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It
would be easy, too easy, to just dismiss GunGriffon:
Allied Strike as an inferior game based solely on
its graphics. There is no doubt that this is one ugly
looking game. It also lacks a host of features that
are standard in other similarly styled games - such
as a storyline, cutscenes and upgradable models. Still,
there is something refreshing about the simplicity
of the game. It's almost fun.
Think
of GunGriffon: Allied Strike as a lost arcade game.
You could have seen a game like this back in the late
80s at the mall. Featuring mechs of various designs,
the object is to use them to blast the daylights out
of the enemy over a huge, virtually barren landscape.
Missions include the standard search and destroy,
escort and defend. The mechs vary from what look like
jumping jackhammers to flying missiles. Each mech
has a quirky design with different attributes and
weapons.
There's
nothing you can do to improve any particular mech.
Although you eventually unlock them all as you progress
you have to pick the right mech for the job. There
are times when you are forced to use specific mechs.
The flying variety is the most fun but the four-legged
ones are fast as well and manage to add a frenetic
pace to the game.
The
only form of what you might be able to call a power-up
is the helicopter that lands a few times each mission
to restock your ammo. It always lands as far away
from you as possible, often on the other side of enemy
lines. You'll have to scoot over there as fast as
possible and get back to safety. Sometimes you just
won't be able to make it. Life's a bitch - death is
even worse.
The
AI plays a good game. They are engaging in that they
will react to the situation, often reforming, regrouping
and using new tactics. Even on the "easy"
setting there are some missions which seem almost
impossible due to the onslaught of enemies. I did
have to consult a walkthrough on two levels but once
I found the answer I wondered why I didn't think of
that myself. Isn't that always the case?
Not
only are the mech varied, but so too are the levels.
Some are short and easy while others are painfully
challenging and seem to take forever to get through.
The levels don't necessarily increase in difficulty
nor are corresponding mechs more powerful or improved.
At the very least the gameplay is not predictable.
Online
modes allow up to eight players to take part in Deathmatch
and Team Deathmatch. A co-op mode lets you play through
the single-player mode with one partner. You can only
access this mode online and as far as graphics, framerate
and other glitches are concerned, it's no better.
The
animation is awful. The character models are interesting
but they are very crude by today's standards. The
environments are low res and very bland looking. Occasionally
you may not be able to walk right through a particular
barrier but other than that the environments are not
interactive. Fortunately the controls are good and
aiming is not a problem. This almost makes up for
the claustrophobic camera that keeps enemies protected
by not always displaying them in your line of sight.
You
won't be missing much if you pass on Gungriffon: Allied
Strike but I found that it's definitely a better way
to spend a day than painting the basement. Look for
it at low bargain prices after Christmas.
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