++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++ Valhalla Knights: Eldar Saga FAQ Version 1.01 ++++++++++++++++++++++++++++ ++++++++++++++++++++++++++++ ####################################### CHAPTER 1: SO YOU WANNA BE A HERO, HUH? ####################################### ======================== "What is this game like? ======================== VK:ES is an Action RPG, if you're familiar with the term. If you're not, basically you run around he map, interatcing with NPCs and fighting monsters just like in most Legend of Zelda games. However, you also gain experience points, which lets you level several Jobs for Stat and Skill Pints. ======================== "Is this game worth it?" ======================== This is a very subjective question, but it's asked a lot. The game does have some flaws and could have used more development time to polish it up, but the released product is still a very good game. However, keep in mind that it is a sort of "niche" title, meaning that not everyone will find it fun. There are a few gameplay videos on YouTube, it might be best to check them out before you buy. =============================================================== "I want to buy this game, but I can't find it anywhere!" *RAGE* =============================================================== Unfortunately, it seem that the game has limited distribution. Online stores such as Amazon.com are good sources of the game, however. ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() ######################################## CHAPTER 2: GETING TO KNOW YOUR CHARACTER ######################################## =============== Character Stats =============== Strength (STR) This affects your Attack, Hit Points, and Carry Points. Vitality (VIT) This affects your Defense and Hit Points. Intelligence (INT) This affects your Magic Attack and Magic Points Resistance (RES) This affects your Magic Defense and Status Resistance Speed (SPD) This affects your movement speed, attack speed, Accuracy, and Avoid Dexterity (DEX) This affects your Accuracy. The game says it also affects your weapon skill, but no one has discovered what that means yet. Luck (LUCK) This affects Critical Hits, Status Apply, and Status Tolerance. ============ Battle Stats ============ R ATK/L ATK = attack stat with each currently equipped weapon. DEF = reduces damage. M ATK = attack stat with all magic M DEF = defense stat against enemy magic HIT = weapon accuracy GUARD = affects likleyhood of reducing damage AVOID = affects likleyhood of avoiding all damage CRIT = affects chance to crit APPLY = affects chance to affect an enemy with a harmful status effect TOL = affects likelyhood your character will be affected by a harmful status effect HP = Hit Points (your life bar) MP = Magic Points (used to cast magic) TP = Technical Points (used to cast Technicals. Technicals use full bar.) CP = Carry Points (determines how much equipment your character can carry) ======== Elements ======== Elemental ATK and DEF fall under the following 4 catagories: Fr = Fire Ic = Ice Wd = Wind Vo = Void (aka Holy) ============= Typed Defense ============= Weapons fall under three types of damage: Slash, Thrust, and Strike. The game manual says these affect your Attack with that weapon type, but they actually affect your defense when attacked by that type. Slash/Sl DEF = Slash Defense Thrust/Th DEF = Thrust Defense Strike/St DEF = Strike Defense ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() ############################ CHAPTER 3: CAREER COUNSELING ############################ Note: I still have some formatting to do in this section, as well as further research on a few skills/requirements. ************ -Basic Jobs- ************ Below are all of the Basic Jobs and their skills. Please note that some Jobs do not have all of their skill unlock parameters at this time. ======= Fighter ======= [Sword] - allows you to use one-handed swords better [Great Sword] - allows you to use two-handed swords better 3 points in Sword unlocks Great Sword [Axe] - allows you to use one-handed axes better [Polearms] - allows you to use polearms better 3 points in Axes unlocks Polearms [Shield] - allows you to use shields better [Regenerate] - raises your HP regeneration rate 1 point in strength unlocks Regenerate [Strength] - raises your STR [Charge] - raises Att but decreases Def 1 point in Sword AND 1 point in Axe unlocks Charge [Third Eye] - AVOID remains constant even when surrounded ===== Thief ===== [Knife] - Allows better use of short swords [Escape] - Returns you to the last town visited. 