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In
one respect, I could sum up this review with one comment:
"Doom 3 is like an updated, upgraded version
of the original - but a lot more fun." This is
a very straightforward game. It follows the Doom formula
to the letter without expanding on the gameplay. This
is the Doom of the 21st century which makes use of
new technologies - and I might add, makes excellent
use of them.
Doom
3 succeeds because it's able to exploit our primal
fears of the unknown. Even when the unknown becomes
the known the amazing graphics breath life into these
demonic enemies so that their very presence unlocks
new facets of fear. It's what makes this game different
from a shooting gallery. By captivating us in this
virtual world we don't need anything more than what's
presented here to get our adrenaline pumping. It's
a testament to the developers that realize the classic
premise of the series is still very relevant and will
continue to remain so as new technologies are created.
Can you imagine Doom in full 3D with a virtual reality
helmet?
It
would be easy to dismiss Doom 3 as rehash although
one could certainly call it that and be quite correct
in that assessment but one would really be doing a
disservice to the industry with such a shallow observation.
It plays like a new game, as though the other games
in the series never existed. It's bold and confident
- it knows that it's good. It will disturb you in
ways that you wouldn't expect. It has elements of
Silent Hill and Fatal Frame but Doom 3 is proud of
its heritage and makes that proclamation very loud
and clear.
Scientific
experiments on Mars, which are sanctioned by the United
Aerospace Corporation, have resulted in the opening
of a portal to Hell from which various demons, hellhounds,
zombies and other monsters manifest. As a functional
but generic character in the form of an American marine
you are trained to shoot and kill all potential threats.
You really don't need much more of a story than that.
Just go and get 'em. The space station makes a perfect
location since it's comprised of the obligatory multiple
corridors, hallways and rooms. It's also convenient
in that all of the locations can be excused from looking
identical or similar.
These
corridors are the game's ventricles. They branch through
the entire play area like a maze, infecting it with
unspeakable evil. Exploring the corridor system looking
for encounters is as simple a gameplay device as you
can imagine, yet that simplicity is what really works.
There is nothing to distract you from your task which
precipitates suspense and anxiety by focusing and
obsessing on nothing else but your present situation
and the unexpected.
Enemies
come from all directions. They pop out of walls and
vents, from behind doors and even spawn behind you
in places that you've already explored and deemed
to be free of creatures. Lighting plays a huge role
in creating the perfect atmosphere as the station's
illumination system toggles in and out, alternately
bathing you in light and enveloping you in darkness.
A flashlight lets you see in the dark but it only
illuminates a relatively small area. Anything could
be hiding a few feet in any direction.
Weapons,
armor, ammo and information in the form of audio journals
can be found lying around the station. Some items
are well hidden and will require intense exploration.
Audio journals will give you codes to doors and hints
on where to find ammo and other items. For my money
there's nothing like the double barrel shotgun. It's
makes a great mess along with a satisfyingly punchy
blast. The pistol is a little anemic and the rocket
launchers are overkill. The chainsaw shouldn't be
overlooked. This time it's less of a novelty. It's
so powerful and effective that I was tempted to use
it more than the shotgun but I do so covet a ranged
weapon when playing Doom since it helps keep the creatures
at bay.
In
the co-op mode the corridors have been widened so
that you and your partner can walk abreast at the
same time without bumping into each other. It's a
great mode and being to able play it online is a bonus.
There are more enemies and as a result you'll encounter
some slowdown when you and your partner turn on the
fireworks. The multi-player modes such as Deathmatch,
Last Man Standing and Opti-Match are not as unique
as the single and co-op modes but they do add some
replay value.
You'll
be hard pressed to find a better-looking game on the
Xbox. It doesn't compare to the PC version but it's
a great port. The monsters are really disturbing.
Their individual muscles writhe and undulate as they
move about aggressively and grotesquely. The sound
effects will also send shivers down your spine with
unholy screams, growls and laughter that slowly eat
away at your sanity over the hours.
Doom
3 is like experiencing Doom for the first time. If
you're a first-person shooter fanatic you will not
want to pass up this opportunity to live or relive
the Doom experience the way it was meant to be experienced.
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