once...twice...three times...a lady... But has this
Lara Croft lassy seen better days or are they yet
to come? Crystal Dynamics and Eidos are betting on
the latter. by
20, 2006 - Can
Crystal Dynamics resurrect Lara Croft who died literally
at the hands of her creators two years ago? Lara Croft:
Angel Of Darkness was voted one of the worst games
of 2003 and it deserved every rancid accolade. Of
course it wasn't the intent of the developers to release
an unfinished product - it never is. But Eidos had
to deliver the game at the end of June 2003, before
the end of it's fiscal year to satiate the stockholders.
Unfinished product equals glitches, slowdown and other
bugs that render games unplayable and Angel of Darkness
was one of the worst examples of raw coding disguised
as a finished product we've ever had the misfortune
of playing. The game stank so bad it actually brought
the movie sequel to it's knees that summer, ruining
everyone's hopes of a Lara Croft resurrection.
Dynamics replaced Lara Croft creators Core Design
and are now responsible for the next adventure starring
the most famous digital diva ever. Can they breathe
new life into those two polygonal lungs of Lara's?
After the last fiasco we won't even venture a guess
until it's in our hands, but here's hoping.
I feel that the next game should wait for new technology,
ie: a next gen system, but it's apparent that Eidos
and most likely their stockholders, have much different
ideas. Whatever the case, maybe someone, somewhere
has learned a lesson and will the next game to be
finished before slapping a barcode on it.
Eidos (NASDAQ: EIDSY), one of the world's leading
publishers and developers of entertainment software,
today reveals the first details, including title,
in-game character model and brand direction, of the
next adventure for video gaming's leading lady. Lara
Croft Tomb Raider: Legend is grounded in Lara Croft's
tomb raiding roots and built to challenge even the
most accomplished serial adventurer.
setting the stage for the Tomb Raider franchise moving
forward, we took ourselves back to Lara's origins,
asked ourselves the hard questions and challenged
ourselves to think differently," said Chip Blundell,
vice president of brand marketing, Eidos Inc. "Who
is Lara Croft? What makes her tick? How is she relevant
today? Only by answering these questions could we
ensure that gamers get the experience they deserve
with the character they love."
months ago, Tomb Raider team members at Crystal Dynamics
embarked on their own quest to rediscover Lara Croft.
During their soul-searching mission, they unearthed
past consumer surveys, conducted new research, re-read
every game review, listened to lots of passionate
pleas and opinions from gamers and re-played through
every Tomb Raider product. From this introspection
and open-minded search for a fresh perspective, Tomb
Raider: Legend was born.
a result, Eidos is evolving the brand while building
on the original values of compelling character and
suspense-filled adventure gameplay. Crystal Dynamics
has brought together the biggest and most diverse
development team in Tomb Raider history and recruited
Lara Croft's original creator Toby Gard as the lead
before the first title launched, Lara Croft had to
fight her way into the Tomb Raider franchise, since
at the time most game characters were muscle-bound
blokes," said Gard. "The Lara Croft character
is resilient and totally unstoppable. In Tomb Raider:
Legend, we explore these core personality traits and
reveal the Lara Croft gamers have been waiting to
Raider: Legend revives the athletic, intelligent and
entertaining adventurer who won the hearts and minds
of gamers worldwide. Lara comes alive with intricately
animated expressions, moves and abilities. An arsenal
of modern equipment, such as a magnetic grappling
device, binoculars, frag grenades, personal lighting
device and communications equipment, allows gamers
to experience tomb raiding as never before.
and Crystal Dynamics shaped Lara's look and movements
to be an inherent extension of her skills, motivation
and personality. Lara's character model features natural
structure, realistic textures, detailed facial features,
reactive eyes and fluid motion, all of which make
her part of a living environment.
character animations and controls allow her to move
through stunning environments with grace and precision,
while an understanding of the game's original appeal
reinvigorates the fundamental explore-and-solve adventure