Destroy All Humans! 2: Make War Not Love FAQ/Walkthough by Jason Horner and Carter =============================================================================== Contributions =============================================================================== * Controls, Crypto's abilities, Weapon descriptions, Walkthroughs, Formatting and Layout by Jason * Alien Artifact, Furotech Cell, Datacore, Landing Zone locations by Carter * Misc. Strategies and Tips, PoxMart, and Gene Blends by Jason and Carter If you have any information that would be helpful to this guide, please submit it to Jason at JLHORNER1974@YAHOO.COM, and mention Destroy All Humans! 2 in the title of the message. If I feel the information useful, I will add it to the guide and give you credit. Hate mail or other harassing e-mails may be referred to your ISP. =============================================================================== Revision History =============================================================================== v 1.0 Initial version (1/19/2007) =============================================================================== Table of Contents =============================================================================== To jump to a particular section of this guide, search for the text on the right hand side, including the brackets. Frequently Asked Questions (FAQs) [FQUEST] Controls [CNTRLS] Crypto's Abilities [CRABIL] Personal Weapons [PERWPN] Saucer Weapons/Features [SCRWPN] PoxMart [PXMART] Basics & General Tips [BASTIP] Mission Types [MTYPES] Main Story Walkthrough [MWALKT] Bay City Mission 1: Furon Loathing in Bay City [MAIN01] Mission 2: Where Have All the Flower Children Gone? [MAIN02] Mission 3: They Shoot Hippies, Don't They? [MAIN03] Mission 4: The Alien Who Probed Me [MAIN04] Mission 5: The Guns of Alcatraz [MAIN05] Albion Mission 6: No Pox Please - We're British [MAIN06] Mission 7: La Femme Natalya [MAIN07] Mission 8: From Russia with Guns [MAIN08] Mission 9: The Majestic File [MAIN09] Mission 10: On Natalya's Secret Service [MAIN10] Takoshima Mission 11: Takoshima Story [MAIN11] Mission 12: Revenge of the Ninja [MAIN12] Mission 13: Dr. Go! [MAIN13] Mission 14: Our Man Crypto [MAIN14] Mission 15: You Only Live 137 Times [MAIN15] Mission 16: Kojira Kaiju Battle [MAIN16] Tunguska Mission 17: Back in the USSR [MAIN17] Mission 18: The Siberian Job [MAIN18] Mission 19: A Deadly Reaction [MAIN19] Mission 20: The Comrade Who Came in from the Cold [MAIN20] Mission 21: A Hard Day's Fight [MAIN21] Mission 22: The Good, the Bad, and the Furon [MAIN22] Solaris Mission 23: 1969: A Space Odyssey [MAIN23] Mission 24: Russian Roulette [MAIN24] Mission 25: Space: 1969 [MAIN25] Mission 26: Destination Moon [MAIN26] Mission 27: Dark Side of the Moon [MAIN27] Mission 28: Milenkov [MAIN28] Odd Jobs Bay City Odd Job 1: I Left My Parts In San Fran... Err, Bay City [ODDJ01] Odd Job 2: Ruin Lives - The Secretary! [ODDJ02] Odd Job 3: Ruin Lives - The Draft Dodger [ODDJ03] Odd Job 4: Assassination - Private Danza [ODDJ04] Odd Job 5: Assassination - Rudolph the Red-Nosed Cop [ODDJ05] Odd Job 6: Assassination - Outfoxed [ODDJ06] Odd Job 7: Assassination - The Equalizer [ODDJ07] Albion Odd Job 8: Assassination - Plugging Terry Squire [ODDJ08] Odd Job 9: Ruin Lives - Take It Like a Man [ODDJ09] Odd Job 10: Ruin Lives - Algernon's Change of Heart [ODDJ10] Odd Job 11: Rage of Aquarius [ODDJ11] Odd Job 12: Assassination - Luka Out [ODDJ12] Odd Job 13: Assassination - Secret Agent, Red Weasel [ODDJ13] Takoshima Odd Job 14: Ruin Lives - The Executive [ODDJ14] Odd Job 15: Ruin Lives - The Executive: Part 2 [ODDJ15] Odd Job 16: Assassination - Kenji Mojo Called Out [ODDJ16] Odd Job 17: Assassination - Double-Tap into the Power [ODDJ17] Odd Job 18: The Ravages of Mohgra [ODDJ18] Odd Job 19: Assassination - Red Flush [ODDJ19] Odd Job 20: Assassination - Shearing the Llama [ODDJ20] Tunguska Odd Job 21: Ruin Lives - What, Me? Subversive? [ODDJ21] Odd Job 22: Assassination - Food Line in the Sky [ODDJ22] Odd Job 23: The Abominable Yeti [ODDJ23] Odd Job 24: Assassination - Victor Isn't [ODDJ24] Odd Job 25: Assassination - At Least It's Not the Gulag [ODDJ25] Odd Job 26: Ruin Lives - Bad Luck for Zablitsky [ODDJ26] Solaris Odd Job 27: Lights Out for Lobsters [ODDJ27] Cult of Arkvoodle Bay City Cult of Arkvoodle 1: Who is Arkvoodle? [ARKV01] Cult of Arkvoodle 2: Flip Up the Flyppies [ARKV02] Cult of Arkvoodle 3: Yapping Bully [ARKV03] Cult of Arkvoodle 4: Shama Llama slips Up [ARKV04] Cult of Arkvoodle 5: Establishing Shots [ARKV05] Cult of Arkvoodle 6: Publicity Stunt [ARKV06] Cult of Arkvoodle 7: Freakin' Art [ARKV07] Albion Cult of Arkvoodle 8: Revelations [ARKV08] Cult of Arkvoodle 9: Con Mods [ARKV09] Cult of Arkvoodle 10: Like a Drowned Mole [ARKV10] Cult of Arkvoodle 11: Alien Overlords: The Reality [ARKV11] Cult of Arkvoodle 12: Freaky Flyers [ARKV12] Takoshima Cult of Arkvoodle 13: Half-Wits Are Better Than None [ARKV13] Cult of Arkvoodle 14: Fooling the Black Ninja [ARKV14] Cult of Arkvoodle 15: Takoshima Rumble [ARKV15] Cult of Arkvoodle 16: The Coming of Arkvoodle [ARKV16] Landing Zone Locations [LZONES] Furotech Cell Locations [FCELLS] Alien Artifact Locations [ARTFCT] Datacore Locations [DTCORE] Gene Blends [GBLEND] Credits and Copyright Notice [CRDCPY] =============================================================================== Frequently Asked Questions (FAQs) [FQUEST] =============================================================================== 1. How do I unlock a particular ability or weapon? For weapons, check the Crypto's Abilities, Personal Weapons, or Saucer Weapons sections. At the end of each weapon or ability, it mentions how to get it. 2. Help! I've done all the missions I can, but the game says there are still Odd Jobs or Arkvoodle Cult missions not completed. How do I unlock them? There are several points in the game like this -- in these cases, you will need to use the Navi-Com and advance to the next city. Some missions are not unlocked until after the main story missions are complete. See the section on Mission Types for more information. 3. I can't kill Kojira! Help!! See the walkthrough for Mission 16: Kojira Kaiju Battle. 4. In the Gene Blender, some of the information I need is hidden. Instead of class/nationality/sex information, I only see question marks (?). What do I need to do? In this case, the problem is that you need someone for the gene blend from a city that has not been unlocked yet. Complete all of the main story missions for a city to unlock the next city. Arriving at a new city will reveal all of the hidden information for people living in this city. 5. How do I reach some of those Datacores/Artifacts/Furotech Cells that are really high up? There are two ways: One way is to can construct stairs by PKing objects like cars and/or dumpsters and stacking them on top of each other. The other way is to purchase the Jetpack upgrades from PoxMart. =============================================================================== Controls [CNTRLS] =============================================================================== On Foot (Furon form) -------------------- Left analog stick Move/Strafe Right analog stick Aim Select Nav map Start Pause / Menus X Jump / Use jetpack [hold] Circle Mind Flash Triangle Talk to people / Body snatch [tap repeatedly] Square Hold to display weapons menu L1 Lock on to target R1 Fire weapon L1 + Triangle PK L1 + Square Follow / Protect [tap repeatedly] L1 + Circle Free Love L1 + X Extract (humans) / Transmog (objects) [tap repeatedly] During Body Snatch ---------------------------- Left analog stick Move/Strafe Right analog stick Aim Select Nav map Start Pause / Menus X Sprint [tap repeatedly] Circle Mind Flash Triangle Talk to people / Exit host body Square L1 Lock on to target R1 L1 + Triangle PK L1 + Square Follow / Protect [tap repeatedly] L1 + Circle Free Love [tap repeatedly] L1 + X Scan (humans) / Transmog (objects) [tap repeatedly] While in PK mode ---------------- Square In (move object closer to Crypto) Circle Out (move object away from Crypto) Triangle Push (violent thrust) X Extract [tap repeatedly] Release L1 Exit PK mode While in Saucer --------------- Left analog stick Move/Strafe Right analog stick Ascend/Descend Triangle Land Saucer Square Change weapons [hold] Circle Navi-Com X Gene Blender L1 + Circle Drain [tap repeatedly] L1 + Triangle AbductoBeam While on Saucer Landing Zone ---------------------------- Triangle Call Saucer / Enter Cockpit Square Pox Mart Circle Navi-Com X Gene Blender =============================================================================== Crypto's Abilities [CRABIL] =============================================================================== There is no longer a mental concentration bar that governs Crypto's mental powers, as in the first game. Some abilities can be used whenever you want, and others must recharge after they are used. You can monitor the progress of the recharge as well. If you target a human and hold L1, instead of the normal X / Circle / Triangle / Square button image in the upper right of the screen, you will see a pie graph filling up. When the pie is full, it changes back to the normal button image, and the ability can be used again. PK (Psychokinesis) ------------------ Psychokinesis, or PK for short, lets you levitate and push moveable objects (like dumpsters or people) around. Target a moveable object by putting your aiming reticule on it. Press and hold L1, then press Triangle to levitate the object and go into PK mode. Pressing Triangle again hurls the object away from you. Pressing Square or Circle while the object is levitating will bring it closer or farther away from you, respectively. Since there is no longer a concentration bar, you can levitate an object indefinitely. In this guide, when I say to "PK an object away", I usually mean for you to use the L1 + Triangle + Triangle combination to hurl it away. Initially, you can PK only light objects like people and dumpsters. Completing Gene Blends allow you to manipulate heavier objects, like cars and tanks. The range on this power is quite good. Unlike the first game however, this ability no longer does any noticeable damage to objects when you slam them into other objects or the ground. (Boooooo -- this is one of the things I liked about the first game.) However, using PK to Push a human into deep water (e.g., the Bay in Bay City) is an effective means of killing. The Push ability (Triangle button while in PK mode) has a short recharge time. This ability is unlocked during Mission 1. Shield ------ You begin the game with this. Crypto is protected by a shield while on foot. This is the green meter you see in the upper right. Taking damage from enemies will empty the meter. When the meter is fully drained, you are vulnerable to dying. When the meter is empty or almost empty, it will flash red and a warning tone will sound. Regardless of the current shield level, the shield will recharge (refilling the meter) on its own after a few seconds, if you can avoid taking damage. Therefore, when your shield is low or empty, it's best to find somewhere to hide to give it time to recharge. The shield can be upgraded in PoxMart to allow it to absorb more energy before failing. You begin the game with this. Jetpack ------- Crypto has a jetpack that allows him to fly for short distances. This ability is unlocked near the end of Mission 1. To use the Jetpack, hold down X. Even after you start to fall again, holding down X will cause you to fall more slowly, allowing you to cover more distance by gliding. Fans of the first game will be disappointed to learn that it's lift/boost capability starts off worse then the first game (but it can be upgraded at PoxMart to allow you to reach higher areas). This ability is unlocked during Mission 1. Body Snatch ----------- This ability allows you to enter a human's body and use it as a disguise. This replaces the HoloBob ability from the previous game, but the way it works has changed quite a bit. To Body Snatch a human, approach your victim, aim your target reticule on them, and rapidly press Triangle. (The range on this power is awful, so you have to be close for it to work.) You will engage in the "Battle of Wills" as you contest the victim for control of their mind. The tougher the opponent, the longer they will resist. If you are shot or knocked down, you automatically lose the Battle of Wills (but you can retry when you recover). If you win, and manage to do it without being seen, a "Clean Snatch" message appears and you can continue on your merry way. One way to do this easily is use your Free Love power on the humans nearby and then Body Snatch the one you want before the Free Love wears off. If a human sees you, however, you will get a "They've Seen You!" message. The alert level will go up, and the edges of the screen will be black. The witnesses will have an exclamation point over their heads, and a count will appear in the upper right that tells you how many witnesses there are. To cover your tracks, you can either leave the area, use Free Love, Send the All Clear from a police box, or remove the witnesses from the area, by killing or PKing them away. When any of these things are done successfully, you will get an "All Clear" message, and the screen returns to normal. While you are disguised, you cannot fire weapons, jump, or use your jetpack. You can still PK, use Free Love, and Mind Flash. In human form, you gain the Sprint ability, allowing you to run faster by tapping X repeatedly. A yellow meter appears in place of Crypto's normal green shield meter when he is disguised. This is the human host's vitality. This meter slowly empties while Crypto is in the host. When the meter empties, the host will die and you will be forcibly ejected. You can voluntarily leave earlier than this by pressing Triangle again -- the host will survive in this case. Also, any damage suffered while disguised is taken by the human host, and not Crypto (This is useful in some cases, but you will lose your disguise even faster by taking damage). Tougher enemies (like KGB agents and Secret Agents) have more vitality, and so you can stay in these disguises longer. Since the meter now represents the host's vitality and not Crypto's concentration, it is NOT possible to recharge this meter using the Scan ability. Therefore, you must carefully plan your Body Snatches. If you want to stay in disguise and the your host's vitality is running out, the best thing to do is to use Free Love on someone nearby, exit your current host (press Triangle), then walk up to a different human, and quickly Body Snatch them. If you can do all this while Free Love is still active and nobody else enters the area, you will get a Clean Snatch and remain undetected. Be careful when you need to talk to people while disguised. The button to talk to someone is Triangle also. Be sure that you see the "Talk to" prompt appears before pressing Triangle, or you will pop out of your body prematurely, forcing you to start over (and probably blowing your cover). Many of the Gene Blend upgrades will allow you to body snatch certain kinds of people more quickly. This ability is unlocked during Mission 2. Free Love --------- To use this power, aim your targeting reticule at a human, hold down L1 and tap Circle repeatedly. If successful, all humans in the immediate area will stop what they are doing and start dancing as multicolored flowers appear around them. While dancing, humans are distracted. They are easier to body snatch, and they don't react to your actions -- they will not catch you body snatching, they don't sound alarms or raise the threat level, and they don't fire weapons. Humans that enter the area of effect after the power is initiated are NOT affected by it, so be careful. This ability has a relatively long recharge time. The range on this power is quite good, so use that to your advantage. While Free Love is active, you can target a human and use L1 + Square to invoke the Forget ability, which cancels the effects of Free Love *on that target only*. At the beginning of the game, this ability does not work directly on certain kinds of enemies, such as KGB agents, Ninjas, and infected humans -- you cannot target them and use Free Love. HOWEVER, in an odd quirk, even these enemies will be affected if you Free Love someone nearby and they are caught in the area of effect. Later in the game, upgrades can be earned from the Gene Blender to allow Free Love to work on these resistant enemies directly. This ability is unlocked during Mission 2. Follow / Protect ---------------- Use this ability to get a human to follow you somewhere. To perform this, target the person with your aiming reticule, hold down L1, and repeatedly tap Square. This ability is helpful for unlocking some of the Arkvoodle landing zones. If the human is armed (e.g. cop, KGB agent, army soldier), in addition to following you around, the human will protect you from your enemies for a short time, even shooting at his/her own kind. Again, this power has some nice range to it. Upgrades from the Gene Blender allow this ability to be used on tougher enemies that normally resist it. This ability is unlocked during Mission 2. Scan ---- To read a human's surface thoughts, target a human and hold down L1 while tapping X to read a human's surface thoughts. Often this power is used to figure out what to do or where to go next. The range of this ability seems to be comparable to Free Love. This ability can be used at will. This ability is unlocked during Mission 2. Nav Map ------- The nav map shows you the location of important people and objects. Press the Select button to activate it. This ability is unlocked during Mission 2. Transmog (Transmogrify) ----------------------- Unlocked during Mission 4. Target an inanimate object with the aiming reticule, then hold down L1 and tap X. This destroys objects or vehicles, turning them into ammo. This can also be used while in the Saucer to get ammo for Saucer weapons. This power has good range also. Upgrades from the Gene Blender allow you to Transmog larger vehicles. This ability is unlocked during Mission 4. Mind Flash ------------ To use this ability, hold down the Circle button. This potent ability stuns every human on the map for a short period of time. Humans will stand still, as if paralyzed. When the stun effect ends, the Threat Level is reset to 0. In order to recharge this ability, you need to collect 4 brain stems (via the Anal Probe or Extract ability). Upgrades from the Gene Blender can reduce the number of brains required (to as few as 2) and increase the duration of the effect. This ability is unlocked during Mission 9. Extract ------- To use this ability, target a human, hold down L1 and tap X. Similar to the first game, this ability lets you extract brain stems from a human. This power does work if the victim is alive, but the victim will resist (it will take you longer). Extracting brain stems lets you recharge your Mind Flash ability. Upgrades from the Gene Blender allow this ability to be used on tougher enemies that normally resist it. This ability is unlocked during Mission 9. =============================================================================== Personal Weapons [PERWPN] =============================================================================== Zap-O-Matic: Press and hold R1 to zap enemies with a continuous stream of electricity. Does not use ammo, but the battery that powers it has a low charge capacity. After each couple of seconds of use, the weapon is unusable for a similar period of time while the battery recharges itself. Upgrades can be purchased to extend the charge capacity of the battery, do more damage, and chain bolts of electricity to multiple targets. Crypto starts the game with this weapon. Dislocator: Shoots out pink energy discs that pick up objects and hurl them in semi-random directions, then return to you. (It seems that the object is flung back at Crypto a disproportionally high amount of the time.) Found on a building in Hashbury. Upgrades increase ammo capacity (3 or 4 discs at once) Retrieving this data core is the final goal for Mission 1. Disintegrator Ray: A gun that shoots out yellow pulses of energy. A couple shots is enough to disintegrate most humans. Tougher enemies like KGB agents, Soldiers, and Ninjas need several more shots. Capable of destroying vehicles, but not buildings. Ammo looks like oval-shaped yellow containers. Initial ammo capacity is 100. Upgrades give you multi-shot ability and increase ammo capacity. Obtained from the Datacore found in the center of Coyote Bongwater's Lair after he is defeated. This is probably the most versatile weapon in your arsenal and should be your weapon of choice in most normal situations. This weapon is unlocked during Mission 4. Anal Probe: Shoots a green glob of energy at a target. Moving the targeting reticule over a human target will cause a green lock-on circle to appear. Firing at a locked-on human usually causes them to run while grabbing their ass cheeks, and then die as their brain pops out of their head. This weapon is surprisingly useful. If can take out most humans in one shot, the brains are useful for recharging the Mind Flash ability, and it will turn infected humans mutated by Blisk spores, back into normal form. Unlocked during Mission 6. Meteor Strike: A weapon not for the faint of heart -- whip out this sucker when you need to go for the big guns. By aiming the target reticule and holding R1, you can charge the weapon. To charge it, hold down R1. When the aiming reticule turns red, let go of R1 to fire. This causes a giant meteor to fall from the sky and crush everything beneath it, causing major damage. A great boss killer, it is also effective on buildings. Upgrades drop more meteors per attack, increase ammo capacity, and decrease charge up time. This weapon is unlocked after Mission 8. Ion Detonator: An area-affect weapon that is lobbed like a grenade, but is detonated remotely like C4. To throw, press and hold R1. The longer you hold R1, the farther it goes. Press R1 again to detonate. The weapon detonates automatically after 10 seconds. Be careful where you place the detonator, as it will damage you also if you are in the blast radius. Unlocked after completing Mission 12. Gastro: This weapon shoots out a small saucer, looking a bit like Pox's HoloPox unit. This is Gastro, formerly... the mothership janitor. Once he hits the ground, he pops out and starts shooting at nearby enemies. He's quite useful for crowd control -- his base weapon is not terribly damaging, but his role as a decoy, drawing enemy attacks off of you, is quite helpful. Upgrades allow Gastro to hover around, strengthen his armor, and do more damage. This weapon is unlocked after Mission 13. Burrow Beast: This weapon looks like a lure from a tackle box. Charge it up to launch it (like the Ion Detonator). When it touches the ground, a large burrowing creature will move over to it, burst through the ground, and then devour nearby creatures. Upgrades increase "ammo" capacity and the speed of the creature. This weapon is unlocked during the final Takoshima Cult of Arkvoodle mission, "The Coming of Arkvoodle". =============================================================================== Saucer Weapons/Features [SCRWPN] =============================================================================== Cloaking Device: Hides your ship from view. Activate it by pressing L2. The cloaking device rapidly drains energy while in use, and you cannot fire any weapons while cloaked (except for the AbductoBeam). Your saucer starts out with this feature installed. The cloaking device will slowly recharge itself when not in use (though the recharge rate is painfully slow). Shields: Protects your saucer from enemy weapons. Each hit drains shield energy, and when the shield energy is drained, another hit will likely destroy your saucer. In a positive twist from the previous game where you had to grab saucer powerups to recharge the shields, you can now recharge the shields anytime you want with the AbductoBeam (using the Drain ability). Your saucer starts out with this feature installed. Death Ray: A heat ray that can damage enemies and vehicles. Does moderate damage, but is prone to overheating. To fire, hold down the R1 button. If you fire continuously for a few seconds, the weapon will overheat and you will need to let it cool down before firing again. Upgrades can be purchased to increase the damage and decrease the cooldown time. Your saucer starts out with this feature installed. AbductoBeam: More of a tool than a weapon, but it can be used for some interesting things. To use the AbductoBeam, hold down L1, and move the yellow aiming crosshair over top of your target. To abduct a human and take him/her into your saucer, press Triangle while the yellow crosshair is over a human. This picks up the human in a glowing light beam. Pressing Triangle again will store the human for use in the Gene Blender, while releasing L1 lets them go. You can also drain the energy from a vehicle to recharge your saucer's shields. To do this, hold L1, move the cursor over a vehicle, and repeatedly tap Circle. You also pick up the vehicle while doing this, so you can actually pick up tanks and drop them into water and stuff like that. This is very, very handy and a significant improvement over the first game. Your saucer starts out