1 point in Positive unlocks Escape [Gale] - Increases SPD [Avoid] - Raises your evade rate. 3 points in Gale unlocks Avoid [Sight] - Increases the range of ranged weapons 1 point in Pick Pocket unlocks Sight [Pickpocket] - Lets you steal from enemies. [Snatch] - Sometimes steals items during melee attacks. 3 Points into Knife and 5 points into Pickpocket unlocks Snatch. [Push] - Performs a thrusting attack 5 Points into Snatch and 5 points into Avoid unlocks Push. [Positive] - Raises TP when avoid is successful 5 points in Gale unlocks Positive ====== Priest ====== [Blunt] - Allows you to use blunt weapons better [Analysis] - Spell that allows you to obtain enemy info. 1 point to max it out. 3 points into breath unlocks Analysis [Aid] - Heals the HP of a single unit. [Parallel Aid] - Heals the HP of all units within a certain range. 5 points into Aid unlocks Parallel Aid [Ray] - Void-element damage to single enemy 3 points into Aid unlocks Ray [Purify] - Heals status effects. Can miss. 1 point into Parallel Aid unlocks Purify [Flow] - Increases the rate of MP regen 3 points into Barrier unlocks Flow [Barrier] - Temp raises Magic Defense. 5 points into Breath unlocks Barrier [Breath] - Temporarily raises STR, INT, and DEX. ==== Mage ==== [Coating] - Casts a protective layer to prevent the deterioration if your weapon. 5pts Sharpness and 3pts Contract [Fire] - Fire based single target attack [Ice] - Ice based single target attack [Wind] - Wind based single target attack [Fire Storm] - Fire based Multi target attack 3 points into Fire unlocks Fire Storm [Ice Storm] - Ice based Multi target attack 3 points into Ice unlocks Ice Storm [Wind Storm] - Wind based Multi target attack 3 points into Wind unlocks Wind Storm [Sharpness] - Raises Int [Contract] - Raises MP consumption rate to increase magical effect. 1 point into Ice Storm, Fire Storm, and Wind Storm to unlock Contract ==== Bard ==== [Rapier] - Allows better use of thrusting swords [Flame] - Places fire-element on weapons [Blizzard] - Places Ice-element on weapons [Gust] - Places wind-element on weapons [Bishop] - raises STR, DEX, and INT 1 point in Flame unlocks Bishop [Queen] - raises VIT and RES on a friendly unit 1 point in Blizzard unlocks Queen [Rook] - raises SPD 1 point in Gust unlocks Rook [Hym] - raises resistance and LUCK 3 points in Queen unlocks Hym [Knight] - raises CRIT 3 points in Hym unlocks Knight. *************** -Advanced Jobs- *************** Advanced Jobs are only unlocked during Chapter 2. Below are the ways to unlock the Advanced Jobs: Knight: Complete the "Raison d'etre" quest Archer: Complete the "Future of Eldar" quest Anchor: Complete the "Recon and Rescue" quest Ninja: East Mor Plains located behind a broken wall North of portal. Can only be obtained during the "Tombstone" quest Engineer: Castle of Ruins B1 located at dead end left of entrance. Can only be obtained during the "Robber Hideout" quest Godhand: Nolz right of item/weapon shop. Can only be obtained during the "Missing Partner" quest Samurai: Vestlia next to item/weapon shop. Can only be obtained during the "Memories of Past" quest. ********************* -Advanced Job Skills- ********************* Below are the skill lists of the Advanced Jobs. Please note that some Jobs do not have all of their skills or skill unlock parameters at this time. ======= Godhand ======= [Knuckle] - Allows better use of Knuckle weapons [Protect] - Raises MDEF and status resist but lowers ATK [Toughness] - Raises max HP 3pts in Protect unlocks Toughness [Burning] - Raises Fire Attack (magic only) 3pts in Counter unlocks Burning [Freezing] - Raises Ice Attack (magic only) 3pts in Counter unlocks Freezing [Storm] - Raises Wind Attack (magic only) 3pts in Counter unlocks Storm [Focus] - Raises Void Attack (magic only) 1pt in Burning, Freezing, and Storm unlocks Focus [Counter] - Return with critical hit when avoiding attacks 5pts in Knuckles unlocks Counter [Gusher] - Temporarily reduces stamina reduction rate 