the gate you'll be introduced to the first Drow Archer, these imp-like fellas fire from range, you can see their targetting icons on the ground so you know where to move. If you can't hit them back from range you'll have to wait for it to jump down, you get this to happen by killing the other enemies on the ground already. A Giant can cut the fight short by throwing the nearby boulders at the doorways of the keep behind the archer. Otherwise keep killing until the camera angle changes. ,---------------------------------------, | [020213] Soda Square [020213] | '---------------------------------------' Cross the bridge towards the next group of Chompies and you'll inadvertantly rescue another Mabu. Go into the first house. ,--------------------------------------------------, | [020214] Bottleneck's Soda Shop [020214] | '--------------------------------------------------' There's nothing of real interest in here but you need the location. Turn around and go into the second house. ,------------------------------------------, | [020215] Bottle Top Inn [020215] | '------------------------------------------' Inside you'll find a key and a Mabu named Bert who wants to play Skystones with you. Unfortunately at this point you don't know how to play Skystones so you'll perhaps want to come back here once you do (it's not actually necessary for completing the 3 Stars). Go outside and the area will be full of enemies again. After killing the Bark Demon you'll be able to use a Bounce Pad to reach the Drow Archers on the ledge. Up top you'll find another couple of Archers and the second key. ,-------------------------------------------, | [020216] Forgotten Reach [020216] | '-------------------------------------------' As a Giant push the large block forward to create a bridge, on the island is a Treasure Chest. Turn around and go back down along the left side, use the higher bounce pad to reach a small floating platform with another bounce pad on which will take you to the Story Scroll. This one's a hint for the previous chapter's hidden Chompy Pit prize. With your two keys go over and unlock the gate to reach Moneybags himself, Auric. Talk to him again to look at his shop. o--------------------o | Cowboy Hat | 125 | |--------------|-----| | Plunger Head | 125 | |--------------|-----| | Kufi Hat | 125 | o--------------------o You can't get these hats elsewhere in the game so you might as well buy them if you can afford them. They will still be here if you use Chapter Select later on, the unique items he sells are unique to each shop so the next chapter's shop will have a different assortment of unique hats or other items. Pick up the engine to finish this second section of the level. ,------------------------------------------, | [020217] Long Walk Pier [020217] | '------------------------------------------' Forwards off the Dread-Yacht again, if you haven't been to talk to Persephone yet the game will leave the gangplank up until you do, kill the two Bark Demons and the Root Runner to open up the Monster Gate. ,--------------------------------------------, | [020218] Stone Stronghold [020218] | '--------------------------------------------' On the other side is a trio of Drow Archers you'll want to kill as well as a load of Drow Lance Masters. Go off the righthand side to drop down next to a mole called Harvey. Head into the cave if you have an Earth Skylander. o---------------------------------------------------------------------------o | Under Mines | |---------------------------------------------------------------------------| | An Earth Skylander would find it much easier in here thanks to all the | | rocks, everyone else will have to use the provided Minig Pick. Clear the | | rocks to the north first, then go up the ramp on the right there, drop | | south to where there's a bomb waiting. Even Giants will need bombs to | | break through the Tzo Crystals, although not Crusher and Prism Break can | | break them too. | | | | First blow up the Crystals to your left then run a bomb directly across | | to another pair. This path leads to a locked gate, you don't have the key | | yet. Take another bomb north-west and throw it at the Tzo Crystals in the | | corner (this one's just coins so not essential). Then grab the bomb and | | throw it from the bottom of the ledge you first jumped off up towards the | | Tzo Crystals. As long as you don't hit the candle it should be able to | | reach (and if you do hit the candle just keep trying, it'll eventually | | slide far enough away). | | | | Go up the ramp and through the smashed crystals to get a key. Now in the | | top-right corner there is also another Tzo Crystal behind which you'll | | find a Treasure Chest. To smash that one grab the bomb and quickly run | | into the ramp room and throw it from the ledge beneath the Crystal. You | | should just be able to make it. | | | | With the key go up the left corridor back at the start and open the | | Present with a Police Siren Hat inside. Head out of the cave and bounce | | back up to the main path. | o---------------------------------------------------------------------------o Finish off any enemies you left here and then jump into the turret. Not entirely sure what the point of the reticle placing is but point at the circle and then get firing at the three padlocks. Go through the now open gate and, if you have a Fire Skylander, drop down the far side to a cave below. o---------------------------------------------------------------------------o | Boiling Cavern | |---------------------------------------------------------------------------| | It might look odd but you can use any Skylander on the lava, it doesn't | | have to be a fire one (you just need a Fire one to open the gate). Shake | | open the Present to get your Biter Hat. Just a short area, go back out | | and bounce back up. | o---------------------------------------------------------------------------o ,------------------------------------------, | [020219] The Last Stand [020219] | '------------------------------------------' Bounce up to a row of blocks and you'll meet Persephone again. She'll introduce you to the Winged Sapphires, you'll be picking that one up in a moment. Push the left block forwards three times then get on the other side of it and push it back into line with the other two. Go up the wooden slope to the right, smash and grab the Soul Gem for Hot Head, "Hot Rod", if you have a Giant, if you don't then there is a very tough way to smash it but you need an Earth Skylander and a fast Skylander. Go back to the Under Mines area and grab the bomb, quickly rush outside and throw it south-east, if you're lucky you'll smash the wall. Carry on around to where Persephone was and grab the Winged Sapphire. Cross over the block bridge you made and jump into the turret. Use it to shoot the Windmill to the right of the locks as well as the locks themselves. You'll probably also want to shoot the Drow Archers that appear and perhaps the caravan they appear out of. Go over and pick up the Luck-O-Tron Wheel of Health that was inside the Windmill. If you use this in the Luck-O-Tron you'll get an increased chance of food. Pick up the Compass to finish the third and final section of the level. ,----------------------------------------------, | [020220] Cap'n Flynn's Ship [020220] | '----------------------------------------------' You're now free to roam this game's hub, after a brief chat with Auric that is. Like earlier Persephone's Cabin is to the left, but there are also a couple of new places open now. Cali is on the deck and will let you take on Heroic Challenges. Next to Cali and directly opposite Persephone's is Cali's Room, inside of which you'll find the Luck-O-Tron, use one of the Wheels you've found to boost Experience or Food. You'll eventually be able to fit four wheels into this thing but for now you can do only one. The other cabin on the deck is Flynn's Cabin, in there you can customise the ship with the Legendary Treasures you've found. Breakstone in there will tell you what to do. If you back out onto the Main Deck go up to where Flynn is standing you can find a Winged Sapphire if you go around the left side of the front of the ship. Go back down and then up to the rear of the ship, go through the door and into the Access Tower. In there you'll find a path up to the Crow's Nest as well as a door blocked off by a couple of Mabu. Also at the bottom is a Lock Puzzle. Incredibly simple one: Right, Left x 2, Right x 3, Left, Right Perfect in 8. Go through the door that it opens and you'll find Auric in the Game Room. You can buy some things off him. o----------------------------o | Luck-O-Tron Bulb #2 | 200 | |---------------------|------| | Cyclops Square | 1000 | |---------------------|------| | Flip the Script | 1000 | |---------------------|------| | Bowler Hat | 120 | |---------------------|------| | Balloon Hat | 120 | |---------------------|------| | Happy Birthday! | 120 | |---------------------|------| | Lock Puzzle Key | 500 | o----------------------------o The bulb will let you use two wheels in the Luck-O-Tron, the hats you won't find anywhere in the game (and are in fact platform exclusive hats from Spyro's Adventure), the Key is just a way of skipping a Lock Puzzle if you either find it too difficult to solve or just can't be bothered, it'll remain in your possession until you use it at a Lock Puzzle. The PvP Battle Mode Arena is from the first game and cannot be unlocked by any other means, you only need to unlock this in one save file. And Camo's Heroic Challenge from Spyro's Adventure, he doesn't have a Series 2 toy so you cannot unlock it other than by purchasing from Auric here. All in all Auric's Store is a good way of getting rid of some of that overloaded gold your Series 1 toys may have accumulated. And there's no rush to buy the things, they'll still be here until you choose to buy them. Also in the Game Room is an Elemental Door, if you use a matching attack on it it'll open. Once you get through the various elements that it asks you to you'll find a load of coins to pick up. Once you're done shopping and upgrading talk to Flynn up at the front of the ship to get on with the story. ,--------, ,-----------------------, ,--------, | [020300] |~-~-~-~-~-~-~-| Chapter 3: Rumbletown |~-~-~-~-~-~-~-| [020300] | '--------' '-----------------------' '--------' 1. Locate the Hermit 2. Win the Arena * Cleared in Under 08:40 * Enemy Goal 185 * All Areas Found 20 o Sky Drifter's Jetty o Stink Breeeze Point o Moldy Retreat o Cavern of Echoing Nibbles o Quigley's Grotto o Shadow Grove o The Practice Pit o Noggin-knock Village o Toebiter's House o Weed Whisper Home o Guarded Tower o Flap Jack Inn o Watching Tower o Bridge Belly Dumps o Sour Sink Lodge o Toebiter's Keep o Lost Well o Loglifter's secret place * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,-----------------------------------------------, | [020301] Sky Drifter's Jetty [020301] | '-----------------------------------------------' Walk down the wooden path towards the land filled with little green Chompies. You'll meet an Armored Lance Master, these are similar to the Drow Lance Masters but they have armor on them. You must first smash the armor off them before you can start actually damaging them. There's a few coins off the edge but nothing else of interest, but near that edge is a stack of three blocks forming a totem, push it to the right once. Go to the right up the slope, kill the Root Runner and the Lance Master to open the Monster Gate, go to the right where there's an Undead area. o---------------------------------------------------------------------------o | Stink Breeeze Point | |---------------------------------------------------------------------------| | Drop off the edge down to a bombable wall. While there is no bomb nearby | | that you can get right now, you can find one a bit later in the level | | that can be used here, opening the undead blockade now is helpful for | | that. Or you can just use a Giant to smash the wall in. Mash open the | | Present for the Pilgrim Hat. | | | | There's also a ghost called Spoooky that wants to play Skystones, you | | don't yet