with this feature installed. Anti-Gravity Field: Launches a projectile that levitates humans and vehicles off the ground and usually destroys them. You can Transmog the vehicles afterward for ammo. Useful fact: does not harm buildings. Upgrades increase ammo capacity and duration of the effect. This datacore is sitting on top of the arch at the north entrance of Hyde Park in Albion. You can grab it as soon as you get to Albion, but you will either need both Jetpack upgrades from PoxMart, or to spend a lot of time PK'ing cars to create a set of stairs to climb up to reach it. Sonic Boom: A weapon that releases sonic shockwaves at the target. Wipes out humans and vehicles, and 2 shots will destroy most buildings. The damage is not as impressive in the previous game, however. Upgrades increase ammo capacity and damage. Unlocked during Mission 13. Quantum Deconstructor: A potent weapon that levels buildings and obliterates creatures in a large radius on the ground. Damage is every bit as impressive as the previous game. The saucer weapon of choice when you want something dead quickly. Upgrades increase the ammo capacity and blast radius. The Datacore for this weapon is sitting right out in the open in Tunguska, near the hairpin turn in Tarkovskoye -- you can just go there and pick it up once you reach Tunguska. =============================================================================== PoxMart [PXMART] =============================================================================== There are many different upgrades available for purchase in PoxMart. PoxMart is unlocked by completing main story mission 2. Upgrades are purchased with Furotech Cells (those you find plus those you receive as mission completion bonuses). The cost of the upgrade is listed below in parentheses after the upgrade name. Upgrades many not be purchased for an ability that is locked (which usually requires finding a Datacore). The trees shown for each category show the dependencies. For example, the Fluxeon Capacitor cannot be purchased until the Boost Capacitor is purchased first. Note: All abilities related to the effectiveness of weapons against the Blisk are unlocked by finding one Datacore, the one from main line Mission 20. Zap-O-Matic ----------- --+--- Iridium Arc Splitter ------ Electrovolt Crab Cracker | +--- Boost Capacitor ----------- Fluxeon Capacitor | +--- Gortan Shock Multiplier --- Electron Volt Magnifier Iridium Arc Splitter (11) -- Chain lightning to additional targets Electrovolt Crab Cracker (17) -- Increase damage vs. Blisk Boost Capacitor (4) -- Increase the ZapoCel battery charge Fluxeon Capacitor (9) -- Maximize the ZapoCel battery charge Gortan Shock Multiplier (4) -- Increase electricity damage Electron Volt Magnifier (10) -- Maximum electricity damage Jetpack ------- ------ Thrust-A-Tron 2000 ------ Thrust King 5000 Thrust-A-Tron 2000 (18) -- Increased vertical thrust Thrust King 5000 (36) -- Maximum vertical boost Dislocator ---------- ------ Grav Disc Trio ------ Grav Disk Quadro Grav Disc Trio (10) -- Increase Grav Disc capacity to 3 Grav Disc Quadro (14) -- Increase Grav Disc capacity to 4 Death Ray --------- --+--- Nuclear Blister Inducer ------ Fusion Scorcher | +--- Liquid N2 Cooling ------------ Superfluid Heat Exhaust Nuclear Blaster Inducer (6) -- Increase Death Ray heat damage Fusion Scorcher (12) -- Maximum Death Ray heat damage Liquid N2 Cooling (4) -- Increase Death ray cooldown speed Superfluid Heat Exhaust (8) -- Maximum Death ray cooldown speed Disintegrator Ray ----------------- --+--- Twin Fusion Chambers -------- Crab Shell Atomizer | +--- Magneto Clip --- Neutrino Clip ---- Proton Clip Twin Fusion Chambers (16) -- Fire two disintegrators at once Crab Shell Atomizer (25) -- Disintegrator Ray effective vs. Blisk Magneto Clip (4) -- Increase capacity to 150 Neutrino Clip (8) -- Increase capacity to 200 Proton Clip (12) -- Increase capacity to 250 Anal Probe ---------- ------ Rectal Packager ------ Butt Pressure Maximizer Rectal Packager (10) -- Increase capacity to 7 Butt Pressure Maximizer (14) -- Increases capacity to 9 Anti-Gravity Field ------------------ --+--- Dark Energy Cells ------ Really Dark Energy Cells | +--- Schrodinger's Clock ---- Schrodinger's Stopwatch Dark Energy Cells (6) -- Increases capacity to 5 Really Dark Energy Cells (12) -- Increase capacity to 7 Schrodinger's Clock (6) -- 15 second duration Schrodinger's Stopwatch (14) -- 30 second duration Ion Detonator ------------- --+--- Ion Destruction Coils --- Crab Radiation Dampener | +--- Ion Storage Beta --- Ion Storage Gamma --- Ion Storage Thetan Ion Destruction Coils (9) -- Increase damage Crab Radiation Dampener (23) -- Detonator effective vs. Blisk Ion Storage Beta (8) -- Increase capacity to 4 Ion Storage Gamma (12) -- Increase capacity to 6 Ion Storage Thetan (18) -- Increase capacity to 8 Sonic Boom ---------- --+--- Dark Energy Cells ------ Really Dark Energy Cells | +--- Schrodinger's Clock ---- Schrodinger's Stopwatch Flange Wah-Wah Crossover (8) -- Increase damage Volume Control 11 (8) -- Maximum Sonic Damage Eight Track Booms (8) -- Increase capacity to 15 Bada Booms (14) -- Increase capacity to 20 Meteor Strike ------------- --+--- Meteor Shower ---- Meteor Storm ---- Crustacean Orbital Targeting | +--- Deep Impact Triangulation System --- Armageddon Targeting Sensors | +--- Meteor! Pack ----- World's Collide Clip Meteor Shower (18) -- 3 meteors per strike Meteor Storm (22) -- Small planetoid added to strike Crustacean Orbital Targeting (25) -- Increase effectiveness vs. Blisk Deep Impact Triangulation System (6) -- Decrease meteor targeting time Armageddon Targeting Sensors (10) -- Minimum meteor targeting time Meteor! Pack (14) -- Increase capacity to 3 World's Collide Clip (20) -- Increase to 5 Gastro ------ --+-- Go Go Gastro --- Anti-Everything Launcher --- Gastro's Crustacean Smasher | +-- Gastro Reflux --- Gastro Enteritis | +-- Gastro Alloy Armor --- Gastro Alloy Armor --- Gastro Plasma Shielding Go Go Gastro (9) -- Can hover around. Anti-Everything Launcher (14) -- Gets a bombard attack Gastro's Crustacean Smasher (28) -- Effective vs. Blisk Gastro Reflux (6) -- Increase Blaster damage Gastro Enteritis (13) -- Maximum Blaster damage Gastro Alloy Armor (4) -- Increase holopod armor Gastro Nanotech Armor (5) -- Increase holopod armor Gastro Plasma Shielding (7) -- Maximum holopod armor Quantum Deconstructor --------------------- --+-- Particle Re-annihilator | +-- Magneto Storage Compartment --- Repulsor Containment Enhancer | +-- Gamma Particle Enrichment ----- Neutron Field Fluxuators Particle Re-annihilator (6) -- Increase vs. Blisk Magneto Storage Compartment (10) -- Increase capacity to 4 Repulsor Containment Enhancer (16) -- Increase capacity to 6 Gamma Particle Enrichment (7) -- Increases explosion size Neutron Field Fluxuators (13) -- Maximum explosion size Burrow Beast ------------ --+--- BB Goon Juice ------ BB Boost Juice | +--- Furon Tackle Box --- The Tackle Master BB Goon Juice (8) -- Increase speed BB Boost Juice (13) -- Maximum speed Furon Tackle Box (6) -- 2 lures The Tackle Master (8) -- 3 lures Crypto's Shields ---------------- --- Shield Enhancer Pack --- Shield Resonator Plus --- Shield Harmonics Maxima Shield Enhancer Pack (16) -- Increase shield strength Shield Resonator Plus (21) -- Increase shield strength Shield Harmonics Maxima (28) -- Maximum shield strength Saucer Shields -------------- --- Shield Generator Alpha --- Shield Generator Beta --- Shield Generator Omega Shield Generator Alpha (13) -- Increase shield strength Shield Generator Beta (17) -- Increase shield strength Shield Generator Omega (22) -- Maximum shield strength =============================================================================== Basics & General Tips [BASTIP] =============================================================================== Police Boxes ------------ These short poles have a telephone built into them with a direct line to the police. The police boxes appear on your radar as a telephone icon. To use a police box, you must be some member of law enforcement (such as a cop, soldier, or Secret Agent). If you meet that requirement, you have several options available when you approach one. Pressing X will cause you to Send the All Clear signal. This has Crypto call the police and tell them that the perpetrator was found/eliminated. This effect is that it reduces the threat level to nothing. Pressing Circle makes a crank call. Pressing Square calls for backup. General Tips ------------ * Upgrade your Jetpack early in the game, as hiding on top of buildings is a good way to take a breather to recharge your shields. Many enemies cannot hit you when you are standing on higher ground (like on buildings). * When you have a choice, using the saucer during a mission is usually easier than going on foot. * Do the Gene Blends for each city as soon as you can. The Bay City ones unlock after Mission 3. For the other cities, they are unlocked as soon as you arrive. Note that some Gene Blends need to be completed before others are unlocked. The better gene blends unlock lots of useful abilities, such as being able to PK cars and heavier vehicles, and allowing Free Love to work on KGB agents. * Get into the habit of recharging your ammo (use Transmog) before beginning a mission. Those missions that require a lot of firepower become more difficult than they need to be if you run out of ammo. * When you get low on ammo during a mission, you usually have time to use your Transmog power on nearby objects or vehicles (when on foot), or on vehicles (when in the saucer). When I say "replenish/restock your ammo". I mean to use the Transmog ability. * After blowing up vehicles, you can still Transmog the husk left behind. You can Transmog vehicles you blow up to replenish some of the ammo you used. An even more helpful trick is to Drain an enemy vehicle to recharge your shields, and once you've sucked it dry, Transmog it for ammo -- the Transmog will happen even faster because the vehicle is already damaged. * When the saucer shields are low, quickly find a vehicle nearby and Drain it to recharge your shields. I have found that it's best to withdraw from the battle, Drain a vehicle to recharge the shield, and then re-engage. Enemies don't do a very good job of hunting you down if you run away. * If the enemy fires homing missiles at you, it is possible to dodge some (but usually not all) of them. The best way to do this seems to be weaving up and down. Try holding up on the right analog stick for 2 seconds, then down 2 seconds, then repeat. This works well against the missiles of the ground-based SAM launcher vehicles. * When on foot and your shield is low, disengage the enemy, then run somewhere and hide. The tops of buildings work well for this. Jetpack up into the air if nothing is around (the enemy cannot hit you as well in the air, for some reason). After a few seconds, your shield will recharge. * If you don't know what to do next when in a mission, use Scan on someone nearby. They will usually give you a hint where to go. Try multiple kinds of people if the first one doesn't work. If you really don't get any hints at all, the thing you need to do is most likely close to where you are. =============================================================================== Mission Types [MTYPES] =============================================================================== There are three types of missions in Destroy All Humans! 2. 1. Story Missions: These missions relate directly to the main plot of the game. Completing a main story mission always unlocks the next main story mission in sequence. Completing all story missions in a city unlocks the next city. 2. Odd Jobs: Many of these missions involve screwing with people (Ruin Lives missions) or killing specific people (Assassination missions), though there are a few others. Many of these are short and are pretty easy to do. These are also unlocked by completing certain story missions and certain other Odd Jobs. 3. Arkvoodle Cult Missions: First unlocked in Bay City, missions continue in Albion, and Takoshima. These missions revolve around Crypto fulfilling the prophecy of Arkvoodle and becoming the "Son of Arkvoodle, Lord of the Sacred Crotch". Cult missions involve recruiting (or defending) members for a new Cult that worships Arkvoodle. Note that there are no Arkvoodle Cult missions in Tunguska or Solaris Moon Base (for reasons that should become obvious after completing the final Arkvoodle mission in Takoshima). A note about the order in which you do the missions: Regardless of the mission type, in this guide, all of the missions are ordered by city, in the order you receive them in that city. For story missions, this means that you will probably do all the story missions in order. However, you will not be able to do the Odd Job and Arkvoodle Cult missions in the order given here, as some are not unlocked until much later. For example, the final Bay City Cult of Arkvoodle mission is unlocked from Albion, and you have to backtrack to Bay City to actually do it. Some Odd Jobs even require you to complete all the story missions first. So if you are stuck in a city with no more missions to do, you'll have to head on to the next city to progress further. =============================================================================== Main Story Walkthrough [MWALKT] =============================================================================== Cutscene: The Russians are having a meeting to discuss the Furon invasion. They reveal how 10 years ago the Furon race invaded the United States. One alien, Cryptosporidium-137 did most of the damage, but ultimately died. Orthopox-13 was able to create a new clone, Cryptosporidium-138, with pure Furon DNA harvested from human brain stems. Because of this, Cryptosporidium-138 has genitalia unlike his previous clones (major foreshadowing here). Cryptosporidium-138 has taken over the White House by (apparently) impersonating the President. The Russians see this as a threat and launch a missile at the Furon mothership in orbit, where Pox is conducting experiments. As the mothership blows up, Crypto notices it from Earth, and realizes something bad has happened. Before he can react, he is face to face with a Russian KGB agent, who pulls a gun out and aims it at him. Crypto whips out his Zap-O-Matic, and the battle is on! Note: Much like the previous title in the series, most of Crypto's abilities are locked, and therefore, unusable at the start of the game. You begin only with your Zap-O-Matic. In particular, you cannot use your jetpack or use psychokinesis (PK) yet. ------------------------------------------------------------------------------- Mission 1: Furon Loathing in Bay City [MAIN01] ------------------------------------------------------------------------------- You will be thrust directly into Mission 1 to begin the game. Your first task is to take out the KGB agents who are after you with your Zap-O-Matic. Just look for the pink blip on your radar to find where they are. They all approach from nearby, so you shouldn't have to move very far. Aim the targeting reticule with your right analog stick and fire with the R1 button. (Hold it down to do more damage.) The KGB agents only come after you one or two at a time, which makes this part very easy. Beware of falling debris from the exploded mothership, as it can hurt you. There should be seven of them total. After you have killed the KGB agents, Pox will contact you to tell you that the mothership was destroyed and that the Russians are after him. Follow the pink blip on your radar up the hill, to a gate. There will be two KGB agents up there blocking your way, so take them out with your Zap-O-Matic. When you reach the pink marker by the gate, your Psychokinesis (PK) ability will be unlocked. Use your new power on one of the dumpsters to smash through the gate. There will be two more KGB agents on the other side to deal with, if you didn't kill them with the dumpster. Go forward and enter the pink marker to talk to Pox. Cutscene: Pox tells Crypto that the mothership has been destroyed and he was blown to smithereens, but he was luckily able to download his mind into a Furon HoloPox device. Pox tells Crypto to find an Arkvoodle statue. The Arkvoodle statues mark the location of ancient Furon landing sites. By finding the statue, he can call for his saucer ship. As Crypto walks away, the camera cuts to a bomb in the shallow pit were he found Pox. The bomb explodes, which has two bad effects on you -- first of all, the alert level goes up. Second, it wipes out most (if not all) your shield. The game explains about Crypto's Shield feature -- when you take damage, the green shield bar depletes. When the bar is empty, taking any damage will kill you. If you can survive for a few seconds, the shield will recharge. Fortunately, there aren't any enemies in the immediate vicinity, so you shouldn't be in any danger. But wait where you are until your shield recharges. Fortunately, it only takes a few seconds. Follow the pink blip on your radar to the Arkvoodle statue. Take out any cops or KGB agents that annoy you on the way, or just run past them. You will come to an alley with more dumpsters in the way. PK them away and enter the clearing beyond. There will be a couple of more agents coming after you. Grab the Furotech Cell by the water tower, then approach the Arkvoodle statue and talk to him. The game tells you that to unlock a landing zone at the Arkvoodle statues, you must talk to him and fulfill his demands. This one wants you to zap his idol with bolts of electricity. This one is easy: use your Zap-O-Matic on the statue to satisfy Arkvoodle. The landing zone is activated. Enter the center blue area and press Triangle to call the saucer. After you call the saucer, four KGB agents will rush in, coming in from the direction you entered from. Take them out with your Zap-O-Matic or PK one of the explosive barrels nearby into them. If you killed the agents quickly, wait for the saucer to arrive. Go over to the saucer and talk to Pox. It doesn't matter which options you choose. Exhaust all the options at each stage of the conversation, and then leave to retrieve the datacores. Follow the pink blip to find the datacore. On the way, your Jetpack will be unlocked and you can now use it by pressing and holding X. When you reach the pink blip, you will come to a building. The Datacore is on top of the building, but it is too high to reach with your jetpack alone. Look for a hippie bus on the right side of the building. Use your jetpack to jump onto the bus, then the water tower, and then onto the building. KGB agents will try to shoot you from the rooftop, so kill them or PK them off the building. There is another Furotech tell on the rooftop to your left, so use your jetpack to fly over there and grab it. The go back to the building where the datacore is. Pick it up and the Dislocator will be unlocked. Cutscene: The Russians. led by Agent Oranchov, are amazed that Crypto is still alive, and determine that they need more firepower to finish the job. Their secret operation will continue as planned, and the citizens of Bay City are in for a bad trip (pun intended). Mission Completion Bonus: None Unlocks: Mission 2, PoxMart As you approach the golden hex to begin mission 2, the game informs you that PoxMart is now unlocked. At PoxMart, you can purchase upgrades in exchange for Furotech cells. ------------------------------------------------------------------------------- Mission 2: Where Have All the Flower Children Gone? [MAIN02] ------------------------------------------------------------------------------- Cutscene: Pox wants to know what the KGB were up to. By scanning the files of the local constabulary, he has determined that a hippie named "The Freak" may know what the KGB are up to, so he sends you to find him. Wait around for a few seconds until you get a message. Your Body Snatch ability is unlocked. Approach the pink blip on your radar to find the hippie chick and Body Snatch her. You will get another message and your Free Love ability will be unlocked. Use the Free Love ability on one of the guys that were talking to the hippie chick (they should have ! marks over their heads). Once you get the All Clear message, you can continue. PK the dumpsters out of your way to exit the fenced in area. A few seconds later, you will get another message. Your Scan ability is unlocked. Turn around and approach the people that you just used Free Love on. Scan one of the nearby humans to learn where The Freak is. They will tell you that the Freak is at the park. Another message appears soon after. Tap X to sprint and head toward the park (use your nav map if you get lost). If you fail to reach the park before your disguise runs out, find another hippie chick and Body Snatch her. Now, follow the pink blip on your radar to find The Freak. As you get close to the park, you will get a message to scan some humans nearby for information. They will tell you that The Freak is on the hill. Follow the pink blip again on your radar to find him. Approach The Freak and press Triangle to talk to him. It doesn't matter which option you choose, but ask for his guidance first for some laughs. Cutscene: The freak tells you that the leader of the commune, Coyote Bongwater, invited the KGB to the party. He tells you that the chicks all dig Coyote and he's been handing out this drink in a can called "Revelade". He doesn't know where Coyote's pad is, but it you find some Revelade, you'll find him soon enough. If you walk forward a bit, you will find another Arkvoodle statue (you can unlock it now, if you want). Run around and scan some women until one tells you about Revelade. She will tell you that Bongwater is on Hashbury Street (back towards where you started the mission). Use your Nav Map and head toward Hashbury. Use your mini map and travel south down the center street in Hashbury. As you get close to the building, the pink blip will appear on your map and you'll get the next mission goal. While in a hippie disguise, walk around to the back of the building, inside the gated area. A bunch of KGB agents hanging around will let you know you're in the right place. Enter the building. Cutscene: Bongwater is charming the young hippie chicks that are no doubt hopped up on Revelade. When Crypto shows up, he pleads with you to join the commune. Crypto realizes he has to kill Bongwater, but the KGB show up, and Bongwater gets away. Crypto shoots out of the window in his jetpack. Two KGB agents will appear in front of you and two will be behind you. All of them are both illuminated in pink light beams. Kill all four of them. This will cause the alert level to reach 2 (unfortunately, this is unavoidable). The game will show you a message about alert levels. Next you have to Body Snatch a cop. This is super easy, because with an alert level of 2, the cops will be coming after you in no time flat. Go back out to the front of the building and the cops should pull up. Quickly use True Love on someone nearby and then Body Snatch the cop. Once you are in cop form and the witnesses are taken care of, it's time for the final objective. Look for a blue telephone icon on your radar -- there should be one close by. Before your disguise wears off, run over to it. This is a police box. Getting near it while disguised as a cop allows you to use it. In this case, press X to "Call in All Clear". This will cancel the alert level and complete the mission. Mission Completion Bonus: 4 Furotech cells Unlocks: Mission 3 ------------------------------------------------------------------------------- Mission 3: They Shoot Hippies, Don't They? [MAIN03] ------------------------------------------------------------------------------- Cutscene: The Freak fills you in on Bongwater's scheme. He has purchased a lot of blimps and filled them with Revelade gas, which he plans to release on the unsuspecting populace of Bay City. After starting the mission, you chat with Pox. He tells that that you can make the saucer fly again with the help of some Saucer Repair Pods he's just located. Head towards the pink blips on your radar which mark the locations of the pods -- they are illuminated by pink beams when you get close. Of course, all of the pods are guarded by cops and/or soldiers -- this makes things a little tricky. The best strategy is to get a disguise, sneak up to one of the repair pods, and use Free Love on one of the people guarding it. This keeps everyone in the area distracted -- just run away before the Free Love wears off. (You can actually pull this off without being disguised, but it does help to keep the soldiers and cops off your back until the Free Love kicks in.) Then just lather, rinse, and repeat for the other repair pods. There are 5 in all that you have to retrieve. Once you pick up the last repair pod, return to the saucer. It's the pink blip on your radar, as usual. You'll be pleasantly surprised to learn that the army and cops aren't lying in wait around the saucer, so just walk up to it and get in. You need to fly around without being seen, so follow the instructions you are given to activate your cloak (L2). Remember, while cloaked, the only weapon you can use is the AbductoBeam. Then you have to charge your Saucer's shields -- this is fun. You charge the shields with the Drain ability. To Drain, move over any vehicle, hold L1 and move over top of