|System: Wii U|
|Dev: Nintendo EAD Tokyo|
|Release: December 5, 2014|
|Screen Resolution: 480p-1080p||Mild Cartoon Violence|
In addition to the regular gameplay mechanics, the touchpad also plays a big part. Special blocks, cogs and certain coins can only be obtained through using the touchpad. This can at times add to the overall joy of playing the game, but it has once or twice proven to be an issue. The expected multitasking of using the touchscreen and playing at the same time proved more than a challenge to myself, occasionally. This is something I can see some less experienced gamers becoming increasingly annoyed with. This could even annoy seasoned players as well. But with over 70 levels to explore, collect everything, and overall dominate everything there’s truly something for everyone in this title to enjoy.
Graphically, the cute simple character designs are not intrusive, they aren’t outside the normal of what you’d expect from a Mario family title. This is one of the more enjoyable aspects about a Mario family title. Before you even turn it on you know what to expect. You know what you are getting before you even start the game, and Captain Toad: Treasure Tracker does not disappoint. Same thing with the sounds of the game. They do not venture outside what we have heard before, and the score behind the levels is music that is just sort of there. It’s not annoying or abrasive, it’s just like hey this is Mario music, and then that’s it.
Captain Toad: Treasure Tracker is a lot for the price. It’s a value game, and it’s just a fun little title for everyone. Nintendo continues to prove why they are the legends of the industry. They deliver time and time again with solid titles, and Captain Toad: Treasure Tracker is one such title. Admittedly I was not looking forward to this title when it came across my desk, but I am really happy that I sat down with it. If you are looking for a last minute gift idea for your Nintendo enthusiast, this is one to get.
Date: December 5, 2014