know how to so put that in your diary for later. | | | | Leave via the south exit and pick up the key. | o---------------------------------------------------------------------------o If you don't have an Undead then you can simply jump down the ledge next to it and grab the key. Drop down to the left and make your way up and around through the monster gate again to the left and to the top of the totem you pushed earlier, you'll need to drop off the path next to the locked gate to get to it. Push the top block off it to the left and you can now reach the cave in the wall. ,-----------------------------------------, | [020302] Moldy Retreat [020302] | '-----------------------------------------' Kill the three Root Runners and the Life Spell Punk that's healing them, ideally go for the Spell Punk first. Once they've been defeated the Monster Gate will open and you'll be able to pick up the Luck-O-Tron Wheel, this one gives you bonus damage. Go back out and all the way up to the locked gate again, this time go through. Kill the Life Spell Punk and the two Armored Lance Masters it's helping. After that go talk to Quigley to learn of a nearby Life zone, not nearby enough though as you'll still need to travel a fair distance to get to it. Head right up the slope to the end where you'll be attacked from a distance by a few Archers up on the ledge. If you can't hit them ignore them and go left up to a set of blocks. Push the south block to the left twice, then get around it and push it down off the side so that you can get to the cave in the wall below. ,-----------------------------------------------------, | [020303] Cavern of Echoing Nibbles [020303] | '-----------------------------------------------------' Kill the two Root Runners that are sending out loads of Chompies at you, behind the one on the floor is a Treasure Chest. Leave the cave and get back up to the blocks, to the left is that nature area Quigley was talking about. But before you do go in push the bottom of the three remaining blocks to the left once, the right one up once and then the top left block left as far as it'll go. o---------------------------------------------------------------------------o | Quigley's Grotto | |---------------------------------------------------------------------------| | Once you've opened the Life area continue pushing that block to the left | | until it stops, then push it up so that it fills the gap so you can reach | | the Story Scroll. Kill the Root Runner and then talk to Quigley who's | | somehow made it here before you. | | | | Drop down off the left side and a life bridge will appear over the gap | | filled with coins, follow it through past an open gate and into a wide | | open area. AMBUSH! | |---------------------------------------------------------------------------| | Shadow Grove | |---------------------------------------------------------------------------| | Three evil versions of Stealth Elf will suddenly appear and it's your | | task to kill them. Their attack pattern is simple, they'll spot you, run | | in a straight line with their daggers up and perform a strike attack. | | After that they'll vanish in a puff of smoke, reappear in a different | | place and start their run again. The idea here is to move out of the way | | and attack them as they go past, either while they're still moving or the | | brief moment they pause after the attack. | | | | The problem is of course that there's three of them at the same time, be | | very careful about when you attack as the others usually take that as a | | chance to hit you. When you kill one the game will slow down and show you | | it exploding into a burst of experience and a piece of food. Kill all | | three and the Monster Gates will open. Use neither gate for the moment. | | | | Instead approach the line of coins going across an empty space, another | | life bridge will appear. Go up past a couple of blocks and kill a Root | | Runner, then drop down behind the blocks and push the right one down | | once. Push the left one left and then get around the other side of the | | right one and push it into place next to the left block to form a bridge. | | | | Cross over the blocks and a life bridge will appear, cross that to reach | | a bomb, take it back along the life bridge and over the blocks to throw | | it up to the left at a wall blocking off the Present, you obviously can't | | reach the Present just yet. Go back to the bomb and throw it at the | | floating reddish brown sphere directly north of you. This will open the | | gate to your left, go through it and a life bridge will appear. | | | | On the left on the other side of that bridge is a Lock Puzzle. Perfect in | | 18. | | | | Right x 2, Left, Right x 3, Left x 8, Right x 4 | | | | Pick up the Winged Sapphire as a reward. Turn around and drop down | | following the path of coins, use the bounce pad to get up to the area | | with the walled off Present and, if you blew it up (or have a Giant to do | | so now) your prized Carrot Hat awaits. If you didn't blow it up you can | | just drop off to the right and try and use the bomb again. | | | | Use the teleporter to get back to the start of the area. Make your way | | all the way up to the very start of the life zone again and continue | | north past the blocks that you pushed out of the way before. | o---------------------------------------------------------------------------o Kill the Archer and, if you clear some debris, there's a Bounce Pad that'll take you up to a small collection of coins. The bomb on the ground here is for the undead area before, if you didn't have a Giant then take the bomb and quickly drop straight down the ledges and you should easily make it there to blow up the wall and get the hat. Go left along the path and into a small circular area with a few enemies inside it. ,--------------------------------------------, | [020304] The Practice Pit [020304] | '--------------------------------------------' After killing the Armored Lance Masters and the Drow Archer you'll meet Brock, he'll send in a few waves of enemies for you to defeat. ,------------------------------------------------, | [020305] Noggin-knock Village [020305] | '------------------------------------------------' Go right through the opened gate and down to the right onto a wooden section. Go into the first building. ,--------------------------------------------, | [020306] Toebiter's House [020306] | '--------------------------------------------' Kill the Armored Lance Master and the Life Spell Punk to open up the Monster Gate and grab the key. There's another house nearby, go to the left to get to it, there's a Life area inside it. o---------------------------------------------------------------------------o | Weed Whisper Home | |---------------------------------------------------------------------------| | After killing the Chompies and their Root Runner you should have a go on | | the Lock Puzzle. Perfect in 5. | | | | Right x 2, Left x 3 | | | | Open the Treasure Chest and then leave the building. | o---------------------------------------------------------------------------o The land outside has been filled with a few enemies again, kill them and grab the key up top next to the Life Spell Punk. If you drop off to the left to a ridge above the Practice Pit you can enter a another building. ,-----------------------------------------, | [020307] Guarded Tower [020307] | '-----------------------------------------' This first one has Quigley guarded by a couple of Drow Archers, kill them and talk to Quigley. He wants to play Skystones so come back later when you've learnt how to, but not too soon as he's got some quite advanced stones. Go back out and into the practice pit, go north to the locked gate and into the building to the left of it. ,-----------------------------------------, | [020308] Flap Jack Inn [020308] | '-----------------------------------------' Nothing of real interest in here but you need it for All Areas Found. Go through the locked gate. ,------------------------------------------, | [020309] Watching Tower [020309] | '------------------------------------------' You can hit the switch here but you'll need to do something else before actually going through the gate so there's no point. Go down to the gate and push the blocks to form a bridge across, do that by first pushing the near one to the right, then pushing the far one down. Push the near one back to the left and then forwards over the far one. What is your reward? The Legendary Treasure "Eagle Pilot Roof House" of course. Go back up to the switch and quickly run down through the gate it opens. Kill the Archers and the Spell Punk to open the Monster Gate and gain access to the bridge. ,----------------------------------------------, | [020310] Bridge Belly Dumps [020310] | '----------------------------------------------' Ignore the house next to the locked gate for the moment, you will need to go in there before opening the locked gate when you have the key. Go right and push the two blocks off the side to form a bridge, push the block on the other side once, go around and push the block behind it off the side, go back around and push that previous block again and then over the block you just pushed off. You'll reach a key. Take the key and drop off the side on the near of the blocks you just walked over. Push the left one up until it stops then left as far as it'll go. Now, with the key, go into the house next to the locked gate to your left. Do not open that locked gate! ,-------------------------------------------, | [020311] Sour Sink Lodge [020311] | '-------------------------------------------' Use the key on the locked gate inside this building, behind there you'll find Hot Dog's Soul Gem "Ding Dong Ditch" and another key. This key you should use on the locked gate outside. Push the set of three blocks down to form a bridge and the third all the way across the platform and off the other side to form a bridge with the block you pushed into position earlier. Kill all of the Root Runners and Archers here to open up the Monster Gate. Cross the bridge to the right. ,-------------------------------------------, | [020312] Toebiter's Keep [020312] | '-------------------------------------------' Instead of opening the gate go south to a large circular area. You'll find Auric's Store here. o------------------------------o | Elemental Elixir Charm | 400 | |------------------------|-----| | Elf Hat | 250 | |------------------------|-----| | Fancy Hat | 250 | |------------------------|-----| | Birthay Hat | 250 | |------------------------|-----| | Regeneration Power Up | 100 | |------------------------|-----| | Lock Puzzle Key | 500 | |------------------------|-----| | Fairy Dust | 50 | o------------------------------o The Elemental Elixir Charm is a one time purchase that boosts the healing you get in elemental areas. Normally it's just five health but after you purchase this charm it is 20. The Regeneration Power Up is essentially like the Healing Elixir Magic Item that you get with the Darklight Crypt Adventure Pack. From the moment you buy it your Skylanders start regaining health. This lasts a total of 90 seconds and heals 10 health every five seconds. The Fairy Dust gives you a single access to Persephone's upgrades, you can then spend some more gold to buy one upgrade. If you wish to upgrade another thing you have to buy another Fairy Dust. They're unlimited stock so the only limit is your gold. Also it only appears if you have upgrades left to buy, a fully upgraded Skylander will not see this item. Still not quite ready to go through that gate, head further south and you'll come to a Giant Jump spot. Jump off and smash through the ground. ,-------------------------------------, | [020313] Lost Well [020313] | '-------------------------------------' In here, aside from a few coins, is a Treasure Chest. Exiting the cave will take you to another Giant spot, this time a Feat of Strength to clear some fallen logs. ,----------------------------------------------------, | [020314] Loglifter's secret place [020314] | '----------------------------------------------------' All there is is the