a vehicle, then tap Circle to drain energy from the vehicle to charge your saucer's shields. If you move a little to your right, the street there should have some cars there for you to use. I prefer cop cars. :) Pox calls you and tells you to destroy the balloons with the Revelade. He is monitoring the Revelade saturation level. It begins at 0% when this objective is given, and begins slowly counting up. If it reaches 100%, you fail the mission as all the people in the city are taken over by the Revelade. Don't worry though, as you should have plenty of time. Turn toward the pink blips that mark the Revelade Blimps on your radar. Quickly take each one out with your Death Ray. The first wave is a group of 3 blimps. The second wave is a group of 4 (which spawn behind you). The final wave is a squadron of 5 blimps which spawn farther out in front of you, by the coastline. Time isn't really a factor, but the anti-aircraft guns and missiles are. The best strategy is not to try to stop and shoot out the anti-aircraft weapons. Just take out the blimps as fast as you can, and you'll be fine. If your saucer's shields are failing, recharge them using the Drain ability you learned earlier. Shooting out all 12 blimps completes the mission. Mission Completion Bonus: 5 Furotech cells Unlocks: Mission 4, Gene Blender Before Mission 4 begins, you are told about gene blending. You can do this now if you want (it is easy and grants you some nice boosts), or just continue the main-line missions. ------------------------------------------------------------------------------- Mission 4: The Alien Who Probed Me [MAIN04] ------------------------------------------------------------------------------- Talk to The Freak to begin this mission. He is hanging out behind a building near Golden Gate Park. Be sure to have a hippie disguise up or he won't talk to you. Cutscene: The trail to Coyote Bongwater has gone cold, because Bongwater has gone into hiding. Crypto checks in with The Freak again. Crypto learns that a woman named Prudence would best know where to find Coyote Bongwater. Apparently, Prudence Kane is Bongwater's girlfriend (or one of them, at least). Get a hippie disguise and start scanning people until you learn that Prudence is at the park. Dash off to Golden Gate Park. As you get to the park, continue scanning humans until her pink blip appears on your radar. You'll find her on the stage. You must be disguised as a hippie in order to talk to her. Cutscene: Prudence is on the stage at the park, talking to the hippies who are dancing. Crypto talks to her. You can choose any option you want to continue the mission (as all choices lead to the same result) -- but to get a hilarious scene, choose "Threaten the Hippies" and then "Start a Fight". You'll be forced to "Apologize to Prudence". :D (I tried finding her tent, but no luck. You don't seem to be allowed to enter any of the tents.) After that, you can choose whether you want to heckle Bongwater and/or Revelade, but it doesn't seem to matter (I kept choosing the "Insult" options, as they were funnier and it doesn't have any bad effect.) Either way, you learn that Bongwater's new plan is to dump the Revelade into the Bay. Next, you have to destroy the Revelade trucks. You don't have to go far. They are sitting right behind the stage. The only tough part is they are closely guarded by a plethora of KGB agents. You cannot use your mind powers on the KGB without a Gene Blender update, but ironically if you Free Love a hippie nearby, the KGB agents are also affected. Be careful as you approach the truck closest to the stage -- there is a hippie bus parked nearby with a gun turret mounted on top, and it sprays out an impressive number of bullets at you if you have alerted the enemy, so avoid it or run. You can use your Zap-O-Matic on the truck, but it takes a little while and there may be a lot of KGB agents shooting at you. The easiest way to wipe out the trucks is to PK one of the explosive barrels and push it into the truck. If you miss on the first try, there are more near the second truck. The big advantage of this approach is you can stay farther away, and the explosion should wipe out most, if not all, of the KGB agents nearby as well. Once you destroy both trucks, you can continue. Hightail it out of there and head back into the park. Start scanning hippies to find where Bongwater's lair is located. After a few tries, you should learn that it is underground, and there is a secret entrance in the underpass beneath the hill. Even with this information, it's not exactly obvious where to go, as there are a lot of hills around. You need to go to the dead end street that circular in shape near the words "Old Fort" on your nav map. You should see a large tunnel when you get close, guarded by KGB agents (2 at ground level, 1 up on the hill). Make sure you have a hippie disguise on and there is no alert level. Then just walk into the tunnel and enter the pink marker on the right, then enter the second one. It's an ambush! ----------------------------------------------------------------------- Boss Fight: Coyote Bongwater Bongwater is initially surrounded by KGB agents, but they soon peel off to attack you. Bongwater has a nasty weapon that basically something like Free Love on you. It makes it harder to see and takes a huge chunk of energy off your shield. This makes you a sitting duck for the KGB agents' guns. The direct approach with the Zap-O-Matic here seems to only get you killed. Instead, the strategy I used was to quickly PK one of the explosive barrels on the left side of the room into Bongwater or some object close to him. The explosion should drop him even if he has full health. ----------------------------------------------------------------------- Cutscene: Bongwater contacts Agent Oranchov to report that he failed. The Russians thank him for his loyalty, and Bongwater realizes he made a big mistake working with the them. Crypto puts him out of his misery. After the battle, you'll have to deal with the KGB agents left alive. Run to the center of the room and grab the Datacore there. Now you have the Disintegrator Ray! PK one or more of the KGB agents to buy some time, then hold Square to bring up the weapon selector, and choose the Disintegrator Ray. At the moment though, you have a small problem -- no ammo. Go over to one of the crates or explosive barrels. Target it, hold L1, and tap X to change it into ammo using your new Transmogrify power. Then turn toward the KGB agents and let 'em have it. When they are all dead, Transmog another object or two to replenish your ammo, grab the Furotech cell behind one of the pillars if you want, and then shoot the door you came through to end the mission. Mission completion bonus: 6 Furotech cells Unlocks: Mission 5 ------------------------------------------------------------------------------- Mission 5: The Guns of Alcatraz [MAIN05] ------------------------------------------------------------------------------- Cutscene: Pox tells Crypto that the KGB agents have a plan to destroy the city, but he doesn't know what it is. He sends Crypto to do a little recon of the KGB lair on The Rock, the central island in the Bay City map. To get to The Rock, you'll need to walk along the Wharf, since your Jetpack won't be able to reach from any other place. You can do it even without any upgrades. There's just one problem. The wharf is CRAWLING with soldiers. There are troop carriers and even a couple of tanks parked there. The easy way is to use Free Love and Body Snatch a soldier. This lets you walk past the soldiers and tanks unmolested. About halfway across, you will encounter a small sunken area that you cannot get past in human form. Use Free Love on the soldiers in front of you, then exit your host body, quickly use your jetpack to fly over to the other side, and land. Dash over to one of the dancing soldiers and Body Snatch him. Then just walk to the far side of the wharf. At the end of the wharf, stand near the end on the top level (don't go down to the lower part), and then jetpack across. Hold down X and forward on the analog stick to fly across the water -- you should just barely make it. Make your way toward the pink X on your radar, but watch out for a gun emplacement on your left. Walk toward the pink X on your radar. Cutscene: Crypto runs into the KGB. They threaten him while another agent sneaks up behind Crypto. But a beautiful woman shoots the agent from a high spot overlooking the courtyard, before he can get Crypto from behind. She disappears, and the KGB let it slip that they have placed bombs all around Bay City. The agent holding the documents with the locations of the bombs takes off running. Instead of chasing after the KGB guy with the dossier and getting mauled by a group of KGB agents and gun turrets, there's a quick and easy strategy you can use. When the cutscene ends, quickly lock on to the KGB agent with the dossier. PK him, but do not use the Push command. Instead, use the "In" command (target him, hold L1 and press Triangle, then hold or tap Square). Back up a little until you are out of immediate danger. Drop the KGB guy on the ground in front of you, then kill him with your Disintegrator Ray. Grab the dossier. Once you have the dossier, wipe out the nearby KGB agents with your Disintegrator Ray. Make your way around the island, killing the KGB agents. If you run out of ammo, Transmogrify a nearby crate or barrel to get more. Pick up the alien artifact you come across, and the Furotech cell on the stairs by the gun emplacement. Once the majority of the KGB agents are cleared out, jetpack over the fenced in area to reach the Arkvoodle statue. Just fire your Disintegrator Ray at him to unlock the landing zone, and then call your saucer. You have 4:00 to find the vans carrying the nukes and drop them into the bay. They move around, but the pink blips will appear on your radar because you found the dossier. Even though the saucer is slow, the vans with the nukes are even slower, so you can catch them easily. Just use the AbductoBeam to grab them (hold L1 and press Triangle when the target marker is over the van). Then fly over the water and let go of L1 to drop the bus in the water. There are four buses in all. After that, it's payback time. Now you need to destroy all the buildings on The Rock. This would be extremely easy if it weren't for the plethora of missile launchers and tanks that have been deployed on the island since you left. (Those KGB dudes are fast, aren't they?) I suggest you clear the island of the tanks and anti-aircraft weapons first. A good strategy is to use Drain on the tanks to continually recharge your health, and then just drop them in the water when you're done to get rid of them. When all the tanks and missile launchers are gone, the buildings are defenseless. Take out the three buildings on the base with the saucer's Death Ray. Mission Completion Bonus: 8 Furotech cells Unlocks: Albion (next area), Mission 6 To get the next main story line mission, you need to travel to Albion. ------------------------------------------------------------------------------- Mission 6: No Pox Please - We're British [MAIN06] ------------------------------------------------------------------------------- You start out in an empty lot in the Canal Side area, on the east side of Albion. Pox is nearby. Talk to him to begin the next mission. Note: You may find it helpful to purchase the twin shot Disintegrator Ray upgrade and upgrade Crypto's shield at PoxMart before taking on this mission. If you have the extra Furotech cells, purchasing one or more of the cheap Zap-O-Matic upgrades is a good idea too. You'll be fighting a lot of KGB agents in the tunnels, and the upgrades make it a lot easier. Cutscene: Pox tells you that the Soviet spymaster Agent Oranchov is at large in Albion, in a secret base under the city. He sends you to find Oranchov and wipe him out. Scan the humans nearby for clues. You'll get a message to check your Nav Map, and Hyde Park will be highlighted, so go there. Scan a few more humans to get the clue to check the northeast corner of the park. The tunnel entrance isn't exactly in the grassy park of the park, but fortunately, once you get anywhere close at all, Pox pinpoints the location for you and it is marked with a pink X on your radar. Grab a disguise, and follow the pink X to reach a large tunnel opening with KGB agents guarding it. Run up to the KGB agents near the entrance while disguised, then pop out, and quickly use Free Love on the human you just popped out of. The KGB agents will get caught in the area of effect, and you'll be able to slip into the tunnel. Once you get in the tunnels, there is no easy way to get by unnoticed, so use PK or your disintegrator ray to take out the KGB agents. Turn left when you go inside and follow the tunnel around. There is a crate there you can Transmog to replenish your Disintegrator Ray ammo. In this area, patience rules the day. Slowly and carefully pick off the KGB agents with your Disintegrator Ray or Zap-O-Matic and run back towards the entrance if your shield bar is very low. As you continue, you get a transmission from Pox that he has detected a Datacore near your location. He marks it on your map, so head for it. Grab it to unlock the Anal Probe! (Yes!! :D) Note that the Anal Probe uses ammo like other weapons now, unlike the original game. The datacore is unguarded, but watch out for the yellow clouds nearby (radiation). Don't get too close, or you'll take damage. Follow the signs on the side of the tunnel to the Headquarters. Cutscene: Crypto finds Agent Oranchov and prepares to open a can of whupass on him, but before he can do that, Oranchov shoots some drums that contain some kind of biohazard us material, releasing some kind of green gaseous substance. Oranchov walks into the green stuff and mutates into a monster. ----------------------------------------------------------------------- Boss Fight: Agent Oranchov If you fire at Oranchov with your Disintegrator Ray, you'll notice he takes little damage from it. The game gives you the hint that Oranchov might be easier to defeat if you can turn him back into human form. As in most cases in this game, the first thing you should try is the last thing you unlocked. Use the Anal Probe on him. This will turn him back into human form. Then use your Disintegrator Ray. If you've upgraded to dual fire and have good shields, you don't even have to dodge his shots -- just waste him. ----------------------------------------------------------------------- Cutscene: A mysterious British gentleman states his approval of your performance and then tells you to follow him. Ignore the man for a moment, and Transmogrify the blackboard and tables to restock some ammo. Then head out. Let him lead the way, as he tends to stop if you go too far in front of him. He is invulnerable to weapon fire in this mission, so use him as a shield while you help him take out the KGB agents blocking your escape. You can't affect him with your own weapons either, so don't worry about collateral damage. The man has a gun as well, but his aim is pretty awful -- calling it piss-poor would be a compliment. You will run into several clusters of KGB agents and a few lone stragglers to deal with. Head back toward the tunnel entrance. Cutscene: The man reveals himself as Reginald Ponsonby-Smythe and tells Crypto he is a British Intelligence agent. When Crypto demands to know what is going on, Ponsonby simply notes that they are fighting a common enemy and it would be better to join forces. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 7, Cult of Arkvoodle 8, Odd Job 11 ??? ------------------------------------------------------------------------------- Mission 7: La Femme Natalya [MAIN07] ------------------------------------------------------------------------------- Ponsonby is hanging out in Canal Side. Talk to him to get the mission. Cutscene: Ponsonby tells you he is worried about a number of British VIPs that are attending an art gallery opening hosted by the Russian ambassador. He wants you to scope out what is going on, incognito. Grab a disguise and head toward the pink X on your radar -- this is the art gallery. Ponsonby will tell you to investigate the sculpture for a closer look. Approach the sculpture wrapped in the Soviet flag. Cutscene: The statue explodes, releasing more of the green gaseous substance that mutated Oranchov. Several humans nearby are affected. The mysterious woman who saved you from the KGB agents on The Rock in Bay City approaches you and tells you that you can shoot the monsters, but that is only treating the symptoms. You must kill the spores to be successful. Help the woman fight off the infected humans. For an easy win, use your Anal Probe on them to reverse the mutation, then disintegrate the green spore clouds that are left behind. Cutscene: The woman introduces herself as Natalya, a rogue KGB agent investigating some really strange behavior is going on -- her colleagues mutating into monsters, odd orders coming down from the KGB brass, that kind of thing. She reveals that the green substance is some kind of spore that mutates normal humans into horrible monsters. Natalya checks one of the bodies and finds that the KGB plans to release the spores into the city. She tells you she will handle the infestation in Soho and directs you to the one in Hyde Park. The infected victims show up as pink Xs on your radar. Before you head over to Hyde Park, make sure to Transmog some nearby objects to replenish your Anal Probe ammo. Then approach the statue, and wait for the humans to be mutated by the spores. Handle them the same way as before. After the area is clear, Transmog a nearby bench or other object to restock your Anal Probe ammo. Since you'll be firing weapons, there's not much point in disguising yourself. Use Free Love and/or a police box to lose some heat if your shield gets low. As you go for the group near the southwest area of the park, Pox will radio you to report that he's detected a datacore (the Anti-Gravity Beam for the saucer) near you -- it's on top of the arch nearby. You will need to purchase all of the Jetpack updates or PK a bunch of cars and make them into steps to reach it, so you may need to come back later (it's not part of the mission goals). Head toward the South Gate of the park. Take this group out the same way as the others. Then get the group heading toward Parliament, and the final one toward the Soviet Embassy. This completes the mission. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 8 ------------------------------------------------------------------------------- Mission 8: From Russia with Guns [MAIN08] ------------------------------------------------------------------------------- Natalya is waiting for you in the Parliament area. Cutscene: Natalya tells you that another rogue KGB agent named Sergei has some vital information for her and she wants you to escort and protect her as she makes the journey on foot to Soho to meet up with Sergei. Ignore Natalya's directive to get a disguise. It's faster to just wipe out the enemies with the Disintegrator Ray and run. Using PK to push cars away is helpful too. Natalya's life bar appears in the upper left corner of the screen, and you must not let it drain completely, or you'll fail the mission. There are no real tricky spots, but the enemies will start showing up in clusters later on. If you get too far away, she'll stop moving, so make sure to stay close to her. When you run low on ammo, Transmog an object nearby (such as the KGB cars you'll run into). Don't try to wipe out every enemy you see. Just get the ones close to her so she can continue running. Beware, as the EMP mines from the previous game have returned. :( These mines negate your weapons and some of your abilities when you get close, so when you see one, PK it away from a distance. If you followed my advice and purchased the ammo capacity upgrade and twin shot upgrade for the disintegrator ray, you shouldn't have much trouble here. Cutscene: Okay, so it seems she wasn't completely honest with us. Sergei is actually in Canal Side, and she wants us to provide air support while she drives there. Call your saucer. If you have extra Furotech cells you want to spend, you can do it at PoxMart before you enter the cockpit. Once you enter the cockpit, Natalya will drive off. This segment is actually quite tricky, as it is fairly easy for enemies to chip away at her car. The best strategy I've found is to stay a bit in front of her and clear a path. That way you can be wiping out some of the tanks and KGB cars even before they get close to her. Occasionally, you might need to turn around and take out a car or tank behind you to keep them from sneaking up on her. But focus your attention primarily on the front and try to clear out ambushes and roadblocks before her car gets there to keep the enemy vehicles as far away from her as possible. If a vehicle (destroyed or not) blocks her path, you may need to move it out of the way with the AbductoBeam. (If you use the Drain ability, you can move the car out of the way and recharge a bit of shield strength all at once.) Moving things out of the way is a pain and takes some time, so try not to blow up vehicles that aren't KGB limos or tanks. Amazingly, Natalya seems to make it through all but the worst obstacles herself, given some time. When Natalya's car approaches the bridge, take out the KGB cars guarding the entrance, then quickly zoom over to the far side of the bridge and take care of the enemies there. If you wait too long, the enemies will make it onto the bridge and harass her as she crosses. Due to the bridge structure, it can be awkward moving around underneath the bridge beams, and enemy vehicles can get caught in a place where you can't move them with the AbductoBeam. If an enemy is "stuck" like this on the bridge, keep firing at it with your Death Ray to jostle it around and hopefully clear a path. Once Natalya makes it across the bridge, zoom ahead of hear and clear the path ahead of her again. Drain enemy vehicles while moving them out of the way to keep your shield integrity high and keep Natalya moving as much as possible. When her car is forced to stop while you deal with a threat/obstruction, she's vulnerable. When Natalya's car reaches the destination in Canal Side, the mission is complete. Cutscene: Hmmm, Crypto looks a bit jealous... and frustrated. Apparently, Natalya got the information she needed from Sergei and she has to go. She has arranged for a piece of the missing mothership (i.e., a Datacore) to be delivered nearby. Natalya tells you she has to take off. If you head over to the Datacore Natalya promised you, you find that it is the Meteor Strike! Make sure to pick it up, we'll need it in a bit. Mission Completion Bonus: 7 Furotech cells Unlocks: Mission 9, Meteor Strike Datacore ------------------------------------------------------------------------------- Mission 9: The Majestic File [MAIN09] ------------------------------------------------------------------------------- Note: Before starting this mission, you may find it useful to buy the Meteor Strike ammo or number of meteors released per shot upgrades. Either will be helpful later in the mission. Head to the yellow hexagon on your map to talk with Ponsonby. In the conversation, choose any option you like. Cutscene: Ponsonby deftly shoots a burst of noxious purple gas at Crypto, making him fall asleep. Crypto wakes up inside a sealed room where Ponsonby talks to him from behind glass. A containment field prevents Crypto from doing any harm. Ponsonby then has a conversation with you and you have to reply four times. Like most other conversations, what you say doesn't have an effect on the mission -- you just get different dialog. Some of Crypto's answers are pretty hilarious. I reloaded several times and tried different responses just to hear the different dialog. Cutscene: Warning alarms go off and Ponsonby draws a gun, then leaves with the other techs. Natalya shows up and opens the electronic lock on your door. She tells you that you are in the ABCESS Mental Reconditioning Facility located under the streets of Albion and that you are the only one she can trust. After the cutscene, you begin in a tunnel. Pox tells you that Ponsonby's brainwashing chemicals have damaged some of your equipment. You are unable to use any of your weapons or Transmogrify. You can still PK, and use Protect, Free Love, and your jetpack. You also learn that they have unlocked a latent Furon ability: the Mind Flash. Also, the Extract ability is unlocked, which extracts brain stems, just like in the first game. The difference though, is that brain stems in this game are used to recharge the Mind Flash. The tunnel ahead contains a number of soldiers with rapid-fire guns, as well as what look to be KGB agents, and you have to get past all of them to escape. All the soldiers are in groups of two or more, so using the Extract ability is rather impractical. Move forward and PK the container out of your way, then carefully peek behind the wall on the left until you see a soldier. The next part requires you to move quickly. Use PK on all three soldiers behind the wall -- you just want to knock them down. Then run forward through the tunnel and PK any soldiers you run into to knock them down. If one of them gets up in front of you, just PK him again. You will get shot