|System: Wii U|
|Dev: Sonic Team|
|Release: October 29, 2013|
|Screen Resolution: 480p-1080p||Mild Cartoon Violence|
The biggest problem in the game is Sonic’s new parkour skills. The blue hedgehog has his wall jump back, and this time, he can also wall run, which is something you saw him do in the old 90s animated series that never made its way into the games outside of scripted loops and such. Unfortunately, these new techniques are a bit broken by the game’s inability to consistently detect when you are close to a wall. Sometimes, the game will make you wall plant when you don’t want to, causing you to unexpectedly drop to your doom. Other times, the game won’t let you wall plant when you do want to, which makes you just jump up and down like an idiot in front of a wall.
The Wisp powers from Sonic Colors return, but they suffer the same problems that they did before. None of these power-ups actually feel like tools Sonic can use regularly. They are simply one-shot abilities that let Sonic get to a new area before they wear off. In this way, they are a lot less like power-ups and a lot more like cutscenes. These power-ups do utilize the Wii U gamepad and motion controls in interesting ways, but if you screw up, you’ll likely fall to your death… again.
Honestly, I just don’t understand Sonic Lost World. After Sonic 4: Episodes 1 and 2, Sonic Colors, and Sonic Generations, it seemed like Sega finally understood what made Sonic games fun: the speed, the flow, the feeling of being the fastest thing alive. But everything in Sonic Lost World stops this flow. The new homing attack pauses the action and stops the flow. The Wisp powers stop the flow. The finicky 3D platforming stops the flow. The need to press a run button stops the flow and makes your fingers cramp! Even the stages where you literally cannot stop running somehow stop the flow with all their constant instant-death threats!
Sonic Team, I’m just going to spell this out for you. This is not what we want from a Sonic game. Don’t go back to the drawing board. Don’t try to re-invent Sonic’s image again. Just give us the stuff that works from your last few successful titles and call it a day.
Angelo M. D’Argenio
Date: October 30, 2013