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Check
out our full review below. Mini
review by Vaughn Smith
January
20, 2006 - I
was always fond of the saying "Turnabout is fair
play" and that old phrase certainly describes
the events of Aspyr & Wideload's Stubbs the Zombie.
After countless games in which you're the hero battling
the undead, Stubbs allows you to turn the tables on
the hapless human race....and it's a hilarious romp
chockfilled with humor, action, guts, gore, brains
and blood....lots of blood. Definitely not for the
kiddies.
As
Stubbs, you'll instantly rain on the parade of Punchbowl,
PA, an idyllic town existing on the cusp of the future
while the rest of the world is living in the innocent
late 1950's. Nothing ever goes wrong in Punchbowl...until
Stubbs decides to pop out of the ground one day after
being unceremoniously dumped in an unmarked grave
back in 1933. Stubbs isn't like those other zombies
you're familiar with; he's never without his trademark
fedora or his cigarette dangling precariously out
of his mouth and you'll always recognize that huge
gaping hole where some of his internal organs used
to be. Heck, he's almost cute.
Stubbs
starts off with only limited abilities such as brainsucking
and punching, but as the game progresses he'll dispatch
the living with flatulance, guts tossing, possession
and even head tossing. Stubbs will also find himself
zooming around Punchbowl in some of the vehicles of
tomorrow...today! One of the games most talked about
mechanic is the age old adage that if a zombie bites
you...you become a zombie...and sure enough, whomever
Stubbs eats eventually starts to play for the other
team: The Undead! On the easiest levels recruiting
a team of mindless monsters isn't quite the necessity
it is on the harder difficulty levels. Those other
zombies can take a bullet meant for you...so don't
be afraid to send them out on the front lines.
As
far as presentation Wideload pulled out all the stops.
Not only are the visuals great, but Wideload really
captured the look and feel of old grainy movie footage
as well as the essence of small town middle America
in the 50's. The game is jammed with visual humor,
countless gags as well as great oneliners that will
have you often laughing out loud. The amount of dialogue
recorded for this game is off the map. You'll hear
some repeats but I found the game to be fresh from
beginning to e
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Rating
out of 5
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Stubbs
The Zombie in Rebel Without A Pulse (Xbox)
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3.7
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Graphics
As a training sim the graphics are great
but the locations just don't look incredibly
realistic. |
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4.0
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Control
The fact that you lack decent control at
first shows the developers are taking this
attention to detail seriously. Practice
makes perfect. |
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4.2
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Music
/ Sound FX / Voice Acting
Sound effects have range and dynamics. You
can hear the echoes and judge the distance
of explosions and gunfire. |
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4.4
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Play
Value
You can't go wrong with the online version.
You can even replay the single-player mode
as different characters. |
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4.0
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Overall
Rating -
Great
Not an average. See Rating legend above
for a final score breakdown. |
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Review
By Cole
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If
you're looking for mindless entertainment, you had
better look elsewhere. This game requires brains,
and lots of them.
Stubbs
the Zombie is after brains. He needs to feed, and
brains agree with him indeed. His insatiable appetite
for human sustenance drives the gameplay in this farcical,
fifties, horror, sci-fi action game. It's what you
might imagine would happen in an episode of Leave
it to Beaver if it was directed by Quentin Tarentino.
A bustling, upper middle class town with pipe smoking
fathers on their way home from work bedecked in snappy
hats is suddenly invaded by a ghoulish creature that
looks as though he once belonged in that sterile suburban
environment.
Presented
in a comic-book fashion, Stubbs is full of humor,
albeit dark humor. It's interesting to take the role
of a zombie just to see life on the other side. The
only frustrating thing is that zombies don't move
very fast. Moving around is like trying to run in
quicksand, although you can speed up your pace after
you've been trudging along for a while. It the same
as building up a rage meter.
The
object of the game is to kill as many people as possible.
Not all of them are a walk in the park. They will
put up a fight before they begrudgingly offer their
tasty grey matter for your culinary delight. Army
men are armed and will take shots at you. These guys
aren't so easily taken out. You have to make sure
you don't use too much force and kill your prey before
you devour their brains while at the same time you
have to make sure they are sufficiently stunned so
they don't continue to put up a fight.
To
this end you will have various weapons and techniques
that you can employ including the ability to take
off your head and roll it like a bowling ball in hopes
of having it explode near your enemy. You can also
stun your prey by farting. Your fart will have a wide
effective radius that is good when surrounded by enemies.
You can rip off an enemy's limb and use it to beat
him about the head, rendering him unconscious. Or
you can throw your hand and use it to run amok like
a drone from the mothership. A camera displays the
hand's perspective as you get it to do your bidding.
It's particularly effective against an enemy with
a gun.
Vehicles
can be used but they don't respond very well to the
control system. Jeeps, sod launchers and trucks are
available. At the very least you can use them to get
to a location faster than walking at zombie speed.
Enemies
that succumb to your feasting eventually become zombies
and like baby chicks that attach themselves to the
first thing they see when they're born, follow you
around as you assume the role of leader. You can issue
the odd command and make some noises to grab their
attention but for the most part they will wander around
and take care of themselves. As the enemies you encounter
become more powerful and sophisticated, your zombie
mob will begin to dwindle as they come under fire.
Not
only can't you walk fast, but the enemy can retreat
making it almost impossible for you to catch up until
that speed walking feature kicks in. Before it does
you could find yourself filled full of lead by soldiers
that are backtracking while continuing to fire at
you. Fortunately there is an auto save that will let
you learn from your mistakes without having to go
back to the beginning of a mission.
The
best aspect of the game is the two-player co-op mode.
