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hot August days and lack of quality releases got you down?
I've got a great new reason for you to stay in air-conditioned
comfort for the next days. Make that weeks. Summit Strike,
a glorified expansion pack that is bursting at the seams with
action packed content within a $29.99 retail package is exactly
what the gaming gods have ordered.
Featuring
11 new single player missions (also playable online with a
friend in co-op), larger environments, 24 multiplayer modes
to select from, including 2 new ones - Heli Hunt and Armor
Strike - Summit Strike has everything you desire in a Ghost
Recon game and the end result is quite satisfying, save for
a few areas in which both teammate and enemy AI is completely
out to lunch. But we're used to that already.
Slimming
down the entire operation awhile back, Summit Strike focuses
deeply on either a four man team of Ghosts or Lone Wolf missions
in which you'll only have your ass to worry about. Grounded
in reality, Summit Strike doesn't allow stewn about fantasy
medi-kits to heal you or floating chicken legs to bring you
back from the brink of disaster. You are allowed to bandage
injured teammates to half their health, but if they're hit
again, someone will be calling their next of kin (although
don't be surprised when the game inexplicably resurrects them
in later missions). As for you, I'd suggest keeping your head
down. Take one too many hits and you'll have to restart the
mission. Thankfully you can save anywhere, but you'll want
to keep an eye on your health before you do.
The
games single player missions (playable in any order) involve
searching for Asad Rahil, a Pakastani terrorist and your business
takes you to the surrounding area of Kazahkstan where your
primary goal is to eradicate the threat. Each mission has
numerous objectives of varying difficulty which will keep
you busy for quite awhile. Since the game environments have
been expanded greatly over previous Ghost games, you might
think that you'll have more freedom to experiment. In a sense
that's true, but many missions still continue to have a right
way and a wrong way to do them, which does make the game more
linear than you might expect - especially if you keep failing
one or two missions in particular.
Wide open
environments also mean more danger has been programmed in.
Gone are the days when a cleared area meant it's a safezone.
Summit Strike will constantly surprise you by realistically
allowing areas you've already been through to fill up with
enemies who are filtering in via areas you aren't currently
covering. You can cut the tension with a knife throughout
the entire play experience and that's exactly the way it should
be; I was always on the edge of my seat.
Improvements
in the dynamic weather system and lighting have elevated Summit
Strike to almost sequel like status, even though Ubi Soft
maintains it's an expansion. Animation is well though out
and attention to detail freaks will love that time was spent
animating weapon changes, rather than pressing a button and
having another weapon magically appear in the hands of your
agent. You can actually see your character slinging the old
weapon over his shoulder before taking possession of the currently
selected one.
Controlling
your character and the others simultaneously through various
button commands is intuitive and the key to a successful mission.
If you're a player who fumbles through trial and error when
you should be using your mates to flank, you'll be pissed
off with Summit Strike in no time flat. The game forces you
to think as realistically as possible, but without the benefit
of taking your time. Many of these decisions are instant as
the terrain and threat changes constantly.
The multiplayer
modes are a fantastic collection and many GR vets will recognize
their favorites. Yes, they've made the trip. The 2 new modes
Heli Hunt and Armor Strike are welcome additions and in the
case of Armor Strike, thanks to it's co-op multiplayer status,
has become a new favorite and time vampire. Armor Strike forces
teammates to play together to take down waves of tanks and
do what's best for the team. Taking the tanks down require
one player to laser an armored enemy vehicle to call in an
airstrike, while your teammates will have to protect you and
your teams vehicles. Showboaters and heroes will ruin everything
in this mode, so teamwork becomes an absolute necessity for
survival. With 24 different modes and 25 maps to play them
on, online players will be spending the next few months experimenting.
The only
chink in the armor is the sometimes braindead activity of
either your NPC teammates of the enemy. Most of the time it's
to your advantage when the enemy stands up in the middle of
a firefight and becomes an easy target, but you'll be flabbergasted
when some dumbass NPC on your team wanders into the street
when the bullets are flying or tanks are approaching and manages
to get himself killed.
As
I mentioned at the beginning, they could have easily called
this Summer Strike, because it kicks summer right in the ass
and allows you to stay indoors where it's nice and cool. Summit
Strike is a fantastic piece of software and it goes without
saying that the play value is off the map. Expect at least
12+ hours in the single player missions and then go wild with
a friend playing them again on the net in co-op mode. Fire
up XBL and you're good to go with all of those addicting multiplayer
modes. If Summit Strike is any indication, the next gen Ghost
Recon Advanced Warfighter is going to one heck of a wild ride.
Buy this game the day it comes out and don't argue. It's great
and you need to own it.
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