at from behind when the soldiers get up, but they won't get in more than a shot or two before you are out of range. When you near the end of the tunnel, you'll see three mines on the ground. Try to PK them into the large group of guards behind them. Now use the Mind Flash (hold down Circle) to stun all the humans. Run towards the group of enemies, then turn left to run up the ramp. When you get to the top, turn left towards the pink X marker on your map and use your Jetpack to fly away. If you did it right, all of the enemies will be stunned until you get away. You can grab a disguise and use a police box to lower the threat level, if you want. Head to the pink X in Hyde Park. It's HoloPox. Cutscene: Pox will fix your weapons for you. But Ponsonby shows up immediately after. He demands you surrender. ----------------------------------------------------------------------- Boss Fight: Ponsonby Get ready, because immediately after the cutscene ends, the fight will begin. The Disintegrator Ray works in this fight, but it's kind of slow. Switch to your Meteor Strike and let Ponsonby have it. Quickly Transmog one of the army troop carriers until you get more Meteor Strike ammo and lower the boom twice more. For a sure hit, use Free Love on one of the soldiers nearby and Ponsonby will be affected too. Drop a Meteor on him at ground zero while he's doing the disco and run like hell so you're not in the blast radius. It should take at most three meteors to kill him. If you didn't get any more Meteor Strike ammo, use the Disintegrator Ray to finish him off. ----------------------------------------------------------------------- Mission Completion Bonus: 7 Furotech cells Unlocks: Mission 10 ------------------------------------------------------------------------------- Mission 10: On Natalya's Secret Service [MAIN10] ------------------------------------------------------------------------------- Natalya's standing right near the edge of Hyde Park, so you don't have to go far. Talk to her to begin this final Albion mission. You need to help Natalya break into the Soviet Embassy, but it is protected by cameras and mines. This mission is easier if you use the saucer instead of doing it on foot. First, you have to destroy a bunch of security cameras. You have to deal with the anti-air weapons that way, but you can always recharge your saucer shields quickly through the Drain ability. Just fly around and shoot the cameras with the Death Ray. Follow the pink blips on your radar, as the cameras don't appear until you get close (at least, while you are in the saucer). Once you've got them all, Natalya will ask you for a diversion so she can sneak in. She wants you to destroy the Supply Depot in the northwest corner. It looks like a bunch of giant vats of Revelade. Just waste them all with your Death Ray. It should take ten seconds, tops. Natalya will ask you to stand by until she is finished. Then she needs your help creating another distraction. Fight KGB agents and blow up KGB cars until the Distract-O-Meter is filled -- again, with the saucer, it won't take very long. Hang around some more, and this time, she wants you to destroy the power grid on the opposite of the building. Whip out your Death Ray again and take out all of the power generators. Then Natalya tells you to get in your saucer and remove all traces of evidence that you were there. Since we are already in the saucer, :D just destroy the two buildings with the pink markers over them with your Death Ray. Then, go back to the park and talk with Natalya to complete the mission. Mission Completion Bonus: 7 Furotech cells Unlocks: Takoshima (next area), Mission 11 To get the next main story line mission, you need to travel to Takoshima. ------------------------------------------------------------------------------- Mission 11: Takoshima Story [MAIN11] ------------------------------------------------------------------------------- Get this mission from Natalya, who is standing south of Takoshima City on a hill where the road to Takoshima City ends. Cutscene: Natalya tells you there are KGB agents here in Takoshima City an important package will be exchanged. You have to locate the KGB agents, disguise yourself as one of them, and infiltrate the exchange. Scan someone nearby to get info that the agents are in Takoshima City. Head there and go toward the center of the city. Scan a cop near Takoshima Tower in the middle of the city, and the agents' locations should be revealed on your radar and mini-map. If you don't get this at first, keep scanning cops near the center of Takoshima City and you will eventually succeed. Once the agents' locations are revealed, body snatch one. Natalya radios you and tells you to chat with the KGB courier. He is then marked on your radar with a pink X -- you can find him in the north-central part of the city. After talking with him, Crypto will get the package from him. Now you have to get the package to Natalya at the Zen Temple. Here's what I suggest you do. Once you make the exchange, stay in disguise and run like the wind. Once you get to the edge of Takoshima City and see the shore, there will be a Green Furotech cell down there. Head for that and keep running, hugging the shoreline (just don't fall in the water). The KGB have placed a tracking device on the package, and they are waiting to pound you on the roads, but there is nobody guarding the shoreline at all, and if you sprinted the whole way, you should be able to make it to the temple gates before your host dies. When your host gives up the goat, jetpack over the gate and follow the pink X to Natalya. Enter the pink marker to talk to Natalya to continue. Now you have to protect Natalya from the KGB. Follow her and waste the enemies to clear a path for her. The good old Disintegrator Ray works well enough for this part. Transmog nearby objects or KGB cars to recharge your ammo. When the two of you exit the temple, clear the area of KGB agents and cars to complete the mission. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 12, Odd Job 14 ------------------------------------------------------------------------------- Mission 12: Revenge of the Ninja [MAIN12] ------------------------------------------------------------------------------- Mission Completion Bonus: Furotech cells Unlocks: Mission 13 Cutscene: Pox informs you about *another* pirate radio station, this one operated by the White Ninjas. This is a standard infiltration type mission. First, grab a disguise and head to the pink marker on your radar to find a radio. Listen to the radio broadcast to get clues about the White Ninjas' plans. There are three stations you can listen to -- try them until you find the White Ninja station (for me, it was the one associated with the Circle button -- 2032.5 AM). Pox will mark the location of a second radio, and then a third radio on your map. Listen to the same frequency you did previously to get more clues. Once you've listened to the third one, you will learn that the White Ninja base is behind the Zen Temple. Fly to the Zen Temple using your Jetpack and talk to the White Leader. To prove that you really are a Furon, you must answer his trivia questions correctly. If you do not get three correct, the White Ninjas will kill you. This time, the game isn't kidding -- trust me, you do not have a chance, as ninjas will surround you and will kill you before you can even act. So you have to get the questions right. Unless you've been cheating, you should already know them, but here are all of the correct answers: Question 1: Who was spiritual leader of hippies in Bay City? Answer: Guru Coyote Bongwater Question 2: Which of following NOT in Bay City? Answer: Stonewall Bar Question 3: Secret KGB base in Bay City. Where hidden? Answer: On The Rock Question 4: Where Agent Oranchov hiding out in Albion? Answer: An abandoned tunnel network Question 5: What happened to hipsters who came to the Happening? Answer: All of the above Question 6: What organization Ponsonby really in charge of? Answer: Majestic Command, 16th sector Once you pass, the White Ninjas swear their allegiance to you and bring out a Datacore for you -- but the Black Ninjas attack before you can pick it up. There are 15 Black Ninja invaders, and you must kill them all. Ninjas have low life, but are good at dodging shots fired at them when they are unengaged. An easy way to wipe out the Black Ninjas is to PK them into the ground or a building to stun them, then let 'em have it with the Disintegrator Ray. There are boulders and other objects nearby that you can use to recharge. Once you kill the last Black Ninja, the mission is complete. The datacore is for the Ion Detonator! Mission Completion Bonus: 6 Furotech cells, Datacore (Ion Detonator) Unlocks: Mission 13, Cult of Arkvoodle 13 ------------------------------------------------------------------------------- Mission 13: Dr. Go! [MAIN13] ------------------------------------------------------------------------------- Cutscene: Crypto talks with Natalya who informs him that Dr. Go! is being held as a prisoner in Kuro Castle. She tells you to go there and bring him back, as he can tell you where the secret KGB base is located. Head for Castle Kuro along the village road. On the way, the Sonic Boom datacore will appear in front of you! Make sure to grab it, then work your way toward Castle Kuro. There are a crapload of Black Ninjas on the way, but the easiest thing to do is just use your jetpack and buzz past them. If your shield gets depleted, fly up and land on one of the nearby guard towers -- the ninjas can't seem to get you up there. Eventually, once you climb the mountain, you will see Dr. Go! in the pink marker. However, you can't talk to him while under fire. The most effective approach I found was to Mind Flash, quickly wipe out the nearby ninjas with the Disintegrator Ray, and then talk to Dr. Go! the instant Mind Flash wore off. So now you need to escort Dr. Go! down the mountain and keep him safe from the KGB. This could be tough, if you are not able to use Free Love on the ninjas yet. Of course, the KGB agents are not so lucky. Don't wipe out the KGB willy-nilly; use Free Love on them, and the ninjas will be affected also. Use the time they are distracted to wipe out the ninjas or recharge ammo. For small groups of enemies, use PK and the Disintegrator Ray. For larger groups, use an Ion Detonator. When you get to the entrance, White Ninjas will appear and teleport Dr. Go! away. Now you need to destroy Castle Kuro. Run to the landing zone nearby and call the saucer. Upgrade your weapons at PoxMart first, if you want. To deal with the tanks, you can Drain them, Transmog them, or just use the Anti-Gravity Field on them. To level the castle, use the Sonic Boom, then switch over to the Death Ray if you run out of ammo. Destroying all the castle buildings completes the mission. Mission Completion Bonus: 7 Furotech cells, Datacore (Gastro) Unlocks: Mission 14, Cult of Arkvoodle 15, Odd Job 15 ------------------------------------------------------------------------------- Mission 14: Our Man Crypto [MAIN14] ------------------------------------------------------------------------------- Cutscene: Crypto chats with Dr. Go! in Takoshima City. He tells Crypto that the secret KGB base is in the volcano but he needs three codes to access it. One code is locked in Dr. Go!'s briefcase, but the Black Ninjas stole it. The other is in the hands of "enigmatically beautiful professor" Yuki. The last is possessed by KGB Agent Sascha Soysorski. First, you have to retrieve Dr. Go!'s code. If you've unlocked the landing zones, you already know where the Black Ninja base is. If not, scan some humans to find out it is on the island north of Takoshima City. When you get there, you have to destroy 20 Black Ninjas before the code appears. White Ninjas will appear to help you if you have completed some of the Arkvoodle Cult missions in Takoshima. The black ninjas are dangerous in large numbers, and fighting a fair fight can be tough. So I suggest you cheat a little -- run down into the valley where the buildings are, and use your jetpack to get on top of one of them. The ninjas seem to be unable to get to you up there, so you can waste them with little resistance. To kill the ninjas, use the Disintegrator Ray, Ion Detonators, Gastro, or the Anal Probe -- if you are not going with the Ion Detonators, it helps to stun the ninjas with by PKing them into something first. If you need to recharge ammo, Transmog one of the nearby objects, hop down and collect the ammo, then get back up on one of the buildings. Once the requisite 20 ninjas are killed, grab the code. You are warped back to Dr. Go automatically. The next code is possessed by Professor Yuki, who happens to be Dr. Go!'s old flame. She hangs out in the Rock Garden by the Zen Temple. You can hoof it over there, or get in your saucer and land in the zone east of the Zen Temple. Black Ninjas are fighting the White Ninjas there, but just ignore them and use your jetpack to fly over the gate. You should see the pink X marking Professor Yuki's location. First, grab a White Ninja disguise, then talk to her. She tells you the code word is hidden under a rock in the Rock Garden. I found it in the room right next to where Yuki was. After you finish talking to Yuki, turn left and go through that opening. Try to PK the rocks here. If you don't find it, keep trying until it turns up. Finally, you have to destroy the KGB building in Takoshima city. Head over to it, then drop a Meteor onto it -- this should wipe it out in one shot. Then you will have to kill Agent Soysorski. Drop another meteor on him and he should be knocking on death's door. A handful of Disintegrator Ray shots should push him over the threshold. Once he's dead, the mission is complete. Mission Completion Bonus: 5 Furotech cells Unlocks: Mission 15, Odd Job 16 ------------------------------------------------------------------------------- Mission 15: You Only Live 137 Times [MAIN15] ------------------------------------------------------------------------------- Get this mission from Natalya in Sashimi village. Special: Make sure to have both Jetpack upgrades before attempting this mission. It makes the final part much, much easier. Cutscene: After some touching small talk, Crypto and Natalya head off to the secret KGB base. You have to escort Natalya to the terminals on the way up to the summit. This part is pretty easy. Deal with the ninjas like you have before. The PK + Disintegrator Ray combo works well again here. There are explosive barrels around too, so make good use of them. PK them into your enemies, especially the KGB cars. Another fun way to take out the enemies is to PK them and launch them right off the mountain -- if you are surrounded by enemies, use Mind Flash and then use your weapon of choice. Continue up the mountain. At the second terminal, you'll have to clear away some rubble so Natalya can enter the code. The third and final terminal is at the summit. First, you have to take out the guns that are there. I just chose to drop a meteor on it -- one hit wipes out all the guns and enemies nearby. Alas, the terminal is broken and Natalya needs a few moments to fix it. Guard her while she repairs the terminal and enters the code. There should only be a few agents, so just hurl them off the mountain (it's a loooong way down! :D ). Once Natalya enters the third code, you'll descend into the mountain. Cutscene: Soviet Premier Milenkov speaks to you remotely, showing you a video of an experiment where a Japanese schoolgirl intern is turned into a hideous monster. All during the video, a creepy tentacle like object is peeking out from behind Milenkov's chair. Foreshadowing, perhaps? Aw, crap. The base's self-destruct system is activated. After the cutscene, Natalya heads off to grab the tapes while you evacuate. This part is a pain in the ass, pardon my French. You have to negotiate a series of narrow catwalks suspended above water to reach the evacuation point. Here's how I did it: go forward, up the ramp that lowers down, then waste the dude in front of you. Instead of turning left and going down the obvious path, go right instead to the end of the catwalk, then jetpack forward off of the edge. Land on the catwalk in the middle and turn right. Kill the enemies here and go forward toward the evacuation point on your radar. As the platforms start to collapse in front of you, fire up your jetpack and cruise over to the long catwalk on the left side of the area. Walk the whole way down it and then hop off onto the area with the evacuation point. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 16 ------------------------------------------------------------------------------- Mission 16: Kojira Kaiju Battle [MAIN16] ------------------------------------------------------------------------------- Get this mission from Pox near Mt. Seiyuki. Special: This mission will be easier if you max out the Sonic Boom damage and ammo capacity. Cutscene: It's time to destroy the Kojira monster you saw in the video! Pox tells you to get in your saucer and hunt it down -- but the saucer's weapons are ineffective underwater. You need to get it to surface first. Unlike what Pox was suggesting, there's really nothing you can do to Kojira when she's under the water, so just follow her and she will surface. ----------------------------------------------------------------------- Boss Fight: Kojira When she surfaces, ignore Gojira and make a beeline for downtown Takoshima City. She will walk along the beach and some other buildings first, but she will eventually get to Takoshima city and stay there after that. Work on destroying all of the buildings in the city as fast as you can. Kojira's health regenerates anytime she destroys a building, so wiping them all out first will prevent her from regenerating. While working on the buildings, Kojira may attack you with a salvo of green homing missiles. If this happens, dash to the nearest vehicle (tanks and troop transports will be filling the streets), and quickly Drain it to regain your saucer shield strength. You can use Transmog on vehicles to replenish your ammo too. A useful tip: Drain the vehicle first to regain health, then Transmog the blackened husk for ammo (the Transmog will happen faster if the vehicle is already destroyed). Once the buildings are gone, just start launching Sonic Booms at Gojira until it dies. There's no need to get in close -- stay back and let Kojira pound on the army vehicles whenever you can. Gojira has a LOT of health, and it won't look like you are hurting her, but be patient. It WILL work, eventually. ----------------------------------------------------------------------- Cutscene: Kojira transforms back into a normal girl, and is apparently still alive. At Natalya's urging, Crypto throws a few dollars at her to help cover her therapy bills. Mission Completion Bonus: 10 Furotech cells Unlocks: Mission 17, Next Area (Tunguska) ------------------------------------------------------------------------------- Mission 17: Back in the USSR [MAIN17] ------------------------------------------------------------------------------- Get this mission from Natalya in northern Science Town. Cutscene: Natalya gets information with Sergei about project Solaris. It appears that it's connected with the Strange Base on the SW side of the map. There are some kind of large pumps spewing out the radioactive gas that surrounds the Strange Base, but it is possible to get in through the tunnels. Sergei tells Natalya that there are plans for the base in the KGB building. Natalya tells you to create a diversion while she steals the plans. You need to fill up the Destruction meter so that Natalya can grab the plans. Just start destroying things -- cars, tanks, buildings, whatever is convenient. Using Meteor Strike on buildings and Ion Detonators on cars and vehicles seems to work well. Once Natalya grabs the plans, she is surrounded and needs your help in getting out of the KGB Base. Run to the saucer and head over to the base. Land outside, then jetpack in to the center of the base -- you should see her there. Follow her, and escort her to the safe house. Wipe out the soldiers and vehicles that come near her using whatever ammo you have. Use Transmog on the cars and crates nearby to recharge, as usual. This isn't too hard, but take out the enemies as quickly as possible, so Natalya doesn't take more damage than necessary. Once Natalya reaches the safe house, the mission ends. Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 18 ------------------------------------------------------------------------------- Mission 18: The Siberian Job [MAIN18] ------------------------------------------------------------------------------- Get this mission from Natalya in Science Town. Cutscene: Natalya has learned that the pumps mentioned previously are mini bionuclear reactors and are highly unstable. Placing a fuel rod in one would cause a meltdown. Special: At this point, I suggest you recharge your Ion Detonator and Meteor Strike ammo for use later on. Do the obligatory scans to learn that an Icebreaker has arrived in Tunguska carrying fuel rods. If you check your nav map, you'll see Frozen Lake highlighted, so head there. Go toward the landing zone there, and you should get a message from Pox detecting high levels of radiation. The location of the ship with the fuel rod containers will be marked on your radar as a pink X. There are three containers in all, and you have to bring them to Sergei's truck, marked nearby. One of the containers is sitting on the ground by the ship -- that one is easy. The easiest way I found to snatch a container is to get near it, then use Mind Flash. While the Mind Flash is active, PK the container and start running for Sergei's truck while the Mind Flash is active. Once you get out of the immediate vicinity of the ship, you should be home free. When you get to Sergei's truck (the pink X on your radar), drop the container into the blue circle behind the truck. Then head back to the icebreaker to get the other two. To recharge your Mind Flash, you need 4 brain stems. The fastest way to get them is with the Anal Probe (Extract will work too, but it is reeeeeally slow). And you can recharge your Anal Probe by using your Transmog ability on crates and other objects nearby. For the containers on the ship, jetpack up there, get near it and Mind Flash to buy yourself some time. Then, PK the container, hold up on your left analog stick to clear the railing, then use the Out command (Circle) to move it farther away from you. Then use the Push command (Triangle). This should hurl it a good distance away from the ship to ensure that the container doesn't hit the water. Plus, you don't have to walk around trying to PK the container while the enemies on the boat are shooting at you. Once all three containers are delivered, Sergei spots a roadblock up ahead. He asks you to take out the trucks while he loads the last container. There are two of them, and they both have pink markers above them for easy identification. Use either Ion Detonators or a Meteor to take them out. Then you will have to escort Sergei to the safe house. Fly in front of Sergei's truck as much as possible, clearing a path for him. Be careful, as he will run you over if you get in his way. Groups of KGB agents with cars, troop carries, and even tanks will block your way -- keep using Ion Detonators and Meteors to clear a path for Sergei's truck. The truck has a health meter, and if it is depleted, you will fail the mission. With a lot of troops and even some tanks around, try to kill the enemies quickly, so the truck takes as little damage as possible. The enemy vehicles are high priority, but don't ignore the soldiers and agents on foot -- some of them carry grenades. Unless you have been totally sleeping on the escort job, you should make it to the safe house easily. Approach Natalya to complete the mission. Poor Crypto is left out in the cold again (literally). Mission Completion Bonus: 6 Furotech cells Unlocks: Mission 19, Odd Job 22 ------------------------------------------------------------------------------- Mission 19: A Deadly Reaction [MAIN19] ------------------------------------------------------------------------------- Get this mission from Natalya in Patryukha. Cutscene: Natalya and Sergei were unable to shut down the pumps because security was beefed up after the theft of the fuel rods. So she sends you instead. She and Sergei have hidden containers of fuel roads near each tunnel, and you have to retrieve them, take them into the tunnel, and put them in the reactors to overload the gas pumping machines. Approach the pink diamond on your radar. This is where the fuel rods are stored for the nearby tunnel. Clear out the enemies surrounding the tunnel and inside of it. A good way to do this is to use Free Love, and wipe out the enemies before it wears off. This seems to prevent them from calling for backup and increasing the alert level. Once the enemies are mostly clear, go back to the pink diamond and use PK to pick up a fuel rod. Be careful with it, as they seem to have very low durability, for some reason. If you do destroy a fuel rod, head back to the pink diamond and grab another. PK the fuel rod carefully into the tunnel until you see the reactor. Walk around to the back side of the reactor and look at it. You will see a hole, which you need to shove the fuel rod into. The easiest way to do this is to line up the fuel rod with the opening, then use the Out command (Circle button) until it pops into place. Once you get it in, you get a message from Pox that the reactor is going to blow. Just use your jetpack and fly over the reactor to the tunnel entrance. As long as you are out of the reactor room when the reactor blows, you should be fine. Lather, rinse, and repeat for the other two tunnels. Next, Pox will ask you to check out the base to see if the gas cloud has been disabled. It has -- but you see some weird alien creatures approaching you. Pox recognizes them -- they are the BLISK, mortal enemies of the Furons that were supposedly wiped out during the Martian wars... However, they seem to be alive and well here. You will need to take out the Blisk patrol. The Disintegrator Ray and Zap-O-Matic will work, but the most effective method is to just drop a meteor on them. You can Transmog the weird pod-like objects lying on the ground to recharge ammo, and you tend to get a lot of meteors from them, making this task easy. With the Blisk patrol done in, head back to Pox and talk with him. This completes the mission. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 20, Mission 21, Odd Job 23, Odd Job 24 ------------------------------------------------------------------------------- Mission 20: The Comrade Who Came in from the Cold [MAIN20] ------------------------------------------------------------------------------- Get this mission from Agent Sergei at the KGB base. Cutscene: Sergei has information on Dr. Orlov, who is the organic weapons manager for Project Solaris. He offers the lead to Crypto so he can check up on it. You need to find out where Dr. Orlov is, so it's Scannin' time again. This time you should get a lead pointing you to Frozen Lake. As you get closer, another scan on the locals should cough up his location NW of Frozen Lake. It happens to be almost due west of the northernmost landing zone by Frozen Lake. Head over there, and you'll see the cabin -- it will have a pink marker above it. Uh oh, the KGB show up to shut Dr. Orlov up. They are trying to destroy the cabin so that Orlov can't spill the beans. You have to defend the cabin and destroy the KGB agents. There are two parts to this task: A health meter showing the integrity of the cabin, plus a percentage count of KGB agents defeated. The goal is simple: defeat 100% of the attacking KGB agent force before the cabin's health meter is reduced to 0 from the enemy fire. Use your radar and note the location of the pink diamonds -- these are the locations of the agents attacking the house. For wiping out the attackers, the Disintegrator Ray works well enough for small groups. For bunches of 3 or more enemies, try Ion Disintegrators. Avoid using Meteors, as they can damage the cabin. Once you repel the KGB agents, you can talk with Dr. Orlov. Cutscene: Dr. Orlov tells you that he things the agents want him for two reasons -- first, he knows about the Blisk, and second, he found an alien artifact that fell from the sky that may have information on how to negate the Blisk's resistance to conventional/Furon weapons. The agents have already taken the artifact to Science Town for study. Head towards the X -- the artifact is in the area next to the cooling tower, so grab a soldier or scientist disguise to move around unnoticed. Walk around the enclosed area by the cooling tower until you find the open entrance, flanked by two guards. You can scan the scientist nearby to find out that the artifact is in a metal box. Head around behind the tower and walk left into the large open area with crates. Look around in this area, and you should find the metal box tuck up against the back of the tower. Use your Disintegrator Ray to blast open the metal box, and retrieve the datacore inside to complete the mission. Pox contacts you and tells you the datacore has vital information on Blisk weaknesses. Now you can purchase upgrades to most of your weapons so that they will be effective or do more damage against the Blisk. Mission Completion Bonus: 4 Furotech cells Unlocks: Odd Job 25 ------------------------------------------------------------------------------- Mission 21: A Hard Day's Fight [MAIN21] ------------------------------------------------------------------------------- Get this mission from Pox in a forest near the Blisk Base. Cutscene: Pox wants you to destroy the Blisk Warship nearby, but the hull is impenetrable to your saucer weapons. You need to find the nexus crystals the Blisk scattered, use them to open the armored hatch, and then blow up the ship. There are three nexus crystals you need. The first one is on top of one of the three tall spires at the center of the Blisk base (the warship). Walk around the base until you see small platforms on the side of one of the spires. Use your jetpack to boost up to them, then turn toward the middle and boost again to the center platform. Keep boosting up to the higher platforms until you reach the top -- one will be empty and the other will have the nexus crystal. Jump off the tower and head southwest of the base. The second crystal is there in a structure on the ground. The third crystal is being carried by a Blisk Warrior SE of the base. Hop in your saucer to waste him, then land the saucer and retrieve the crystal on foot. Once you have all three crystals, you will need to put them in their holders, which are the small colored stands that you probably tried to blow up earlier. Place each crystal in the matching colored stand to unlock the hatch where the thruster is. One open, Pox tells you to pick up your saucer and blow up the warship, but only hits on the thruster portion (with the pink beam above it) will register hits. Even with this restriction, it's amazingly easy. I blew it up in only a few seconds -- there wasn't even a counterattack. The Death Ray and Sonic Booms both work fine (though it's faster if they are powered up). Destroying the warship completes the mission. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 22 ------------------------------------------------------------------------------- Mission 22: The Good, the Bad, and the Furon [MAIN22] ------------------------------------------------------------------------------- Get this mission from Pox in Science Town. Cutscene: Pox wants you to track down Natalya, as she is the only one that might have a lead as to where Milenkov is. Scan people until you get the clue that someone was recently taken to the KGB base. Head there and scan again. Uh oh, looks like they transferred her to the Blisk base. That can't be good. Dash over there. Cutscene: Milenkov tells you that the destruction of the warship was insignificant, and the Solaris base on the moon will be ready as they speak. He then takes off in a rocket. Natalya calls to him from some clear dome-shaped cage connected to three tubes. She begs Crypto to leave her and go after Milenkov, but he stays behind to help her. The three tubes are pumping toxic gas into the cage, which is slowly killing Natalya. The three pumps are marked with Xs on your radar, and by pink beams in the main view. Any pump that has a pink beam above it is operational and pumping gas into the cage. Shooting at the pumps stops them from working. Scientists will dash in to the area to try to repair the pumps (which they can do very quickly). The idea is to knock out all the pumps, then kill the scientists so they can't repair them. When the pumps are all offline, the gas level decreases. To free Natalya, you need to disrupt the flow of the gas pumps so that the gas level is reduced to nothing. This frees Natalya automatically. Also, a bunch of Blisk will be chasing you the whole time. So what do you do? Yup, you guessed it -- quickly run over to the saucer and hop in, clearing the landing zone of enemies, if necessary. Fly back over to Natalya and simply use the Death Ray to take out all three pumps. Then, whenever the scientists appear (marked by pink diamonds on the radar), just fry them with the Death Ray. The Blink on the ground can't hurt you, so the mission will be really easy this way (it's quite difficult if you stay on the ground). Once Natalya is freed, park the saucer back at the landing zone, and then talk to Natalya. The mission is completed. Mission Completion Bonus: 10 Furotech cells Unlocks: Mission 23, Solaris (new area), Odd Job 26 ------------------------------------------------------------------------------- Mission 23: 1969: A Space Odyssey [MAIN23] ------------------------------------------------------------------------------- Get this mission from Natalya, south of the landing zone you arrive at on Solaris. Cutscene: Natalya tells you that the Blisk spores thrive on radioactivity so you have to cut off the Russian's supply of radioactive materials to try to keep the spores in check. The Russians mine radioactive materials in mines NW of your location. First, you need to follow the lunar rover to the mining site. This part is easy. The rover is marked with a green diamond on your radar and map. Stay off the road itself, where all the enemies are. Instead, climb up one of the hills on either side of the road and follow the rover from a safe distance. When the rover stops, approach it to get your next objective. You have to destroy the three miner vehicles (called Ursa Miners, as a bad pun) outside the mining site. If you drop a meteor in the center of the three miners, it will wipe out all of them in one shot. Now Pox tells you to go in the mine and get the other 7 Ursa Miners. This part is very easy. Grab a disguise from a passer-by and approach one of the miners (should be marked with pink diamonds on your radar). Then look around for the nearest create with red edges -- this is an explosive crate. Just PK the explosive crate into the miner to blow it up. The enemy will never get very suspicious from this. Repeat the same strategy for the other 6 miners to take them out as well. Once they are all gone, Pox informs you that three trucks are getting away with radioactive ore. You have run back to the mine entrance and go outside to see them. To destroy the truck, drop meteors on them for instant kills. A carefully placed meteor can get two trucks at once. If you run out of meteors, PK explosive crates into the trucks from the side of the road, or finish them off with the Disintegrator Ray or Ion Detonators. Remember, you have to lead them a bit because they are moving. (Instead of aiming right at the ore trucks, move your aiming reticule farther down the path the trucks are traveling in, so the trucks drive right into the explosion. Once all three trucks are destroyed, the mission is complete. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 24 ------------------------------------------------------------------------------- Mission 24: Russian Roulette [MAIN24] ------------------------------------------------------------------------------- Get this mission from Pox, south of the Cosmonaut Base. Cutscene: Pox tells Crypto that the Blisk are using the cosmonauts as pawns in their plans, and that the cosmonauts would be none too happy to find out. Together they stumble into the idea of setting the factions against one another to destroy the Blisk/Cosmonaut alliance. Head over to the Cosmonaut Base, toward the pink X on your radar -- and pick up a cosmonaut disguise along the way. The pink X will be located in one of the smaller side domes. Use the terminal nearby to open the door. Get on the stage, stand in the blue circle and address the crowd. They tell you to shove off, but that reveal that they are waiting for some dude Leonid to address them. This mistake on their part causes Leonid's location to be revealed on your radar (green diamond). Go over there and body snatch him, then dash back to the stage area before his vitality runs out (his life bar is short). Address the crowd again. They start complaining about being worked too hard and being away from their families. I kept blaming the Blisk for everything, and it seemed to work. You successfully encourage the cosmonauts to revolt against the Blisk, and the dome breaks out into chaos as the cosmonauts and Blisk start battling it out everywhere in the dome. You need to escape the dome at the pink X to complete the mission. Get a disguise if you want, as it does make it a little easier, but most of the cosmonauts and Blisk will be fighting each other too much to mess with you. You can't take the short way though. You have to go north first, and then counterclockwise around and back down to the X. Just keep walking and don't engage the cosmonauts or Blisk (neither does you any good at this point). Just as you are about to escape, be careful, as an emplacement of three guns are there that will gun you down pretty easily. I got caught by them on my first try, so don't let them get you. Just PK the nearby explosive crates into them, then get out to complete the mission. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 25 ------------------------------------------------------------------------------- Mission 25: Space: 1969 [MAIN25] ------------------------------------------------------------------------------- Get this mission from Pox, near the Radar Array. Cutscene: Crypto and Pox agree that it is finally time to take the fight to the Blisk directly... but an alarm begins to sound. Apparently the Blisk have just launched weapons at earth! After freaking out for a bit, Pox thinks that your only chance to save earth is to foul up the weapons' laser guidance system by overloading the radar dishes. The location of the guidance system is shown on your radar, but you can't get to it because an energy door is blocking your path. You have to take down the door. See how there are some thick power cables leading from the energy door to a group of solar panels nearby? This is what is powering the door. Hop in the saucer and blow up the solar collectors. Then three pink Xs will appear on your radar. These three stations also supply power to the door, and you have to destroy all four sets of panels to bring down the door. Then you can go inside to overload the radar dishes. Wipe out the enemies and the guns inside to the room is clear for the next task. Once it's clear, you have to overload the radar dishes by aiming them towards each other. Walk up to one of the terminals in the blue circles, then press X to rotate the dish. Just turn all of the dishes toward the center of the room to cause the overload. On your way out, you will be accosted by Premier Milenkov. Cutscene: After Crypto gets in some zingers, Crypto is forced to ask Milenkov about the "Evil Master Plan" -- the Blisk want to irradiate the earth with massive amounts of radioactivity so it is a perfect homeworld for the Blisk. This of course, means that all humans will be wiped out (and the Furon DNA they are carrying to be lost). Also, Milenkov hints to you that all of the Soviet leadership since the revolution are actually Blisk! This is the reason for the Cold War and the buildup of nuclear war -- the Blisk want there to be a global nuclear war to accomplish their goals! Mission Completion Bonus: 9 Furotech cells Unlocks: Mission 26 ------------------------------------------------------------------------------- Mission 26: Destination Moon [MAIN26] ------------------------------------------------------------------------------- Get this mission from Pox, near the Comms Array. Cutscene: Crypto reminds Pox to tell him about their ace in the hole. Pox replies that he created a virus to infect the Blisk and enlisted the North American Shipping Association (NASA) to get it to the moon. (*grin* -- obviously, this is a satire of the first moon landing in 1969). The shuttle refuses to deliver the cargo, as it is awaiting orders from someone named "Houston". :) And you're going to provide those orders. Just outside are three terminals again, in blue circles. Run over to each one and switch it on. Then, you need to protect them from the scientists, who are trying to turn them off again. You have to do this on foot, because the landing zone is too far away. By the time you get the saucer and come back, the humans will have disabled one or more of the terminals. So whip out whatever weapon you want to deal with the scientists, and use Free Love and/or Mind Flash to help keep the cosmonauts off your back. Just watch your radar, and home in on the pink diamonds -- those are the scientists trying to disable the terminals. In between scientists, clear out some of the cosmonauts that are attacking you so that your vitality does not get too low. Once the signal strength is high enough, the lunar lander will arrive. Cutscene: The space shuttle swings by and the lunar lander starts descending to the lunar surface. As soon as the cutscene is over, quickly dash back to the saucer. It's tough to protect the lunar lander on foot, but it is easy in the saucer. You must hurry as the landing zone is a fair distance away and the lunar lander will take more damage the longer you let the enemies sit close to it. Waste the enemies, especially the tank vehicles that shoot the giant red laser beams to protect the saucer. I suggest you use Sonic Booms liberally here, as you can always Transmog one of the destroyed vehicles to recharge your ammo. Cutscene: The NASA astronauts arrive, we get our famous line from the landing, and after some bickering, they leave to go home, but not before dropping off the viral strain. :) Now you have to land your saucer and return to the lunar landing site on foot to pick up the viral strain (pink diamond) for Pox. Mission Completion Bonus: 8 Furotech cells Unlocks: Mission 27 ------------------------------------------------------------------------------- Mission 27: Dark Side of the Moon [MAIN27] ------------------------------------------------------------------------------- Get this mission from Natalya, near the Blisk base. Cutscene: Crypto and Natalya agree it is time to wipe out the Blisk base. Natalya will deliver the virus if you protect her. The two of you press on into the Blisk base. Take out the Blisk to help keep them away from Natalya. Use the large podlike objects to recharge your ammo (the same kind of objects you saw lying on the ground outside the Blisk base in Tunguska). Soon you'll come to a room with three tentacle like things in it and Natalya will stop. You have to destroy them -- there will be pink light beams above them. They have no damage meter, but you'll just have to keep pounding on them to finally destroy them. I used a few Ion Detonators on each first and then switched over to the Disintegrator Ray, recharging using the podlike things. They respawn rapidly here. Next you will protect Natalya as she destroys the Blisk columns supporting the base. Keep the Blisk away from her as much as possible, but don't freak out, as her life bar is impressive for this mission. Eventually you will come to a large radioactive area -- here, you need to stay on the narrow strip of clear space to avoid damage. When the radioactive rocks block her way, PK or Transmog them to make a path. Let Natalya destroy the second column and continue to protect her. After that's done, you will encounter radioactive gas jets you need to turn off. There are nexus crystals nearby -- pink diamonds on your radar. PK one and walk forward on the path with it (be careful, it is fragile). Continue up ahead to the pillar. Just like in the previous nexus crystal mission, walk around the back of the pillar and PK the nexus crystal in there. This will shut off the gas jets so Natalya can proceed. A little further up is the Blisk hive. Do your best to keep the enemies off Natalya's back while she destroys the hive. Cutscene: The Blisk base is destroyed and the earth is safe. Crypto and Natalya are about to kiss, when she is shot in the back! Milenkov is back for revenge! Mission Completion Bonus: 12 Unlocks: Mission 28, which begins immediately ------------------------------------------------------------------------------- Mission 28: Milenkov [MAIN28] ------------------------------------------------------------------------------- You are thrust directly into this mission after the cutscene that ends mission 27. ----------------------------------------------------------------------- Boss Fight: Milenkov And I say "Boss Fight," even though it isn't much of one. If your Disintegrator Ray is fully upgraded, and it should be, just target him and let him have it as you strafe around in circles while keeping him in your aim. Don't bother with other weapons. Use the podlike things to recharge if you need to, but one clip should be enough. Watch how disgustingly fast and easy the final boss goes down with little effort. ----------------------------------------------------------------------- Cutscene: Pox congratulates Crypto, who is sipping wine in his saucer. Pox is surprised to learn that Crypto is doing a little science experiment -- he detects residual heat in the cloning lab. Crypto has cloned Natalya -- and apparently made a few changes, as she is no longer resisting his advances... (And for the pervs out there, no, the game doesn't show anything interesting.) Congratulations, you have beaten the story missions for Destroy All Humans 2! Mission Completion Bonus: Endgame credits =============================================================================== Odd Jobs - Bay City =============================================================================== ------------------------------------------------------------------------------- Odd Job 1: I Left My Parts In San Fran... Err, Bay City [ODDJ01] ------------------------------------------------------------------------------- Cutscene: Pox wants to "phone home" -- that is, try to send a message back to Furon to request assistance and a ride off of Earth. First, you have to collect the four parts of the antenna and drop all four into a round blue glowing area on the ground near the saucer site in Hashbury. Rather than doing this the hard way, get in your saucer and drag them there with the AbductoBeam. One is right next to the blue glowing area, and another looks like it is on top of the room of the fenced in area, but it is actually at ground level facing the street. IF you PK the dumpsters out of your way and exit the fenced in area, just turn right to find the second piece, which is guarded by a number of soldiers. Use True Love on them and take the piece. The other two are nearby and not hard to find. Bring them all to the glowing blue circle an drop them inside. The next task is to lug the antenna over to Coit Tower. This part is simple. Hop in your saucer, if you weren't already. Use your AbductoBeam to drag it to the top of Coit Tower. ...Now comes the hard part. Pox will being transmitting the signal, but he needs you to defend the tower until the VERY long distance call is completed. Tanks will start approaching the tower and shooting at it. The tower has a damage gauge near the bottom left side of the screen. If the gauge empties, the mission is failed immediately. The tanks will only approach a few at a time at first, but near the end of the transmission, you'll have to deal with a dozen at once! The tanks you need to kill are the ones with the pink markers over them -- those are the ones firing at the tower (and not you). Use your radar to find where the tanks are and blow them up with your Death Ray. It is possible to compete this mission without upgrading your Death Ray at all, though purchasing any of the Death Ray upgrades beforehand does make it a little easier. Don't forget that you can use the Drain ability on the tanks if you need a saucer shield recharge. Once Pox completes his transmission and finishes talking to Crypto, the mission will end automatically. Alternate Strategy from Carter: When Pox starts the call, dash to the saucer landing area and land. Grab a Cop or Army disguise and dash to a Police Box. Call in the All clear, and watch as the enemies retreat from the tower! As soon as the wave of enemies retreats, a new wave will be sent out. Just stay where you are and use the Police Box to call in the All Clear again. Repeat this until the mission is over. Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Odd Job 2: Ruin Lives - The Secretary! [ODDJ02] ------------------------------------------------------------------------------- Location: Get this mission in front of a house in southern Ginsberg Heights. Special: In order to get the mission, you must be disguised as something *other than* a hippie. Use the Scan power on Verity to learn her secret. Seems she got a little plastered at the office party and gave her boss a lap dance. Oooooops. Now you need to take Verity to a hippie gathering. Get her to follow you using the Follow ability. Then, lead her to northern Ginsberg Heights, towards the road overlooking The Rock. A pink X should appear on your radar to show you where the hippies are gathering in a small open grassy area. Take her there and lead her to into the circle to trigger the next objective. Now you need to make Verity dance with the hippies. Just use the Free Love power on her to get her to dance. A newspaper appears on your screen: "Secretary turns public park into filthy pleasure den." The mission is complete. Mission Completion Bonus: 5 Furotech cells ------------------------------------------------------------------------------- Odd Job 3: Ruin Lives - The Draft Dodger [ODDJ03] ------------------------------------------------------------------------------- Location: The army depot in the northeast edge of the Wharf district, near the pier leading out into the bay. Special: In order to get this mission, you must be disguised as a soldier. Cutscene: Sergeant Fauxhall is pissed off at the hippies who shirk their civic duty. He is particularly steamed by an AWOL hippie by the name of Clayton Cartwell Jr. You have to find Clayton and return him to the blue circle by the Army Depot. Start out by scanning the nearby humans to learn where Clayton is. You should learn that there is a bunch of draft dodgers gathering north of Coit Tower. Head over there, toward the small rectangular loop is in the road on the north side of the tower -- it overlooks a cliff. Once you get close, a pink X will show you where he is. Once you get there, you'll encounter a problem. A bunch of hippies have gathered around Clayton and have guns. (Weren't the hippies and draft dodgers supposed to be pacifists??) Anyway, whenever you try to return Clayton, the armed hippies will follow and shoot at the cops along the way, drawing all kinds of attention to yourself. I chose to use Free Love on the gathering of hippies, and then quickly disengaged my disguise and started wasting all the armed hippies nearby with the Disintegrator Ray. This helped, but didn't solve the problem, as the cops will still shoot at you. Get disguised again and use your Follow power on Clayton. The just walk to the wharf. If a bunch of cops or soldiers show up, use Free Love on them, then target Clayton again and use the Forget power, then Follow again. This will get him moving faster than letting Free Love wear off. If you're desperate, you can also use PK on him and just drag him along, but it's rather slow. By taking care of the initial batch of hippies, it makes the journey much easier. When you get close to the Wharf again, Body Snatch a Soldier (because you're entering a restricted area) and lead Clayton into the blue glowing circle. Mission Complete. A newspaper appears and shows how Clayton was recaptured and sent to the Warzone. Mission Completion Bonus: 10 Furotech cells ------------------------------------------------------------------------------- Odd Job 4: Assassination - Private Danza [ODDJ04] ------------------------------------------------------------------------------- Location: Behind the army depot in the northeast edge of the Wharf district, near the pier leading out into the bay. In order to get this mission, you must be disguised as a soldier. Cutscene: Sergeant Fauxhall wants you to take care of another thorn in his side -- a soldier named Private Danza that has some dirt on him. Private Danza is hiding on top of the large hill northeast of the Wharf, near the Arkvoodle statue (or Landing Zone, if you've unlocked it). You can use your Jetpack to boost yourself up the steep sides of the mountain, but you'll soon find out approaching on foot is virtually suicide -- the hill is packed with land mines, bunches of soldiers, and gun turrets. A simpler way is to run to the landing zone at the base of the hill, unlock it (if you haven't already), and then call the saucer. Fly up over the hill and waste the dude with your Death Ray. It shouldn't take any time at all. Mission Completion Bonus: 12 Furotech cells ------------------------------------------------------------------------------- Odd Job 5: Assassination - Rudolph the Red-Nosed Cop [ODDJ05] ------------------------------------------------------------------------------- Get this mission from Officer Rudolph who's standing near the shore between Hashbury and Ginsberg Heights. Rudy is steamed about the botched raid on the hippies at the park. One of the hippies told his superiors that he and the other cops used excessive force during the raid -- not that Rudolph understands that concept. He wants the hippie snitch dead, and Crypto agrees to help. Rudy tells you that the hippie is being held in a safe house between Ginsberg Heights and Coit Tower, and the hippie will be heavily guarded. Start walking toward Ginsberg Heights. You should come across an alley with some cop cars in it. Grab a cop disguise here. Go forward past the cop car and a pink X should appear on your radar. Try not to do anything to arouse suspicion and just wait until the hippie snitch arrives. When he does and you get the message to kill the snitch, just use Mind Flash and then waste the hippie while everyone is stunned for an easy win. Mission Completion Bonus: 5 Furotech cells ------------------------------------------------------------------------------- Odd Job 6: Assassination - Outfoxed [ODDJ06] ------------------------------------------------------------------------------- Get this mission from the KGB Agent in the parking lot south of The Wharf. You must be disguised as a Male Hippie. Cutscene: The KGB Agent wants Sgt. Fauxhall dead. He tells you that Sgt. Fauxhall is at The Wharf by the dock near the crates, and you cannot harm the crates. The agent refuses to say anything else. The first part is pretty easy. Head to The Wharf area and grab an Army disguise -- there are some soldiers hanging out behind the warehouse by the docks. Head out onto the dock where Sgt. Fauxhall is. PK one of the army troop transports out of the way a bit so you can sneak through. Then just pick up Sgt. Fauxhall and PK him into the water or use Extract for an easy kill. Now you have to transport the crates carrying bazookas to the safe point on the other dock nearby (marked with a pink X). First, PK the soldiers on the dock into the water, then jump out of your disguise and jetpack back the way you came, towards the building. Once you are on solid land, consult your map/radar and head for the landing zone nearby. Then just pick up the crates one by one and carry them to the drop zone at the end of the dock. Use your cloaking shield if you start attracting too much attention, but you shouldn't have a lot of problems. Mission Completion Bonus: 12 Furotech cells ------------------------------------------------------------------------------- Odd Job 7: Assassination - The Equalizer [ODDJ07] ------------------------------------------------------------------------------- Get this mission from Pox near the Coit Tower. Cutscene: Pox has learned that the KGB have set up an arms smuggling operation in Bay City (yes, he knows you helped). He's sick of the bickering and wants you to end the operation by any means necessary -- and torture some hippies while you're at it. Start by scanning someone to get a hint. Apparently, the KGB are still hanging out on The Rock. Go there and land your saucer. Take out any KGB agents bugging you and fly over the fence toward the water. Use Free Love on one of the KGB agents and grab a disguise. You should see a pink diamond appear on your radar that marks the location of the KGB leader. Scan him to learn the location of the KGB safe houses -- Hashbury and Ginsberg Heights. Now you will need to wipe out the KGB agents on the island (pink diamonds on your map/radar). You can do this on foot or in the saucer. If you're on foot, you need to worry about KGB agents and gun batteries shooting at you. In the air, you have to do with some missile launchers. Either way works fine, though. (I used the saucer.) The KGB agents are no tougher here than they were before. Just wipe them all out. Then head back to the mainland and toward the two safe houses. Fly towards Hashbury first. Just fly toward the landing zone. When you get close, pink diamonds will appear on your radar, marking the location of the KGB agents. The safe house is the big rainbow colored house just down the hill from the landing zone. Do the building in with the Quantum Deconstructor or Sonic Booms, then kill the agents on the ground using whatever weapon you like. Then fly towards the tunnel at SE of Ginsberg Heights. The pink diamonds should show up again, so waste the KGB agents there too to complete the mission. Mission Completion Bonus: 11 Furotech cells =============================================================================== Odd Jobs - Albion =============================================================================== ------------------------------------------------------------------------------- Odd Job 8: Assassination - Plugging Terry Squire [ODDJ08] ------------------------------------------------------------------------------- Location: Outside the gates of the Soviet Embassy Special: In order to get this mission, you must be disguised as a KGB agent Apparently, the KGB have learned that a dude named Terry Squire has learned about their plots. The agent wants you to wipe him out. Scan some humans (I had the best luck with female hippies) until you find out that Terry is hiding north of the canal. Go to Canal Side, where the river approaches the buildings on the northeastern part of Canal Side. You should start seeing secret agents all around, and a gun battle going on. Body Snatch an agent and follow the mayhem to a large open area, where Terry Squire will be crouching among some crates. The easiest thing to do is use PK on him to drag him around to the far side of the wall where less people are watching. Then drop your disguise and quickly kill him. Mission Completion Bonus: 7 Furotech cells ------------------------------------------------------------------------------- Odd Job 9: Ruin Lives - Take It Like a Man [ODDJ09] ------------------------------------------------------------------------------- Location: Just outside the gates of SW Hyde Park Special: In order to get this mission, you must be disguised as a female hippie Grab a female hippie disguise in Hyde Park and talk to Eddie. He starts blabbing on about his wife's friend Liz who had a sex change operation and now calls himself Liam. The game prompts you to discover his secret desires, so scan him. Well well, it seems Eddie has more than a passing interest in sex change operations and secretly fancies one himself. Now you have to disguise yourself as Eddie and call his wife Reeny (Irene) on the phone. Quickly use Free Love and Body Snatch Eddie during the distraction. The rest of the mission must be completed before Eddie dies. Look across the street and you'll see two red phone booths with blue circles around them. Approach one and press Triangle to call Reeny. You'll have an amusing conversation, then she will tell you to meet her outside the house in North Parliament. Bring up your nav map, and head for the northern end of the dead-end street in Parliament on the west side of the map. Once you get close, a pink X should appear on your radar. Approach it and talk to Reeny to get an earful, and complete the mission. Mission Completion Bonus: 6 Furotech cells ------------------------------------------------------------------------------- Odd Job 10: Ruin Lives - Algernon's Change of Heart [ODDJ10] ------------------------------------------------------------------------------- Location: In parliament, on the north side of the building enclosed in the loop of roadway Special: In order to get this mission, you must be disguised as a Secret Agent This time the MI6 are having trouble with a Rogue agent named Algernon who was their expert on Soviet relations. He's cowering in the soviet sector and the MI6 want him back alive. Head on over to the Soviet Embassy and grab a KGB disguise. Algernon is hiding northwest of the embassy. Head just northwest of the area where the Revelade storage area was, and a green blip will appear on your radar (not sure why it isn't pink). There is a small opening in the fence there that leads to the north edge of the map. Algernon is standing right by a KGB car, and there is a massive pile of KGB agents nearby with their back turned. Now you have to get Algernon back to the location where you started the mission. Use Free Love and grab another disguise, then PK Algernon toward you. Be careful, as Algernon will shoot at you if he is not under the effects of Protect or Free Love. Actually, I found it easiest not to bother with the Protect command -- I grabbed a disguise and just used PK to drag him all the way to Hyde Park where the KGB finally left me alone. Then I grabbed a disguise and used Protect on him to get him to follow me. I just led him into the blue circle and the mission was complete. Alternatively, you can also hop in the saucer and drag him into the blue circle using the AbductoBeam. It's not really very difficult either way. Mission Completion Bonus: 12 Furotech cells ------------------------------------------------------------------------------- Odd Job 11: Rage of Aquarius [ODDJ11] ------------------------------------------------------------------------------- Location: Get this mission from Pox in Soho. Pox is rather distraught about the fact that all of the humans are hopped up on Revelade and wants you to persuade them to stop, to save those precious brainstems for yourselves. He sends you off with an LP to take to a pirate radio station, inviting the kids to a party where you can lecture them about the evils of Revelade. The Pirate DJ is in southeastern Soho, near the letter H in Soho on your Nav Map. Once you get close, the pink X will appear as usual. Approach the DJ disguised as a hippie and you will drop your disguise and play Pox's LP automatically. A timer will appear on the screen. You must defend the turntable from the cops until the LP has finished playing Pox's message. Just whip out your Disintegrator Ray and waste the cops. If a bunch show up at once, use Free Love or Mind Flash and waste the whole lot of 'em. There are a couple of trash bins in this vacant lot that you can Transmog to recharge your ammo. The cops don't have much more life than a normal human, so taking care of them should be easy. Once the recording has finished, you need to go to the "Happening" and convince the humans to stop taking Revelade. You can try all of the dialog options for laughs, but the way to proceed is to choose the first and then the second options, and then keep choosing the new option once it appears. Mission Completion Bonus: 5 Furotech cells ------------------------------------------------------------------------------- Odd Job 12: Assassination - Luka Out [ODDJ12] ------------------------------------------------------------------------------- Get this mission from Pox to the N of Parliament. Cutscene: Pox tells you that one of the KGB agents, Luka, has some new, advanced spores and is planning to deploy them in drums around the city. Pox wants you to deal with the threat. He tells you that Luka is at the Soviet Embassy. Head over to the eastern side of the embassy, and a pink diamond should appear that marks Luka's location for you. But don't kill him yet -- you need to know where the spore drums are first. Scan him to learn the locations of the drums, then kill him and the drums. Their locations show up as pink diamonds now also. Destroying the drums is really easy in the saucer, so hop in. The pink light beams over the drums should be visible a long distance away (even with the fog), so you can launch a sonic boom from a long distance and still wipe it out, meaning you won't have to move around as much. Nearly all the drums are in locations easy to target from the saucer. One is between two buildings, but you can still get it with a well-placed shot. Or you can sonic boom the buildings near it. :D Once Luka is dead and the spore drums are destroyed, the mission is complete. Mission Completion Bonus: 15 Furotech cells ------------------------------------------------------------------------------- Odd Job 13: Assassination - Secret Agent, Red Weasel [ODDJ13] ------------------------------------------------------------------------------- Get this mission from a Secret Agent S of Parliament. You must be disguised as a Secret Agent also. Talk to the Agent, but to get the mission, you first have to give the M-16 password. The correct response is "Try Something From a Spy Movie". Cutscene: The agent tells you that one of the government ministers is secretly in collusion with the Soviets, and you have to take him out. First, you need to wait until the minister has reached the Soviet embassy. You are not allowed to kill him before then. Once you get the message that he is there, go over to the embassy and do him in. Then you are tasked with destroying the Soviet embassy. Use the Quantum Deconstructor, Sonic Boom, or Death Ray to wipe out the embassy. This completes the mission. Mission Completion Bonus: 15 Furotech cells =============================================================================== Odd Jobs - Takoshima =============================================================================== ------------------------------------------------------------------------------- Odd Job 14: Ruin Lives - The Executive [ODDJ14] ------------------------------------------------------------------------------- Location: On a street corner in Takoshima City Special: In order to get this mission, you must be disguised as a man Cutscene: Crypto talks with a young Japanese executive for Toymart who has just received a new car along with a promotion, and laments about how much shame and dishonor it would bring if something happened to New Car-san on the first day he had it. First, scan the executive to learn the whole story. The executive gets worried about New Car-san and dashes off to check on him. He has an "Executive Paranoia" meter that measures how paranoid the executive is. The meter fills as you get closer to him and drains as you get farther away. The object is to tail him without getting too close. If the meter fills up, the executive stops and the meter changes color. If the meter fills up when it is orange, it turns red and you fail the mission. You're doing it right if the meter stays at only a tiny fraction filled. You may need to change disguises along the way. Just use Free Love on the executive and snatch another body while he's dancing. While the executive is under the influence of Free Love, the meter empties and cannot fill, no matter how close you get to him. Once you've reached his car, you have to destroy the car without killing the executive to complete the mission. I just used the Disintegrator Ray. The poor dude gets a year probation, thanks to you. Mission Completion Bonus: 6 Furotech cells ------------------------------------------------------------------------------- Odd Job 15: Ruin Lives - The Executive: Part 2 [ODDJ15] ------------------------------------------------------------------------------- Location: On a street corner in Takoshima City Special: In order to get this mission, you must be disguised as an East Yakuza thug (they wear white suits, sunglasses, and wield shotguns). I found one guarding a storefront down the hill from the mission start point. Cutscene: Crypto talks with a Yakuza member about the Toymart executive's car. Apparently after his last car was destroyed in a "freak accident", the young executive bought another with the insurance money. It's time to wreck this poor dude's car again. Like last time, you must destroy the car without killing the executive. This time, New Car-san is more heavily guarded than before. It is in a sealed area peppered with Yakuza, mines, and gun batteries. For goodness sake, make sure you enter the area in your Yakuza disguise so the enemies don't slaughter you on first sight. Then, sneak around to the side of the area and PK one of the dumpsters out of your way. I used PK on it, then used the In command (Square) to just pull it out a bit so I could squeeze through. Then, infiltrate the guarded area, and head over to New Car-san, which should be marked in pink. Use PK on the car and lift it gently up and over the wall to the north -- this should shake the executive loose from the car and dump him on the ground safely. Then head over there (PK a dumpster to get it out of your way). Watch out, as there may be mines nearby. To destroy the car, use the Disintegrator Ray on it or PK some mines into it, like I did. After losing two new cars to mysterious circumstances, the poor executive gets fired. Mission Completion Bonus: 7 Furotech cells ------------------------------------------------------------------------------- Odd Job 16: Assassination - Kenji Mojo Called Out [ODDJ16] ------------------------------------------------------------------------------- Location: On a street corner in Takoshima City Special: In order to get this mission from Hiroto-san, leader of the West Panthers Yakuza, you must be disguised as a West Yakuza thug (they wear black suits and sunglasses). Just approach Hiroto-san, use Free Love on one of the Yakuza and body snatch one of them. Cutscene: Hiroto-san is steamed because Kenji told him that Kenji's wife is prettier than Hiroto-san's. He wants you to lure Kenji into a trap and eliminate him. First, locate some East Yakuza (the ones with white suits, sunglasses, and guns). Scan them to get Kenji Moto's phone number. In my game, it was 1-800-262. Then head to a phone booth and call the number you just got (look for a normal phone booth, not one of the police boxes). Kenji tells you he already knows you are trying to lead him into a trap. Start running toward the West Yakuza hideout, marked in pink on your radar. When you get there, grab a West Yakuza disguise from one of the Yakuza there. Then talk to Hiroto. Crypto offers to find the traitor who tipped off Kenji Moto. Look around in the same enclosed area to find the traitor. For me, he was standing underneath a tree on the very western edge of the map, at the NW corner of the yakuza hideout. Now you have to kill the traitor without the yakuza seeing through your disguise. PK one of the dumpsters so you can get to the traitor. Stay your distance from the other agents -- get too close and they will notice your disguise and spot you, causing the mission to fail. Creep forward a bit until the traitor is in PK range, then PK the traitor into the sea on the other side of the street. Piece of cake. Mission Completion Bonus: 10 Furotech cells ------------------------------------------------------------------------------- Odd Job 17: Assassination - Double-Tap into the Power [ODDJ17] ------------------------------------------------------------------------------- Location: From a KGB agent on the west outskirts of Takoshima City. Special: In order to get this mission, you must be disguised as a KGB agent. Cutscene: The KGB agent is irked that the Yakuza are fighting each other. He orders you to wipe out both Hiroto-san and Moto-san to teach the Yakuza some respect. The mission itself is simple enough. You just have to kill Hiroto-san and Kenji Moto. You already know where they are from doing the previous odd job mission in Takoshima; their locations remain the same. When you get close, a pink diamond will show up on your radar, indicating the exact position of your mark. They are both well-guarded, but you should be used to that by now. You can kill them by any means you want -- use Extract, the Disintegrator Ray, Ion Detonator, PK them into the bay .. drop a meteor on them from the top of a building... Hiroto is closer to the mission starting point, so I went after him first. Once you kill him, the little "gotcha" of this mission is revealed. Kanji Moto's spies will be sure to inform him of Hiroto-san's death. Once you kill Hiroto-san, a 2:00 timer will begin, and to complete the mission, you must find and kill Kenji Moto within the time limit, or he will escape by leaving town. I suggest once you kill Hiroto, drop the disguise and jetpack over to the east side of town, and then quickly kill Kenji Moto using whatever means necessary. Once he is dead, the mission is complete. Mission Completion Bonus: 12 Furotech cells ------------------------------------------------------------------------------- Odd Job 18: The Ravages of Mohgra [ODDJ18] ------------------------------------------------------------------------------- Get this mission from Professor Yuki in Sashimi Village. You must be wearing a KGB disguise (I found one on the road to Mt. Seiyuki.) Cutscene: Yuki tells you that three eggs of the giant sea monster Mohgra just washed up on the Takoshima beaches. The eggs cannot be allowed to hatch or the hatchlings will destroy the city. So, you just have to blow 'em up, right? Wrong. Mohgra is telepathically linked to her eggs. If she detects anyone folding, spindling, mutilating, or otherwise mishandling her eggs (bumping them into things, blowing them up, etc), she will fly into a rage and Takoshima would be devastated. Destroying an egg by dropping it in water, blowing it up, etc. results in an automatic mission failure. Yuki tells you to pick up the eggs with your flying saucer using the AbductoBeam, then drop them into the volcano which will shield the eggs from Mohgra's telepathic link. There's really not much to this mission. Just fly to an egg, pick it up with the AbductoBeam, and then carefully drop it into the hole in the volcano. Use a light touch and take your time lining things up. Don't jostle it around too much or Mohgra will be pissed and the mission will be failed. After all three eggs are disposed of, the mission is completed. Mission Completion Bonus: 13 Furotech cells ------------------------------------------------------------------------------- Odd Job 19: Assassination - Red Flush [ODDJ19] ------------------------------------------------------------------------------- Get this mission