
| System: Wii U, PS3, Xbox 360, 3DS, PS Vita | ![]() |
| Dev: Sumo Digital | |
| Pub: SEGA | |
| Release: November 20, 2012 | |
| Players: 1-8 | |
| Screen Resolution: 480p-1080p | Animated Blood, Mild Cartoon Violence, Mild Language |
And as long as I had both versions running, I decided to compare the visuals. The Wii U’s visuals look a tiny bit better due to some better quality lighting. Glowing objects look slightly glowier on the Wii U. But don’t get too terribly excited about it; had I not been swapping back and forth between versions on the same TV, I wouldn’t have even noticed the difference.
Additionally, the Wii U includes some minigames that utilize the GamePad. Of course, these minigames can only be played multiplayer, and thus this feature becomes slightly more depressing to the perpetually lonely.

And speaking of multiplayer, the Wii U will allow up to five players to play simultaneously—four on the TV’s splitscreen and a fifth on the GamePad. So that’s one more player than the PS3 and 360 versions.
So all these additional features make the Wii U version seem like a no-brainer. It just has more stuff.
But there’s one drawback, and this is actually major enough to be game-breaking. The Boost races are completely broken. See, this game mode has you race against a countdown timer, which will freeze whenever you are boosting. You will go through a series of checkpoints, which add time to the clock. Pass through a set amount of checkpoints without the clock hitting zero and you win. Unfortunately, the checkpoints are missing from the Wii U version. That’s right, they’re completely absent. This means that these races are literally impossible to finish.
It’s a shame, because this one flaw is so game-breaking that I can’t recommend this version of the game until that’s fixed. And otherwise, this is by far the superior version of the game. It looks better (though just barely), it handles smoother, and it has features that the other consoles legitimately can’t even support.
I’m crossing my fingers and hoping for a patch, but until then, you should probably hold off on the Wii U version.
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By Josh Wirtanen Editor / Social Media Date: November 27, 2012 |
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