,X2r . B r M8 Z :S .BW .M2 2 ,7 rMM , XMM :i a @ ,:.. i2 727SM7 Z: ii .ii : ii,.; .... ,i7X277. ;X7. WZi :XZ87XM. :r;.M, 7i:XZ . ,W . rZZXr;Sa2 S :aB8Z2;XXMZ ir,8. M ,.r X ii. X XBM@a07 :i . .,;BW2, . B :r Zi ;W ,r S. ii, 2 ..,XMMZ 7SS2ZXiXXZ; :i ; ..: , :r ,r,,70 ; 2, ii: X .,i Z, ;SSaaaaXa82 ii : i :r S7:i Xa ; 2, i:: S .,, 7 : i:.S@. . S;S ir a ,;i ; i 2. i:: S .,i aS , W 2Mi. XXi 777a. ;B@Z ,r Z ;i;7., 2 i:. S ir;X Z: .i8ZZ0BW@Z. S8BWMMM@S . ZrM i.Z8W;M, ,ir:X r2BBBM@a@ .iX;i ;.. ,77ii . , 8Za; . i , Sa , BX .2i iiS8 0X.,a;, .2aZMr rSiXS:i7. SMW, ;a ,.S WX :.Zi . M S 8B i . rMZ @r XW @ Wa aM, ai S 2r ;.. X X,.7. Zr ra: :2r r ;2r iZ2 27 Z2, X7 W; M; r0r2 XW ,r:.i;. .: :i iB W ra SX 8 7 .a2. :r0MM. :@2 S X ,Z a r;8 ,,i . ~*~*~*~*~*~*~*~*~*~*~*~ Sonic and the Secret Rings FAQs/Walkthrough Version: 1.54 5/2/07 By Angnix (Angela Petersen) angnix@gmail.com Wii #7035-3047-5500-7479 (e-mail me and I might add you...) ~*~*~*~*~*~*~*~*~*~*~*~ ~*~*~*~*~*~*~*~*~*~*~*~ Help Me Out! ~*~*~*~*~*~*~*~*~*~*~*~ If you help me with this guide, your name will go in the Special Thanks Section forever. The more you help out with this guide or give me suggestions, the better it will be! Help Needed: Medal times, the ones in here now are based on my records/what I remember and a few submitted to me, I need to make sure they are accurate. Also I guess they are all listed in the Prima Guide, it would be nice if I had those numbers. Secret Book Unlock Info. ~*~*~*~*~*~*~*~*~*~*~*~ Special Thanks: ~*~*~*~*~*~*~*~*~*~*~*~ Opps... much of this section got erased accidentally because of an error on my end... I'll try to reconstruct it the best I can... If I need to thank you again... tell me. BLAZEHEATNIX- (I found the Fire Souls, but didn't record the numbers to unlock certain things, so yeah, I looked them up.) Knux Chao- Tip for getting lots of experience NintendoMania- Party Mode Information Nathan- Typos and Errors merius- Serious error concerning the Evil Foundry World Ring, wrong mission noted Messageboard members, Raybob Industries INC., and others- Extra Boss info Naruto DX - Fye DX- Walkthrough Mistake, You have to complete Sand Oasis 5 and 9 to get Dinosaur Jungle SSJ2 Dark- Unlock info for Sub S Armor FadedFaded, Legend_of_Me- Good tips for Last Chapter Light the Hedgehog/Knux Chao/others- info about randomness of Skill Points/Rings when Leveling Up Mayor__Quimby- Lots of Gold Medal times, Correction for Sub M-Grind unlock, Correction for Sub HS-Up unlock Luke J.- correct Gold Medal time for Lost Prologue 8 Luke R.- Hits for Last Chapter (I was counting too and knew it was around that number), Gold medal Time Night Palace 10 Chrono Sonic- Pointed out Ring Skill Unlock mistake for Sub HS-up, also gave me link to partial Prima Guide for this game. IGN Guides- I looked up the rest of the Ring Skills Unlock info. Prima Guide- Experience info I didn't know. (I only have the partial guide that's promotional) Mahzes- pointed out there might be a problem with my mission unlock list in Dinosaur Jungle supamane-x- info about Experience and different Points values Luigifan18- info about Experience Mario_Hedgehog- told me about info now on Sonic Team's site. Sonic Team- Not only did they make this game, but they put useful info on their site, yay, like all of the experience data and even reminded me of things I forgot to add, it seems they are still adding things to it from time to time: The Himiring-Do http://www.sonicteam.com/secretrings/en/ FadeddreamsXXX- Wrote a Boss FAQS for Secret Rings, also gave me a great strategy for Ifrit. Marcus- Corrected Sand Oasis 3 Gold Medal Time V3 Varyen- A cool Night Palace 12 shortcut super600- Skeleton Dome 1 Gold Medal Time ~*~*~*~*~*~*~*~*~*~*~*~ Legal Notes: ~*~*~*~*~*~*~*~*~*~*~*~ This guide cannot be placed on any site without my permission. Sonic and all related characters copyright Sonic Team/Sega. Sites with permission to post any of my FAQS: www.CheatCC.com (This is the major site I update to) www.Neoseeker.com www.wogaming.com 1up.com www.gamerstemple.com http://www.gameplayworld.com www.spong.com GamerHelp.com GameSlander.com www.7cheats.de www.mogelgott.de www.wiigamecheats.com WiiLoaded.com ~*~*~*~*~*~*~*~*~*~*~*~ VERSION 1.54 IS HERE! ~*~*~*~*~*~*~*~*~*~*~*~ I actually sold Sonic 06 to get this game... yep... Anyway, don't let Sonic's initial speed fool you! Progress through the story and get more Ring Skills, and soon enough Sonic will be going so fast you can't believe it! Plus the Party Games are fun too and will give you lots of entertainment with your best friends. And even after you finish the Last Story, it will take you hours to unlock everything in the Special Book. Since this is a game where you are constantly unlocking stuff, it's going to take a while to get all that info down, unless I have help. So far, I don't have much of the unlock stuff down yet, but someday, I hope to have it all. As of version 1.1, I now have a Ring Skills list, but it groups similar skills together and explains them. Enjoy! New to Version 1.5: Tips and at least rough times for all Gold Medals. 1.51: More specific info on Experience and what points values different things are for Action Bonus and Ring Bonus. Also I corrected a huge error in this guide, it's what level of Quick Step that you have equipped that determines how fast you Wall Shuffle across ledges, not your speed. Also I moved, got highspeed, so I have a Wii code, but I'm mostly interested in Miis, maybe if you have additional questions after first e-mail. :P 1.52: Added/Corrected info based upon Sonic Team's site (http://www.sonicteam.com/secretrings/en/), Especially fixed up some Ring Skills descriptions and added Technical Bonus data and some awesome things about the Ifrit Golem boss I never knew before... Also added a cool Gold Medal strategy for Ifrit from FadeddreamsXXX. 1.53: I added a sweet shortcut for Night Palace 12 submitted by V3 Varyen and corrected a Gold Medal time for Sand Oasis 3, or at least put up a better approximation. Added a shortcut for Skeleton Dome 8... I actually partially found this a long time ago, but the video on Sonic Team's website shows an easier way to do it, so I included it. I also added a couple more things from Sonic Team's Himiring-Do, a note about Slowed Search and a note about long jumps when hitting obstacles a certain way... I guess they are done updating it now. 1.54: Fixed Skeleton Dome 1 Gold Medal time, Silver Medal requirment for Sub-HS Up Skill. In the future, I might try to get all Medal times and all Secret Book Unlock Times. I might do a Secret Book Guide, but truthfully very soon I am starting a new job, and that will take up so much time I don't know about that. ~*~*~*~*~*~*~*~*~*~*~*~ Table of Contents: ~*~*~*~*~*~*~*~*~*~*~*~ 1. FAQs (Frequently Asked Questions) 2. Story 3. Characters 4. Main Menu Options/Save Files 5. Sonic's Moves 5.a. Using Level Objects/Rail Grinding 5.b. Experience/Leveling Up 5.c. Ring Skills and Customize Screen 5.c.1. Soul Gauge/Speed Break/Time Break 5.c.2. Ring Skills List with Explanations 5.c.3. Good Ring Skills Combinations 6. Rings, Items and Level Obstacles 7. Enemies 8. Missions (and Action Screen, Pause Menu and Mission End Screen) 8.a. Mission Types/Tips 8.b. Worlds and Missions Short List 8.c. Mission Unlock Chain 8.d. Shortest Route to Final/Extra Boss List 8.e. Mission and Boss Tips/Walkthroughs 8.e.1. Lost Prologue 8.e.2. Sand Oasis 8.e.3. Dinosaur Jungle 8.e.4. Evil Foundry 8.e.5. Levitated Ruin 8.e.6. Pirate Storm 8.e.7. Skeleton Dome 8.e.8. Night Palace 9. Medals 10. Fire Souls 11. Party Mode 11.a. World Library 11.b. Tournament Palace 11.c. Pirates Coast 11.d. Genie's Lair 11.e. Treasure Hunt 11.f. List of Party Games 12. The Special Book 13. Questions? 14. Version History ~*~*~*~*~*~*~*~*~*~*~*~ 1. FAQs (Frequently Asked Questions) ~*~*~*~*~*~*~*~*~*~*~*~ There are just certain questions that keep coming up again and again and again about this game I want to make clear at the beginning. Remember, there is more guide after this section!!! (List of questions will expand in the future, I promise :P ) Questions included so far: My Wii remote is not working right... What are the little white orbs? Where is the Soul Gauge? What are the red, fiery Rings? What do Fire Souls Do/How do I unlock things in Party Mode? When unlocking things in the Special Book, do Gold Medals count the same as Silver Medals? How do I use Mini-Turbo, Rocket Start and Warp Dash? How do I use the Crest Skills? How do the Save Files work? I got this many Silver Medals/Gold Medals/Fire Souls in two Save Files, where is my unlockable? I just found out you get a Page in the Special Book if you defeat the Final Boss at less than Level 25, can I still get it if I didn't? What Missions do I have to Complete to progress in the Story? Where is such and such World Ring? Q. My Wii remote is not working right... A. Make sure you are holding it correctly for this game, which is sideways, with the 1 and 2 buttons under the right thumb, directional pad under the left. Q. What are the little white orbs? A. They are called Pearls and fill up the Soul Gauge, also see next question. Q. Where is the Soul Gauge? A. It doesn't appear until after you have completed Evil Foundry Mission 1: Head for the Goal! The Soul Gauge allows you to do the Speed Break and Time Break skills, see that respective section in this guide. Q. What are the red, fiery Rings? A. They are called Fire Souls, see next question. Q. What do Fire Souls Do/How do I unlock things in Party Mode? A. Collect Fire Souls in the Missions that have them to get things in Party Mode such as extra characters, games and tournaments. Missions with Fire Souls have three small lines next to them on the Mission Select Screen. Q. When unlocking things in the Special Book, do Gold Medals count the same as Silver Medals? A. If you get a Gold Medal before a Silver when trying to unlock something in the Special Book, of course it counts toward your Silver Medal count. It would be kind of horrible if it didn't. Q. How do I use Mini-Turbo, Rocket Start and Warp Dash? A. These skills allow you to start a mission off at high-speed if you jerk the wii remote forward when the countdown reaches 1. To use Mini-Turbo, jerk the wii remote anytime 1 is up. Rocket Start requires jerking the wii remote when most of the little countdown things around the 1 are gone Warp Dash requires almost all the little countdown things around the 1 to be gone. Q. How do I used the Crest Skills? A. These are skills obtained by getting lots of Silver Medals. When you equip one you need to make sure to have the minimum number of that "type" of skill also equipped in order for the Crest Skill to work. The types are shown by the color of the icon next to the skill, Blue is Wind, Red if Fire and Purple is Dark. There is more about this in the Ring Skills List/Explanations Section. Q. What Missions do I have to Complete to progress in the Story? A. Now there is a section in this guide with the list, 8.c. Shortest Route to Final/Extra Boss List And section 8.d. is a walkthrough with tips. Q. Where is such and such World Ring? A. There is a Mission in each World except Lost Prologue that gives you a World Ring if you defeat it. All Bosses except Final and Extra give you a World Ring, in Worlds without a boss it's just by beating one of the Missions. You don't need all the World Rings to face the Final Boss, but you need them to open Last Chapter that contains the Extra Boss. Later in this guide is a detailed list of what order you have to beat the Missions in to get the World Rings and even tips for the required missions. Here is a list of all Missions that earn you World Rings: Sand Oasis: 13. Defeat the Boss Battle! Sand Scorpion! Dinosaur Jungle: 9. Special Challenge Smash 5 Genie Eggs! Evil Foundry: 5. Beat the Clock Find the Exit in Time! Levitated Ruin: 9. Rampage! Defeat 20 Enemies! Pirate Storm: 13. Defeat the Boss Battle! Captain Bemoth! Skeleton Dome: 5. Rampage! Defeat 40 Enemies! Night Palace: 5. Rampage! Defeat 20 Enemies! Q. How do the Save Files work? A. You can only use multiple save files for Adventure mode... which means that any Save File can contribute to opening things in the Special Book or in Party Mode. But only unique things, for example the same Fire Soul in two files counts as one, etc... So if you want to clear out your Special Book or Party Mode unlockables, you will have to delete your Adventure Data in the Options Menu. Q. I just found out you get a Page in the Special Book if you defeat the Final Boss at less than Level 25, can I still get it if I didn't? A. Yes, start a new save file. The Special Book is shared across Save Files, so you can start at the beginning and reach the Final Boss at less than Level 25. Q. I got this many Silver Medals/Gold Medals/Fire Souls in two Save Files, where is my unlockable? A. The same one doesn't count twice, i.e. if you get the same exact Fire Soul in two Save Files or Silver Medal the same mission it will only count as one. ~*~*~*~*~*~*~*~*~*~*~*~ 2. Story ~*~*~*~*~*~*~*~*~*~*~*~ (Story from the game booklet) It all started when the genie of the magic ring appeared while Sonic, the world's fastest hedgehog, was taking his nap. The genie's name was Shahra and she explained to Sonic that she came out of the book of the Arabian Nights, seeking his help. According to Shahra, the world of the Arabian Nights was being threatened by the temptations of the evil genie, Erazor. She added that if Erazor continued to manipulate the world within the book, he would ultimately gain enough power to leave the book and wreck havoc in the real world. In order to thwart Erazor's vile ambitions, Sonic has decided to dive into the world of the Arabian Nights with Shahra so he can save the true spirit of the timeless tales. ~*~*~*~*~*~*~*~*~*~*~*~ 3. Characters: ~*~*~*~*~*~*~*~*~*~*~*~ (Profiles from the game booklet) Sonic the Hedgehog A cut-loose hedgehog with super speed. Suddenly approached by the genie of the ring, he decides to enter the world of Arabian Nights to help. At first, he felt a little out of place within the book, but Sonic is eager to explore all of the mysteries that await him. Shahra, the Genie of the Ring Genie of the magic ring who came from the book of the Arabian Nights. She holds the power to grant her master's wishes, and hopes that her new master will be none other than our spiky blue hero. Erazor Djinn The evil genie who corrupts the text of the Arabian Nights, and is plotting to take over the world. He quickly builds his power by defiling the story of the book in order to ultimately rule the real world. He and Shahra appear to have an ongoing rivalry that is far from being settled. (Also, some of the characters in the book look a little too familiar...) ~*~*~*~*~*~*~*~*~*~*~*~ 4. Main Menu Options/Save Files ~*~*~*~*~*~*~*~*~*~*~*~ In order to properly navigate the menus and control Sonic, the Wii remote must be held in the horizontal position, with your Right thumb over the 1 and 2 buttons and your Left thumb over the directional pad. The first Menu you reach will have four choices: Adventure, Party, Special Book and Options. Adventure- Most of this guide is about Adventure Mode. Several Save files can be created for this Mode so you can replay the story from the start and unlock Missions again. What you do in all Save Files unlocks stuff in Party Mode and in the Special Book. Party- Play the minigames with up