final Treasure Chest. That should finish off the Collections portion of the Objectives. Bounce up and make your way to the gate with the two switches near Auric. Perhaps buy a Regeneration Power Up if you're currently low on health. Time for an Arena Battle! Falling off the edge is possible and it does a small amount of damage to your. The first round is made up of Chompies and Drow Lance Masters. Defeat four waves of them to get the the second round. During Round Two the central area heats up and will damage you if you step on it. It also damages enemies who step on it so you can use it to your advantage. They also add in a few more enemy types like Drow Archers and Life Spell Punks. Round Three is Brock himself, a Goliath Drow. He'll create a forcefield in front of him and start charging at you. Move out of the way and attack once he passes you. He also gets help from other enemies, first a set of three Life Spell Punks that will heal him so make sure to take them down. After you've beaten those first three more will appear along with some Archers. Once you've killed them it's much simpler to take down Brock and finish the fight (you can kill him before the others if you're in a rush). ,----------------------------------------------, | [020315] Cap'n Flynn's Ship [020315] | '----------------------------------------------' What's new on the ship? Well you can now go talk to Brock and fight in the Arena Battles. Complete each set to earn a Charm. The Crane Deck is also now open, each time you come back here you'll find a large gem. And the elemental doors in the Game Room have closed again and added a new element; Fire. ,--------, ,-------------------------------, ,--------, | [020400] |~-~-~-~-~-| Chapter 4: Cutthroat Carnival |~-~-~-~-~-| [020400] | '--------' '-------------------------------' '--------' 1. Repair the Ship * Cleared in Under 08:15 * Enemy Goal 80 * All Areas Found 18 o Loading Platform 1 o Janitor's Lounge o Concessions o The Oar and Plank o The Batson House o Loading Platform 2 o House of Cards o The Promenade o The Boat House o Loading Platform 3 o Swirling Vista o The Galleon o Pirate Prison o Pirate Island o Undead Wastes o Quartermaster's Cabin o Batson's Summer House o The Crow's Nest * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,----------------------------------------------, | [020401] Loading Platform 1 [020401] | '----------------------------------------------' Go through the entrance of the carnival onto a ship. If you go up to the wheel and use it the little boat between the platforms will move around. Don't cross over it yet, instead go down and around the section with the wheel on to the left and you'll find a purple arrow pointing at a door. Go inside. ,--------------------------------------------, | [020402] Janitor's Lounge [020402] | '--------------------------------------------' On the far side is a Treasure Chest. ,---------------------------------------, | [020403] Concessions [020403] | '---------------------------------------' Go out and cross over the small boat that you just moved. You'll encounter the Mohawk Cyclops. These little guys carry an axe and will start spinning towards you with it. While they're spinning they're completely invulnerable so just get out of their way. They'll get dizzy after a moment, your cue to attack. On the left is a building to go in. ,---------------------------------------------, | [020404] The Oar and Plank [020404] | '---------------------------------------------' If you have a Giant just smash through the bombable wall on the far side and you'll find a Treasure Chest. If not then you'll be coming back in a moment. Go back out and up the slope where there was briefly a Monster Gate. Kill the Drow Archers and the other Mohawk Cyclopses that attack. That'll cause a Bounce Pad to appear, use it to get the key. ,--------------------------------------------, | [020405] The Batson House [020405] | '--------------------------------------------' To the left of the locked gate is this building. Inside you'll find a bomb that you can take into The Oar and Plank if you don't have a Giant. Outside again and go through the locked gate. ,----------------------------------------------, | [020406] Loading Platform 2 [020406] | '----------------------------------------------' Your first Armored Chompies, like regular Chompies but with armor on them. Once you've defeated them you'll talk to Blobbers over by another of those little boat platforms. Go up to the Ship's Wheel and turn it once, push the block on the right onto it, turn the wheel again, and go push the block off towards the locked gate. Need the key still so go back up to the wheel and move it again so you can push another block out of the way on the right. Kill the Armored Chompies before heading up the slope to a couple of buildings, only one of which you can go into. ,------------------------------------------, | [020407] House of Cards [020407] | '------------------------------------------' Talk to Fangs on the far side and you'll finally learn how to play Skystones. The idea here is to have the most stones at the end of the game, which is when the 3x3 board is full. You each take turns placing a stone wherever on the board you like, trying to both take the opponent's stones and making it difficult for them to take yours. Fangs here only has Spiderlings, the most basic of stones with just one spike on its right side. As the game is partially random it is difficult to tell you exactly where to place things to guarantee victory so I'll just give some tips on what kind of blocks you may want to use and how. The Spiderlings stone is especially weak as it has three blank sides and only one spike, wherever it's placed on the board it's vulnerable to attack. Try to avoid leaving a left side blank unless you can get it back from another square. Another tactic is to block in your own stones so that your opponent can't even try to take them, once a square has been surrounded on all sides it's unable to be taken. If you are really bad at this mini-game you can, later in the game, purchase an item from Auric when you find him that lets you skip them just like you can skip Lock Puzzles. To use it you press the Pause button and choose to Cheat from there. There are a few games of Skystones that you'll be required to win to get through the story but a lot of them are completely optional. This one is required. For beating Fangs he'll give you a free Skystone to add to your collection. The Enfuego Chompy 3 stone, for the moment the Fire Element icon is meaningless. Behind Fangs you'll find the key you were looking for as well as a Story Scroll on the right. Head out and you'll be attacked. Move out of the way of the charging Goliath Drow and attack him as he pauses. Once you've killed him the Monster Gate will open and let you go attack those Drow Archers that were firing on you. Go and open up the locked gate that Blobbers was pointing you towards, on the way he'll give you a free Skystone, "Mace Major 2". A fairly strong stone for this point in the game. Anyway, go through the gate. ,-----------------------------------------, | [020408] The Promenade [020408] | '-----------------------------------------' Time to get attacked. A trio of Mohawk Cyclopses will be the first to appear, after killing them you'll get the three Goliath Drows one by one, along with a few back up smaller enemies. After killing the third of the Goliaths any remaining enemies will jump down to let you attack them and open up the Monster Gate in the top left where you'll meet up with Cali. You have an option here, you can use a Giant to pull the chain in and perform a Feat of Strength or you can go into the building to the left and win a game of Skystones. Both will result in the Galleon being pulled in closer. If you're going for the trophy/achievement then don't do the Feat of Strength. ,------------------------------------------, | [020409] The Boat House [020409] | '------------------------------------------' The house is empty if you did the Feat of Strength, otherwise you get to play Chance at Skystones and win his "Drow Lance Master 2" stone. He uses Spiderlings, Drow Lance Masters, and Drow Lance Master 2s. The 2 version is more powerful than the first one as it has double spikes on the left and top instead of single. You won't have three spiked sided stones yet so the only way to take that is by attacking the empty sides. Try to avoid leaving a right side with one or zero spikes open for attack. Go out again and head down the left path, if you miss the corner you'll pick up Swarm's Soul Gem "Bee is for Butt Stinger". Follow the path further along again. ,----------------------------------------------, | [020410] Loading Platform 3 [020410] | '----------------------------------------------' Go up to the Ship's Wheel and, if you have an Air Skylander, turn it once. If you drop off the left side you'll find the Winged Sapphire, push the block out of the way. o---------------------------------------------------------------------------o | Swirling Vista | |---------------------------------------------------------------------------| | One of the least exciting of elemental areas, pick up the Present for the | | Lampshade Hat inside. Leave and head back to the Galleon you pulled in | | before next to Cali. | o---------------------------------------------------------------------------o ,---------------------------------------, | [020411] The Galleon [020411] | '---------------------------------------' Up on the right side (the front) of the ship you'll find a Treasure Chest. Up the left side is a cannon to fire. Go back down through the Monster Gate and up to the gate you just blew up. Kill the Mohawk Cyclopses. ,-----------------------------------------, | [020412] Pirate Prison [020412] | '-----------------------------------------' Woof wants you to have a fuller deck before he'll let you proceed. As a Giant you can skip all this cannon pushing business and just smash down the walls. But otherwise push the cannon on the tracks to the left once or twice and fire it. This will open up a switch to flip. Push the cannon left another few times all the way to the end, fire it again. Behind that wall you'll find a path leading to a Luck-O-Tron Wheel of Wealth. If you didn't before then flip the switch, this will cause the turntable to align with the tracks properly. Push the cannon so that you can fire it at the last remaining prison cell. To get Bandit's Skystones you'll have to beat him at Skystones. The unique feature of this board is that there's a square that you can't use. Exciting. Change your stones and replace the Chompy stone with either the Mace Major 2 or the Blaster Troll stone. I'd go with the Mace Major 2. Bandit has Chompy stones that have a single spike on the left, Blaster Troll stones with one on the left and the right, as well as "Blaster Troll 2" stones that have two spikes on the left and two on the right. They're vulnerable to attack from the top or bottom. For winning you get the Blaster Troll 2 stone and Woof will let you through. ,-----------------------------------------, | [020413] Pirate Island [020413] | '-----------------------------------------' The Axecutioner will be introduced, this ogre is quite deadly. He'll throw his axe at you from a distance and swing it around if you get near. He also likes to teleport away from you. If you're a melee attacker wait just out of range for him to throw the axe and as it passes by run in and start attacking, he shouldn't be able to attack back until he gets his axe again. Go up the slope on the right side opposite Cali, kill the enemies there until the Monster Gate opens up. If you go to the right you'll find T-Bone standing next to an Undead area. o---------------------------------------------------------------------------o | Undead Wastes | |---------------------------------------------------------------------------| | If you've played Pirate Seas you might recognise this first little | | puzzle. Go up the slope and step on the left button before dropping down | | next to the brown block in front of you. Push it to the left and then | | down into place