Disney Epic Mickey: The Power of Two Complete Walkthrough Guide Copyright 2012 Christopher Warriner - KingDarian(at)gmail.com ------------------------------------------------------------------------------ Version History ------------------------------------------------------------------------------ 1.0 2012/12/21 The beginning to end walkthrough is complete, but it lacks certain outcomes where choices can be made. The Extras section includes details on every challenge, except for one. Every Pin is listed. Every quest is detailed for at least one branch. Every Pin is listed. Through subsequent playthroughs of the game, the missing information will be added. ============================================================================== ------------------------------------------------------------------------------ Table of Contents ------------------------------------------------------------------------------ ============================================================================== W1.0 Getting Started W2.0 Walkthrough W2.1 Prologue W2.101 Yen Sid's Lab - Mickey's House W2.102 Yen Sid's Lab - Entrance W2.103 Yen Sid's Lab - Starry Path W2.104 Yen Sid's Lab - Mickey's House Revisited W2.2 Episode 1: A Family Reunion W2.201 Dark Beauty Castle W2.202 Mean Street South W2.203 Mean Street Underground W2.204 Mean Street North W2.205 Detour - Gremlin Tasks W2.206 D.E.C. 1 W2.207 OsTown W2.208 OsTown - Underground W2.209 D.E.C. 2 W2.210 Rainbow Falls W2.211 Projector - Building a Building V1 W2.212 Rainbow Caverns W2.213 D.E.C. 3 W2.214 D.E.C. 4 W2.215 Projector - A Night on Bald Mountain V1 W2.216 Disney Gulch W2.217 Disney Gulch - 2nd Half W2.218 Projector - The Old Mill V1 W2.219 Projector - The Old Mill V2 W2.220 The Mad Doctor's Lab W2.3 Episode 2: A Small Mystery W2.301 Mean Street South W2.302 Mean Street Underground W2.303 Mean Street North W2.304 Projector - The Band Concert V1 W2.305 OsTown W2.306 OsTown - Underground Level 2 W2.307 OsTown - Underground Level 3 W2.308 OsTown W2.309 Disney Gulch W2.310 The Mad Doctor's Lab W2.311 Projector - Mickey's Service Station V1 W2.312 Ventureland W2.313 Projector - The Skeleton Dance V1 W2.314 Bog Easy W2.315 Projector - The Skeleton Dance V2 W2.316 Bog Easy Revisited W2.317 Blot Alley W2.318 Projector - Music Land V1 W2.319 Train Tunnels W2.320 Projector - Music Land V2 W2.321 Fort Wasteland W2.322 Projector - Building a Building V2 W2.323 Floatyard W2.324 D.E.C. 5 W2.325 Projector - The Band Concert V2 W2.326 Projector - The Old Mill V3 W2.327 Prescott's Arena W2.4 Episode 3: Into the Depths W2.401 Mean Street South W2.402 Mean Street Underground W2.403 Mean Street North W2.404 OsTown W2.405 Bog Easy W2.406 Blot Alley W2.407 The Train Tunnels W2.408 Fort Wasteland W2.409 Floatyard W2.410 Prescott's Arena W2.411 Ventureland W2.412 Projector - Mickey's Service Station V2 W2.413 Autotopia W2.414 Ventureland W2.415 Autotopia W2.416 Projector - The Mad Doctor's World of Evil W2.417 The Mad Doctor's Attic W2.418 The Mad Doctor's Ride W2.419 Projector - A Night on Bald Mountain V2 W2.5 Epilogue W2.501 Mean Street North W2.502 Mean Street South W2.503 Bog Easy W2.504 Ventureland W2.505 Autotopia W3.0 Extras W3.1 Challenges W3.2 Concept Art W3.3 Cartoon W3.4 Movies W3.5 Credits W4.0 Quests W4.01 The Wasteland Limited W4.02 Finding the Hidden Heroes W4.03 One Toon's Trash W4.04 The Spirit of Wasteland W4.05 Operation Gremlin Drop W4.06 Creative Threedom W4.07 The Other Side of the Screen W4.08 The Encyclopaedia Wastelandica W4.09 Thanks for the Memories W4.10 Watch the Skies! W4.11 The Bunny Wranglers W4.12 Horace's Assistant Assistance W4.13 Goofy's Fountain Mishap W4.14 A Captain's Life for Me W4.15 Donald's Date W4.16 Out of Toon W4.17 A Friend in Deed W4.18 Clothes Make the Spatter W4.19 Much Ado About Blotlings W4.20 Rebuilding Autotopia W5.0 Pins 5.01 Bog Easy 5.02 Gulch 5.03 Mean Street 5.04 OsTown 5.05 Ventureland 5.06 Floatyard 5.07 The Attic 5.08 Dark Beauty Castle 5.09 Blot Alley 5.10 Rainbow Caverns 5.11 Autotopia 5.12 Yen Sid's Lab 5.13 Fort Wasteland ============================================================================== ------------------------------------------------------------------------------ W1.0 Getting Started ------------------------------------------------------------------------------ ============================================================================== W1.1 Controls [PS3] ============================================================================== Mickey Mouse ------------------------------------------------------------------------------ Left Analog Stick Move Right Analog Stick Aim cursor Triangle First person camera view / Photo Mode Square Spin Attack (use right before hitting the ground to avoid damage from high falls) Circle Call Oswald / Co-op Toss X Jump / Interact with objects & characters X [while jumping] Double Jump L1 Reset camera position L2 [tap] Paint Thinner splash L2 [hold] Paint Thinner stream R1 [tap] Cycle through sketches R1 [hold] Use sketch R2 [tap] Paint splash R2 [hold] Paint stream Start Enter pause menu ------------------------------------------------------------------------------ Oswald the Lucky Rabbit ------------------------------------------------------------------------------ Left Analog Stick Move Right Analog Stick Aim cursor D-pad Adjust camera position Triangle First person camera view / Photo Mode Square Spin Attack (use right before hitting the ground to avoid damage from high falls) Circle Call Mickey / Co-op Toss X Jump / Interact with objects & characters X [hold] Helicoptor Ears L1 Reset camera position R2 [tap] Electric Blast R2 [hold] Electric Stream, Reprogram Start Second player takes control / drops control ------------------------------------------------------------------------------ Menu ------------------------------------------------------------------------------ Left Analog Stick Navigate menu D-pad Navigate menu X Select option O Cancel option / Exit menu Start Exit menu ============================================================================== ------------------------------------------------------------------------------ W2.0 Walkthrough ------------------------------------------------------------------------------ ============================================================================== About the Walkthrough: ---------- This walkthrough is designed to take you step by step, 100% through the game, noting everything important to find along the way. The steps are split up into clusters for each individual area within a stage. A space between these chunks of text indicates moving on to a new area. The directions given will correspond to the directions based on the area map available in the pause menu. North corresponds to the top of the map, South to the bottom, West to the left, and East to the right. At certain points in the game choices are given, whose outcome will affect how things change in the immediate area, in other areas, and certain quests. The best choice is given first, with other choices given whose outcomes are less favorable toward the bottom. Any harmful effects of choices are noted. Relevant challenges in each area will be listed near the top of each new area's section in the walkthrough. Refer to the corresponding listing in the Challenges section toward the end of the guide for specific details on actions necessary to complete the challenge. Note: The guide currently does not give every outcome for every option, but it does advise against using certain options which will result in harmful outcomes. Future revisions to this guide will provide all relevant details for making the best choices. ============================================================================== W2.1 Prologue ============================================================================== W2.101 Yen Sid's Lab - Mickey's House ------------------------------------------------------------------------------ Objective ------------------------ Look for the source of the strange voice in Mickey's house ------------------------ You can control Mickey. Move around Mickey's house, toward the TV. Interact with the TV to enter Yen Sid's Lab. ------------------------------------------------------------------------------ W2.102 Yen Sid's Lab - Entrance ------------------------------------------------------------------------------ Things to Collect ------------------------ Sorcerer's Apprentice Hat - Spin Attack the glass jar ------------------------ Challenges ------------------------ Dressed to Impress ------------------------ Objective ------------------------ Find a way to get Yen Sid's hat from its glass case ------------------------ Approach the table in the second room. Jump up and use a Spin Attack on the glass jar with the Sorcerer's Apprentice Hat. Follow the brooms up the stairs. Double Jump across the gap to the west. Double Jump up the wall. Enter the Mirror. ------------------------------------------------------------------------------ W2.103 Yen Sid's Lab - Starry Path ------------------------------------------------------------------------------ Things to Collect ------------------------ 10x E-Tickets - Walk below the starry path, beneath the west-most rock 10x E-Tickets - Walk below the starry path, to the north 10x E-Tickets - Walk below the starry path, to the south ------------------------ Challenges ------------------------ When You Wish Upon a Star ------------------------ Objective ------------------------ Find Yen Sid's magic brush ------------------------ Head west, to collect the Paint Brush. ------------------------ Objective ------------------------ Paint a path through the stars. ------------------------ Press the R2 button to send a paint stream at the white-outlined path before you. Paint the star to the south. Continue down the path to the floating rock platform. Paint the comet to the north. When the floating rock rises, Paint the path ahead. Paint the comet to the west. Paint the star to the east. Paint the comet to the west. Continue to the next floating rock platform. Paint the comet to the south. Paint the star to the south. Paint the star to the north. Paint the comet to the south. * Challenge [When You Wish Upon A Star] is complete Continue up the path. Enter the Mirror. ------------------------------------------------------------------------------ W2.104 Yen Sid's Lab - Mickey's House Revisited ------------------------------------------------------------------------------ Things to Collect ------------------------ 10x E-Tickets - Thin the door in the kitchen 30x E-Tickets - Thin wall panel in northeast of ground level 1x E-Ticket - Paint the first floating Hemisphere 1x E-Ticket - Paint the second floating Hemisphere 30x E-Tickets - secret treasure chest (stop the water flow) 30x E-Tickets - secret treasure chest (stop the water flow) ------------------------ Challenges ------------------------ Apprentice Pin Collector Lab Tested ------------------------ Objective ------------------------ Thin away the illusion ------------------------ Press L2 to use Thinner. Thin the wall in Mickey's kitchen. Exit Mickey's house. Thin all of the brooms that are pouring water. Paint all of the wall panels that are pouring water. Thin the golden base of the telescope to create a path upward. Spin Attack the pots receiving water for Paint & Thinner refills. Climb up the path. Use Thinner on all of the brooms that are pouring water. Use Thinner on the circular stained glass window to reveal a hidden Mickey constellation. Paint in the missing portion of the wing. Continue up the path. Use Thinner on all of the floating orbs. Use paint on the outlines of the hemispheres that remain. Use the hemispheres as platforms to jump across to the other side. On the fourth hemisphere, use Paint on the last of the wall panels pouring water. Doing so will reveal treasure chests below. Jump to the balcony. ------------------------ Choice ------------------------ Use Paint on the panel to reveal a treasure chest with the Mousterpiece Pin. Challenge [Apprentice Pin Collector] is complete ----- Use Thinner on the panel to reveal 100 E-Tickets. ------------------------ Challenge [Lab Tested] is complete ============================================================================== W2.2 Episode 1: A Family Reunion ============================================================================== W2.201 Dark Beauty Castle ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Steamboat Willie Hat - In treasure chest on floating platform 1x Bronze Pin - On platform after retrieving Remote 1x Track Runner Wristbands - Use Oswald's Remote near the green chest 1x Charge It! Pin - On the balcony leading out to the courtyard 3x Bronze Pin - Castle Courtyard chest 1x Cloth - In the northwest of the upper Castle Courtyard ------------------------ Challenges ------------------------ Dressed to Impress Clear! ------------------------ Objective ------------------------ Search for Ortensia ------------------------ Head to the north. Jump to the elevated portion of the gap, then Double Jump to reach the other side of the gap. ------------------------ Objective ------------------------ Search for Ortensia ------------------------ In the intersection, Call Oswald over with the Circle button, then release, to send him into the air. Doing this near the door will creat a path upward. Stand beneath the hanging platform to the south of the intersection. Call over Oswald to have him toss Mickey up toward the platform. Double Jump to reach it. The treasure chest contains the Steamboat Willie Hat. Climb the path to the door. Use a Spin Attack on one of the gears, while Oswald spins the other. Enter the door. Spin Attack the chests behind the columns for E-Tickets. Drop down below. Paint the switch near where Gus is floating. Grab the Remote with Oswald's Boomerang. Jump across the Thinner to the newly opened door. Grab the turnstile handle and walk forward to raise the lift. From this point on, the [Clear!] challenge is obtainable. If Oswald loses all of his health, he will remain a puddle for a short amount of time. Use Mickey's Paint to revive him to complete this challenge. ------------------------ Objective ------------------------ Reactivate the machines ------------------------ Oswald must reactivate the machines by standing by them and using his Remote near the Charge Panels. (R2 on Player 2's controller) 01. Use the Remote on the machine in the Northwest 02. In the Southeast, Mickey should grab the switch to the right and pull. Oswald should then unleash a shock (tap R2) to hit both electrodes on the machine at once. ------------------------ Choice ------------------------ 03. In the Northeast, Mickey should Paint the cable above the machine. Oswald can then charge the Machine with his Remote. ----- 03. Use Thinner on the plate holding the lower cable in place. Result ????? ------------------------ A path to the courtyard is now open, as well as the platforms around the machine in the center. Jump up the platforms in the center. On the third platform, Double Jump over to the platform on the wall to the south to find currencies in the chest. ------------------------ Objective ------------------------ Cross the courtyard ------------------------ Walk across the courtyard, encountering your first enemies along the way. You have the option of befriending (Using Paint) or destroying (Using Thinner) them. The make the most of challenges that require dealing with enemies, befriend an enemy, then defeat it. The statues and bushes here contain currencies and Paint & Thinner refills. ------------------------ Objective ------------------------ Work together to get across the gap ------------------------ Paint the treasure chest in the northwest, to find 3x Bronze Pins. Climb up the rubble in the southwest to the roof, then make your way across the rubble toward the north corner. To get across the wide gap, have Oswald jump into the air and use Propeller Ears, then Mickey can grab him, allowing them both to glide across. Head to the door to exit the area. ------------------------ Objective ------------------------ Use the fireworks to clear a path for the train ------------------------ Grab the fireworks and drag them to the yellow sign next to the train tracks. Have Oswalk ignite the fireworks with is remote. To complete the [Oswald's New Groove] challenge, have a second player control Oswald to ignite the fireworks. ------------------------------------------------------------------------------ W2.202 Mean Street South ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Bronze Pin - Thin the west wall of the train station; in a chest 100x Cloth - On the roof of city hall; behind the water tower 3x Bronze Pin - Thin the roof of City Hall & enter the hidden entrance 100x Cloth - Thin the south wall of the Emporium 3x Bronze Pin - Paint treasure chest on roof of Emporium 1x Threadbare Pin - Thin the roof of The Mad Hatter 3x Bronze Pin - treasure chest on The Mad Hatter roof 100x Cloth - Thin the south wall of The Mad Hatter 1x Student of Gremlin Architecture Pin - In a grotto where the stream falls off the edge of the city ------------------------ Things to Paint ------------------------ Telephone Box - South side of train station Telephone Box - South wall of Observatory Telephone Box - North wall of The Mad Hatter ------------------------ Emporium ------------------------ Item E-Tickets Mickey Health Restore 005 Oswald Health Restore 005 Paint Ammunition 005 Thinner Ammunition 005 Electric Ammunition 005 Paint and Thinner Ammunition 010 Mickey Health Upgrade 250 Oswald Health Upgrade 250 Watch Sketch 250 Hero Map - Mean Street South 050 Hero Map - Underground 050 Hero Map - Mean Street North 050 Hero Map - OsTown 050 ------------------------ The Mad Hatter ------------------------ Note: Destroying the Generator on the roof will result in him charging DOUBLE the standard price. Restoring the power, later on, will lower the prices. Clothes Cloth Price(Power) Break AC(Power) Brave Little Tailor Hat 112 (093) Brave Little Tailor Tunic 187 (156) Brave Little Tailor Shoes 150 (125) Construction Helmet 187 (156) Construction Gloves 262 (218) Construction Shoes 225 (187) Firefighter Helmet 300 (250) Firefighter Badge 375 (312) Firefighter Shoes 337 (281) Football Helmet 300 (250) Football Jersey 375 (312) Football Cleats 337 (281) Sorcerer's Apprentice Robe 375 (312) Sorcerer's Apprentice Shoes 337 (281) Steamboat Willie Pants 187 (156) Steamboat Willie Shoes 150 (125) Gremlin Helmet 037 (031) Gremlin Jumpsuit 112 (093) Gremlin Boots 075 (062) Knight Helmet 150 (125) Knight Breastplate 225 (187) Knight Greaves 187 (156) Mad Doctor Moustache 150 (125) Mad Doctor Labcoat 225 (187) Mad Doctor Shoes 187 (156) Track Runner Jacket 150 (125) Track Runner Pants 112 (093) Tron Helmet 037 (031) Tron Top 112 (093) Tron Pants 075 (062) E-Tickets (5) 001 (Wear The Brave Little Tailor Outfit) E-Tickets (10) 001 ------------------------ Objective ------------------------ Find the entrance to the Mean Street Underground near the Mad Hatter. ------------------------ Talk to the Train Conductor to initiate the [The Wasteland Limited] quest. Thin the stairs leading up to the train station to reveal a path underground. Travel, through the west path, to the back of the train station. Return to the front of the train station. Down the steps, talk to Seth to initiate the [Finding the Hidden Heroes] quest. Visit the Museum to initiate the [One Toon's Trash] and [The Spirit of Wasteland] quests. At the Emporium, purchase the Watch sketch for 250 E-Tickets. If you need some extra E-Tickets, consider trading in cloth for E-Tickets at The Mad Hatter. Head to the open manhole cover to enter the Mean Street Underground. ------------------------------------------------------------------------------ W2.203 Mean Street Underground ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x Cloth - Thin the two pipes to the machine along the south wall near the large pit ------------------------ Challenges ------------------------ Who Left These Lying Around? ------------------------ Objective ------------------------ Exit the Underground on the north side of Mean Street ------------------------ Head toward the large pit. Have Oswald jump up and use his propellar wings, then Mickey grab on to ride across. Use the jets of air to gain altitude. Free the gremlin from its cage with Oswald using his remote and Mickey using a Spin Attack. Talking to him will initiate the [Operation Gremlin Drop] quest. Continue east, to the Mean Street North exit. ------------------------------------------------------------------------------ W2.204 Mean Street North ------------------------------------------------------------------------------ Things to Collect ------------------------ 3x Bronze Pin - in a treasure chest near the Underground entrance 1x Part 79-B - in a treasure chest near the D.E.C. entrance 100x Cloth - to the south of the Camera shop 25x Scrap Metal - Fix the Fuse Box on the Cinema's roof, then talk to the usher inside 1x Concept Art 3 - Behind the Penny Arcade, to the west 25x Scrap Metal - Fix the Air Conditioner on the Ice Cream shop roof 1x Concept Art 30 - Fix the windmill; in the entrance 80x Scrap Metal - Drag Fireworks to the metal panel in the northwest 1x Urban Renewal Pin - Drag the generator to the blue squares in the Underground chamber beneath the Ice Cream Shop. 1x Gold Pin - in a treasure chest behind a wall near the D.E.C. entrance; drag fireworks nearby to reach it. ------------------------ Things to Paint ------------------------ Telephone Box - Near the Pin Trade entrance Telephone Box - On the roof of the Cinema Telephone Box - North side of the Cinema ------------------------ Challenges ------------------------ Walking the Mean Streets ------------------------ Pin Trader ------------------------ You can view the pins you have collected on the left board. Pins become available as you do certain things in the game. Item Bronze Pin cost Black Bag 002 Black Bag 004 Black Bag 008 Scrap Metal (10) 001 Scrap Metal (30) 003 Scrap Metal (50) 005 Big Bad Pete Pin 006 Ortensia Pin 002 Oswald the Lucky Rabbit Pin 006 Lockbreaker Pin 002 Locksmith Pin 002 Never Too Thinned 002 Item Scrap Metal cost Bronze Pin 020 Silver Pin 060 Gold Pin 100 ------------------------ Ice Cream Shop ------------------------ Item E-Ticket cost Mickey Health Restore 005 Oswald Health Restore 005 Paint Ammunition 005 Thinner Ammunition 005 Paint and Thinner Ammunition 010 Electric Ammunition 005 Ice Cream 050 ------------------------ Objective ------------------------ Meet with Jamface or explore to find a way to the D.E.C. ------------------------ Enter the Cinema and talk to the pig to initiate the [Creative Threedom] quest. Enter the Penny Arcade and talk to the gremlin Flynn to initiate the [The Other Side of the Screen] quest. Enter the Camera shop and speak with Adelle to initiate the [The Encyclopaedia Wastelandica] quest. ------------------------ Choice - The Way to the D.E.C. ------------------------ Speak with Jamface near the statue. Collect 50x Scrap Metal and give it to him to repair the windmill. The Locksmith Pin can now be purchased from Pin Trader Enter the windmill ----- Thin the walls on the south side of Pin Trader. Continue into the tunnel, thinning the walls. Climb up the path outside, Thinning the ledge to reach the upper level. Pull open the machine with the Mickey Mouse-shaped pull level to find Fireworks. Drag the Fireworks to the lower level, and ignite them near the door by the Gremlin to reveal the entrance to the D.E.C. Note: This will cause Jamface to raise his supply prices by 50%! You can lower the price again, 10% at a time, by finding 5 supply containers scattered throughout Mean Street North 01 At the northern-most point, near the projection screens 02 Near the Photo Shop 03 Near the Gremlin Balloon service 04 Near the Oswald Water Tower 05 Near the Windmill The Lockbreaker Pin can now be purchased from Pin Trader ------------------------ Power on the Charge Panels with Oswald's Remote. Enter the D.E.C. ------------------------------------------------------------------------------ W2.205 Detour - Gremlin Tasks ------------------------------------------------------------------------------ For the moment, return to Mean Street North to start some newly available tasks. Or, you can continue through the D.E.C. straight to OsTown and perform these tasks later. These tasks will require a large amount of Scrap Metal, so if you're low and don't feel like collecting a supply of them, continue on to the next D.E.C. 1 section. --------------------------------------- Mean Street North - Gremlin Tasks --------------------------------------- From the Oswald Water Tower, drop down to a platform with a door. Enter the door to reach another Underground chamber. --------------------------------------- Mean Street Underground - Water Tower --------------------------------------- Things to Collect ------------------------ 1x Urban Renewal pin ------------------------ Note: May be easier with Mickey's Fairy sketch Drag the generator onto the platform. Have Oswald activate the Charge Panel to move the platform. Have Oswald use his Remote to float the generator, aiming with Mickey's Paint as well, toward the blue panel in the corner. Move the generator once more, across the rotating platforms to the other blue panel. Return to Mean Street North. --------------------------------------- Mean Street North --------------------------------------- Talk to Jamface in the back area. Give him 150 pieces of Scrap Metal to repair the large generator. Talk to Jamface in the back area, behind the cinema, to give him Part 79-B. This will allow you to travel to the roof of the Penny Arcade. Enter the transport tube to travel to the roof of the Penny Arcade. ------------------------ Choice - The Hut ------------------------ Talk to Jamface, then begin filling the machine to the right of the Hut entrance with Paint. Once filled, have Oswald use his Remote on the Charge Switch to make the hut operational again. ----- Use Thinner, instead of Paint, to fill the machine. ????? ------------------------ Enter the Hut to make your way to the Underground. --------------------------------------- Mean Street Underground - The Hut --------------------------------------- Things to Collect ------------------------ 100x Cloth - Follow the path south ------------------------ There is a machine here that you can use later on to retrive two treasure chests. Exit to Mean Street South, for now. --------------------------------------- Mean Street South --------------------------------------- Talk to the Gremlin above the Fire Station. Give him 40 pieces of Scrap Metal to fix the Pump. Enter the Pump to reach the Underground. --------------------------------------- Mean Street Underground - The Pump --------------------------------------- Things to Collect ------------------------ 100x Cloth - Toward the west, near a pit 1x Foreman Pin - Place the Generator on the second blue panel ------------------------ Paint in the missing valves on the pipes. Grab the generator, and drag it to the blue square panel to open a doorway. Use Oswald's Remote to stop the fan. Thin the Fan Blade to create a door. Drag the generator through the door, to the other blue panel. Return to Mean Street South. --------------------------------------- Mean Street South --------------------------------------- Talk to the Gremlin near the Robot Head. Give him 50 pieces of Scrap Metal to fix the Robot Head. Enter the Robot Head. Inside, Paint the cracks in the pipes where steam is flowing out to patch them. Paint a pathway outside. Follow the path, and have Oswald use his Remote on the Charge Panel. Enter the door to enter the Underground. --------------------------------------- Mean Street Underground - Turbines 1 --------------------------------------- Things to Collect ------------------------ 100x Cloth - On the southern platform ------------------------ Use Oswald's Remote on the Charge Panel. Carefully watch as the turbine in the center rotates. Jump onto one of its blades between your current platform, and the platform to the east. Alternately, you can jump from one platform to the next as they switch between their extended and lowered positions. Jump onto the eastern platform. Paint in the box and have Oswald use the Remote on the Charge Panel. Continue to the southern platform. Paint in the box and have Oswald use the Remote on the Charge Panel. Continue to the western Platform. Enter the open the opened doorway to the south. Head to Mean Street North. --------------------------------------- Mean Street North --------------------------------------- Return to where you gave the Gremlin 150 pieces of Scrap Metal to find a new entrance to the Underground. --------------------------------------- Mean Street Underground - Turbines 2 --------------------------------------- Things to Collect ------------------------ 1x Eradicator Pin ------------------------ Use Oswald's Remote on the Charge Panel. Carefully watch as the turbine in the center rotates. Jump onto one of its blades between your current platform, and the platform to the east. Alternately, you can jump from one platform to the next as they switch between their extended and lowered positions. Jump onto the eastern platform. Paint in the box and have Oswald use the Remote on the Charge Panel. Continue to the southern platform. Paint in the box and have Oswald use the Remote on the Charge Panel. Continue to the western Platform. Enter the open the opened doorway to the west to collect the treasure. --------------------------------------- Mean Street South --------------------------------------- The power is restored to The Mad Hatter. You can get to the chest on the roof without having to destroy the Air Conditioner. If you have previously destroyed the Air Conditioner, prices will drop again. Talk to the Gremlin by the large doors near the train station. Pay him 10 pieces of Scrap Metal to open the doors permanently. Talk to the Gremlin by the Trash Compactor on the roof of the Emporium. Give him 30 pieces of Scrap Metal to fix it. Note: Later on, when you have the ability to lock onto multiple targets with Oswald's Boomarmerang, you can knock loose the panel on the north side of the trash compactor by Thinning a path next to the Emporium entrance. Doing so will damage the trash compactor further, and cost 100 pieces of Scrap Metal to replace. However, it will reveal a new nook that replenishes with 15 pieces of Scrap Metal, so it may be worth the initial expense. Enter the new Underground entrance. --------------------------------------- Mean Street Underground - Trash Compactor --------------------------------------- Things to Collect ------------------------ 1x Fixer Upper Pin ------------------------ Fill the machine with Paint, and the one on the other side with Thinner to receive the Fixer Upper Pin. Return to Mean Street North. --------------------------------------- Mean Street South --------------------------------------- Talk to Jamface near the statue. Give him 90 pieces of Scrap Metal to finish repairs. Leaving and returning will bring movable platforms that make reaching the Underground entrance behind the water tower easier. Enter the D.E.C. ------------------------------------------------------------------------------ W2.206 D.E.C. 1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Silver Pin - Upper path 1x Concept Art 31 - Beneath the tires 1x Bronze Pin - Behind a pink cassette tape on the lower path 1x Bronze Pin - Upper path after the turtle wheel ------------------------ Challenges ------------------------ Tunnel Mouse ------------------------ Objective ------------------------ Travel through the D.E.C. to OsTown ------------------------ Push the ball into the target. Jump onto the platform and perform a Spin Attack to raise it. Jump onto the left platform. Wait for the moving platform to sink, then jump onto the balloon and ride it up. Paint the clock face and the book. Proceed right to find a chest with a Silver Pin. Continue right, and Paint the cassette tape to proceed. On the spinning wheels, head left and drop down below. Collect the Erase the red book to reach the Concept Art 31 below. Climb back up. Use the Jack in the Box to reach the upper left area. Thin the Train, then jump down. Thin the pink cassette tape to reach a chest with a Bronze Pin. Continue left, jump onto the upper platform using the Jack in the Box. Use Oswald's Remote to move the platform across the rope. Continue to the turtle. Push the ball into the target below. Take the upper path to reach a chest with a Bronze Pin. Continue to the exit. Exit to enter OsTown. ------------------------------------------------------------------------------ W2.207 OsTown ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Fairy Sketch - automatically given to you 1x OsTown Train Conductor Pin - Repair the train station by using the Fairy sketch on the roof, then painting it 1x My Other House Is A Castle pin - In a chest inside Ortensia's house 100x Cloth - Thin the circular roof in the southeast 1x Pump it Up pin - Talk to Goofy after draining the thinner ------------------------ Things to Paint ------------------------ Telephone Box - In the southern area, behind the D.E.C. entrance Telephone Box - In the western area, near the large pump Telephone Box - In the easter area, on the side of Mickey's house ------------------------ Challenges ------------------------ Go with the Flow Get with the Program ------------------------ Objective ------------------------ Use three normal pumps or one super-charged pump to drain the thinner ------------------------ Talk to the train station manager to initiate the second part of the [The Wasteland Limited] quest. Enter the house in the east and speak with Moody. Leave to speak with Gus and initiate the [Thanks for the Memories] quiest. ------------------------ Choice - Pumping Thinner ------------------------ Collect three Pumps, scattered throughout OsTown, and place them on the three platforms surrounding the pool of thinner. Use the Fairy sketch to float a platform, then push it with Paint or Oswald's Electricity toward the platforms. When it lands, drag it with X for more precise control. 01 In the river toward the southeast. It is easier to maneuver it toward the platform from the opposite side of the river. 02 On the roof of the large building to the west. Jump onto the large pump to reach it. Simply drag it off the roof to the platform below. 03 Double Jump to reach the top of the left-most house, then continue across to Ortensia's roof. Push the final pump off, and onto the platform. Talk to Goofy to receive the Pump it Up pin. ----- Super-charge one pump, and place it on a platform. Then ??? Didn't Know My Own Strength pin ??? ------------------------ You should now have the two pins necessary to revive the Spirit of Heritage (or the Spirit of Individualism?) in the Museum in Mean Street South, which offers a bit of an upgrade to Oswald and Mickey. ------------------------ Objective ------------------------ Work together to take the turnstile down to the D.E.C. entrance ------------------------ Grab ahold of the turnstile on the newly available opening to enter the lower reaches of OsTown. --------------------------------------- OsTown - Underground --------------------------------------- Oswald can now reprogram Access Panels with his Remote. --------------------------------------- Mean Street South --------------------------------------- If you use the Remote on the two panels on the top of the Robot Head, you can open a compartment with 20 pieces of Scrap Metal. However, this also damages the Robot Head, requiring 100 pieces of Scrap Metal to fix it. ------------------------------------------------------------------------------ W2.208 OsTown - Below Ground ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Gold Pin - Reprogram the Mechanical Dodo. Inside the chest. ------------------------ Objective ------------------------ Reprogram the door to open the way to the D.E.C. ------------------------ Paint the missing gears in the southwest corner's wall. Oswald can reprogram the Mechanical Dodo enemy using his remote, to complete the [Get with the Program] challenge. The chest to the west contains a Gold Pin. ------------------------------------------------------------------------------ W2.209 D.E.C. 2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Silver Pin - Through the lower path, in a chest. 1x Silver Pin - Through the upper path to the left, in a chest. 1x Bronze Pin - Through the upper path to the right, in a chest. 100x E-Ticket - Activate the Saxaphone 1x Concept Art 32 - The lower path, beyond the Hammer. 1x Silver Pin - near the Bambi head, in the upper left path; in the chest within a cage ------------------------ Challenges ------------------------ Tunnel Mouse ------------------------ Travel right. Jump up using the Jack in the Box. Continue right to the next Jack in the Box. Thin the book to the right, and jump over the Jack in the Box. Follow the path left, carefully jumping across the lava, until you reach a chest with a Silver Pin. Return right, and jump up using the Jack in the Box. Jump left onto the horn, then left onto the wheel. Jump onto the crayons to the left. Spin the wheel to lower the bridge to the left. The chest here contains another Silver Pin. Return right to the crayons. Climb up the crayons to the upper right path. Spin Attack above the keyboard to reach the chest containing a Bronze Pin. Continue to the right. Jump onto the balloon and Paint the book to the right. If you fall, have Oswald use his Remote on the Charge Panel to power the pinball machine, then climb up. Quickly jump from mallet to mallet to the right, to reach the Saxaphone. Jump onto the platform next to the Saxaphone to activate it, and release a Gold E-Ticket worth 100 E-Tickets. Drop down and Thin the ring around the Hammer to drop it. Continue right down the path to reach Concept Art 32. Return to the upper path. Near Bambi, have Oswald toss Mickey up, then jump to the left. Step onto the target on the ground to release the cage. The chest contains a Silver Pin. Thin the cassette tape to reach the chest below. Continue to the right to reach the exit. ------------------------------------------------------------------------------ W2.210 Rainbow Falls ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Concept Art 6 - Southeast room 1x Bronze Pin - lower path, beneath the indelible ink well 1x Silver Pin - hidden area above the balancing rock 100x Cloth - near the third broken pipe, Thin the wall to the east ------------------------ Challenges ------------------------ Staff Photographer Who Left These Lying Around? ------------------------ Objective ------------------------ Use invisible ink ------------------------ Head south, toward the fountain of invisible ink. Jump in to turn invisible. Slowly walk down the corridor to the east, heading south, to bypass the sensor that shuts the doorway. Use a Spin Attack on the door to the south to open it. Follow the Path into the room ahead Use Oswald's Boomarmerang to collect the Concept Art #6 floating near the Thinner falls. Return to the room to the north. Thin the locked door to the east. Drag to fireworks to the locked door to the west. Ignite the fireworks to open the door. Enter the door. ------------------------ Objective ------------------------ Use indelible ink ------------------------ Jump onto the geyser of Paint to the north, to reach the lower level. Thin the first yellow wall to reveal a chest containing a Bronze Pin. Thin one of the yellow walls to reveal a trapped Gremlin. After rescuing him, he mentions a secret area above a large balancing rock. Thin the yellow rock to the south of the Thinner-soaked rock formation at the center of the room. Climb up the fallen rock to the well of indelible ink. Note: After entering the Thinner Falls, you will be unable to return for a while. Jump in, then walk through the thinner wall, to the west. Jump onto the balancing rock. Thin the yellow ceiling above. Reach the upper area by having Mickey jump onto Oswald after tossing him into the air. Paint in the rock and chest to find a Silver Pin. Thin the rock to return below. Paint the rock ahead, then jump onto it. Mickey and Oswald should grab either side of the door, then push Snow White and Prince Charming together in the center of the door to open it. Head toward the machine in the northwest. Have Mickey Pull the lever, while Oswald uses his Remote on the Charge Panel. ------------------------ Objective ------------------------ Reactivate the Projector Substation. ------------------------ Fix the machine by dealing with the broken pipes around the room. 01 Grab Fireworks from the machine to the south, and bring them to the fan in the east. Ignite them to enter the area. Spin Attack the pipe to fix the leak. Pull the lever. 02 In the west, Paint the gears on the right platform to raise the platform to the left. Push the large pipe toward the pipe gushing blue Paint. Connect the pipe by pushing the pipe on the wall toward the large pipe leading to the center machine. 03 Take the platform in the south to reach the upper area. ------------------------ Choice - The Third Pipe ------------------------ Grab the pipe to the left and push it to the right. ----- Thin the rock above the pipe to ??? ------------------------ Return to the machine in the center. Have Mickey pull the lever, while Oswald uses his Remote on the Charge Panel. Enter the Projector. Note: How the Mickey and Oswald icons around the projector are positioned will indicate how you will traverse the Projector stage. Spin Attack to change which side Micky and Oswald will start on. Separate paths are recommended for 2-player games: Together on the left Mickey left / Oswald right Together on the right Oswald left / Mickey right ------------------------------------------------------------------------------ W2.211 Projector - Building a Building V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x E-Ticket - Double Jump to the upper left, using the spring board near the beginning. 100x E-Tickets - In the elevator shaft 100x E-Tickets - In the upper left corner, near the exit 1x Building a Building V1 2D Film Reel (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path - Left Path, before reaching the crane ------------------------ Challenges ------------------------ Film Buff ------------------------ Left Side ----- Make your way up. Spin Attack the lever to lower the girder. Return down to the elevator. Spin Attack inside the elevator as the same time as the second player to ride up. Continue upward. Use another Spin Attack on a lever to create a platform toward the left. Ride the girder up. Jump onto the platform. Jump onto the next girder, then let it move right. Jump onto the next girder, then let it move right to collect the Building a Building V1 2D Film Reel. Drop down. Exit through the screen. ----- Right Side ----- Make your way up. Spin Attack the whistle to wake up the worker above, and create a path leading upward. Head to the elevator. Spin Attack inside the elevator as the same time as the second player to ride up. Continue upward. Jump through to floor using the spring board. Exit through the screen. ------------------------------------------------------------------------------ W2.212 Rainbow Caverns ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Fan - on the left side of the sword path, near a statue 1x Silver Pin - in a chest behind the Angel Statue 100x Cloth - Thin a grotto in the southeast 1x Angels Dancing Pin - Thin a grotto in the southeast 1x Gold Pin - In the southwest corner of Devil Falls 1x Silver Pin - In the western grotto, after painting in the pipe 1x A-Maze-Ing Pin - in the center of the furnace maze ------------------------ Objective ------------------------ Find a way across the cavern ------------------------ Head north to the emblem on the ground. Have Oswald stand on it to raise the sword path to north. Have Mickey travel up sword. Be carefull of the enemies throwing Thinner from either side. Use either Paint to befriend them, or Thinner to defeat them. Take care of the enemies behind the Angel Statue. Paint the Angel Statue. The path to the southeast leads to a Picture Spot and some collectibles. ------------------------ Choice - The Path to Disney Gulch ------------------------ Enter the Night on Bald Mountain Projector to head to Disney Gulch. ----- Return to the entrance, then toss Oswald into the air. Have Mickey grab on and ride Oswald toward the west, near the fiery maze. To the south is a path to D.E.C. 3. This D.E.C. will return you to Rainbow Falls. To navigate the furnace maze. Turn the first wrench to face the north. Turn the next wrench to face north. Turn the third wrench to face north. Turn the fourth wrench to cace north. Take the path west. Paint in the missing pipe toward the northwest. Enter the grotto to find a chest containing a Silver Pin. Return to the southwest, and have Oswald hoist Mickey up to the upper beams of the furnace maze. Navigate to the center to find a chest containing the A-Maze-Ing pin. Turn the wrench to shut off the furnace maze. Head to the north. Use the wrench to turn the bolt in the middle of the platform, opening another path, with D.E.C. 4. Enter the D.E.C. to visit Disney Gulch. This completes the [Fall from Grace] challenge. ------------------------------------------------------------------------------ W2.213 D.E.C. 3 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Concept Art 33 - Upper left area, near the balloon and revolving shoe 100x E-Ticket - lower path, before the Xylophone 1x Silver Pin - platform above the exit 1x Silver Pin - upper right path ------------------------ Challenges ------------------------ Tunnel Mouse ------------------------ Thin the book to the right to reach a chest with currencies. Thin the cassete tape and jump down. Use the three panels to shoot Paint and Thinner at the revolving Donald targets. Shoot them all to receive 24 E-Tickets. Travel left. Continue left, until you reach a platform with a target. Jump onto the target to receive 100 E-Tickets. Jump up, thinning the book to reach the upper area. Paint in the book again. Carefully make your way up the xylophone. Push the ball down the xylophone and into the target. Return left, up the xylophone. Continue left, to the balloon. Drop down, and push the ball on the raised platform into the target on the right. Return up, to the revolving shoe. Climb onto the shoe, and continue jumping onto the side that is about to face up, in order to reach the platform above. Jump to the left. Thin the cassette and continue left to reach Concept Art 33. Return to the upper right, past the hanging crayons, to the platform with the Charge Panel. Have Oswald use his Remote, and ride the platform to the right. Continue right, until you reach a target. Jump onto the Target to start a reaction in the background. After the Cheshire Cat lifts, jump to the platform to the right to reach a Silver Pin. Return to the left, past the revolving shoe and balloon. Drop down, and head left, watching for the falling shoes. Paint in the clock face to the left. Jump up to reach a chest with a Silver Pin. Exit to Angel Falls. ------------------------------------------------------------------------------ W2.214 D.E.C. 4 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Bronze Pin - left of the balloon 1x Bronze Pin - upper path, above the keyboard 1x Concept Art 34 - the main path, to the right 1x Silver Pin - above the exit ------------------------ Challenges ------------------------ Tunnel Mouse ------------------------ Head right. Thin the wall to reach the machine. Thin the ceiling to drop the ball into the target. Ride the balloon up to reach a chest to the left, containing a Bronze Pin. Return to the left. Head up, using the jack in the boxes. Near the keyboard, Thin the cassette and drop down. Thin the nutcracker to the right, and jump across. Push the ball down the left, then jump back across to the left. Paint in the nutcracker and wait for the ball to arrive. Push the ball into the target. Continue up, using the jack in the box to the left. Head right, jumping up onto the crayons to find a chest containing a Bronze Pin. Jump onto the ball, and left to an upper path to find a chest with some currencies. Continue right, dropping down to the right of the chest. Collect the Concept Art 34 to the right. Carefully jump down. Head all the way left, to the balloon. Ride up, and head right. Use Oswald's Remote on the Charge Panel on platform and ride it to the right. Push the ball to the right. Jump down. Use Oswald's Remote on the Charge Panel. Push the ball into the target. Head up. When the ball lands above, push it to the target to the right. Head right. Have Oswald toss Mickey up near the face, to reach a chest containing a Silver Pin. Exit through the door. ------------------------------------------------------------------------------ W2.215 Projector - A Night on Bald Mountain V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x E-Tickets - Background Path - at the top of the steeple 100x E-Tickets - Foreground Path - beyond the door, after the graveyard 1x A Night on Bald Mountain V1 2D Film Reel - Background Path - climb up the windows to the upper right, near the exit (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path - Foreground Path, by the lamppost near the tower ------------------------ Challenges ------------------------ Film Buff ------------------------ Foreground Path ----- Use Spin Attacks to light the lamp posts. Head right. Wait in the lower right of the graveyard for the player in the Background Path to hit the lever that opens the door. Use the platforms on the graves to reach the upper area to the right. Continue right to the exit. ----- Background Path ----- Use Spin Attacks to release boarded up windows. Continue right. Jump up near the tower to reach 100 E-Tickets. Continue right. Hit the lever to open the door for the player in the Foreground Path. Continue right. Use the windows as steps to reach the upper right platform that holds the A Night on Bald Mountain V1 2D Film Reel. Hit the lever below. Drop down to the exit. ------------------------------------------------------------------------------ W2.216 Disney Gulch ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Sorcerer's Apprentice Robe - in the northeast, Paint a chest near the entrance 1x Concept Art 40 - Knock over the water tower to create a path to the wolf head 1x Soda Cap - In the southwest corner, Paint the platform above the train. Jump on it, and have Oswald hurl up Mickey to collect it 1x When Elephants Fly pin - place the three Battery Spheres in the train 1x Bronze Pin - Behind the wall in the saloon. Requires thinning the posts holding up the saloon. ------------------------ Challenges ------------------------ Who Left These Lying Around? ------------------------ Objective ------------------------ Load at least one Battery Sphere onto the train. ------------------------ The northeast has a Picture Spot, near the entrance. The northwest has another Picture Spot. This completes the [Encyclopaedia Pictures - Episode 1] quest. Head to the saloon in the southeast. Paint the front to open the door. Push the Battery Sphere inside, toward the train. Push the Battery Sphere in the pool near the center of the area, toward the train. Thin the cacti around the water tower, until the pool turns to Thinner, and the tower falls over. Repaint a few of them, until the pool turns clear, then move the Battery Sphere toward the train. Paint in all of the skulls near the air vents throughout the area. You can find their locations using the map. Make your way to the rock riding the geyser in the north. Ride the rock up, and thin the panels above to reveal a trapped Gremlin. This completes the [Operation Gremlin Drop] quest. He will reward you by shutting off a pipe near the saloon. ------------------------ Objective ------------------------ Ride the train to the entrance of the Mad Doctor's lab ------------------------ Approach the train. Ride the train when you are ready. ------------------------------------------------------------------------------ W2.217 Disney Gulch - 2nd Half ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Concept Art 41 - on the platform path in the southwest 1x Silver Pin - open up the alternate entrance to the Mad Doctor's lab 100x Cloth - on the path below the large clock 1x Track Runner Pants - on the junk bridge, on the platform across from The Old Mill projector 1x Construction Shoes - on the junk bridge, ride the platform up near The Old Mill projector ------------------------ Challenges ------------------------ Trailblazer ------------------------ Objective ------------------------ Traverse the junk bridge to the Mad Doctor's lab or look for an alternate entrance ------------------------ In the southwest, Thin the guard rail. Jump onto the platform below. Continue painting the platforoms to reach the Concept Art 41. Return to the main area. In the southeast, Thin the guard rail. Continue down the platforms. Thin the wall to reveal a machine. Use Oswald's Remote on the Charge Panel. This will open the alternate entrance to the Mad Doctor's lab, by opening up the mouth of the large Jimminy Cricket head, revealing a chest with a Silver Pin and a Projector. ------------------------ Choice - The Path to the Mad Doctor's lab ------------------------ Note: You can only take one path now, but you will be able to return later to explore the other path. Take the Old Mill projector shortcut. ----- Continue to the Mad Doctor's lab through the junk bridge. ------------------------ Continue down the junk bridge. Jump onto the large plate. After it moves closer, jump onto the Mad Hatter's hat. When the tennis racket approaches, jump onto it. Jump to the large clock. Jump down and move around the path to reach 100 Cloth. Return to the top of the clock. Wait until the book lower, then jump onto it. Ride it up, and paint in the rock to jump onto it. Wait for the platform to the south to lower, then jump onto it, and across to the area to the south. Use Oswald's Remote on the Charge Panel to obtain the Track Runner Pants in the chest. Jump back onto the rising platform to reach a chest at the top containing the Construction Shoes. ------------------------------------------------------------------------------ W2.218 Projector - The Old Mill V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x E-Tickets - Right Path - hit the first lever with the character on the Left Path 1x The Old Mill V1 2D Film Reel - above the exit, through the Left Path (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path - Upper left corner ------------------------ Challenges ------------------------ Film Buff ------------------------ Left Path ----- Head up the path. Hit the first lever to allow the character on the right path to collect 100 E-Tickets. After jumping up, through the bird's nest, bump the platform above from the right to create a path up from the left. Continue up to the exit. Head to the Left Path and continue up. Wait for the other character to jump onto the hay on the left hanging platform, then head to the right to collect The Old Mill V1 2D Film Reel. Drop down to exit. ----- Right Path ----- Head up the path. Hit the first lever to rotate the hooks. Continue up from platform to platform. If Mickey is on the right path, Double Jump to reach the 100 E-Tickets to the left, before jumping through the bird's nest. Continue up, and stand on the left hanging platform of hay, to let the other player through to the right. ------------------------------------------------------------------------------ W2.219 Projector - The Old Mill V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x E-Tickets - Left Path, beneath the see-saw near the springboards 1x The Old Mill V2 2D Film Reel - above the exit, through the Left Path (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path - Right Path, right upper path to the exit ------------------------ Challenges ------------------------ Film Buff ------------------------ Left Path ----- Head up the path. Shiny areas can be destroyed by Jumping on them, or using a Spin Attack. Near the area with the springboards and health replenishment, take the right path. Jump on the shiny floor to reach a lower area with a Gold E-Ticket, obtainable only if a second player raises the see-saw from the right. Jump up through the bird's nest, to the exit. ----- Right Path ----- Head up the path. Shiny areas can be destroyed by Jumping on them, or using a Spin Attack. Stand on the see-saw to allow the player on the Left Path to reach a Gold E-Ticket. Continue up. When you reach a split in the path, don't take the left springboard that leads through the bird's nest. Instead, head right and up. Jump onto the windmill's upper area, and to the right, to reach The Old Mill V2 2D Film Reel. Continue left, and down, to the exit. ------------------------------------------------------------------------------ W2.220 The Mad Doctor's Lab ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Pete's Dragon lunchbox - During the third phase of the boss fight, to the west 1x Gold Pin - Thin a wall near where the lunchbox was found ------------------------ Challenges ------------------------ Dragon Defeat ------------------------ Objective ------------------------ Defeat the Blotworx Dragon ------------------------ As soon as you enter the Mad Doctor's Lab, you will begin the first Boss fight. -------------------- Boss Fight: Blotworx Dragon Strategy: During the first phase, your objective is to Thin all of the green and yellow armor that surrounds the upper half of the Blotworx Dragon. Thin the wedges between the metallic platforms to keep the shockwaves from its arm attacks from spreading. Jump into the air as his hands are about to hit the platforms to avoid taking damage. Once the armor is destroyed, the Blotling inside will become vulnerable. Shoot it with Thinner. During the second phase, the Blotworx Dragon will begin to use its tail to attack. Continue shooting its armor with Thinner. When it lowers the end of its tail, run to the opposite direction, and keep running until it stops sawing. Once you remove all of its armor, another Blotling will appear from a rear hatch. Shoot it with Thinner. During the third phase, the Blotworx Dragon will create a path to the upper part of this area. Climb up the path. During this phase, Paint in the armor that you Thinned. Once the armor is Painted in again, have Oswald use his Remote on the instrument panels to open a hatch and reveal the Blotling inside. Shoot it with Thinner. -------------------- After the Battle -------------------- Episode 1 ends. ============================================================================== W2.3 Episode 2: A Small Mystery ============================================================================== W2.301 Mean Street South ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Ring of Fire Pin - automatic 1x Thinner Upgrade - automatic 1x Electric Upgrade - automatic ------------------------ Objective ------------------------ Head to Bog Easy in order to reach Blot Alley ------------------------ Emporium - New Items ------------------------ Item E-Tickets Mickey Health Upgrade 350 Oswald Health Upgrade 350 Gremlin Gus Pin 200 Gremlin Jamface Pin 200 Pete Pan Pin 350 Concept Art 1 200 Concept Art 2 200 Watch Sketch Upgrade 500 Hero Map - Rainbow Falls 100 Hero Map - Rainbow Caverns 100 Hero Map - Disney Gulch 100 Hero Map - The Mad Doctor's Lab 100 ------------------------ Talk to Laralee in the museum to initiate the [Watch the Skies!] quest. If you didn't return earlier, consider doing the Gremlin tasks outlined near the D.E.C. 1 section above. Talk to Horace Horsecollar, then to Tedsworth, in the Detective Agency to initiate the [Horace's Assistant Assistance] quest. ------------------------------------------------------------------------------ W2.302 Mean Street Underground ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Silver Pin - platform floating to the south 1x Silver Pin - platform floating to the north ------------------------ Two new platforms with chests can be found floating above the pit. ------------------------------------------------------------------------------ W2.303 Mean Street North ------------------------------------------------------------------------------ Pin Trader - New Items ------------------------ Item Generic Pins Art Appreciator 006 Cartoon Buff 006 Clarabelle 002 Horace Horsecollar 002 Well Read 006 Friendly Dragon 006 ------------------------ Ice Cream Shop - New Items ------------------------ Item E-Tickets Fairy Sketch upgrade 500 Paulie Pin 200 Ice Cream Pin 200 Pie Pin 200 ------------------------ Objective ------------------------ Take the Projector on Mean Street North to Bog Easy ------------------------ Speak with Paulie in the Ice Cream Shop to initiate the [Bunny Wranglers] quest. The projectors now have power. Bring any collected 2D Film Reels to the theater, to travel to previously visited projector stages. Near the statue, the projector in the northeast will take you to OsTown. The projector in the northwest will take you to Bog Easy. The projector in the west will take you to Ventureland. The story progresses in Bog Easy, but there are new tasks to take on in previously visited places. Return to OsTown. ------------------------------------------------------------------------------ W2.304 Projector - The Band Concert V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 30x E-Ticket - Background Path - above the seesaw (requires both) 1x The Band Concert V1 2D Film Reel 100x E-Ticket - Foreground Path - jump to the right of note platform 100x E-Ticket - Foreground Path - jump to the right of note platform (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path - above the see-saw (requires both) ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Head to the right. You can jump onto the trees to collect E-Tickets. On the seesaw, if one character stands on one end while the other jumps onto the other end, you can reach 30 E-Tickets high in the air. With both players in the Background Path, jump onto the roof when the wind dies down, then have one character toss the other up to reach The Band Concert V1 2D Film Reel. Or, use Oswald to propellar jump onto the tree, then jump to reach the Film Reel. Jump into the chimney to reach the exit. ----- Foreground Path ----- Travel to the right. Near the flute player, jump onto the note note platform that appears. Ride the platform to the right, then jump to the right to reach two gold E-Tickets worth 100 E-Tickets each. Jump over the fence. Head right, jumping over the haystacks when the wind dies down, to reach the exit. ------------------------------------------------------------------------------ W2.305 OsTown ------------------------------------------------------------------------------ Speak with Goofy to initiate the [Goofy's Fountain Mishap] quest. You can now enter the Gag Factory. The Gremlin inside wants Scrap Metal to fix the floating scenery around OsTown. Bring him 10, 30, 40, then 50 pieces to fix them all. Enter the underground area. ------------------------------------------------------------------------------ W2.306 OsTown - Underground Level 2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Silver Pin - in a chest, above the door in the northwest 1x Gold Pin - in a chest, behind the door to the west ------------------------ When you reach the underground, turn the turnstile further to travel even farther underneath OsTown. In the lower level, paint the pipes on the wall to the south. Use the moving platform to head east. Paint in the pipes on the surrounding wall, as well as the gears on the eastern wall, to put the two rotating platforms in motion. Thin the rotating platforms when they are parallel to the ground. Paint in the pipes on the northern wall. Jump to the northern door and use Oswald's Remote on the Charge Panel. Paint the pipes inside the door. Reprogram the Access Panel inside with Oswald's Remote to drain the Thinner. Jump down to the drained floor to find the statue pieces. Drag them to the transport tube in the northwest. 01 Near the southwest 02 Near the northwest ------------------------------------------------------------------------------ W2.307 OsTown - Underground Level 3 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Stradivarius Violin - paint the chest near the entrance ------------------------ Jump to the alcove in the east. Paint the Access Panel, and have Oswald use his Remote to open the way forward. Use Oswald's Boomarmerang to lower a platform. Use Oswald's Propellar Ears to glide across to the Oswald Head statue piece. Use Oswald's Remote on the Charge Panel to open the way to the transport tube. Drag the Oswald Head to the Transport Tube. You may also drag the nearby Mickey Head to the Transport Tube. Don't worry about sending up both heads. You'll have the option of choosing which one to use when you speak to Goofy again. Step on the switch to open the panel forward. Travel through the tunnel, being careful of the green gas near the end. Make your way back to the turnstile and return to the upper level of OsTown. ------------------------------------------------------------------------------ W2.308 OsTown ------------------------------------------------------------------------------ Challenges ------------------------ Heroes of Wasteland ------------------------ Speak to Goofy to complete the [Goofy's Fountain Mishap] quest. Exit and re-enter OsTown, and the statue will be built. The fountain will be fixed, as well. Enter Mickey's house. Talk to Practical Pig. Enter the Gag Factory and speak with the Gremlin to build a Mickey statue next to the Mickey statue for 50 pieces of Scrap Metal. This completes the [Heroes of Wasteland] challenge. You'll also get a Bronze Pin. Make your way to Disney Gulch. ------------------------------------------------------------------------------ W2.309 Disney Gulch ------------------------------------------------------------------------------ Round up the Bunny Children for [Bunny Wranglers] quest. Make your way to the Mad Doctor's Lab. ------------------------------------------------------------------------------ W2.310 The Mad Doctor's Lab ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Bronze Pin - Enter through the Old Mill shortcut path 1x Silver Pin - Beneath the path to the northeast ------------------------ Collect any items you may have missed the first time around, then head take the projector directly to Mean Street South. Head back to Mean Street North's projector's. There are a few tasks that can be done in Ventureland now. ------------------------------------------------------------------------------ W2.311 Projector - Mickey's Service Station V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Mickey's Service Station V1 2D Film Reel - Background Path, climb the clouds near the beginning of the stage 100x E-Tickets - Background Path, have one player toss the other into the air 100x E-Tickets - Background Path, have the player in the forground raise the car to cut the power lines 100x E-Tickets - Foreground Path, hit the electric box on the roof to open the doors below (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path, climb the clouds near the end of the stage ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Head right. Jump onto the cloud that emerges from the chimney. Jump to the next cloud, and the next, to reach the Mickey's Service Station V1 2D Film Reel. Avoid the electricity on the power lines. Near the end of the roof, toss the second player up to reach the gold E-Ticket. Continue right, watching out for the electricity on power lines. Have the player in the Foreground hit the switch near the exit to cut the power lines. From the raised car, head left to collect a gold E-Ticket Jump into the last building to reach the exit. ----- Foreground Path ----- Head right. Be careful of the whipping fuel pump. Don't stand beneath the cars, because they can instantly defeat you by landing on your character. Near the car with the lever, have one character stand on the car, while the other hits the lever to send the character on the car flying up to the roof. Hit the electric box to open the doors below, to reach a gold E-Ticket. Continue right to the exit. ------------------------------------------------------------------------------ W2.312 Ventureland ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Hook's Hook - paint the treasure chest under the bridge near the entrance 1x Hook's Coat - paint the treasure chest near the train station 1x Hook's Rapier - paint the treasure chest near the house to the east 1x Hook's Hat - paint the treasure chest on the roof of the train station 100x Cloth - on the roof of the house to the east 1x Bronze Pin - hidden in a chest on the roof of the house to the east; Thin to find it 1x They Have Their Trunks On Pin - on the tarp in the upper level, near the water wheel; have Oswald toss Mickey up to reach it ------------------------ Things to Paint ------------------------ Telephone Box - north side of Tiki Sam's Telephone Box -south side of DNN building Telephone Box - upper level to the east ------------------------ Tiki Sam's ------------------------ Item E-Tickets Mickey Health Restore 005 Oswald Health Restore 005 Paint Ammunition 005 Thinner Ammunition 005 Paint and Thinner Ammunition 010 Electric Ammunition 005 Anvil Sketch 250 Fiddle 500 Concept Art 21 200 Concept Art 22 200 Concept Art 23 200 Hook vs. Pete Pan Pin 350 Pirate Friend Pin 350 Hero Map - Ventureland 250 Giant Pearl 1000 (after purchasing Anvil Sketch) Anvil Sketch Upgrade 500 (after clearing away the debris in front of the train station) Ventureland Preservationist 200 ------------------------ Talk to Baluga Billy near the train station to initiate the [A Captain's Life for Me] quest. You can also speak with Damien Salt. Have Oswald toss Mickey onto the DNN roof. Pain in the tower, and make your way across to the train station roof. Paint in the large mirror hanging to the south. Head toward the large water wheel. Jump onto the platform to reach the upper level. Paint in the large mirror hanging to the north. Continue along the path and paint in the final mirror hanging to the east. You can speak with Daisy in the DNN building. Return to Mean Street North after completing as much of the quest as you like. ------------------------------------------------------------------------------ W2.313 Projector - The Skeleton Dance V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Skeleton Dance V1 2D Film Reel - Background Path, in the trees 100x E-Ticket - Foreground Path - Stand on the grave near the exit, when the player in the Background jumps on the corresponding grave, jump to the right (wearing Steamboat Willie Costume) 1x Gold Pin - Background Path - Stand on the grave near the exit, when the player in the Foreground jumps on the corresponding grave, jump to the right ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Be careful of the bats that float around. They cannot be defeated, and inflict damage if they touch your character. Continue right. When the character in the Foreground Path is standing on the stone grave, jump onto the corresponding grave in the background to cause them to leap into the air. Jump onto and over the trees. Be careful of the skeleton below. Near the stone grave, jump left onto the tree and follow the path up the trees to collect the Skeleton Dance V1 2D Film Reel. Wait on the stone grave until the second player jumps onto the corresponding grave in the foreground. Jump onto the roof to ring the bell. Enter the church to reach the exit. ----- Foreground Path ----- Head right. Be careful not to land on the skeletons. Stop at the first stone grave and wait for the character in the background to jump onto the corresponding grave. Jump up to ???. Continue right. When the character in the Foreground Path is standing on the stone grave, jump onto the corresponding grave in the background to cause them to leap into the air. Jump onto the roof, and after the bell is rung, collect the 100 E-Tickets. Head right, through the gate, to the exit. ------------------------------------------------------------------------------ W2.314 Bog Easy ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x Cloth - Next to the entrance of the northeast area 1x Steamboat Willie Shoes - inside the boat 1x Silver Pin - Old Town, use Fireworks on the shop's wall 1x Knight Breastplate - Old Town, western rooftop; use Propellar Ears to reach it; Use Remote on chest to open it ------------------------ Things to Paint ------------------------ Telephone Box - northwest, on the side of a building Telephone Box - east, on the side of a building Telephone Box - Old Town, first building roof, to the east ------------------------ Challenges ------------------------ Things are Worxing Out Who Left These Lying Around? ------------------------ Shanty Shop ------------------------ Item E-Tickets Mickey Health Restore 005 Oswald Health Restore 005 Paint Ammunition 005 Thinner Ammunition 005 Paint and Thinner Ammunition 010 Mickey Health Upgrade 500 Oswald Health Upgrade 500 TV Sketch 250 Hero Map - Bog Easy 150 Hero Map - Blot Alley 150 (after purchasing Anvil Sketch) TV Sketch Upgrade 500 ------------------------ Objective ------------------------ Find the Blot Alley Projector ------------------------ Jump across the bog, using the alligators as platforms. A Blotworx Spider will begin to attack. Use the Fairy sketch to stun it, then rush to the area where the Blotworx Spider originated. Paint in the Access Panel near the door, then have Oswald use his Remote to make the Blotworx Spider friendly. Afterward, speak with Metairie to receive some Scrap Metal. Jump onto the roof to rescue a Gremlin. Enter the Shanty Shop, then exit through the door to the left. Head to the Beetleworx replicator in the southeast. Stun the Beetleworx Spider with Fairy, then Paint in the Access Panel. Use Oswald's Remote to reprogram the Access Panel. Defeat the rest of the Mechanical Dodo enemies. Head into the long building. Use Oswald's Propellar Ears to leap across the alligators. Push the two levers on the sides of the building to open the door. Jump onto the boat as it passes near the door. Thin the top door at the top of the boat to be able to enter it. Inside the boat is a treasure chest with the Steamboat Willie Shoes. Exit the boat. Jump off the boat into Old Town to the south. Head to the Beetleworx replicator. Use the TV sketch and Fairy to distract the Beetleworx while you Paint in the Access Panel and use the Remote on it. The Beetleworx will open the path to Blot Alley. Alternately, you can use fireworks to open the door. Enter the projector. ------------------------------------------------------------------------------ W2.315 Projector - The Skeleton Dance V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Skeleton Dance V2 2D Film Reel - Background Path, in the trees 100x E-Tickets - Background Path - above a stone grave 100x E-Tickets - Background Path - within the dancing skeletons (wearing Steamboat Willie Costume) 1x Gold Pin - Foreground Path - Jump over the last grave that leads to the exit ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Head to the right. Avoid the skeletons at the beginning by moving forward when the one in front of you moves into the foreground, then waiting for the next one before continuing onward. Stand on the first stone grave. Jump to the right tree limb when the Skeleton pushes the grave into the air. Jump to the next tree limb to the right, then the next to collect the Skeleton Dance V2 2D Film Reel. Continue right, avoiding the dancing Skeleton. Stand on the next stone grave, until the character in the foreground steps on the corresponding grave. Jump up, to the right, to reach 100 E-Tickets. Continue right, and jump into the pit. Jump onto the roof of the mausoleum and Spin Attack to the bird to reach the 100 E-Tickets in the center of the dancing skeletons to the right. Exit through the screen. ----- Foreground Path ----- Head to the right. Move between the two skeletons, then continue right when the one in front of you moves out of the way. Don't stand on the stone grave, because the Skeleton will jump into it. Stand on the next stone grave. When the Skeleton pushes it up, jump to the right. Continue to the next stone grave. Jump on it when the character in the background steps on the corresponding grave. Return left, and enter a path beneath the small grave. Hit the switches to open the doorway forward. Continue right to reach the exit. ------------------------------------------------------------------------------ W2.316 Bog Easy Revisited ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Forge Gear - Solve the graveyard puzzle 1x Trick Forge Gear - Solve the graveyard puzzle 1x Rabbit - Approach the closing doorway in the graveyard while Invisible 1x Gold Pin - Use Fireworks on the door in the graveyard 1x Deed to Building - Talk to Gremlin Sparks after reprogramming Beetleworx 1x Rabbit - Near the train station 1x Jumpstart Pin - Repair the forge for Gremlin Sparks 1x Rabbit - on top of Louis's roof 1x Rabbit - on top of the Shanty Shop 1x Rabbit - Thin the building with the fish on the front in the northwest ------------------------ Challenges ------------------------ Not-So-Sleepy Hollow ------------------------ Bat En Rouge ------------------------ Item E-Tickets Mickey Health Restore 005 Oswald Health Restore 005 Paint Ammunition 005 Thinner Ammunition 005 Paint and Thinner Ammunition 010 Concept Art 10 200 Concept Art 11 200 Concept Art 12 200 Captain Hook Pin 350 Sketch Cooldown Upgrade 1000 ------------------------ For the moment, return to Bog Easy before continuing through Blot Alley. Return to find the graveyard open. Solve the puzzle by sliding the four blue statues to the four graves. Hints are given by Painting in the grave and listening. The solution is as follows, from left to right: Old man with thumb out Man with Top Hat Woman Bald Man Upon completing the puzzle, you will get a Gear for Gremlin Sparks. Gilbert will offer you 1000 E-Tickets for it, and give you a gag Gear. Jump into the Invisible Ink well, and slowly walk up to the door that closes when you get near. Jump into it to collect a Rabbit. Speak with Donald Duck in Old Town to initiate the [Donald's Date] quest. Return to the northeast area by jumping onto the rotating boat and heading through the long building with the alligator pit. Speak with the Train Station manager. Power up the Charge Panel near the train station with Oswald's Remote, then place a TV Sketch on the platform in order to lure the Train Station manager back to the station. For helping with the Beetleworx, he'll offer tickets at only 10 E-Tickets. Enter the forge to speak with Gremlin Sparks to further the [Donald's Date] quest. Speak with Rolly to initiate the [Out of Toon] quest. Head to the northwest part of Bog Easy. Speak with Bertrand and Metairie to initiate the [A Friend in Deed] quest. ------------------------------------------------------------------------------ W2.317 Blot Alley ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Teddy Bear piece - eastern alley 1x Teddy Bear piece - on a platform in the southeast 1x Gremlin Jumpsuit - in the northwest corner, before the key corner 1x Football Jersey - in the narrow alley of the 2nd area 1x Concept Art 35 - In the northeast corner of the 2nd area 1x Skull Sugar Bowl - In the west of the final area ------------------------ Challenges ------------------------ Running the Gauntlet Blot Alley Superstar Who Left These Lying Around? ------------------------ Objective ------------------------ Sneak or fight through Blot Alley ------------------------ Note: DO NOT THIN THE SPATTERS!! Paint them in to make them friendly. Return toward the projector, then head east. Collect the Teddy Bear piece (1/6). Rescue the Gremlin. Return west, to the Invisible Ink Fountain. Jump in and slowly walk down the path, avoiding contact with the Spatter. Paint it to make it friendly. Jump across the Thinner and head toward the dumpster on the south wall. Jump onto the dumpster to reach the upper area. On the adjacent platform, collect the next Teddy Bear piece (2/6). From the platform, paint the toon surrounding the Ink Fountain below to create an Invisible Ink Fountain. Jump into the Fountain and slowly continue west to avoid contact with the Spatters. Paint them to make them friendly. Make your way to the northwest platform from the southwest platform to reach a chest with a Gremlin Jumpsuit, as well as an Official Picture Spot. In the corner, shock the Charge Panel to the north to rotate the key, then push the key from behind to send it toward the door. Paint in the Ink Fountain to create an Invisible Ink Fountain. Climb up the raised platform to reach a chest, then have Oswald use his Remote on the nearby Charge Panel to extend a panel near the Teddy Bear piece (3/6). This is also an Official Picture Spot. Carefully head up the narrow alley to the north. Approach only if you have full Paint. Use the Watch sketch, then approach the large blob to quickly paint it. Leave to refill on Paint from hitting lampposts or destorying potted plants, then return to Paint in the second large blob in the same manner. Use the cart to reach an upper platform. Jump west from the fireworks to reach a chest containing the Football Jersey. Head to the northeast corner to collect Concept Art 35. Carefully head west. Use the Watch sketch again when approaching the large blobs in this area. When all the Spatters are friendly, climb up the path to the west to reach the northern roof. Paint the Spatter inside, then collect the Teddy Bear piece (4/6). Drop down, and head west. Drag the Fireworks to the east, to the door with the Fireworks symbol. Make sure no Spatters are close, then ignite them to open a door. Jump over the rubble and head into and around the path to collect the Teddy Bear piece (5/6). Use the Remote to open the gate. Drag the Fireworks to the door to the west and ignite it with the Remote to open the way to the gate. Note: Once you enter this final area, you will be unable to return to any previous areas for a while. If you didn't Thin any Spatters, you will be rewarded by Ian with the Spatter Whisperer Pin. Head south, and jump up to the raised platform to reach the Teddy Bear piece (6/6). This is also an Official Picture Spot. Head to the west, and jump onto the dumpster to reach the Skull Sugar Bowl. Head to the Club 13 entrance and ring the bell. Petetronic will take all of your Scrap Metal to fix the gate. ------------------------ Objective ------------------------ Head to the Train Tunnels. ------------------------ Three Blotworx will come out. Befriend them to complete the [Blot Alley Superstar] challenge. Ring the doorbell to get back your Scrap Metal, as well as a Silver Pin. Enter the Projector. ------------------------------------------------------------------------------ W2.318 Projector - Music Land V1 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Music Land V1 2D Film Reel - Background path, above the clouds 100x E-Ticket - Background Path - Upper left area by the entrance (requires two people) (wearing Steamboat Willie Costume) 1x Gold Pin - Foreground Path, above the last cymbal ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- As a Team, Jump up to the left to collect 100 E-Tickets. Head to the right, watching out for falling projectiles. Jump onto the clouds to reach the Music Land V1 2D Film Reel. Continue right. Spin Attack the music stand, then descend the pipe to reach the exit. ----- Foreground Path ----- Head to the right, watching out for falling projectiles. Use the cymbal as a platform to reach the upper right path. Continue right. Use the cymbal again to jump over the trees. Jump over the soldier to the exit. ------------------------------------------------------------------------------ W2.319 Train Tunnels ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x Cloth - On the highest platform of the first Diorama 1x Knight Greaves - in the secret room behind the second Diorama 1x Concept Art 36 - on top of the large blot of the final diorama 1x Gold Pin - at the exit of the final diorama ------------------------ Challenges ------------------------ Tryptic Who Left These Lying Around? ------------------------ Objective ------------------------ ??? ------------------------ Paint in platform on the tracks, then jump across, avoiding the swinging cables. Thin the east wall inside the first diorama to find a trapped Gremlin ------------------------ Choice - Fix the Clock Tower Diorama or Put it Offline ------------------------ Paint in the missing parts of the arms of the Clock Tower. Paint in the Clock Tower face. Head to the west, and up platforms to the top of the clock tower. Spin the gears behind the Clock Tower face. ----- Destroy the diorama ??? ------------------------ Climb all the way up, to the east, to climb up to an Official Picture Spot. Head west, to take the Transport Tubes to the next diorama. ------------------------ Choice - Fix the Mad Doctor Diorama or Put it Offline ------------------------ Jump onto the moving platform to reach the rafters. Paint in the missing electrical wiring on the wall. On the ground level, push the tracks near the cart so that the cart can reach the door. In the northwest corner, paint in the red above the doorway, to allow the Blotworx cutout to enter. Another Blotworx will appear. Use Fairy to stun it while you Spin Attack it to remove its armor. Have Oswald Stun it with the Remote, then jump on the red switch to reveal the Blotling within. Paint it to make it friendly. ----- Destroy the diorama ??? ------------------------ Above the door to the west is another Official Picture Spot. Head to the right upper path of the diorama. Use Fairy on the Fireworks, then Paint to move it to the northern wall. Ignite the Fireworks to enter a hidden room with a chest containing Knight Greaves. Enter the Transport Tubes to enter the next diorama. ------------------------ Choice - Fix the Blot Diorama or Put it Offline ------------------------ On the ground, crank the sprung piece, avoiding the sparks that fly out. Thin the mural on the east wall, then use the air gust to reach the upper area. Head across the catwalk, over the electricity, to the crank for the hanging piece. Push it over to the east to place it in the correct spot. The diorama will change to the Dark Beauty Castle set. Jump onto the top of the monster to collect Concept Art 36. Turn the crank on the ground so that only the left and right towers are connected to the switch. Step on the switch until the left tower's lights are all green. Turn the crank on the ground so that only the middle and right towers are connected to the switch. Step on the switch until the right tower's lights are all green. Turn the crank on the ground so that only the middle tower is connected to the switch. Step on the switch until the middle tower's lights are all green. ----- Destroy the diorama ??? ------------------------ From the end of the catwalk, jump down to the platforms near the south to reach another Official Picture Spot. You can enter the hidden areas in the northeast and northwest by standing on the set as it changes from one form to another. Exit to the south. Use Oswald's Propellar ears to cross the gap. Enter the projector. ------------------------------------------------------------------------------ W2.320 Projector - Music Land V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Music Land V2 2D Film Reel - Background Path, in the upper right, before the exit 100x E-Ticket - Background Path, in the upper area near the large drum, have one character toss the other up 100x E-Ticket - Background Path, near the exit (wearing Steamboat Willie Costume) 1x Gold Pin - Have Oswald toss Mickey up near the exit ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Head right, watching for falling projectiles. Ride across the boats, then jump onto the instrument in the water to reach the upper path when it rises. Jump onto the pipes as they emerge to reach the upper area. Head right. Near the large drum, have one character toss the other up. On top of the large drum, jump over the horns after they shoot projectiles. Jump onto the large pipes that emerge from the right, then the smaller pipes, to reach the Music Land V2 2D Film Reel in the upper right area. Return to the left of the large drum. Step on the switch. Continue right to collect 100 E-Tickets. Spin attack the switch to drop down to the exit. ----- Foreground Path ----- Head right, jumping across the floating instruments and rafts. Continue right until you reach the exit. ------------------------------------------------------------------------------ W2.321 Fort Wasteland ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Chop Chop Pin - Grotto below the giant ax 100x Cloth - the upper western path into the fort 1x Cascade Peak Pin - northwest corner, behind the waterfall 1x Football Cleats - northwest area, paint in a chest in the northeast 100x E-Tickets - Rescue the Gremlin 1x Milk Bottle - northwest area, in the shortcut to the Fort 1x Concept Art 37 - eastern path 1x Clock Hand - on top of the sleeping bear 1x Silver Pin - above the eastmost bottlecap on the outside of the Fort 1x Clock Hand - above the nests along the west ------------------------ Challenges ------------------------ Fortified Who Left These Lying Around? ------------------------ Objective ------------------------ Get into the Fort ------------------------ Note: DO NOT THIN THE SPATTERS!! Paint them in to make them friendly. From the entrance, head a bit north to find an Official Picture Spot. This is also the first picture spot for Metairie's branch of the [A Friend in Deed] quest. This is also where a picture of the Cuckoo Clock to the east can be taken for Rigger Greene's branch of the [Thanks for the Memories] quest. Jump into the grotto bellow the giant ax to reach a chest containing the Chop Chop Pin. Head to the western side, and climb up the path near where the toy soldier is patrolling. Pull the stopwatch and allow Oswald to power the Charge Panel with his Remote. Repeat with the stopwatch inside the western path. The path through the tree will open. Inside, carefully Paint the blot enemies, using the Watch sketch to help. Continue Painting things to turn the Thinner into Paint, allowing you to reach the chest behind the waterfall. Another chest can be painted in the northeast of this area. Return to the stopwatch at the beginning of this area. Climb up the nests on the western wall to reach the upper path through the tree. Paint in the hanging branches to create a platform path across to the bull head. An Official Picture Spot can be found on top of the bull head. From the bull, Paint in the tree top to the southwest, then Jump onto it. Jump northeast onto the taller tree. From here, Jump north to the trapped Gremlin. He will reward you with 100 E-Tickets, as well as a shortcut into the Fort. Head to the northeast to enter the Fort, collecting the Milk Bottle on the ledge. On the ground level, pull the lever on the machine in the middle of the north wall to reveal Charge Panels. Use Oswald's Remote to charge them. ------------------------ Objective ------------------------ Paint or thin the blotlings inside the Fort ------------------------ Paint the Blotlings that appear to befriend them. A large Slobber will appear. Paint into its mouth as it inhales. Other attempts to attack it won't work. Eventually, it will inhale enough Paint and you will befriend it. As a reward for helping to take care of the blotlings in a friendly manner, Ian will open the way to the Float Yard and give you a Flower Costume. Thin the rubble in the northeast to reveal a path to a Key room. Inside is Fiddler Pig. Rescue him as part of the [Creative Threedom] quest. Paint in any of the missing corks on the south wall of the fort. On the right side of the path, pull the stopwatch and power it with Oswald's Remote to open the eastern path. Inside, Thin the structure holding the boat, then Repaint it to reach the Concept Art 37. Pull on the stopwatch and charge it to enter the area in front of the Fort. Jump over to the sleeping bear to collect a Watch Hand. Jump across to the western end of the Thinner. Climb up the bottle caps on the north wall to reach a chest to Paint. Inside is a Silver Pin. Head to the northwest. Have Oswald toss up Mickey. Jump across the nests to collect a Clock Hand. Return to the Fort and enter the Projector. ------------------------------------------------------------------------------ W2.322 Projector - Building a Building V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Building a Building V2 2D Film Reel - Upper Path, above the hanging crates. 100x E-Tickets - Stop the water flower in the Upper Path to reach this in the Lower Path (wearing Steamboat Willie Costume) 1x Gold Pin - Stand on the beam after hitting the whistle above the exit ------------------------ Challenges ------------------------ Film Buff ------------------------ Upper Path ----- Head right. Jump onto the beam to reach the upper path. Continue right, Jumping across the beam. Land in the elevator and ring the bell along with the character in the Lower Path. You will now continue from the Lower Path. ---Swap--- Continue right, hitting the whistle to create a path forward. Jump across the hanging crates to reach the Building a Building V2 2D Film Reel. Head down into the shaft. Hit the switch to open the door. Jump onto the beam and over to the right. Hit the switch to raise the right beam and drop down to the screen. Hit the switch to stop the water flow below. Exit through the screen. ----- Lower Path ----- Head right. Spin Attack the whistle to make the worker move with the wheelbarrow. Use the wheelbarrow as a step to reach the path to the right. Jump onto the platform as it lower to continue right. Jump onto the next platform as it lowers to reach the upper path. Jump into the elevator and ring the bell along with the character in the Upper Path. You Will Now Continue from the Upper Path. ---Swap--- Continue right to reach 100 E-Tickets on a platform. Continue to the right, using the platforms to reach the upper path. Hit the switch to open the door. Wait near the falling water. Collect the 100 E-Tickets to the right. Continue up, climbing onto the beam, to reach the exit. ------------------------------------------------------------------------------ W2.323 Floatyard ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Pocketwatch - On a platform down the shortcut path 1x Gremlin Boots - inside the ship, after powering the two carts 1x Magic Light Parade Pin - in the southwest area, below the swinging elephant legs 100x Cloth - in the northwest area, Thin the western wall 100x Cloth - Thin the wall above the Goofy discs in the western wall, along the northern path 1x Don't Just Do Something, Stand There Pin - Use invisible ink, then reach the platform in the northeast 1x Light Up the Sky Pin - Ignite the Fireworks on the side of the house in the northwest area ------------------------ Challenges ------------------------ Full Court Prescott Who Left These Lying Around? ------------------------ Objective ------------------------ Pursue Prescott ------------------------ Use Oswald's Remote on the Access Panel to open the door. Chase after Prescott. ------------------------ Objective ------------------------ Use the float to open the way deeper into the Floatyard ------------------------ Head across the platforms, and down to the ground level. Thin the left leg of the pirate. Enter its chest and Paint the gears. Use the platforms to reach the upper area to the right of the Pirate's head. Use Oswald's Remote on the Charge Panels, then Paint the doors the two birds enter. Follow the path to the west, Painting in the missing chunks. Near the doorway, have Oswald toss Mickey up to reach a platform to the east, where a Pocketwatch can be found. If you fall off, continue south and open the path forward by Spin Attacking both levers simultaneously near the trolly, then near the candy cane. Pull the Mickey lever, while Oswald Reprograms the Access Panel with his Remote. Use Oswald's Propellar Ears to cross the pit, then open the next door in the same manner as the previous one. Jump over the side of the ship to reach the southwestern area. Climb up above the doorway from which the Beetleworx emerge. Paint in the cables and Reprogram the Acces Panel. Push down the bug cart. Push the bug cart onto the panel near the turtle. Paint in the cables around the two carts and power up the Charge Panel with Oswald's Remote. Use Oswald's Remote to open the chest in the ship, to find Gremlin Boots. Climb up the southern wall to find an Official Picture Spot. The entrance to D.E.C. 5, which takes you to Fort Wasteland, is nearby. You may detour and return to complete the [Tunnel Mouse] challenge. Drag Fireworks over to the east, from where the Beetleworx used to open a path. Return to the ship entrance used to reach this area. Return across the pit using Oswald's Propellar Ears. Travel north up the path, Painting in the platforms on the wall. Carefully jump across to reach the platform in the eastern wall that contains a trapped Gremlin. This is also an Official Picture Spot. Continue north up the path. Enter the chamber and rotate the trunstile inside, to reach the northwest. ------------------------ Objective ------------------------ Sneak or blast into Prescott's hideout ------------------------ Head to the northeast to Paint in the Access Panel. Reprogram it with Oswald's Remote to befriend the Beetleworx. This is also a good spot to take a photograph of the Electric Eye for Metairie's branch of the [A Friend in Deed] quest. Paint in the generator and power it with Oswald's Remote. Paint in the floats. Jump into the Invisible Ink fountain and carefully jump onto the floats to the platform in the northeast corner to reach the Don't Just Do Something, Stand There Pin. ------------------------ Choice - Sneak in or Blast! ------------------------ In the same manner used to reach the Don't Just Do Something, Stand There Pin, Become invisible and slowly make your way to the platform in the front of the roof of the house. Sneak by unseen to reach the Band Concert V2 Projector. ----- Note: This will permanently close the Band Concert V2 Projector entrance. Thin the northwestern wall, then the platform the turtle float is sitting on. Ignite the Fireworks that drop. Have Oswald toss Mickey up to the hand, then jump over to the west. Thin the clown's nose, then have Oswald power the Charge Panel. Jump onto the air gust to reach the platform to the north. Thin the chimney and Reprogram the Access Panel to drop the second load of Fireworks. Ignite them to open up the house. Collect the Light Up the Sky Pin and enter the Old Mill V3 Projector. ------------------------ ------------------------------------------------------------------------------ W2.324 D.E.C. 5 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Silver Pin - above the exit to Floatyard, travel across the horns and xylophone hammers 1x Bronze Pin - on a hanging platform in the upper area. 1x Concept Art 38 - left corner, upper path 1x Bronze Pin - near the Fort Wasteland exit ------------------------ Challenges ------------------------ Tunnel Mouse ------------------------ Head left. Jump across the platforms on the large wheel. Have Oswald toss Mickey up to the horns above. Bounce off the horn to the platform to the left. Travel right across the horns and xylophone hammers to reach a chest with a Silver Pin. Continue left, carefully treading across the xylophone. Jump up, using the jack in the box. Collect the Concept Art 38 in the upper left corner. Head right. Collect the Bronze Pin on the floating platform. Drop down, to the left near the rotation flamingo. Head right to reach the Fort Wasteland exit. A Bronze Pin can be found in the chest after Thinning the toy soldier. From the other entrance, simply push the powered ball to the left, onto the jack in the box, then right, across the xylophone, into the target to power the machine. The machine may also be powered with a TV sketch. ------------------------------------------------------------------------------ W2.325 Projector - The Band Concert V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x The Band Concert V2 2D Film Reel - Upper Path, above the exit 100x E-Tickets - Lower Path, in the roof the doghouse from the Upper Path crashes into 100x E-Tickets - Lower Path, use the note platform from the cow ------------------------ Challenges ------------------------ Film Buff ------------------------ Upper Path ----- Head right, watching out for falling debris. Stand on the same tree limbs as the pigs to make them fall. Hit the doghouse with a Spin attack to make it crash into the Lower Path. Continue right. Stand on the same branch as the pig to make it fall into the barrel and knock over a tree. Jump onto the pig to reach the music note platforms above. Travel across the platforms to reach the Band Concert V2 2D Film Reel. Drop down and head right, to the exit. ----- Lower Path ----- Head right, watching out for falling debris. After the character in the Upper Path loosens the doghouse, enter the roof to retrieve 100 E-Tickets. Continue right. Push the cow in the wheelbarrow to the left until she creates a note platform. Jump onto the platform to reach the 100 E-Tickets floating to the left. Head right, and jump into the hose to reach the exit. ------------------------------------------------------------------------------ W2.326 Projector - The Old Mill V3 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x The Old Mill V3 2D Film Reel - Upper path above the exit 100x E-Tickets - Cracking floor near the exit (wearing Steamboat Willie Costume) 1x Gold Pin - Right Path, jump onto the sharply rising platform ------------------------ Challenges ------------------------ Film Buff ------------------------ Left Path ----- Head up the path. Certain platforms and floors will collapse as you step on them. Use the hanging platform to reach the upper area. Jump across the hanging platform with hay as it blows to the right. Stand on the floor above the Gold E-Ticket to cause it to bend. Collect the Gold E-Ticket when the second player jumps on the floor. Continue up. Jump left to the hanging platform with hay. Jump to the right, jumping to the next platform using the spider web, to reach the next platform, watching for falling debris along the way. Continue to the right to reach the Old Mill V3 2D Film Reel. Drop down to the screen to exit. ----- Right Path ----- Head up the path. Use the spiderwebs to bounce up. Jump across the hanging platform with hay as it blows to the left. Continue up. Jump across the next hanging platform with hay as it blows to the left, to reach the sharply moving hanging platform. Continue up. Jump through the bird's nest. Stand on the floor next to the screen to break it. Exit through the screen. ------------------------------------------------------------------------------ W2.327 Prescott's Arena ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Gold Pin ------------------------ Challenges ------------------------ The Bigger They Are ------------------------ Objective ------------------------ Defeat the Prescott Animatronic ------------------------ The second boss battle begins as soon as you enter. -------------------- Boss Fight: Prescott Animatronic Strategy: During the first phase, your objective is to fill the tank on the back of the Animatronic using either Paint or Thinner. When it shoots its projectile at you, use a Spin Attack to knock back. It will also launch Thinner bombs that will Thin the panels surrounding the boss. The more you fill the tanks to the maximum, of either Paint or Thinner, the faster the boss will become. Consider using the Clock sketch to slow time when the Animatronic faces away from you, to shoot as much Paint or Thinner into its tank as possible. During the second form, knock back the orange projectiles with Spin Attacks. When it begins shooting larger junk at you, stand on one of the six metallic panels on the ground. When a shadow begins to form, move out of the way and let the junk fall and break the panel. The Anvil can also break the panels. Power on the Charge Panels that appear. Paint in the Gears that appear. After powering on all of the panels and Painting all of the gears, the battle will end. -------------------- After the Battle -------------------- Episode 2 ends. ============================================================================== W2.4 Episode 3: Into the Depths ============================================================================== W2.401 Mean Street South ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Paint Upgrade - automatic 1x Electric Upgrade - automatic ------------------------ Emporium - New Items ------------------------ Item E-Tickets Seer Pin 200 Slobber Pin 200 Spatter Pin 200 Sweeper Pin 200 Concept Art 4 200 Concept Art 5 200 Mickey Health Upgrade 750 Oswald Health Upgrade 750 ------------------------ The Mad Hatter - New Items ------------------------ Note: Return after initiating the [Clothes Make the Spatter] quest. Clothes Cloth Price(Power) Break AC(Power) Flower Costume (x5) (31) Asia Costume (31) Africa Costume (31) Jester Costume (31) Manor Costume (31) ------------------------ Objective ------------------------ Head to Ventureland and discover what Prescott was doing there ------------------------ Now is a great time to wrap up a lot of in-progress quests. ------------------------------------------------------------------------------ W2.402 Mean Street Underground ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Gold Pin - in a chest on a platform to the south 1x Gold Pin - in a chest on a platform to the south ------------------------ Two new chests appear on floating platforms in the south of the pit. Use Propellar Ears to reach them. ------------------------------------------------------------------------------ W2.403 Mean Street North ------------------------------------------------------------------------------ Pin Trader - New Pins ------------------------ Item Generic Pins Spooky Blot Alley 002 Bunny Child 002 Defeated Petetronic 002 Redeem Petetronic 002 Napoleon Complex 006 ------------------------ ------------------------------------------------------------------------------ W2.404 OsTown ------------------------------------------------------------------------------ Bertrand can now be found in the Gag Factory, if you didn't give him the Deed in the [A Friend in Deed] quest. The screen in the Gag Factory will lead to the scene of the second boss fight. Speak with Ortensia to open another branch in the [Horace's Assistant Assistance] quest. Speak with Clarabelle to initiate the [Clothes Make the Spatter] quest. ------------------------------------------------------------------------------ W2.405 Bog Easy ------------------------------------------------------------------------------ Shanty Shop - New Items ------------------------ Item E-Tickets Spooky Blot Alley 002 Animatronic Daisy Pin 200 Animatronic Donald Pin 200 Animatronic Goofy Pin 200 Hero Map - The Train Tunnels 150 Hero Map - Fort Wasteland 150 Hero Map - The Floatyard 150 Hero Map - Prescott's Arena 150 ------------------------ Bat En Rouge - New Items ------------------------ Item E-Tickets Concept Art 13 200 Concept Art 14 200 ------------------------ ------------------------------------------------------------------------------ W2.406 Blot Alley ------------------------------------------------------------------------------ Note: DO NOT THIN THE SPATTERS!! Paint them in to make them friendly. A number of quests rely on this, so do be careful. Speak with Ian to initiate his branch of the [Clothes Make the Spatter] quest. You can now take a shortcut from the first area directly to the last. Bunny Children can be rounded up in the final area, near Club 13, as part of [The Bunny Wranglers] quest. ------------------------------------------------------------------------------ W2.407 The Train Tunnels ------------------------------------------------------------------------------ Bunny Children can be rounded up in the second diorama as part of [The Bunny Wranglers] quest. ------------------------------------------------------------------------------ W2.408 Fort Wasteland ------------------------------------------------------------------------------ Bunny Children can be rounded up in the northwest area as part of [The Bunny Wranglers] quest. ------------------------------------------------------------------------------ W2.409 Floatyard ------------------------------------------------------------------------------ Gremlin Kip, on the ground level near the entrance to the Floatyard, will ask you to take a picture of a carriage float for him. The carriage can be found in the southwest area, near the D.E.C. entrance. Return to Kip and he will ask for a photo of a cuckoo clock. In the shortcut path from the entrance, pass the area with the two cuckoo clocks that face each other. From the wester side of the tunnel, take a picture of the pipes in the ceiling, between the two cuckoo clocks. He will next request a photo of an old grinning wolf's head. The wolf head can be found on the far side of the drum path, holding the last drum. His final request is of two egg-shaped twins. This photo can be taken in the northwest area. Aim for Tweedledum and Tweedledee on the western wall. Return to Kip, and you will be rewarded with 250 E-Tickets for your trouble. Take a picture of a Beetleworx in front of the Pirate Ship in the southwest area as part of Rigger Greene's branch of the [Thanks for the Memories] quest. Bunny Children can be rounded up in the northwest area as part of [The Bunny Wranglers] quest. ------------------------------------------------------------------------------ W2.410 Prescott's Arena ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Gold Pin - paint in chest behind the exit screen ------------------------ ------------------------------------------------------------------------------ W2.411 Ventureland ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Concept Art 26 - On the northern upper platform in the central area 1x Concept Art 39 - Inside a Spatter home near Pete Pan's booth, in the central area 1x Concept Art 9 - In the northern house in the lower central area 1x Mad Doctor Labcoat - Travel through the northern house in the lower central area to reach the back of Tiki Sam's 1x Bronze Pin - northwest of eastern area 1x Blotling Booty - Inside leftmost house, after falling into Thinner ------------------------ Challenges ------------------------ Make Your Own Way ------------------------ Tiki Sam's - New Items ------------------------ Item E-Tickets Mickey Health Upgrade 1000 Oswald Health Upgrade 1000 Concept Art 24 200 Concept Art 25 200 ------------------------ Objective ------------------------ Look for a way back to the construction site. Daisy and Smee both have suggestions. ------------------------ Note: When given the option, DO NOT USE THINNER ON SCURVY PAT!! This will put a complete stop to the [Horace's Assistant Assistance] quest, making you unable to complete the [Perfectionist] challenge. ------------------------ Choice ------------------------ Speak with Daisy to hear her suggestion about finding the missing gear for the lift. She thinks you should gather the pieces of Hook's clothes from the treasure chests around Ventureland. ----- Speak with Smee to hear why he stole the gear. He suggests going to the construction site as his lookout, using the basement under Tiki Sam's. This path costs 500 E-Tickets to use. From the basement entrance, you will enter the lower central area of Ventureland. Jump onto a Jungle Cruise boat, and ride it around the Thinner. Thin the elephant trunks as you near them. Enter the house in the north to find Concept Art 9, and to reach the area behind Tiki Sam's, where a Mad Doctor's Labcoat can be found. Return to the Jungle Cruise boat. Enter the cave to the east. Thin the skull's jaw to the south to free the skull and create a platform. Jump across the boats to the north. Thin the wooden planks under the huts to creat a path upward. Jump down and enter the leftmost house through the now accessible door. Open the chest at the bottom to find the Blotling Booty Pin. ----- The complete the [Make Your Own Way] challenge will require some tricky maneuvering. Jump onto the roof of Daisy's house, then jump over to the Painted ledge. Place an Anvil sketch on the edge of the wooden half pipe the thinner is flowing through. Be careful not to place it too close to fall off the edge, or too close to the thinner. Double Jump over to the Anvil, then Double Jump over to the ledge. Enter the door in the large tree, then exit through the other end. From this upper path, use Propellar Ears along the northern wall to reach Concept Art 26. Paint in the rest of the platform. Thin the rope holding up the bridge to the south. Jump onto the bridge, and head toward the next lone platform to the east. Use the Boomarmerang to break the wood holding up the bridge to the east. Travel into the cavern to find a trapped Gremlin. Continue through the path. ------------------------ Speak with Pete Pan to initiate the [Much Ado About Blotlings] quest. Use either Invisible Ink to sneak into the entrance, or Indelible Ink to sneak through the waterfall. ------------------------ Choice - How to Handle the Crane ------------------------ Take the left path, using Invisible Ink, to repair the crane. Use Oswald's Remote on the Charge Panel, while Mickey paints in the gears. Follow the path around to the right, and up to the door. ----- Take the right path, using Indelible Ink, to destroy the crane. Thin the northern wall to find Fireworks. Drag them to the crane and ignite them. ------------------------ ------------------------ Objective ------------------------ Enter the mysterious projector ------------------------ Enter the projector. ------------------------------------------------------------------------------ W2.412 Projector - Mickey's Service Station V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Mickey's Service Station V2 2D Film Reel - Foreground Path, use the last car to jump onto the roof 100x E-Tickets - Background path, climb the first roof and Propellar Ear to the left 100x E-Tickets - Background Path, destroy the electric box in the building, then see-saw with the player in the Foreground Path to reach it 100x E-Tickets - Foreground Path, destroy the electric box in the building in the background, then see-saw with the player in the Background Path to reach it (wearing Steamboat Willie Costume) 1x Gold Pin - Foreground Path, ride the car into the air ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Head right, watching out for electricity. Climb up the cars to the first roof. If you are controlling Oswald, use Propellar Ears to the left to reach 100 E-Tickets. Or, with 2-players use the switch below the car while the other stands on the car. Enter the next house and hit the electric box to cut off electricity and destroy the house. See-saw on the plank with the player in the Foreground to reach the Gold E-Ticket above. Head right, through the roof of the next building. Continue right to the exit. ----- Foreground Path ----- Head right, watching out for electricity. Climb over the cars, which you can use to reach two E-Tickets above. Head up the steps. See-saw on the plank with the player in the Background to reach the Gold E-Ticket above. Continue right. Use the last car to reach the roof of the building, and collect the Mickey's Service Station V2 2D Film Reel. Drop down to the exit. ------------------------------------------------------------------------------ W2.413 Autotopia ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Firefighter Shoes - Free the gremlin, then open the chest he reveals 1x Goofy Car - In the second area, a small cavern to the south, in the lower area 100x Cloth - South wall near third Guardian Siphon 1x Pearl - In a chest hidden behind some cars in the north to south tunnel 1x Gold Pin - On the fountains near the control tower after taking care of the Guardian Siphons ------------------------ Challenges ------------------------ Siphon...Siphoff... Staff Photographer Picture Perfect ------------------------ Objective ------------------------ Reprogram or destroy the first Guardian Siphon ------------------------ Head to the large machine in the middle of the area. Use an Anvil on the circular pad on the ground, then have Oswald Reprogram the Access Panel Thin the treetops in the east, then jump off the hood of the green car to reach a trapped Gremlin. He will reward you by opening the path to the Firefighter Shoes. Thin the treetops to the west, then get a boost from Oswald to reach the first Official Picture Spot. Contintue through the tunnel to the west. Near the end, travel east into the side tunnel. After the spurts come up, paint the floor to make it across safely. Pull the lever, while Oswald rotates the gear, to open the path out of the tunnel. ------------------------ Objective ------------------------ Search for more Guardian Siphons in Autotopia ------------------------ Travel down to the second Guardian Siphon. This one has two circle pads and two Access Panels to reprogram. Continue through the northern tunnel. Enter the side tunnel and cross the Thinner pool using the tires as platforms. Both Mickey and Oswald need to pull the levers at the same time, then hold them until the Thinner moves from the left to the right tank. Head toward the northeast area. Thin the bottom layer of the largest stone to the north. Climb up, painting the path to the third Guardian Siphon. This one will require three Access Panels to be Reprogrammed. A grotto in the southern wall holds the final Official Picture Spot. For this one, try using the Stop Watch, and having Mickey stand on the circle pads and jumping out of the way when the stream gets close. Enter the newly opened cave to the south. Head north to collect a pearl inside a chest. Have Mickey and Oswald spin the gears on the machine to open the Thinner curtain. Return to the control tower in the first area. You can snap a picture of Gilda for Metairie's branch of the [A Friend in Deed] quest. A Gold Pin sits on top of one of the fountains leading up to the projector. You can do a bit of backtracking now, to complete some quests, or play through to the end of the game. ------------------------------------------------------------------------------ W2.414 Ventureland ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Nest Egg Pin - Power the three antenna in the proper order ------------------------ Gremlin can fix a few things in Ventureland. For 50 pieces of Scrap Metal, he will fix the crow's nest in the middle of the area. For 25 pieces of Scrap Metal and 500 E-Tickets, he can fix the water wheel. Return later to find a new task. Charge the three antennae on the upper level of Ventureland in the following order: 01 The Antenna on the roof of the Three Little Pigs' Recording Studio 02 The Antenna in the tree near the Water Wheel 03 The Antenna behind the Thinned Tree House Doing so will open a compartment at the base of the Crow's Nest, revealing the Nest Egg Pin. ------------------------------------------------------------------------------ W2.415 Autotopia ------------------------------------------------------------------------------ Enter the World of Evil Projector. ------------------------------------------------------------------------------ W2.416 Projector - The Mad Doctor's World of Evil ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x The Mad Doctor's World of Evil 2D Film Reel - Background Path, follow the cars up and to the right, at the end of the conveyer belt 100x E-Tickets - Background Path, near the conveyer belts 100x E-Tickets - Foreground Path, stand on the two switches near the end (wearing Steamboat Willie Costume) 1x Gold Pin - Floating to the left of the giant jar ------------------------ Challenges ------------------------ Film Buff ------------------------ Background Path ----- Head right. Hit the tack above Jimminy Cricket's head to lower his tongue in the Foreground Path. Continue right, jumping across the pipes, or taking the lower path. Jump onto the car that gets lifted by the crane to reach the upper right path. Hit the switch to raise the platform with a Gold E-Ticket below, after the player in the foreground hits the corresponding switch. Drop down, and head right. Jump onto a car and follow it up. Watch for the spots that get electrified, and jump to the next car when the one you are riding approaches it. Continue along this upper path to reach the Mad Doctor's World of Evil 2D Film Reel. Drop down, and head right into the machine, to drop into the Foreground Path. Climb over the giant jar. Jump onto one of the two switches to the right, with the other player on the other swtich, to reach a Gold E-Ticket. Continue right, to the exit. ----- Foreground Path ----- Head right. Hit the Mad Doctor to send him to the Background Path. Platforms will appear near the Thinner. Watch out for Thinner geysers. Watch for fire near the crashed ship. Head across the conveyer belt, being careful not to enter the machine. Hit the switch with the Mad Doctor to make the Gold E-Ticket in the Background Path accessible. Continue right, watching for the electricity that zaps down. Head up, across the giant jar. Jump onto one of the two switches to the right, with the other player on the other swtich, to reach a Gold E-Ticket. Continue right, to the exit. ------------------------------------------------------------------------------ W2.417 The Mad Doctor's Attic ------------------------------------------------------------------------------ Things to Collect ------------------------ 100x Cloth - floating in the Thinner to the northeast 100x Cloth - Thin the mural to the east 1x Silver Pin - upper platform in northeast 100x Cloth - above the vault door 1x Silver Pin - above the vault door ------------------------ Challenges ------------------------ Who Left These Lying Around? ------------------------ Objective ------------------------ Reprogram or Destroy the Replicators ------------------------ ------------------------ Choice: Reprogram or Destroy ------------------------ To Reprogram the Replicators, paint in the wiring on the eastern wall. Paint the wiring in on the floor to create steps leading up to the western wall. Paint in the Access Panel to have Oswald Reprogram the Replicator below. Jump across the platforms. Paint in the platform and Access Panel along the eastern wall to have Oswald Reprogram them. Head south, across the wiring. Paint in the gear at the top of the door to extend a platform. Paint in the last Access Panel for Oswald to Reprogram. Meet Jamface near the vault door. Receive the Ohana Pin from Jamface. ----- Destroy the Replicators by damaging the machines around the area. ------------------------ Paint in the sandbags above the vault door. From the third Access Panel, use Propellar Ears to reach the area, to collect 100 pieces of Cloth and Silver Pin. Enter the Projector inside the vault. You won't be taken to A Night on Bald Mountain V2, but directly to the final boss fight. ------------------------------------------------------------------------------ W2.418 The Mad Doctor's Ride ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Snowglobe - Durig the second phase, on the pathway, near the giant boxing glove ------------------------ Challenges ------------------------ You Must Be This Tall To Ride ------------------------ Objective ------------------------ Defeat the Mad Doctor's Ride ------------------------ The final boss battle begins as soon as you enter. -------------------- Boss Fight: The Mad Doctor's Ride Strategy: During the first phase, your objective is to Paint or Thin the red eye in the center of the hand. Watch where it targets the ground, then get out of the way when it lands. When it hovers above you, get out of the way and don't let it grab you. Destroy the large cupcake that appear for health, Pain, and Thinner replenishments. Eventually, the floor will start spinning. Be careful not to fall into the pits. During the second phase, Paint or Thin the masks surrounding the Mad Doctor's machine. Using the Watch sketch will help make this easier. After they are all Thinned, have Oswald Reprogram the Access Panel near the Guardian Siphon. Jump onto the machinery in the west and make your way to the next Guardian Siphon area. Be sure to pick up the Snowglobe near the giant boxing glove. In this next area, repeat the same strategy as before. The Mad Doctor will attack more aggressively, so be on your guard. -------------------- After the Battle -------------------- Episode 3 ends. ------------------------------------------------------------------------------ W2.419 Projector - A Night on Bald Mountain V2 ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x A Night on Bald Mountain V2 Film Reel - Left Path, before reaching the point where the paths join, continue up to the left 100x E-Tickets - Left Path, near the fire in the center with the demons, have one character toss the other up when the flame dies 100x E-Tickets - Right Path, near the first rock platform on a fire geyser 100x E-Tickets - Left Path, push the rock from the Left Path to extinguish a fire (wearing Steamboat Willie Costume) 1x Gold Pin - Right Path, above the right-most rock platform on a fire geyser, before the three platforms on fire geysers ------------------------ Challenges ------------------------ Film Buff ------------------------ Left Path ----- Head to the left, continuing up when the fire dies down. Push the rock to the right, to put out the fire. Take the rock platforms on the fire geysers up. Continue up to the left when the fires die down. Head up to the next rock platform on a fire geyser. If the player on the Right Path rolled the rock down, collect the Gold E-Ticket. Continue up. Head left to continue up, when the fires die down. Head up the platform on the fire geyser, then jump right to reach the Night on Bald Mountain V2 2D Film Reel. Roll the rock to the right, then continue up, to the exit. ----- Right Path ----- Head up the path, watching out for falling and rolling rocks. Jump up to the platform with the fire geyser. If both players are together, use Propellar Ears to reach a Gold E-Ticket to the right, then double Jump with Mickey. Head up using the platform. Head up and to the right. Continue when the first dies down. Watch out for more rolling rocks. Push the rock to the left to clear the path for the player on the left to reach a Gold E-Ticket. Take the middle platform to jump up, and reach the exit. ============================================================================== W2.5 Epilogue ============================================================================== Objective ------------------------ ------------------------ After defeating The Mad Doctor, there are still a few things to do in Wasteland. Wrap up any quests you have yet to finish, and find a few new tasks to complete. ------------------------------------------------------------------------------ W2.501 Mean Street North ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Trust the Mad Doctor Pin - Automatically obtained 1x Paint Upgrade - Automatically obtained 1x Electric Upgrade - Automatically obtained ------------------------ Pin Trader - New Pins ------------------------ Item Generic Pins Kingdom of Wasteland 002 Help Me Help You 002 Down with the Mad Doctor 006 (After completing tasks in Autotopia) Autotopia Racing Pin 002 (Possibly after completing Thanks for the Memories) Falls of Rainbow Caverns 002 Welcome to the Gulch 002 Visit Fort Wasteland 002 Gremlin Prescott 002 Gremlin Village 002 Lonesome Manor 002 Mickeyjunk Mountain 002 ------------------------ Ice Cream Shop - New Items ------------------------ Item E-Tickets Happy Birthday Pin 200 ------------------------ You can take the newly powered projector in the northeast to reach The Mad Doctor's Ride. From there, you can enter the A Night On Bald Mountain V2 projector, to collect the final 2D Film Reel. ------------------------------------------------------------------------------ W2.502 Mean Street South ------------------------------------------------------------------------------ Emporium - New Items ------------------------ Item E-Tickets Hopper Pin 200 Spinner Pin 200 Concept Art 7 200 Concept Art 8 200 Laralee Pin 200 Haberdasher Pin 200 Usher Pin 200 Casey Pin 200 ------------------------ ------------------------------------------------------------------------------ W2.503 Bog Easy ------------------------------------------------------------------------------ Shanty Shop - New Items ------------------------ Item E-Tickets Ian the Ghost Pin 200 Petetronic Pin 200 ------------------------ Bat En Rogue - New Items ------------------------ Item E-Tickets Concept Art 18 200 Concept Art 19 200 Concept Art 20 200 ------------------------ ------------------------------------------------------------------------------ W2.504 Ventureland ------------------------------------------------------------------------------ Tiki Sams - New Items ------------------------ Item E-Tickets Concept Art 27 200 Concept Art 28 200 Tiki Sam Pin 200 Hero Map - Autotopia 250 Hero Map - The Mad Doctor's Ride 250 Breaking News Pin 200 Recycler Pin 200 ------------------------ ------------------------------------------------------------------------------ W2.505 Autotopia ------------------------------------------------------------------------------ Things to Collect ------------------------ 1x Mad Doctor Shoes - in the garage ------------------------ Speak with Gilda to initiate the [Rebuilding Autotopia] quest. Complete the [Rebuilding Autotopia] quest to be able to race against Gilda. After completing a race, talk to Stuffus and he will offer to add Speed Boosts to the track. If you destroyed the garage door, you'll have to pay 50 pieces of Scrap Metal First. You can run a Time Trial for 50 E-Tickets, in which you have to beat the time shown on the screen. The water pipes on the side of the road will slow you down if you touch them. For each race you will, you will get 10x the time in seconds you have left. The more you race, the more difficult the challenges will become. 01 Race once around the track Reward: Silver Pin 02 Race two laps around the track Reward: Gold Pin 03 Race two laps around the track in the opposite direction Reward: Pedal to the Medal Pin ============================================================================== ------------------------------------------------------------------------------ W3.0 Extras ------------------------------------------------------------------------------ ============================================================================== W3.1 Challenges ------------------------------------------------------------------------------ About Challenges ------------------------ The challenges are a way to get the most out of the game. They provide guidelines for completing certain tasks that require you to explore Wasteland more deeply to find all the secrets it holds. While most challenges will not benefit you with tangible rewards, usually the steps required for completing a challenge do provide something worthwhile. Completing a challenge also unlocks a Trophy for PS3 players. In a single playthrough, it is possible to complete all, but one of the challenges. It may also be possible to complete every challenge in one playthrough. I still have to test the [Off Track] challenge. ------------------------------------------------------------------------------ W3.101 Fall From Grace ------------------------ Enter Angel Falls, but exit Devil Falls Available: Arrive in Angel Falls for the first time, then exit through either of the exits on the Devil Falls side. ------------------------ W3.102 Film Buff ------------------------ Collect every 2D Film Reel Available: Travel through all of the Projector stages as you come across them, then find the hidden Film Reels in each. 01 Building a Building V1 - in the upper right corner of Building a Building V1, in the Left Path. 02 A Night on Bald Mountain V1 - in the upper right corner of A Night on Bald Mountain V1, in the Background Path. 03 Old Mill V1 - above the exit in The Old Mill V1, in the Left Path. 04 Band Concert V1 - above the last tree in The Band Concert V1, in the Background Path. 05 Old Mill V2 - above the exit, through the Right Path, in Old Mill V2 06 Mickey's Service Station V1 - up the clouds near the beginning of the Background Path of Mickey's Service Station V1 07 Skeleton Dance V1 - in the trees of the Background Path of Skeleton Dance V1 08 Skeleton Dance V2 - in the trees in the Background Path of Skeleton Dance V2 09 Music Land V1 - above the clouds in the Background Path of Music Land 10 Music Land V2 2D - Background Path, in the upper right before the exit in Music Land V2 11 Building a Building V2 - Upper Path, above the hanging crates in Building a Building V2 12 Band Concert V2 - Upper Path, above note platforms in The Band Concert V2 13 Old Mill V3 - Upper path above the exit of The Old Mill V3 14 Mickey's Service Station V2 - Foreground Path, use the last car to jump onto the roof, in Mickey's Service Station V2 15 The Mad Doctor's World of Evil - Background Path, follow the cars up and to the right, at the end of the conveyer belt in The Mad Doctor's World of Evil 16 Night on Bald Mountain V2 - ------------------------ W3.103 Fortified ------------------------ Scout a path through Fort Wasteland Available: Arrive in Fort Wasteland, then reach the exit. ------------------------ W3.104 Full Court Prescott ------------------------ Chase Prescott through the Floatyard Available: Arrive at Floatyard, then reach one of the exits in the northwest area ------------------------ W3.105 Go with the Flow ------------------------ Solve OsTown's Thinner problem Available: Enter OsTown for the first time and clean up the thinner ------------------------ W3.106 Who Left These Lying Around? ------------------------ Rescue all the gremlins 01 Mean Street Underground - Cross the pit and use Oswald's Remote on the cage, then have Mickey use a Spin Attack. 02 Rainbow Falls - In the lower path, beneath the well of indelible ink; thin a rock wall to find him. 03 Disney Gulch - Behind a wall of panels, near the rock on the geyser. 04 Bog Easy - On the rooftop, in the northwest. 05 Blot Alley - In the alley to the east of the entrance. 06 The Train Tunnels - Thin the wall in the east of the first diorama. 07 Fort Wasteland - in the northwest area, above the trees to the north. 08 Floatyard - in a raised platform along the norther path 09 Ventureland - in the northern path between the central and eastern areas 10 Autotopia - In the first area, Thin the treetops near the green car in the east 11 The Mad Doctor's Attic - Take care of the machines ------------------------ W3.107 Get with the Program ------------------------ Reprogram a Beetleworx Available: Anywhere there are Beetleworx ------------------------ W3.108 Hard Hat Area ------------------------ Head through Ventureland's construction area Available: Enter Ventureland in Episode 3, and reach the screen behind the crane ------------------------ W3.109 Heads Up ------------------------ Match Seth's flowers to OsTown's statue Available: In the Epilogue, after Seth completes the flower bed, show Seth a photo of the statue in OsTown. If it matches the flower bed, or if you built both statues, this challenge will be complete. ------------------------ W3.110 Apprentice Pin Collector ------------------------ Acquire a Collectible Pin for the first time Available: Complete Yen Sid's Lab by Painting the final panel ------------------------ W3.111 Heroes of Wasteland ------------------------ Build both statues in OsTown Available: After completing the [Goofy's Fountain Mishap] quest, speak with the Green Gremlin in the Gag Factory. Pay him 50 pieces of Scrap Metal to build the other statue. ------------------------ W3.112 Junker ------------------------ Destroy 50 enemies Available: Anywhere there are enemies ------------------------ W3.113 Lab Tested ------------------------ Finish Yen Sid's Lab Available: Complete Yen Sid's Lab ------------------------ W3.114 Make Your Own Way ------------------------ Ignore Daisy AND Smee's suggestions Available: When given suggestions by Smee and Daisy in Ventureland during Episode 3, climb up near the water wheel and use an anvil as a platform to reach the upper area. Head through the tree house into the central area. ------------------------ W3.115 Master Pin Collector ------------------------ Collect all 176 Collectible Pins Available: Throughout the whole game. ------------------------ W3.116 Not-So-Sleepy Hollow ------------------------ Reveal every knothole surprise Available: Enter the graveyard of Bog Easy after visiting Blot Alley. Thin the trees, grass patches, and plaques in specific areas to uncover a pop-out surprise and 30 E-Tickets each. 01 In the graveyard, in the corner 02 In the graveyard, on the eastern wall 03 In Bog Easy, near the jugband 04 In Bog Easy, in the first area 05 In the graveyard, behind the talking gravestone 06 In the graveyard, Thin the plaque on the western wall ------------------------ W3.117 Off Track ------------------------ Shutter all four train stations Available: ------------------------ W3.118 Oswald's New Groove ------------------------ Finish Dark Beauty Castle with two players Available: At the end of Dark Beauty Castle, have a 2nd player ignite the fireworks. ------------------------ W3.119 Perfectionist ------------------------ Finish all quests. Available: Finish or get to a point where further steps cannot be completed during a quest. This challenge CAN be completed without finishing Horace's Assistant Assistant quest. Details for each can be found in the Quests section below. ------------------------ W3.120 Picture Perfect ------------------------ Get all three of Metairie's pictures Available: Give the Deed to Metairie in the [A Friend in Deed] quest 01 Fort Wasteland - Take a photo of the sleeping bear near the first Official Picture Spot 02 Floatyard - Take a close-up picture of one of the electric eyes in the northwest area. 03 Autotopia - After taking care of the Guardian Siphons, take a picture of Gilda near the projector ------------------------ W3.121 Blot Alley Superstar ------------------------ Befriend the Blotworx and help Petetronic Available: In the final area of Blot Alley, befriend the three Blotworx ------------------------ W3.122 Prince Charming ------------------------ Befriend 100 enemies Available: Anywhere there are enemies ------------------------ W3.123 Projector Corrector ------------------------ Restart the Rainbow Falls Substation Available: Enter the western room of Rainbow Falls and fix the machine. ------------------------ W3.124 Race the Autotopia Speedway ------------------------ Complete a race in Autotopia Available: In the Epilogue, complete the [Rebuilding Autotopia] quest, then compete in a race against Gilda's time. ------------------------ W3.125 Recycler ------------------------ Befriend 50 enemies Available: Anywhere there are enemies ------------------------ W3.126 Rogues Gallery ------------------------ Photograph every enemy Available: Wherever enemies are found 01 Floating blob - Mean Street Underground 02 Beetleworx - Mean Street Underground 03 Beetleworx Dodo - Beneath OsTown 04 Thinner Hurler - Rainbow Falls 05 Blotling - Disney Gulch 06 Beetleworx Taxi - Disney Gulch 07 Mega Blob - Rainbow Caverns, Episode 2 08 Beetleworx Blaster - Rainbow Caverns, Episode 2 09 Beetleworx Lion - Rainbow Caverns, Episode 2 10 Beetleworx Spider - Bog Easy, Episode 2 11 Slobber - Fort Wasteland, Episode 2 12 Large Beetleworx - Floatyard, Episode 2 ------------------------ W3.127 Running the Gauntlet ------------------------ Go through Blot Alley by any means Available: Arrive at Blot Alley, then reach the exit ------------------------ W3.128 Siphon...Siphoff.. ------------------------ Deal with all the Guardian Siphons Available: Arrive at Autotopia, then take care of all three Guardian Siphons ------------------------ W3.129 Staff Photographer ------------------------ Get Adelle's photos from the official Picture Spots Available: Arrive in Mean Street North for the first time and speak with Adelle. Chapter 1 01 - Rainbow Falls - In the western room; take a picture of the falls. 02 - Rainbow Caverns - Paint the Angel Statue; take a picture of the fully Painted angel statue. 03 - Disney Gulch - In the northeast; take a picture of the Guardian Pool. 04 - Disney Gulch - In the north; take a picture of the Saloon. Chapter 2 05 - Bog Easy - In the northwest corner of the first area; take a picture of the Ink Fountain below. 06 - Bog Easy - On a raised platform in the second area; take a picture of the square below. 07 - Bog Easy - On a raised platform in the final area; take a picture of Club 13. 08 - The Train Tunnels - In the first diorama, in the raised platform on the east side; take a picture of the Clock Tower. 09 - The Train Tunnels - In the second diorama, above the door to the west; take a picture of the snowglobe. 10 - The Train Tunnels - In the third diorama, on the raised platforms to the south; take a picture of the giant blob below. 11 - Fort Wasteland - North of the projector entrance; take a picture of Fort Wasteland's front. 12 - Fort Wasteland - On top of the bull head in the northwest area; take a picture of the trees below. 13 - Floatyard - Southwest area, on the southern wall; take a picture of the scene below. 14 - Floatyard - Along the northern path, in a platform along the eastern wall Chapter 3 15 - Autotopia - Thin the treetops to the west in the first area; snap a picture of the control tower 16 - Autotopia - In a grotto in the southern wall of the third Guardian Siphon area ------------------------ W3.130 Statue Garden ------------------------ Awaken every Spirit Available: Throughout the game Details for completing this challenge are available under [The Spirit of Wasteland] in the Quests section. ------------------------ W3.131 Clear! ------------------------ Mickey revived Oswald while playing co-op Available: Dark Beauty Castle, until the end of the game ------------------------ W3.132 The Bigger They Are... ------------------------ Defeat Prescott's mechanical creation Available: At the end of Chapter 2 ------------------------ W3.133 Thinderella ------------------------ Destroy 100 enemies Available: Anywhere there are enemies ------------------------ W3.134 Things are Worxing Out ------------------------ Open the way to Blot Alley Available: Make your way through Bog Easy, then destroy the wall to reach the projector to Blot Alley ------------------------ W3.135 Trailblazer ------------------------ Brave Disney Gulch Available: Arrive in Disney Gulch for the first time, then make it to the exit. ------------------------ W3.136 Tryptic ------------------------ Deal with all 3 dioramas Available: Arrive in the Train Tunnels and reach the exit by making your way through all three dioramas ------------------------ W3.137 Tunnel Mouse ------------------------ Play through every D.E.C. Available: 01 Mean Street North - Below the Windmill 02 OsTown - Below the town 03 Rainbow Cavern - Devil Falls south 04 Rainbow Cavern - Devil Falls north 05 Floatyard - southwest area ------------------------ W3.138 Walking the Mean Streets ------------------------ Navigate both halves of Mean Street Available: Enter the D.E.C. in Mean Street North ------------------------ W3.139 We've Got Spirit, Yes We Do! ------------------------ Awaken a Spirit Available: In the museum in Mean Street South, return after obtaining the pins required to awaken a spirit, then stand in front of the spirit to awaken it. ------------------------ W3.140 When You Wish Upon a Star ------------------------ Paint every star and comet in Yen Sid's Lab Available: Prologue - Yen Sid's Lab - Area 2 ------------------------ W3.141 You Must Be This Tall To Ride ------------------------ Defeat the Mad Doctor's new ride Available: At the end of Chapter 3 ------------------------ W3.142 Devoted Pin Collector ------------------------ Find 88 Collectible Pins Available: Throughout the game ------------------------ W3.143 Your Conscience Be Your Guide ------------------------ Find a way through Rainbow Caverns Available: Reach Rainbow caverns, then leave through a northern exit. ------------------------ W3.144 Dragon Defeat ------------------------ Defeat the Blotworx Dragon Available: Reach the Mad Doctor's Lab, then defeat the Blotworx Dragon. ------------------------ W3.145 Dressed to Impress ------------------------ Collect every Costume Available: After reaching Mean Street South. Not every costume piece can be found somewhere. Certain pieces have to be purchased from The Mad Hatter in Mean Street South. Mickey ---------- 01 Brave Little Tailor Not for use against giants! Salvaged Scrap Metal turns into Cloth. Don't ask how, it just works. Hat - Tunic - Shoes - 02 Steamboat Willie It doesn't get more vintage than this! Unlocks a Gold Pin to find in every Cartoon. Collect them all! Hat - Dark Beauty Castle - In a chest on a suspended platform Pants - Shoes - Bog Easy - inside the rotating boat 03 Touchdown Mickey What a score! Provides a bit of protection. But not from Thinner. Helmet - Jersey - Blot Alley - in a chest in the narrow alley of the second area Cleats - Fort Wasteland - northwest area, paint in a chest in the northeast 04 Firefighter Mickey Wow, this costume is red hot! Paint and Thinner can hit things farther away. Who needs ladders anyway? Helmet - Badge - Complete Metairie's branch of the [A Friend in Deed] quest by bringing back all three photographs Shoes - Free the Gremlin in Autotopia, then open the chest he reveals 05 Reconstruction Rebuilding Wasteland should be no problem now. Salvaged Scrap Metal turns into...well, even more Scrap Metal Helmet - Gloves - Shoes - Disney Gulch - On the Junk Bridge, take a platform to the top, near The Old Mill projector 06 Sorcerer's Apprentice Simply magical! Store more Paint and THinner in the Magic Brush. Just don't get carried away. Hat - Yen Sid's Lab - Spin Attack the glass jar on the table Robe - Disney Gulch - Paint a chest in the northeast Shoes - Oswald ---------- 07 Track Runner Quick like a bunny! Lets Oswald knock aside enemies by running into them. Coming through! Wristbands - Use Oswald's Remote near the green chest in Dark Beauty Castle, during the Reactivate the Machines objective. Jacket - Pants - Disney Gulch - On the Junk Bridge, jump across to a chest near The Old Mill projector 08 Mad Doctor With friends like this... Makes reprogramming easier. It's SCIENCE! Moustache - Mean Street South - Complete the [Hidden Heroes] quest with Oswald Labcoat - Ventureland - Behind Tiki Sam's; enter from central area Shoes - 09 Tron The latest fashion from The Grid. Oswald's Boomarmerang can hit things farther away. By the Users! Helmet - Top - Pants - 10 Knight Oh, what an outfit! Provides a bit of protection. But not from Thinner. Helmet - Breastplate - Bog Easy Old Town - chest on a rooftop Greaves - Train Tunnels - in the secret room behind the second Diorama 11 Gremlin Become an honorary gremlin! Let's Oswald sense where special chests are. He's the Lucky Rabbit after all. Helmet - Jumpsuit - Blot Alley - On an elevated platform in the northwest near a picture spot Boots - Floatyard - inside the ship, after powering the two carts ------------------------ W3.146 Dress-up ------------------------ Change costumes for the first time Available: Enter Mean Street South and purchase a complete costume set at The Mad Hatter ------------------------ ------------------------------------------------------------------------------ W3.2 Concept Art ------------------------------------------------------------------------------ 01 - Mean Street South - purchase from Emporium in Episode 2 02 - Mean Street South - purchase from Emporium in Episode 2 03 - Mean Street North - behind the Penny Arcade 04 - Mean Street South - purchase from Emporium in Episode 3 05 - Mean Street South - purchase from Emporium in Episode 3 06 - Rainbow Falls - southeast room 07 - Mean Street South - Purchase from the Emporium in the Epilogue 08 - Mean Street South - Purchase from the Emporium in the Epilogue 09 - Ventureland - Inside the northern house in the lower central area 10 - Bog Easy - Purchase from Bat En Rouge 11 - Bog Easy - Purchase from Bat En Rouge 12 - Bog Easy - Purchase from Bat En Rouge 13 - Bog Easy - Purchase from Bat En Rouge in Episode 3 14 - Bog Easy - Purchase from Bat En Rouge in Episode 3 15 - 16 - 17 - 18 - Bog Easy - Purchase from Bat En Rouge in the Epilogue 19 - Bog Easy - Purchase from Bat En Rouge in the Epilogue 20 - Bog Easy - Purchase from Bat En Rouge in the Epilogue 21 - Ventureland - Purchase from Tiki Sam's - Chapter 2 22 - Ventureland - Purchase from Tiki Sam's - Chapter 2 23 - Ventureland - Purchase from Tiki Sam's - Chapter 2 24 - Ventureland - Purchase from Tiki Sam's - Chapter 3 25 - Ventureland - Purchase from Tiki Sam's - Chapter 3 26 - Ventureland - On the northern upper platform in the central area 27 - Ventureland - Purchase from Tiki Sam's in the Epilogue 28 - Ventureland - Purchase from Tiki Sam's in the Epilogue 29 - Bog Easy - Give the Deed to Metairie during the [A Friend in Deed] quest 30 - Mean Street North - fix the windmill 31 - D.E.C. 1 - beneath the tires 32 - D.E.C. 2 - lower path near the exit 33 - D.E.C. 3 - upper left area, near the balloon and revolving shoe 34 - D.E.C. 4 - main path 35 - Blot Alley - northeast corner of 2nd area 36 - Train Tunnels - on the top of the Dark Beauty Castle set of the third diorama 37 - Fort Wasteland - eastern path 38 - D.E.C. 5 - left corner, upper path 39 - Ventureland - Inside a Spatter home near Pete Pan's booth 40 - Disney Gulch - floating near the wolf head 41 - Disney Gulch 2nd Half - floating below, to the southwest ------------------------------------------------------------------------------ W3.3 Cartoon ------------------------------------------------------------------------------ A Silly Symphonies Cartoon - The Skeleton Dance ------------------------------------------------------------------------------ W3.4 Movies ------------------------------------------------------------------------------ 01 - Enter the final Projector Screen 02 - Purchase the Anvil sketch 03 - Start Episode 2 04 - Enter Ventureland in Episode 3 05 - Purchase the Watch sketch at the Emporium 06 - Finish Episode 2 07 - Arrive in Bog Easy 08 - Start Episode 3 09 - Arrive at Mean Street South for the first time 10 - Purchase the TV Sketch 11 - Arrive at OsTown for the first time 12 - Complete the Prologue 13 - Start a new game 14 - Finish Episode 1 15 - Defeat the final boss ------------------------------------------------------------------------------ W3.5 Credits ------------------------------------------------------------------------------ View the extensive credits sequence, while listening to songs in other languages. ============================================================================== ------------------------------------------------------------------------------ W4.0 Quests ------------------------------------------------------------------------------ ============================================================================== W4.01 The Wasteland Limited ------------------------------------------------------------------------------ Available: Arrive in Mean Street South for the first time. Talk to the train station manager, in the ticket booth. 1.1 Restore All Train Stations There are four train stations in Wasteland: Mean Street South, OsTown, Bog Easy and Venturelan. Once a station is restored it is possible to travel quickly to and from that station from or to any other active station 1.2 Repair the Mean Street South Station Available: Arrive in Mean Street South and speak to the station manager The clock on the Mean Street station is malfunctioning. The owner of the Emporium might have something at his shop that could help. If it isn't repaired soon, aftershocks will close the station permanently. Stand on the luggage near the train station ticket window. Use the Watch sketch, then hurl Oswald up to use his Remote to fix the clock. 1.3 Repair the Mean Street South Station Available: Arrive in OsTown and speak with the station manager The OsTown station collapsed in on itself during the Quake. There should be a way to expand it again so it can be repainted. If it isn't repaired soon, aftershocks will close the station permanently. 1.4 Repair the Bog Easy Station Available: Arrive in Bog Easy and speak with the station manager The Bog Easy station needs to have a new power source placed on its power pad. The TV-loving conductor also needs to be lured back to work. If it isn't repaired soon, aftershocks will close the station permanently. Use Oswald's Remote to power the Charge Switch near the station, then place a TV Sketch in order to lure the train station manager back to the train station. 1.5 Repair the Ventureland Station Available: Arrive in Ventureland as early as Episode 2 and speak with the station manager The Ventureland station is blocked off by debris. This needs to be broken up before the station can reopen. If it isn't repaired soon, aftershocks will close the station permanently. Use the Anvil sketch on the fallen debris in front of the train station, then talk to the station manager. 1.6 Talk to Mean Street South Train Conductor Available: After restoring all four train stations Inform the train conductor on Mean Streen South that every train station has been restored in Wasteland. Available: Restore the four train stations Reward: All Aboard Wasteland Conductor Pin ------------------------------------------------------------------------------ W4.02 Finding the Hidden Heroes ------------------------------------------------------------------------------ Available: Arrive in Mean Street South for the first time. Talk to Seth, the cow in front of the train station. Talk to Seth in the back of the train Station after collecting either 10 Mickey or 7 Oswald photos. If you collect both, talk to him again to receive both rewards. The final set of photos you give him will be which flower design he uses. You can only give him one set for Episode 3. In the Epilogue return to see the finished flower bed Mickey Reward: Oswald Reward: Mad Doctor Mustache Take a Picture of the Statue in OsTown, then show it to Seth. If it matches the flower bed, or you erected both statues, you will complete the [Heads Up] challenge. Note: You do not have to take a picture of every hidden hero. Certain hidden heroes are missable at certain points, but there are plenty of others that can be found. 2.1 Hidden Mickeys - Episode One Reward: 50 E-Tickets Photograph Mickey silhouettes that are hidden throughout Wasteland, then return them to Seth on Mean Street South. 2.2 Hidden Mickeys - Episode Two Reward: 100 E-Tickets 2.3 Hidden Mickeys - Episode Three Reward: ------------------------ Hidden Mickey Locations ------------------------ Mean Street North 01 On a pipe on the south side of the Windmill 02 Thin the ground to the south of the Disney statue, then jump onto the Penny Arcade roof to look down at it. 03 In the yard behind the Penny Arcade, on the north wall. Mean Street South 04 On the Mad Hatter's roof, thin the top of the hat. Take a photo of the grate. 05 Beneath the Mean Street train station, near the cart. 06 Enter the Robot Head. On the wall to the south. Mean Street Underground 07 In the Underground chamber beneath the Ice Cream Shop, on the wall in the southeast. 08 Inside the Hut on top of the Ice Cream Shop; the vault door. 09 South Side, on a wall facing the pit, to the north. 10 North Side, on a wall facing the pit, to the north. 11 Enter the Pump above the Fire Station. Near the first blue panel. OsTown 12 Thin Moody's House in OsTown. In a window. Rainbow Falls 13 In the secret cavern above the large balancing rock in Rainbow Falls. Rainbow Caverns 14 In the southwest of Devil Falls 15 In the southeast room, thin the steps. On the wall. 16 In the southwest of the furnace maze, on the floor. Disney Gulch 17 In the northwest, a cactus. 18 On the Junk Bridge, near the chest with the Charge Switch. 19 At the bottom of the elevator. 20 Above the rock on the geyser, next to the boarded grotto. Bog Easy 21 In the first area, Thin the trailer and the floor. 22 In Old Town, southern side of western building. (must be captured before the second building is erected) 23 In Old Town, Thin the grass around the Ink Fountain. Blot Alley 24 In the southern area, the lock on the eastern door. 25 In the southern area, the lock on the western door. 26 In the southern area, the lock on the northern door. Train Tunnels 27 In the hidden room of the first diorama, where the Gremlin was rescued, on the north wall. 28 Enter the hidden room in the northeast of the third diorama. 29 On the third diorama, on the north wall, Thin the mural. 30 Thin the sky on the western wall of the third diorama. Fort Wasteland 31 On the eastern side of the southern-most tree in the northeast area. Floatyard 32 From the Official Picture Spot, snap a picture of the elephant. 33 In the area behind the Stromboli head, take a picture of the hole in the ceiling. Prescott's Arena 34 Eastern wall, on the pumpkin. Ventureland 35 Thin the grass near the fountain. 36 Thin the eastern wall inside the area with the crane. Autotopia 37 Second area, the drain pipes to the south in the lower area. 38 In the northern tunnel, on the side tunnel wall. The Mad Doctor's Attic 39 South wall, on the vault. ------------------------ 2.4 Hidden Oswalds - Episode One Reward: 100 E-Tickets Photograph Oswald silhouettes that are hidden throughout Wasteland, then return them to Seth on Mean Street South. 2.5 Hidden Oswalds - Episode Two Reward: 250 E-Tickets 2.6 Hidden Oswalds - Episode Three Reward: 500 E-Tickets ------------------------ Hidden Oswald Locations ------------------------ Mean Street North 01 The Water Tower near the Photo shop. 02 Thin the ground near Pin Trader. 03 Jump down behind the water tower, to a platform. On the door. Mean Street South 04 Thin the dirt mound against the eastern wall of the train station. 05 Thin the mound on the north wall of the Jail. Mean Street Underground 06 On the door of the Machine on the south side. 07 On the door of the Machine on the north side. 08 Beneath the Trash Compactor, on the vault. OsTown 09 Below OsTown, in the northeast corner of the underground entrance. 10 Below OsTown, in the southeast corner of the underground entrance. 11 The door to the right of the train station. 12 The door to the left of the train station. 13 In OsTown Underground Level 3, in the southwest on a purple stone door panel Rainbow Falls 14 To the north or the Thinner Falls, Thin a wall. Disney Gulch 15 In the second Area, Thin the ground near the entrance. Bog Easy 16 The front of the roof of the train station. Blot Alley 17 In the second area, inside the building with the Fireworks breakable wall, near where the Teddy Bear piece was found. Train Tunnels 18 On the eastern wall of the first diorama, Thin the wall above the toy soldier. 19 In the small room in the east of the second diorama. Hit the lever to open the doors 20 On the third diorama, inside the northwest hidden room. Fort Wasteland 21 Thin the large starfish near the entrance. 22 On the ceiling of the cuckoo clock exit. Floatyard 23 Northwest area, behind the Thinned western wall. 24 On the side of a toy soldier's hat on the northern path. Prescott's Arena 25 On the southern wall. Ventureland 26 On the eastern wall of the shack near Pete Pan's booth, after Thinning it. Autotopia 27 On the wall of the tunnel from the north to the south area. ------------------------ Unable to Capture ------------------------ These show up on the Hero Maps, but I am unable to Take a Picture 01 OsTown - Large Mickey head on OsTown rooftop 02 The Train Tunnels - West wall of diorama 2 03 Fort Wasteland - Northwest area's northern wall 04 Ventureland - Somewhere on the Three Pigs' house ------------------------------------------------------------------------------ W4.03 One Toon's Trash ------------------------------------------------------------------------------ Available: Arrive in Mean Street South for the first time. Talk to Laralee in the Museum. You can sell quest items to her that you find along your adventure. Anything sold can also be bought back at any time, so there's no worry about losing any sold item. The best time to finish this quest is after initiating the [Clothes Make the Spatter] quest. 3.1 Sell Five Quest Items Laralee will purchase any unique item found in Wasteland if it is brought back to her at the Museum on Mean Street South. Reward: 1x Bronze Pin 3.2 Sell Ten Items Laralee will purchase any unique item found in Wasteland if it is brought back to her at the Museum on Mean Street South. Reward: 1x Silver Pin 3.3 Sell Twenty Items Laralee will purchase any unique item found in Wasteland if it is brought back to her at the Museum on Mean Street Reward: 1x Gold Pin ------------------------ Quest Items that can be sold: ------------------------ 01 Part 79-B - in a treasure chest near the D.E.C. entrance in Mean Street North 02 Ice Cream - purchase from the Ice Cream Shop in Mean Street South 03 Fan - found in Rainbow Falls 04 Soda Cap - found in Disney Gulch 05 Lunchbox - found in the Mad Doctor's Lab 06 Stradivarius Violin - found in OsTown Underground Level 3 07 Hook's Hook - found in Ventureland 08 Hook's Hat - found in Ventureland 09 Hook's Coat - found in Ventureland 10 Hook's Rapier - found in Ventureland 11 Deed - repair the building in Old Town Bog Easy 12 Trick Forge Gear - solve the puzzle in Old Town Bog Easy 13 Forge Gear - solve the puzzle in Old Town Bog Easy 14 Fiddle - purchase from Tiki Sam's 15 A Very Messy Thank You Note - Receive from Clarabelle after bringing a Flower Costume for her Spatter 16 Africa Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 17 Asia Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 18 Jester Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 19 Manor Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 20 Flower Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 21 Flower Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 22 Flower Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 23 Flower Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 24 Flower Costume - Purchase from The Mad Hatter after starting the [Clothes Make the Spatter] quest 25 Teddy Bear - Collect the parts in Blot Alley ------------------------------------------------------------------------------ W4.04 The Spirit of Wasteland ------------------------------------------------------------------------------ Available: Arrive in Mean Street South, and talk to The Spirit of Wasteland inside the Museum. Awaken the spirits by collecting the required pins and standing in front of the corresponding statue. Details on the pin locations can be found in the Pins section. Awaking a Spirit will upgrade certain aspects of Mickey and Oswald, so it is worthwhile to seek out therequired Pins as soon as possible. 01 Spirit of Heritage Mickey's Paint regenerates a little faster, and Oswald can lock onto an additional target with his Boomarmerang. Pins: 01 Pump It Up 02 Oswald the Lucky Rabbit Reward: Gold Pin 02 Spirit of Individualism Mickey's Thinner regenerates a little faster, and Oswald can lock onto an additional target with his Boomarmerang. Pins: 01 Don't Know My Own Strength 02 Big Bad Pete Reward: Gold Pin 03 Spirit of Pioneering Mickey's Paint regenerates a little more, and Invisible Ink lasts longer for both Mickey and Oswald. Pins: 01 Black Bill 02 Dropwing 03 Spladoosh 04 Pirate Friend Reward: Gold Pin 04 Spirit of Self-Reliance Mickey's Thinner regenerates a little more, and Indelible Ink lasts longer for both Mickey and Oswald. Pins: 01 When Elephants Fly 02 Lost and Found 03 Make Ghosts Lonesome Reward: Gold Pin 05 Spirit of Adventure Oswald's Electricity regenerates a little faster, and both Mickey's and Oswald's health regenerate a little over time. Pins: 01 Pete Pan 02 Captain Hook 03 Hook vs. Pete Pan Reward: Gold Pin 06 Spirit of Knowledge Mickey can attrack an additional Guardian, and Oswald can lock onto an additional target with his Boomarmerang. Pins: 01 Art Appreciator 02 Cartoon Buff 03 Mystery Solved 04 Well Read Reward: Gold Pin 07 Spirit of Compassion Mickey's Paint regenerates a little more and a little faster. Pins: 01 Hat 02 Love Conquers All 03 Spatter Whisperer Reward: Gold Pin 08 Spirit of Independence Mickey's Thinner regenerates a little more and a little faster. Pins: 01 Careful Planning 02 Gremlin Ballista 03 Never Too Thinned 04 Road Rally Reward: Gold Pin 09 Spirit of Freedom Oswald's Electricity regenerates a little more, and Indellible Ink lasts longer for both Mickey and Oswald. Pins: 01 All Ears 02 Beautiful Friendship 03 Music to My Ears 04 The Adventurous Life Reward: Gold Pin 10 Spirit of Discovery Oswald can lock onto an additional target with his Boomarmerang, and Invisible Ink lasts longer for both Mickey and Oswald. Pins: 01 Blotling Booty 02 Cascade Peak 03 My Other House Is A Castle 04 Heads, I Win 05 Booty to the Head 06 Meet Your Maker 07 Threadbare Reward: Gold Pin 11 Spirit of Innovation Oswald's Electricity regenerates a little faster, and both Mickey and Oswald's health regenerates a little over time. Pins: 01 All Aboard Wasteland Conductor 02 Good Head on His Shoulders 03 Jumpstart Reward: Gold Pin 12 Spirit of Tomorrow Mickey can attract an additional Guardian, and Oswald's Electricity regenerates a little more. Pins: 01 20,000 Leagues Under the Thinner 02 Exorcised 03 Silly Symphony 04 Tomorrow City Reward: Gold Pin ------------------------------------------------------------------------------ W4.05 Operation Gremlin Drop ------------------------------------------------------------------------------ Available: Enter the Mean Street Underground 5.1 Look for Trapped Gremlins Find any trapped gremlins in the following areas: Mean Street, OsTown, Rainbow Falls, Rainbow Caverns or Disney Gulch. There may not be a gremlin in every area. Details can be found under the [Who Left These Lying Around?] challenge heading. Reward: 10% Discount 5.2 Look for Trapped Gremlins Find any trapped gremlins in the following areas: Bog Easy, Blot Alley, Train Tunnels, Fort Wasteland, or the Float Yard. Reward: 20% Discount 5.3 Look for Trapped Gremlins Find any trapped gremlins in the following areas: Ventureland, ???, or ??? Find the Gremlins in Ventureland, Autotopia, and The Mad Doctor's Attic. Reward: 30% Discount ------------------------------------------------------------------------------ W4.06 Creative Threedom ------------------------------------------------------------------------------ Available: Enter the Mean Street North Cinema Note: If you paint in all of the Telephone Boxes throughout Wasteland before finding all three pigs and returning to talk to them, youwill be unable to take Fifer's branch. 6.1 Find the Three Pigs Find all Three Little Pigs so they can meet up at the Pig Family Treehouse in Ventureland. Fifer is on Mean Street, Practical is somewhere in OsTown, and Fiddler went to Fort Wasteland in the Gulch. 01 Fifer - In the Mean Street North Cinema 02 Practical - Inside Mickey's house in OsTown 03 Fiddler - Inside the Key room in Fort Wasteland ------------------------ Practical's Branch ------------------------ 6.2 Talk to Practical Pig Now that all three pigs have been relocated, meet up with the pigs at their recording studio in the Pig Family Treehouse in Ventureland and see if they need more help. Talk to Practical Pig. You can either pay 5000 E-Tickets, or perform some tasks for him. 6.3 Find a Fiddle Available: Do not donate 5000 E-Tickets According to Practical Pig, there is a Real World violin that fell in the sinkhole in OsTown. Tiki Sam also has a fiddle available for sale in his shop in Ventureland. Find either of the two Fiddles: The Fiddle sold by Tiki Sam's, or the Stradivarius Violin below OsTown. 6.4 Promote the Pigs' Record Available: This task can be completed without hearing about it first Ask the Telephone inside Mickey's house in OsTown to use the Wasteland Telephone Network to get the word out about the Pigs' new record. Paint all of the telephone boxes around Wasteland. There are three to find in five areas. Exact locations are detailed in the main walkthrough section: 01 Mean Street South 02 Mean Street North 03 OsTown 04 Bog Easy 05 Ventureland 6.5 Find the two Wayward Pigs Available: Complete the Promote the Pigs' Record step Fifer and Fiddler heard the word "practice" and ran off. Fifer should be in Disney Gulch somewhere. Fiddler probably went to OsTown. Fiddler Pig can be found in Ortensia's house. Fifer Pig can be found in Disney Gulch, near the Night on Bald Mountain projector. Return to the recording studio in Ventureland, and speak with Practical Pig to finish this quest. Reward: All Ears Pin ------------------------ Fifer's Branch ------------------------ 6.6 Talk to Fifer Pig Now that all three pigs have been relocated, meet up with the pigs at their recording studio in the Pig Family Treehouse in Ventureland and see if they need more help. 6.7 ------------------------------------------------------------------------------ W4.07 The Other Side of the Screen ------------------------------------------------------------------------------ Available: Enter the Mean Street North Arcade 7.1 Repair Gremlin Flynn's Arcade Machines Available: Repair the three arcade machines Gremlin Flynn needs two pins to fix each arcade game in the Penny Arcade on Mean Street North. Some of the pins can be found after big battles, the rest will require a pin expert to track down. Reward: Game Grid Pin 7.2 Restore Blotworx Dragon Arcade Machine Available: Complete Episode 1 Gremlin Flynn needs two Collectible Pins to activate the Blotworx Dragon arcade machine. Bring the Friendly Dragon and Ring of Fire pins to Flynn. Reward: 100 E-Tickets 7.3 Restore Prescott Mech Arcade Machine Available: Complete Episode 2 Gremlin Flynn needs two Collectible Pins to activate the Prescott Mech arcade machine. Bring the Second Chance and Napoleon Complex pins to Flynn Reward: 200 E-Tickets 7.4 Restore Mad Doctor's Ride Arcade Machine Available: Complete Episode 3 Gremlin Flynn needs two Collectible Pins to activate the Mad Doctor's Ride arcade machine. Bring the Down with the Mad Doctor and Trust the Mad Doctor Pin pins to Flynn Reward: 400 E-Tickets ------------------------------------------------------------------------------ W4.08 The Encyclopaedia Wastelandica ------------------------------------------------------------------------------ Available: Enter the Mean Street North Camera shop 8.1 Encyclopaedia Pictures - Episode 1 Find all the Picture Spots in the Episode 1. Read the sign for a hint about the picture needed, then use the camera to find and take the picture. Details can be found under the [Staff Photographer] challenge heading. Photos 1-3 Reward: 200 E-Tickets 8.2 Encyclopaedia Pictures - Episode 2 Find all the Picture Spots in the Episode 2. Read the sign for a hint about the picture needed, then use the camera to find and take the picture. Photos 4-13 Reward: 500 E-Tickets 8.3 Encyclopaedia Wastelandica - Episode 3 Find all the Picture Spots in the Episode 3. Read the sign for a hint about the picture needed, then use the camera to find and take the pictures. Photos 14-15 Reward: 100 E-Tickets, Research Assistant Pin ------------------------------------------------------------------------------ W4.09 Thanks for the Memories ------------------------------------------------------------------------------ Available: Enter the house in the east of OsTown to speak with Moody, then exit to speak with Gus. ------------------------ Moody's Requests ------------------------ 9.1 Take a Picture for Moody The first thing Moody is trying to remember is a "house of blue" in OsTown. Bring the picture back to Moody once it is taken. Available: At the start of the quest Paint the outside of Moody's house on all sides, then take a picture of it and show it to Moody. Reward: Bronze Pin 9.2 Take a Second Picture for Moody The second thing Moody is trying to remember is "critters of the fairest blue, hopping outside their mother's house" in OsTown. Bring the picture back to Moody once it is taken. Available: After completing Take a Picture for Moody 9.3 9.4 ------------------------ Rigger Greene's Requests ------------------------ Available: After initiating the quest, speak to Rigger Greene, outside of Moody's house. 9.5 Take a Picture for Rigger Greene Take a picture of the Thinner Fall in Rainbow Falls and bring it back to Rigger Green in OsTown so he can decide if it is a good place to go adventuring with Moody. Decline to go to Rainbow Falls after showing him the picture to take the next picture. Agree to go to Rainbow Falls to find the two pirates near the rising platform near the falls. Rigger Greene will offer to sell you 10x Generic Pins for 25 E-Tickets, then ask if he should travel to another location. Agree and search him out there. 9.6 Take a Second Picture for Rigger Greene Take a picture of the train in Disney Gulch and bring it back to Rigger Greene in OsTown so he can decide if it is a good place to go adventuring with Moody. Decline to go to Disney Gulch after showing him the picture to take the next picture Agree to go to Disney Gulch to find the two pirates in the second area, at the end of the junk bridge. Rigger Greene will offer to sell you the Wild Frontier pin for 25 E-Tickets, then ask if he should travel to another location. Agree and search him out there. 9.7 Take a Third Picture for Rigger Greene Take a picture of the cuckoo clock in Fort Wasteland and bring it back to Rigger Greene in OsTown so he can decide if it is a good place to go adventuring with Moody. Agree to go to Fort Wasteland to find the two pirates in front of the western path entrance. Rigger Greene will offer to sell you the The Adventurous Life pin for 25 E-Tickets, then ask if he should travel to another location. Agree and search him out there. 9.8 Take a Fourth Picture for Rigger Greene Take a picture of the pirate ship float with a Beetleworx in front of it in the Floatyard and bring it back to Rigger Greene in OsTown so he can decide if it is a good place to go adventuring with Moody. Agree to go to Floatyard to find the two pirates in the southwestern area. Rigger Greene will offer to sell you the Everybody Loves a Parade pin for 25 E-Tickets, then ask if he should travel to another location. Agree and search him out there. 9.9 Take a Fifth Picture for Rigger Greene Take a picture of the garage in Autotopia and bring it back to Rigger Greene in OsTown so he can decide if it is a good place to go adventuring with Moody. Agree to go to Autotopia to find the two pirates in the western area. Rigger Greene will offer to sell you the Road Rally pin for 25 E-Tickets, then ask if he should travel to another location. Agree and search him out there. ------------------------------------------------------------------------------ W4.10 Watch the Skies! ------------------------------------------------------------------------------ Available: At the start of Episode 2, talk to Laralee in the Museum Find the Real World Items Gremlin Copernicus has asked you to collect the Real World objects that have been falling into Wasteland but is there anyone else who might be interested in these rare items? You can only give the items to one of the two. Check the rewards each character offers. If you plan on completing Laralee's One Toon's Trash quest, consider selling them and repurchasing the items before giving them to either character. Recover Item for Copernicus 01 Find the Real World item that fell in Rainbow Caverns and return it to Gremlin Copernicus at the Observatory on Mean Street South. 02 Find the Real World item that fell in Gremlin Gulch and return it to Gremlin Copernicus at the Observatory on Mean Street South. 03 Find the Real World item that fell in the Mad Doctor's Lab and return it to Gremlin Copernicus at the Observatory on Mean Street South. 04 Find the Real World item that fell in Blot Alley and return it to Gremlin Copernicus at the Observatory on Mean Street South Reward: 05 Find the Real World item that fell near Fort Wasteland and return it to Gremlin Copernicus at the Observatory on Mean Street South. Reward: 06 Find the Real World item that fell in the Floatyard and return it to Gremlin Copernicus at the Observatory on Mean Street South. Reward: 07 Find the Real World item that fell in Autotopia and return it to Gremlin Copernicus at the Observatory on Mean Street South. Reward: 08 Find the Real World item that fell near the Mad Doctor's New Ride and return it to Gremlin Copernicus at the Observatory on Mean Street South. Reward: Recover Item for Laralee 01 Find the Real World item that fell in Rainbow Caverns and return it to Laralee at the Museum on Mean Street South. Reward: 25x Scrap Metal 02 Find the Real World item that fell in Gremlin Gulch and return it to Laralee at the Museum on Mean Street South. Reward: 50x Scrap Metal 03 Find the Real World item that fell in the Mad Doctor's Lab and return it to Laralee at the Museum on Mean Street South. Reward: 65x Scrap Metal 04 Find the Real World item that fell in Blot Alley and return it to Laralee at the Museum on Mean Street South Reward: 75x Scrap Metal 05 Find the Real World item that fell near Fort Wasteland and return it to Laralee at the Museum on Mean Street South. Reward: 125x Scrap Metal 06 Find the Real World item that fell in the Floatyard and return it to Laralee at the Museum on Mean Street South. Reward: 100x Scrap Metal 07 Find the Real World item that fell in Autotopia and return it to Laralee at the Museum on Mean Street South. Reward: 150x Scrap Metal 08 Find the Real World item that fell near the Mad Doctor's New Ride and return it to Laralee at the Museum on Mean Street South. Reward: Consumate Collector Pin ------------------------------------------------------------------------------ W4.11 The Bunny Wranglers ------------------------------------------------------------------------------ Available: Speak to Paulie in the Ice Cream Shop in Episode 2. Speak with Ortensia in OsTown. Choose one of the two places to send the Bunny Children. Check the rewards to find which you would rather have. Note: If you do not send the Bunny Children to Ortensia, you cannot complete Moody's branch of [Thanks for the Memories] quest. 11.1 Wrangle Bunny Children on Mean Street South Round up all the Bunny Children on Mean Street South. Use the Charge Switch on the tube near the train station. To send the Bunny Children to Ortensia's house, reprogram the panel to the right with Oswald's Remote To wrangle a Bunny Child, simply walk it, and it will follow you. You have to walk it to the transport tube. 01 On the train platform 02 On top of the Fire Station 03 On top of the Fire Station 04 Near the Robot Head 05 On top of the Emporium Paulie's Reward: 100 E-Tickets Ortensia's Reward: 11.2 Wrangle Bunny Children in Disney Gulch Round up all the Bunny Children in Disney Gulch. Use the Charge Switch on the tube near the northeast to send the Bunny Children to Paulie. Use the Access Panel to send the Bunny Children to Ortensia. 01 Near the river to the northeast 02 On the steps to the north 03 On the steps to the north 04 In the pool near the dinosaur skeleton 05 In the saloon Paulie's Reward: 100 E-Tickets Ortensia's Reward: 11.3 Wrangle Bunny Children in Blot Alley Round up all the Bunny Children in Blot Alley Available: Chapter 3 Round up all the Bunny Children in Blot Alley. Use the Charge Switch on the tube in the final area to send the Bunny Children to Paulie. Use the Access Panel to send the Bunny Children to Ortensia 01 On the ground level 02 On the ground level 03 On the ground level 04 On the ground level 05 On the ground level Paulie's Reward: 200 Ortensia's Reward: 11.4 Wrangle Bunny Children in the Train Tunnels Round up all the Bunny Children in the Train Tunnels Available: After completing the Train Tunnels, return Round up all the Bunny Children in the Train Tunnels Use the Charge Switch on the tube in the second diorama to send the Bunny Children to Paulie. Use the Access Panel to send the Bunny Children to Ortensia. 01 On the ground level 02 On the ground level 03 On the ground level 04 On the ground level 05 On the highest floating platform Paulie's Reward: 200 E-Tickets Ortensia's Reward: 11.5 Wrangle Bunny Children in Fort Wasteland Available: After completing Fort Wasteland, return Round up all the Bunny Children in Fort Wasteland Use the Charge Switch on the tube in the northwest area to send the Bunny Children to Paulie. Use the Access Panel to send the Bunny Children to Ortensia. 01 On the ground level 02 On the ground level 03 On the ground level 04 On the ground level 05 On the platform where the Gremlin was rescued Paulie's Reward: 500 E-Tickets Ortensia's Reward: 11.6 Wrangle Bunny Children in Floatyard Available: Chapter 3 Use the Charge Switch on the tube in the northwest area to send the Bunny Children to Paulie. Use the Access Panel to send the Bunny Children to Ortensia. 01 On the ground level 02 On the ground level 03 On the ground level 04 On the ground level 05 On the ground level Paulie's Reward: 1000 Ortensia's Reward: ------------------------ Ortensia's Branch ------------------------ 11.7 Send the Bunny Children to Ortensia ------------------------ Paulie's Branch ------------------------ 11.8 Send the Bunny Children to Paulie Activating the Bunny Transport Tubes will send the Bunny Children to Paulie's ice cream shop on Mean Street North. Reward: I Scream, You Screm Pin ------------------------------------------------------------------------------ W4.12 Horace's Assistant Assistance ------------------------------------------------------------------------------ 12.1 Find Tedworth's Teddy Bear Available: Episode 2 Before Tedworth will leave Horace's Detective Agency on Mean Street South, he needs help to find the pieces of his teddy bear which have been scattered throughout Blot Alley. Find the six pieces of the Teddy Bear 12.2 Find Tedworth's Teddy Bear Available: Collect all six Teddy Bear pieces Before Tedworth will leave Horace's Detective Agency on Mean Street South, he needs help to find the pieces of his teddy bear which have been scattered throughout Blot Alley. Bring the complete Teddy Bear back to Tedworth Reward: Exorcised Pin ------------------------ Barnacle Jones's branch ------------------------ 12.3 Find Barnacle Jones's compass Available: After returning Tedworth's Teddy Bear, then speaking to Horace In Ventureland, Barnacle Jones agreed to be Horace's assistant if his compass is retrieved from Survy Pat. Horace may reject him if he finds out why Pat borrowed the compass, though. Note: DO NOT USE THINNER ON SCURVY PAT, OR HORACE WILL NOT LET YOU COMPLETE EITHER BRANCH OF THE QUEST!! However, you will still be able to obtain the Perfectionist Badge. Return the compass to Barnacle Jones for a Gold Pin. ------------------------ Clarabelle's path ------------------------ 12.4 Clarabelle Horace's Assistant Available: Speak with Ortensia in OsTown after giving Tedsworth his Teddy Bear Clarabelle would consider being Horace's assistant, but first she needs to cheer up the Spatter in her house in OsTown. She also needs Horace to ask for her before she will take the job. Bring a costume for the Spatter, such as the Flower costume if you completed Fort Wasteland without Thinning any Spatters, to Clarabelle's house. Reward: Silver Pin, Thank You Note ------------------------------------------------------------------------------ W4.13 Goofy's Fountain Mishap ------------------------------------------------------------------------------ Available: Episode 2 - talk to Goofy in OsTown Head to the lower levels of OsTown to retrieve the pieces. Reward: Good Head on His Shoulder Pin (Oswald head) 13.1 Find Fountain Piece One Use the Transport Tubes underneath OsTown to send the first piece back up to the surface so the OsTown statue can be rebuilt. 13.2 Find Fountain Piece Two Use the Transport Tubes underneath OsTown to send the second piece back up to the surface so the OsTown statue can be rebuilt. 13.3 Find Fountain Head Use the Transport Tubes underneath OsTown to send a head back up to the surface so the OsTown statue can be rebuilt. 13.4 Restore the Statue of Oswald Retrieve the pieces of the statue and find Oswald's head in the thinner sinkhole in OsTown so that statue can be restored to its original state. 13.5 Modify the OsTown Statue Retrieve the pieces of the statue but find a different head in the thinner sinkhole so that a different statue can be built for the fountain in OsTown. ------------------------------------------------------------------------------ W4.14 A Captain's Life for Me ------------------------------------------------------------------------------ Available: Episode 2 - talk to Beluga Billy and Damien Salt in Ventureland 14.1 Find the Giant Pearl Two of the pirates stranded in Ventureland are trying to recover Captain Hook's Giant Pearl. Each believes it can unlock a secret that will allow him to become captain. Purchase the Pearl from Tiki Sam's for 1000 E-Tickets, or trade the Pearl of Wisdom for it. ------------------------ Beluga Billy's branch ------------------------ 14.2 Place the Giant Pearl in the Captain's Quarters According to Beluga Billy, placing the Giant Pearl in a socket inside the Captain's Quarters of the Jolly Roger will reveal the trick to finding Hook's Secret Library. 14.3 ------------------------ Damien Salt's Branch ------------------------ 14.4 Place the Giant Pearl in the Tiki Head According to Damien Salt, placing the Giant Pearl in the Tiki Head above the water wheel will reveal the location of Captain Hook's lost treasure Approach the giant Tiki Head in the northwest, and place the Pearl. 14.5 Find Hook's Treasure for Damien Salt Now that the Giant Pearl has been placed, there should be a way to open up the Tiki Head on get Hook's lost treasure. Paint in the three mirrors around Ventureland, to collect the treasure inside. Take Hook's Treasure to Damien Salt. Reward: Love Conquers All Pin ------------------------------------------------------------------------------ W4.15 Donald's Date ------------------------------------------------------------------------------ Available: Speak with Donald in Old Town Bog Easy after taking care of the Bettleworx problem 15.1 Talk to Gremlin Sparks Donald is stuck in Bog Easy until Gremlin Sparks helps to get his boat fixed. He's already running very late for his date with Daisy! 15.2 Restore power to the Forge Available: Return to the northeast of Bog Easy after speaking with Donald Duck Gremlin Sparks's forge in Bog Easy suffered a power outage during the Quake. An emergency generator can be used to restart it, or Gremlin Sparks can do the repairs himself with some Scrap Metal. Repair the forge yourself, or hand over 100 pieces of Scrap Metal 15.3 Replace the Missing Gear Available: After repairing the forge, speak with Sparks Gremlin Sparks is looking for a missing gear in Bog Easy to fully restore the Forge so he can upgrade Donald's boat. Give Sparks either of the two Gears obtained from Gilbert. 15.4 ??? Available: Give Sparks the Gag Gear Reward: 15.5 Send Donald off in Style Available: Give Sparks the real Gear Donald may be late, but sending him off in his new submarine should help sooth ruffled feathers. Return to the boat and speak with Donald Duck. Reward: 20,000 Leagues Under the Thinner Pin Head to Ventureland and speak with Daisy to receive the Diving Miss Daisy Pin ------------------------------------------------------------------------------ W4.16 Out of Toon ------------------------------------------------------------------------------ Available: Speak with Rolly in Bog Easy after taking care of the Beetleworx 16.1 Repair the Jugband Rolly wants to encourage his friend Fineas to stop possessing the Jugband in Bog Easy by repairing it so it plays good music again. Paint in all of the instruments, then arrange the band from left to right, using the large switch, as follows: Left hand raised Right hand raised Both hands raised Reward: Silly Symphony Pin 16.2 Restore Bog Easy Available: After repairing the Jugband, speak with Rolly Rolly thinks Fineas might go back to his old happy, singing self if Bog Easy were restored to its former glory by painting in all the toon in the area. This requires that you rescue Gremlin Sparks Paint in every piece of Toon in Bog Easy that you may have Thinned. Carefully retrace your steps. A quest pop-up will tell you when you have Painted everything. Reward: Perfect Harmony Pin 16.3 Destroy the Jugband Available: Speak with Louis after initiating the quest Louis wants to exorcise Fineas from the Jugband in Bog Easy by destroying it. Reward: ------------------------------------------------------------------------------ W4.17 A Friend in Deed ------------------------------------------------------------------------------ Available: Speak with Bertrand and Metairie after taking care of the Beetleworx problem 17.1 Repair the Abandoned Building Metairie and Bertrand are competing to claim ownership of the abandoned building in Bog Easy's Old Town. Before either can move in, Gremlin Sparks will need to rebuild it, though. Rescue Gremlin Sparks and return to Old Town Bog Easy after taking care of the Beetleworx ------------------------ Bertrand's Branch ------------------------ 17.2 Give Deed to Bertrand Available: Rebuild the house, then speak with Bertrand Bertrand is looking for a new place in Bog Easy to set up his Magic Shop after the Quake destroyed his previous store. Reward: 17.3 17.4 ------------------------ Metairie's Branch ------------------------ 17.5 Give Deed to Metairie Available: Rebuild the house, then speak with Metairie Metairie is looking for a new place to call home in Bog Easy after the Quake destroyed her houseboat. 17.6 Meet Metairie at her Home Available: After giving her the Deed, meet Metairie at the house Metairie has a new home in Bog Easy, but there may still be one or two things she needs help sorting out. 17.7 Take a Picture for Metairie's New Home Available: Speak with Metairie after she moves in Metairie wants one of three pictures: the sleeping bear outside Fort Wasteland, an open electric eye in the Floatyard, or Gilda in Autotopia. Your reward will depend on the picture you bring back for her. Take all three pictures to complete the [Picture Perfect] challenge. Reward: Bronze Badge, Firefighter Badge (if all three) ------------------------------------------------------------------------------ W4.18 Clothes Make the Spatter ------------------------------------------------------------------------------ Available: Speak to Clarabelle or Ian in Chapter 3. You can complete both branches of this quest in one game. Just be careful not to Thin any Spatters in Blot Alley, or Ian will disappear permanently. ------------------------ Ian's Branch ------------------------ 18.1 Collect Costumes for Ian Ian wants an Asian costume for the Spatters in Blot Alley 18.2 Collect Costumes for Ian Ian wants an African costume for the Spatters in Blot Alley 18.3 Collect Costumes for Ian Ian wants a Jester costume for the Spatters in Blot Alley 18.4 Collect Costumes for Ian Ian wants a Manor costume for the Spatters in Blot Alley Reward: Spatter Stylist Pin ------------------------ Clarabelle's Branch ------------------------ 18.5 Collect Costumes for Clarabelle Clarabelle wants Flower Costumes for the Spatters in her garden in OsTown Reward: Ice Cream Shop Discount Coupon 18.6 Collect Costumes for Clarabelle Clarabelle wants Flower Costumes for the Spatters in her garden in OsTown Reward: Emporium Discount Coupon 18.7 Collect Costumes for Clarabelle Clarabelle wants Flower Costumes for the Spatters in her garden in OsTown Reward: Old Town Shop Discount Coupon 18.8 Collect Costumes for Clarabelle Clarabelle wants Flower Costumes for the Spatters in her garden in OsTown Reward: Tiki Sam's Discount Coupon 18.9 Collect Costumes for Clarabelle Clarabelle wants Flower Costumes for the Spatters in her garden in OsTown Reward: Greem Thumb Pin ------------------------------------------------------------------------------ W4.19 Much Ado About Blotlings ------------------------------------------------------------------------------ Available: Talk to Pete Pan in Ventureland in Chapter 3 ------------------------ Daisy's Branch ------------------------ 19.1 Repair the Crane Pete Pan gave instructions not to tamper with the crane, but fixing the crane is the only way to get the Spatters' homes built. Take the left path into the crane area and fix the crane. 19.2 Collect Reward Available: Repair the crane, then return to Ventureland in the Epilogue. You may have to speak with Daisy, then exit and return. The Spatters' homes have been completed, and Daisy wants to offer a reward for it. Reward: Blotyguard Pin ------------------------ Starky's Branch ------------------------ 19.3 Destroy the Crane Pete Pan gave instructions not to tamper with the crane, but destroying the crane is the only way to ensure no Spatter homes are built. Take the right path into the crane area and destroy the crane. 19.4 ------------------------------------------------------------------------------ W4.20 Rebuilding Autotopia ------------------------------------------------------------------------------ 20.1 Rebuild Autotopia Available: Epilogue Gilda wants to race again! Find a gremlin in Autotopia to get the race track ready for action. 20.2 Meet Gremlin Stuffus at the Garage Available: Initiate the quest and Rescue Stuffus Now that Gremlin Stuffus has been rescued, he can be found near the Autotopia Garage. Head to the northern area to find Gremlin Stuffus. 20.3 Reopen the Garage Available: Talk to Stuffus in front of the garage Gremlin Stuffus will help get Autotopia back in running order, but first he needs the Garage reopened. ------------------------ Choice ------------------------ Spin the machine, then push the key in. ----- Thin the machine to the right and Reprogram to blast open the garage. Later, you will have to pay 50 pieces of Scrap Metal to repair the garage. ------------------------ 20.4 Repair the Track Available: Open the Garage Gremlin Stuffus at the Autotopia Garage needs 50 scrap to get the racetrack repaired. 20.5 Repair the Speedster Available: Repair the Track Gremlin Stuffus at the Autotopia Garage needs four tires to repair the speedster. Spin Attack cars to find four tires. Bring them back to Stuffus. 01 The red car to the north, near the garage 02 The red car on the raised platform in the western area 03 The yellow car in the southern area 04 The blue car in the southern area Reward: You can now Race in Autotopia. Speak to Stuffus in the northern part of the southern area to start. ============================================================================== ------------------------------------------------------------------------------ W5.0 Pins ------------------------------------------------------------------------------ ============================================================================== About Pins ------------------------ Pins can be collected from a variety of sources. Many are prizes for completing certain tasks, some are found in treasure chests, and some can be purchased. It is possible to collect all 176 pins in the game during every playthrough. You cannot view the pins you currently have from the main menu. To see which pins you have, visit the Pin Trader in Mean Street North and check the large bulletin board to the left. The list below features the pins in the order in which they appear on the bulletin board, so compare this list to the pins you have to find the ones you are missing. Pins that are not obtainable in the game, due to choices you may have made, can still be found - along with a selection of pins that cannot be obtained anywhere else in the game - by purchasing the Black Mystery Bags at Pin Trader in North Mean Street. It is best to wait until the Epilogue to start trading in your pins at the Pin Trader, because it is possible to collect certain pins that you still have a chance of collecting from exploring Wasteland and performing certain tasks. However, the 2 Pin Black Bag contains only pins that cannot be found within the game, and many are required in order to awaken Spirits. While collecting pins is optional, finding all of them is necessary to complete the [Master Pin Collector] challenge, with 88 pins required to complete the [Devoted Pin Collector] challenge. ------------------------------------------------------------------------------ W5.01 Bog Easy ------------------------------------------------------------------------------ 001 Bibbidy-Bobbidi-Boo There's magic in the air...and Bertrand's hat. Available: 4 Pin Black Bag 002 Music to My Ears That was one way to get Fineas to leave. Available: - 8 Pin Black Bag 003 Bog Easy Conductor Bog Easy train service has been restored. Available: Fix the Bog Easy train station 004 Perfect Harmony Bog Easy hasn't looked so good in a long time. Available: Complete the [Out of Toon] quest for Rolly 005 20,000 Leagues Under the Thinner Donald's old boat is now a submarine. Available: Complete the [Donald's Date] quest with the real Gear 006 Silly Symphony Sounds great! Available: Paint in all the toon in Bog Easy to complete the [Out of Toon] quest 007 Captain Hook Sent Hook to the bottom of the sea. Available: Purchase from Bat En Rouge in Old Town Bog Easy 008 Jumpstart All it took was a spark. Available: Repair the forge for Gremlin Sparks in Bog Easy 009 Hockety Pockety Wockety Wack Merlin would be proud. Available: 4 Pin Black Bag 010 Gotcha! Gremlin Sparks got a surprise he won't soon forget. Available: 4 Pin Black Bag ------------------------------------------------------------------------------ W5.02 Gulch ------------------------------------------------------------------------------ 011 Black Bill An ornate pirate pin. Available: - 8 Pin Black Bag 012 Ring of Fire He put up a good fight. Available: Defeat the first boss with Thinner - Purchase from Pin Trader in Episode 2 013 Friendly Dragon He was a friendly dragon after all. Available: Defeat the second boss with Pain - Purchase from Pin Trader in Episode 2 014 Dandy Evan This pin is a part of Wasteland's pirate history. Available: 4 Pin Black Bag 015 Wild Frontier Rigger Greene was headed for an inky fate. Available: Find Rigger Greene in Disney Gulch as part of the [Thanks for the Memories] quest. - 4 Pin Black Bag 016 Slouchin' Brian A Pirate of the Wasteland commemorative pin. Available: 4 Pin Black Bag 017 Parrotless Steve A rare pirate pin. Available: 4 Pin Black Bag 018 When Elephants Fly It takes lots of "train"-ing. Available: In Disney Gulch, place all three Battery Spheres into the train ------------------------------------------------------------------------------ W5.03 Mean Street ------------------------------------------------------------------------------ 019 I Scream, You Scream Ortensia will be hopping mad when she finds out. Available: Complete Paulie's branch of [The Bunny Wranglers] quest 020 Spinner Pin does not actually spin. Available: Purchase from the Emporium in the Epilogue 021 Spatter Fasionistas of the Blotling world. Available: Purchase from Emporium in Episode 3 022 Lost and Found With Barnacle Jones at work, Horace is bound to have his hands full. Available: - 8 Pin Black Bag 023 Gremlin Village Visited the Home of the Gremlins. Available: Purchase from Pin Trader in the Epilogue 024 Threadbare Keep it under your hat. Available: Thin The Mad Hatter roof to find a chest 025 TV Brought Television to Wasteland. Available: 2 Pin Black Bag 026 Slobber Even the pin looks hungry. Available: Purchase from Emporium in Episode 3 027 Shocker Shockers are much more attractive in pin form. Available: 2 Pin Black Bag 028 Urban Renewal Sometimes you just have to start over. Available: In the Underground room behind the Oswald Water Tower, drag the generator to the second blue panel. 029 Seer Do these guys ever blink? Available: Purchase from Emporium in Episode 3 030 Research Assistant Things are looking up. Available: Complete the [The Encyclopaedia Wastelandica] quest 031 Big Bad Pete Wasteland's most ornery citizen. Available: Purchase from Pin Trader 032 Welcome to Wasteland Arrived in Wasteland. Available: 2 Pin Black Bag 033 Consumate Collector Laralee's Museum has the finest collection of Real World items. Available: Complete Laralee's branch of the [Watch the Skies] quest 034 Gremlin Became a Friend of the Gremlins Available: 2 Pin Black Bag 035 Mystery Solved Found the Missing Dog's collar in Tomorrow City. Available: 2 Pin Black Bag 036 Spladoosh Do not disturb. Available: 2 Pin Black Bag 037 Mouse Catcher What will Wasteland's citizens think of Seth's new landscaping? Available: - 8 Pin Black Bag 038 Laralee Museum curator extraordinaire. Available: Purchase from the Emporium in the Epilogue 039 Haberdasher He's in a pretty good mood for someone so mad. Available: Purchase from the Emporium in the Epilogue 040 Dark Beauty Castle A pin commemorating the once beautiful Dark Beauty Castle. Available: 2 Pin Black Bag 041 Ice Cream Make someone's day by giving them ice cream. Available: Purchase from Ice Cream Shop in Episode 2 042 Play a Tune Played a tune for the Lonesome Manor Pipe Organ. Available: 2 Pin Black Bag 043 Lockbreaker Pin It wasn't your vault. Available: Purchase from Pin Trader 044 Skydiver Survived the fall from the Loss Tower. Available: 2 Pin Black Bag 045 Mean Street Train Conductor Pin Mean Street train service has been restored. Available: Repair the Mean Street Train Station 046 Rocker No need to duck and cover form this pin. Available: 2 Pin Black Bag 047 Mean Street Romance Played Match Maker for Horace and Clarabelle. Available: 2 Pin Black Bag 048 Gremlin Guardian Becoming a Hero to the Gremlins. Available: 2 Pin Black Bag 049 Gremlin Gus A loyal friend through paint and thin. Available: Purchase from Emporium in Episode 2 050 Sparkle Daisy Gave Clarabelle a Sparkle Daisy Available: 2 Pin Black Bag 051 Autotopia Racing Autotopia auto racing is the best in Wasteland. Available: Purchase from Pin Trader in the Epilogue 052 Well Read Restored Madame Leona's Library. Available: Purchase from Pin Trader in Episode 2 053 Unwind the Clock Dismantled the Clock Tower. Available: 2 Pin Black Bag 054 Help Me Help You You'll be humming it all day. Available: Purchase from Pin Trader in the Epilogue 055 Bunny Child They're cute when they're quiet. Available: Purchase from Pin Trader in Episode 3 056 Animatronic Donald Restored Animatronic Donald. Available: Purchase from Shanty Shop in Episode 3 057 Tanker Thinner and paint makes them twice as dangerous. Available: 2 Pin Black Bag 058 Exorcised Tedworth may scare up more business than Horace can handle. Available: Return the Teddy Bear to Tedsworth, then speak to Horace 059 Locksmith Pin It was a "vaultless" execution. Available: Purchase from Pin Trader 060 Small Pete Redeemed Small Pete. Available: 2 Pin Black Bag 061 Pirates of Wasteland Visited Pirates of the Wasteland. Available: 4 Pin Black Bag 062 Hopper "Least dangerous" isn't the same as "safe." Available: Purchase from the Emporium in the Epilogue 063 Animatronic Daisy Restored Animatronic Daisy Available: Purchase from Shanty Shop in Episode 3 064 Pie Delivered a pie for Clarabelle Available: Purchase from Ice Cream Shop in Episode 2 065 Foreman Pin For a leader in Wasteland's rebuilding effort. Available: Drag the generator to the second blue panel in the Underground area beneath the Fire Station. 066 Swamp Iris Gave Clarabelle a Swamp Iris. Available: 2 Pin Black Bag 067 Mickey Mum Gave Clarabelle a Mickey Mum. Available: 2 Pin Black Bag 068 Pirate Friend Destroyed Hook's machine in Skull Island. Available: Purchase from Tiki Sam's 069 Fan Club President Seth's flowery homage to Oswald will be a great addition to Mean Street. Available: - 8 Pin Black Bag 070 Fixer-Upper It's amazing what a little paint can do. Available: Enter Mean Street Underground through the Trash Compactor, then fill the machine with paint, and the other side with Thinner; in the chest 071 Game Grid Playing Flynn's arcade games sure brings back memories. Available: Complete [The Other Side of The Screen] quest 072 Defeated Petetronic Petetronic has been derezzed. Available: Purchase from Pin Trader in Episode 3 073 Watch Used a watch to save some time. Available: 2 Pin Black Bag 074 Gremlin Prescott Talented, but troubled. Available: Purchase from Pin Trader in the Epilogue 075 Blocker Guaranteed not to try to wreck anything. Available: 2 Pin Black Bag 076 Repair Mean Street Restored Mean Street. Available: 2 Pin Black Bag 077 Beautiful Friendship Clarabelle and Horace are two of a kind. Available: - 8 Pin Black Bag 078 Welcome to the Gulch The wild, wild Waste. Available: Purchase from Pin Trader in the Epilogue 079 Ian the Ghost Who knew Ian was such a softie? Available: Purchase from the Shanty Shop in the Epilogue 080 Dropwing The only thing worse than an angry Blotling is an angry FLYING blotling. Available: 2 Pin Black Bag 081 Horace Horsecollar He always gets his Toon. Eventually. Available: Purchase from Pin Trader in Episode 2 082 Me and my Shadow Befriended the Shadow Blot with Paint. Available: 2 Pin Black Bag 083 Never Too Thinned Pin A mark has been left in Wasteland. Available: Purchase from Pin Trader after talking to Adelle 084 Meet Your Maker There will never be another like him. Available: After fixing the Mean Street South train station, Jump back up to the clock and set the time to 4:30 by Spin Attacking the hands. Thin the top half of the First Station, then ring the bell. Enter the door. 085 Usher No one understands the magic of the movies like he does. Available: Purchase from the Emporium in the Epilogue 086 Stop the Music Restored the Clock Tower. Available: 2 Pin Black Bag 087 Gremlin Jamface The best engineer in Wasteland. Available: Purchase from Emporium in Episode 2 088 Tiki Sam He's always trying to get ahead. Available: Purchase from Tiki Sam's in the Epilogue 089 Lonesome Manor Bravely explored the Lonesome Manor. Available: Purchase from Pin Trader in the Epilogue 090 Sweeper Where do their buckets come from? Available: Purchase from Emporium in Episode 3 091 All Aboard Wasteland Conductor Once again making a grand circle tour of the Forgotten Kingdom. Available: Restore the four train stations 092 Tomorrow City A pin commemorating Tomorrow City. Available: 2 Pin Black Bag 093 Looking at the Stars Who knows what secrets Copernicus may uncover? Available: - 8 Pin Black Bag 094 Anvil Had a smashing good time with an Anvil. Available: 2 Pin Black Bag 095 Casey The Emporium always has the best stuff. Available: Purchase from the Emporium in the Epilogue 096 Down with the Mad Doctor The Mad Doctor learned his lesson the hard way. Available: Defeat the final boss with Thinner - Purchase from Pin Trader in the Epilogue 097 Demolition Expert There's more than one solution to any problem, but why not just blow it up? Available: 4 Pin Black Bag 098 Ventureland Romance Played Cupid for Damien Salt and Henrietta. Available: 2 Pin Black Bag 099 Oswald the Lucky Rabbit Wasteland's fearless leader. Available: Purchase from Pin Trader 100 Animatronic Goofy Restored Animatronic Goofy. Available: Purchase from Shanty Shop in Episode 3 101 Mean Street Honorary Mean Street Resident. Available: 2 Pin Black Bag 102 Trust the Mad Doctor Pin Available: Defeat the final boss with Paint - Purchase from Pin Trader in the Epilogue 103 Art Appreciation Restored Leona's Art Collection. Available: Purchase from Pin Trader in Episode 2 104 Pirate Hero You have proven to be a valuable ally to the pirates! Available: 4 Pin Black Bag 105 Oswald Oswald the Lucky Rabbit. Available: 2 Pin Black Bag 106 Eradicator They weren't really using the building anyway. Available: Complete the two Turbine rooms in Mean Street Underground 107 Visit Fort Wasteland Who build the Fort? Available: Purchase from Pin Trader in the Epilogue 108 Petetronic No one is more plugged in. Available: Purchase from the Shanty Shop in the Epilogue 109 Pete Pan What has he been doing since Hook disappeared? Available: Purchase from Emporium in Episode 2 110 Mickeyjunk Mountain Scaled Mickeyjunk Mountain. Available: Purchase from Pin Trader in the Epilogue 111 Case Closed Found the Hatchet in the Lonesome Manor. Available: 2 Pin Black Bag 112 Student of Gremlin Architecture They do everything the hard way. Available: In Mean Streat South, follow the stream off the edge of the town; in a treasure chest in a grotto behind the waterfall. 113 Swashbuckler Found a genuine pirate cutlass. Available: 4 Pin Black Bag 114 Basher Much nicer than the real thing. Available: 2 Pin Black Bag 115 Falls of Rainbow Caverns There are over 150 falls in the Rainbow Caverns. Available: Purchase from Pin Trader in the Epilogue 116 Mad Doctor Foiled the diabolical plans of the Mad Doctor. Available: 2 Pin Black Bag 117 Kingdom of Wasteland There's still so much to explore. Available: Purchase from Pin Trader in the Epilogue 118 Symphony Flower Gave Clarabelle a Symphony Sunflower. Available: 2 Pin Black Bag 119 No More Bloticles Rid Wasteland of the Bloticles. Available: 2 Pin Black Bag 120 Shadow Boxing Defeated the Shadow Blot. Available: 2 Pin Black Bag 121 Cartoon Buff Collected all the Film Reels in Wasteland. Available: Purchase from Pin Trader in Episode 2 122 Paulie Ice cream vendor to the stars. And their kids. Available: Purchase from Ice Cream Shop in Episode 2 123 Ortensia Isn't she cute? Available: Purchase from Pin Trader 124 Hat It's a hat pin, get it? Available: - 8 Pin Black Bag 125 Redeem Petetronic Used paint to redeem Petetronic. Available: Purchase from Pin Trader in Episode 3 126 Handymouse Being so handy comes in handy. Available: 4 Pin Black Bag 127 Clarabelle Cow The best baker in Wasteland. Available: Purchase from Pin Trader in Episode 2 128 Spooky Blot Alley The spookiest part of Bog Easy. Available: Purchase from Pin Trader in Episode 3 129 Happy Birthday Delivered Ice Cream Cake to Horace. Available: Purchase from the Ice Cream Shop in the Epilogue ------------------------------------------------------------------------------ W5.04 OsTown ------------------------------------------------------------------------------ 130 My Other House Is A Castle It's nice to have options. Available: In a chest inside Ortensia's house in OsTown 131 Good Head on His Shoulder Oswald's head is back where it belongs. Available: Complete [Goofy's Fountain Mishap] quest with the Oswald head 132 Greem Thumb Clarabelle's garden may be unconventional, but it's certainly thriving. Available: Complete Clarabelle's branch of the [Clothes Make the Spatter] quest 133 Pump It Up Anything worth doing is worth doing right. Available: Drain the thinner with three pumps in OsTown, then speak to Goofy 134 OsTown Train Conductor OsTown train service has been restored. Available: Repair OsTown's Train Station 135 Heads, I Win There have been some changes in OsTown. Available: - 8 Pin Black Bag 136 Don't Know My Own Strength It only took one super-charged pump to do the trick. Available: - 8 Pin Black Bag 137 The Simple Life There's no place like home. Available: 4 Pin Black Bag 138 Not Quite 101 Available: - 8 Pin Black Bag ------------------------------------------------------------------------------ W5.05 Ventureland ------------------------------------------------------------------------------ 139 Ventureland Preservationist Cleared away the train station debris without damaging anything. Available: Purchase from Tiki Sam's 140 Nest Egg Pirates love to hide things. Available: After restoring the Crow's Nest in Ventureland, charge the three antenna in the order: Pig's studio, Water wheel, Tree house. A compartment with a chest opens on the ground level of the Nest. 141 Blotling Booty Blotling valuables usually aren't. Available: In Venturland, near the crane, Thin the houses on the cliff so that they fall into the thinner. Enter the leftmost house from the now accessible door. Open the chest at the bottom. 142 All Ears It's a hit! Available: Complete Practical's branch of the [Creative Threedom] quest 143 Taking Out the Trash Those Spatters won't bother anyone anymore. Available: 4 Pin Black Bag 144 Ventureland Train Conductor Ventureland train service has been restored. Available: Fix the Ventureland train station 145 Careful Planning Captain Beluga Billy led the pirates to try to retake Tortooga. Available: - 8 Pin Black Bag 146 Hook vs. Pete Pan Gave Hook a new purpose by returning his nemesis. Available: Purchase from Tiki Sam's 147 On the House The way is clear for a pirate cantina. Available: 4 Pin Black Bag 148 They Have Their Trunks On Take all the pictures you want. Available: In Ventureland, in a chest on a tarp in the upper area 149 Love Conquers All Available: Complete Damien Salt's branch of [A Captain's Life for me] quest 150 Booty to the Head Pirate treasure is the best treasure. Available: - 8 Pin Black Bag 151 Recycler The Spatters got a new start. Available: Purchase from Tiki Sam's in the Epilogue 152 Breaking News Helped Daisy air her expose on the Mad Doctor. Available: Purchase from Tiki Sam's in the Epilogue 153 Blotyguard The Spatters have a friend in Mickey Mouse Available: Complete Daisy's branch of [Much Ado About Blotlings] quest 154 Diving Miss Daisy Daisy had a wonderful date with Donald. Available: Speak with Daisy after completing [Donald's Date] quest with the real Gear ------------------------------------------------------------------------------ W5.06 Floatyard ------------------------------------------------------------------------------ 155 Magic Light Parade Parade floats look magical when they're all lit up. Available: In Floatyard southwest, below the swinging elephant legs 156 Napoleon Complex The bigger they are... Available: Defeath the second boss with Thinner Purchase from Pin Trader in Episode 3 157 Light Up the Sky Available: Ignite the Fireworks on the side of the building in the northwest area of Floatyard 158 Second Chance Doesn't everyone deserve a second chance? Available: Defeat the second boss with Paint Purchase from Pin Trader in Episode 3 159 Don't Just Do Something, Stand There Available: In the floatyard northwest, reach the platform in the northeast while invisible 160 Everyone Loves A Parade Available: Find Rigger Greene in Floatyard as part of [Thanks for the Memories] quest. ------------------------------------------------------------------------------ W5.07 The Attic ------------------------------------------------------------------------------ 161 Ohana Pin Rescued Jamface from a free-lying fate. Available: Rescue Jamface in The Mad Doctor's Attic 162 Gremlin Ballista Tested Jamface's aerodynamic qualities. Available: - 8 Pin Black Bag ------------------------------------------------------------------------------ W5.08 Dark Beauty Castle ------------------------------------------------------------------------------ 163 Beauty Only Thin-Deep Sometimes to find beauty, you have to thin away what's on top. Available: 4 Pin Black Bag 164 Charge It! Always leave things better than they started. Available: On the balcony leading out to the courtyard of Dark Beauty Castle ------------------------------------------------------------------------------ W5.09 Blot Alley ------------------------------------------------------------------------------ 165 Spatter Stylist Spatter fashion sense? Who would have thought? Available: Complete Ian's branch of the [Clothes Make the Spatter] quest 166 Spatter Whisperer It takes a calm voice, a steady gaze...and some paint. Available: Complete Blot Alley without Thinning a Spatter ------------------------------------------------------------------------------ W5.10 Rainbow Caverns ------------------------------------------------------------------------------ 167 Angels Dancing Commemorates the ethereal beauty of Angel Falls. Available: Thin a grotto in the southeast of Angel Falls 168 A-Maze-Ing It's easy to get lost in the Devil Falls maze. Available: Reach the center of the furnace maze in Devil Falls ------------------------------------------------------------------------------ W5.11 Autotopia ------------------------------------------------------------------------------ 169 Pedal to the Meal That's one for the record books. Available: Win three races in Autotopia 170 Road Rally Toons cheer on their favorite racers on the Autotopia Speedway. Available: Find Rigger Greene in Autotopia as part of [Thanks for the Memories] quest. 171 Aggressive Driver Autotopia is wrecked. Available: - 8 Pin Black Bag ------------------------------------------------------------------------------ W5.12 Yen Sid's Lab ------------------------------------------------------------------------------ 172 Mouseterpiece A true work of art. Available: Paint the final panel in Yen Sid's Lab ------------------------------------------------------------------------------ W5.13 Fort Wasteland ------------------------------------------------------------------------------ 173 Chop Chop It would take a lot of fairies to lift that ax. Available: Fort Wasteland, in a grotto beneath the giant ax 174 Cascade Peak The natural beauty of Cascade Peak. Available: Fort Wasteland, behind the waterfall in the northwest corner 175 Make Ghosts Lonesome Anything that makes a ghost mad makes Louis glad. Available: - 8 Pin Black Bag 176 The Adventurous Life Available: Find Rigger Greene in Fort Wasteland as part of the [Thanks for the Memories] quest.