_____ ___ _ _ __ |_ _|| | | \/ || \ | | | | | | ||_ / | | | | | | || || \ |_| |___| |_||_||__/ __ __ __ __ __ | \ | | | | \ | | \ | / | | | | | |_ | / | / |__| | | | | | / | \ | | | | | | | \ | \ | | | |__/ |__ | \ _________________________________ \ / \ Tomb Raider Anniversary / \ PS2 version / \ / \ Written By Rikku4788 / \ _____________________ / ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- A little bit about me :) Well here we are, i know your only here to read my work but i felt like i should put something here...in case your interested...or if your computers slow and this takes a while to load up...you now have something to read :P I'm Rachael and i will be your guide for this flight :P This is my first FAQ *shock horror*. Reason for writing was because a.no one else had written any at the time *feels special* and b. because for once us brits got a game before the americans :P So it game me a chance before everyone started writing a guide. I use this site all the time and after using countless guides i felt it time to give something back to you all. Also i was on exam leave from college so ive had several months of sitting doing nothing and not finding a job:P shh... I'm a huge gamer...spend (or as my dad calls it 'wastes') 80% of my free time playing games. I wish i had something else to do but sadly games are the only thing i can get my head around. I tell people this and they sit and look at me like im weird...becuase im a girl..apparently girls and games shouldnt go. Which is complete £$%^^&* frankly:P So to annoy my parents some more im studying animation at university to hopefully one day get into the gaming industry...its a long shot...but i love it :) I play alot of games but i generally stick to RPG (huge fan of final fantasy and Kingdom Hearts(Dont be put off by the disney characters, it actually works really well! i promise) i love platform games like Ratchet and Clank, Jak and Daxter!!!.Action/adventure (i guess im putting Tomb raider in this part, if im wrong dont hold it against me:P) and im getting into Halo and Half Life. But enough about that, you here for Tomb Raider, right? So here we are and erm... little bit about me and tomb raider... Well i guess you could find me in the box named 'Tomb Raider Fans'.The first game i ever played on was Tomb Raider 2 (with the exception of a Hercules demo :P) and even then i didnt dare play more than the manor...needless to say i became an expert at the training course..but as far as game play went i was too young and scared that i might kill her.It was extremes like running out of the room when i couldnt make her surface in a pool of water:P dont be harsh, i was only 9 at the time. Then eventually i grew to play each game as they were released. I loved the story within the original, it was fantastic, and although i only really fully played it a few years ago, i grew used to the blocky graphics. (Considering i was playing PS2 games at the same time:P)When i heard they were making a remake i was a bit 'ooo' not sure kind of thing.Remakes are never good, but then i thought, this is Tomb Raider, it WILL be fantastic. The second game, and everyones personal favourite. I've lost my copy and i so badly want to replay it again! The third game was also really good and i loved the way we could control the direction the game was going a little bit. Revelation..hmm..its a good game but theres something missing from it. Maybe its just me, i still loved it in the way i loved all the Tomb Raider games, but...hmm...though saying that its probably the one TR i play the most. Chronicles was good but i only really wanted to know whether she had died or not! Then the long wait for the next gen game..and a damn long wait it was too! Now most people really didnt like AOD...but if im honest ...i didnt see the problem. True, it was short, controls were appaling and graphics werent amazing really. But i still liked it at the time, albeit a few parts were ..well crap really:P Then another seriously LONG wait for legend. I loved this game at the time but it only occured to me, when i was fighting the final boss, that it was the end of the game. I had rented this game for 3 days and completed in 1 and half. I would have traded the fantastic graphics for more levels and a longer game. So enough ranting, here we are, Lara in her last game before she high flies to next gen. I sit and look on game sites waiting eagerly for Underworld to come out.It looks truely amazing and i wish i wasnt such a poor uni student so i could afford a next gen console to play it on when it finally comes out.But enough now, im not here to go on about whats happened (although if you want to i could go on alll day:P) or whats going to happen with our favourite heroine. So here you are, a guide through a fantastic game. I'm here to help, through the good times and the bad. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Introduction to the game Lara’s back in an almost new adventure :P As a fantastic way to celebrate her 10th birthday, we are blessed with a remake of the game that started it all. Its great for players who didn’t get a chance to see her first time round, and also for those die hard fans. Journey back to Lara's past as she is hired by the owner of Natla industries to aquire the long lost Scion of Atlantis. Travel through Peru,Greece,Egypt and the Lost World to uncove the truth behind it all. ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- UPDATES - List of the stuff ive recently added, check here to see whats new :) 12/10/08 (for the easily confused, ive had a couple of people referencing my guide to the wrong date. The date i use is the BRITISH way of writting the date(quite obviously because i am in fact British)...typical picky me ...but just so you know :P -yet again im still amazed to find things need altering here...and even more amazed that something so obvious hadnt been noticed earlier. Crocodiles have been added to the "enemy list", thanks go to D.L for noticing it was missing. -Over the past few months a few emails have arrived mentioning little details that could be corrected...so while ive got an hour with nothing to do...ive read through the guide and corrected, most, if not all of the teeny tiny mistakes. -Bad language.Please dont send me emails full of bad and dirty language.its sad and pathetic that you have nothing better to do. Also, if you give me some advise and i include it in my guide, i will edit (*** it out:P) out bad language.dont take offence but i know younger users read this guide and i dont want any angry parents emailing me to say they arent impressed with their 8 year old child had learned a new word :P if you find that ive used it in my guide please let me know. ive tried to be good and bad words occasionally slip in :P -Note on contacting* *The email address given is only for emailing me. Ive had countless adds on messenger that i can only assume are from you guys because no one else knows it:P im flattered, really, but if you want to say hi,talk about games or something, email me. Dont email me to say youve added me on messenger becuase i dont use it. Thank you :) ----------------------------------------------------------------------------- ----------------------------------------------------------------------------- The order of what you will find here, if you don’t want to manually look through it all to reach a certain place, artefact or…something…then type the number next to the appropriate section. ------------------------------------------------------------------------- Introductory stuff | | ---------------------|-----------------------------------|---------------- Controls |Main |[01] ---------------------|-----------------------------------|---------------- |Swimming |[02] ---------------------|-----------------------------------|---------------- |Combat |[03] ---------------------|-----------------------------------|---------------- |Other Moves And Techniques |[04] ---------------------|-----------------------------------|---------------- | | ---------------------|-----------------------------------|---------------- Information |Collectables |[05] ---------------------|-----------------------------------|---------------- |Enemy List |[06] ---------------------|-----------------------------------|---------------- | | ---------------------|-----------------------------------|---------------- Main Walkthrough | Level 1 – Mountain Caves |[07] ---------------------|-----------------------------------|---------------- | Level 2 – City Of Vilcabamba |[08] ---------------------|-----------------------------------|---------------- | Level 3 – The Lost Valley |[09] ---------------------|-----------------------------------|---------------- | Level 4 – Tomb Of Qualopec |[10] ---------------------|-----------------------------------|---------------- | Level 5 – St Francis Folly |[11] ---------------------|-----------------------------------|---------------- | Level 6 – The Coliseum |[12] ---------------------|-----------------------------------|---------------- | Level 7 – Midas’s Palace |[13] ---------------------|-----------------------------------|---------------- | Level 8 – Tomb Of Tihocan |[14] ---------------------|-----------------------------------|---------------- | Level 9 – Temple Of Khamoon |[15] ---------------------|-----------------------------------|---------------- | Level 10 – Obelisk Of Khamoon |[16] ---------------------|-----------------------------------|---------------- | Level 11 – Sanctuary Of The Scion |[17] ---------------------|-----------------------------------|---------------- | Level 12 – Natla’s Mines |[18] ---------------------|-----------------------------------|---------------- | Level 13 – The Great Pyramid |[19] ---------------------|-----------------------------------|---------------- | Level 14 – Final Conflict |[20] ---------------------|-----------------------------------|----------------- | | ---------------------|-----------------------------------|----------------- Extra's | The Mansion – Lara’s House |[21] ---------------------|-----------------------------------|----------------- |Rewards and extra stuff |[22] ---------------------|-----------------------------------|----------------- |Frequently Asked Questions |[23] ---------------------|-----------------------------------|----------------- |Contact info and thanks |[24] ---------------------------------------------------------------------------- --------------------------------------------------------------------------- ---------------------------------------------------------------------------- [01] ---------------------------------------------------------------------------- ---------------------------------------------------------------------------- Main controls All this can be found in the booklet, however I’m feeling nice so I will type it all out for you. --------------------------------------------------------------------------- Left analog stick |Movement – tilt gently to sneak, slightly more to walk, |and fully tilted to run -------------------|------------------------------------------------------- Right analog stick |Rotates camera -------------------|------------------------------------------------------- Circle button |Crouch/roll |Release from ledge (whilst hanging from ledge) -------------------|------------------------------------------------------- Square button |Throw/retract grapple -------------------|------------------------------------------------------- Triangle button |Interact/action (while standing next to an object) |Pick up item/weapon (while standing next to item/weapon) |Safety grab/balance (prevent Lara from falling off ledges |or objects) | |Fast traverse (speed up Lara’s movements on ledges) |Pull grapple (only whilst grapple is latched onto -------------------|------------------------------------------------------- Cross button – Jump|(hold to jump further) -------------------|------------------------------------------------------- L2 |Reset camera angle -------------------|------------------------------------------------------- R2 |Walk (allows Lara to move carefully) -------------------|------------------------------------------------------- R3 |Manual aim mode -------------------|------------------------------------------------------- Up button |Use large medipack -------------------|------------------------------------------------------- Down button |Use small medipack -------------------|------------------------------------------------------- Right button |Cycle through weapons clockwise -------------------|------------------------------------------------------- Left button |Cycle through weapons anti-clockwise -------------------|------------------------------------------------------- -------------------------------------------------------------------------- [02] -------------------------------------------------------------------------- Swimming controls --------------------------------------------------------------------------- Left analog stick |Swim left, right, forwards -------------------|------------------------------------------------------- Right analog stick |Rotate camera -------------------|------------------------------------------------------- Square button |Dive (hold to dive deeper) -------------------|------------------------------------------------------- Triangle button |Interact/action (pick up rewards) |Swim quickly (when button is pressed repeatedly) -------------------|------------------------------------------------------- Cross button |Surface (hold to swim more quickly) -------------------|------------------------------------------------------- -------------------------------------------------------------------------- [03] -------------------------------------------------------------------------- Combat controls --------------------------------------------------------------------------- L1 |Lock onto target -------------------|------------------------------------------------------- R1 |Fire weapon (performs headshot if timed correctly during |an Adrenaline Dodge) -------------------|------------------------------------------------------- Right analog stick |Flick left or right to change targets -------------------|------------------------------------------------------- Left analog stick |forwards, backwards, left or right sumersault and cross button | --------------------------------------------------------------------------- Left analog stick and Circle button – Multi-directional roll Adrenaline Dodge (if an enemy if performing a Rage