next to the block you just raised up. Go around and up | | the slope to cross over the top of the blocks to hit a button on the | | left. Now move the brown block all the way round the central platform to | | put it next to the block on the right side, go back up the slope and | | press the button to raise the block and form a bridge to the button on | | the right. | | | | Finally move the brown block into position in the middle and go up and | | over it. Bounce up. On the left is a bombable wall that a Giant can smash | | through to get to the Treasure Chest. No bomb here just yet though, go | | through the rotating blades and on the right of the third blade (the | | first one you bounce up to) you can drop off to the side and find a bomb | | to throw at that wall if you don't have a Giant usable. The bomb's got a | | longer than normal timer on it but you'll still need to move quickly to | | get in range fast enough. | | | | Keep on going through the rotating blades up to the top where you'll find | | the Present with the Mariachi Hat inside. Step into the teleporter to | | exit the area. | o---------------------------------------------------------------------------o Push the block behind the Monster Gate off the side, then go left over another block to where three Mohawk Cyclopses are. Kill them then push the block in the left corner off onto the ground below. Jump down and go left through the gap and into the building. ,-------------------------------------------------, | [020414] Quartermaster's Cabin [020414] | '-------------------------------------------------' In here you'll find Auric set up with his shop. There's a button under the items in the bottom left corner too, this opens up a gate outside. o-------------------------------o | Drow Archer 2 | 100 | |------------------------|------| | Gargantula | 1200 | |------------------------|------| | Charm Hunt | 3000 | |------------------------|------| | Viking Helmet | 350 | |------------------------|------| | Fez | 320 | |------------------------|------| | Invincibility Power Up | 250 | |------------------------|------| | Lock Puzzle Key | 500 | |------------------------|------| | Fairy Dust | 50 | o-------------------------------o That Gargantula Skystone is quite a powerful one, with four spikes on the bottom there's nothing it can't take for a good long while yet. Of course lacking any spikes on the other sides means it's very vulnerable though that is both good and bad. Bad in that your opponent will likely try to take it, good in that you will be able to take it back if there's room. The Drow Archer 2 stone is is a more powerful version of the Drow Archer stone you already have. The Heroic Challenge is Wham-Shell's old one, this is the only place where you can get it in this game. Go back out and go through the door in the centre of the area that you just opened. ,-------------------------------------------------, | [020415] Batson's Summer House [020415] | '-------------------------------------------------' All there is in here is the Legendary Treasure "Skull Masthead" and a load of coins. Step outside and push the block on your left to the left until it lines up with the path. Go up the slope next to Cali and defeat the enemies that appear, after the Monster Gate opens go and pick up the key. Once again go up the right side of the area and, instead of going left over the block, go forwards and then up the slope to the Drow Archers and the locked gate. ,-------------------------------------------, | [020416] The Crow's Nest [020416] | '-------------------------------------------' Before you can actually play the game of Skystones you're going to have to defeat the waves of enemies that Dreadbeard sends at you. First it's a few Mohawk Cyclopses, some Drow Archers and a Axecutioner from the left side. He'll then send in another wave from the right. He adds into the mix a few Chompies and Goliath Drows. Once they're all gone you can play that Skystones game. This board has a fire square, that means that if you place a stone that isn't a Fire Element it will break. It also won't take anything before it breaks so it is something that you should probably avoid doing. At this point your Enfuego Chompy 3 is what you'll have to put there if required. Dreadbeard has a Mohawk Cyclops, similar to the Drow Lance Master except with the side spike on the other side. He also has Spiderlings and an Arkeyan Jouster that is essentially the Inhuman Shield flipped vertically. He won't use that until the end and will give you it as a reward for beating him. You'll be glad to hear that games of Skystones don't take up any of the "Cleared in Under" time limit. ,----------------------------------------------, | [020417] Cap'n Flynn's Ship [020417] | '----------------------------------------------' New on the ship is that Dreadbeard has taken up residence in the Game Room near to Auric, you can go play him at Skystones whenever you like. You can win new stones off him or some coins. Auric also has a Skystone for sale, an Arkeyan Duelist, it is just like the Gargantula except flipped vertically. The elemental door has again closed, the new element added this time is Water. Other things to do are to switch in that Luck-O-Tron wheel if you like money, upgrade your Skylanders, change up the ship's decor, and grab a few gems. Go talk to Flynn to move on to the next level. ,--------, ,--------------------------, ,--------, | [020500] |~-~-~-~-~-~-| Chapter 5: Glacier Gully |~-~-~-~-~-~-~| [020500] | '--------' '--------------------------' '--------' 1. Find the Giant Robot * Cleared in Under 07:40 * Enemy Goal 75 * All Areas Found 15 o Snow Bump o Icy Remains o Magical Happening o Noodles' Cold Plate o Crystal Shards o Windy Reach o Frozen Cactus Shrine o Frozen Toe o Fiery Thumb o Burnt Depths o Phoenix Rising o Chilled Bowl o Icy Drain o Snow Drift Gate o Island of Ice * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,-------------------------------------, | [020501] Snow Bump [020501] | '-------------------------------------' Go to the left of Cali and Flynn to drop down off the side. Pick up the bomb and throw it at the round building to the north, you can't reach it right now but later on you'll be able to pick up that collectible. Bounce back up. ,---------------------------------------, | [020502] Icy Remains [020502] | '---------------------------------------' Some Frigid Chompies up ahead, smash through the small wall to get to them. These are just like regular Chompies except their attack freezes you in place momentarily, breaking out of it is just a matter of waiting as the action required doesn't seem to make it any quicker. Smush them all and talk to the little ghost called Machine Ghost. Drop off the little ledge and go to the right towards the screen. There's a Magic area. o---------------------------------------------------------------------------o | Magical Happening | |---------------------------------------------------------------------------| | Push all the blocks once and then the remaining block left into position. | | Go up the slope and open the Present to earn yourself a Purple Fedora. | o---------------------------------------------------------------------------o Go back on path and go left where you'll be shown a giant ice block, there's a light beam right next to it. Simply pull the lever three times and it'll melt the block for you. ,-----------------------------------------------, | [020503] Noodles' Cold Plate [020503] | '-----------------------------------------------' Go on through the gap and down the slope to an area blocked off with a Monster Gate. Kill the two Mohawk Cyclopses and a Axecutioner will appear, kill him and then some more Mohawks to open the gate. If you smash a snowman on the left side you can get to a gap where you can drop down and pick up the Luck-O-Tron Wheel of Experience you liberated back at the start of the level. Bounce back up and continue. ,------------------------------------------, | [020504] Crystal Shards [020504] | '------------------------------------------' Slide the refracting crystal two spaces north then pull the lever on the right once. Smash through another small wall and then another to the left to pick up the Story Scroll. Use a Giant to grab the boulder and then jump down the gap behind it. Push over the statue in a Feat of Strength. ,---------------------------------------, | [020505] Windy Reach [020505] | '---------------------------------------' Tiny island with a Treasure Chest on it. Bounce back up to the set of crystals and lights. Push the crystal in here to the right so that it hits the active beam of light to melt the block on the right. Once it's fully melted push the crystal back two spaces and then down twice. Then pull the lever in the space behind the melted block. ,------------------------------------------------, | [020506] Frozen Cactus Shrine [020506] | '------------------------------------------------' Do not kill the Bag O'Boom as the bombs that he throws are needed, avoid his initial throw and you'll be able to pick up the bomb and throw it at something, namely the building up on the ledge to the left. If you miss then that's fine, just make sure not to hit the Bag O'Boom. Follow him and, still not killing him, smash the vases on the platform section he's run to, underneath you'll find a teleporter. Grab a bomb if you still need it and teleport over there. Destroy the building and grab the Legendary Treasure "Floral Reef Paint Job". Drop off the side and go kill Bag O'Boom and the Mohawk Cyclopses to trigger some Armored Mohawks to drop in. Just like all the other armored enemies you'll need to smash the armor off before you can kill them. ,--------------------------------------, | [020507] Frozen Toe [020507] | '--------------------------------------' Go through the Monster Gate and onto a platform with two large chains attached, go up the one to the right to reach a Fire area where you'll meet Smoltergeist. o---------------------------------------------------------------------------o | Fiery Thumb | |---------------------------------------------------------------------------| | You don't need a Fire Skylander just to walk on the fire, you can switch | | back to any you like. Follow the lava around and off the lavafall to meet | | the Enfuego Chompies. These are another variety of Chompies, instead of | | biting they run up and initiate a self destruct, you have a few seconds | | to either kill them or get out of the way. | | | | Smash through the orange crystals and drop down the lavafall to a large | | semicircular area. Drop off the largest gap nearest the screen and then | | off the left side of that next pool. | |---------------------------------------------------------------------------| | Burnt Depths | |---------------------------------------------------------------------------| | Smoltergeist down here has an optional game of Skystones for you. The | | board has a fire spot in the top left so don't forget your Enfuego Chompy | | stone. He uses "Mace Major 2", "Chompy 2", 2 "Mace Major", and a new | | stone "Boom Fiend" for his fire stone. And that Boom Fiend is your reward | | for beating him. His tactic seems to be to start from the right side as | | nearly all of his stones are blank on the right. | | | | He's also the first Skystone player you can rematch and randomly win | | either another stone or some coins. See the Skystones section for more | | details. | | | | Bounce back up and drop off the right side down a two stream lavafall. | | Drop off the south side of that all the way down a line of coins above a | | bounce pad. Go left and you'll find a Treasure Chest behind some orange | | crystals in the corner. Bounce back up and drop off the north edge to | | drop down into a pool with two blocks and a light crystal. Push the | | blocks but don't push them off, push the light crystal off the edge to a | | puzzle below. | | | | Push the block in the middle to the right and then up once, then the | | crystal you just pushed off south twice and right once. Push the crystal | | in the south down once and one right. Push the block north of it right | | once. Then