to four players. Unlocking stuff in this mode requires finding Fire Souls in the Adventure Mode in any of the Save Files(but only counts if you find different Fire Souls!). Discussed in its own section. Special Book- Pictures, Movies and Music you can unlock. Complete Missions/Tasks in any of the Adventure Mode Save files to unlock more items. Discussed in its own section. Options- Here are the Game Options you can change: Text Settings: Choose Japanese, English, German, Italian, French or Spanish subtitles. Voice Settings: Choose either Japanese or English voice acting. Display Settings: Choose whether to display the game in 4:3 (regular TVs) or 16:9 (Widescreen) Sound Settings: Choose Monaural, Stereo or Dolby Pro Logic II sound. Delete Adventure Data: Choose Adventure Game Files to delete. (I think maybe deleting them all will clear the Special Book and Party Mode unlockables, but I have not tried this yet.) ~*~*~*~*~*~*~*~*~*~*~*~ 5. Sonic's Moves ~*~*~*~*~*~*~*~*~*~*~*~ Here is a list of Sonic's Basic Moves in Missions. Moves can be affected greatly by Ring Skills and these basic skills can even be changed much later in the game, but make sure you master these skills first before moving on to more advanced things: Moving- tilt left and right Sonic moves forward automatically. Just tilt the Wii remote right and left gently to make him change direction. Stopping- Hold down 1 button Sonic can stop by pressing and holding the 1 button. You might want to stop if you are unsure of what to do ahead or if you want to charge a jump while standing still. Backing Up- tile wii remote toward you Sonic can back up by just simply tilting the wii remote toward you and then keeping it tilted in the same position. Back up if you have missed something or if things have suddenly appeared behind you. Jumping/Sliding- 2 button (tap or hold down) Tapping the 2 button will cause Sonic to perform a short jump to get over a small obstacle, this will also allow you to land without loosing speed. Holding down the 2 button will cause Sonic to charge a jump. If you are moving and you hold down the 2 button, you end up performing a Slide and you continue to skid along the ground, cancel the slide with the 1 button. If you are standing still, you just charge a jump in place. When the little blue lines around Sonic turn red, that means his jump is now fully charged. This allows you to jump much further than he can with the short jump, but when Sonic lands he will loose speed and will have to accelerate again. Also when you are jumping, you can attack enemies by just hitting them when Sonic is spinning. Sometimes multi-hit enemies can be attacked faster this way than with regular attacks. When you are about to jump, objects in range of Homing Attack will develop green arrows around them (though occasionally the game makes a mistake with objects too high). Also if you hit the edge of an object while jumping, you might be able to pull off a huge jump (this is from Sonic Team's site, they have an entire page explanation on this, I can't pull it off well.) Homing Attack/Jump Dash - Tilt wii remote forward in the middle of a jump No matter what kind of jump you just did, once you are in the air the closest object in range of Homing Attack will get a red marker on it. Push the wii remote forward in order to Home in on the closest red target to you. After using Homing Attack once, if there are other nearby objects you can repeat the move before you come down to the ground if another red target appears in range. Things you can Homing Attack include enemies, treasure boxes, cages, springs and collectable items. Fire Souls normally cannot be Homing Attacked unless you get the Fire Lock-on Skill. If there are no targets around, the same action will just send you forward through the air an this is called a Jump Dash. Note that if you Jump Dash, you cannot use Homing Attack anymore, but if you run into an enemy you will still defeat it. You can also just jump into enemies. Jump/Homing Attack/Jump Dash Cancel- 1 or 2 button held in the middle of the air If you decide you don't really want to Jump, Homing Attack or Jump Dash in the middle of that action, press and hold the 1 or 2 button to head straight down and you will land. If you use the 1 button, let go of the button to start moving forward again. If you press the 2 button to do this, you will start to charge up another jump when you hit the ground. Sometimes you will need to use this move to land on tricky platforms you jump over or to hit a switch in the middle of obstacles. Wall Shuffle- Tilt left or right on a narrow ledge. If you find yourself on a narrow ledge, tilt left or right to move Sonic along the wall. The further you tilt the wii remote, the faster Sonic will shuffle. Not tilting the wii remote will cause Sonic to halt to a stop. If you are hit, you will fall off unless there is something to hang onto. If you find yourself hanging precariously, tilt the wii remote forward quickly to get back on the ledge, but make sure it is safe to do so first! If there is nothing to hold onto, be very careful, or you will die if you fall. The speed you wall shuffle is affected by the skills Quick Step, Quick High Step and Quick Mega Step. If you want to go really fast along a ledge, run at it then hold down the 2 button to Slide across. Use Skimmer skills with Aegis Slider, and you can get past these ledges in seconds with no fear! ~*~*~*~*~*~*~*~*~*~*~*~ 5.a. Using Level Objects/Rail Grinding ~*~*~*~*~*~*~*~*~*~*~*~ There are various special objects in the Missions that require you to use the wii remote in specific ways. Grind Edge (Rails)- Jump and land on a Rail to get onto it. When you are grinding on a rail, you are on a narrow but set path. Many Rails are obvious, but some are invisible. Invisible Rails are only indicated by blue sparkles at the beginning and end of the Rail and maybe items lined up on the Rail. Jump on them like any other Rail. Tapping the 2 button will make Sonic flip around quickly and speed up his movement. Pressing and holding the 2 button will make Sonic charge a jump. You will also jump forward if you suddenly shake the wii remote forward. Holding the 1 button will cause Sonic to slow down then brake. If you press 1 long enough, Sonic will drop off the rail completely. To get off of or change rails, simply tilt the wii remote right or left gently in the direction you want to go, this is called a Grind Trick. Note: Time and Speed Break seem accelerated on a Rail. Catapult- Homing Attack or touch the small part of the catapult to get in. To use the Catapult normally, first tilt the wii remote toward you to move the catapult back down to the ground. Then suddenly jerk it forward to launch Sonic off into the distance. If you don't want to go as far for some reason, jerk the wii remote forward when the catapult is still in the up position. If you want a mid-distance launch then fling the wii remote when the catapult is somewhere in-between all the way up and all the way down. If you just simply want to get out of the catapult, press the 2 button. Flying Pot- Homing Attack the Flying Pot to get in. When in the pot, shake the wii remote up or down to make the pot fly up. Different speeds of shaking will give you control over how fast the pot rises. Stop shacking the wii remote if you want the pot to fall back down. Tilting the wii remote while shaking will allow you to move right or left while flying. If you are damaged while in the pot, the pot will disappear sending you falling straight down. If you land safely, the pot will reappear again shortly. Air Launcher- A circular thing that expands in on you then goes out again, you have to jump into it. Fling the wii remote forward to be launched out of it. For the normal type, the amount the device is contracted on you will determine how far you will travel through the air, so carefully try to determine which distance you want to travel. For the type with spikes in it, it will only launch you one distance, so make sure to launch yourself before the device contracts all the way or you will be spiked. Sometimes up ahead will be obstacles you will have to avoid, so time your launch carefully. Jump Carpet- Homing Attack the carpet. To jump even higher, Homing Attack it at least one more time. Use a cancel move if you decided you don't want to jump on it anymore. Rope- Homing Attack a rope, then swing it by swinging the wii remote back and forth. Rip Cord- Tilt the wii remote right and left to lean right or left. If you tilt one direction, than the other, you can swing side to side faster and lean over more. If you practice and get enough speed, you can even flip completely over the top of the rope. You can use Time Break but not Speed Break. Riding Objects (Log, Bullet etc.)- All you can do is move left and right. You can use Time Break but not Speed Break. Flying Carpet- Hold the Wii remote so the buttons are facing up to properly move the carpet. Just move in any direction up, down left or right. You can use Time Break but not Speed Break. ~*~*~*~*~*~*~*~*~*~*~*~ 5.b. Experience/Leveling Up ~*~*~*~*~*~*~*~*~*~*~*~ This section thrown in here because it's important to using Ring Skills moves. Experience ~*~*~*~*~*~*~*~*~*~*~*~ Experience is mostly gained by getting a good score by doing well in a Mission then having your score converted to Experience at the end. Doing well includes not taking damage and not dying which affects your score, see the Mission End Screen Section of this guide for more info on that. The most important factor is the Technical Bonus that multiplies your score at the end of a Mission, this greatly effects how much Experience you have gained. You loose about .1 Technical Bonus for every time you are hit (maybe more for dying and I still need to research this more), so be careful! There are even Ring Skills that help you gain experience and this can be seen in the Pause Menu under the "Stage Experience" on the Status Screen. Remember, this does not depend on speed like a Medal does, so if you want to gain experience, don't worry about how much time the Mission will take you, just tread carefully. Even if you fail a Mission, you will still receive a Score and some Experience for that Mission. If you just hit Restart from the Pause Menu, you will loose all experience gained. If you Fail a Mission, the little Experience you gain will be added the Experience if you finally Complete it after hitting Retry. Types of Experience: ~*~*~*~*~*~*~*~*~*~*~*~ Stage Experience: Experience gained through use of a Ring Skill or by grabbing a Fire Soul (500 points), all Rings skills that give you Experience have a Ring icon. Action Bonus: Experience gained from grabbing things like Pearls, Grinding Rails and other things in-stage. Here is a list of different things that fall under Action Bonus- Pearls- one point each Rings- three points for each one you pick up (doesn't matter if you keep them or not, Ring Exchange and Power Restart doesn't count) Grinding- 10 point every two meters on the rail multiplied by the number of rails (I think... can't understand the site...), 20 points per trick (leaning on a rail or changing rails.) Time Break- 30 points first 3 seconds, then 10 points for each second afterwards. Speed Break- 10 points for each meter multiplied by number of times Speed Break was used (I think that's what the official site is trying to say >_>;) Enemy Bonus: 50 points for each enemy, 1,000-4,000 for each Boss Ring Bonus: 3 Points for each Ring picked up (doesn't matter if you loose them) Technical Bonus: Multiplies Action, Enemy and Ring Bonus by a certain amount. Technical Bonus goes down each time you are hit or you die. If you fail a mission, Technical bonus is below 1. No damage: X2 Damage once: X1.5 2-3 times: X1.2 4-5 times: X1.1 6 or more times, or you died: X1 Failed Mission: X0.3 Mission Bonus: Received the very first time you beat a mission and is a set number, if you replay that mission you can't get it again. Tips: Getting hit/dying greatly reduces your Experience, so obviously try not to. Time isn't a factor at all when gaining Experience, so take it slow. Equip skills that increase Experience. If you have the Crest of Dark skill, this will enhance how well these skills work (I have heard, not sure about this myself). Make sure you are grabbing lots of things, grinding rails, etc... Longer levels give much more Experience than shorter ones. Bosses give a lot of Experience. Knux Chao's Experience Gaining Strategy: During the Ifrit Golem boss, start off by running around the stage for a quite a while. More Rings keep appearing, and the more Rings you have, the more Experience gained. If you are leveled up high enough, put in Collection Present or Sub C-Present for a huge Boost and other Experience gaining skills, For only a few minutes of effort I have gotten well over 10,000 in Experience with Collection Present turned on, and Knux Chao says over 10 minutes of Ring collecting with Collection Present will gain you over 30,000 Experience Points. Also, I have heard Crest of Dark helps, but I'm not sure of that myself. Leveling Up ~*~*~*~*~*~*~*~*~*~*~*~ If you get enough experience in a Mission, your orange bar will go all the way up and you will Level Up. (I'll have the exact experience requirement later and a future list will be the amount of rewards you get for each level, maybe...). At first 8000 Experience Points are needed to get to the next level, the amount you need increasing when you get to higher and higher levels. The highest level you can reach is 99. When you Level Up, you are rewarded with various things including: Skills Points- So you can equip more skills on your ring, read next section to find out more about this. You get about 3 per Level and even more at higher levels. At Lv. 99 you will have around 640 (Ring Skill increase is random or determined by a factor I do not know yet) Rings- For every 5 Levels you gain, you get more Rings you can hold. You get an increasing reward when your level gets higher and higher. Rings at Lv. 99 are about 350 but this is random also, but can vary in certain missions. Soul Gauge- For every 5 Levels you gain, you get more capacity on your Soul Gauge if you have your Soul Gauge. You are rewarded at least 10 more, your reward increasing the higher in level you get. You start off with 100, and it levels up to 300 eventually. Also Certain Missions Completed or Silver/Gold Medal will earn you certain new Ring Skills, which I hope to map out later. Look in the above Experience section, those Tips apply to Leveling Up also. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c. Ring Skills and Customize Screen ~*~*~*~*~*~*~*~*~*~*~*~ After completing the first 8 missions in Lost Prologue, when you select a Mission you will come to a screen with four different Rings. Choose a Ring and select Ring Skills that you have to change Sonic's moves and actions during Missions. Many Missions require certain Skills so it's important to choose wisely. There are four Rings so you can create Rings for different Mission situations. I would suggest a well rounded Ring, a Ring with lots of Speed, a Ring with lots of Attack and another Ring to change around for certain specific missions. When you have selected a Ring, you will see what Level you currently at, SP which is the number of Skills Points you have already used on that Ring out of all the Skills Points you can currently use, and the date and time you have last modified that Ring. Choose Equip for one of the four Rings if you think the Ring is fine the way it is, but if you want to change skills you will arrive at the Custom Screen. Custom Screen ~*~*~*~*~*~*~*~*~*~*~*~ You will see a list of the Ring Skills you currently own. Get more Ring Skills by Leveling Up or beating/getting Gold Medals in certain Missions. At the top of the screen, you can check how many Skills Points you have already used and the current level your Ring is at. More Skills Points are earned by Leveling Up and will allow you to equip more skills at once and use skills that require more Skills Points. Level 1 gives you a puny 3 Skill Points and only one skill, but be patient and soon your list will grow! Each Ring Skill has a number in the list, the number of Skills Points it takes to Equip, then most are followed by a Skill Icon. The color of the Skill Icon determines the "Element Group" and the little symbol inside indicates what sort of thing in-game the skill changes. The Element Groups are a general category that gives you a rough idea of what the Skill affects, and is also used when you use the Crest Skills you unlock with lost of Silver Medals: Blue- Wind Type Skills, these affect Sonic's Speed and maneuverability. Red- Fire Type Skills, these affect Sonic's Attack ability. Purple- Dark Type Skills, these affect things like Soul Gauge, Rings, Pearls and Experience. The Skill Icon Symbols are as follows: Arrow- Increase Sonic's Speed Wing- Help Sonic's Jumping, Homing Attack, Jump Dash and related abilities. Shield- Helps protect you when you take damage in some way. Rocket?(I think)- Increases Sonic's Acceleration. Ring- Skills that increase Experience. Skull- Increases one ability but hurts you in some way. Starburst- Crest Skill, these increase the power of skills of the same type and have another added effect, check the Ring Skill List/Descriptions for a better explanation. If the Ring Skill Name is in White letters, that means you have enough free points to equip it or sometimes it means that even though there are not enough points, selecting that skill cancels out another skill at the same time creating enough points. Gray letters mean you don't have enough points so you need to take off another skill. Red letters mean you can't equip the skill because of another skill you either have equipped or maybe you don't have a necessary skill on to use that skill. Press 2 when highlighting a red letter skill to find out what other skill you need to modify to make that one useable. Ring Skills are sorted in numerical order, but if you press the A button, you can change the sort order as follows: Numerical-Reverse Numerical-Skills Points Required from smaller to larger-Skill Points Required larger to smaller-Skill Icons Section 5.c.2 is my Ring Skills List and Explanations, check it out! ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.1 Soul Gauge/Speed Break/Time Break ~*~*~*~*~*~*~*~*~*~*~*~ Soul Gauge ~*~*~*~*~*~*~*~*~*~*~*~ One you get past Evil Foundry Mission 1: Go for the Goal it appears in the lower right hand side of the screen during a Mission. You start out with a small Soul Gauge with a small capacity of 100. but every time you gain 5 levels you will gain about 20 more in Capacity and the maximum Soul Gauge level is 300. Later on in the game, you will gain the ability to turn off Soul Gauge again if you want to. Increase your Soul level by collecting Pearls. Each Pearl increases the gauge by 1, and a Rich Pearl increases it by 20. Pearls are found in stage, in Treasure Chests and in Enemies. If you are hit by something, you loose 30 in Soul. If you die and start again somewhere in level, you actually keep the Soul you already have accumulated. When Soul is high enough and gets past a small marker on the gauge (at least 50 full), the blue bar will turn red and fiery and you can use Speed Break and Time Break. Your Soul Gauge will slowly run out during Speed Break and Time Break until the Gauge either runs out or you cancel Speed and Time Break. The amount of Soul you have determines how long Speed and Time Break will last and Leveling Up will allow you to use it for longer periods of Time. Speed Break ~*~*~*~*~*~*~*~*~*~*~*~ When the gauge is red and you press up on the directional pad, Sonic will go so fast you cannot control the direction he is going very well. Speed Break can take you through parts of levels fast and enemies and many obstacles can't hurt you, but be careful if you use it because if there are pits and stuff Speed Break might kill you. Speed Break does last a little longer if you collect Pearls during Speed Break. New note on Speed Break: I have pretty much confirmed this though experimentation, Speed Break also increases the clock run time, so it often does not help you actually go through parts of a stage faster, like I thought before. Cancel Speed Break by pushing up on the control pad again. (Can't activate/deactivate in certain situations like in the middle of a jump or while braking.) Use Speed Break to: Get past relatively empty areas of the stage with few obstacles and lots of enemies very quickly. Speed Break does kill enemies it hits. Break certain obstacles/attacks that might have items inside or to just get through them. Remember not everything is breakable and some things and attacks will still hurt you badly during Speed Break. If you plan on picking up items, try canceling it quickly and backtracking. Sometimes you have to do this to find Fire Souls. Time Break ~*~*~*~*~*~*~*~*~*~*~*~ When the gauge is red and you press down on the directional pad, time slows WAY down and the screen turns all pale. At first, it's kind of hard to steer a slow-downed Sonic, but later on you will gain Surge Ring Skills that allow you to control his movement easier. Time Break can take you past obstacles that are going too fast, or other situations where you want to be very precise. Cancel Time Break by pushing down on the control pad again. (Can't activate/deactivate in certain situations like in the middle of a jump or while braking.) Use Time Break to: Get past things moving extremely quickly. Also includes Springs with spikes on the other side that are turning very rapidly. Help you get Gold Medals because it slows down the timer too so you can duck between objects effectively or collect things. Find Fire Souls, some are completely out-of-sight except during Time Break. Look in places in levels where it makes sense to use Time Break and in seemingly empty cages. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.2. Ring Skills List with Explanations ~*~*~*~*~*~*~*~*~*~*~*~ There is already a huge list of all Ring Skills on CheatCC.com, so instead I have decided to group similar ones together to save space and mostly concentrate on telling you what they do and when to use them. Many of the skills are quite similar to each other, which is why I am discussing them as a group. Basically there are skills that have uses that are not apparent from playing the game, and I see questions about them, so I thought I would explain them like this. 1-8: Charge Jump(10), Short Jump(10), Homing Attack(10), Homing Dash(10), Soul Gauge(10), Jump Cancel(10), Jump Dash(10), Homing Cancel(5) Unlock: All except Soul Gauge there from the beginning, Soul Gauge after beating Evil Foundry 1. After beating Last Story, they show up and become editable on your Ring Skills List. Color/Icon: None All of these skills are basic ones that mostly have tutorials in Lost Prologue and all of them except Soul Gauge are available from the start. First part of the game, they are hidden and you can't turn them off, but after beating Last Chapter, you will see them on your list and can turn them on or off. I sometimes turn Homing Attack off during Stealth Attacks and No Pearl Missions so I can jump over enemies easier. 9-10: Charger(12), All-rounder(6) Unlock: 9-Lv.30, 10-Lv.10 Color/Icon: Blue,Rocket Both these skills increase how fast Sonic reaches top speed, in general and on rough terrain respectively. 11-13: Quick Step(4), Quick High Step(12), Quick Mega Step(20) Unlock: 11-Lv.7, 12-Lv.24, 13-Lv.67 Color/Icon: Blue,Arrow You can only have one of these equipped at a time. These skills increase how quickly Sonic moves left and right. But I suggest only using Quick Mega Step in levels with a crazy amount of obstacles because Sonic moves so easily to the right and left it's hard to keep him moving straight. Also these skills affect how quickly Sonic Wall Shuffles across ledges, but sliding is faster with a high Skimmer skill. 14-16: Quick Air(4), Super Quick Air(12), Hyper Quick Air(20) Unlock: 14-Lv.8, 15-Lv.28, 16-Lv.71 Color/Icon: Blue,Wing You can only have one of these equipped at a time. Allows you to move left and right when Sonic is in the air easier, a pretty good set of skills, comes in handy sometimes when trying to reach an oddly placed rail or platform, but like Quick Mega Step, Hyper Quick Air might make Sonic move left and right too much. 17-20: Turbo Boost(3), Rocket Boost(15), Warp Boost(25), Sub W- Boost(20) Unlock: 17-Lv.4, 18-Lv.24, 19-Lv.49, 20-Pirate Storm 5 Gold Medal Color/Icon: Blue/Arrow (20 Skull) You can only have one of these four equipped at a time. Increases how quickly Sonic reaches top speed (not sure how this differs from Charger, but these skills are better and can be on at the same time as Charger). Sub W-Boost is one of the sub skills, it's as good as Warp Boost, but hurts Sonic in some way, in this case lowers defense, which means skills the amount of Rings you can hold at one time reduces and Ring Savor stops working. 21-24: Speed Up(10), Super Speed-Up(25), Hyper Speed-Up(40), Sub HS- Up(30) Unlock: 21-Lv.18, 22-Lv.39, 23-Lv.63, 24-87 Silver Medals Color/Icon: Blue/Arrow (24 Skull) You can only have one of these four equipped at a time. Increases Sonic's top speed. Basically it's just harder to control Sonic the faster he is going, but at the same time a must in many cases if you are trying to get a Gold Medal. Sub HS-Up will make Sonic go as fast as Hyper, but lowers defense(reduces Rings you can hold) 25-27: Landing Dash(8), Landing Turbo(20), Landing Boost(38) Unlock: 25-Lv.16, 26-Lv.36, 27-Lv.48 Color/Icon: Blue/Arrow Only one skill from 25-31 can be equipped at a time. Sonic gets a boost of speed after landing from a jump. An extremely helpful set of skills for speed missions because Sonic will accelerate almost immediately to top speed, especially with Boost. But for very precise missions you might not want to have Sonic speeding off when he lands. 28-31: Soul Absorber(4), Soul Assimilator(12), Soul Devourer(20), Sub S Devourer(15) Unlock: 28-Lv.23, 29-Lv.37, 30-Lv.56, 31-Lv.46 Color/Icon: Purple/Wing (31 Skull) Only one skill from 25-31 can be equipped at a time. Sonic's Soul Gauge increases after landing from a jump. Not a very large increase, but Devourer can make a difference sometimes. Sub S will take away some of your Rings if used. These I find most helpful in No Pearls missions if you want some Soul even if you can't grab Pearls, but Landing Boost and related is in general more helpful than these and since you can have them both, I almost never use them myself. Sub S I find very useful in Hands Off Missions if you don't have Ring Exchange or even Wind Crest. Grab all the Rings you want, then do a few quick jumps before reaching the Goal to get rid of them! 32-33: Fire Tackle(8), Sub F-Tackle(5) Unlock: 32-Lv.20, 33-Dinosaur Jungle 7 Gold Medal Color/Icon: Red/Wing (33 Skull) Only one of these two can be equipped at a time. Allows a Short Jump to cause damage to enemies. In some situations, especially in a tight place, this can be quicker than a Homing Attack if used correctly. A must for Rampage! Sub F lowers defense, reduces your number of Rings. 34-36: Cancel Dash(6), Cancel Turbo(15), Cancel Burst(25) Unlock: 34-Lv.16, 35-Lv.38, 36-Lv.57 Color/Icon: Blue/Wing Only one skill from 34-40 can be equipped at a time. Similar to Landing Dash, Turbo and Boost, but works after a Cancel move. Same situations as those set of moves. 37-40: Cancel Absorber(3), Cancel Assimilator(8), Cancel Devourer(18), Sub C Devourer(12) Unlock: 37-Lv.27, 38-Lv.42, 39-Lv.60, 40-Lv.52 Color/Icon: Purple/Ring (40 is Skull) Only one skill from 34-40 can be equipped at a time. These skills will give you Experience when you land off a Jump Cancel. Honestly, not very much Experience at all. I use Sub C the same way as Sub S in Hands-off Missions, to burn off extra Rings and not much more. 41-42: Fire Gaze(5), Sub F-Gaze(3) Unlock: 41-Lv.17, 42-Sand Oasis 11 Gold Medal Color/Icon: Red/Wing (42 is Skull) Only one of these skills can be equipped at a time. A Cancel move can now attack enemies. Useful if you are jumping over enemies and for some reason want to land below them instead of just Homing Attack, like if there was a switch under them. Can also easily break open small boxes, if you don't simply want to just push them out of the way and can dish out more damage to enemies in some cases and during some bosses. Sub F will reduce number of Rings. 43: Splash Jump(20) Unlock: Lv.42 Color/Icon: Blue/Wing An extremely useful move, if you Jump Dash into most walls Sonic will automatically flip higher. This is great because you can use it to get to higher places you normally can't go, sometimes with Fire Souls, and you can also just simply flip over many obstacles instead of going around them. Also works in some situations where you normally have to defeat enemies to open a gate. I have only see it become harmful in some missions where Sonic will try to go over stuff he can't and it ends up wasting time, but that's rare. 44-46: Turbo Jump(6), Boost Jump(15), Rocket Jump(25) Unlock: 44-Lv.17, 45-Lv.34, 46-Lv.48 Color/Icon: Red/Wing Only one of these equipped at a time. Allows Sonic to use Jump Dash faster and farther. An extremely useful set of skills for jumping across larger holes. Rocket Jump in some cases will even allow you to jump over gaps that normally you have to hit a spring to get across, if you wait until you get past the spring to activate Jump Dash that is. 47-49: H-Expand(5), H-High Expand(18), H-Mega Expand(28) Unlock: 47-Lv.12, 48-Lv.34, 49-Lv.52 Color/Icon: Red/Wing Only one of these equipped at a time. Allows Sonic to lock-on to targets and use Homing Attack from further distances. Extremely useful for many missions and situations, especially if there are many enemies and springs so you can very quickly jump from one to another. 50: Fire Lock-On(10) Unlock: Evil Foundry 5 Gold Medal Color/Icon: Red/Wing Allows Sonic to lock-on to and Homing Attack Fire Souls. Needed to grab some Fire Souls and makes all of them a lot easier to get. 51-53: Homing Stability(6), Homing Balance(15), Homing Recovery(25) Unlock: 51-Lv.14, 52-Lv.31, 53-Lv.56 Color/Icon: Red/Wing Only one of these equipped at a time. Allows you to repeat Homing Attack sooner after using it. Extremely useful, blast through a group of enemies quickly. Also the key to Gold Medaling Bosses, normally when the boss is stunned you only get in one or maybe two hits before the boss recovers, this allows you to get in three. 54: Expert Attack(10) Unlock: Pirate Storm 9 Gold Medal Color/Icon: Purple/Ring Gives you 2 Experience Points each time you use Homing Attack. 55-56: Quick Jump(10), Sub Q-Jump(6) Unlock: 55-Lv.27, 56-Lv.49 Color/Icon: Blue/Arrow (56 Skull) Allows you to fully charge a Charge Jump almost immediately, highly useful of course. Sub-Q will reduce number of Rings. 