5pts in Toughness unlocks Gusher ======== Engineer ======== [Chainsaw] - Allows better use of chainsaw weapons [Stun Gun] - Allows better use of Stun Guns 3pts Chainsaw unlocks Stun Gun [Pilebunker] - Allows better use of Pile Bunkers 3pts Launcher unlocks Pilebunker [Launcher] - Allows better use of launcher weapons [Fear] - Deals MP damage to single unit [Terror] - Deals MP damage to multiple targets 3pts in Wind (Mage) unlocks Terror [Lucky] - Raises LUCK [Antibody] - Raises RES 1pt Fear unlocks Antibody [Keeness] - Raises item drop rate. 1pt Pilebunker, 1pt Stun Gun, and 5pts Lucky unlocks Keeness ====== Knight ((Incomplete)) ====== [Spear] - Allows better use of Spear weapons 1pt in Polearms [Metal Body] - Raises VIT 1pt in Shield [Caution] - Temporarily raises GUARD 1pt in Shield (Fighter) [Fort] - Temporarily raises DEF 3pts Metal Body [Blocking] - Reduces damage during GUARD but consumes MP 3pts Caution [Divine Wind] - Raises a friendly unit's regeneration rate 10pts in Breath (Priest), 3pts in Strength (Fighter) [Aegis] - Sometimes take no damage when blocking 3pts Ray (Priest) and 1pt Shield [Shield Attack] - Hits backs when BLOCK is successful 3pts Blunt (Priest) and 1pt Shield (Fighter) [Guts] - Sometimes stay alive even when HP is 0. 1pt Fort and 5pts Barrier (Priest) ====== Anchor (some skills possibly out of order) ====== [Quick Cast] - Cuts cast time but power is decreased 5pts to Cost Down [Rebirth] - Revive a single unit 3pts Ray Storm and 3pts to Parallel Aid [Ray Storm] - Void damage to multiple units 3pts to Ray (Priest) [Enlightenment] - Raises max MP 5pts to Flow (Priest) [Concentrate] - Reduces magic cast time 5pts to Enlightenment and 3pts to Tough Guy [Cost Down] - Reduces magic consumption 3pts to Contact (Mage) [Awaken] - Temporarily raises MATK 1pt to Contact [Tough Guy] - Longer cast time but can't be interrupted 1pt to Blunt (Priest) and 3 Points to Sharpness (Mage) [Magic Coat] - Raises DEF when casting spells 3pts to Awaken and 3pts to Coating (Mage) ======= Samurai (some skills possibly out of order) ======= [Katana] - Allows better use of Katanas 1pt in Great Swords (Fighter) [Slash] - Raises your Crit. 7pts in Katana and 2pts in Celestial [Celestial] - Temporarily raises TP gauge rate 3pts in Charge (Fighter) [Mist Blade] - Reduces weapon's deterioration rate 1pt in Polearms (Fighter) [Bravery] - Temporarily keep from flinching 5pts in Regenerate (Fighter) [Crimson Blade] - Raises ATK when you defeat enemies with melee attacks 5pts in Bravery [Crimson Warrior] - Raises DEF when you defeat enemies with melee attacks 5pts in Bravery [Crowd Clearer] - Raises ATK for as many enemies as there are on you. 3pts Bravery and 5pts in Third Eye (Fighter) [Water Form] - Raises AVOID and attack speed, but lowers DEF 3pts in Katana and 3pts in Celestial ===== Ninja ===== [Ninja Sword] - Allows better use of Ninja Swords 1pt in to Knife (Thief) [Shuriken] - Allows you to throw Shurikens, (required that you have some to throw) 3pts to Knife (Thief) [Substitution] - Allows you to evade physical attack once. 1pt in Escape and 3pts in to Sight (Thief) [Spell of Nature] - Recovers HP. 5pts in Tree Cloak [Chakra] - Recovers MP. 5pts in Tree Cloak [Moon Blade] - Sometimes absorb HP during melee 3pts in Ninja Swords and 1pt in Snatch (Thief) [Star Blade] - Sometimes absorb MP during melee 3pts in Ninja Swords and 1pt in Snatch (Thief) [Tree Cloak] - Raises wind resistance. 3pts in Substitution and 1pt Ninja Tool [Ninja Tool] - Takes away all geographic disadvantages. 10pts in Gale (Thief) ====== Archer (some skills possibly out of order) ====== [Bow] - Allows better use of Bows 1pt in Sight (Thief) [Fire Armor] - Raises fire resistance 1pt in Positive (Thief) [Motivation] - Raises DEX 3pts in Bow [Sharpshooter] - Raises the strength of Bows 5pts in Bow [Deadeye] - Sometimes deal critical damage with Bows 5pts in Motivation [Deflector] - reduces damage from nearby enemies by 30% (at the cost of MP) 1pt in Alert [Ice Armor] - Raises ice resistance 1pt in Positive (Thief) [Defensive] - reduces damage taken but ATK and attack speed decrease 3pts in Push (Thief) [Alert] - Displays a "!" mark on nearby enemies 3pts on both Fire and Ice Armor ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() ####################### CHAPTER 