push the top crystal down twice, the right crystal down once | | into the beam of light then left once to complete. This will open up the | | gate and give you access to a teleporter. | |---------------------------------------------------------------------------| | Phoenix Rising | |---------------------------------------------------------------------------| | And this teleporter takes you to an Ambush! An Evil Sunburn will attack, | | he's fast and teleports around so watch out for him getting behind you | | and quickly blasting you with strong shots of fire breath. Long distance | | attacks will do better but even then you need to be fast to move out of | | his way when he teleports. | | | | Once you've defeated him the gate will open and allow you access to a | | teleporter. Oh and a Present for the Fireman's Helmet. Teleport back to | | the start of the area and walk back up the chain. | o---------------------------------------------------------------------------o Slide down the left chain. Squish the Frigid Chompies that attack you and then the waves of enemies that attack. Use the bombs to blow up the Bag O'Boom that's up high. Don't push the moveable block, leave it where it is. Just use the Bounce Pads and bounce up into an ice bowl. ,----------------------------------------, | [020508] Chilled Bowl [020508] | '----------------------------------------' Use your momentum to slide off the bottom side of the bowl just left of where you entered. If you left the block where it was you can gather Thumpback's Soul Gem "Blowhard". If not then push it back, don't push it off the side yet. Now jump down to the right and push the block left, go back up to the ice bowl and slide back off the same section. Push that block off the side and mash open the Treasure Chest. Bounce up and enter the cave on the left. ,-------------------------------------, | [020509] Icy Drain [020509] | '-------------------------------------' This is where you'll find Auric. o-----------------------------o | Propeller Cap | 400 | |-----------------------|-----| | Top Hat | 450 | |-----------------------|-----| | Frigid Chompy 2 | 100 | |-----------------------|-----| | Arkeyan Jouster 4 | 800 | |-----------------------|-----| | Regeneration Power Up | 175 | |-----------------------|-----| | Skystone Cheat | 500 | |-----------------------|-----| | Lock Puzzle Key | 500 | |-----------------------|-----| | Fairy Dust | 50 | o-----------------------------o Bounce back up into the ice bowl and slide to the top left, smash through the brick wall and pick up the key. Slip back into the bowl and go to the top right through a brick wall. Through another brick wall to the north is a second key. Slide out of the tiny bowl to the right into a second large bowl. Go off the south-east exit to find the Winged Sapphire. Jump off the left and make your way back into the second ice bowl again. Go to the north-east exit through a brick wall. ,-------------------------------------------, | [020510] Snow Drift Gate [020510] | '-------------------------------------------' Here's the locked gate but you're still missing one key. If you've got a Giant then perform a Feat of Strength with the chain on the right side of the area. ,-----------------------------------------, | [020511] Island of Ice [020511] | '-----------------------------------------' Just to get a Treasure Chest. Drop off the bottom edge of the area with the gate to find the third key and get into a fight with several waves of enemies and Axecutioners. Once they're all dead a bounce pad will appear. Take it up and go through the locked gate. Time to thaw out the giant robot. Push the near block to the right and then the crystal next to it down. Pull the lever on the light seven times to melt a block in the distance. After that's melted turn it again five times to melt the nearest ice block. Go and push the block behind that ice block out of the way. With the last block melted you now need to use the bounce pad to the left and pull that lever up top twice. ,----------------------------------------------, | [020512] Cap'n Flynn's Ship [020512] | '----------------------------------------------' Auric now has a new item in his shop. Brawny Barbell Charm|900 Buying this Charm means that your Giants can more quickly pick up boulders, useful in the heat of battle when you want to throw stuff at enemies. The Magic Element has been added to the Elemental Doors. Oh and there's now a Winged Sapphire up on the Crow's Nest. Talk to Flynn to get to the next level. ,--------, ,------------------------------------, ,--------, | [020600] |~-~-~-~| Chapter 6: Secret Vault of Secrets |~-~-~-~-| [020600] | '--------' '------------------------------------' '--------' 1. Unlocked the East Dam 2. Unlocked the West Dam 3. Opened the Arkeyan Vault * Cleared in Under 13:10 * Enemy Goal 50 * All Areas Found 15 o Sunrise Canyon o East Dam Approach o East Dam Controls o Forgotten Caverns o Flood Gulch o West Dam Approach o Logger's Corner o West Dam Cliffside o Gorge of the Ancients o Vault Approach o Vault Control Platform o Vault Inner Workings o Vault Access Area * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,------------------------------------------, | [020601] Sunrise Canyon [020601] | '------------------------------------------' The level starts out walking along a preset path as an Arkeyan Robot, the actual controls are just like the turrets you've seen earlier. Move the cursor and shoot. First off are some Autogyros, one will briefly appear on the right up ahead but won't attack (if you're going for the trophy/achievement you do need to destroy it, if you miss then restart the chapter as you pretty much can't die in this bit). Another will pass you by and circle around, it'll then let out some small copters that'll also attack you, shoot them and it to try to avoid damage. Punch through the bridge, no need to shoot the Arkeyan Ultron on it, it'll die with the bridge. Three more copters will popup, shoot them and then get to punching the stuff along the right side. There's a pylon in the middle of it, this gives you a shockwave attack that you can use to blast the surrounding area. Best used when there's a load of copters approaching and you don't have time to shoot. Immediately after that right section there's another of those easy to miss Autogyros in the distance, you won't have much chance to attack it so be quick and accurate. Next on to smashing the left, since the shockwaves will just get reset in a bit you might as well use one of them here. Punch the pylon and then the bridge in your way. One more Autogyro comes around to fire some copters at you, destroy them all and you've finished the first walking section. ,---------------------------------------------, | [020602] East Dam Approach [020602] | '---------------------------------------------' An Arkeyan Bomber is up ahead, these guys sit around throwing a green and purple bomb at you, unlike the Bag O' Booms' bombs this doesn't damage you immediately, instead it allows you to pick it up and throw it at enemies, hold it too long though and it'll explode and hurt you. They don't sit around on the floor for too long before exploding by themselves either and they're quite powerful. Overall the Arkeyan Bombers can be a great help against the larger enemies but you need to pay attention to when you've picked one up. Go kill the Bomber and the Chompies in front of it, then hit the two switches on each side to open up the door. Head over to the pylon and mash it down. To cross over the dam you'll need to watch the pattern of the electricity, start walking as it zaps away from you, and as it starts to come back wait next to a dark spot as that won't get electrified. An Arkeyan Jouster waits next to a Monster Gate in the middle of the dam, kill him to continue on through another set of electricity. ,---------------------------------------------, | [020603] East Dam Controls [020603] | '---------------------------------------------' On your left you'll see a couple of Jousters and up to the left an Arkeyan Bomber. You can use the bombs it throws to help with the Jousters but they shouldn't be too much trouble. Pick up the key where the Bomber was sitting, then use the Bounce Pad that appeared when you killed all of the enemies. Go up to the right, you can ignore the witches for the moment, and use the Giant Jump spot right before the last switch. ,---------------------------------------------, | [020604] Forgotten Caverns [020604] | '---------------------------------------------' Behind you is a Treasure Chest and on your right is a Weapon Master hologram that wants to play Skystones with you. He has 2 "Spiderlings 2", 2 "Chompy 3", and an "Arkeyan Jouster 3". You'll win the Arkeyan Jouster from him on your first win. Head out the door to end up on the slope down below the previous area. Go up to the left and hit the switch on the ground level before working your way up to the right hitting the switches as you go. Grab the key from behind the door that you open. Open the Treasure Chest while you're up here. Jump down and open up the locked gate. An incredibly simple Lock Puzzle blocks your progress now, perfect in 5. Left x 5 ,---------------------------------------, | [020605] Flood Gulch [020605] | '---------------------------------------' Another Arkeyan War Machine walkathon now. An Autogyro will fly past straight away, it'll hang around to deploy some copters and shoot at you. Smash up the left side of the canyon, there's immediately another Autogyro taking off in the distance. If you miss and you're after the trophy/achievement then just let your self be killed by the robot up ahead. Otherwise smash up the right side and then destroy the bridge. Time for a robot fight, this is very straightforward, when the game prompts you to punch, punch. Otherwise do nothing. Should just take three hits and you win. If you mess a punch up then just wait it out, don't try to punch again until the prompt appears again, you'll just end up stunned and then quickly defeated. Just before you reach the bridge a set of four copters will appear, shoot them down then smash the bridge. After that there'll be some more copters and an Autogyro will fly in to attack you. Smash the right side and then the left. After the bridge you'll be attacked by one more Autogyro before reaching your destination. ,---------------------------------------------, | [020606] West Dam Approach [020606] | '---------------------------------------------' Follow the path to the right into an area with a Bark Demon and several Arkeyan Jousters. Try to use the Arkeyan Bomber's bombs to destroy the Bark Demon. Once you've cleared the area out hit the three switches to open the gate. On the right of the gate is a path leading off to the right, as you walk down there you'll spot a Feat of Strength for a Giant to perform. ,-------------------------------------------, | [020607] Logger's Corner [020607] | '-------------------------------------------' Throw the logs out of the way and open up the Treasure Chest. Turn the pylon to switch on the dam's electricity. The first section of the dam is pretty much the same pattern as before, follow the electricity to the middle where it gets a little different. You'll need to wait on one side in the middle for the electricity to pass behind you as otherwise you'll get caught in it. The remaining section of the dam is the same as the first. ,----------------------------------------------, | [020608] West Dam Cliffside [020608] | '----------------------------------------------' A Lock Puzzle in front of you. Perfect in 11. Left x 2, Right x 6, Left x 3 Behind there is Bouncer's Soul Gem "Fists of Destruction". Go right up to a fork in the path, to the left are some enemies but go to the right first. You'll find the Story Scroll at the end there. Turn around and go take on those enemies, the two Bark Demons are best fought with the bombs from the Arkeyan Bomber, it shouldn't take more than a couple of direct hits to down them. An Arkeyan Shield Juggernaut will join the fight, these are large enemies that fire a powerful laser beam. When they prepare that attack by bringing