57: Aegis Slider(10) Unlock: Lv.21 Color/Icon: Blue/Arrow Only one skill from 57-59 can be equipped at one time. Extremely Awesome skill. When Sliding, allows you to travel unharmed through spikes on the ground or on a ledge, touch enemies without harm, and if you run into something like a cactus or a spiky ball, you hit it and bounce back unharmed. This skill can be the key to getting a Gold Medal in many missions with lots of spikes and enemies, especially Perfect Challenges. There are a few things that can still hurt you when you are sliding, but still protects you against most things. Most awesome part, instead of using a slow Wall Shuffle along a narrow edge with spikes and carefully watching your step, run and then slide before you get to the ledge with this skill equipped and also Skimmer or higher, and you can get past even the most difficult of these sections in seconds unharmed. 58: Volcano Slider(5) Unlock: Lv.21 Color/Icon: Red/Arrow Only one skill from 57-59 can be equipped at one time. Allows you to defeat enemies while sliding. I prefer Aegis Slider, but this is a great skill for Rampage! Missions because you can slide through a group of enemies and get them very quickly. 59: Soul Slider(5) Unlock: Lv.21 Color/Icon: Purple/Ring A small amount of Experience is gained while you slide. Honestly, Aegis and Volcano are much better. 60-62: Quick Slide(4), Quick High Slide(12), Quick Mega Slide(20) Unlock: 60-Lv.9, 61-Lv.32, 62-Lv.69 Color/Icon: Blue/Arrow Only one at a time can be equipped. Increases how fast Sonic moves left and right during a slide. Beware, Quick Mega Slide can make Sonic slide out-of-control, but the other two are great if you are trying to use Volcano Slider against many enemies for example. 63-65: Skimmer(5), Super Skimmer(15), Hyper Skimmer(25) Unlock: 63-Lv.26, 64-Lv.41, 65-Lv.61 Color/Icon: Blue/Arrow Only one at a time can be equipped. Allows Sonic to slide for much longer before he eventually slows down and stops. Very great if you are trying to get past a large bed of spikes or a ledge, can be bad if you for some reason want to skid to a quick stop, but if you do just simply use Break or Jump Cancel first before using a Charge Jump. 66-67: Slowed Search(4), Sub S-Search(2) Unlock: 66-45 Silver Medals, 67-Lv.44 Color/Icon: Purple/Rocket (67 Skull) Only one equipped at a time. Honestly, the tutorial in Lost Prologue is horrible because it doesn't really show you what it can do. You can even Gold Medal that mission without this skill on. I used to think it was some strange useless thing, but that's not true... It allows you to use Homing Attack onto certain things during Time Break you normally can't. The only three examples I know of are pieces of debris in Night Palace and you use it here to get two Fire Souls, Attacking Ifrit Golem by flinging back barrels later in this boss fight, the tops of statues with sand coming out of them in Levitated Ruin's towers and the tops of pillars in Levitated Ruin's wind areas. Sub S-Search just chews up more Soul when you are in Time Break. 68-71: Surge(6), Super Surge(15), Hyper Surge(25), Sub H Surge(20) Unlock: 68-Lv.30, 69-Lv.45, 70-Lv.72, 71-Lv.53 Color/Icon: Blue/Rocket Only one equipped at a time. Increases how fast you can move Sonic during Time Break. Very useful, because without these skills it can be quite hard to make Sonic do exactly what you want when Time is slowed down. Very useful in Ring gathering missions and you want to grab a twisting line of Rings during Time Break, and avoidance missions where you want to avoid things precisely at high speed. Sub H will make you use up Soul faster. 72: Hard Brake(4) Unlock: Lv.10 Color/Icon: Blue/Arrow Allows you to stop quickly when you press the 1 button. I suggest to always keep it on. 73: Back Step(2) Unlock: Lv.5 Color/Icon: Blue/Arrow When backing up, allows you to do a short jump. Very useful for moving backwards quickly, and even needed in some missions where you must back up and hit a spring quickly before it disappears. 74: Fire Step(5) Unlock: Lv.6 Color/Icon: Red/Arrow Back Step must be on for it to work. Allows you to defeat enemies with Back Step. Extremely useful, because honestly it's hard to see what you are backing into and this will at least help you if you accidentally backtrack into an enemy. 75: Ring Saver(15) Unlock: Lv.37 Color/Icon: Purple/Shield Reduces the amount of Rings that are lost when you are hit from 20 to 10. The only type of mission where this is bad is Hands Off. 76-77: Balance(8), Down Cancel(10) Unlock: 76-Lv.15, 77-Lv.35 Color/Icon: Blue/Shield Balance allows you to get up quicker after taking a hit. Down Cancel... there's a Lost Prologue Tutorial, but other than pressing the 2 button I'm still not sure what it does differently really... 78: Soul Resurrection(10) Unlock: Lv.43 Color/Icon: Purple/Shield Uses some of your Soul Gauge to keep you from dying if you get hit with 0 Rings. Very good skill, especially in general Gold Medal missions and you are going very fast, and in Hands Off Missions if you are truly not trying to get any Rings. 79-80: Soul Armor(10), Sub S-Armor(6) Unlock: 79-Lv.32, 80-Levitated Ruin 9 Gold Medal Color/Icon: Purple/Shield (80 is Skull) Only one Skill from 79-81 can be equipped at the same time. Reduces how much Soul you loose when you are hurt. Good combo when used with Soul Resurrection and missions in general where you want a full Soul Gauge to use Speed Break or Time Break. Sub S will reduce number of Rings you can hold. 81-82: Soul Barrier(25), Sub S-Barrier(15) Unlock: 81-Lv.50, 82-Levitated Ruin 5 Gold Medal Color/Icon: Purple/Shield (82 Skull) Only one Skill from 79-81 can be equipped at the same time. Soul Gauge increases when you loose Rings. And that's for any reason too and not just a Hit, use it with a skill that kills off Rings during a Hands Off Mission or in other situations with lots of Rings and you're in for quite a Soul Boost. For example, watch Wind Crest if you have it increase your Soul Gauge to go even faster! Sub S reduces Defense, reduce number of Rings. 83-85: Pearl Collector(4), S-Pearl Collector(12), H-Pearl Collector(28) Unlock: 83-Lv.3, 84-Lv.25, 85-Lv.59 Color/Icon: Purple/Rocket Only one of these equipped at a time. Attracts nearby Pearls to you. The only time these skills are bad are during a No Pearls! Mission. 86-87: Ring Bonus(3), Power Restart(3) Unlock: 86-Lv.1, 87-Lv.14 Color/Icon: Purple/Rocket Ring Bonus will give you 5 Rings to start a Mission off with, and Power Restart will give you 5 Rings when you come back after death. Don't let their low skill points fool you! Two extremely useful skills that can prevent death early in a level or soon after you just died! Also, Ring Bonus is required for most if not all Collect Rings Gold Medals, and both these skills can help other ways, like for example using Wind Crest from the start of a level if you have it. The only mission type where these hurt are Hands Off, but not always if you are just running thorough one of these missions with a skill that eats up Rings. 88-90: Mini-Turbo(3), Rocket Start(15), Warp Dash(25) Unlock: 88-Lv.2, 89-Lv.19, 90-Lv.46 Color/Icon: Blue/Rocket Only one of these can be equipped at the same time. These skills allow you to start a mission off at high-speed if you jerk the wii remote forward when the countdown reaches 1. To use Mini-Turbo, jerk the wii remote anytime 1 is up. Rocket Start requires jerking the wii remote when most of the little countdown things around the 1 are gone. Warp Dash requires almost all the little countdown things around the 1 to be gone. 91: Ring Exchange(25) Unlock: Night Palace 10 Gold Medal Color/Icon: Purple/Rocket All Rings you pick up count as 2 Pearls instead of a Ring. This is the most useful skill in Hands Off Missions because you can't even get a Ring at all! But you have to be careful about getting hit, so I recommend Soul Resurrection and Soul Armor to give you a few hits before you die, which works well because all of those Rings are giving you Soul. Also wonderful in Perfect Challenges, because if you can't get hit anyway, why let those Rings be just Rings when they potentially can be Soul? Also can be good in No Pearls Missions if you are careful not to get hit, because maybe sometimes you might want to use Time Break even if you can't grab Pearls to avoid the Pearls... 92: Expert Drift(10) Unlock: Pirate Storm 4 Gold Medal Color/Icon: Purple/Ring Gives you 100 points of Experience when you go around a 90 degree corner at very high speed. 93: Homing Bonus(20) Unlock: Night Palace 2 Gold Medal Color/Icon: Purple/Ring Gives an increasing bonus of Experience for each enemy you defeat with Homing Attack in a row without touching the ground. List from Sonic Team: 2 enemies, 20 points 3, 50 4, 100 5, 150 6-9, 200 10-15, 300 16 and over, 500 94: Ring of Zero(10) Unlock: Skeleton Dome 5 Gold Medal Color/Icon: Purple/Ring When you have Zero Rings, the amount of Stage Experience you get from other Ring Skills doubles (yay, I had this fact right!). Use in missions like Hands Off where you would normally not have Rings anyway, also works great with Ring Exchange. 95: Chain Bonus(30) Unlock: Night Palace 5 Gold Medal Color/Icon: Purple/Ring Getting Rings in a row in any Mission (not just Chain of Rings) will earn you an experience bonus that increases when you get more Rings. Great Experience boost in any Mission with tons of Rings. List from Sonic Team: 20-24 Ring Chain, 100 points 25-29, 200 30-34, 300 35-39, 400 40-44, 500 45-49, 700 50 and over, 1000 96-97: Collection Present(50), Sub C-Present(30) Unlock: 96-Night Palace 14(Last Chapter) Gold Medal, 97-Lv. 63 Color/Icon: Purple/Ring (97 Skull) Note: I had this completely wrong earlier and no body caught it... You only can hold 100 Rings, but after you get 100 you get experience for the distance traveled with 100 Rings with no damage taken. (no amount was given) Sub C just takes a bit of Soul for each Ring after 100. 98-101: Quick Grind(4), Fast Grind(12), Mach Grind(20), Sub M- Grind(10) Unlock: 98-Lv.11, 99-Lv.29, 100-Lv.51, 101-25 Silver Medals Color/Icon: Blue/Arrow (101 Skull) You can only have one of these equipped at a time. Allows you to grind rails faster. Only useful in missions that happen to contain a lot of Rails, but can hurt you if you have to get off a rail quickly. Sub M will cause you to loose Rings when you are grinding. 102: Crest of Fire(25) Unlock: 105 Silver Medals Color/Icon: Red/Starburst You can only have one of 102-104 equipped at the same time. You need at least 6 other Fire Type (Red Icon) skills equipped for it to work. Homing Attack now blasts out over a wider range with each hit, allowing you to take out multiple enemies at the same time. Use for Rampage! Mission for quick, mass carnage... 103: Crest of Wind(25) Unlock: 110 Silver Medals Color/Icon: Blue/Starburst You can only have one of 102-104 equipped at the same time. You need at least 10 other Wind Type (Blue Icon) skills equipped for it to work. While running, you will slowly burn Rings, but gain lots of Speed. This is great for getting Gold Medals in almost all Missions, if you can handle the speed that is! Use with Soul Barrier for a Soul Gauge Boost also. 104: Crest of Dark(25) Unlock: 100 Silver Medals You can only have one of 102-104 equipped at the same time. You need at least 8 other Dark Type (Purple Icon) skills equipped for it to work. Slowly increases your Soul Gauge while running. I have heard it also increases the amount of Experience you gain, but I am not sure of this. Good for Missions where you want Soul but it's hard to get Pearls, or you can't get Pearls. ~*~*~*~*~*~*~*~*~*~*~*~ 5.c.3. Good Ring Skills Combinations ~*~*~*~*~*~*~*~*~*~*~*~ These are meant as suggestions of skills that work well together in certain situations. Some of these skills require you to be at a high level too, so be patient! Have any good combos? I would love to hear about them! Perfect Challenge Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Aegis Slider combined with Hyper Skimmer to get past spikes. Ring Exchange so those Rings in the stage are not just useless. Crest of Fire to get rid of more dangerous enemies. No Pearls Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Soul Devourer, Dark Crest and Ring Exchange, charge up your Soul Gauge so you can use Time Break later on to avoid more Pearls at high speed and make sure to add Hyper Surge. Also Rocket Jump to get over pearls safely for sure. Also same tips as for Stealth Attack since you can't get enemies. Stealth Attack Ring: ~*~*~*~*~*~*~*~*~*~*~*~ If you can, take off Homing Attack. Don't use Fire-type skills except Rocket Jump, and even then be very careful... Aegis Slider plus Skimmer to get past enemies quickly without harm. Soul Armor and Soul Resurrection in case they hurt you. Rampage Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Increase Fire-type skills, i.e. Fire Gaze, Fire Tackle, and Volcano Slider. Be a bit careful about Speed, but for Golds go for it. Fire Crest if you have it for sure! Also use H-Expand and related so you can Homing Attack large groups of enemies. In these missions if you are looking for Experience use Homing Bonus. Clever Hands Off 1, lower level: ~*~*~*~*~*~*~*~*~*~*~*~ Sub C Devourer, Sub S Devourer and/or Sub-M Grind with highest speed skill. Use jumps near the Goal to get rid of Rings. Clever Hands Off 2, higher level: ~*~*~*~*~*~*~*~*~*~*~*~ Same as 1, but add Crest of Wind to increase Speed and Soul Barrier to get Soul for each Ring lost. Clever Hands Off 3: ~*~*~*~*~*~*~*~*~*~*~*~ Use Ring Exchange, but add Soul Armor and Soul Resurrection so you can take a few hits. Crest of Wind won't work here however since it needs Rings to work and the Sub skills are useless. Ring Collector: ~*~*~*~*~*~*~*~*~*~*~*~ High-speed and Ring Bonus. Don't use Crest of Wind, Crest of Dark is best to grab lines of Rings during Time break or to sometimes use Speed Break. Chain of Rings: ~*~*~*~*~*~*~*~*~*~*~*~ Go ahead and use Crest of Wind, it doesn't matter here if you burn Rings. Use Crest of Dark if you want to use Time Break to grab lines of Rings. Also, unlike with Collect Rings, you can actually use Ring Exchange and still count as a chain of Rings. Fire Soul Collector: ~*~*~*~*~*~*~*~*~*~*~*~ Take off high speed skills and especially Landing Dash and related so you are not going too fast. Fire Lock-on for sure, duh! Add Splash Jump to get some Fire Souls. Add Slowed Search to get the few that require it. Add Soul Barrier and soul-gaining skills and Dark Crest so you can have plenty of Soul for Time and Speed Break. Add Surge skills so you can grab the ones you see during Time Break easier. Experience Gaining Ring: ~*~*~*~*~*~*~*~*~*~*~*~ Homing Bonus, Collection Present, Ring of Zero etc... plus things for a Perfect Challenge Ring, don't get hit! Defeat a boss or go through a stage with lots of enemies/Rings. Also remember not to use Ring of Zero with Collection Present... use some logic :P Extremely Crazy Fast Ring: ~*~*~*~*~*~*~*~*~*~*~*~ As many of the High Speed skills as possible, especially Hyper Speed combined with Crest of Wind. Make sure you have Splash Jump to get past some obstacles. Add Soul Barrier for a Soul Boost while you are burning Rings with Crest of Ring, Balance and use Aegis Slider/Hyper Skimmer to help get you up when you take damage/prevent