4: GEARS OF WAR ####################### ***************** -Equipment Stats- ***************** Weapon Level (WL) = affects R ATK/L ATK Armor Level (AL) = affects Defense GUARD = affects Guard rate Forged = How many times the equipment was Reinforced at the Nolz Blacksmith Weight = Carry Point cost Equipment Attributes: Pages 1-3 indicate the bonuses/penalties a particular piece of equipment gives. Page 4 lists the equipment's slots, if it has any. ************** -Weapon Types- ************** Below are all of the weapon types in the game, sorted by damage type. Slash: One-Handed Sword Two-Handed Sword One-Handed Axe Two-Handed Axe Dagger Ninja Sword (Two-handed) Katana (Two-handed) Chainsaw (Two-handed) Thrust: Bow Rapier Spear (Two-handed) Pile Bunker (Two-handed) Strike: Club Stave Knuckle (Two-handed) Stun Gun (Two-handed) Unknown: Launcher (Explosive?) (Two-handed) Other (Right hand only) Shield Harp Arrow ************** -Armor Types- ************** Below are all of the armor types in the game, sorted by equipment slot. Armor is gender-color-coded with a mark in the upper-left-hand corner. Blue is Male, Pink is Female. Head: Accessory Crown Hat Helmet Chest: Clothes Light Armor Heavy Armor Arms: Tattoo Arm Band Glove Sleeve Gauntlet Waist: Belt Skirt Legs: Shoes Underwear ************* -Accessories- ************* There are two different kinds of Accessories: Necklaces and Rings. Your character can equip one necklace and two rings at a time. Accessories are either obtained through crafting with Rally in Surzi, or through Gamble Boxes. You can equip these in the three slots to the right of your armor. Below is a list of the accessories you can craft with Rally in Surzi. You do not need to have the materials in your backpack at the time of crafting, they can all be in your storage. ***Accessory effects, number of materials needed, and cost of crafting will be included in a later update.*** --------- Necklaces --------- -Page 1- [Might Necklace]: Beast Fang/Conviction Stone/Beast Tail [Sharp Necklace]: Dragon Eye/Strange Cloth/Beast Tail [Pesist Necklace]: Fairy Wings/Electric Crystal/Beast Tail [Vital Necklace]: Insect Shell/Crab Claw/Beast Tail [Speed Necklace]: Wing Flap/Wild Bird Feather/Beast Tail [Motivate Necklace]: Tree Branch/Old Bones/Beast Tail [Lucky Necklace]: Animal Foot/Mushroom Umbrella/Beast Tail [Prevent Necklace]: Fin/Core/Beast Fang -Page 2- [Recovery Necklace]: Fin/Giant Hair/Beast Fang [Brightness Necklace]: Fin/Pan's Flower/Beast Fang [Speak Necklace]: Fin/Toad Sac/Beast Fang [Medicine Necklace]: Fin/Reaper Mask/Beast Fang [Play Necklace]: Conviction Stone/Demon Fang/Animal Fur [Holy Necklace]: Beard of the Damned/Mud Block/Dragon Tear [Fire Necklace]: Power Stone/Giant Down/Core [Ice Necklace]: Power Stone/Giant Hair/Core -Page 3- [Wind Necklace]: Power Stone/Wild Bird Feather/Core [Chaos Necklace]: Power Stone/Strange Cloth/Core [Defense Necklace]: Bewitching Scales/Chipped Scales/Crab Claw [Poison Necklace]: Spider Fang/Poison Sting/Dragon Tear [Paralysis Necklace]: Strange Cloth/Sharp Fang/Rune Eye [Darkness Necklace]: Mud Block/Reaper Mask/Phantasm Cloth [Silence Necklace]: Spider Fang/Patterned Wing/Reaper Mask [Disease Necklace]: Animal Fur/Golden Tooth/Bewitching Scales -Page 4- [Attack Necklace]: Mushroom Umbrella/Gas Crystal/Fairy Wings [Tough Necklace]: Dragon Eye/Tree Branch/Dragon Tear [Magic Necklace]: Dragon Eye/Pan's Flower/Electric Crystal [Armor Necklace]: Twisted Horn/Giant Down/Dragon Tear [Weapon Necklace]: Hard Horn/Dragon Claw/Sharp Fang [Avoid Necklace]: Patterned Wing/Fairy Wings/Phantasm Cloth [Divine Necklace]: Mud Block/Spider Fang/Beard of the Damned [Protect Necklace]: Mushroom Umbrella/Gas Crystal/Beard of the Damned ----- Rings ----- -Page 1- [Might Ring]: Beast Fang/Conviction [Sharp Ring]: Dragon Eye/Strange Cloth [Resist Ring]: Fair Wings/Electric Crystal [Vital Ring]: Insect Shell/Crab Claw [Speed Ring]: Wing Flap/Wild Bird Feather [Motivate Ring]: Tree Branch/Old Bones [Lucky Ring]: Animal Foot/Mushroom Umbrella [Play Ring]: Conviction Stone/Demon Fang -Page 2- [Holy Ring]: Beard of the Damned/Toad Sac [Defense Ring]: Bewitching Scales/Chipped Scales/Old Bones, [Hit Ring]: Giant Hair/Tree Branch [Armor Ring]: Demon Hoof/Giant Down/Dragon Tear [Attack