their shield to their front, get out of the way. Best bet is to try to get behind them but don't go running straight at them, instead try to circle around them to avoid the beam best you can. Don't stay too close for too long though as they have a strong melee attack too. The Arkeyan Bomber's bombs are a good help on this guy too. Once you've killed it and the Bomber the Monster Gate will open. Follow the path to the left, hitting each of the five switches as you go. Through the gate and you'll see an Arkeyan Jouster, he'll run off so follow. Defeat him and the other two that join him, go to the right of the Monster Gate and drop down to the Luck-O-Tron Wheel of Health. Bounce back up and go along the path upwards to the Lock Puzzle. Perfect in 7. Right, Left x 2, Right x 2, Left x 2 ,-------------------------------------------------, | [020609] Gorge of the Ancients [020609] | '-------------------------------------------------' There's an immediate Autogyro up ahead, destroy it quickly before you turn to smash the left side. After that a Autogyro will pass you by to come around for an attack, destroy it and then a second one a short moment later. A third Autogyro will fly in just before you reach the platform with the Ultron on it. After smashing the Ultron it's time for a fight with a robot again. Same procedure as before, three hits to win. There's a second robot fight straight afterwards. An Autogyro will pass you by as you approach the platform with a pylon on it. Shoot it down and punch the pylon. Destroy the bridge with a shockwave to get the copters that pop out. Two more Autogyros and you're done with the walking. If you've shot them all you should get the trophy/achievement at this point, no need to finish the level for it to register. ,------------------------------------------, | [020610] Vault Approach [020610] | '------------------------------------------' At the fork go down to the left to go talk to Auric. o------------------------------o | Aqueduct | 2500 | |-----------------------|------| | Spy Gear | 500 | |-----------------------|------| | Tropical Turban | 550 | |-----------------------|------| | Arkeyan Ultron | 1000 | |-----------------------|------| | Regeneration Power Up | 200 | |-----------------------|------| | Lock Puzzle Key | 500 | |-----------------------|------| | Fairy Dust | 50 | o------------------------------o The Skystone is decent but not overly powerful, buy it if you're lacking in Skystones. Follow the other path now and on the right you'll see a selection of vases, smash through them to find a teleporter. That'll take you over to the Legendary Treasure "Stripes Ahoy Paint Job" that you may have noticed a moment ago. Spin down the pylon to get moving across the dam. Like before follow the zaps, you'll need to move carefully towards the end as it gets a bit close together. ,--------------------------------------------------, | [020611] Vault Control Platform [020611] | '--------------------------------------------------' There's a gap in the fence here, drop off onto a bounce platform and then head into the cave if you have a Tech Skylander. o---------------------------------------------------------------------------o | Vault Inner Workings | |---------------------------------------------------------------------------| | Talk to the Clam-Tron 4000 if you like, walk on by towards a large yellow | | clockwork key in the ground. Don't use it just yet, instead walk past and | | on the left over the circular platform you'll be able to grab an actual | | key. Go back and turn that clockwork key. Go to the right onto the second | | circular platform, at the right of it is a second key to turn. | | | | Go and unlock the locked gate with the key you have, turn the clockwork | | key in the floor on the other side, this will spin the previous platform | | and let you get access to the Winged Sapphire on the left. Use the bounce | | pad next to the key. | | | | Cross over the next circular platform and onto some rocks where there's a | | trio of Arkeyan Bombers waiting. Defeat them and follow the path around | | onto another yellow circular platform. Go left onto one right next to it | | and then up onto the platform next to the locked gate. Turn the key and | | open the Treasure Chest. | | | | To get down simply drop off the side of the circular platform onto the | | circular pathway to the right. Go down to the right and turn the key, | | after that go left and pick up a real key next to another clockwork one. | | Turn that key and you'll be able to reach the locked gate and the Present | | beyond, that new "Officer Hat" is all yours. | o---------------------------------------------------------------------------o Bounce back up to the path again. Go left up to the next Lock Puzzle and defeat the enemies standing about next to it. Perfect in 7. Right x 3, Left x 3, Right ,---------------------------------------------, | [020612] Vault Access Area [020612] | '---------------------------------------------' Cross over the dam through one last set of electric beams, if you carry on towards the screen at the curve in the path you'll find a drop where you can get a Present with an "Archer Hat" inside. Bounce up and defeat the Arkeyan Shield Juggernaut, with the help of the two Arkeyan Bombers of course. Kill off the remaining enemies and solve the last Lock Puzzle to finish the level. Perfect in 11. Right x 3, Left x 4, Right, Left x 2, Right ,----------------------------------------------, | [020613] Cap'n Flynn's Ship [020613] | '----------------------------------------------' The only thing new is that the Elemental Door has added Tech. ,--------, ,----------------------------, ,--------, | [020700] |~-~-~-~-~-~| Chapter 7: Wilikin Village |~-~-~-~-~-~-| [020700] | '--------' '----------------------------' '--------' 1. Enter the Wilikin World 2. Clear out all the Monsters 3. Beat the Chompy Mage * Cleared in Under 11:15 * Enemy Goal 95 * All Areas Found 22 o Isle of the Wilikins o Facadeville o The Abandonded House o Doll Day Care o Rutherford's Game Room o Carlton's House o Hamilton Landing o Helena's Home o Stephanie's House o Catherine's House o The Mud Flats o Planer Plateau o The Wing Caves o The Cliffside Path o Roc's Elbow o The Perilous Coil o Logger's Ascent o Lower Facadeville o The Wood Shop o Kate's Keyroom o Evie's Puzzle Place o The Green Room * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,------------------------------------------------, | [020701] Isle of the Wilikins [020701] | '------------------------------------------------' Pass by the trio of lifeless dolls and on the left is a large cardboard picture of a wall, smash it down and pick up the Treasure Chest. On the right next to another couple of the dolls is a switcher to activate. This takes you into the Wilikin World, a mechanic similar to the one in Darklight Crypt. Go back towards Flynn and Cali, to the right of them is a bridge that you can cross to collect the Winged Sapphire. ,---------------------------------------, | [020702] Facadeville [020702] | '---------------------------------------' Cross over the bridge into the town and some Chompies and Mace Majors will attack. Once you've killed them a bounce pad appears. But first time to explore the village. ,-----------------------------------------------, | [020703] The Abandoned House [020703] | '-----------------------------------------------' First building on the left, this one's all but empty. ,-----------------------------------------, | [020704] Doll Day Care [020704] | '-----------------------------------------' Second on the left, there's three Wilikins to talk to in here but nothing else of interest. ,--------------------------------------------------, | [020705] Rutherford's Game Room [020705] | '--------------------------------------------------' Third on the left, you need to beat Rutherford at a game of Skystones in order to open up the gate and earn a key. He has "Frigid Chompy 2", "Chompy 2", "Spiderlings 3", "Enfuego Chompy 2", "Life Spell Punk". You'll win the Life Spell Punk stone when you beat him. ,-------------------------------------------, | [020706] Carlton's House [020706] | '-------------------------------------------' First on the right, two Wilikin to talk to. ,--------------------------------------------, | [020707] Hamilton Landing [020707] | '--------------------------------------------' Second on the right, another two Wilikin inside. ,-----------------------------------------, | [020708] Helena's Home [020708] | '-----------------------------------------' Third on the right, there's a Lock Puzzle in here. Perfect in 23. Left x 2, Right, Left, Right x 4, Left, Right x 3, Left x 6, Right x 4, Left There's a second Wilikin to talk to on the other side as well as a Treasure Chest. ,---------------------------------------------, | [020709] Stephanie's House [020709] | '---------------------------------------------' There's another two Wilikin in the house at the end. If you bounce up using the bounce pad that appeared after you killed those enemies earlier then you can enter the last house of the village. ,--------------------------------------------, | [020710] Catherine's Home [020710] | '--------------------------------------------' Catherine in here wants to play Skystones with you, this is one of those optional ones that gives no reward except some coins or a random Skystone. Her deck consists of 2 "Drow Archer 3" and 3 "Bark Demon". Now that you've been in all the houses you can go get that second key, use the switcher in the middle of the village and then bounce back up next to Catherine's House again, this time the wall on the left is made of wood so you can smash through it. Take the key to the right side of the village and open up the gate. On the right is an earth zone. o---------------------------------------------------------------------------o | The Mud Flats | |---------------------------------------------------------------------------| | You need to stay with an Earth Skylander for this one, the place is full | | of rocks but there's no Pick to smash it with. Instead use your Earth | | Skylander's attacks and break through to the Present with the "Toy | | Soldier Hat" inside. | o---------------------------------------------------------------------------o Still in the real world, smash through the wooden brick wall and kill all the Enfuego Chompies on the other side. After that use the switcher on the left to get into the Wilikin World. This will let you use the bridge ahead. ,------------------------------------------, | [020711] Planer Plateau [020711] | '------------------------------------------' Use the switcher to the right, near a large metal covering on the wall. A little further on you'll find the Story Scroll. After that smash through the wooden wall by the switcher, there's a large rolling bomb behind there. Push it towards the metal covering next to the switcher. You can go inside the cave but there's nothing that you can do yet. Instead push another bomb to the left and blow up the covering near to the bridge you used before. Go up the slope behind it to a large area above where there's a Bark Demon, a load of Chompies and a Root Runner. If you don't want to bother with the Bark Demon you can simply use the switcher behind it and then in the real world it's much easier to destroy. Using a Giant pick up the boulder in the middle of the area, underneath is a hole you can drop through. ,------------------------------------------, | [020712] The Wing Caves [020712] | '------------------------------------------' Directly ahead there's a Treasure Chest, if you go to the bottom corner of the platform you'll find a bounce pad, this will take you across the divide to the level's Luck-O-Tron Wheel of Wealth. If you're still in the real world then the blue dots running along the floor will heal you, if you're in the Wilikin World they'll be red and hurt you. So drop down careful to avoid them if they're red, exit through the entrance. There is a Wilikin at the entrance that you'll want to talk to. What happens if you didn't blow up the exit earlier? Nothing. It gets destroyed automatically. Go back up