damage. ~*~*~*~*~*~*~*~*~*~*~*~ 6. Rings and Items ~*~*~*~*~*~*~*~*~*~*~*~ Rings: ~*~*~*~*~*~*~*~*~*~*~*~ Rings work a little differently in this game than in other Sonic games. They still protect you from death if you are hit by an obstacle, but instead of dropping them all, only 20 disappear, but you can't pick them back up again! That means 20 or less Rings equals one hit you can endure before you die. Also, the number of Rings you can hold varies depending on the level you have obtained. You start out with a capacity of only 50 Rings, but for each 5 levels of Skill you gain the ability to hold more and more Rings which means more and more hits you can endure. The first number in the Ring counter is the number of Rings you currently have, the second number is the number of Rings you can hold. But the number of Rings you can hold might also depend on the mission in some cases. Rings you have at the end of the level also count toward your Experience. Later on in the game, there is at least one Ring Skill that reduces the number of Rings you lose when hit. Items and Level Objects: ~*~*~*~*~*~*~*~*~*~*~*~ (Certain Level Objects such as Rails and Flying Pots are described in Sonic Move's Section) Ring: Worth One Ring. Rings are found on the stage and in Treasure Chests. Rich Ring (large and silver with a star): Worth 20 Rings Pearls (Little white spheres): Increase your Soul Gauge a little. They are found on the ground, in Treasure Chests and in Enemies. You have to pick up ones on the ground, but the ones in Enemies and in Treasure Chests come to you automatically. Rich Pearls (Bigger with a halo): Worth 20 Pearls Treasure Chest: With our Without Wings, ones with Wings sometimes move. Just touch or Homing Attack them. Can contain Rings, Pearls or Nothing. Fire Souls: Collect these red fiery Rings to unlock things in Party Mode. There are three in certain Missions. Discussed more in the Fire Soul Section. Collection Objects: Sometimes you have to find and gather random objects like eggs and bones to complete a mission. Springs: Bouncy! Use Homing Attack for a better aim. Some Springs are Invisible and you can't tell where they are at all until you hit them, they are on the ends of some rails. Spiky Spinning Springs: Some springs have spikes on the other side and flip over. You have to wait until the spring side is facing up in order to Homing Attack it safely. If they are spinning very rapidly, you need to slow down with Time Break in order to properly hit them. Launch Pad/Ramp: Automatically sends you forward at a high rate of speed. Ramps send you into the air. Switches: Often very large with a star on it, press it to make something happen and it will glow blue. Small brown switches with numbers appear in one Mission. Cages: Often contains an Item or Enemy. You need to Homing Attack it to Smash it open before you can get what's inside. Hint: Use Time Break near Empty Cages to expose possibly hidden items... Easily Breakable Obstacles: Some things, for example jars, are easy to break apart with a Homing Attack or sometimes even by just touching it to see what's hidden inside. Other small objects like boxes can be broken by Fire Gaze or by Jump Dashing into them or even just going fast enough sometimes. Enemy Defeat Breakable Obstacles: Some large rocks "magic rocks" will only break apart if you defeat a nearby group of enemies. You might need to do this to expose a spring or to move on with the level, or maybe there is a hidden item inside. Speed Break Breakable Obstacles: Some things can only be broken in you run into them during Speed Break. These are often blocks with cracks in them, rocks, and even cactuses. Sometimes there is a hidden item inside, so you might want to only use Speed Break for a little while then back up! Enemies: Found in many levels, these evil genies might take more than one hit to defeat and sometimes attack you. Get them before they hit you and make you lose Rings! Spiky Balls, Spikes and other Obviously Sharp and Hot Things: Don't touch! If you do, you will lose Rings and if you don't have Rings then you must start over from an earlier point! ~*~*~*~*~*~*~*~*~*~*~*~ 7. Enemies: ~*~*~*~*~*~*~*~*~*~*~*~ Along the way, Sonic will encounter various evil genies and other nasty things, here's a basic list: Green or Purple Genie: Number of Hits to Defeat: 1 Worlds Found in: All These basic enemies have a different appearance in each World to fit in with the theme of the world. They can behave a couple different ways: When they don't move at all, they are just something to attack or to use Homing Attack on to get to a higher place, but sometimes they will move a little. Spinning- When they move rapidly back and fourth, you might have to time your attack just right, or if you are trying to avoid them in a Stealth Attack mission you might even have to use Time Break to get past them easier. Disappearing: If you see one suddenly disappear, wait around and it will appear again, you might have to time it just right to Homing Attack across a dangerous area. Red Genie: Number of Hits to Defeat: 2 Worlds Found in: All All of these genies breath fire and stay in one place. Sometimes they just blow fire straight ahead, but sometimes they spin around while blowing fire. You just need to time your attack carefully so the fire doesn't hit you before you attack them, it's best to attack them from above. Very occasionally they might disappear and reappear also. Rafflesia Djinn (Flower): Number of Hits to Defeat: 3 when not defending World Found in: Dinosaur Jungle Flowers will defend themselves by closing up, you can still Homing Attack during this time, but no hits will get thorough. They attack with a series of three rapidly-fired red balls straight at you, you can Homing Attack these red balls if you want to. According to Sonic Team's site, whether they defend and attack and how quickly they attack depends on how you time your Homing Attacks, so experiment to find the correct Homing Attack frequency. Golem Djinn: Number of Hits to Defeat: 1 on the head World Found in: Evil Foundry These large robots require you to hit the very top of their head. You need to either jump up on an nearby obstacle that will get you higher, or sometimes they are carrying a hammer you can Homing Attack then use to reach the head. When you defeat them, they fall down flat and have two rails on them you can then grind. Gargoyle Djinn: Number of Hits to Defeat: 3 when not defending World Found in: Levitated Ruin Like the flowers, they will defend themselves, but they also have a few attacks. Also the new note about frequency of attack for the flowers apply to these enemies also. Swipe- Very hard to avoid, they will very suddenly lunge at you and claw you. Invisible Ripple- Barely visible as a ripple in the air, pushes you back Light- If the light hits you (I think it's when you are not jumping) you might turn to stone, shake the wii remote to break free. Slime Djinn: Number of Hits to Defeat: 1 World Found in: Pirate Storm These creatures have a couple different attacks you need to avoid sometimes: Green gas: Will hurt you if you touch it Electricity: Surrounds the enemy, it will hurt you if you attack it during this time. Skeleton Djinn: Number of Hits to Defeat: 1 or collapses and gets back up World Found in: Skeleton Dome Skeletons can either be defeated, or they get right back up again and again. I don't know how to tell the difference, but I do know in the Rampage missions the defeatable ones count as an enemy and the other ones do not. They also behave in a few different ways: Standing still: Will try to attack you with their swords if you get too close. Spinning: Very dangerous, you can't attack from the side, you need to attack from above with a Homing Attack instead, not even Speed Break can avoid this attack. ~*~*~*~*~*~*~*~*~*~*~*~ 8. Missions ~*~*~*~*~*~*~*~*~*~*~*~ First you will have to complete a set of Missions in Lost Prologue, but soon when you complete some Missions you unlock others and unlock other Worlds. Missions require you to complete a certain objective to clear them. Choose a World, then Choose one of the unlocked Missions. Some types of Missions just require you to reach the Goal or getting a certain number of things. There isn't a Lives counter in this game, so if you die by getting hit with no Rings or falling into a bottomless pit you just start back up at a certain point in the level. But some Missions can be Failed by not meeting the Mission Objective and you will fail to Complete the Mission. A black light next to a Mission means you haven't Completed it yet, a green light means you have. There is one large white line to the far right of each Mission name, these are replaced by a Medal if you earn one. Medals are earned by completing the Mission very quickly, read more about them in the Medal section. If there are three little white lines next to the Mission Name, that means the Mission contains Fire Souls and reminds you how many Fire Souls you have collected. Fire Souls unlock things in Party Mode. Read more about Fire Souls in the Fire Souls section. When you Select a Mission after Lost Prologue, you will enter the Ring Customization Screen. Select one of four Rings to adjust skills on, then hit Equip. Read more about Ring Skills in the Ring Skills Section. Choose skills wisely to help out with your Mission! Doing well in Missions by not getting hit, defeating lots of enemies and grabbing Rings will earn you Experience which will level you up and increase the power of your Ring. Even if you fail a Mission, you will still receive some Experience for that Mission. If you just hit Restart from the Pause Menu, you will loose all experience gained. Read more about Experience in the Experience/Ring Skills Section. Action Screen ~*~*~*~*~*~*~*~*~*~*~*~ During an Action Stage, the various gauges and things: Ring Counter- Upper-left hand corner, the first number is the amount of Rings you have collected and the second number is the number of Rings you can hold. Increase the number of Rings you can hold by leveling up. Bonus Info- Various things such as getting a Fire Soul or sometimes other things are displayed under the Ring Counter. Mission Counter- Appears in the upper right during some Missions. Counts off things such as number of objects, time and distance depending on mission. Soul Gauge- Appears in the lower right part of the Screen after you first beat Evil Foundry Mission 1: Go for the Goal. Increase it's level by collecting Pearls. When it is high enough and gets past a small marker on the gauge, it will turn red and you can use Speed Break and Time Break. Read more about this in the proper section of this guide. Pause Menu ~*~*~*~*~*~*~*~*~*~*~*~ Pause during a Mission by hitting the + button and you will have four different options. Continue- Choose to get out of the Pause Screen Restart- Choose to start again from the beginning of the Mission. If you choose this option, all Experience and Fire Souls gained will be lost. Status- Choose to see various statistics about the Mission. Here are the sub-menus: Status- A table of statistics including Ring level: The Skill level on your Ring High Score: Your previous Score record Score: Your current Score Best Time: Time record Time: Current amount of Time Stage Experience: Experience you have gained by using a Ring Skill that increases Experience or by grabbing a Fire Soul. Total Experience: The amount of Experience you currently have in total. Max Ring Chain: Only applies to Chain of Ring missions, the number of Rings you have gotten in a row. Soul Gauge: The first number is the amount you have now, the second number the total amount you can hold. Mission- Check what your current Mission is, how well you are doing on it, the number of Fire Souls you have picked up (if there are any) and the best medal you have already earned. Custom- Check what skills are on your Skill Ring and what type they are. Note you cannot change skills in the middle of a Mission, just look at them. Quit- Completely quit the Mission. Mission End Screen ~*~*~*~*~*~*~*~*~*~*~*~ If you either Complete or Fail a Mission, a screen will appear to show you how well you did and displays these things: Clear Time Medal Earned- Determined by speed, either none, Bronze, Silver or Gold Action Bonus- A score you get for doing various things in-stage and grabbing things like Pearls. Max 99,999. Refer to Experience section for more info. Enemy Bonus- Get 50 points for each Enemy defeated, 1,000-4,000 for a Boss. Ring Bonus- Get 3 points for each Ring you pick up, whether you keep it or not. Technical Bonus- Decreases each time you get hit. This multiplies the score received from the above things a certain amount, which is why getting damaged can severely affect your Score/Experience gained. Refer to Experience section for a complete explanation. After the first screen, the second screen converts your score into more Experience. An orange bar will increase to show you how close you are to Leveling Up. If you do Level up, then your new level along with any gained Ring Capacity, Skills Points, Soul Gauge will appear. Then finally you get to see what you have unlocked if anything including more Missions/Worlds, Ring Skills, Pages in the Special Book and Party Mode stuff if you grabbed Fire Souls. ~*~*~*~*~*~*~*~*~*~*~*~ 8.a. Mission Types/Tips ~*~*~*~*~*~*~*~*~*~*~*~ There are specific types of Missions, each general type requiring it's own strategy. Bosses have general tips in here too but they also have their own sub-section with Tips since they are important. Eventually I will have Tips for each individual Mission, for now I just have tips for Story-required Missions. Here is the short list to the different types of missions discussed below: Paragraphs: The Lost Prologue Tutorials Go for the Goal: Basic head to the Goal Beat the Clock: Get to the Goal before Time is up Head to Head: Get to the Goal before Uhu does Rampage!: Defeat a certain number of enemies Stealth Attack: Don't defeat enemies Collect Rings: Get a certain amount of Rings Chain of Rings: Get a certain amount of Rings in a row Hands Off: Don't finish the mission holding Rings No Pearls: Don't touch a single Pearl Diehard Challenge: Don't die Perfect Challenge: Don't take damage at all Special Challenge: Varies, read Mission objective Boss Battle: Defeat the Boss Paragraphs ~*~*~*~*~*~*~*~*~*~*~*~ The names of the Missions in Lost Prologue. These Missions have their own special objectives and are practice for using certain Ring Skills. You do earn Medals for these Missions and gain Experience from some of them, so it's worth mastering them. Tips: Make sure you have the skill the Mission calls for equipped on your Ring! Gold Medal Tips: For most, run like crazy with a very high speed skill. If you are required to use a skill, use it only the minimum amount of time, then run like crazy the rest of the way. Go for the Goal ~*~*~*~*~*~*~*~*~*~*~*~ The basic head to the end Mission. These are the longest Missions and take you through the entire World. Other Missions only occur in parts of the World. Tips: I suggest a well-rounded Skills Ring with a nice balance of attack and speed. These are rather easy since they are the basic Story Missions and don't require lots of fancy skills. Gold Medal Tips: These are fairly easy to get a Silver/Gold Medal in, especially if you have Hyper Speed. Put on a bunch of Defensive skills like Ring Savor and Soul Resurrection