It's so much more fun to play this game with another
person. The single-player mode is fun and it's a blast
to uncover the cutscenes and dialog but it does become
redundant. You will see the same textures and backgrounds
appear over and over like you're in a Hanna Barbara
cartoon. There are some mini-games such as a dance-off
that break things up a bit but you'll hardly notice
any imperfections during the co-op mode.
I
really like the look and feel of the 50s-style setting.
All of the homes, characters and objects are retro.
An adult would think nothing of this game but I can
imagine a young child having nightmares for years
after watching some of the content. The innocent people
scream for their lives as they become zombie chow
and the crystal clear squishy sounds of the brains
begin ingested would be enough to make even me sick
- and you should see what I eat.
Stubb's
the Zombie is not only an original and fun romp but
it's easy to pick up and play regardless of your lack
of skills. You know a zombie game is good when you're
playing it days after Halloween and it still is "fresh".
Hobble your way to the nearest game store and use
your brain....and buy Stubbs!
By
Cole Smith
CCC
Senior Editor
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Rating
out of 5
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Stubbs
The Zombie (Xbox)
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4.0
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Graphics |
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4.0
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Control |
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4.0
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Music
/ Sound FX / Voice Acting |
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3.0
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Play
Value |
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4.0
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Overall
Rating -
Great
Not an average. See Rating legend above
for a final score breakdown. |
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Preview
By Devin
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Do
you ever get the feeling that zombies are given a
bad rap? After all, they're deteriorating, they walk
with the fluidity of my grandma, they're the living
dead. Zombies are only trying to make their way in
this crazy world, just like you and me. All they want
is a good, nourishing meal of human brains. And if
their rotted carcasses and lack of communication skills
aren't enough, the poor creatures are being hunted
by girls with shotguns and all other sorts of anti-zombie
folk, like the military. However, zombies now have
someone to look up to. Someone who will fight for
zombie equality and someone who will make sure a good
meal is in the belly of every zombie around, providing
you still have a belly. That someone is Stubbs the
Zombie: Rebel Without A Pulse!
Wideload
Games is taking a very brave step in their first project;
a 3rd person action game where you are the zombie.
No more running and gunning your way through the maze
of walking cadavers; you are given complete control
of your very own zombie. This may not sound so hot
at first since zombie lore has the creatures trotting
around like a 5 foot Gollum, which happens to be the
case with this game. Nevertheless, the fun comes in
the animalistic nature that we all possess, which
still lurks in the minds of zombies, feeding. Stubbs
goes around eating the brains of his victims, which
will cause his recent meal to come back to life as
a zombie. Hey, now you have a buddy! What is really
cool about this is the fact that the new zombie will
go about their own zombie business, eating brains!
There can be anywhere from 5 up to 20 zombie "allies"
on screen.
Recent
game play videos show that Stubbs can whistle at his
unearthed companions and they will follow his lead.
Oh, but devouring the gray matter of civilians isn't
the last straw. Stubbs comes equipped with exploding
guts which you can toss at people, a head that doubles
as a bowling ball and a detachable hand that can not
only go places you can't but can also take over any
victim you want! This will add a subterfuge feeling
to the game as you can use your host as a shield and
any weapons he or she may have equipped. Mmmmm, human
slaves to do my bidding right before I feed!
The
graphics look to be nice and crisp. Wideload has garnered
the help of the Halo engine. However, the lighting
in the game seemed a bit too dark, and too much of
the horror feel can be a bad thing. How are you supposed
to kill if you can't see? The music in the game shouldn't
disappoint with tracks from Ben Kweller, The Flamings
Lips, Phantom Planet and Cake. Well, unless of course
you don't like those kinds of bands, in which case
we can turn the music slider down all together. Stubbs
will give you enough blood, guts and brain eating
excitement to tide over the palate of Hannibal Lechter.
It is about time we have a zombie hero, and actually
playing the zombie is going to be one of the most
unique experiences in gaming history. So keep your
eyes peeled for its Summer 2005 release and feel the
hunger, for braaaaaaaaaaaaaaaaains!
Story:
In
1933, Edward "Stubbs" Stubblefield was just
another traveling salesman trying to get by during
the Great Depression. His lifelong losing streak reached
its logical conclusion when he was brutally murdered
and ignominiously buried in a remote Pennsylvania
field.
Now
its 1959. Billionaire playboy industrialist
Andrew Monday has constructed a monument to his own
ego: Punchbowl, Pennsylvania, a technology-driven
City of the Future to which the world will look for
guidance. Unfortunately, Punchbowl (motto: "Drink
your fill of the Future?") is built atop the
same stretch of land where Stubbs was buried all those
years ago. When he crawls out of his grave during
Punchbowls opening day celebration, Stubbs doesnt
know who killed him or why hes returned. All
he knows is that this strange city of towering buildings,
bright lights, and incredible machines wasnt
here before...and that eating somebodys brains
would make him feel better.
In death, Stubbs has finally achieved the success
and power he never had in life - and he sees no reason
to stop until all of Punchbowl is his. Of course,
Andrew Monday has other ideas. The tension mounts
until the city explodes in a full-scale human vs.
zombie war.
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System:
X
Dev: Wideload
Pub: Aspyr
Release: Oct 2005
Players: 1 - 2
Review By Cole |
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Review
Rating Legend
1.0 - 1.9 = Avoid
2.0 - 2.4 = Poor
2.5 - 2.9 = Average
3.0 - 3.4 = Fair
3.5 - 3.9 = Good
4.0 - 4.4 = Great
4.5 - 4.9 = Must Buy
5.0 = The Best
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