and go to the Wilikin World. Step onto the lift. ,----------------------------------------------, | [020713] The Cliffside Path [020713] | '----------------------------------------------' Now for some patient waiting, although if you're lucky you can just drop off the lift straight on top of the first set of blocks. The first pattern is fairly simple, the two either end will raise, the two in the middle will raise, the two at the ends will lower, wait under the middle ones, then the two at the ends will raise again and let you out. In the alcove between the first and second set of blocks is a Treasure Chest. The second set is just a pair so run through as soon as they both go up. The third set is four again, these will raise and lower in alternating pairs, you can use the alcove to get out of their way if you find yourself with a block coming down onto your head. Drop off the end and you're in a fight. A Grenade General will be introduced, these guys throw grenades at you. They'll roll along the floor towards you and explode for a fair bit of damage so try to avoid standing close when they detonate. Once you've killed all the enemies a bounce pad will appear. The next set of blocks while it looks like it's nine blocks it's actually two sets of four with one stationary one in the centre. Use that to help time your run through. Before you push the stone blocks off if you have a Giant go up the ramp at the back, use it to get on top of the moving blocks and walk along them to the left (try to avoid walking on them while they're actually moving, you can fall through them). From the end step down onto the grassy platform behind and make your way to the right. Using your Giant pick up one of the boulders and then collect the Legendary Treasure "Eagle Engine". Drop down, hit the switcher and enter the cave below. If you don't have a Giant available then just push off the blocks to the right of the ramp. Cross over them and start a run under a row of seven blocks. There's no safe block this time but it's a lot easier to run through in one go. Use the switcher and go inside the cave. ,---------------------------------------, | [020714] Roc's Elbow [020714] | '---------------------------------------' There's a Wilikin to talk to at the start so maybe you'll actually want to be in the Wilikin World to begin with. Go through the blue magic to the other end of the cave. ,---------------------------------------------, | [020715] The Perilous Coil [020715] | '---------------------------------------------' Go up the ramp to the right and use a Giant to lift some logs. ,-------------------------------------------, | [020716] Logger's Ascent [020716] | '-------------------------------------------' There are some pictures of trolls at the end, smashing them while they're in this state doesn't give you any experience but it does still count towards the Enemy Goal. Either way continue upwards to the left to collect Pop Fizz's Soul Gem "Shake it!". Drop off the side of the cliff. Push the Megabomb down the hill, you'll squish the enemies that are in your way, and blow up the covering at the bottom. Switch into the Wilikin World using the switcher next to it. ,---------------------------------------------, | [020717] Lower Facadeville [020717] | '---------------------------------------------' Go explore the houses first. ,-----------------------------------------, | [020718] The Wood Shop [020718] | '-----------------------------------------' In the left building is where Auric has set up shop. o-------------------------------o | Luck-O-Tron Bulb #3 | 2500 | |------------------------|------| | Rocker Hair | 600 | |------------------------|------| | Eye Hat | 600 | |------------------------|------| | Bag O' Boom | 500 | |------------------------|------| | Invincibility Power Up | 225 | |------------------------|------| | Lock Puzzle Key | 500 | |------------------------|------| | Skystone Cheat | 500 | |------------------------|------| | Fairy Dust | 50 | o-------------------------------o ,------------------------------------------, | [020719] Kate's Keyroom [020719] | '------------------------------------------' The middle house has a key and a Wilikin to talk to. After grabbing that key and heading outside you'll be attacked by a group of Mace Majors and Grenade Generals. Kill them off and pick up the key from the island over the bridge to the left. Kill the next group that jumped in near the locked gate and you'll switch to the real world. A couple of Bark Demons are on the left but first kill the Root Runners on the right to stop them from healing at all. Use the bounce pad to get the final key. Switch back to the Wilikin World to enter the final house. ,-----------------------------------------------, | [020720] Evie's Puzzle Place [020720] | '-----------------------------------------------' Along with the two Wilikin in here there's also a Lock Puzzle. Perfect in 23. Right x 3, Left, Right, Left x 4, Right x 2, Left x 7, Right x 5 Collect the Present and your Fishing Hat as a reward. Head outside and use your three keys on the locked gate. ,------------------------------------------, | [020721] The Green Room [020721] | '------------------------------------------' Switch into the real world and then drop down onto the large platform to face the Chompy Mage. Avoid the Enfuego Chompies as much as you can and wait for the Giant Chompy to suck them in, they'll damage it. If you didn't switch into the real world then kill the green Chompies and attack the giant one when you can, when it sucks in air try to stay away as far as possible. Any green chompies left will heal it. After a bit of damage the Chompy Mage will reveal himself. Time for some spell dodging. The blue stuff will actually heal you but the red hurts. You'll need to keep sharp to step through the waves successfully. After that he'll summon a massive circle of red to wipe you out, luckily you'll be given a device that you can use to switch between worlds at will. Press the use button and the red magic becomes blue magic, a circle of healing. This switching device will now help you survive the many waves of spell attacks, you'll need to keep switching back and forth between the worlds to stay alive, using it just before a red spell hits you, remember that the blue waves turn red just as the red ones turn blue. After that he'll turn back into the Giant Chompy form and start running around again. Use the switch to turn the green chompies into red chompies and leave them alive, then when he sucks them in instead of healing he'll get damaged. No need to actually attack him this time. Another set of magic attacks even more intense than before. After each break in magic make sure to switch back to the world where the chompies are red. He'll eventually die by himself. ,----------------------------------------------, | [020722] Cap'n Flynn's Ship [020722] | '----------------------------------------------' You now have a brand new mini-game to play on the Dread-Yacht. If you go down the hatch to the left you'll reach the Gun Deck and get to play with a turret. For now you can only play it once, to stop a sheep invasion, but you'll get a new game after each chapter from now on. The gem rewards are a bit pathetic though. The only other thing new is that Auric has a new Skystone for sale. o--------------------o | Jawbreaker 3 | 500 | o--------------------o And that's about it. But remember to go sort out the Luck-O-Tron if you bought that extra bulb. ,--------, ,--------------------------------, ,--------, | [020800] |~-~-~-~-~| Chapter 8: Troll Home Security |~-~-~-~-~-| [020800] | '--------' '--------------------------------' '--------' 1. Trigger the Explosives 2. Take Out the Big Cannons 3. Destroy the Shield Gun * Cleared in Under 07:05 * Enemy Goal 115 * All Areas Found 14 o Crumbling Edge o Circle Run House o Coal Stack o Shell Shock Bastion o Failing Fields o Anchored Island o Puzzling Cavern o Cheese Cavern o Frightful Filtration Pools o Secret Cave o Tilting Tower o The Battlements * No Lives Lost * Soul Gem * Legendary Treasure * Hats 2 * Treasure Chests 4 * Story Scroll * Winged Sapphire * Luck-O-Tron Wheel ,------------------------------------------, | [020801] Crumbling Edge [020801] | '------------------------------------------' Approach Flynn over the bridge then go inside the building to his left. A Giant could use the Kaos Statue on the left to throw at the wall but you'll want to go into the house anyway. ,--------------------------------------------, | [020802] Circle Run House [020802] | '--------------------------------------------' Kill the trolls to open up the Monster Gate, grab the bomb and walk down the ramp going to the right, you'll find a wall to throw it at, there's a Present behind it with a Sombrero inside. Grab the bomb again and head outside, throw it at the wall next to Flynn. Kill the two Mace Majors on the other side as well as the Enfuego Chompies that appear out of the furnace. Drop down onto the grass and some more trolls will jump down to attack, kill them all. Use the bounce pad that appears to reach a platform with another bounce pad on, use that one to jump into the chimney on the left. ,--------------------------------------, | [020803] Coal Stack [020803] | '--------------------------------------' Kill the Enfuego Chompies inside here and then pick up the Luck-O-Tron Wheel of Power. Leave and bounce back up, going forwards on the second bounce pad instead. Drop off the far edge to find a Winged Sapphire. Bounce up and go left to where Cali is waiting. Blow up the dynamite. ,-----------------------------------------------, | [020804] Shell Shock Bastion [020804] | '-----------------------------------------------' Clear the area of trolls, including the new D. Riveter. These fire a burst of three bullets then immediately another three bullets before taking a break to reload. If you get close they will often set down a mine a run off, this will then explode after a few seconds. If they don't manage to get far enough away it can actually damage them too. Watch out for the bombs embedded in the ground, they'll explode if you hit them too much (or just brush against them as a Giant). You can use it to your advantage though as the explosion does affect enemies. Once the first lot of trolls are wiped out another bunch will come in from the north, take them out and a Chompy Bot 9000 will make its debut on the left. These large machine will fire Chompies at you, some of which will survive and start attacking so watch out for them. If you're quite close then the Chompy Bot will fire over your head and you can safely melee attack, don't hang around after it's done shooting though as it'll jump up and perform a stomp attack. It's quite a high health enemy so just keep on attacking. Watch out for the Chompies that emerge afterwards. Time to solve a Lock Puzzle. Perfect in 10. Left, Right x 2, Left x 7 Press the button to open the gate. ,------------------------------------------, | [020805] Failing Fields [020805] | '------------------------------------------' Kill all the Enfuego Chompies and then push the left of the stone blocks. This will let you get behind and up to where the trolls are attacking from to attack them back. Kill off the remaining trolls and Chompies up here before going back to those stone blocks. Push the righthand one forward once, then the pile of two to the left once. Push the right on back into place and go up around the rocket and push the top block off to form a bridge. Use that to get over to a chain for a Giant to pull. ,-------------------------------------------, | [020806] Anchored Island [020806] | '-------------------------------------------' All there is on the island is a Treasure Chest. Go back over the block bridge and go to the left of the Monster Gate that opened when you killed all the enemies just now. You'll see a stone block just off the edge, drop down next to it and push it left and then left again. You now have access to two caves. ,-------------------------------------------, | [020807] Puzzling Cavern [020807] | '-------------------------------------------' In here is just a Lock Puzzle. Perfect in 