attack) -------------------------------------------------------------------------- -------------------------------------------------------------------------- [04] -------------------------------------------------------------------------- Other useful controls --------------------------------------------------------------------------- Grappling and wall running --------------------------------------------------------------------------- Is it just me, or is this game slowly turning into prince of Persia? Hmm…anyway…grappling is the same as legend. When the grapple is available to use, a Square hint icon will appear (isn’t that nice?) run in the direction of the grapple hook and quickly press Square to latch on. To move up and down the line, hold triangle and use up/down on the analog stick. Now wall running is a new technique, which allows Lara to show off some more. Connecting is the same as grappling (though some people find it hard to get the hang of it at first). Once connected you can move up and down (like before). To run, press the analog stick in the direction she is running, when you reach you destination press the cross button to jump off. --------------------------------------------------------------------------- Pole techniques --------------------------------------------------------------------------- Lara can shimmy and swing along a pole to get to her desired destination. Use the left analog stick to move Lara across the role, or to start her swinging. Press the cross button to jump off, but remember to time your jumps carefully. To let go of a pole, press Circle. --------------------------------------------------------------------------- Column traversal --------------------------------------------------------------------------- Use the left analog stick to move Lara up and down the column, or to shimmy around it. Use the cross button to jump off at any point but remember to aim: P also, something new, Lara can now balance on top of columns. Use the left anaog stick to turn Lara, and push the cross button and up on the analog to make her jump. Lara will start to loose her balance if left on a column for too long, to counter act this, press triangle. --------------------------------------------------------------------------- Rope work --------------------------------------------------------------------------- Ropes are used in the same way you move whilst your grappling hook is connected; push forwards to start swinging… press circle to let go of the rope. --------------------------------------------------------------------------- Ladders --------------------------------------------------------------------------- Lara can move up and down a ladder (as if that wasn’t obvious). Use the left analog stick to move her, pressing triangle repeatedly will make her move quicker, and pressing circle will cause her to let go. --------------------------------------------------------------------------- Swan dives --------------------------------------------------------------------------- Not a necessary technique you need, but it looks good really good when diving from a high point. Whilst running, press cross for Lara to jump, then immediately press circle. This can be a little tricky to master, so go get some practice. --------------------------------------------------------------------------- Knockdown recovery --------------------------------------------------------------------------- When Lara is hit by an enemy, it may cause her to fall down. When timed right (as she starts to stumble) quickly press the cross button for her to jump back up before the enemy can start attacking you. --------------------------------------------------------------------------- Tumbling --------------------------------------------------------------------------- Just to make us all feel bad, Lara can show off her tumbling and acrobatic techniques. Quickly tap circle to make her to do various tumbles. Pressing the cross button repeatedly will make her back flip and stuff. These buttons can be combined to make a really fancy sequence. --------------------------------------------------------------------------- Adrenaline Dodge --------------------------------------------------------------------------- At first, I thought what the hell? But I quite like this move, and one your going to have to learn for certain aspects of the game. During combat some enemies will go into ‘rage’ mode, when this happens they will charge towards you. The screen will blur except for you and the enemy, a hint icon will appear telling you to dodge roll (move the analog stick left/ right and press circle). If done correctly, time will slow down, and two cross hairs will appear. As soon as they come together, press the trigger button to complete the headshot (the cross hair will turn red and it does make a ‘click’ sound, so use this to your advantage). Timing is critical, if not done correctly Lara will get knocked down by the enemy, with a little practice, you should get the hang of it. -------------------------------------------------------------------------- [05] -------------------------------------------------------------------------- Collectables -------------------------------------------------------------------------- Small medi pack |Fills 25% of Lara’s health bar ----------------|--------------------------------------------------------- Large medi pack |Completely restores Lara’s health bar ----------------|--------------------------------------------------------- Dual pistols |Lara’s trademark weapons, comes with unlimited ammo. |Although they may lack in attack power compared to other |weapons, they are an overall good weapon. ----------------|--------------------------------------------------------- Shotgun |High damaging weapon but only really does damage at close |range. ----------------|--------------------------------------------------------- Dual .05 Caliber|Deals more damage than normal pistols, pistols |but fires at a slower rate. ----------------|---------------------------------------------------------- Dual mini SMGs |Weapon of the gods :P ok, maybe not. But there damn good. |High damage at high speed. Just keep an eye on your ammo |count, these guys will get though your supply. ----------------|---------------------------------------------------------- Shotgun,50 |Self-explanatory really.All three can be collected before caliber and SMG |Lara obtains the actual weapon. ammo | ----------------|--------------------------------------------------------- Grappling hook |small…metal…grappling hook. What else do you need to know? |Allows Lara to get to difficult areas she can’t reach by |foot. ----------------|---------------------------------------------------------- Journal |If your stuck in an area, check the journal and Lara will give |you a small clue. Nothing useful like ‘climb the hidden ledge, |three steps from the right’ kinda thing, but you get the idea. ----------------|----------------------------------------------------------- Collectables |Keys, machinery, tools etc. all found throughout the game. ----------------|---------------------------------------------------------- Scion fragments |Again, self-explanatory really. They are…fragments of the |scion: P Bet you didnt see that coming... --------------------------------------------------------------------------- Rewards Throughout Lara's adventure there are various Artefacts and Relics to be discovered and collected. Picking up these items open up bonus content and extra features such as outfits,concept art and lots more! So make sure Lara scours the environment thoroughly. After each level is complete you will be notified to which reward(s) you have managed to unlock. Selecting 'rewards' from the main menu will allow you to view and select the rewards you have achieved. Tip:Selecting the Replay Level option from the game menu will allow you to replay completed missions and collect missed items. Please see the 'Rewards and extra stuff' for more information. -------------------------------------------------------------------------- [06] -------------------------------------------------------------------------- Enemy List (in order you will encounter them) -------------------------------------------------------------------------- Bats |Easy kill,couple of pistol shots will take them down ----------------|--------------------------------------------------------- Wolves |Although not very strong they often come in packs to make |up for this. Keep moving to avoid being knocked down. ----------------|--------------------------------------------------------- Bears |My,what big teeth you have. Take a fair few shots to take |down,use a stronger weapon or use the adrenaline dodge for |an easy kill. ----------------|---------------------------------------------------------- Raptors |Come in packs of three or four, fast, furious and a pain. Kill |them and make use of higher ledges to avoid their attacks. ----------------|--------------------------------------------------------- Rats |Rat sized (unlike the original..which featured rats the |size of your average dog:P) like the bats, they are easy |to kill, a few simple pistol shots will do the trick. ----------------|--------------------------------------------------------- Gorrilla's |Arent they supposed to be the most gentle of the primapes? |Either way, they dont like you and wont stand for letting you |hang around (and im not talking about a simple 'wave-my-arse- |in your-face-to-get-you-to-stop-looking' kind of way :P) |in my opinion they hold the same strength as the bears. ----------------|--------------------------------------------------------- Lion's |I am fully aware they are actually lioness's but its easier to |write.Fast like the wolves with the strength of the bears, |charming.Kill them with a strong weapon before you turn up |as lunch. ----------------|--------------------------------------------------------- |These badboys can be a real pain. There fast and lethal |and if your not keeping a eye on them they can easily Crocodile |overwhelm you. Keep moving and rolling left/right to |dodge their attacks.As always, the trusty shotgun works |great against these guys. ----------------|--------------------------------------------------------- Panther |The same as the lions (sorry, lioness's) except black...like a |panther..makes sence i suppose:P ----------------|-------------------------------------------------------- Mummy |Sadly they wont give you a plaster to give you when you cut |yourself..neither will they bake you cookies. Not too |pleased you stumble on their homes they will bounce around |like a kangeroo, swiping with their claws or firing balls of |flame. Keep moving to avoid their attacks and you should be |fine. ----------------|--------------------------------------------------------- Centaur |Technically these come before panthers but as a regular enemy |they are in the right order :P so ner. Have the same attacks |really as the mummies,they like to throw fire balls at you |for small damage...and then charge when things dont go their |way. Make sure to kill them quickly to avoid using up your |supply of medipacks. A nice head shot is usually the quickest |way of dealing with these guys. ----------------|--------------------------------------------------------- Flying demon |Not really sure what they are so will stick with 'flying |demon'.To be honest they are just like the mummies but |with wings. You usually fight them on ledges high above |the ground, which can be fatal when they attack with their |flame ball and knock you off.Better deal with them |sooner...rather than later. -------------------------------------------------------------------------- BOSSES -------------------------------------------------------------------------- T-REX |Well its a tyrannosaurus rex...big..green lizard:P Well he's |doubled in size since the original and that makes him even |tougher. You must keep moving to avoid his attacks and watch |out for his tail. ----------------|---------------------------------------------------------- Centaur |Different to the regular ones you find but just as much of a |pain in arse. With a combination of turning you to stone and |charging at you you'll do well to learn the secret to killing |them quickly. ----------------|---------------------------------------------------------- Giant Mutant |Not really sure what it is...two arms dragging a large mass of |a body. Fairly easy to avoid its attacks and easy to take care |of once you know its attack pattern. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ You said in the walkthrough that you didn't know what the Giant Mutant was so I thought I'd let you know that it's a giant version of the very annoying monsters who pop out of the eggs, but It hasn't formed fully because Lara took the scion and that took away the power to the pyramid, causing it to hatch early.I call him Hugh Jass :-P Info from ~scutterman~ ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Final Boss |I'm not saying what 'it' is because i dont want to ruin the |suprise for some people who may not know. Again its just a |trial and error approach. Go into this battle with a few |health packs, learn their attack pattern and your set for |victory. --------------------------------------------------------------------------- -------------------------------------------------------------------------- -------------------------------------------------------------------------- [07] - Walkthrough --------------------------------------------------------------------------- --------------------------------------------------------------------------- Peru _____________________________________ Level One – Mountain Caves |Artefacts-3 Relics-1 Time Trial- 6:00| ------------------------------------- After the movie sequence, you finally get control of Lara. This bit is really an intro to the level, just to guide you along the main abilities you will need to use throughout the game. If youve played Legend then you will be familiar to the majority of the controls. If your new, try the croft manor level to get yourself used to the various moves. First off, run straight ahead to the ledge on the wall and grab on, shimmy right all the way to make your first wall jump. Time it correctly and make it to the other side, carry on shimmying until you are able to jump off to the ledge behind you. You should see another ledge available for you to jump onto, make your way onto it and climb up the wall using the ledges to guide you. Time to use your grapple; the little square icon should pop up when faced in the right direction (just in case you get a little lost). Run, jump and quickly press square to connect your grapple to the hook. Start swinging and jump off when she has gained enough momentum. Well done, congratulate yourself if you like. Wander over to your ‘guide’, he doesn’t have much to say so carry on. To his left…no…your left…you know what I mean, will be a snowy ramp (highly convenient) run up it and jump off to grab the platform. To your right will be another grapping hook, so grapple away and make it to the other side. As you land you should notice some ledges on the wall, climb on, and make your way to the top. Press the button and another movie sequence takes place. Dammit, now you’re stuck. Luckily you’ve got me to get you through the caves. See, how nice I am? I could be playing away but no, I’m sat doing this. You can thank me later. Right, follow the path and DO NOT tread on the floor panel. What? You did? You never listen do you? Carry on going and you’ll be faced with…*drum roll* darts! (If you turn to face the way you came, there are some ledges to reach the top of the structure, at the top there are 2 levers to turn the darts off). If your feeling a little daring you can avoid them using rolls, jumps and general fancy moves. The first couple can be avoided by crawling/crouching…whatever you want to call it; the last few need careful timing so that you make it through. Once past the trap, if you can call it that, you will see an opening in the wall in front of you.To get up there, head on into the next room, up the stairs and follow the path around. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 1 Before heading onto the ledge on the left, turn around to face the way you just came. Climb on the ledge above you, head to the end and jump to the next one. Head round the right and jump to grab the edge of a passage. Head through this and jump to the next ledge, jump off the slope to grab the opposite ledge. Climb up and collect the artefact. Drop down and head back to where you were. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Climb onto the ledge, and shimmy around until you can pull yourself up. Wasn’t too difficult was it? Pull out your guns, its time for your first kill. As you move along, three bats will jump out…well fly out. Kill them all, poor buggers and carry on through the path. You will come to a large pit; watch out as a couple more bats will try and take your soul! Ok…was a little OTT, either way, kill them. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 2 The slope in front of you allows you to gain the next artefact. Slide down and jump, when the grapple icon appears quickly grapple. Climb up the grapple and find the ledge in front of you, swing and jump to it. Shimmy left and jump to grab the ledge above you, lean back and grab the one behind you. Drop down to the one below you then head right, once you reach the end, jump to grab the ledge behind you. Climb up and collect the artefact. To get back down, hang from the ledge and drop down to the ground. Kill the two bats that appear. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Find the hole and drop down, at the end, pull the lever, and head on through the doorway. Now, if you played the original, you will all recognise this area…oh the memories. Anyway, follow the path and head over to the rope bridge. As you make your way…it will break. If you hadn’t noticed already, two wolves will be hovering around beneath you (there not literally hovering…though the the imagery of a wolf sitting on a hovercraft does come to mind...ahem...). As your first proper battle, it can over whelm you, just keep mashing the trigger button, make sure to keep moving and you’ll be fine. The second half of the bridge is climbable so make your way up and follow the trail out of this room. Enter onto magical pillar room, to your left is another pit with a rope for you to jump across. If you happen to fall down, be prepared to fight a bear. Now, it will be a little tougher than the wolf battle as you don’t really have a lot of room…and only your pistols to kill it with. Keep moving and eventually he will die. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 3 To make your way back up you can use the ledges however, that means missing out on the last artefact. Head into the alcove the bear was in before you lured him out. Pull the switch to open the door (I think its on a timer but I’m not sure) head on through, drop to the lower ledge and collect the artefact. Drop down to the room below and you’ll find yourself back where you fought the wolves. Head back to the bear pit and swing across. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Once across head down the stairs carry on until you reach another pit. This one fortunately, contains no bears. Use the pole to swing across and make your way out of the room. Again you will be faced with darts, roll across, dodging them as best you can. Nice, big, fancy doors awaits you. Sadly, it’s locked. Fear not, two levers are scattered around to help out. To the left will be some ledges for you to make your way up, once at the top ignore the ledges in front of you and kill the wolf that comes out from the doorway to your left. Make your way through and turn left, swing across the poles and as you land on the other side, quickly dispose of the two wolves that appear. Run through here and climb the ledges at the far wall, jump back onto the pole and allow it to move. Once in position, swing and grab the lever. As you pull it down, one of the locks becomes released. One more to go. Drop down to where the big door is, make your way back up the ledges (where you went originally) and climb up the ledges in front of you (the ones I told you not to go up before). Climb up, shimmy along and jump onto the second lever. The door is now accessible. Drop down, back to the door and stand on the pressure pad. Assuming you didn’t take too long pulling the second lever, the door should open. However, if you decided to take a detour or went to make a coffee, you may find the constant "ticking" has gone and you'll need to repeat the above steps to pull the levers again. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Relic – Killer Whale Bottle To get this, you need to head back to where you pulled the first lever. Once your there you need to climb onto the ledges like before, this time, when you land on the pole, you need to jump straight off to grab the crevice on the left. This can be a little tricky, just keep trying. Shimmy left and at the end jump to reach the pole. Swing to the small ledge in front of you, jump up, then jump to the pole behind you. Swing across and grab the ledge, climb up and collect the relic. To get back, use the same way you came, when you reach the last pole, drop to the ground and head through the door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- [08] -------------------------------------------------------------------------- -------------------------------------------------------------------------- _____________________________________ Level Two – City Of Vilcabamba |Artefacts-1 Relics-0 Time Trial- 7:00| ------------------------------------- Continue through the door and head up the steps. Be careful as you go along as you will have another encounter with a bear and also your first chance to perform the adrenaline dodge. Take care as there isnt alot of room to move around in. When he's dead carry on until you reach a large pit with two columns. Jump onto the one nearest to you, slide down and drop to the floor, near by will be a ledge for you to climb. Jump up to the next ledge and jump onto the column behind you. Turn to face the way you came in, climb up a bit and jump backwards to the platform. Carry on through the doors and eventually you will see the village. Make your way down the steps on your left, when you reach the cave area, pull out your weapons and kill the two wolves lurking in there. As you exit this cave, you will enter the village itself, as you move forward a bear will come out. After a couple of shots he will enter ‘rage’ mode and charge towards you. When the on screen icon appears quickly dodge roll, then when the cross hair’s join and turn red, press R1 to fire your weapon. If done correctly you will have completed your first headshot. Well done. You can check out the area if you wish, there isn’t a lot to be done here so head into the water. Find the underwater tunnel and swim through, remember to keep pressing triangle to make her swim faster. At the end pull the lever; allowing you to surface and get some much needed air. Climb out and head up the stairs, jump across the gap (keep the jump button pressed to make her jump further, its quite a long jump.) As you enter the next room, the wooden planks will collapse. Damn. Find the gate and shoot the lock (you will most likely need to enter manual aim mode) don’t go through the gate yet, it only leads back to the village. In a hole nearby, is a moveable box, move it out the way so you can access the room behind. At the back of the room, collect the shotgun shells, and in the little alcove to the left, pick up the Village Key. Now make your way back to the village. Bring the box with you. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact Position the box next to the column back in the village; the column should be opposite the stairs you used to enter this area originally. Climb onto the column, at the top jump off to the platform and kill 2 bats. Jump to the pole and swing across to the ledge in front. Climb up and grapple the hook, swing across and jump to grab the small ledge on the other side. Shimmy left, jump up and grab the pole, jump to the next one and finally grab the top of the waterfall. Another 2 bats will come out, so kill them and collect the artefact. Jump to the nearby roof and slide down. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Back at the village find the lock and use the village key you picked up earlier. Pull out your weapons and prepare for some quick moves, head in a little to lure out some wolves (they will literally jump out at you so be quick and keep dodging them.) When they are dead, enter the next room, another wolf will come out from the far corner. The big shiny door in front of you is sealed by two locks; three guesses where the other two doors lead. It doesn’t matter which order you do them, so for the hell of it, enter the left door first. You will find yourself in a large room, lots of ledges and a nice big swimming pool should you fall and want a softer landing. Head up the stairs and start climbing, the layout is simple so make your way to the top. Your final jump requires you to jump to a platform behind you, as Lara lands she will not catch it properly and you will be taught how to use ‘recover’, press triangle and she will grab the edge with both hands. Run along the path and beware as two bats fly up in front of you. Once dead, jump over the gap, and then jump to the pole to activate the first lever. Drop down and carefully make your way to ground floor. Head through the right hand door and you will find yourself in a room similar to the other. Follow the same procedure and make your way to the top, kill the bats in the next room and jump onto the pole to open the door. See? Wasn’t too difficult was it? Enter the next area and jump onto the ledge with the ramp, slide down and jump grab to the pole, swing across to the column. Push forwards and jump to make it off safely. At the next pit, jump to grab the ledge and lower yourself to the floor, run to the other end, find the ledge on the wall and climb on. Jump back to the pole behind you, swing across and land on the opposite ledge. Make your way to the wooden platform, but be careful as you climb up, and there are darts flying across. Once on the ledge, turn around, jump to land on the top of the column, jump across and follow the path to reach the end of the level. -------------------------------------------------------------------------- -------------------------------------------------------------------------- [09] -------------------------------------------------------------------------- -------------------------------------------------------------------------- ______________________________________ Level Three – The Lost Valley |Artefacts-2 Relics-1 Time Trial- 15:00| -------------------------------------- Now this level is quite long compared to the previous two, but its also a damn good level :P you’ll see what I mean later on. As you enter, admire the pretty waterfall and the serenity of the surroundings. How nice, peaceful and calm. Time to mash things up, let’s start with a bit of wolf killing shall we? Drop down and two wolves will come out from there little cave, if you get a chance to do a head shot, do it. You’re going to need the practice. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Secret Dive into the pool of water and locate the underwater tunnel, swim through, climb out and collect the small medi-pack ------------------------------------------------------------------------- ------------------------------------------------------------------------- Ignore the ladder for now, you’ll be back later to explore up there. For now, head up the rocks and collect Cog number 1. Follow the ledges and cracks to make your way up to the top of the waterfall. Resist all urges to swan dive into the pool and follow the path to the left, jump across the broken bridge and land on the other side. On the right hand wall are some nicely placed ledges for you to climb up and then jump to the platform behind you. Enter manual aim mode and shoot the rope, climb on the ledge, shimmy around and jump to the pole behind you. Swing across; follow the path, making a U turn. Run, jump and pull out your grapple to swing across, land on the platform. Find the ledge on the back right wall and climb up, jump across the gap and enter the little area. Cross the rope bridge and locate the second cog nearby, as soon as you pick it up, kill the bats that come out from the cave above the waterfall. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Get the shotgun The place where you get the 2nd cog. Shoot the brigde and grapple on the hook. A bit left to the waterfall is a small cave, you can jump in there using the grapple.Voila got yourself a shiny new shotgun. (And a medpack, I think.) -Thanks to Black. Arrow for emailing me and letting me know :) -------------------------------------------------------------------------- -------------------------------------------------------------------------- Go to the end of the ledge and jump to grab the moving pole. Swing and jump to grab the small ledge on the wooden structure. Climb up and when you reach the last one, jump to grab the edge of the platform behind you. Follow the passage and use the switch to open a gate somewhere in the level. This gate will give you access to the Relic, so make sure you pull the switch if you want it. Now, jump into the water and let it take you back to where the level started. As you get out, three wolves will come out from that little cave again, so take care of them. Now, climb the ladder and place a cog on the stick thingy, pull the lever to start the first stage of the mechanism. Jump onto the pole above you and swing to the next set of poles, make your way across and swing onto the ladder. Climb up and place cog number 2 on the stick, and pull the lever. On the right hand side, jump to the ledges and make your way across and then up, finally jumping to the wooden ledge behind you. Now, you will see a revolving ledge in front of you that leads to where cog number 3 goes, but we don’t have it yet. So turn around, face the wall you climbed up, and turn slightly to the right. You will see some more ledges for you to climb. Jump onto them and shimmy around until your back is facing the rope, make sure to be on the higher ledge, else you will fall. Once on the rope, turn right to face the wall, start swinging and when at the peak of the swing, jump off to land on the ledge. Again shimmy along and land on the wooden planks beneath you, the shock will cause the ladder to fall and break, leaving a stick for you to swing on. Ignore that for now and head through the cave. When you reach the low rock, which causes you to crawl, pull out your weapons. As soon as you enter the room a bear will start to attack you, this isn’t easy as there is little room to move. If you wish, you can stand on the rocks nearby and shoot him from there, but chances are he will run back to his little hole and wait for you to stand on the ground floor. On the rocks, climb up and find the .50 caliber ammo on the wooden platform. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 1 Stand near to the horizontal poles, if you look down you will see a wooden slope. You need to jump from here onto the fourth wooden plank from the right. You don’t have to be exact but this is the best way I found to reaching the ledge. When you land on the slope jump to grab the crevice. If your jump doesn’t reach, climb up and try again, at least you know where you have to go. Once on the ledge shimmy left, then jump to the alcove behind you, collect the artefact and climb down. Make your way back to the wooden structure. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Stand on the top part (where you collected the ammo) and turn to face the way you climbed up. There will be some more ledges for you to climb on, jump over to them and jump onto the column behind you. Remember to press triangle if Lara’s balance starts to fall, make your way across the other column and into the hole. Once in, follow the path and collect the shotgun ammo on the side, and stand on the edge of the platform. Now, you have to place your jumps right, else she will miss and fall. Jump to the ramp in front of you, just before the ramp ends, jump to the ledge. Shimmy right and jump to the platform on the side, where there is some more ammo for you. Jump to the pole, swing across and climb up the ledges on the side to finally reach safe ground. In the next area jump to the ledge and shimmy left, jump to the ledge opposite you and quickly drop. Kill the two bats that start attacking you, and collect the medi pack on the edge. Carry on and enter the grassy cave, follow the trail to the collapsing wood. No way back now. Carry on and enter a large expanse, for those of you who have played the original, you know what’s coming, if you’ve yet to experience this, then your in for some fun. Notice the large rock to the right? Use this as safe ground to kill the next few enemies as they come in numbers and are quite fast unless your used to the combat skills. Move forward to lure out the first three raptors (not sure if that’s what they are but I’m calling them raptors, so tough) they take quite a few shots before going down, if your feeling bored, drop down to their level and cause them to go into rage mode. Its up to you. Soon after, three more will come out, take care of them as well. Checkpoint, think you’re finished? Think again. A movie will take place; unfortunately button sequences were kept from Legend (personally I hate them and think there pointless but hey, whatever). Make sure to push the right buttons else Lara may just end up as lunch. Now the bit we’ve all been waiting for. Time to kick some T-Rex ass. -------------------------------------------------------------------------- -------------------------------------------------------------------------- BOSS BATTLE - T-REX I guess you could call this your first ‘boss’ battle. He’s a lot tougher than in the original and although he’s one big cookie, taking him down is really easy. First, and most important, keep moving. Mr T-rex is one big dude and can easily catch up to you, keep jumping, rolling, whatever to stay out his way. Basically start shooting away, you will then be informed of his rage bar (which you already new about from previous enemy’s, you just get to see it in the case) the bottom bar will fill up as you shoot him, when its full he will roar and then charge at you. Remember, he moves quickly so perform dodge roll as soon as it appears, and then pull the trigger to complete the adrenaline dodge. Sadly, it doesn’t kill him right away like all the others, but it does cause him to run into the wall taking a little chunk of health. Keep shooting at him; it does take his health away but its very slow going. If you really can’t master the dodge roll technique, just kill him the old fashioned way and shoot him, just make sure his rage bar never fills. Eventually, another button sequence will take place, which finally finishes him off. A quick way to kill him is to position yourself in front of the spiked platform things. When you complete the dodge roll he will run into it and it will take off a massive chunk of health. They do break when he hits them, but they are there to help. I think using all three should kill him off, just remember to position yourself correctly while trying to avoid being eaten. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Well done, feel proud, have a meaningful moment to yourself if you like. Maybe a pat on the back? Ok, don’t over do it. In the area, there is some ammo, and a small medi pack, a small consolation for the effort it took to kill the bugger. Oh well, climb the rocks next to where he fell and laugh at his beady little eyes. Hehehe…okay, enough of that. In the next area collect cog number 3 from the island. Jump into the water and find the passage, swim along and surface in an area with a column in the centre. Climb on and jump onto the platform, unfortunately the exit is just out of reach so your going to have to go the long way. Near the exit is a ledge, climb on and make your way along, jump onto the tip of the column and then jump to the next ledge. Then make your way to the exit, the jump will be a little odd angled but she will make it. Once your outside, climb on the rocks in the corner, and run along the stone ledge. On the opposite side you should be able to make out your destination, run along the various platforms to get there. Head onto the column and into the little cave area. Admire the scenery and carry on, were almost there. Jump to the ledge and shimmy around and jump to the wooden platform behind you. Slide down the ramp and jump to the column, use this to get into the hole in the wall. Once you’re in, find the small medi pack nearby, head through the door way and into the next area. Climb the ledges and you’ll find yourself back where you killer the raptors. Jump across the broken rope bridge and collect the large medi pack in the alcove ahead. Head back out of this area and find the ledge to the left side, make your way to the top and face the slope (it has a water dripping onto it). -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 2 Before you use the slope, jump over it to land on the ledge behind it. Climb down to the ledge on your right, and then into the area with the artefact. To head out, climb back up and into the next area. You should recognise where you are, head back up to the slope. --------------------------------------------------------------------------- -------------------------------------------------------------------------- Slide down, and jump onto another ramp, slide down this and then jump to grab the pole, swing along and enter the grassy cave. Follow it all the way along, slide down and grab the ledge. Lean back to grab the lower ledge behind you, shimmy along to the right and drop down. You should now, fully recognise where you are, if not, you clearly weren’t paying attention earlier. Time to head back across the pit with the slides. Climb down the ledges, jump to the pole behind you and then swing onto the platform. Now you can either try and grab the ledge (and risk her not grabbing, it is an awkward angle) or jump on the slide and immediately jump to the ledge. This time, don’t go right, you’ll only go back to where you where a moment ago, jump up, shimmy left, drop onto the other ramp, slide down and grab the opposite ledge. Climb up and make your way to the top, follow the path then climb the column. At the top, jump to the smaller column and then jump into the alcove. You will now be back where Mr bear was, or is, if you didn’t kill him. From here you should know your way back to the waterfall. Once you’re at the waterfall area, head back up the ladder; now make your way to where the revolving platform was. Time your jump and run along, jumping to the next ledge. Here you can use the last cog, and don’t forget to pull the lever. This will stop the flow of water, revealing a hidden trail. Jump into the water but before heading through the waterfall, its time to collect the Relic. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Relic – Kero Mug You need to make your way back to the top of where the waterfall used to be, jump into the water and swim now that there is no current. Find the tunnel and swim through, surface and collect the Relic. Make your way back to the pool underneath the waterfall and enter the passageway --------------------------------------------------------------------------- -------------------------------------------------------------------------- [010] -------------------------------------------------------------------------- -------------------------------------------------------------------------- ______________________________________ Level Four – Tomb Of Qualopec |Artefacts-2 Relics-0 Time Trial- 13:00| -------------------------------------- Follow the path until you reach the open area. Run and jump towards the column, then onto the next column. From here, jump to the platform on the right, and then finally across to the ledge on the opposite side. Phew, now enter the next area. Firstly run towards the ramp on the other side, as soon as the boulder starts moving, get the hell out of its way. This boulder will destroy part of the path and allow you to move a wooden structure. You should also notice that the ramp is now blocked by three gates, boo hoo. You know the drill by now, three gates usually means three locks. Well done, lets get on with it. Turn to face the way you came in and you should notice a couple of ledges on the right hand side, which will allow you to make a safe journey to the bottom. Do so, when your there, move the broken piece over to the ledges you just used (you need it to get back up). Move the wooden structure on the left hand side and pull it back into the larger area. Find the light patch on the floor and place it on there. Note: it doesn’t have to be ON the light patch, it’s just a rough guide, just make sure it’s somewhere near it. Head back up to the main pillar and jump on the wooden platform, then jump into the alcove. If you cannot make either jump, move the wooden structure so that you can. Honestly, do I have to tell you everything? Once you’re in follow the path and collect the shotgun ammo, watch out for the darts. Jump to the pole and swing to the ledge. Shimmy left and jump to the next ledge. Keep going left, jump across again and try to avoid the darts. They don’t knock you down or anything, but they still take a chunk of health. Drop down to lower ledge and shimmy under the next set of darts. Climb up and then jump to ladder on opposite wall, climb to the top and jump right. Keep heading right, drop down, turn to jump to column behind you and then finally onto the platform. Collect the small medi pack nearby, then another slightly further along the path. Ever get the feeling they’re being too generous with the health items? More darts ahead, lucky you. Eventually you will reach the room with the lever; sadly you’ve got to carry on jumping about till you reach it. Nothing is ever that simple. Run, jump and then grapple to land on the stair island bit. This can get annoying as the grappling hook may snap and you have to keep re trying. Maybe it’s just me, but it happened a lot. Either way, once you’re on, jump to the column on the left hand side, aim as best you can and jump to the pole. Swing to ledge and climb up. Move along the wooden path, collect the ammo on the side before jumping and grabbing the lever. Drop down and make your way back to the pillar. Avoid the darts and swinging blades (they were quickly installed while you were jumping about), be careful of the raptor that jumps out as you turn the corner. Make your way back across the chasm, you can stick to this wall, just keep going left and then swing off the pole at the end. Jump back onto the wooden platform but rather than jumping to the pillar, jump to the left and onto a ledge. Climb up and grab the column, then jump to the top platform. Enter manual aim mode and shoot the ring supporting the big disk, as this falls it will destroy some more of the pillar. Almost done up here, jump across and grapple. Then, become Spiderman and jump and grapple again, swinging across until you reach the alcove with lever number 2. Pull it and another gate will rise up. Just one more to go. Before you can get to it, you need to re arrange the wooden structures. Make your way back down to the ground floor and pull wooden structure you used earlier to the other side of the area, place it right against the sloped wall, then take the new structure and put that on the light area. Head back up and use both to get to the other side. Again, if you cant make the jumps, re arrange them so they are nicely spaced out. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 1 As you reach the new area, hang down from the edge and make your way to the ground. At the far end will be the artefact, collect it and head up the way you came. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Again, more darts await you. Jump to the column and then to the ledge on the left hand wall. Shimmy right across the darts and at the end, lean back and jump to the column, before jumping to another platform. As you enter the room, pull out your weapons and moved forward, the floor will break and a couple of wolves are roaming about below. Take care of them. Run up the wooden pathway and find the metal cage hiding in the alcove, pull it out and push it to the floor. Move it to the right pillar, the ledges on it are now accessible. Climb up and make your way across the room. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 2 When you are on the last hanging pole face the wall so that the lever is on your right. You should notice an opening in the left corner, jump from the pole to the edge and climb up. Pick the artefact up and jump back onto the pole. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Carefully aim yourself towards the lever (it may take a few goes to get it right). Jump to the column behind you and then onto the pole, swing onto the ledge on the wall. Make your way up to the top, and then follow the path before jumping back to where you originally came in. Kill another raptor as you make your way back. Jump to the top of the column, then to the pole, swing to the next column climb up. Now make your way back to the pillar. All three gates should now be open, head up with ramp and go around the block that contained the boulder. Enter the room with a piece of the Scion. After the movie run back to the Lost Valley, as far as I know, the falling debris cannot harm you unlike in the original. Either way, you don’t want to hang around here, so make your way back. When you enter The Lost Valley a sequence will start with Larson, push the buttons accordingly and then say farewell to Peru. --------------------------------------------------------------------------- --------------------------------------------------------------------------- [11] -------------------------------------------------------------------------- -------------------------------------------------------------------------- Greece ______________________________________ Level Five - St Francis Folly |Artefacts-6 Relics-0 Time Trial- 34:00| -------------------------------------- Kill the lions that attack you, use your new shotgun if you like, it’s a good weapon. Watch the movie with Pierre, I’m sorry, but he’s just not the same I mean I want the Pierre we had in tomb raider chronicles *speaks with a French accent* “come, let uz get out of ere, and zen, I will buy you milkshake” I mean, what was wrong with him? He sounds like a fun guy :P --------------------------------------------------------------------------- --------------------------------------------------------------------------- Also on the St Francis Folly level, at the beginning, if you are facing the door that leads to the rest of the level there is a pillar (one of the two closest to the door) on the right that you can use to climb, and from here you can get straight to the tallest one. I find this quicker than climbing from the midget one near to the door you come in by. Thanks to ~scutterman~ for this -------------------------------------------------------------------------- -------------------------------------------------------------------------- Anyway, lets get on with it, shall we? I haven’t got all day you know. I will apologise for this, its hard to explain, which column is which, so please bare with me. From the entrance climb onto the right hand pillar, shimmy around and make your way to the top. Turn to face the opposite direction and jump towards the column in front of you, you may need to press triangle as Lara grabs the ledge. Shimmy around and up until you reach the top, lean back and jump to the next column. Climb to the top, then run and jump to grab the column in front of you, at the top jump over to the platform, then to the one on the left hand side. Right, if you understood that and you got where I explained…well done… firstly to me because it was readable…and to you for understanding it :P Now, time for your first wall run, this can be tricky, some people find it hard to get going. Basically it’s like connecting the grapple on a normal hook, except this time you run along the wall. Once you’ve got the hang of it, jump into the alcove on the other side. Now for the next puzzle, walk into the room and you will see a portrait with several holes of light, stand on the plate in front to turn them off. Head round to the other side and you will see an identical portrait, however two of the ‘holes’ are highlighted, take note of which ones they are. Go back to the original and shoot the corresponding holes. This should open the door, head back and wall run along to the platform, then jump up to the higher ledge. Here, you will find another copy of the portrait, this time 4 holes are highlighted. Again, take note and head back to the original and shoot the matching holes. If done correctly the gate will open and you can get your hands on the metal ball. Grapple the handles and pull them off, this allows you to move the ball. Roll it onto the floor and down where the columns are, make your way back down using the various pillars and then roll it onto the pressure plate. This opens a gate at the top, to get there you need to head over to the gate below it, turn around and climb on the on left hand column, make your way to the furthest point, then jump onto the other column (the really tall one!) and make your way to the top of that. Once there, run and jump to the ledge with the open gate. Head to the bottom of the room and pull the lever, this opens the gate. You need to get the ball and bring it into this room and put it on the pressure pad, be careful, as 2 more lions will attack you as you leave the room. Once the ball is on the new pressure pad, it will open the door. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 1 Above the door you will see a familiar image, pay attention to the highlighted stones, and then make your way back to original mural. Shoot the stones and access to the artefact will be granted. Once you’ve collected it, head back to where we left off. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Head all the way down the never-ending stairs and enter the most annoying part ever. I’m not joking either. If you thought my explanation for getting around the columns in the previous section was crap, this is going to be worse. There are so many ledges, cracks, and different things to explain, it’s going to be difficult. Basically, a quick run down of this room. Rule number 1: Do not fall down, it’s a long way, and chances are you’ll have to repeat what you’ve already done. Rule number 2: Do not fall down! For the same reason as above! You will, I guarantee fall down/die a lot in the area. Try and die in the 4 rooms, at least there are checkpoints and you wont have to repeat much. Rule number 3: The main point of this area is to open four doors, each leading to a ‘god room’ as I like to call them. In each room you will ultimately find a key that unlocks the big main door on the ground floor. Obviously, each door requires a lever to open it; the lever is not, I repeat NOT next to the door. So you have to find it then find the door it opened. So lots of fun! Or not. Right, enough babbling. I have replayed this level several times to find the best way to complete it, and I’ve used this way the past 2 times. I hope it makes some sense and that you can actually make it through the level :P either way, it’s going to take a long time. First things first, jump to the main platform and walk to the end of the left hand side. See the extended ledge? See the one next to it that needs pulling out? Grapple it and press triangle to extend the ledge, you’ll need this later on. Run and jump to the one that was already stuck out, it looks pretty far but you CAN make it. Then head into the alcove on the left, grab the pole, swing and land near the steps. Pull the lever to activate the Poseidon door, use the new ledge to jump back to the main structure. Kill the two bats that attack you. Drop down a level on the main structure and face the wall that has the entrance and shoot the button. This causes a ledge to extend which you will need later. Turn left and use the grapple to pull the column down. Drop down another level and you should see the top of a ladder, face it and turn left. Grapple the column to pull it down, like before. Turn left again and cross the column you originally knocked down, collect the medi pack and climb onto opposite side. Climb onto ledge on the wall, shimmy around corner, and jump up twice to reach another lever. This opens the Hephaestus door. Another platform will extend and eventually 2 more bats will come out, kill them both. Return to the central structure. Drop down another level and jump to the island platform near you, from here jump to the extended platform. Grab the ledge on the right hand wall and jump across, pull up then jump to grab the pole, swing and jump across to grab the ledge. Pull up, crawl through tunnel and make your way onto the ledge, which leads to the Hephaestus door. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Key number 1 – Hephaestus Head on through until you reach the gate, if you pull the switch it will open the gate, however it will fall off. Don’t stand behind it when it falls, you will get crushed. Turn to face the way you came in, find the ledge and climb up. Shimmy round, when you reach the end, lean back and jump to grab the opening. In the next room you’ll find a grid pattern on the floor and a big ball of lightening that shoots out electricity. And here you were thinking you wouldn’t have to face Thor :P Maybe he got tired, who knows. Anyway, to get through to the next area you need to stand on the four pressure plates, and don’t just run on then off again. You will need to stand on them for a second or two to make sure it gets activated. As you may have noticed, some of the plates rise up, if you also paid attention you will also notice that the lightening will only strike a plate that’s risen up. The ones you need to activate are constantly raised up, so you should be able to find them easily. Make your way across, activating the plates and avoid standing on raised parts. Once all four plates have been stood on, the gate will open to the next area. If you played the original you will recognise the hammer, oh the fun we had :P I will say it now, and if you don’t listen then you can’t say I didn’t warn you. If you stand on the dark square underneath the hammer, it will fall. If you don’t move, it will crush you. Right, the key is in the little hut thing, to open the gate to it, you need to put three statues onto the holes on the floor. Simple, no? Move the one that’s already out, doesn’t matter where it goes, just make sure it faces the right way (notice the arrows on the floor). Statue number two lurks in the block, push the block under the hammer. You should be able to pull the statue without the hammer falling on you. Again, move it into a hole and face it in the right direction. For the last statue you need to be on the balcony to the right of the entrance, to get there, you need the help of the hammer. Facing the hammer, you will see two platforms on either side, to get to the statue; you need to get onto the right hand side. Stand with your back to it, allow the hammer to fall, move away, quickly grab on, climb up and then jump back onto the ledge behind you. If you don’t make it, try again. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 2 Jump onto the top of the building and enter the area on the left to collect the artefact. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Make your way to the opposite side of the room, find the block and push it off the balcony. Jump down and slot it into the final hole, when all three are in the correct position, the gate will open and you have access to the Hephaestus key. One down, three to go. Head back over the plate grid, avoid the lightening. To get back to the main room, you need to head back through the little hole above the gate. Pull the lever, and grab onto the gate, it will rise up but only for about three seconds. You can’t get into the hole with the gate fully raised, so to get through you have to jump up quickly as the gate starts to fall. To do this correctly, listen to the ‘clunk’ sounds. Just after you hear the 2nd ‘clunk’ press jump, you should make it onto the edge of the hole in the wall. Head back through and you’ll back to where you began. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Jump to grab the ledge on the pillar on the right, shimmy round the corner and drop down, go right and climb up. Face the Atlas door, grab the ladder on the left hand side and climb down, release to drop to lower level. Go to the other side of the platform and notice the switch in the alcove. To make it safely, jump to the ramp on the right hand side and slide down. Pull the switch to open the Damocles door. Hang from the ledge; slowly drop down to reach the Atlas switch. Drop to the ground floor and approach the central structure, climb on the lower block and then to the one on the left. Grab the crevice, shimmy round and jump to the ladder and climb up. Turn to the left and grapple the hook to pull the ledge out. Climb on the little block, jump to grab the ledge on the opposite pillar and shimmy round two corners. Climb up and jump to the ledge (the one you jumped from to reach the Damocles lever), jump to the ledge on the left and grab the crevice on the left pillar. Shimmy round and grab the upper ledge, jump across to the right pillar and jump up. The Atlas door should now be facing you. Climb the block, grab crevice, shimmy round and jump up. Grab ledge on left and climb up the pillar, shimmy round and grab the ledge above, then climb up. You should now be at the top of the structure (if not, either you missed something or I did :P) Go round to the other side and jump on the extended ledge (the one you pulled right at the beginning) grab the ledge on the right and drop down. Hang from the next ledge and shimmy around the corner, drop down and shimmy again so you are above the ramp. Let go and jump to the ledge, shimmy left, drop down, shimmy again and pull you. With any luck, you should be at the Atlas door. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 3 Run through the door to create a checkpoint and head back out. Hang from the edge you where on, then drop down the one below and shimmy left. At the end, jump to grab the ledge and then onto the pole behind you. Swing and jump into the alcove, climb on the block and collect the artefact. Carefully, jump back to the pole and make your way back to the Atlas door. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Key Number Two – Atlas Follow the path, pull the lever and grab on the gate. You need to do exactly what you did when returning from the Hephaestus trial. Once through ignore the pole and climb down. Follow the path until you reach the main chamber. To me it makes it a little obvious to what’s going to happen, but ah well. Atlas is at the top of the chamber and he’s waited a long time to see you, so lets not keep him waiting. Push the lever to make the bridge extend, quickly make your way over as it starts to withdraw as soon as you let go of the lever. About half way up, you need to find the ledge on the left hand side and make your way onto the platform. Find the switch which makes two poles connect, you must pull this switch in order to complete the next section. Drop down and head on up to Atlas, now it should be really obvious to you, you need to be quick. Stand as far away as you can and shoot the two targets either side of Atlas. As you hit each one, a row of spikes will disappear and the Atlas key becomes available. However, when you hit the 2nd target, he gets fed up of holding the world (can you blame him?) as soon as the picture clip shows you this, pull down on the analog stick to give you a little extra time to escape. The ball moves quickly, don’t jump or roll, just run. Now the camera becomes a real pain here, in true style you can’t see where you’re going, so you’re going to have to pay close attention. As soon as you see the edge of the gap, jump and grab the pole and IMMEDIATELY jump off. You have to press the jump button as soon as you grab onto it, else the boulder will break the pole and you’ll fall. This can be tricky, mainly for the pure fact you cant tell where the hole is, with a little practise, you will get the hang of it. -------------------------------------------------------------------------- -------------------------------------------------------------------------- just thought you might like to know that you can escape the rolling globe in the atlas room WITHOUT running back to the pole.as you have pointed out that the camera angle Sucks! (with a capital "S") in that room. you can however take advantage of the ledges on the left that leads to items on top. just stand as near as possible to the ledge while in range of the targets on either side of Atlas. After shooting the targets, instead of running back to the pole. you only need to run & jump up to the ledge on the left and QUICKLY shimmy to the next ledge then pull-up to the next ledge then to the topmost platform keeping her safe from harm. this trick saves time if you're doing this on time trial mode. -Thanks to Byeng for this :) -------------------------------------------------------------------------- -------------------------------------------------------------------------- Don’t leave, were not done yet. Push the lever to make the bridge extend again. Head back on up to claim the Atlas key. Whilst heading back down the ramp, notice the broken pillar on the left hand side. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 4 At the top behind some rubble, is the artefact. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Find the switch, pulling it makes the bridge extend once again to allow you to exit this place. You need to drop down quickly before the bridge withdraws, you can now leave. Wasn’t too bad was it? Only two more to go. Head back to the gate, pull the switch and grab on. This time, jump to grab the pole behind you and use this to swing into the hole in the wall. Head on back into the main room. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Run and jump to the opposite ledge and pull up. Climb down the ladder on the right hand side and drop to the platform beneath you. Turn right and jump to the opposite ledge, it should have a broke column for you to walk on. Cross over it and climb up the right hand side, pull the box as far as you can. Hang down and shimmy right around the corner, collect the medi- pack and shimmy back round. Stand on the box; jump forward to grab the ledge above and in front of you. Shimmy and drop down to the ledge below, collect the small medi pack. Hang from here and drop down, traverse the corner and drop down. Slide down the slope to reach the Damocles door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Key Number Three – Damocles Oh, my favourite. Or not. I hated this part in the original, and I hate it more so in this :P If you know your Greek gods then you know all about Damocles. Had a fondness for swords, just thought I’d briefly prepare you. Again follow the same steps to get into the hole in the wall, however this gate sucks and wont support your weight. If you noticed when you came in, there is a block in the hole, grapple it and pull it to the floor. Pull the lever and quickly push the block underneath it to support it, climb up through the hold and into Damocles lair. If you look up, the ceiling is set into grids, and in some of those grids, are nice big swords. They may be daunting, but you CAN walk under them. Make your way to the other side of the room and collect the key, quickly, and I mean, quickly, move. The chandelier will fall, and it will kill you if you are in its way. Now a series of event happen, the entrance door closes, spikes come up from the patterned floor and there was something else. Let me think, oh yeah, those hanging swords in the ceiling, wont be hanging should you step underneath it. Needless to say, your journey back, wont be as easy as getting here. Find the sloped ledge at the back of the room, run up it and jump, grapple the hook to wall run to the platform on the other side. Now, I had problems getting the grapple to connect, you have to make sure you jump high and throw it at the peak of her jump. It’s frustrating, but it’s the only way up. From the platform, jump to the ‘L’ shaped ledge in the middle of the room. On the right hand side, jump to the broken section and then into the alcove in front and pull the switch. Drop to the floor, its time to make your way back. As you enter the room a sword will pound down, there big, heavy and don’t really like intruders. If you get in its way, say bye bye to Lara. Now, keep to the wall on the right hand side and you shouldn’t get hit. You now have to get across the spikes. It’s easy, but can take some time to perfect. The white squares hold the spikes down for a little longer than the red ones. Your exit from the square is a few squares up and to the right, its not far, but getting there can be annoying. If you touch a blade near to you it will cause Lara to stumble and by the time she recovers, the blades beneath her will come back up. You will have to cross the red squares, to get out, just move quickly and very carefully. Face the first white square, when the blades go, stand on it. As soon as the white square to your upper left becomes available, head onto it. Then to the next one, and then to the exit between the two pillars. I’m sorry if that wasn’t much use, I scribbled all this down on paper a week ago and now I’m typing it up, it doesn’t make much sense :P You should be able to see the gap from where you started, so use this as a guide, you don’t need to cross the whole thing. Once you are safe, take a deep breath, its not over yet. Also, there are a lot of swords dangling above you, take care when crossing this next section. The camera probably won’t allow you to look up enough to see where they are, so use the method I did, stick to the wall. Firstly, take a couple (I mean a couple) of steps forward, a sword will fall but shouldn’t hit you, from here as long as you move straight ahead, you can climb on the broken pillar in front of you. From here you should be able to move the camera enough to see where the swords are, but if you stick to the wall you should be fine. Follow the wall and make your way around, I found a couple of swords will fall near to you, but as long as you are right against the wall, they will not hit you. At the end, climb on the broken pillar, run to grab the ledge, climb up, shimmy round and then pull yourself up and pull the lever. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 5 You need to make your way back to the room that had the key in. Jump over the swords next to the pillar to allow easy access. Make your way to the platform at the top. Above the doorway are two ledges (the one on the right had a lever that you used earlier, remember?) the one on the left is where you need to go. Collect the artefact and then head back to the lever you pulled a moment ago. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Once back at the platform, climb the pole and face the wall, so that her back is facing the pillar behind you. Jump and grab onto this, then jump to the next one. From here, jump to another pole, slide down and collect the medi pack. Jump to the crevice on the left hand side, jump up and head left. Now jump off and throw the grapple to perform the wall run. You need to spring off the wall and onto the pillar behind you. This is annoying as she won’t always spring off the wall, she’ll jump off. I find turning the camera so she is running left to right, rather than up and down (if that makes any sense). At the peak of her wall run, jump off to land on the pillar. Make your way across the columns and onto the ledge on the far wall. Shimmy right and you’ll eventually reach the lever, which opens the door. Pull it, quickly drop down and exit. Follow previous steps to make your way back to the main room. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Well, only one more to go. It’s possibly the easiest out of them all so lets get it over with and get the hell out of this level. Hang from either side of the ledge and drop down till you reach the bottom of the room. Start making your way back up and onto the ladder, climb up. Turn left and jump to the ledge you extended earlier. Jump to the crevice, shimmy right and keep going. Climb up two ledges and pull yourself up. Climb onto the ledge on the right and crawl under the rock, at the end drop down to enter the Poseidon door. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Key Number Four – Poseidon Last but not least, god of water…or something like that. You know the drill by now, use the gate to enter the hole in the wall and make your way through. Kill three rats that appear as you turn the corner. Jump into the water, swim through and find the lever, its on a timer so swim through and surface. If (like me) you were expecting a water maze, think again. On the platform on the right of the entrance (when you face it) is a small medi pack. Jump into the water and climb onto the central platform and start to climb. At the top, find the fish statue pull the block away to raise the water level. Jump into the water and find the lever on the platform you climbed a moment ago. This opens a gate, which lets a wooden plank out, sadly it gets caught. Surface and find the block you moved a moment ago, on the opposite side of the room, is another alcove with a box, push this into the water. Head back to the other side and push the box back under the fish’s mouth, this makes the water go back down to its original position. Head down and the box you pushed should have landed in an alcove with a statue, push it over the grate to lower the water level again. You can now access the wooden platform. Climb down to the bottom and position the wooden platform so that it is next to the pile of rocks on the floor. Climb back up and flood the room, then climb the pillar and flood the room again. If the wooden platform is in the right place, is should be floating in the middle of the two walkways. You should now be able to jump onto this and then into the alcove. If it’s not in the right place, you will need to completely drain the water and re-position it from the ground floor. Once in the alcove, climb the ledge, shimmy around and jump to the opening and climb up. Drop down and you can collect the key, the lever opens the gate and allows you to leave this place. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 6 Swim into the water and find the lower most lever on the central structure. This opens a gate near to where you collected the small medi-pack. --------------------------------------------------------------------------- --------------------------------------------------------------------------- You need to find the tunnel you used to get here, if you don’t think Lara’s breath will last that long, drain some of the water and swim out. Again make your way back to the main room. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Jump back to the central structure for the last time and make your way to the ground floor. Use the keys in the right locks and the door will open. Make a hasty exit and leave this place. Thank god for that. --------------------------------------------------------------------------- --------------------------------------------------------------------------- [12] --------------------------------------------------------------------------- --------------------------------------------------------------------------- ______________________________________ Level Six - The Coliseum |Artefacts-1 Relics-0 Time Trial- 11:00| -------------------------------------- Fairly easy level, not to long either, makes up for the pain in the ass level you just did. Follow the path until you reach an open area. Two rats will come out so take care of them. Head over to the far, right corner and climb up. Drop into the next section and into the water. You will nee to be quick in this next section. Take the right path (has a huge rock in the archway) then take another left, then right and swim through the hole in the wall. Surface and enter a room with lots of cages. Kill the bats and rats that appear when you climb out the water. Find the low box and jump to the ledge (next to where you surfaced), shimmy left and make your way onto the pole. Jump onto the larger box and jump through the gap. Head up the sandy path and watch the cinematic. When it ends kill both gorillas. Find the ramp, run up and jump to the ‘seating’ area. Make your way up to the pillar in front of you, go behind it and kill the 2 bats. Grab onto the crevice, shimmy left then grab the ledge above you. Jump to grab the platform and climb up. Slide down the ramp and climb onto the platform on the left hand side. From here jump onto the ledge above the entrance to the coliseum. Head inside and turn left to find a lever, pull it to open a gate below. Head back down to the arena and prepare to take on 2 gorillas and 2 lions. Using the adrenaline dodge will really help out here. If you prefer to fight from a safe distance, climb back onto the seating area and shoot them from here. Once you done head through the newly opened gate, on the left alcove as you enter, you will see a key on top of a cage. You can’t reach it from here, so head into the next room. Climb onto the box in the left corner and grapple the box from the cage. Push this into the previous room and use it to gain access to the key. You need to head back to the balcony, I wont explain it all again. If you forgot how to get there, look in the previous paragraph. Once there, use the key to open the gate. Climb the ladder to reach the top of the coliseum. Head left and jump across the gap, run and jump and grapple the hook in front of you. Slide down and start swinging, you should notice another hook on a ledge below. Make your way onto this. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Secret Use the first grapple hook to swing to the platform above the 2nd hook. Jump to grab the ledge in the pillar, shimmy left and climb up. Collect the .50 caliber pistols. Hang from the ledge and shimmy left to reach the platform you were originally on. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Sorry! this IS where you can get the guns earlier than when the game gives them to you.Thanks to ..... for correcting me on this. i had already collected the guns when i found this secret so naturally i only found ammo for it :P -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact Once on the 2nd grapple hook, slide fully down the rope and find alcove with the artefact in, swing to this grab the ledge and climb up. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Hang from the ledge with the artefact and shimmy right, climb up onto the platform. Slide down the slope and jump to grab the crevice in the pillar, shimmy round and grab the ledge above you and climb up. Jump to the ledge in front of you, climb the column, then jump to the next one, and finally to the top of the building. Jump down to the rock at the far end, turn around and jump to the balcony, follow path to reach the end of the level. --------------------------------------------------------------------------- --------------------------------------------------------------------------- [13] --------------------------------------------------------------------------- --------------------------------------------------------------------------- ______________________________________ Level Seven – Midas’s Palace |Artefacts-1 Relics-2 Time Trial- 16:00| -------------------------------------- See the big statue? We’ll discuss him in a moment. Head into the room and kill the 2 gorillas, when they are dead, another will come out from the left corner so take care of him. Now, this (big statue guy) is Midas and seeing as all these Greek guys have some trait, his was that anything he touched turned to gold. I mean anything, including out heroin so take care when moving near his hand. If you wish to watch Lara die whilst turning into gold, go ahead; just find a checkpoint before hand. There are four slots in the statues base that need something put in, one has already been done. So lets go find the other three. Turn to face the entrance; you need to climb onto the fountain using the little rock. From here, jump to the crevice in the wall and then make your way onto the balcony. Collect the medi pack and pull the lever. Head back down and head through the gate you just opened. Follow the path and enter the spike room, as I like to call it. Turn to face the way you came in and notice the rocks on your right, grapple them and pull them down. Find the entrance to the right (when you enter the room), to the right of the stairs is a block, pull it all the way out of the room (the reason for this is that you need it to help get the relic, if you don’t want it just pull the box out enough to get the lever) pull the lever behind it to open the gate on your left. Again, head on through. At the top you will find another lever, this raises the platforms from the room below. However, some only stay for a few seconds when Lara has stood on them, so you’re going to have to be quick when completing this next section. Firstly, take note of the sloped platform in the top left hand corner. You need to get the box you moved, pull it out and place it under this platform. There is a chunk missing from the side of platform that is revealed when you pull the lever, which raises them. If the box is placed correctly, it will allow you to gain one of the Relic’s for this level. Jump to the platform in front of you and then to the spiked one on your left. Shimmy round twice and then jump back to a sloped ledge, jump off this onto a ledge. This will start to withdraw once Lara is standing on it, jump to the ledge on your right, jump up a level and shimmy round twice. From here you need to jump the platform behind you and then onto the slope in front of you. Immediately jump onto the ledge, then to the one on the left, then to the pillar on the left of that. You are safe for the moment. Shimmy left, at the end, jump back to the platform behind you. Climb up and then jump to the alcove, in here collect the lead bar. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Relic 1 To get this, you need to get into the alcove behind the rocks you pulled down. There are several ways of doing this but I find this way easier. Head back to the lever that raises the pillars. In the far left corner is a sloped platform, you need to drop down from here and push the box into the cracked section. This prevents the pillar from falling down when you stand on it. Now, make your way back up. You need to follow the same steps as before, when you were retrieving the lead bar. This time, rather than jumping to the alcove where the lead bar was, jump to the sloped ledge to the left of this and jump into the alcove containing the Athenian Owl Figurine. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact Again, I think there is a couple of different ways to do this; my friend did it a different way to me but they both seem to work. Head back up to the lever and pull it, jump on the pillar in front, then jump down to the darkened pillar below you on the right. You can drop down and climb on this if you want, rather than jump onto the first pillar. Quickly jump to the pillar in front of you that starts to rise, climb up then jump to the alcove with the artefact. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Head back down and back to the main room, be careful as two gorilla’s attack as you enter. Stand on the base of Midas and find the crevices, use them to get to the top. Pull the lever at the back to open the other gate down below. Head back down using the ledges and head through the gate. When you reach the new area you will be shown the lead bar, which is trapped in the pillar. Head into the entrance in the top left corner and follow the path, as you enter the under ground area, a gorilla and a lion will attack. Take care of them and pull the three supports with your grapple, this makes the lead bar fall down. Pick it up and head back to the previous room. You will notice that its now full of sand, head back to the original entrance. Don’t go back to the statue; you still have one more lever to pull. Take the stairs on the left and make your way to the top. Kill the four bats that fly out from the corner climb up the rocks on your right and into the crevice on the right hand wall. Shimmy left and then wall run to the ledge on the opposite side. Shimmy right and jump to the rope behind you. You need to swing to the central pillar which is now broken, when you land on it slide down and jump to the rock in front. Turn around to face the pillar and jump to the crevice, shimmy round and jump to the broken platform (this is where the bats came out earlier). --------------------------------------------------------------------------- --------------------------------------------------------------------------- Alot of people have trouble swinging from the rope and actually landing on the pillar. It took me several times before i made it. The problem is the location of the rope itself, putting a wall behind it was a big mistake, when she gains enough momentum to swing to the pillar you end up hitting the wall behind you and you cant make it. In order to make it across in a easier way follow this instead. When you start to climb up on the right hand side, dont move to the next wall, instead jump across to the ledge on the left side (it has a large medipack on it) shimmy across this and then jump off across the slope. when you stop sliding you will be behind the pillar youve spent so long trying to get to :P there is crack just above you but you cant jump high enough to make it. To get there, face the slope, jump up it and then immediatly jump again to make her grab the crack. Its worked everytime for me and its so much easier and theres less of a chance for a controller to be thrown at a loved one. Feel free to make it across the other way but it takes time and effort :P --------------------------------------------------------------------------- --------------------------------------------------------------------------- Climb on the ledge, jump up and shimmy right. Jump across to the next ledge and climb up. Wall run to the sand against the wall and slide down. Enter and follow the passage, two gorillas will attack so watch out. Make your way onto the balcony and pull the final lever. Go down and climb back up the statue, head on through the new door. You will find yourself in a large room; the balcony on the opposite side of the room is where you need to go. First things first, jump into the water and lure the crocodile out, climb out the water and kill it. You don’t have to; it just makes things easier if you fall in. Find the under water switch which raises a pillar above you. Climb back out the water and stand on the pressure plate, this makes things a little more interesting. Every one loves a bit of flaming death. As far as I’m aware you can’t actually catch on fire like before, but it does still harm you. Obviously. Right, jump to the platform in front of you with the single flame, from here jump to the one on the right. Wait for the flames to pass you and then follow them, about ¾ of the way round, climb to the ledge in the pillar and climb up. At the top, lean back and jump to the alcove behind you, pull the lever to raise another platform. Jump into the water and head back to the beginning. Head back to the pillar with the moving flames and then jump to the pillar you raised a moment ago. Wait for the fire to go and jump to the pillar in front (has lion heads breathing fire). Shimmy left and stop under the 2nd lion, lean back and jump to the small platform behind you. Find the ladder on the nearby wall climb up and pull the lever. Stand on the little out crop and jump back to the lion pillar; you should land on the golden strip, which has the lions on. Wait for the fire to go and shimmy left, again wait, then quickly climb up. Repeat until you reach the top of the pillar. Jump to the next pillar with the moving flames; quickly climb on the crevices on the left side and climb up 2 ledges. When the fire next to you goes, quickly shimmy right, do this again for the next lion head. When the fire above you goes, jump up and shimmy right out of harms way. Jump to the balcony behind you and collect the lead bar. Jump into the water and head back. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Relic This is annoying, and may take a few attempts. Make your way to the alcove with the first lever you pulled. Face the lever and turn left, you will see a hook on the wall, jump and grapple it to start a wall run. Jump to grab the ledge on the left, drop down and slide, before you reach the end jump to grab the next ledge. Jump to the ledge on the right and climb up. Head onto the slope behind you, jump off and land on the pole, swing to the next one and then land on the pole. Before you lose your balance, jump to the slope and then into the alcove. Pull the switch. Now, you have about 50 seconds (ish) to retrieve the relic before the pillar returns to its original position. If you don’t make it, you will have to repeat the process all over again. You need to make your way as if you were going to get the lead bar. Once you land on the last pillar (with the moving flames) head round the side and collect the Griffin Head Protome. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Head back to the statue and kill the two gorillas along the way. Stand next to the broken hand; don’t stand on it for obvious reasons. When the triangle button appears, press it to bring up the item list. Select a lead bar, when it’s on the hand it will turn to gold. Pick it up and repeat for the next two lead bars. When they are all gold, place them in the slots and the gate will open. --------------------------------------------------------------------------- --------------------------------------------------------------------------- [14] --------------------------------------------------------------------------- --------------------------------------------------------------------------- ______________________________________ Level Eight – Tomb Of Tihocan |Artefact-2 Relic-0 Time Trial-13:20sec| -------------------------------------- Head into the water and through the gate, follow the path and get air if you need to. Climb out and push the box into the next room. Kill the rat and place the box under the switch, pull it to open the trap door. Drop down, kill the rat and enter the next area. For those who played the original, you will recognise this as the Cistern. For some reason they combined the two original level. It also means they cut out a lot of what happens in the Cistern. Right, enough reminiscing (oo big word) lets get on with it. The path to the left leads to a lever, don’t pull it yet. Instead find the pole on the right and swing to grapple the hook. Wall run and jump to grab a ledge, shimmy along and then jump to the next grapple hook (I managed to get across without using the ledge by complete accident, I tried again and she died) Any who, wall run to the platform on the other side, go left then jump up to the next ledge. Jump to grab the pole and swing to the next one, finally swing to the platform and push the box off. Stand on the edge and jump to grab the crevice, then up to the next one. Jump to grab the pole, swing across and jump to the next ledge. Go to the other side and grab the crevice, head round the corner and use the two poles to swing to the ledge in the opposite side. Shimmy round and grab the ledge behind you, climb up and push the box off the platform. Cross the bridge and jump to the other side. You now need to head to the bottom, the easiest and quickest way is just to jump into the water. Quickly climb out and kill the crocodiles in the pool. The box you pushed should be here, so push it into the pool. Head around this area until you find a lever, push it to drain the water in the pool, push the second box into the area where the pool used to be. Carefully drop into the pool and push the two boxes onto the pressure plates. One grate reveals a wooden platform; the other lowers some bars nearby. Find the slope to the left of the bars and quickly jump to grapple the hook. Wall run to land on a ledge in the left hand corner, jump to grab the crevice and shimmy around. Jump to grab the above ledge and the jump to the pole. Swing to the crevice on the opposite side, go around 2 corners and jump to grab the next pole. Swing to grab the ledge in front, climb up the ledges and make your way back to the top. Find the lever and pull it again to flood the pool. Face the pool and go to the right to reach the canal like area, grapple the wooden plank and pull it into the canal as far as you can. Now its time to head all the way back up, jump back into the pool and find the low ledge to climb out of. Go left and find the ramp that leads to a pillar with ledges on. Jump up, shimmy left and head onto the pole, swing across to the ledge. Climb up, now its time for a tricky jump as I find that she doesn’t always grab the ledge. You need to turn to the pillar you just climbed on, and jump back onto it. Once you make it, shimmy round and climb up. --------------------------------------------------------------------------- -------------------------------------------------------------------------- there is an easier way of getting to the top of the room, if you are struggling with the above route. Once you have pulled the wooden plank into the canal, turn left and climb into the next area. Here, you should very clearly see a pillar with a ladder, head up to the top of it. Jump to the crevice on the right hand wall and make your way along. Climb up and you'll notice you are back to where you knocked down the first box. From here you should be able to make your own way back to where you first entered this room. i hope this helps :) --------------------------------------------------------------------------- -------------------------------------------------------------------------- To finish this area use the lever thats next to the entrance, this floods the room allowing you to access the last part of the level. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 1 Behind one of the under water pillars is a switch, pull it to open a gate at the bottom of the pool(down where the crocs were). Swim down to collect it. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Find the wooden platform, stand on it and use it to reach the balcony above. If you cant reach it, stand on the walkway and grapple it so you can reach it. Once you are in swim along and let the current drag you. When you gain control, find the next tunnel and swim through. You are now at the temple. Swim to the left and find a little platform with some items for you. Drop back into the water. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 2 Facing the ledge with the items on, locate the underwater tunnel to the right. Swim through to get the artefact. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Swim back to where you entered this room and find the under water tunnel on the left. Swim through and pull the lever, which opens the gate to the temple. Swim back through and enter the temple. Watch the scene and prepare for another button sequence. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Boss Battle – Centaurs They are a little trickier to kill than in the original, whoever said plain old shooting them was no fun? You need to keep an eye on them, use your pistols to shoot one until they enter rage mode. They will then either start aiming at you with a green ray, or charge at you. If they start aiming they will eventually turn you to stone, keep pressing left and right to break the stone. If they charge at you, you know the drill, dodge roll. When you have dodged, quickly grapple its shield and pull it off. You can do this with both centaurs if you wish, but one will suffice. Stay relatively close to the fallen shield, now rage them again and when they start aiming, quickly pick up a shield to reflect the attack. Once the centaur is turned to stone, shoot it to take off massive damage. It is possible to kill them in one turn with your pistols but it may take longer. When one of them is dead, repeat the process for the other one. Another thing i found out is that their rage bar's act together...so if your shooting at one of them and then fill the rage bar, its not to say THATS the centuar that will start charging at you. Last thing,how annoying is the green laser? well, when they aim at you, simply duck down :) and voila! When youve finally killed them (and believe me it can takes days:P even weeks) watch the movie and you’re free to leave Greece. -------------------------------------------------------------------------- -------------------------------------------------------------------------- i noticed everyone seems to have a prob with the centaurs part, which i didnt get after reading ur guide and taking ur advice i was able to beat it 1st try. i do have an addition tip tho that i just stumbled on, literally. when the centaurs start shooting u with the green laser s***, you know how u have 3 or so seconds before ur actually stone? well if u jump, walk, or fall into the water it stops the "trance" and you dont turn to stone. its a hell of a lot faster than pressing L - R 10 times and occasionally getting smashed up. Once i found that u could do this i just paced back and forth along the edge and shot the b*****, it made it real easy. -Thanks to JCizzle for this (aswell as a few others who have let me know but i didnt mention before.sorry!) --------------------------------------------------------------------------- --------------------------------------------------------------------------- This info has been emailed to me several times but i lost track of everyone who told me. so i apologise that no names are mentioned here and thanks to everyone who let me know :) I finally got a chance to test this out (no idea why it took me so long) but if your having issues regarding the "laser beam" of whatever you wish to call it, then theres an easy way to avoid being turned to stone. the above info didnt work for me so i finally tried out this method. Simply put your weapons away...not hugely inspiring :P but it works and i know how much of a pain this boss can be so i hope it helps --------------------------------------------------------------------------- --------------------------------------------------------------------------- If you are having trouble with them i have written a list of all the things i know will help to kill this boss. You can find it in the FAQ section. I know alot of people get stuck here, and if you know something else to help with this problem please let me know :) --------------------------------------------------------------------------- --------------------------------------------------------------------------- [15] -------------------------------------------------------------------------- -------------------------------------------------------------------------- Egypt _________________________________________ Level Nine – Temple Of Khamoon |Artefacts-3 Relics-1 Time Trial- 20:30sec| ----------------------------------------- Follow the path and head into the next room. Carefully drop down and pull the block nearby, collect a medi pack from inside. Grapple the two pillars and pull them down, allowing you to leave this area. The left one will leave a block, climb on and grab the ledge. Shimmy left and onto the next crevice, jump up twice and shimmy left. Jump to the pole and swing across to the slope, jump onto the next ledge in front of you. Shimmy around, jump to pole behind you, swing across to the platform and climb up.Shimmy right, jump to the hole and climb up. Quick note about scarab beetle levers, use them like any other ledge, except they cannot hold Lara’s weight. You must quickly jump to the next ledge to avoid the beetle moving down. At the next part stop at the hole, pull out your weapons and then jump in. Kill the panther that’s hiding in the right hand corner. When its dead collect the ammo from the corner it was in. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Secret 1 climb on the ledge leading into the next area, use the ledges to reach the platform and collect the Large Medi-pack ------------------------------------------------------------------------- ------------------------------------------------------------------------- Drop down and head into the next area. Watch the scene and quickly take care of the mummies when it ends. There is a small medi pack in the pool if you want it. Remember this area, as we will be returning here later on. To the left of the sphinx opposite the way you came in is a broken pillar. Climb to the top then jump to the next pillar, again, climb to the top and jump across to the platform. Shoot the target and a pole will come out from the wall, use it to get to the other side quickly as it only stays out for a few seconds. Collect the ammo and jump to the top of the next pillar. Find the one below you and jump to that, from here jump to the sphinx’s shoulder and climb up the ladder. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Artefact 1 Climb into the opening above the sphinx’s head, and climb into the alcove on the right. Collect the artefact. -------------------------------------------------------------------------- -------------------------------------------------------------------------- Jump to the sphinx’s head, then run and jump to grapple the hook. Swing to the pillar then jump to the next ledge. Complete two wall runs to reach the other side of the room. Jump to the head and drop down, pull the lever. Climb down and head through the door you just opened. At the end of the room is 2 panthers waiting for you, kill them and find the switch next to the room they were in. Pull it to move the statues, however it also releases 2 more panthers, kill them and then pull the switch again. Quickly run to the other side, climb on the small rock and jump to the platform, it will start to move away so jump across to the one on the left. Make your way across the statues on the left hand side. At the last one, grapple the hook and do a wall run to grab the ledge above the lever. Drop down and shimmy right, then jump up to the gate. Quickly jump to the ledge above that, as the gate will start to fall. If you don’t make it, you will have to pull the lever and make your way back. Shimmy right and grab the ledge above, shimmy right again and then climb into the next room. Follow the path and slide down, kill the rats that are waiting. Pull the block that’s next to the slope and move it to the other side of the pit, climb on it to get out. At the next pit wait for the pole to come out, swing across and then onto the next pole. Swing to the beetle and quickly jump up and climb out. Hang from the ledge to lure a crocodile out, if you cant shoot it from here, go down and kill it, another will come from the other side of the room so be prepared to kill it. There is a medi pack in the hole the crocodile was in. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Secret 2 Face the cat statue and head into the far left corner behind the pillars. Head into the opening and pick up the small medi-pack an the shotgun ammo. ------------------------------------------------------------------------- ------------------------------------------------------------------------- Jump into the water and through the hole, pull the lever and quickly swim through the gate. Surface and climb out. Find the beetle on the wall, jump to it and climb to the ledge above that. Shimmy right and jump to the next ledge, quickly climb up as it starts to recede into the wall. Turn right and jump across to the other side, jump to grab the crevice. You should now be on the wall that’s opposite to where you came in. Jump to the ledge on the left and then jump to the one behind you. Quickly run across this and jump to grab the beetle, quickly jump to grab the ledge. Shimmy right and jump to platform, enter the room. Jump to the pole, then onto the beetle and quickly to the ledge above it. Jump back to the pole and balance on top, head into the alcove on the left hand side. Pull the left and climb back down. Jump to the platform that now has a box on it, pull the box to the other side of the platform and position it so you can reach the ledges. Climb up them and then to the ledge behind you. It starts to move so run along it to grab the beetle, jump up. Jump to the beetle on the right and the climb up. Shimmy left to the next ledge and then onto the pole behind you. Swing to the alcove and turn to face the other side of the room. Grapple the gate at the far end and pull the door down. Quickly swing across and into the room before the gate closes. Find the lever and pull it. You’ll now be on a balcony facing the room where you killed the crocodiles. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Artefact 2 Notice the hook on the wall? Grapple it and wall run to the ledge on the other side. Grab the hook behind you and turn around. Find the next two hooks and wall run them both to reach the cat. Grab the artefact. Jump to safe ground. --------------------------------------------------------------------------- --------------------------------------------------------------------------- Another two crocodiles are lurking so kill them. Head over to where the floor fell away under the statue and climb down. Slide into the next room, a panther is wandering in the pit. Drop down and kill it, another 3 wil