Ring]: Lord's Claw/Chipped Scales/Fairy Wings [Weapon Ring]: Hard Horn/Dragon Claw/Beast Fang [Avoid Ring]: Patterned Wing/Fairy Wings/Gas Crystal [Guard Ring]: Hard Horn/Demon Fang -Page 3- [Critical Ring]: Sharp Fang/Golden Tooth/Giant Down [Stormy Ring]: Toad Sac/Dragon Claw/Giant Down [Destroy Ring]: Fire Dragon Fang/Lord's Claw/Rune Eye [Impulse Ring]: Dragon Claw/Crab Claw/Fin [Freezing Ring]: Toad Sac/Dragon Tear/Giant Down [Burning Ring]: Toad Sac/Fire Dragon Fang/Giant Down [Taboo Ring]: Demon Hoof/Phantasm Cloth/Rune Eye [Focus Ring]: Toad Sac/Twisted Horn/Giant Down ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() ##################### CHAPTER 5: QUEST-IONS ##################### This will be a work-in-progress section for a while, and will mainly deal with quest issues. ------------------------------------------ "How do I know when my quest is finished?" ------------------------------------------ Generally, you'll get either a Quest Complete message or just the completion sound to know when the quest is finished. Unfortunately, "defeat X enemies" quests do not come with a counter, so you'll have to count them yourself if you want to know your progress. The first two missions ("Defeat 5 bunnies" and "Defeat 10 mushrooms") are unique, however. It was my experience that no indicatgor appeared that let me know I had completed the quest, but every quest after those did. -------------------------------------------- How do I complete the "Pan's Flowers" quest? -------------------------------------------- Fight the Treants in the Phantom Marsh, Wandering Forest, and East Dhana Range. As you fight, one of the Treants in each area will drop one of the flowers. Obtain all three and then head back to the Surzi Guild owner. ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() ######################################### CHAPTER 6: WHAT ELSE DO YOU WANT TO KNOW? ######################################### This will be another work-in-progress section for a while. This will answer miscellenious questions. --------------------------------------------------------------------------- "How can I tell if a piece of equipment is better than what I have before I buy it?" --------------------------------------------------------------------------- Unfortunately, you can't. The comparison screen only appears when equipping gear. However, if you pay attention to the weapon/armor's bonuses and penalties and mentally compare them to what you're currently wearing, you can make an educated decision. Of course, you can also always just save and then reload if you don't like the purchase after all. ()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()() ####################################### CHAPTER 7: GOODNIGHT, SAN FRANSCISCO!!! ####################################### ********* -Credits- ********* I would like to give credit to the following posters for their hard work: ------------ Skill Lists: ------------ Shanker and KainVermillion. Most of the items in Chapter 3 were a direct copy/paste job from their forum posts. Vivicloud for pointing out Burning/Freezing/Storm/Focus only increase elemental magic damage, not weapon damage. ----------------------- Unlocking Advanced Jobs ----------------------- This was copy/pasted directly from KainVermillion's forum post. -------------- Crafting Lists -------------- Lists were complied by Pdaimoah, Milon513, fairyland, dynamomaster, and KainVermillion. -------------- General Thanks -------------- To Milon, for proofreading. To devention,being the first person to provide the solution to the "Pan's Flower's" quest. ***************** -Version History- ***************** 10/18/2009: Created version 1.02. Fixed the Push requirements and added the crafted accessories list. Added info about the "Pan's Flowers" quest. 10/14/2009: Created Version 1.01. Adjusted some typos, added missing skills and unlock requirements, added some questions/answers, performed general cleanup. 10/13/2009: Created version 1.00. ************ -Contact Me- ************ Questions? Comments? Concerns? You can contact me at kybarsfang@yahoo.com for any of these, but I cannot garuntee a quick response, or any at all. :) ************ -Copyright- ************ This may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright.