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Batman...we
hardly knew ye. In videogame form, that is. Tis true
that most Batman games have been awful drek, save
for Batman on the Genesis and allowing a little leeway
for Batman Returns on the SNES. That's a very short
list and I bet you're wondering if Batman Begins makes
the cut. Yes and No.
Perhaps
the best way to approach Batman Begins is as a little
movie primer, something you can use inconjunction
with the summer blockbuster to wring some extra enjoyment
out of everything Dark Knight.
Eurocom's
product isn't nearly as ambitious as Treyarch's Spider-Man
2, which although repetitive, allowed the player complete
freedom in a virtual New York. Batman Begins relies
far more on the usual videogame conventions and doesn't
elevate itself from being anything more than an interactive
interpretation of the movie. The levels are extremely
linear, rarely (if ever) allowing the player a second
alternative route and rely simply on getting Batman
from point A to point B. The storyline flows almost
haphazardly and the cutscenes while from the movie,
appear to be there simply because EA secured the rights
to use them. I found they neither enhance or detract
from the game. They're just there.
The
theme running throughout the movie is fear; how to
conquer it and use it to your advantage. Eurocom was
wise to capitalize on that element in the game, but
the execution is less than perfect. Since Batman's
presence in the comics and the movies (the movies
that didn't suck) often elicits fear in the criminal
underground, it's definitely a kick to be able to
play on the nerves of thugs within the game. Before
Batman can take on a room full of thugs, it's best
to startle and rattle them as much as you. This is
done usually by pressing a button at a context sensitive
area which sets off a chain reaction such as a falling
crate or exploding pipe. This will spook the thugs
and allow Batman to swoop in for the kill. Terrifying
the badguys before you show up will effect their aim
- which is a good thing. The negative aspect to this
mechanic is that it's far too canned; meaning that
you won't be able to use your imagination. You will
always be lead by the hand to the context sensitive
area and after awhile it just seems forced and extremely
linear. One other aspect of the game, which doesn't
even make any sense, involves using various weapons
on the enemies. Batman will be able to pick up flash
grenades, gas canisters etc. but these items can't
be used on thugs unless you've already scared them.
Huh? That's just absolutely stupid and whoever came
up with that idea over at Eurocom needs to be sent
back to videogame design school.
But
hold on there. The news is going to get a little worse
before it gets better. "Where does he get those
wonderful toys?" Jack Nicholson's Joker asked
rhetorically in the first Batman movie. Yes, Batman
has some cool toys, like Batarangs and the Grappling
hook which he can use in the game, but Eurocom has
neutered these items as well. You'd think that batarangs
could be used to take out enemies from afar, or at
the very least, knock the guns out of their hands.
No. Batarangs can only be used to destroy debris (which
you can usually punch and kick out of the way yourself)
or to activate ladders and other context sensitive
areas. That's like allowing Spider-Man to use his
webs for activating buttons but not tieing up enemies
or webswinging. Needless to say, I'm not extremely
impressed with the designers lack of vision in this
area either. Seriously Eurocom, if it's the same guy,
get his ass on bus to Digipen, the videogame college.
Actually just save your cash and send him to my house
and I'll tune him in. The grappling hook doesn't fare
much better as you can only use it in certain context
sensitive areas and you'll be told exactly where that
is courtesy of your onscreen display.
Since
this Batman is more along the lines of "World's
Whitest Ninja" rather than "World's Greatest
Detective" you'll be using your braun and not
your brain for the entire game. Hand to hand combat
is functional but it will never feel second nature,
mostly the cause of a camera that likes to just do
whatever it wants when you're fighting. Batman can
punch, kick, block and pull off context sensitive
combos, none of which means anything if you don't
remove the thug(s) with the gun(s) out of the mix
first. Locating the enemies with fireams is a little
hit and miss as they'll show up as red icons on your
radar. Sometimes you'll have to position Bats just
right so that you'll be able to target them; unfrotunately
you might call attention to yourself in the process.
