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System:
XBOX
Dev: Day 1
Pub: Microsoft
Released: Dec 2004
Players: 1 - Multi-Online
Review by Stew XX |
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RATING
(OUT OF 5)
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| OVERALL |
4.5
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| GRAPHICS |
4.5
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| CONTROL |
5
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| MUSIC/FX |
5
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| VALUE |
4.5
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If
you like giant robots, and blowing things up, then
you'll love the MechAssault series of action games.
It also won't hurt to have a high-powered sub-woofer
in your Dolby Pro Logic II system to literally feel
the effects of the explosions.
MechAssault
2: Lone Wolf is the sequel to the highly popular MechAssault
which was considered by many to be game of the year
in 2002. The wait is over. This version provides much
of the same but it does so with better graphics, more
features, more depth and an incredible variety of
online games. In short, it's a blast.
Let's
dispense with the storyline. Presented in cutscenes
narrated by an annoying female commander, you will
be presented with each mission's objective which is
ultimately to, once again, stop the Word of Blake.
If you've played the original, you know the drill.
Find a reactor or some other enemy installation and
blow it up while taking out as many enemy guards,
mechs, tanks, choppers, etc
as possible.
Unlike
the original, the cites don't all look alike. There
is a lot more detail to this game which includes better
looking destructible environments and more refined
mechs. They animate very smoothly. More like dinosaurs
from Jurassic Park than stiff moving bots. Expect
a lot more bang for your buck in the visual department
with lots of explosions and other great effects.
There
are nearly 40 mechs. All of the old favorites are
back and then some. There are six new mechs as well
as tanks, turrets, VTOL and BattleArmor. Mechs are
more varied this time around. There's at least a few
to choose from for each mission, depending on your
preferred combat style. Mechs can also be customized
to a degree with the acquisition of Data Cores which
may be used to outfit your mech with various shields,
guns, missiles and abilities such as stealth, speed
and increased power. This wealth of features gives
the game more depth in that there is more strategy
involved regarding the customization of your mech
for each mission. Even more depth is required to use
these weapons and abilities in any given situation.
Another
neat addition is the ability to mech-jack an enemy
mech. BattleArmor is like bot underwear. It's small
and light which means you can move fast but it doesn't
offer full protection. With the BattleArmor you can
climb an enemy mech and by performing a quick button
combo mini game, you will be able to eject the pilot
and jack the mech. It's a really cool feature but
it takes a while for the animation to finish, leaving
you vulnerable to attack. This can be really dangerous
in the multi-player online modes.
Power-ups
can still be found hidden in various places throughout
the game. You can also get more ammo, health and other
goodies in the wreckage that you salvage after you
blow up a compound or cause an enemy mech to go nuclear.
There are few things as cool as watching an enemy
mech sizzle and crackle seconds before it detonates.
Jumpjets
will let you leap over buildings in a single bound.
A claw allows you to scale buildings and other mechs.
Shields can be outfitted on mechs to deflect damage
and cloaking devices allows you to become invisible
to the enemy. Target jams keep you off the enemy's
radar and anti-missile systems will help stop some
heavy attacks. While these features are very useful,
you can't always hide behind them. There's no substitute
for finesse. You have to carefully maneuver your mech
around to avoid incoming while trying to counter attack
when the enemy is open. It's the dance of death.
In
some instances, I think there might be too many new
power-ups. I liked the simplicity of the original
game although I think being able to outfit each mech
with a few options of your choice is a good inclusion.
The
single player mode is about the same length as the
original. You can get through it in a few days. Where
the game excels is in the online play. There are some
10 different games. Many of them are variations of
Deathmatch and Capture the Flag, although you can
play many of these variations with teams. Communication
via the headset is invaluable for team play as it
will enable you to instantly assess a situation and
issue new tactics and strategies to your teammates
on the fly.
Conquest
mode is very deep. It's almost persistent. In it you
will travel from planet to planet attempting to take
over the universe. It will require the formation of
teams and clans and can take several weeks before
it starts to swing. At this time it's just starting
so I can't say for certain that it will be a great
addition but for the first month it's guaranteed to
be an adventure.
Metal
music is still the preferred medium for the battle
soundtracks. Instead of the generic "wrestling"
rock of the last game, there are some professional,
licensed tunes from bands such as Papa Roach and Korn
to help kick things into gear. The various explosions
that were the star of the original game are back and
more devastating than ever. Crank it up sucker.
Whenever
I have people come over to the house that wanted to
see my Xbox and Surround System, I always pulled out
MechAssault for my demo. It not only looked good onscreen
but the sounds are incredible. Not to mention that
most people could get the hang of the controls in
a few minutes. Unfortunately for MechAssault, I now
have a new game for my demo. Fortunately for MechAssault,
it's MechAssault 2.
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