if you have them and don't worry about getting hit, just get back up and run again. - Some levels have huge shortcuts and it pays to know them. Beat the Clock ~*~*~*~*~*~*~*~*~*~*~*~ There is a clock ticking down in the upper right-hand corner how many seconds you have left to reach the Goal or you will fail! Of course to make it more difficult, the game designers have placed various obstacles in your way. You can die, but dying will set you back quite a ways sometimes. Tips: Equip the highest Speed-type skills you have in general, unless you end up going so fast you can't control Sonic effectively. Also what helps if you have them are skills that help you collect Pearls for your Soul Gauge and Defensive Skills that help you get back on your feet quicker. Speed Break is an obvious help, but make sure to only use it where you have a clear way ahead. Time Break helps too, it slows down you and the clock, so you can get through obstacles with more precision at high speeds. Defeating Enemies might slow you down, but at the same time they give you Pearls which could be useful or using Homing Attack could lead to a shortcut. Gold Medal, pretty much the same above, but maybe risk using Speed Break even more. Head to Head ~*~*~*~*~*~*~*~*~*~*~*~ You have to beat Uhu, a blue sparkly light, to the Goal or you will fail. Like a Beat the Clock Mission except you don't have a counter to show you how much time you have left. In general, these are a little harder than Beat the Clock. Instead of ticking down time, there's a counter showing you the distance Uhu is from you, Positive Red numbers means he is ahead of you, negative blue numbers means you are winning. Like in the previous mission, you can die and continue, but Uhu is often fast enough that this allows him to get ahead. Tips: Same General Tips as Beat the Clock, but Uhu is a very tight race. Rampage! ~*~*~*~*~*~*~*~*~*~*~*~ Defeat the indicated number of enemies. A small counter keeps track of how many enemies you have defeated and how many you have left to go. Sometimes, the level will loop back on itself so you can go back and get enemies you missed, but sometimes these levels have a Goal and you have to get them all in one shot before you hit the Goal or you will Fail. Tips: Attack type skills, of course. These are of the Fire Type. The more ways you can kill an enemy, the better. Don't put a lot of Speed on your Ring at least at first, because you might speed past enemies. Defense helps too since you are dealing with enemies here. Put on good Homing Attack skills to lock on to and attack enemies quickly. The higher your Homing Attack skill, not only can you lock on to enemies at a longer distance, but also at a greater height. Some enemies disappear and reappear. If you see one disappear, just wait around for a few seconds and it should blink into view again. Speed Break in general is too fast, but you can use it to get past some stretches of level with no enemies in some cases. Gold Medal Tips: Try doing it with a high Speed Skill, but you have to be extra careful you don't go so fast you don't get an enemy. Homing Attack extend is very important, cause it allows you to get a lot without having to run to another group often times. If you have it, use the Fire Crest so you can smash enemies quickly. In at least one mission I have done (In Levitated Ruin), there is a section where enemies appear across a gap but you can fall down to a lower part of the level, then when you get back there again the enemies have reappeared in the same spot! I got a Gold by rapidly doing this. Stealth Attack ~*~*~*~*~*~*~*~*~*~*~*~ The opposite of Rampage, you can't attack enemies at all or you will fail. Of course, there are many enemies in the way! Tips: Jump over them, don't Homing Attack. You might want to practice Cancel so you can stop short of hitting an enemy. Obviously, don't put on Attack-type skills. Focus on Defense in case you hit enemies when trying to avoid them. Speed is in general all right, if you don't mind hitting the occasional enemy. Later on in the game, you will be able to actually take off Basic Skills, with some of these Missions, they become a lot easier if you take off Homing Attack so you can jump over then a lot easier. Increase your Jump Dash distance if you are doing this to get you past gaps and junk. Don't use Speed Break because that can kill enemies unless you know for sure there are no enemies up ahead. Use Time Break to sneak past groups of enemies. Remember when using the hoops when you are blasted out of them you can hurt enemies, so time these carefully. Gold Medal: Basically the highest speed skill. Other Good Skills include Aegis Slider to simply slide past groups of enemies without hurting them. Dark and Wind Crest work well here. Bad Skills: Anything of the Fire Type except maybe the Jump Dash extend skill. Collect Rings ~*~*~*~*~*~*~*~*~*~*~*~ Grab a certain amount of Rings. Your Ring count will be limited to that amount of Rings. Tips: Obviously, try not to get hit or you will loose Rings. So don't put too much Speed on your Ring. Also focus on Attack and Defense so you can deal with enemies easier. Equip Ring Bonus to give you 5 free Rings at the very beginning. You can put on skills that reduce Ring Loss, but try to not get hit at all if possible! Time Break can help you gather lines of Rings with precision. Find the switches and invisible Rails that lead to more Rings. Gold Medal Tips: Ring Bonus Necessary usually Unlike what I said earlier, Speed counts more than grabbing the very first group of Rings. Sometimes, it's better to speed through a section to get to a ricer section of Rings up ahead. Some of them seem to require using Time Break at the correct time to grab a line of twisting Rings very precisely. Crests: Dark is best for gaining extra Soul to use Time Break to precisely grab Rings. Bad Skills: Anything that eats Rings and of course Wind Crest and Ring Exchange for obvious reasons. Hands Off ~*~*~*~*~*~*~*~*~*~*~*~ Reach the Goal with 0 Rings or you will Fail. Tips: Obviously, turn off Ring Bonus and Power Restart Skills. Ring-based Skills in general don't make sense here. Don't put on Speed, it takes high precision to duck the Rings sometimes. Focus on Defensive and Agility skills so you can have maximum maneuverability. You can pick up Rings, just get rid of them by hitting enemies if you can or with a Ring Skill. If you have them, use Skills that take away Rings when used, these can be excellent here. Put on as many as you can. Use Time Break helps a lot, Speed Break will send you into Rings most likely. Defeat lots of enemies and gather lots of Pearls. Obstacles can hurt a lot without Rings, so if there are a lot of dangerous things in the Mission, it's okay to pick up a few Rings if you remember to get rid of them before reaching the Goal. Gold Medal: Run thorough the stage without caring about Rings and get rid of them before hitting the goal. Best skill is Ring Exchange, because you can't get Rings at all. Plus you will have lot of Soul you can Speed Break with. Combine this with Soul Resurrection and Soul Armor so you can have hits without dying. Without Ring Exchange, try other skills that eat Rings, like Sub C and S Devourer, Sub M Grind, and Wind Crest. Wind Crest is the best here, but note it makes no sense to use it if you are using Ring Exchange, but overall will cause you to be faster. Bad Skills: Ring Bonus, Power Restart, Ring Saver. Chain of Rings ~*~*~*~*~*~*~*~*~*~*~*~ These Missions only start appearing after beating Last Chapter. Sort of like Collect Rings, except you have to get a certain "Combo". That means you need to collect bunches of Rings in a row. There is a combo counter at the top of the screen. If you go more than about a second without grabbing a Ring, the combo counter goes back down to zero. A little gauge appears in the upper left when you get closer to achieving the desired Combo. Tips: Unlike with Collect Rings, Speed helps A LOT to keep Combos. Also keep your agility up so you can weave back and forth effectively and Defense. Combos don't stop after you reach the correct number, so brake and wait for the mission to end. Rich Rings only count as one in a Combo. The Ring Bonus skill doesn't help. If you get hit, you surprisingly don't loose your Combo count even if you loose Rings. But make sure to pick up more Rings quickly after getting Hit. Put on Skills such as Balance to get up quickly after getting hit. Time Break is extremely effective in grabbing rows of Rings while avoiding obstacles. Speed Break can be used in some situations where there are long lines of Rings or if there is a gap in placement of Rings. Lots of times Rings are above enemies or enemies lead you to another path with Rings, so don't ignore them. Gold Medal: Very high speed skill, but use Time Break for more precision. In at least one mission, I find myself getting hit to keep a combo, that's fine since you don't actually need to keep the Rings. It's often important to precisely grab Rings, but sometimes you might just want to high speed it to another section. Unlike with Collect Rings, Wind Crest is wonderful here because you don't have to worry about actually keeping them. Ring Exchange actually doesn't mess up combos, I've found myself using it here to gain more Experience to precisely get more Rings later on. No Pearls ~*~*~*~*~*~*~*~*~*~*~*~ Man, that means my Grandma Pearl can't play this Mission... just kidding, it means you can't get pearls of course. These Missions only appear after beating Last Chapter. This is a lot harder than the No Rings Missions because getting just one pearl at any time will cause you to fail and pearls in general are harder to avoid. Tips: Take off Pearl Collector... nuff' said. Also not too much Speed and plenty of Agility for ducking reasons and Defense and Ring increasing/saving skills in case Enemies hit you. Soul-based abilities make no sense here since you cannot charge up your Soul Gauge at all. Remember, Pearls are found in Enemies and sometimes in Treasure Boxes, so avoid these objects in more cases. Since you cannot smash enemies either, most of the tips for Stealth Attack apply here too. If you are far enough in the game, you can take off Soul Gauge since you will not be using it anyway to make room for other skills. Also since you can't smash enemies if you can get away with it take off Homing Attack also. Gold Medal: Takes very precise ducking at high speeds, experts only! Dark Crest is best here, so you can actually build up your Soul Gauge so you can use Time/Speed Break if you want to. Also other skills that increase Soul Gauge can help too, even Ring Exchange even though you have to be careful. Diehard Challenge ~*~*~*~*~*~*~*~*~*~*~*~ You can't die basically, but you can get hit as much as you want. Of course, the game designers have placed various obstacles in your way to make it harder. Tips: Don't put too much Speed on your Ring unless you are going for a Gold Medal. Instead focus on Defensive Ring Skills. Some of them are Aegis Slider, Surge so you can use Time Break to weave between obstacles easier, Ring Saver, and Soul Resurrection which can keep you from dying if you have a good amount of Soul even without Rings combined with Soul Armor. Time Break of course to duck between obstacles. Gold Medal: Same thing as a regular stage, just be a bit extra careful and you can't fall into a bottomless pit/water. Perfect Challenge ~*~*~*~*~*~*~*~*~*~*~*~ Quite Hard, like Diehard Challenge, but you can't even get hit. These Missions only appear after beating Last Chapter. So basically you have to be EXTREMLY careful to avoid the numerous junk the level throws at you. Tips: Don't bother with the defensive skills I mentioned for Diehard, won't do you any good if you can't get hit at all. And Speed is a no-no for first time play-throughs. Instead, actually focus on Attack so you can defeat Enemies easier and stuff like Pearl Collector. Also increase Jump, Jump Dash and Homing Attack to be able to jump over dangerous things more easily and keep Agility skills like Quick Step. Aegis Slider combined with Hyper Skimmer to slide though enemies/spikes unharmed. Watch enemies closely if they are attacking and attack them when they stop attacking or it's too dangerous. Time Break, Speed Break is too risky unless you know the level very well. You should gain quite a bit of Experience since you can't get hit, so you might want to increase that bonus with Experience gaining Ring Skills. Gold Medal: Knowledge of the level so you know where to jump and avoid damage at high speed. Try the Dark Crest to get more Soul to use Time Break. Also, try Ring Exchange for more Soul, you don't really need Rings, so turn them into Soul! Bad Skills: Anything that protects you if you are hit, they are useless here and you might as well use those Skills Points for something else. Special Challenge ~*~*~*~*~*~*~*~*~*~*~*~ Missions that are not in another category and can vary in objective. Often some sort of search mission where you are finding random objects, or you are destroying things. Tips: Read the Mission carefully and think about what Ring Skills would help you the most to meet your goal. Most Special Challenges require you to find something, so don't put on too much Speed when first going through so you don't miss something. Boss Battle ~*~*~*~*~*~*~*~*~*~*~*~ Bosses are fighting one large enemy that takes many hits. The Bosses are covered in more detail in the next Section, but here are some general Tips: Tips: Most important skill to increase is Homing Attack because the number of times you Homing Attack the boss is what's important, not how many times you stun then so you can Homing Attack, make the range longer and the recovery time shorter with abilities such as Balance and H- Extend. Attack-type skills sort of help, maybe... but some Bosses require Speed and Agility always helps. Each Boss is different basically and requires a different strategy. Have lots of Defense and Ring saving skills up so you can have more hits when facing a boss. Watch the Boss very carefully, you can predict it's next attack and respond accordingly. There is always a window of opportunity where you can attack. Gold Medal: Hitting the boss as soon as you can and to make sure you pound it with Homing Attacks as much as you can. ~*~*~*~*~*~*~*~*~*~*~*~ 8.b. Worlds and Missions Short List ~*~*~*~*~*~*~*~*~*~*~*~ This is just a simple list of the Missions and their Descriptions with a note on whether the Mission contains Fire Souls or not (refer to the Fire Soul section for more info). Defeating Missions will unlock more Missions and more Worlds. Most missions past 8 in Lost Prologue are unlocked by obtaining certain Ring Skills. The general types of Missions are described above including Tips. Next couple of sections is the unlock chain and then tips for all these Missions! Lost Prologue ~*~*~*~*~*~*~*~*~*~*~*~ 1. Paragraph 01 Tilt the Wii Remote left and right and collect 50 Rings! 2. Paragraph 02 Use the Charge Jump move to reach the goal! 3. Paragraph 03 Use the Jump Dash move to reach the goal! 4. Paragraph 04 Use Homing Attacks to defeat 10 Enemies! 5. Paragraph 05 Use proper braking to reach the goal! 6. Paragraph 06 Use back moves and collect 25 Rings! 