Hands
On: I remember seeing the press info for this game
when I first wrote the preview. I was thinking to myself
"Wow this looks great". I think most of us
that like racing games thought the same thing. I even
heard some people referring to Forza as a new Gran Turismo
for the Xbox. After all, looking at the features listed
and the press on the game, it sounded good - a game
that has 60+ cars, exotic tracks and you get a chance
to tune and change parts. Add in the fact that the game
has been being worked on for the last 2 years at Microsoft
and it seemed like it was going to be a great game.
Now I write the hands on previews for a few reasons.
Our members like to see what we think of the game so
far and we also like to see if the game shows potential.
While it is still a demo and subject to change, it can
tell us a lot. I received 4 different versions of the
demo. Well, 2 technically since 2 of them were exactly
the same but were shipped at different times. I held
off on writing a hands-on preview for this one. I really
thought something was wrong with the first demo. After
playing them all, the demos are not the problem. It's
the game. My first impressions of Forza are simple.
If this is the best and most realistic racing game ever
made, someone needs to check their facts out and fast.
In short all the demos had the same look like they where
of a pre-beta game that were just started. When in fact
the game is slated to hit stores next month! Why would
I say this? Read on and find out.
The
opening is impressive. It shows off what the cars
can look like after getting parts and tweaking the
cars, a 30 second morphing sequence that would make
any racing fan excited. Then you see the cars again,
not bad and a wide selection for a demo. The problem
is they all handle the same when picked - like crap!
Nothing is different other than the look and color
and the cars. While on the track, they look like they
slapped the shell of each car on top and forgot to
fill it in. The track looks like they simply overlaid
it then placed everything on top of it. It looks washed
out and to be very honest I have seen better PSOne
graphics. Now for the worst part, the controls are
horrible. They feature ABS, traction control and stabilization
control. It would be great if they helped, but the
truth is turn them on or off and every car handles
the same way. Far from being the most realistic racing
game ever made. I think Microsoft had a great idea
but may have promised a bit much. Just read on and
see the features listed for the game. Now while you
have to feather the brakes and try and stay on the
track without spinning or not braking right away,
the AI cars are zipping along like mad.
The
sound effects seem once again to fit a pre-beta demo
and are weak at best. After playing the 2 different
demos and attempting to go back and double-checking
I was not missing something (even checking the other
demos that were the same), I can't recommend this
game at all not even for a rental at the state the
demos were at. If Microsoft were smart, they would
take a long hard look and delay the game for a long
time, not just a month or two. I am not trying to
be funny but I could go down to the local Wal-Mart
and place a quarter in the toy car and have more of
a realistic driving experience than what the demo
of Forza provided for me. I am still shaking my head
in disbelieve at this one. In case you're wondering
I was looking forward to the game. Now I am wondering
what went wrong and how could it still be slated for
a February release? Unless the plan was to release
a crappy demo and then a great game, I think Forza
is doomed.
Features:
- Make
every car yours: Collect models from more than 60
top car manufacturers, including Mazda, Nissan,
Mercedes-Benz, Honda, Chevrolet, Ferrari, Porsche,
BMW, and Dodge. Trick out sport compacts with real-world
body kits, rims, spoilers, decals, side skirts,
fender flares, and hood scoops. Add motorsport decals
and team paint-schemes to supercars, GT racers,
and exotics. Transform production cars into racetrack
monsters.
- Tune
it up: Take your car to the garage and install alternative
engines, suspension kits, bolt-on superchargers,
brakes, rims, racing slicks, and more. Fine-tune
gear ratios, fuel-mapping, forced-induction pressure,
tire temperature and pressure, and ignition timing
for the ultimate setup.
- Experience
the most technically advanced driving simulation
on Xbox: Top automotive engineers teamed with experienced
programmers to create an advanced physics engine
for Forza Motorsport, designed to simulates authentic
car performance. Cars incur damage and wear, which
affects car performance. Advanced tire and suspension
models respond to heat and pressure changes as well
as weight transfer and aerodynamic load.
- Drive
in gorgeous track environments: From the famously
challenging Nurburgring Nordschleife to the spectator-lined
streets of Rio de Janeiro, race on meticulously
designed tracks with an incredible sense of speed
and realism.
- Check
out the revolutionary A.I. Drivatar technology:
Train your own A.I. "Drivatars" to use
the same racing techniques you do, so they can race
for you in competitions or train new drivers on
your team. Drivatar technology is the foundation
of the human-like A.I. in Forza Motorsport.
- Take
online racing to the next level: From intense multiplayer
wheel-to-wheel racing to challenging individual
bests and beyond, Forza Motorsport's Xbox Live gameplay
will deliver innovations that reinvent the online
racing experience.
- Enjoy
a graphical showcase on the most powerful console:
Well-balanced reflections, lighting, and shadows
tie together highly detailed cars and smooth-edged
environments. Camera effects like blooming, lens
flare, heat shimmer, light rays, depth of field,
and haze create TV-quality presentation. Unique
road textures, surface irregularities, persistent
oil and skid marks, and scraped walls deliver an
incredible sense of speed.
|
|
Microsoft
has been working on this one for over 2 years now
and it looks like the work is soon to pay off. For
fans of racing titles and owners of an Xbox this may
be the next racing game you will want to get your
hands on.
The
game is going to be a mix of arcade-style racing and
enough sim-style to keep any racing fan busy. The
screen shots attached are the real screen shots and
not the wrong screens. It looks so real that at first
I thought this is not from the game. The game style
will be a mix of PGR 2 and Sony's Grand Turismo series.
Fans of PGR and PGR 2 loved the games but wanted to
toy with the engine, the suspension and other aspects.
Leave it to Microsoft to pull it off and in a stunning
way. Even though this one won't be out until early
next year it is getting attention.
After
writing for the site for several years, I have noticed
when it comes to racing games gamers can be very particular.
You have two types of racing fans those who just want
to race and those that want to tinker with the cars
or "Gear heads" and that is not put down.
Other gamers read about games that will require them
to adjust and change things and they get turned off.
At times it might be that they love racing but do
not know about real engines. Other times they might
have played a game like GT where you really need to
know certain things to do well in the game. It seems
Microsoft has taken care of this part. While you will
have to tweak settings and change parts, the game
will have a help system. While no details of how this
will work it when announced, it sounds like gamers
will get info on the screen when they make adjustments.
They may have an auto setting where the changes are
made for you until you get the hang of the game?
Forza's
main mode will be the carrier mode with over 60 tracks
you will have to master. It sounds like the biggest
of any racing game ever. The tracks will take you
all the way around the world and all the tracks were
modeled after the real tracks. The control system
seems to be great so far. The game will also feature
real time damage and wear and tear on the cars. The
word about the sound effects is the most realistic
sounding in any racing game ever. That's a bold statement
to make by anyone and I can't wait to see if it's
true or not.
This
one seems to have everything for the racing fans out
there including a ton of officially licensed parts
and cars. Players can change almost every look of
the car right down to the rims. The most impressive
feature is the fact that the graphics won't be just
for show. Gamers will have to watch for oil spills
on the tracks and also watch for the best line by
looking for tire marks on each turn. As far as the
online modes, Microsoft has been very quiet about
details. They did say players could build their own
racing clubs and even trade cars online. We will keep
you updated on this one. Take a good look at the screen
shots and see why this one is getting attention so
early. We will update the preview with all the details
as soon as we get the info from Microsoft. On a side
note to Vaughn "stop drooling at the screen shots
man, they are only cars!" (editor - I definitely
don't drool over cars Chris. I drive a Sienna mini-van
- Vaughn)
|