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Chicago
Enforcer is actually two games in one - which is not
necessarily a good thing. It's actually a repackaged
version of an awful game called Mob Enforcer. With
a multi-player component added we now have the newly
re-titled: Chicago Enforcer. This reminds me of a
situation where someone tells a really bad, homemade
joke at a party but the conversation just keeps going
with no response or acknowledgement to the joke. Only
to have the guy repeat it a few minutes later under
the erroneous assumption that nobody heard it the
first time. Perhaps it wasn't made abundantly clear
to developer Touchdown that the reason that no one
purchased their game wasn't because they didn't hear
about it but because it sucked.
I
can only imagine that Touchdown believed they could
cash in on the GTA San Andreas craze of Nov 2004.
Unfortunately it was Halo 2 that walked away with
the best selling game of the year. Both Mob and Chicago
Enforcer follow the outline of the GTA series' plot
with a young thug's aspiration to rise through the
ranks of the underworld by proving himself through
a series of mob-related activity. In the case of the
Enforcer games the time period is different. Events
take place in the Dirty Thirties, the original era
of the gangster. It also looks as though that was
the time era this piece of junk was created in.
So
many things could be overlooked if this game was a
decent shooter. This game is just so flawed that I
found myself hoping they also got the credits at the
end of the game wrong to protect the innocent that
may have wives and children at home to support.
Chicago
Enforcer fails on so many levels. It looks bad, the
control system suffers from lag and ineffective weapon
designs, the AI is incredibly unbalanced and the missions
are a repetitive mix of elements. Often you'll have
to fight your way through an impenetrable swarm of
police or rival gangsters to get to a specified location
whereupon you have to hunt for a key to gain access
to safety. Many times this will be in the form of
a locked door. Why such a burly gangster can take
on an army of enemies but can't kick down a door is
beyond me.
There
is no shortage of weapons but there's a shortage of
good, effective weapons. The sniper rifle suffers
from lag. It takes a few seconds to fire from the
instant you pull the virtual trigger. The other rifles
and handguns lack accuracy and even the rocket launcher
is nothing more than a joke. It's as effective as
a Roman Candle and even looks like one.
The
multi-player mode does nothing to redeem the single-player
game. It features Deathmatch, Team Deathmatch as well
as variations of King of the Hill and Capture the
Flag. Players are forced into tiny, cramped areas
which are barely big enough for one player never mind
eight. It's really difficult to maneuver in some areas
and that just leads to confusion and frustration.
No one has to pay for that when you can get it for
free in everyday life.
Low
resolution graphics and a virtually mute soundtrack
round out the lackluster presentation. Textures are
ugly, matted and gloomy. They are of course repeated
throughout the game, I suppose to give it a consistent
look. The animations make a puppet show look like
a ballet and there's very dialog among the characters.
There is hardly any background music and the sound
effects are generic.
My
prediction is that Chicago Enforcer will befall the
same fate as Mob Enforcer. Perhaps next year we can
look forward to Chicago Mob Boss Enforcer 2.
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