7. Paragraph 07 Use 10 small jumps and reach the Goal! 8. Paragraph 08 Use grinding to reach the goal! 9. Paragraph 09 Use Speed Break to reach the goal! 10. Paragraph 10 Use Time Break to reach the goal! 11. Paragraph 11 Use Sliding Attacks to defeat 3 enemies! Tip: Equip Volcano Slider 12. Paragraph 12 Use Homing Attack while in Time Break 13. Paragraph 13 Use the Fire Gaze move and break 20 boxes! 14. Paragraph 14 Use Down Cancel! 15. Paragraph 15 Collect 10 Rings using Back Step! 16. Paragraph 16 Splash Jump Practice Head for the Goal! 17. Paragraph 17 Use Mini-Turbo and head for the goal! 18. Paragraph 18 Perform a Rocket Start and reach the Goal! 19. Paragraph 19 Use Warp Dash and head for the goal! 20. Paragraph 20 Clear the stage as quickly as possible! 21. Paragraph 21 Clear the stage as quickly as possible! Sand Oasis ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Find King Shahryar! 2. Diehard Challenge (Fire Souls) Don't get Defeated! 3. Head to Head Beat Uhu to the Goal! 4. No Pearls Don't Get any Pearls! 5. Special Challenge (Fire Souls) Don't Break the Jar! 6. Diehard Challenge (Fire Souls) Don't get Defeated! 7. Beat the Clock Finish Within 120 seconds! 8. Perfect Challenge Don't Take Damage! 9. Special Challenge (Fire Souls) Break 5 jars! 10. Collect Rings (Fire Souls) Collect 99 Rings! 11. Rampage! Defeat 20 Enemies! 12. Chain of Rings Get a 60 Ring Combo! 13. Defeat the Boss (World Ring) Battle! Sand Scorpion! Dinosaur Jungle ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Follow the Pterosaur! 2. Diehard Challenge (Fire Souls) Don't get Defeated! 3. Collect Rings Collect 99 Rings! 4. Perfect Challenge Don't Take Damage! 5. Rampage! (Fire Souls) Defeat 10 Enemies! 6. Stealth Attack (Fire Souls) Don't Defeat Enemies! 7. Head to Head Beat Uhu to the Goal! 8. Chain of Rings Get a 30 Ring Combo! 9. Special Challenge (Fire Souls, World Ring) Smash 5 Genie Eggs! 10. Special Challenge (Fire Souls) Get the Pterosaur Egg! 11. Collect Rings Collect 99 Rings! 12. No Pearls Don't Get any Pearls! Evil Foundry ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Head for the Center! 2. Diehard Challenge (Fire Souls) Don't get Defeated! 3. Hands Off Finish with 0 Rings! 4. Head to Head Beat Uhu to the Goal! 5. Beat the Clock (Fire Souls, World Ring) Find the Exit in Time! 6. Stealth Attack (Fire Souls) Don't Defeat Enemies! 7. Hands Off Finish with 0 Rings! 8. Perfect Challenge Don't Take Damage! 9. Rampage! (Fire Souls) Defeat 20 Enemies! 10. Collect Rings (Fire Souls) Collect 99 Rings! 11. Perfect Challenge Don't Take Damage! 12. Chain of Rings Get a 50 Ring Combo! 13. Defeat the Boss Battle! Ifrit Golem! Levitated Ruin ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Find Sinbad! 2. Rampage! (Fire Souls) Defeat 1 Enemy! 3. Head to Head Beat Uhu to the Goal! 4. Perfect Challenge Don't Take Damage! 5. Special Challenge (Fire Souls) Open Sinbad's Cage! 6. Diehard Challenge (Fire Souls) Don't get Defeated! 7. Hands Off Finish with 0 Rings! 8. Perfect Challenge Don't Take Damage! 9. Rampage! (Fire Souls, World Ring) Defeat 20 Enemies! 10. Beat the Clock (Fire Souls) Finish Within 90 seconds! 11. Collect Rings Collect 80 Rings! 12. No Pearls Don't Get any Pearls! Pirate Storm ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Follow the Pirates! 2. Head to Head (Fire Souls) Beat Uhu to the Goal! 3. Collect Rings Collect 100 Rings! 4. No Pearls Don't Get any Pearls! 5. Rampage! (Fire Souls) Defeat 20 Enemies! 6. Hands Off (Fire Souls) Finish with 0 Rings! 7. Beat the Clock Finish Within 100 seconds! 8. Chain of Rings Get a 100 Ring Combo! 9. Diehard Challenge (Fire Souls) Don't get Defeated! 10. Stealth Attack (Fire Souls) Don't Defeat Enemies! 11. Collect Rings Collect 10 Rings! 12. Perfect Challenge Don't Take Damage! 13. Defeat the Boss (World Ring) Battle! Captain Bemoth! Skeleton Dome ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Find King Solomon! 2. Hands Off (Fire Souls) Finish with 0 Rings! 3. Head to Head Beat Uhu to the Goal! 4. Perfect Challenge Don't Take Damage! 5. Rampage! (Fire Souls, World Ring) Defeat 40 Enemies! 6. Diehard Challenge (Fire Souls) Don't get Defeated! 7. Beat the Clock Finish Within 45s 8. No Pearls Don't Get any Pearls! 9. Special Challenge (Fire Souls) Find the King's Bones! 10. Rampage! (Fire Souls) Defeat 15 Enemies! 11. Collect Rings Collect 50 Rings! 12. Chain of Rings Get a 50 Ring Combo! Night Palace ~*~*~*~*~*~*~*~*~*~*~*~ 1. Go for the Goal (Fire Souls) Sneak into the Palace! 2. Head to Head (Fire Souls) Beat Uhu to the Goal! 3. Hands Off Finish with 0 Rings! 4. No Pearls Don't Get any Pearls! 5. Rampage! (Fire Souls, World Ring) Defeat 20 Enemies! 6. Stealth Attack (Fire Souls) Don't Defeat Enemies! 7. Collect Rings Collect 100 Rings! 8. Chain of Rings Get a 100 Ring Combo! 9. Diehard Challenge (Fire Souls) Don't get Defeated! 10. Hands Off (Fire Souls) Finish with 0 Rings! 11. Beat the Clock Finish within 90s 12. Perfect Challenge Don't Take Damage! 13. Boss Duel (Final Boss) Battle! Erazor Djinn 14. Last Chapter (Extra Boss) ~*~*~*~*~*~*~*~*~*~*~*~ 8.c. Mission Unlock Chain ~*~*~*~*~*~*~*~*~*~*~*~ It took me a while to try to think of a way to represent this... The best way was a big ol' chain. The main chain is the Story Required Missions. Branches to the Top lead to World Rings, branches to the bottom Non-story required Missions. Also there are two smaller chains representing what is unlocked when you defeat Night Palace 14(Last Story) and then a list of the Ring Skills needed to get all of the Lost Prologues(I don't have all the Ring Skill unlock info yet, but I included what I know or what I think is correct). All World Names are abbreviated A - is a direct mission unlock, a , means you have to complete both missions to continue on. (WR) means World Ring. Note: If it's seems kind of funky... I had a hard time fitting everything in and making sure it stayed in margins... I could probably be improved in the future somehow... Ehh, maybe I should list it out too, but a list would be harder to read but easier to find a specific mission... ??? NOTE: Still might not be totally accurate, because it seems in some places more than one mission has to be completed to continue on with the story. To the Final Boss (broken in two): ~*~*~*~*~*~*~*~*~*~*~*~ SO7-SO13(WR) LR9(WR)-LR10-LR11 | | SO10-SO11 DJ3(WR) LR6-LR7 | | | LP1-SO2-SO5,SO9-DJ1-DJ2-DJ5-DJ6-EF1-SO3-LR1-LR5-PS1-PS9-PS10-PS5- | | | | | | | SO6 DJ9 DJ7 LR2-LR3 PS2 PS11 PS6-PS7 | | DJ10-DJ11 PS3 NP6 | NP5(WR) | NP2-NP9-NP10 | PS13(WR)-EF2-EF13-EF5(WR)-SD1-SD5(WR)-SD9-SD10-NP1-NP13 | | | | | EF3 EF6-EF7 SD2 SD6-SD7 SD11 | | EF9 SD3 | EF10-EF11 Beyond Last Chapter ~*~*~*~*~*~*~*~*~*~*~*~ SO8-SO12 PS8-PS12 | | SO4-EF4-EF8-PS4-NP3-NP4 | | | | EF12 NP11 NP14 | LR12 NP12 | | | DJ4-LR4-LR8-SD4-NP7-NP8 | | DJ8-DJ12 SD8-SD12 Lost Prologue 9-21 Unlock ~*~*~*~*~*~*~*~*~*~*~*~ (This is based on a rough unlock list of mine... I don't know for sure if I unlocked some of these skills by leveling up or by completing a certain mission... help me correct errors) 9- Soul Gauge Skill, Beat Evil Foundry 1 10- Soul Gauge Skill, Beat Evil Foundry 1 11- Volcano Slider Skill, Lv. 21 12- Slowed Search Skill, 45 Silver Medals 13. Fire Gaze Skill, Lv. 17 14. Down Cancel Skill, Lv. 34 15. Back Step Skill, Lv. 5 16. Splash Jump Skill, Lv. 42 17. Mini-Turbo Skill, Lv. 2 18. Rocket Start Skill, Lv. 19 19. Warp Dash Skill Lv. 46 20. Unlock Last Chapter (NP 14) 21. Beat Final Boss (NP 13) ~*~*~*~*~*~*~*~*~*~*~*~ 8.d. Shortest Path to Final/Extra Boss List ~*~*~*~*~*~*~*~*~*~*~*~ Basically when you progress through Adventure Mode, you often unlock more than one new Mission at once. Some of those missions are required to beat to reach the Final/Extra Boss, but some are not. As you can see, the list often even goes back to Missions in earlier Worlds and the numbers are not always in order, so pay attention! If you want tips for all of these Missions and the Bosses, refer to the next section and just look it up by world and number. IMPORTANT NOTE: There might be at least one other place in Dino Jungle where this list is inaccurate... it seems sometimes you have to complete two missions in any order to continue the story, if someone can find this problem for me, I would appreciate it so I can fix this list. Final Boss (Night Palace 13) Shortest Path: ~*~*~*~*~*~*~*~*~*~*~*~ WR means World Ring Lost Prologue 1-8 Sand Oasis 1,2,5,9 Dinosaur Jungle 1,2,5,6 Evil Foundry 1 Sand Oasis 3 Levitated Ruin 1,5 Pirate Storm 1,9,10,5,13(WR) Evil Foundry 2,13,5(WR) Skeleton Dome 1,5(WR),9,10 Night Palace 1,13(Final Boss!) Extra Boss (Last Chapter, Night Palace 14) Shortest Path: ~*~*~*~*~*~*~*~*~*~*~*~ Beat Final Boss and go back and Clear these Missions to get the rest of the World Rings to unlock Last Chapter in Night Palace, you can get the World Rings and Beat the Final Boss in any order, doesn't matter. If you made it to Final Boss, you will already have the World Rings from Pirate Storm, Evil Foundry and Skeleton Dome. Of course you can get these World Rings before meeting Final Boss also. This list assumes you have already made it to Final Boss. Sand Oasis 10,7,13(WR) Dinosaur Jungle 9(WR) Levitated Ruin 6,9(WR) Night Palace 2,9,10,5(WR) And now for the Tips for these Missions! ~*~*~*~*~*~*~*~*~*~*~*~ 8.e. Mission and Boss Tips/Walkthroughs ~*~*~*~*~*~*~*~*~*~*~*~ I have replaced my earlier Bosses Section and Walkthrough with a list of each Mission/Boss in each World with relevant unlock info and Tips to make it through the hard parts. Of course, this is not the order they are unlocked, just the order they appear in Mission Select. A * indicates it's a Mission you need to complete to progress through the game's story all the way to Last Chapter (Extra Boss). ~*~*~*~*~*~*~*~*~*~*~*~ 8.e.1. Lost Prologue ~*~*~*~*~*~*~*~*~*~*~*~ *LP 1. Paragraph 01 Tilt the Wii Remote left and right and collect 50 Rings! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocks: Paragraph 02 Difficulty: Extremely Easy Gold Medal Time: 20 Seconds (approx.) Gold Medal Tips: Very easy Collect 50 Rings mission, you don't even have to have Speed Up Equipped. *LP 2. Paragraph 02 Use the Charge Jump move to reach the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 01 Unlocks: Lost Prologue Paragraph 03 Difficulty: Extremely Easy Gold Medal Time: 17 Seconds Helpful Ring Skill: Quick Jump Gold Medal Tips: You can skip Shahra's first speech by jumping from the beginning, if you do, you don't even need Speed Up. LP *3. Paragraph 03 Use the Jump Dash move to reach the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 02 Unlocks: Lost Prologue Paragraph 04 Difficulty: Extremely Easy Gold Medal Time: 25 Seconds Gold Medal Tips: Skip Shahra's first speech by jumping before stopped by the first little ledge, if you do, you don't even need Speed Up. *LP 4. Paragraph 04 Use Homing Attacks to defeat 10 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 03 Unlocks: Lost Prologue Paragraph 05 Difficulty: Extremely Easy Gold Medal Time: 25 Seconds (guess) Gold Medal Tips: Skip Shahra's first speech by jumping before stopped by the first little ledge, if you do, you don't even need Speed Up or H-Expand. *LP 5. Paragraph 05 Use proper braking to reach the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 04 Unlocks: Lost Prologue Paragraph 06 Difficulty: Extremely Easy Gold Medal Time: 20 Seconds (guess) Gold Medal Tips: Break for the first two spiky balls, and then the rest of the way is clear, that's all you need to do. *LP 6. Paragraph 06 Use back moves and collect 25 Rings! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 05 Unlocks: Lost Prologue Paragraph 07 Difficulty: Extremely Easy Tip: You can go back, then go forward to collect Rings also. Gold Medal Time: 5 Seconds Gold Medal Tips: Don't use Back Step! You actually don't get the Rings faster this way, just back up and follow the path of Rings. Pick up the first 25 Rings there are, which is pretty simple. *LP 7. Paragraph 07 Use 10 small jumps and reach the Goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 06 Unlocks: Lost Prologue Paragraph 08 Difficulty: Extremely Easy Tips: Do 10 or more Small Jumps, not Charge Jumps by just tapping the jump button. It doesn't matter where you do the jumps. Gold Medal Time: 15 seconds Gold Medal Tips: Only jump the required number of times. Don't get stuck behind the slightly bigger wall you have to Charge Jump over, jump over this gap. *LP 8. Paragraph 08 Use grinding to reach the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue Paragraph 07 Unlocks: Sand Oasis World, Sand Oasis 1 Difficulty: Extremely Easy Tips: Read Rail Grinding section for proper controls, this tutorial doesn't go over them at all. Gold Medal Time: 18 Seconds Gold Medal Tips: Don't hit the springs on the end of the rails, except maybe the first one! Instead, switch rails to avoid the springs by tilting left and right. LP 9. Paragraph 09 Use Speed Break to reach the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1 Difficulty: Easy Tips: Speed Break not required to complete, but very useful! Gold Medal Time: 7 Seconds Gold Difficulty: Very Easy Gold Ring Skills: Hyper Speed-up, Warp Dash, S or H Pearl Collector, Dash and Acceleration Skills Gold Medal Tips: Dash from the start, activate Speed Break as soon as you can and there are enough Pearls/Enemies to last you to the Goal. LP 10. Paragraph 10 Use Time Break to reach the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Soul Gauge Ring Skill, Evil Foundry 1 Difficulty: Medium Tips: Time Break not required to complete... but man, you're crazy if you don't use it! Activate Time Break before the spiky balls. Ouch, no Rings, you have to be extremely careful! Gold Medal Time: 7 Seconds Gold Difficulty: Medium Gold Ring Skills: Hyper Speed-up, Warp Dash, Surge and higher, S or H Pearl Collector, Dash and Acceleration Skills Gold Medal Tips: Run past the enemies instead of attacking them, in fact activate Time Break before reaching the enemies. You can jump over then are reach the Goal, but you will not get a Gold... Very careful ducking of the spiky balls without slowing down during Time Break. LP 11. Paragraph 11 Use Sliding Attacks to defeat 3 enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sliding Skills, Lv. 21 Difficulty: Easy-Medium Tips: Volcano Slider needed, Skimmer helps Gold Medal Time: 3 Seconds Gold Difficulty: Easy Gold Ring Skills: Hyper Speed-up, Volcano Slider, Hyper Skimmer, Dash and Acceleration Skills Gold Medal Tips: One slide through all three enemies. LP 12. Paragraph 12 Use Homing Attack while in Time Break ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Slowed Search Skill, 45 Silver Medals Difficulty: Hardish Tips: Skill Needed: Soul Gauge, Slowed Search to unlock Helpful Skills: Surge and related, Soul Resurrection You don't need the skill equipped to complete this Mission, and this mission isn't even a good tutorial for this skill, read about this skill for more info. Ouch, three enemies surrounded by spiky balls and no rings? This one takes very careful timing, while in Time Break only attack when the spiky balls are at either side, so there is a clear window to the enemy. Gold Medal Time: 8 Seconds (I think) Gold Skills: Hyper Speed-up, Surge and higher, H-Expand, Dash and Acceleration Skills Gold Difficulty: Hard Gold Medal Tips: Same as above, just do it as quickly as possible. LP 13. Paragraph 13 Use the Fire Gaze move and break 20 boxes! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Fire Gaze Skill, Lv. 17 Difficulty: Easy Tips: Jump Dash will also destroy boxes, so make sure you are actually using Fire Gaze, or they won't count. Gold Medal Time: 13 seconds (my time, could be higher) Gold Difficulty: Hardish Gold Ring Skills: Hyper Speed-up, Warp Dash, Dash and Acceleration Skills (Also Wind Crest+Ring Bonus to go even faster) Gold Medal Tips: It's actually quicker to run to the end and smash the last few piles of large boxes than the first few small piles. Make sure you are using Fire Gaze and not just running into them. LP 14. Paragraph 14 Use Down Cancel! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Down Cancel Skill, Lv. 34 Difficulty: Easy-Medium Tips: Ring Skill Needed: Down Cancel It's easiest to just use the spring past the first spiky ball, then after the second spring don't press any buttons and let Sonic hit the spiky ball, then rapidly tap 2 to make sure you activate Down Cancel. Gold Medal Time: 5 Seconds Gold Difficulty: Hardish Gold Ring Skills: Hyper Speed, Super or Hyper Quick Air, Quick Jump, Dash and Acceleration Skills Gold Medal Tips: You need to hit the first spiky ball, and be thrown back far enough to use Down Cancel! That's not as easy as it sounds... Try hitting the first spring, then while in the air moving slightly to the left or right. Use Cancel by pressing 2 actually so you land in front of the first spiky ball, slightly to the left or right. Now release 2 after landing and you should hit the spiky ball on the side, knocking you high enough to rapidly press 2 and use Down Cancel before you hit the ground. LP 15. Paragraph 15 Collect 10 Rings using Back Step! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Back Step Skill, Lv. 5 Difficulty: Easy-medium Tips: A ring collected while not backstepping doesn't count. Gold Medal Time: 5 seconds (I think) Gold Difficulty: Medium Gold Medal Tips: Don't move forward to get a group of Rings you have missed, instead just keep backstepping to the next group. LP 16. Paragraph 16 Splash Jump Practice ~*~*~*~*~*~*~*~*~*~*~*~ Head for the Goal! Unlocked By: Splash Jump Skill, Lv. 42 Difficulty: Easy Tips: You need Splash Jump Gold Medal Time: 16 Seconds Gold Difficulty: Medium Gold Ring Skills: Hyper Speed-up(even faster Crest of Wind and Ring Bonus also), Dash and Acceleration Skills, Quick Jump Gold Medal Tips: Only Splash Jump over the things you need to, run around everything else. You need to pretty much be perfect and get over all 4 main obstacles in one try. LP 17. Paragraph 17 Use Mini-Turbo and head for the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Mini-Turbo Skill, Lv. 2 Difficulty: Tips: Mini-Turbo required Use Mini-Turbo by tilting the Wii Remote forward when 1 appears on the countdown. Gold Medal Time: 4 Seconds Gold Difficulty: Easy Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills Gold Medal Tips: Move to the left or right side to avoid the little obstacles. LP 18. Paragraph 18 Perform a Rocket Start and reach the Goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Rocket Start Skill, Lv. 19 Difficulty: Easy Tip: Rocket Start required Rocket Start requires tilting the Wii Remote shortly before the little countdown circle around 1 is finished. Gold Medal Time: 5 Seconds (my time) Gold Difficulty: Medium-hard Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills, Quick High Step or higher Gold Medal Tips: You need to duck between the obstacles without jumping over them or running into them. LP 19. Paragraph 19 Use Warp Dash and head for the goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Warp Dash Skill Lv. 46 Difficulty: Tip: Warp Dash required Warp Dash requires even more precise timing than Rocket Start, just before the 1 disappears from the screen. Gold Medal Time: 7 Seconds (my time) Gold Difficulty: Hard Gold Ring Skills: Hyper Speed-up(Wind Crest+Ring Bonus can be used too), Dash and Acceleration Skills, Quick Mega Step Gold Medal Tips: Hard, you need to duck through the tiny openings in the walls without jumping or running into them. LP 20. Paragraph 20 Clear the stage as quickly as possible! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Unlocking Night Palace 14, Last Chapter Difficulty: Medium-Hard Tips: This is a "Beat the Clock" Mission. You have 90 seconds. There is one part blocked from top to bottom with magic rocks, just smash one or two nearby enemies to at least open up a hole in this barrier, you don't have to open them all. Gold Medal Time: < 1 Minute Gold Difficulty: Medium-Hard Gold Ring Skills: Hyper Speed-up, Dash and Acceleration Skills, Mach Grind Gold Medal Tips: Try not to die, most certainly. Run along the ground instead of hitting springs and junk. LP 21. Paragraph 21 Clear the stage as quickly as possible! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Beating Night Palace 13, Final Boss. Difficulty: Hard Tips: This is a "Beat the Clock" Mission. You have 90 seconds. Make sure you know how to properly switch rails while grinding. People (probably like me who are used to jumping to change rails in other Sonic games) tend to have trouble with this, just tilt left or right, no jumping required. Gold Medal Time: 50 Seconds (I think) Gold Difficulty: Hard Gold Ring Skills: Hyper Speed-up(Crest of Wind if you have it), Dash and Acceleration Skills, Mach Grind Gold Medal Tips: Try not to die on your way there and not get hit if possible... and run along the ground as much as possible. Make sure you have your grinding skills down to an art. Also, use Speed Break where appropriate. ~*~*~*~*~*~*~*~*~*~*~*~ 8.e.2. Sand Oasis ~*~*~*~*~*~*~*~*~*~*~*~ *SO 1. Go for the Goal (Fire Souls) Find King Shahryar! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Lost Prologue 8 Unlocks: Sand Oasis 2 Difficulty: Easy Tips: If you are wondering what the Pearls do, they fill up your Soul Gauge, which at this point you don't have yet. A very basic level, make sure if you don't understand how to do something basic, go back to Lost Prologue and practice. Gold Medal Time: 3 minutes 40 seconds Gold Difficulty: Easy Gold Ring Skills: Speed-up or higher (higher the speed, the easier of course) Gold Medal Tips: A very easy Gold to get if you have at least Speed-up. *SO 2. Diehard Challenge (Fire Souls) Don't Get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 1 Unlocks: *Sand Oasis 9, *Sand Oasis 5 Difficulty: Easy Tips: This is a very short mission, but it's full of fire and the ramp of spiky balls at the end is unpleasant, so tread very carefully because dying means you start over again! - Pick up as many Rings as you can so you can get hit. - At the end on the ramp, you can't walk up it very fast, so you need to watch the spiky balls and move left and right out of their way carefully. Gold Medal Time: 30 seconds Gold Difficulty: Easy Gold Ring Skills: Super Speed-up or higher recommended Gold Medal Tips: Try not to get hit by things, you can go up the final hill faster by jumping up it. *SO 3. Head to Head Beat Uhu to the Goal! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Evil Foundry 1 Unlocks: *Levitated Ruin 1 Difficulty: Easy-Medium Tips: Now you have your Soul Gauge! It's helpful to use Speed Break at the level you are at to beat Uhu to the Goal. If you want to practice using your Soul Gauge, there are now Tutorials for Speed Break and Time Break in Lost Prologue 9 and 10. This is a very safe level to use Speed Break in, but the pillars that fall on your path will hinder it a bit. - You should have the Pearl Collector skill by now, now it's finally a good time to use it since it does attract Pearls that are relatively near you. Gold Medal Time: about 45 seconds Gold Difficulty: Easy Gold Ring Skills: Super Speed-up or higher Gold Medal Tips: Run and jump, that's about it :P SO 4. No Pearls Don't Get any Pearls! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Night Palace 14 Unlocks: Sand Oasis 8, Evil Foundry 4 Difficulty: Hardish Tips: First playthrough, I recommend no speed-up skills. Stop and think before proceeding. - Water area, it's kind of hard, but it's best to hop on a rail, but get off before you hit any pearls. Gold Medal Time: 35 seconds (I think) Gold Difficulty: Hard Gold Ring Skills: Hyper Speed-up(Crest of Wind recommended if you have all Silvers), Quick High or Mega Step Gold Medal Tips: You have to weave back and forth and jump over Pearls at high speed. Taking off Homing Attack does help in this Mission. *SO 5. Special Challenge (Fire Souls) Don't Break the Jar! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 2 Unlocks: *Dinosaur Jungle 1, *Sand Oasis 10 (If Sand Oasis 9 is also completed) Difficulty: Easy-Medium Tips: Take it slow first play-through, Jars will shatter at the slightest touch! - When going around the corners toward the end, take it slow, because it's very easy to take a corner wrong and touch a jar. - Last Part, you have to be careful and Homing Attack the three genies on top of jars to open up the magic rock in front of the Goal. Watch out, the last one is a fire genie, so you might want to time your attack so you don't get hit by the flames, drop down, and touch a jar. Gold Medal Time: Less than 55 seconds (I think) Gold Difficulty: Easy-Medium Gold Ring Skills: Super Speed-up or higher, Soul Gauge, Surge and related, Quick High Step Gold Medal Tips: It's easy to avoid most jars at high speed except at the very end. What you should do is use Time Break at the very end of the Mission to get through the curvy path part while running at top speed. Then charge a jump during Time Break to get the last three genies. SO 6. Diehard Challenge (Fire Souls) Don't get Defeated! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 5 Unlocks: Nothing Difficulty: Medium Tips: Helpful Skills: Aegis Slider, Soul Resurrection and similar damage- reducing The hardest part is the second Homing Attack water crossing. There is an enemy that appears and disappears, you have to time your jump so you hit it before it disappears, then you have to be a bit patient after hitting the enemy until another enemy appears and so forth to cross the gap. Gold Medal Time: 1 minute (my time) Gold Difficulty: Easy Gold Ring Skills: Soul Gauge Gold Medal Tips: I got a Gold Medal with regular speed but I did have Soul Gauge on and used Speed Break which is best for the last part of this level. *SO 7. Beat the Clock Finish Within 120 seconds! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 10 Unlocks: *Sand Oasis 13 Difficulty: Easy-Medium (depends on if you have Soul Gauge and how much speed you have.) Tips: Becomes a lot easier if you attempt this mission with Soul Gauge to use Speed Break at the end through the jars. Rail Grinding speed-ups helps too. Gold Medal Time: 1 minute 20 seconds Gold Difficulty: Easy-Medium Gold Ring Skills: Super Speed-up, Grind skills, Soul Gauge Gold Medal Tips: Super Speed-up or higher recommended. Plenty of rails, so put on Quick Grind and related. Also, try not to hit springs at the end of rails, they slow you down. SO 8. Perfect Challenge Don't Take Damage! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 4 Unlocks: Sand Oasis 12 Difficulty: Hard Tips: Take it slow first play-through. The most dangerous part of this one is the fire genies. You need to watch them carefully to see where they are blowing fire before attacking. The one over the water spinning rapidly is difficult, you might even want to use Time Break before doing this section. Gold Medal Time: 50 seconds (approximate) Gold Difficulty: Hardish Gold Ring Skills: Hyper Speed-up, Quick High Step, Aegis Slider and Skimmer Gold Medal Tips: Not really that bad for a Perfect Challenge Gold Medal. I like to use Aegis through the part with the fire genies and spiky balls. I said above, Time Break can and does help at some points. *SO 9. Special Challenge (Fire Souls) Break 5 Jars! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 2 Unlocks: *Dinosaur Jungle 1, *Sand Oasis 10 (If Sand Oasis 5 is also completed) Difficulty: Easy Tips: Jars are easy to break, just touching them will send them shattering. - The ones circled by spiky balls are best left until later when you get the Soul Gauge and the Time Break ability. - Cages can be easily broken open with a Homing Attack to get at what's inside. Gold Medal Time: 40 seconds Gold Difficulty: Easy Gold Ring Skills: H-Expand and higher(H Mega preferably), Soul Gauge Gold Medal Tips: First 5 Jars, it helps to use Soul Gauge to get the ones surrounded by the spinning spiky balls, but you can do it without Time Break pretty easily. H-Mega helps the most, but also higher speed makes it easier of course. *SO 10. Collect Rings (Fire Souls) Collect 99 Rings! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 9 Unlocks: *Sand Oasis 7, Sand Oasis 11 Difficulty: Easy Tips: Avoid the sharp things, which is easy and you will be fine. Gold Medal Time: 45 seconds (near there Gold Difficulty: Easy Gold Ring Skills: Ring Bonus, Soul Gauge Gold Medal Tips: At a lower speed, you can use your Soul Gauge to grab the twisting path of Rings, then Speed Break after hitting the switch, but a higher speed makes it a lot easier. Don't forget that Rich Ring to the far right, it's important! SO 11. Rampage! Defeat 20 Enemies! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 10 Unlocks: Nothing Gold Medal Unlock: Sub F-Gaze Difficulty: Easy-Medium Tips: This is a Loop-type mission, so you can stay here as long as you want. - Many of the enemies disappear and reappear, you can either wait for them to appear, but you can also just skip them and move on, doesn't really matter here. Gold Medal Time: 1 minute 30 seconds (approx.) Gold Difficulty: Easy Gold Ring Skills: Super Speed-up(easier if higher), H-Expand (Mega is best of course and other Homing skills. Gold Medal Tips: Don't bother waiting a long time for enemies that have disappeared, keep running and get the easy to hit ones. - There is an invisible rail quite early on, if you jump up to it then charge a jump, there are four easy to get enemies up there. SO 12. Chain of Rings Get a 60 Ring Combo! ~*~*~*~*~*~*~*~*~*~*~*~ Unlocked By: Sand Oasis 8 Unlocks: Nothing Difficulty: Easy Tips: This level loops forever, plus it's easy to get 60 Rings somewhere along the way. Getting hit doesn't make you loose your combo right away. - Use Time Break through the parts with the spiky balls moving back and forth to gather Rings more easily. - Speed Break works through the parts with the switches that make Rings appear. Gold Medal Time: 20 seconds Gold Difficulty: Medium Gold Ring Skills: Hyper Speed-up and other acceleration/speed related, Soul Gauge Gold Medal Tips: You need to have Hyper Speed to keep a combo from the very beginning. When you get to the part where there is a line of Rings crossed by spiky balls, use Time Break to grab them easier. This is about the point you should have 60 Rings, you might have to brake to end your combo. *SO 13. Defeat the Boss Battle! Sand Scorpion! (This Mission earns you a World Ring) ~*~*~*~*~*~*~*~*~*~*~*~ Difficulty: Easy-medium Helpful Skills: Homing Attack/Jump Enhancers, Shielding attacks (like Aegis Slider). Harmful Skills: Speed, you will end up running into the boss before you can attack it sometimes, unless you start braking before the boss attacks and you don't need speed to get a Gold Medal. Unlocked By: Beating Sand Oasis Mission 7 Unlocks: Yellow World Ring Number of Hits: Three on the large back eye, then three on the "mouth" eye. How to beat it: First, you need to be close to Sand Scorpion, jus