15. Right x 2, Left, Right, Left x 2, Right x 3, Left x 4, Right x 2 A Treasure Chest is behind it. ,-----------------------------------------, | [020808] Cheese Cavern [020808] | '-----------------------------------------' Kill the Enfuego Chompies to entice a couple of trolls down so you can open up the Monster Gate. Bounce up to the left and grab the Story Scroll. Go back out and up to meet up with Flynn and Cali next to a Lock Puzzle. If you have a Giant you can skip the puzzle and instead grab one of the rockets from the ammo dispenser on the right, throw that at the cannon. The Lock Puzzle is Perfect in 9. Right x 2, Left x 6, Right Grab the bomb and take it to the right, throw it at the large cannon to destroy it. You'll be introduced to the Inhuman Shield. These guys spin their shield around and slam it down into the ground when you approach, if you're too close you'll get damaged. They keep their shield in the ground for a few seconds giving you time to get around their back and attack them, they're quite weak enemies so should go down quickly. To the south of the cannon, in a small stone U shape, is a Treasure Chest. After that use the bounce pad to the right of the cannon to get into a water zone. o---------------------------------------------------------------------------o | Frightful Filtration Pools | |---------------------------------------------------------------------------| | Push the crystal to the right to activate the blades. Follow the first | | one around, ignore the bounce pad and drop off to the right. You'll be at | | another small light puzzle. Push the top crystal left, the middle block | | left and then the bottom block up three times. Go around and continue to | | push the same block to the right four times - this will allow you to | | access a cave. Bounce up using the left bounce pad and then up using the | | pad you ignored before. Drop down off this stationary section onto the | | block you pushed and enter the cave in the waterfall. | |---------------------------------------------------------------------------| | Secret Cave | |---------------------------------------------------------------------------| | Gurglefin is in here, defeat him at Skystones to gain access to the | | Legendary Treasure "Fire Sale Paint Job" behind him. He's not exactly a | | push over and has 2 "Drow Lance Master 3", 2 "Mace Major 2", "D. Riveter | | 3", you'll probably do okay though as long as you have several stones | | with three spikes on the edges. You win the D. Riveter 3 as well. | | | | Back to the crystals outside. Push the bottom crystal to the left once | | and the top crystal to the right once. That'll get the rest of the blades | | spinning. Bounce up and then up again to the right, and up one more time | | to the highest point. Drop off it to the right down a trail of coins. | | | | Ambush! A trio of evil Gill Grunts will attack. They jetpack around | | firing a triple shot of harpoons, you can avoid the harpoons by walking | | to the side as they fire them, you should get inbetween two of them. | | Getting close just means you lose the chance to avoid the attack. After | | you kill one they start double firing and once it's down to one he'll | | fire three times in a row each time. | | | | With the ambush over you can collect the Present which is a Pants Hat. | | | | Bounce all the way up to the highest point again and this time drop left | | off it. Kill the trio of trolls and a Monster Gate will open to let you | | get to a Treasure Chest. Leave the area and approch the trolls at the | | base of the tower if you missed them before. | o---------------------------------------------------------------------------o Kill the Grenade Generals at the base of the tower and a bounce pad will appear. Before going up you can go around the other side of the tower to play a game of Skystones with Fangs if you want, it's optional and there's no reward except the Skystone. There's a Water square so watch out for that. 2 "Enfuego Chompy 2", 2 "D. Riveter", "Armored Chompy". The Armored Chompy is yours for victory. ,-----------------------------------------, | [020809] Tilting Tower [020809] | '-----------------------------------------' Bounce up and go right onto the first of the tilting platforms, if you stand on one end it'll tilt down and up the other. So if you've got a slow mover wait for a few seconds at the near end before walking along it as otherwise the platform will dip down and you'll be unable to cross. Use the switch in the corner and then bounce up onto the next tilting platform. Kill a Grenade General before hitting another switch and bouncing onto a smaller tilting platform. The next one requires dropping down onto a bounce pad and bouncing up onto the last of the tilting platforms. Kill the last two trolls before bouncing up to meet Cali and Flynn. ,-------------------------------------------, | [020810] The Battlements [020810] | '-------------------------------------------' Follow them over the bridge, if you have a Giant pick up the Kaos Statue on the left and throw it at the large cannon. If you miss don't worry, there's a load of rockets that you can pick up too. Underneath that statue however is a teleporter. This takes you a short distance to the left where you can pick up Crusher's Soul Gem "Rockslidin' Out". Teleport back. Solve the Lock Puzzle, Perfect in 8. Left, Right x 5, Left x 2 Just past that gate is a bomb that you can use to destroy the cannon ahead. You can also use it to destroy the cannon to the left near the Enfuego Chompies if you didn't have a Giant to do so. It's not entirely safe to follow Cali and Flynn as just before the safe zone there's a spot where three cannon blasts pass by. If you only have regular Skylanders then pick up the bomb again and follow them. If you have a Giant then just follow them and pick up the rocket there. Throw it at the next cannon to continue. They'll ask you to detonate some more explosives, do so and then kill the Chompies, Inhuman Shields and Grenade General behind it. Make your way along the path to the left, each cannon has three blasts so wait for the third to pass before venturing onwards. The scorch marks on the ground should help you to see where each cannon fires. At the left end a trio of Grenade Generals will drop in, kill them to open the Monster Gate. Keep going to the right, each cannon now only blasts once. Just after the final cannon is a couple of embedded bombs blocking your path, attack them to set them off and stand back. Advance once you can. Past the bombable wall you'll find Auric. o-----------------------------o | Sudsy Soap Charm | 5000 | |---------------------|-------| | This Bomb's For You | 10000 | |---------------------|-------| | Moose Hat | 850 | |---------------------|-------| | Trojan Helmet | 750 | |---------------------|-------| | Chompy Bot 9000 | 150 | |---------------------|-------| | Damage Power Up | 250 | |---------------------|-------| | Fairy Dust | 50 | o-----------------------------o The charm is quite interesting as it boosts damage against troll enemies. The heroic challenge is Ghost Roaster's old one. The Skystone is pretty pathetic, only buy it if you're trying to collect all of them or something. If you have a Giant just smash through the wall. Otherwise push the blocks down to the right of the wall down, use the ramp behind them to grab the bomb above. Chuck that at the wall. Kill the trolls here before a set of Inhuman Shields and a Chompy Bot 9000 arrive. Once they do take out the shields and then focus on destroying the Bot to finish the level. ,----------------------------------------------, | [020811] Cap'n Flynn's Ship [020811] | '----------------------------------------------' Aside from the Elemental Door restocking you also have a new turret level, this one's shooting down artillery shells. This is the trophy/achievement version of the mini-game so just quit and reenter if you get hit. If you won but got hit don't worry, at the end of the game you can just keep playing the turret levels again and again so it'll come up again. Unfortunately that's as much as I've written so far, more will be added as it is completed. For the most up-to-date version of this walkthrough see: http://www.darkspyro.net/giants/walkthrough/ ,-----------------------------------------------------------------------------, |~-[030000]~-~-~-~-~-~-~-~FREQUENTLY ASKED QUESTIONS~-~-~-~-~-~-~-~-[030000]-~| '-----------------------------------------------------------------------------' Q: What do the stats on the Trading Cards mean? A: The stats on the cards do not correspond to any of the in-game statistics but this is what the icons mean: * The fist is Attack. * The shield is Defense. * The running figure is Agility. * The clover is Luck. Q: The Heroic Challenges aren't staying unlocked, what's wrong? A: The Skylander must be in your collection to unlock their heroic challenge, to do this you must claim ownership of the Skylander. Go to your Skylander's Info Menu, select the Manage option and then select Ownership. Q: My Series 1 Skylanders aren't in my collection. What gives? A: You will need to take ownership of them as your Spyro's Adventure save is currently the owner. This has no negative side-effects on your previous game. Q: Do the Adventure Packs make up any of the percentage complete statistic? A: No, the Adventure Packs are purely extras and do not contribute to you completion percentage. Q: Do the Heroic Challenges add any percent complete? A: No, the Heroic Challenges, while useful in improving your characters, are not required for 100% completion. Q: So just the elemental gates? A: Yes, getting 3 Stars in each of the 16 main levels will get you 100% completion. Q: But what about the accolades!? A: No, the accolades do not have any part in the percentage. Q: Do the Legendary Skylanders unlock their own Heroic Challenges? A: They unlock the same Heroic Challenge as their normal counterparts. The same applies to characters like Punch Pop Fizz and Gnarly Tree Rex. Q: Where do I find the entrances to the Adventure Pack levels? A: You need to use the Chapter Select to access the Adventure Packs. Q: My Portal of Power / Skylander isn't working! What do I do? A: You will probably need to contact Activision Support through one of the following channels: Activision Customer Service: https://activision.custhelp.com/cgi-bin/activision.cfg/php/enduser/ask.php Facebook: http://www.facebook.com/ActivisionAssist Phone: 1-800-225-6588 (U.S. & Canada) Seven days a week from 7am - 7pm Pacific Time except for national holidays. Self Service Warranty Site: http://warranty.activision.com Check the Customer Service page of your manual for local information. ,-----------------------------------------------------------------------------, |~-[040000]~-~-~-~-~-~-~-~-~-~-~-~-~UPDATES~-~-~-~-~-~-~-~-~-~-~-~-~[040000]-~| '-----------------------------------------------------------------------------' v0.5 - 25/10/12 Halfway through the walkthrough. ,-----------------------------------------------------------------------------, |~-[050000]~-~-~-~-~-~-~-~-~-~-~-~-~CONTACT~-~-~-~-~-~-~-~-~-~-~-~-~[050000]-~| '-----------------------------------------------------------------------------' Please contact me at the following email address regarding the game. Make sure to state the name of the game in your email as well as the platform you're playing on and to have read the Walkthrough in order to make sure that your question hasn't already been answered. dark52 (at) darkspyro (dot) net You can find another copy of this guide complete with fancy images and the like, along with guides for other Skylanders games, on my website darkSpyro: http://www.darkspyro.net/ ,-----------------------------------------------------------------------------, |~-[060000]~-~-~-~-~-~-~-~-~-~-~-~-COPYRIGHT~-~-~-~-~-~-~-~-~-~-~-~-[060000]-~| '-----------------------------------------------------------------------------' Copyright 2012 dark52 All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ,-----------------------------------------------------------------------------, '-----------------------------------------------------------------------------'