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Cold
Fear could be best described as Resident Evil 4-Lite.
It doesn't have the epic quality of the popular Capcom
series but for a tight, solid, horror-survival game
you could certainly do a lot worse.
Had
there not been some imaginative design elements in
Cold Fear it could have easily been dismissed as a
generic zombie shooting gallery. Working with less
of a budget than Capcom, Darkworks was at least able
to infuse the game with personality, thrills and chills.
Tom
Hansen is with the Coast Guard. He and a crew are
sent to investigate distress signals coming from a
Russian whaler somewhere in the Arctic. Before his
appearance, a team of CIA agents that were sent out
to investigate has disappeared. What he stumbles on
is a little more than just your average ghost ship.
The place is literally crawling with mutant zombies
just dying to rip you to shreds.
Not
all of the action takes place on the ship, but it
sure makes a great location for a game like this since
the entire play area moves as it gets pushed and pulled
by the waves the winds. The swaying of the boat adds
a new twist to the gameplay as you'll find yourself
fighting gravity in an effort just to stay aboard,
upright and safe from swaying hooks and toppling crates.
It makes aiming a little more challenging as well.
Fortunately in this game you can walk, aim and shoot
at the same time. The weapons have flashlights on
them so that you can see in the dark. You can only
illuminate a little area at a time which adds to the
overall creepiness since you never know what's going
to pop out at you from the shadows.
If
you've seen one zombie you've seen them all and the
same goes for the zombies in Cold Fear. They're not
particularly frightening or original but they sure
blow up real good. They do have a nasty habit of moving
faster as they get closer to you which really increases
your anxiety levels. When you first encounter the
average zombie they will move about very slowly allowing
you time to fix a laser bead on them and let them
have it. Headshots are the only thing that will stop
them dead. If you can't get a good headshot off, they
will continue moving forward. As they get to within
an arm's length you better get a shot off fast or
you'll be toast. Blasting a zombie in the head at
such close range results in a spectacular gory burst
of crimson and cranial matter.
In
between shooting zombies and other mutated creatures,
you'll explore the boat finding shreds of evidence
that gives you some background into the origin of
the horrors you encounter. You'll find various keys
and codes that you will need to access certain areas
of the ship. Some doors and rooms will become sealed
trapping you in or out. Water will fill in some areas
forcing you to pump it out. There is no in-game map
of the ship but there's one in the manual which I
recommend having available for the first hour or so.
The ship isn't huge but it's still easy to get lost.
After
the ship you'll find yourself on an oil rig. This
time there is no map but at least it's not an overly
huge area. The zombie shooting, puzzles and different
locations are well balanced to keep the game from
getting repetitive or boring. The action is fast-paced.
The Xbox version is the one to get because the load
times are quick. Much quicker than the PS2. You can
also get a resolution of 720p which makes the monsters
almost jump off the screen. The locations are filled
with details but more variation in the character models
of the zombies would have been welcome.
The
creepy atmosphere of the game is bound to give you
goosebumps. There's a certain amount of realism to
the situations that makes it seem more believable
than your average shooter - even though it features
zombies. The fact that the game is tight also means
that it's short. A good puzzle solver should get through
this in a day although the Extreme Difficulty mode
will certainly challenge you much longer. Definitely
recommended for a rental.
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