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It's
not too often that I resort to "hip" words
or phrases but after playing Darkwatch the one word
that comes to mind which pretty much sums up the entire
experience is "cool."
Just
about every aspect of Darkwatch is cool. The environments
are cool, the weapons are cool, the characters are
cool and while the gameplay is not unique it's definitely
one of the best first-person shooters on the Xbox.
The controls alone are worth the price of admission.
They are so smooth, accurate and user-friendly that
they rival the ease of those of a PC and mouse.
Darkwatch
blends gothic horror and the Old West in an unholy
union between good and evil - which isn't always easy
to distinguish between. Jericho Cross is the undead
star of the show. He's an outlaw gunslinger that has
been recruited by the Darkwatch, an ancient consortium
that has protected humans from the ravages of evil
since the beginning of time. Using period-specific
weapons, with the ability to upgrade them to Darkwatch
stature, Jericho hunts down vampires, skeletons, banshees,
ghosts and other monsters and in turn lays such unspeakable
horrors on them that they beg to be sent to Hell.
Pistols,
shotguns, rocket launchers and dynamite are the basic
weapons of choice. Upgrades will be required to fight
off different kinds of enemies. Although you don't
level-up the way you would in a RPG you do amass supernatural
powers and more powerful weapons. A morality system
lets you choose the path of good or evil. The powers
that you gain on the path of good will be more flexible
and ultimately more powerful than those of the evil
path. Regardless of what path you choose, it's worth
playing the game again to explore the other path.
Physical
skills such as double jumps are an excellent feature
that you will use almost as much as the weapons themselves.
The ability to jump into the stratosphere is inherited
from vampires. You almost have the ability to fly
as you take to the air over rooftops and to the peaks
of canyons. While in the air you can float and take
part in some aerial combat. It gives you that kind
of experience you usually only encounter in your dreams.
Incorporating
some of the best elements of games such as Half Life
and Halo, Darkwatch seems more straightforward and
easier to get into. It's non-linear and chock full
of cutscenes. There are so many cutscenes that's it's
almost impossible to follow the story since there
is so much dialog - and such little attention span
to process it. The do break up the momentum of the
gameplay and it does get a little annoying when you
sit through them and not much has been revealed in
terms of plot.
The
AI is well programmed. When combating an enemy you
won't be able to predict its patter as it actually
reacts to your actions. If you shoot it will dodge
your projectiles. If you're slow on the draw it will
take the opportunity to attack. Other enemies will
hunt in packs and try to surround you. The Banshees
are a particularly frightening bunch that attempt
to tear you apart with their relentless, blood curdling
screams.
Xbox
Live features online modes that accommodate up to
16 players. If you're not satisfied with the single-player
mode then this will definitely make things up to you.
The framerate is solid, even at maximum capacity.
Modes include Deathmatch, Team Deathmatch, Capture
the Flag and Soul Hunter.
Darkwatch
has a consistent, artistic look to it. It reminds
me of the first Batman movie with Michael Keaton,
in terms of creating a mood with the visuals. The
voiceacting is also good but I could have done with
a lot less cutscenes overall. The sound effects are
well timed and reproduced loud and clear. Even though
the music is minimal it adds to the ambient eeriness.
Darkwatch
is instantly compelling and will appeal to all gamers
that want to experience something cool during this
hot summer.
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