Generally the scenario goes something like this: Enter
a room with enemies. Look for the area that Bats can
target with a Batarang to set off an event which will
spook them. Target the one with the gun. Toss a smoke
bomb or other offensive weapon (the coolest being
the High Frequency Responder aka Bat Swarm), jump
down and open a can of Bat-Whoop-Ass on him first.
Then deal with the rest.
Some
people have been comparing this take on Batman to
Splinter Cell simply due to the stealth elements.
While I can appreciate the comparison and it's certainly
not without merit, don't mistake Batman for Max Fisher
with a cape. The stealth aspects of BB involve walking
quietly so that people won't hear you. You can't hide
in shadows. In fact, for a Dark Knight, Batman spends
a lot of time running around in lit areas which I
have to admit, seems a little odd. Had Bats been able
to knock out lights during his adventure, that certainly
could have ramped up the fear factor for thugs and
hey, if you were Batman, that's exactly what you'd
be doing. Considering the good folks at Ubi Soft Montreal
created that little videogame perk for Sam a few years
back, it's absolutely inexcusable that Eurocom wouldn't
have offered it. Sure people would have said "It's
a total rip off of Splinter Cell" but you know
what? Ripping off a game that kicks ass and succeeds
would have been a good idea.
Speaking
of ripoff, how about those Burnout-lite levels disguised
as Batmobile sequences? The Batmobile levels are done
well and are by far the best Batmobile levels ever
featured in a game. That being said they're far from
perfect. Batman has to ram enemy cars off the road
which results in a "Take down" while picking
up Nitro boosts along the way that float on the road
in holographic bubbles....just like in real life.
There are two themed Batmobile levels with a few checkpoints
each and once you beat them you'll be able to replay
them via the Bonus menu. You'll also unlock the prototype
Batmobile from the movie. Unfortunately even though
you can unlock three different Batsuits you won't
be able to drive the classic Batmobiles. That would
have been a nice perk.
Certainly
the game will go along way with movie fans thanks
to the generous amount of voiceover work provided
by the acting talent from the bigscreen. Christian
Bale's throaty delivery sounds a little too much like
a Wolverine wannabe but I'll chalk that up to having
no choice. Options are definitely limited when voicing
a character that's supposed to be tough and scary.
Michael Caine (Alfred) is a kick to hear, simply because
he's Michael Caine and he's in a videogame and he''s
one of my favorites actors. Of course, I completely
understand that he's no Ashton Kutcher but he manages
just fine. What a world we live in today huh? We have
actors who can't act, musicians who can't play, artists
who can't draw, singers who can't sing...hopefully
this doesn't trickle down to doctors who can't operate
and pilots who can't fly or we're all ****ed.
Last
and certainly not least we come to the visuals of
the game which are fantastic. All of the character
models in the game resemble their onscreen counterparts
to a proverbial tee. Katie Holmes character Rachel
actually looks prettier in the game than she does
in real life. I'd dare say she's one of the most attractive
videogame characters I've ever seen. None of the characters
in the game suffer from that hollow "Silent Hill"
look we've come to tolerate in this generation and
Eurocom really came through in terms of overall presentation.
I
find it vexxing (love that word) when I play a game
and I can't stop thinking about all of the things
that are missing, rather than what is present. As
a game journalist we are trained to focus on what
is in front of us. You can't fault a Nascar game because
it doesn't have machine guns on the vehicles for blowing
away the competition, right? However, Batman Begins
is rife with missed opportunities and it's a much
lesser game because of it. Fans will enjoy the game
especially due to the lower price point, but the game
isn't all that long nor does it allow a level select
once the game has been completed (cheat codes have
yet to be discovered) so you'll have to play the Story
mode over again to get to that favorite level. Extras
such as classic Batman costumes, interviews and other
goodies are decent but certainly don't provide any
extra play value. Batman Begins is definitely a step
in the right direction and it's one of the better
Batman games released, but when you look at the past
track record, that's more of a backhanded compliment.
A 3 day rental would certainly satiate those looking
for a temporary Bat-Fix as you should be able to plow
through the game within 6-8 hours depending on your
skill level and the difficulty mode you select, which
resulted in the game losing a half point.
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