|System: Wii U|
|Dev: Nintendo EAD|
|Release: November 18, 2012|
|Screen Resolution: 480p-1080p||Cartoon Violence, Crude Humor|
Some of the titles are a little more successful than others. Captain Falcon’s Twister Race, which is based on the F-Zero franchise, is a lackluster affair that's dedicated to racing around a track by simply twisting the GamePad like a steering wheel. It feels excessively slow most of the time, only managing to be exciting for brief moments when you come across a speed pad.
In all, Nintendo Land features six single-player attractions, three that support solo and multiplayer gameplay, and three that are multiplayer only. Most of them do an amazing job showing off the Wii U's functionality and asymmetric gameplay, but it's not unusual for an awkward moment to find its way into the attraction.
Aside from the minigame attractions, Nintendo Land also features a large tower in the center of the park. By clicking the tower on the GamePad, players are transported to the top and given access to a Plinko-meets-Space-Invaders game that accepts the coins they've been collecting within the minigames. If you successfully pass one of the game's stages, a prize is shot from the top of the tower and lands somewhere in the park. The prizes are simply franchise-based decorations that have some kind of limited functionality. I managed to collect several of these prizes, some of which were useful, while others were the opposite.
It's not surprising that Nintendo is touting Nintendo Land as the Wii Sports of their latest console. However, Nintendo Land may not be able to find the same kind of generalized appeal that its predecessor enjoyed. Then again, that surface-level enjoyment has been replaced with an extraordinarily deep experience that showcases the Wii U's hardware and manages to deliver an experience that's both enjoyable and long-lasting.
And when was the last time you actually played Wii Sports?
Date: November 19, 2012