returns to the FPS genre but doesn't live up to the
standards of the series, both past and present.
by Cole Smith
17, 2006 - Ghost
Recon Advanced Warfighter (GRAW) is not the same game
as the Xbox 360 version. This is an imitation of that
great game and is sure to disappoint any fans who
have played the superior next gen version. With so
many of the extra features missing that once set this
series apart from the pack, this version is reduced
to that of a run-of-the-mill first-person shooter.
is no comparison between this version of GRAW and
the 360 version, at least not any good comparisons.
If the soldiers in the 360 version are the highly-trained
elite of the military, the soldiers in this version
are mere grunts. They don't have the moves or the
same weapons skill. And the gadgets they get, including
the HUD are all inferior. The story may be the same
and the mission may have the same objectives but the
way they play out is something different altogether.
Scott Mitchell is the commander of the four-person
Ghost Recon squad that employs advanced weapons, tactics
and communications to carry out extremely sensitive
missions. In this story, the Prime Minister of Canada
has been killed during a Summit meeting in Mexico
City. The presidents of both the United States and
Mexico have been kidnapped by a terrorist group that
have also managed to get its hands on the keys to
a nuclear device. It's your duty to track down and
rescue the presidents in addition to capturing or
eliminating the terrorist leader and regain control
of the nuclear device. It's standard action fare at
it most hackneyed.
only have control over one of your teammates. He kills
his fair share of enemies but he needs some micromanagement
as he tends to get stuck in some rather inconvenient
locations that even a child could get out of. It doesn't
help that your character's moves are also limited.
You can't climb over even the smallest of obstacles
and you can't lie prone. This is particularly irritating
when you are trying to use the sniper rifle and scope.
You can lie down and stabilize it. It drifts all over
the place like you're in the middle of windstorm,
making it very frustrating to line up ranged shots.
The HUD will give you stats on your ammo and health
and it also has a series of windows in which you will
receive visual information. One window displays digital
images from your teammate's helmet cam and another
will show your superiors as they issue you new commands
missions are exactly what you would expect from such
a game but as with all Ghost Recon games the fun is
in the details. There are always lots of interesting
weapons and gadgets to use as well as some strategy
in these games but unfortunately Advanced Warfighter
for the Xbox seems to relegate a lot of elements to
the backburner in favor of focusing on first-person
shooting. The missions themselves are somewhat varied
but the actual gameplay lacks depth and sophistication.
place in the sprawling metropolis of Mexico City,
the various locations are boldly distinct but whether
you're in the slums or in the heart of the downtown
area, the generic shacks or buildings are continually
repeated eliminating any subtleties that would give
the locations some character. Sure there is the requisite
Mexican architecture and local flora such as palm
trees and cactus which adds some authenticity but
the interior locations are very generic and could
be anywhere. Mexico City is huge, one of the largest
cities in the world, and therefore you can expect
a rather large map that included ancient ruins, a
shantytown, upper class neighborhoods and Camp Chapultepec.
The city is shrouded in a constant fog which keeps
draw distance to a minimum but it could also be said
that it's a replication of the smog that is so heavy
during the winter months due to climate conversion.
include infiltration, rescue, escort and defense.
While there is some stealth and you can occasionally
call in backup from other units such as snipers and
choppers. Most of the action sequences you'll be running
and gunning, more out of a lack of being able to properly
execute moves to do otherwise. In the game's defense,
the enemy AI is more realistic than a lot of similarly
styled games. They will take cover when being shot
at and will become alerted to your presence when you
do make noise or fire a weapon.
can't complain about the graphics or animation. I
haven't seen any improvements over the last version,
Summit Strike, but that was a damn good looking game
in the first place. The voiceovers and sound effects
are strong although there are some glitches that cause
them to sputter or be delayed. These flaws are just
another pockmark on an otherwise pretty face.
are multitudes of ways to enjoy the multi-player modes
including a split screen, link system or Live online.
The co-op mode can be played on or off line and up
to 12 players can take part in link or online versions
of games such as Last Man Standing and other frag
fest favorites. You can expect things such as leaderboards,
friends lists and squad creation. There's nothing
really special about these multi-player modes but
I have to admit that the two-player co-op was the
highlight of the game for me. Since you have to play
the single-player mode with a bot you might as well
recruit another human to assist you in your missions.
almost as though this game was made poorly on purpose
so that the superiority of 360 would be felt like
a kick to the head with a spiked boot. The message
is that Xbox owners now have something to feel ashamed
about - their crappy little Xbox.
gaming technology: Tom Clancy's Ghost Recon 3 is
built from the ground up for next-generation consoles,
maximizing increased power to deliver phenomenal
graphics and a host of innovative features. Current-generation
versions will be custom-tailored for each platform.
the soldier of the future: Gain access to the future
of military technology. Using a fully integrated
combat system with cutting-edge weapons and communication
systems, gamers will embody the soldier of the future.Based
on actual military research, the Ghosts give gamers
a realistic view of how war will be fought in the
feature: Use the revolutionary Cross-Com, a communication
device powered by satellite technology. Attached
to the soldier's monocle, the Cross-Com provides
full situational awareness and command of the battlefield.
Command the Ghost squad and remote allied forces
and drones, and direct artillery and air strikes.
See what the squad sees and receive visual and auditory
intelligence from allied forces and unmanned drones.
urban environment: One capital, multiple locations.
Tom Clancy's Ghost Recon(R) 3 takes place entirely
in Mexico City, one of the world's largest cities.
A stunning, meticulously detailed universe will
provide complete immersion in the urban war of the
multiplayer experience: Tom Clancy's Ghost Recon(R)
3 returns to deliver industry-leading multiplayer
and cooperative gameplay for one of the hottest