from Pox near Gouka Road. Cutscene: Pox tells you that the KGB agents in town are harassing his Yakuza poker buddies (no, I'm not kidding). He wants you to take them out. You need to kill 40 KGB agents total. You can kill any agents you want during the mission, but only the ones with the pink markers over their heads count toward the total. Two pink Xs will show up on your map. They mark the location of the Yakuza bases (east side and west side) in Takoshima City. The Xs only mark the general locations -- you will have to wander around the street blocks that surround the Xs to find the KGB agents you need to kill. They all seem to spawn close to the Xs -- I found them all within a city block or two of the Xs. When the agents spawn (or you get close enough), their location is revealed as pink diamonds on your radar. Just take out the agents using whatever means you wish. I used the Disintegrator Ray and the Anal Probe on single enemies, and Ion Detonators and Meteors on larger groups. This mission seems to be easier to do on the street, so you can get into the alleyways better. When you've cleared out a bunch of agents around one of the Xs and a trip around the X reveals no new agents, go to the other X and get the ones there. Just keep patrolling around the Xs until you get them all. The mission is complete when all 40 KGB agents are dead. Mission Completion Bonus: 15 Furotech cells ------------------------------------------------------------------------------- Odd Job 20: Assassination - Shearing the Llama [ODDJ20] ------------------------------------------------------------------------------- Get this mission from the Black Ninja leader in the Black Ninja village on Shinobi Island. Cutscene: The Black Ninja leader wants revenge on the Cult of Arkvoodle. Crypto does a double-take until the leader explains that he wants Shama Llama dead. Head over to the landing zone NW of Castle Kuro, but be sure to stock up on ammo first. Yup, Shama Llama got too big of a head and now he thinks he's in charge. The battle is on! ----------------------------------------------------------------------- Boss Fight: Shama Llama Shama Llama himself is completely harmless. He teleports around the area near the landing zone, and he is protected by a swarm of white ninjas, who can make your life very painful indeed, so stay away from them. The best thing to do is stand on one of the huts or the broken lighthouse nearby, and just fire at Shama Llama with your Disintegrator Ray, while largely avoiding the ninja (though this is an EXCELLENT place to use the Burrow Beast due to the large concentration of humans white ninjas) here. Shama Llama really has no more health than an average human does, so he will go down quickly... and that's when the nasty secret is revealed. Arkvoodle has given Shama Llama a number of lives equal to the number of times you have died. When I fought him, I was trying to finish this guide faster, so I just continued instead of reloading... Shama Llama had 21 freakin' lives.... :( Don't bother whipping out anything bigger than a Disintegrator Ray for Shama Llama, as his life is so low, it isn't worth it. Just get to an elevated spot so the ninjas can't swarm you, then just let Shama Llama have it with the Disintegrator Ray. Even if Shama Llama has a lot of lives, the battle won't be too bad, due to his low vitality. ----------------------------------------------------------------------- Once you actually kill Shama Llama for the last time, Arkvoodle states that Shama Llama pushed his luck too far. Killing Shama completes the mission. Mission Completion Bonus: 20 Furotech cells =============================================================================== Odd Jobs - Tunguska =============================================================================== ------------------------------------------------------------------------------- Odd Job 21: Ruin Lives - What, Me? Subversive? [ODDJ21] ------------------------------------------------------------------------------- Get this mission from Blazitsky, outside the KGB base. You must be disguised as a KGB agent. Cutscene: Blazitsky tells you it's too bad, but things have been too quiet lately and he hasn't had any subversives (traitors) lately to deal with -- either they already caught all the dumb ones or the rest are too smart. Crypto says he can deliver one, but Blazitsky wants a REAL traitor, delivered unharmed. As with all other missions that don't tell you what to do, start Scanning. Someone should give you the tip to focus on Patryuka, just to the SE. Follow the road to Patryuka -- it is a small area off the road on the right. Start scanning people to look for a guilty suspect. For me, it was a woman on the left talking to a man. When I scanned her, she was thinking about Dr. Orlov and that "no one would be noticing her". You'll know that you've got the right person if a pink marker appears over her head. Then, you just have to body snatch her and head back to Blazitsky while disguised as the traitor. You can stay on the road, but it is faster just to walk up and down the hills heading directly for Blazitsky as the crow flies. Go through the conversation options. I picked myself as the greatest Soviet criminal, and I had to answer more questions. Here are the answers: Question 1: How were KGB planning to destroy Bay City? Answer: Nuclear Bombs [Note: Revelade was only to control the hippies, not destroy the city.] Question 2: What is the nameski of the female KGB agent who is defecting in Albion? Answer: Natalya Question 3: How were we planning to infect people of Albion? Answer: Spores Successfully answering all three questions completes the mission. Mission Completion Bonus: 10 Furotech cells ------------------------------------------------------------------------------- Odd Job 22: Assassination - Food Line in the Sky [ODDJ22] ------------------------------------------------------------------------------- Get this mission from the Undercover Agent near the Safe house. Cutscene: When you talk to the undercover agent, he will ask you to tell him which drink caused problems in Bay City, America recently. Tell him Revelade, of course, and he'll spill the beans. He wants revenge against a snitch that got a friend of his arrested. He tells you to wipe out the snitch, who'll be waiting in the food lines. Well, we don't know where the food lines are, so guess what that means? Yup, scan some poor saps nearby, and you should find out that the food lines are in Science Town. Specifically, you want the western edge of Science town, just a little NE of the landing zone there. This should bring up a pink X on your radar, marking the location of the snitch. He should be standing near the corner of a building. Just take him out however you like. Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Odd Job 23: The Abominable Yeti [ODDJ23] ------------------------------------------------------------------------------- Get this mission from the old man on the road between the KGB base and Tarkovskoye. Cutscene: According to the old man, there have been strange things happening and the locals are blaming it on a Yeti. The old man is convinced it is a mutant from a nearby research facility causing the trouble. He wants you to kill the thing and bring its carcass back to his house so he can report it and maybe even win a medal. Follow the old man into the pink marker to begin. The yeti is next to a cabin that is nearly directly in front of you as you look down the hill into the forest. You have to be careful what you use to kill the Yeti, as you need to leave a corpse, so no disintegration. Now, you could soften the Yeti up with Meteors (it will take several) and then finish him off with the Zap-O-Matic, but why on earth would you do that when the game constantly rewards you for cheating? That's right, it's time for the big guns again. Backtrack to your saucer and hop in. Then fly over to where the Yeti is and use the Death Ray on him -- watch his health drop like a stone! Be careful as his health empties and when it's almost gone, just use quick taps on the fire button, pausing between each one. Make sure to just barely kill him. This should wipe him out in seconds and still leave behind a corpse. You might think here that you should go back and park the saucer so you can PK the yeti to the old man on foot. Have I taught you nothing? Just use the AbductoBeam on it and avoid the throng of small Blisk on the ground that would actually have made this mission a little challenging. Drop the corpse near the blue circle, then park your saucer and come back. Then simply PK the body into the circle, and the mission is complete. The old man, for reporting the corpse, gets convicted of crimes against the Motherland and sent to a Gulag for his trouble. Mission Completion Bonus: 15 Furotech cells ------------------------------------------------------------------------------- Odd Job 24: Assassination - Victor Isn't [ODDJ24] ------------------------------------------------------------------------------- Get this mission from Gregoriy in Science Town. Cutscene: Gregoriy has been promoted and is now in charge of keeping order in town. But the Russian Mafia has been going too far lately. Viktor Tanayev, a mafia leader has murdered Nikita Dumchov and stolen his car. He wants you to destroy Viktor. Do the obligatory scan on the nearby people to learn that Viktor is hiding out in Kikhbakskiy. Go that and scan some more, and you will come across a black car that starts moving. A pink marker will appear over it -- this is Viktor's car. Destroy it by any means you wish, but be aware that he has a lot of guards. I just PKed some junk in his way to create a roadblock, then I dropped a meteor on him. Killing Viktor completes the mission. Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Odd Job 25: Assassination - At Least It's Not the Gulag [ODDJ25] ------------------------------------------------------------------------------- Get this mission from Blazitsky in the KGB base. Cutscene: Apparently, as the KGB were hauling off the subversive spy you body snatched and turned in earlier and she mentioned something about an undercover American spy. (Remember the dude that gave you the mission to assassinate the snitch near the food line in Science Town? That's him.) Anyway, some compulsory scanning reveals the traitor is in Science Town. Go there and start scanning people (try scientists) until you find out there is a new scientist at the Cooling Tower that nobody knows. Head there and walk around to the back of the cooling tower on the walkway -- there should be a group of three scientists talking there, and he is one of them. Kill him to complete the mission. Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Odd Job 26: Ruin Lives - Bad Luck for Zablitsky [ODDJ26] ------------------------------------------------------------------------------- Get this mission from Grigoriy in Science Town. Cutscene: Grigoriy is unhappy because he is getting orders that are not quite ... Soviet. He wants you to ruin his superior officer, Zablitsky, so that he can get promoted and make big changes, for the good of the Soviet Union. He knows that Dr. Orlov is located at the KGB base -- Zablitsky is there also. First, you have to pick up either an officer or KGB Agent disguise to talk to Zablitsky. He is in the courtyard and his a pink marker above his head, which you can see from a mile away. Approach Zablitsky in proper disguise and talk to him. Exhaust the conversation options (you'll finish with the "Bamboozle him with lies" option) to trick Zablitsky into telling you where Dr. Orlov is located. The next part is trickier -- getting Dr. Orlov out. He is located in a fenced-in area nearby -- he is the green diamond on your radar. Scope the place out and you will see that there is no way in except for your Jetpack. Also, note the pile of boxes with the pink marker above them -- this is where they are hiding Orlov. Here's what you have to do. Get close to the fence, near the two guards standing on the outside of the fence, and then use Free Love. As soon as the Free Love kicks in, quickly hit Triangle to leave the host body and jet into the enclosure. Go over to the pile of boxes and fire a few Disintegrator Ray rounds at the boxes to blast them open (don't fire too many, or you will hit Dr. Orlov also). The base alarm should go off -- but don't bother hiding, since you need to take Dr. Orlov with you anyway. Now, as soon as you are able, lock on to Dr. Orlov and PK him. Lift him up (left analog stick up), and then quickly shove him over the fence, using the Out command (circle) followed by the Push command (triangle). Now he should be over the fence. Jet over the fence and as soon as Dr. Orlov gets up, use Follow on him. Go toward the Pink X on your radar -- this is the safe zone you have to reach. In a few seconds, you will reach the outer fence for the base. Repeat the steps you used earlier to heave Dr. Orlov over this fence too. If soldiers catch up to you and start shooting, use Free Love on them. Dr. Orlov does have a health bar for this mission that you can't let run out, but he can handle these two little domestic flights just fine. Besides, he won't be taking very much damage for the rest of the mission anyway. :) Once you are over the fence, keep going towards the pink X, moving left or right as necessary to get over the mountains. You can take a bit of a breather once you leave the immediate vicinity of the base. The key to this mission is to avoid the roads -- this is where the KGB are looking for you and where they have deployed roadblocks and ambushes. If you cut through the middle of the map, going past the landing zones in the center, there will be few, if any, KGB agents after you. Keep walking until you get near the pink X and the road. There will be a squadron of trucks and KGB cars trying to intercept you. One good means of dealing with them is to drop a Meteor or two on them from a distance -- you can use Free Love to buy you some extra time to make a break for it. Either way, just sprint towards the blue circle and lead Dr. Orlov into it to complete the mission. Mission Completion Bonus: 20 Furotech cells =============================================================================== Odd Jobs - Solaris =============================================================================== ------------------------------------------------------------------------------- Odd Job 27: Lights Out for Lobsters [ODDJ27] ------------------------------------------------------------------------------- Get this mission from the cosmonaut in the cosmonaut base. Cutscene: The Russians want to be sure the Blisk are really gone. Sure enough, they are not. They are sending an emergency transmission for help. After the transmission is over, head to the Radar Zone and wipe out the 18 surviving Blisk there -- you need to do this on foot, as they disappear when you are in the saucer. The good old Zap-O-Matic seems to work the best (if fully upgraded) to drain their shields, then fire a fire Disintegrator Ray shots to finish them off. There are some inside the dome, and others outside, with a bunch of annoying EMP mines around to disable your weapons. Just Transmog the mines and exterminate the Blisk. Then head inside to disable the Blisk distress signal and change it to a new one. The next task is to investigate the mines. You'll find that there are another 39 Blisk remaining in the mines. Take your time and wipe them out using the same strategy for the ones near the radar base. This will wipe out the remaining Blisk on Solaris and complete the mission. Mission Completion Bonus: None =============================================================================== Cult of Arkvoodle - Bay City =============================================================================== ------------------------------------------------------------------------------- Cult of Arkvoodle 1: Who is Arkvoodle? [ARKV01] ------------------------------------------------------------------------------- Location: In an empty lot in the middle of Ginsberg Heights. Cutscene: While talking with Pox about Arkvoodle, Pox suddenly realizes that Crypto may be the one mentioned in the Prophecy, destined to bring about the second coming of Arkvoodle on Earth. Pox tells Crypto that he needs to get the blessing of Arkvoodle and then recruit humans for a new cult of Arkvoodle worshippers. Follow the pink blip on your radar to the Arkvoodle statue. This Arkvoodle statue is not visible until you begin this mission. Now you have to kill enough things in order to bring the threat level up to orange (four bars). The easiest way to do this is to get in your saucer and start blowing up buildings with your Death Ray -- it shouldn't take long. This unlocks the landing zone and completes the mission. Mission Completion Bonus: 5 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 2: Flip Up the Flyppies [ARKV02] ------------------------------------------------------------------------------- This mission has you convince the "Flyppies" hippie gang to join the cult of Arkvoodle. To get this mission, go to the northwest area of Hashbury and find the hippie gathering there. Get a human disguise, walk up to the hippie with a blue circle around him and talk to him. It seems he's obsessed with Rainbow Honeysuckle, one of the female hippies nearby. After you talk to him, a pink marker appears above her. Use Free Love on one of the hippies near her, then body snatch her. Go back to the hippie you talked to before and talk to him again. This time, a new conversation option "Talk about Free Love and Arkvoodle" appears. Choose it. Now you'll have to convince them to join your cult. To succeed, choose "Spout some new age dribble" and then "Act cool". As usual, some of the other lines produce some funny results. A newspaper headline is shown: "New cult in town! Flyppies: No to orgies, Yes to Arkvoodle!" :) Mission Completion Bonus: 4 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 3: Yapping Bully [ARKV03] ------------------------------------------------------------------------------- Now it's time to convince the Yappies gang to join you. This mission is near the underpass in Old Fort. Follow the icon on your radar and approach the leader in the blue marker. He basically tells you to buzz off. A pink marker will appear over the head of a hippie nearby. Body snatch him and talk to the leader again to get a new "Get updated on the Yappies' activities" option. Choose it. To get the mission, you can say whatever you want. I chose to say "Arkvoodle is about sticking it to the man" and then "Arkvoodle is anti-war". This is probably the most annoying mission I've come across yet. You have to use your saucer to pick up hippie vans and drop them onto blue circles on the rooftops of 10 buildings around town. Each of the 10 rooftops has a blue circle, and you have to get the van to stay at rest inside the circle. If it rolls out, you lose credit for that rooftop and have to move the van (or another one) back into the circle. Also, the cloaking shield does not last long enough to be helpful, which means you'll probably raise the threat level to the point where not much traffic shows up on the roads, AND the area will be infested with tanks gunning for you. And you MUST put hippie vans up on the rooftops -- no other type of vehicle will count. To get through this, take it slow and steady. When you see a hippie van driving down the street or sitting in a parking lot (either one is fine), clear the immediate area of tanks and grab it with the AbductoBeam. Activate your cloaking shield if you have it charged, then go over to a rooftop and carefully lower it into the blue circle. To do this, position yourself directly over the blue circle and come to a full stop to keep the AbductoBeam stationary. Then lower your saucer until the van touches the building -- make sure the van is touching the circle, and then let go of L1 to stop the AbductoBeam. Use your Drain ability to recharge your saucer shields often. Hippie vans will periodically spawn around the area, but you can get off to a head start by scrounging around the parking lots nearby, as you can easily scoop up a few there. If you aren't having any luck finding a van, try hopping out of the saucer to reset the threat level with a Police Box -- it can get the authorities off your back and buy you some time. A newspaper headline proclaims: "Look up! It's my car! Yappies claim responsibility for daring rooftop car stunt". Perhaps the biggest reward of all is that this mission is finally over. Mission Completion Bonus: 7 Furotech cells (it should have been at least double that, if you ask me) ------------------------------------------------------------------------------- Cult of Arkvoodle 4: Shama Llama slips Up [ARKV04] ------------------------------------------------------------------------------- Get this mission in Ginsberg Heights, in the same area where you got the first cult mission. The Slippies are next. They want to join you, but they need their leader, Shama Llama to give the OK. Unfortunately, he's in jail and you have to bust him out. You need to talk to The Freak to find out where Shama Llama is. The freak is close by. Head over to the pink blip in the empty lot to talk to The Freak. Next, you need to stop the police convoy and force the cops to let Shama Llama out of the car. You can do both of these at the same time. Don't shoot at the car containing Shama. If you blow up the car, the mission is automatically failed. Instead, just attempt to Transmogrify the cop car carrying Shama. This should shake up the car just enough to get the cops and Shama to fall out without hurting him. Use Follow on Shama Llama and get him to follow you to the safe zone in Golden Gate Park, which is marked on your radar. Just get him to step in the blue circle there, and the mission is complete. A newspaper headline is shown: "Cops lose Llama! Witnesses claim mysterious midget liberates maligned Llama!" Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 5: Establishing Shots [ARKV05] ------------------------------------------------------------------------------- Get this mission in Golden Gate Park. Cutscene: Shama Llama tells you that the cops have been harassing the fledging cult members and he needs you to take care of them. Here, the objective is to defend the hippie tents from the cops, who are trying to destroy them. If all of the tents are destroyed, you fail the mission. This mission is tough to do on foot, as you tend to run out of Disintegrator Ray ammo, and there aren't really enough objects around to Transmogrify anyway. Instead, as soon as the mission starts, quickly turn around and run to your saucer. Stay in the saucer low to the ground and barbeque any cop that approaches with your Death Ray. Don't worry if you roast a few of your own cult members. But be careful, you can destroy your own tents with the Death Ray. The secret is to use short, quick blasts of the Death Ray. There is no need to hold down the button, as any contact with the Death Ray is lethal to the cops. Most of the cops will come from the intersection nearby, but a few approach from the opposite direction later on. Nail the cop cars immediately, as it (obviously) wipes out the cops inside, too. Once you've protected the tents for a while, a timer will appear. If at least one tent has survived when the timer expires, the mission succeeds. Newspaper headline: "Cult survives police brutality! Botched hippie raid turns into slaughter!" Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 6: Publicity Stunt [ARKV06] ------------------------------------------------------------------------------- Get this mission in Golden Gate Park. Cutscene: Shama Llama tells you that the cult needs to advertise in a big way -- by flying a cult member around through the streets. Run to your saucer and hop in. You can buy upgrades from PoxMart before entering the cockpit, if you like. The timer is set for 5:00 and begins as soon as you enter the cockpit. Quickly pick up the cult member with the pink marker over his head. The object of the mission is to recruit 100 people for your new cult (an indicator on the lower left part of the screen shows your progress). The trick here is to fly to one of the hippie gatherings (marked by pink Xs on your radar. When you get close to the area, a blue circle will appear on the ground. Fly into the blue circle and then stop and hover there. Don't move. You will see new recruits run over to you and the number of recruits will start counting up. Stay still. After picking up 10~20 or so new recruits, a message will say that people are starting to get tired of your advertising. This is your cue to fly to another gathering and hover there. There are some *big* twists though. Tanks and other enemies will be shooting at you, and you cannot return fire, as per Shama Llama's instructions. Second, your number of recruits slowly counts down over time, so it's best to not waste time when flying from blue marker to blue marker. As soon as the recruit count reaches 100, the mission ends immediately (and is successful). You should have plenty of time to complete the mission. If your saucer keeps getting blown up before you finish the mission, use the saucer's cloaking device and/or buy upgrades for your saucer's shields at PoxMart. The route you take is important too. Start out with the marker in Golden Gate park (which is completely unguarded), then go forward. There are some tanks sitting near the spot on the road by the bay, so ignore that one and move toward the right and forward, as those have far fewer enemies nearby. Try not to get too close to Coit Tower, as there are a number of nasty tanks and missile launchers there. It's okay if your saucer takes some hits, but don't overdo it. The cult member dangling from your saucer can be killed and if that happens, you have to fly all the way back and pick up a new one. Newspaper headline: "Arkvoodle Cult Flys High: Aerial advertising stunt draws crowds, converts" Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 7: Freakin' Art [ARKV07] ------------------------------------------------------------------------------- Note: In order to get the last Bay City Arkvoodle mission, you must first go to Albion do the majority of the Albion main line, odd job, and Arkvoodle cult missions for this mission to be available. Then you can go back to Bay City and do the final Arkvoodle mission there. Talk to Shama Llama in SE Canal Side in Albion to start this mission. Cutscene: Crypto remarks how they need more slav...er, members in the cult. Shama tells you that you should advertise again... something groovy. He tells you to go back to Bay City and enlist the help of the Freak to make some posters, because he's got some groovy art skills. Back in Bay City, locate The Freak in Hashbury -- just follow the Cult of Arkvoodle icon, grab a hippie disguise, and talk to him. Now the mission officially begins. Cutscene: The Freak tells you that he's bummed because people hate his artwork. Crypto counters by telling him that if people really hated his art they'd paint over it or pee on it or something... :D The Freak tells you to follow him and he will show you. The first part of the mission is really easy. While disguised, follow The Freak as he shows you some of his art. Each time he stops at a poster, you will need to make the nearby hippies "groove" to his art by using Free Love on them. Each time you do this, it fills up some of The Freak's "Confidence Meter". To fill it completely, you'll need to repeat the sequence three times in all. If your host's life is getting low, pop out and snatch another body while one of the Free Loves is in effect. After the third poster, you'll follow The Freak into the clearing in Hashbury where the saucer landing zone is. Cutscene: With The Freak's confidence restored, he agrees to paint you a poster, but he needs to get his art supplies back. Unfortunately, his art supplies are guarded by cops and KGB agents. You can do this part on foot using PK, but take the hint that you start the next part in the saucer landing zone, and hop in your saucer instead. Fly to one of the green diamonds on your radar, pick up the crate of art supplies there with your Adbucto Beam, and drag it into the safe zone (pink X on your radar), dropping it in the blue circle on the ground. Repeat for the other two crates and you will pass the mission. Mission Completion Bonus: 7 Furotech cells =============================================================================== Cult of Arkvoodle - Albion =============================================================================== ------------------------------------------------------------------------------- Cult of Arkvoodle 8: Revelations [ARKV08] ------------------------------------------------------------------------------- Get this mission in a small vacant lot in Soho. Talk to the hippie in the blue circle, but you won't learn very much. One of the hippies in the lot will be highlighted in a pink marker. Body Snatch him and talk to the hippie again to get the full story. The Stoned Poseurs are addicted to Revelade and need help getting off of it. But first, they need to get home to sleep off the effects. This mission is extremely easy. All you have to do is take the hippies "home". There will be 4 hippies and 4 pink markers indicating their homes. Just use your Follow power on each hippie in turn, and lead each one to one of the "homes" -- it doesn't matter which one. Once the hippie steps in the glowing circle, he or she will lie down and go to sleep, and then you can go and get the next hippie. The mission will be over before you know it. Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 9: Con Mods [ARKV09] ------------------------------------------------------------------------------- Get this mission near the landing zone in Canal Side. Talk to the man in the blue circle -- he'll tell you about the leader, Lionel, who's nearby. Body Snatch Lionel and talk to the man in the blue circle again, which will eventually lead to you calling a gathering of the Mod Mob. You'll have to go through some conversation options. (Personally, I chose "Blind Willie Syphilis" as the hip Soul artist they've never heard of... Oh, you mean the BLIND Willie Syphilis... :D) First, you need to talk to Pox, who's hanging out nearby. Follow the pink marker and talk to him. Now you need to find the Pirate DJ who has your "Music Datacore" (Furon Blues recordings by Blind Willie Syphilis!). Head to Soho in your saucer and land at the southernmost landing zone in Albion. The pirate DJ is just east of the landing zone. Grab the datacore and kill him to complete the mission. Mission Completion Bonus: 10 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 10: Like a Drowned Mole [ARKV10] ------------------------------------------------------------------------------- Get this mission near the center of Hyde Park. Shama Llama is waiting for you there! Cutscene: Crypto asks how things are going, but Shama tells him that there is a government mole in their midst and he needs Crypto to handle it discreetly. Not only that, the hippies' nerves are frayed from the Revelade withdrawal, so you cannot upset them. Crypto grumbles as he realizes this is another stealth mission. Grab a hippie disguise and follow the pink Xs on your map. Scan the people located at the Xs (there will be no pink beam of light illuminating them from the sky like usual, so try to make sure you've got the right person). Scan people until you find the one that thinks about needing to report back to MI6 on the Arkvoodle cult. This is our mole! Next you are told to drown him in the river. This is a piece of cake. Use Follow on him and walk up to the river at the north edge of the map. When he gets close, use PK to shove him in the river to complete the mission. Mission Completion Bonus: 8 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 11: Alien Overlords: The Reality [ARKV11] ------------------------------------------------------------------------------- Get this mission from Shama Llama in SE Canal Side. Cutscene: Apparently there is a new radio show that will be devoted to exploring aliens and UFOs. Crypto realizes he needs to deal with this show to avoid drawing more attention to himself. Shama will go on the show to help him, but Crypto has to "disrupt" the call-in listeners who will call in to the show on public phones, before they reveal any incriminating information. There will be three callers you have to disrupt. They are located in Soho, Parliament, and Hyde Park. The way the designers probably expected you to do this mission is to run straight for the callers and try to wipe them out before they can finish their calls. The timing is tight on the first two callers, but you can do it this way if you hurry. Don't bother heading for your saucer, because it won't work this time (you will not be allowed to enter the cockpit). However there is a much easier way to do this mission. As soon as the cutscene ends, instead of running for the bridge to Soho, take off for Parliament on the other side of the map. Due to some preliminary blabbing, you should get a good head start before the first caller starts relaying his story, so make good use of it. When the caller begins his story, keep running toward Parliament. When you get to parliament, or when the Incrimination meter for the call gets to the 2/3 mark or over, quickly use Mind Flash. This will disrupt the call (it stuns the caller). Then just wait for the second caller in Parliament. Because you've been running there all this time, you should be able to get to the caller and deal with him in no time flat. As soon as the second caller is distracted/pushed away/toasted, turn around and run for Hyde Park. It doesn't seem to matter if you get to this one in time. You will find out that the caller is luring unsuspecting victims into mutagen spore clouds that have been set in NE Hyde Park. Run over there and pink markers show you their locations. Wipe them all out to complete the mission. Mission Completion Bonus: 12 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 12: Freaky Flyers [ARKV12] ------------------------------------------------------------------------------- Get this mission from Shama Llama in Hyde Park. Cutscene: Shama confirms that he got the posters from The Freak and they look groovy. Now you just have to distribute them by tossing them out of the saucer. Crypto rightly guesses that the cops will be after him (again) and that he cannot fire back (again). This mission is a lot like Bay City Arkvoodle Cult Mission 6 (Publicity Stunt). However, this one is a lot less annoying. The idea here is to recruit 150 followers. You have a total of 6:00 to do this, which is way more than enough time. All of the pink diamonds on your map are crates of flyers. Go to one and pick it up with your AbductoBeam. Then the radar display changes to show you the places where hippie crowds have gathered (pink Xs). Fly the crate to the pink X and drop it in the blue circle you see on the ground. Once you drop off a crate, the radar display switches back to the pink diamonds. Quickly pick up another crate and repeat the process, being careful not to reuse the same blue circle a second time. You want to move fast, as you gradually lose followers as the mission goes on. Each crate you deliver should net you about 15-20 recruits, so it shouldn't take long. As soon as you reach 150 recruits or more, you pass the mission immediately. Mission Completion Bonus: 13 Furotech cells, Alien Artifact Detector (Alien Artifacts show up as red dots on your radar) =============================================================================== Cult of Arkvoodle - Takoshima =============================================================================== ------------------------------------------------------------------------------- Cult of Arkvoodle 13: Half-Wits Are Better Than None [ARKV13] ------------------------------------------------------------------------------- Get this mission in the White Ninja base beside the Zen Temple. This is the easiest mission ever. Talk to the White Ninja in the blue circle and convince him to worship Arkvoodle. Exhaust all of the conversation options, then give up in disgust to complete the mission. It's over before you realize it's begun. Mission Completion Bonus: 8 Furotech cells Unlocks: Takoshima Cult of Arkvoodle 2 ------------------------------------------------------------------------------- Cult of Arkvoodle 14: Fooling the Black Ninja [ARKV14] ------------------------------------------------------------------------------- Get this mission from the Black Ninja leader on the road near Sashimi Village. It really helps if you have completed the Free Love Mastery gene blend because the black ninjas will be harassing you and prevent you from starting the mission. If you can't Free Love ninjas, try to Free Love a normal person nearby and catch the ninjas in the radius. You talk to the Black Ninjas, but they want to sacrifice you since you are a White Ninja sympathizer. NOTE: This is one of the few times in the game where what you say matters. You need to convince them that Arkvoodle (who they mishear as Darkvoodle) is evil. Do NOT make any allusions to brightness or try to brighten things up. The black ninjas HATE that -- you will fail the mission and the black ninjas will surround you and try to kill you. Instead, choose the other options (exaggerate, and teach them the ultimate secret of stealth). They are intrigued, but they demand that you defeat them in "honorable combat". After the conversation is over, the goal is to destroy all the ninjas. There are several rules to the challenge. First, you cannot use your weapons. Second, you cannot leave the circle. Third, you cannot let any of the Black Ninjas enter the blue circle, or you lose. The challenge is easy to win. Fortunately, Arkvoodle seems to have "upgraded" your PK power a bit -- attempting to use PK on any Black Ninja during the challenge blows them up instantly. When a pink blip appears on your radar, it means that one of the ninjas is charging you and you are in danger. Simply spin around to face the blip and PK the ninja with the pink marker over his head. The ninjas will come from the front and behind you, as well as over the small cliff to the side. At times, you will have three charging you at once, but they are far enough away that you can still get them, if you're quick. Deal with the closest threat first, then the next closest, and so on. Just stay cool and lock on to each ninja and PK him as quickly as possible. When you get down to the last few, it should be easier. Mission Completion Bonus: 12 Furotech cells ------------------------------------------------------------------------------- Cult of Arkvoodle 15: Takoshima Rumble [ARKV15] ------------------------------------------------------------------------------- Get this mission from Shama Llama. He is near the landing zone south of Takoshima City. Before you start the mission, call the saucer to the landing zone here. With Crypto's recent meddling, now everyone is pissed at the cult. The KGB, the ninjas, the cops, you name it. This is another "protect the tents mission", but it is MUCH harder. There are more tents than last time, and they are more spread out. I suggest you get in the saucer again, like last time. Because you have a larger area to protect, the enemies will get a bunch of your tents early on. I had the most luck focusing on a small cluster of tents to try to protect. The small cluster on top of the hill with the landing zone works well for this. Let the enemy kill the other tents and stay close to the few you are trying to save. Fly as low in the saucer as you can, and roast anything that moves with the Death Ray. Most of the enemies come from the road side, so you don't have to worry much about the side of the hill nearest the water too much. Use a light touch with the Death Ray, so you can kill the enemies without hurting the tents. There are no anti-saucer weapons near you, so you can focus exclusively on the enemies on foot. Hold out until the timer appears. Once it does, protect the final tent(s) for the 1:00 countdown, and you succeed the mission. Mission Completion Bonus: 12 Furotech cells Unlocks: Takoshima Cult of Arkvoodle 4 ------------------------------------------------------------------------------- Cult of Arkvoodle 16: The Coming of Arkvoodle [ARKV16] ------------------------------------------------------------------------------- Get this mission from Shama Llama, near the landing zone NW of Castle Kuro. Special: You need 30 Alien Artifacts to get this mission. Cutscene: Shama Llama vows he will give you the super weapon after you broadcast a special message to the humans from your saucer that will help land more recruits for his...er, their cult. Hmmm. Foreshadowing perhaps? First, you have to hop in the saucer. Once you do, a timer begins. This part of the mission is much like the mission in Bay City where you recruited members by flying the cult member around Bay City with your AbductoBeam. And much like that mission in Bay City, you must not fire back at the army. This time, you will fly the saucer around Takoshima City. You have 7:00 to gain 200 recruits. The strategy is the same as last time. Fly to one of the pink Xs on your radar and hover over the blue circle. Then wait. Once you get the message that the people there are tired of your advertising and to come back later -- that is your sign to move on to the next X. There's no set path you have to take, and you can revisit the same spots after some time passes, so you can just make laps around Takoshima City, if you want. This part is still pretty easy -- the only hard part is that the tanks and SAM launchers will be shooting shells and salvos of missiles at you. While you cannot return fire, you can still use Drain to recharge your shields -- this is legal, as it still counts as being non-aggressive. If you see a vehicle nearby on your route, grab it with the AbductoBeam and use Drain as you move to the next circle, or as you hover over the circle waiting for the recruits to hear the message. As long as you can keep your saucer shield integrity up, you'll get the 200 recruits in plenty of time. The instant you reach 200 recruits, this part of the mission is complete. Next, you get a message that another group of potential group of converts is gathering at the Zen Temple, so head off there. A pink X will show up on your radar, so head towards it. Shama Llama is waiting near the landing zone SW of the Zen Temple, so land your saucer, hop out, and run over to talk to him. Cutscene: Apparently, the KGB have nothing better to do since you stopped them from picking on the Yakuza, so now they've planted spores amongst your newly recruited cult members, turning them into zombies. Shama pleads with you to return them to normal. OK, now you have to find 15 infected cult members and return them to normal. As you would expect, this is a job for the Anal Probe. The infected members are all pretty clustered around the Rock Garden, so they should be easy to find. Use Free Love and Mind Flash to keep the KGB off your back for a bit, as they will be gunning for you. To recharge your Anal Probe, Transmog the rocks in the Rock Garden. Once you've disinfected all 15 cult members, talk to Shama Llama in the Temple courtyard. He informs you that you have to do some kind of lame chant to summon Arkvoodle. Once you're finished, talk to him, and he will tell you to retrieve the Burrow Beast Datacore. It will be shown on your map, so go and get it. Mission Completion Bonus: 20 Furotech cells, Furotech Cell Detector, Zen Temple Courtyard landing zone unlocked Unlocks: Takoshima Odd Job 7 (Shearing the Llama) =============================================================================== Landing Zone Locations [LZONES] =============================================================================== Landing zones are listed approximately clockwise from northeast. The letters after the location names indicate the approximate compass direction the landing zone lies from that location (when there are several nearby). Some zones are automatically active; others require completing tasks. The default landing zone in a level is marked with an asterisk. * For those zones saying "Use ", fire that weapon at the idol to unlock the zone. * For those that say to "bring ," use Follow or PK on the person to drop them close to the Arkvoodle statue. Bay City -------- 1. The Wharf N - Destroy 10 humans 2. Coit Tower E - Automatically activates after defeating Bongwater 3. Coit Tower - Bring 3 humans 4. Ginsberg Heights - Complete the first Arkvoodle Cult mission 5. Hashbury* - Use Zap-O-Matic 6. Golden Gate Park - Destroy nearby signs 7. Old Fort - Bring 3 women 8. The Rock - Use Disintegrator Ray Albion ------ 1. Canal Side* - Open 2. Soho - Destroy 3 vehicles 3. Soho / Trafalgar - Open 4. Trafalgar - Anal Probe 3 people 5. Parliament - Open 6. Hyde Park SW - Kill 6 hipsters 7. Hyde Park NE - Open 8. Soviet Embassy E - Destroy trash Takoshima --------- 1. Zen Temple NE - Bring 1 White Ninja 2. Zen Temple - Complete the final Arkvoodle Cult mission 3. Zen Temple SW - Open 4. Mt. Seiyuki - Open 5. Castle Kuro - Use Zap-O-Matic 6. Castle Kuro NW - Destroy the lighthouse 7. Takoshima City SE* - Open 8. Shinobi Island - Use Anal Probe Tunguska -------- 1. Science Town N* - Open 2. Kikhbakskiy - Open 3. Patryukha - Open 4. Blisk Base - Use Disintegrator Ray 5. KGB Base - Bring 1 KGB Agent 6. Safe House - Open 7. Science Town W - Destroy the Soviet statue in the square to the SE 8. Tarkovskoye - Destroy crates 9. Frozen Lake - Destroy barrels Solaris ------- 1. Solar Array* - Open 2. Radar Array - Destroy rock drills 3. Comms Zone E - Destroy spore pods 4. Comms Zone S - Use Ion Detonator 5. Blisk Base S - Use Disintegrator Ray 6. Cosmonaut Base - Destroy soldiers 7. Mining Site - Use Zap-O-Matic 8. Blisk Base Ruins - Use Disintegrator Ray (after Mission 28) =============================================================================== Furotech Cell Locations [FCELLS] =============================================================================== Bay City -------- 1 W of the Old Fort on a hillside overlooking the western road 2 Behind a column in the Old Fort tunnel alcove 3 E tip of the Old Fort, by the water 4 On top of the tower W of the stage in Golden Gate Park 5 Rooftop in NE Hashbury near the bay 6 Under the water tower by the Hashbury landing zone 7 On the rooftop overlooking the Hashbury landing zone 8 On rooftop overlooking the billboard in W Hashbury 9 On the wall in SW Hashbury S of the billboard 10 Against the wall in SW Hashbury (E of #9) 11 Top of the rainbow colored building by the Hashbury landing zone 12 Top of the building due E of the rainbow colored building in Hashbury 13 In a crater in the park between Ginsberg Heights and Hashbury 14 In the bushes near a tree in the small block of Ginsberg Heights 15 By the wall and car in the L-shaped block of Ginsberg Heights 16 Top of step-shaped building overlooking Ginsberg Heights landing zone 17 Second floor balcony on house N of middle road in Ginsberg Heights 18 Behind the billboard S of bay road near Ginsberg Heights 19 On the middle rooftop of the houses W of Coit Tower (N of #20) 20 Between the three houses W of Coit Tower 21 By the W side of the Ginsberg Heights / Coit Tower tunnel 22 Along the ridge E of the Coit Tower landing zone 23 Top of Coit Tower, SE corner 24 Roof of building on small block N of Coit Tower 25 Behind billboard in SW corner of the lot between The Wharf and Coit Tower 26 On top of the small room on top of Fisherman's Grotto 27 Between the warehouse and wall S of NE hill 28 Flat area W of NE hill (N of the military pier) 29 At the end of the pier E of NE hill 30 On the roof of the first warehouse S of NE hill 31 Behind a tree E of the NE road corner 32 Top of the step-shaped building in SE The Wharf 33 Top of the step-shaped building N of the NE Coit Tower landing zone 34 In the alcove W of the landing zone on The Rock Albion ------ 1 In the woods S of Parliament 2 By the L-corner of the Parliament building W of the Trafalgar bridge 3 In a yard N of Parliament and W of Hyde Park 4 On roof of a brownstone row house near NW corner of the map (W of #5) 5 In a garden SW of the Soviet Embassy 6 On a lion statue in W Hyde Park 7 On archway entrance to S Hyde Park 8 On a rooftop W of the Soviet Embassy 9 On top of the yellow building across from the SE corner of Hyde Park 10 On archway entrance to E Hyde Park 11 By the underground entrance E of Hyde Park 12 On the E side of the fence E of the Hyde Park underground entrance 13 Against the wall N of the S footbridge in Canal Side 14 By a building W of the E footbridge in Canal Side 15 In the abandoned lot E of the E footbridge in Canal Side (N of #16) 16 By bushes in a walled area behind houses in E Canal Side N of small block 17 In a L-corner by the S side of some brownstone row houses (#18) 18 On top of the house due E from the N end of the Soho bridge 19 On the S walkway of the Soho bridge 20 On the wall by the river W of the S end of the Soho bridge 21 Between the two- and four-story building in NE Soho 22 On a rooftop between the Soho and S Trafalgar landing zones 23 By the L-corner of a building in an alley SW of the Soho landing zone 24 On a rooftop next to the Trafalgar / Soho landing zone 25 On the ground in a L-corner by a building SW of the Trafalgar landing zone 26 On a rooftop N of the Trafalgar / Soho landing zone 27 On a fountain by the Trafalgar obelisk 28 On the rooftop of a building W of the Trafalgar obelisk 29 At the base of a building E of the S end of the Trafalgar bridge 30 In the bushes just N of the Trafalgar landing zone 31 At the base of a tree S of the Trafalgar landing zone 32 In the walled yard behind buildings S of the Trafalgar landing zone Takoshima --------- 1 On the sandy beach in SW Shinobi Island 2 Along the middle N shore of Shinobi Island 3 On the tallest building in the W most block of Takoshima City 4 By the signs due S of the bridge leading to Shinobi Island 5 Small rooftop halfway up building in Takoshima City S and E of NW corner 6 On a rooftop in SW Takoshima City (S of #5) 7 At the base of a building in SW Takoshima City (near #6) 8 Under the SE corner of the red tower in Takoshima City 9 By a house near the water N of the NW Castle Kuro landing zone 10 At the end of the middle pier W of Castle Kuro 11 On top of the tall building N of the Takoshima City landing zone 12 On the tall building in the small block of NE Takoshima City 13 By a tree in white Yakuza square, NE block of Takoshima City (NE of #14) 14 On a tall building NE of the Takoshima City landing zone (E of #11) 15 On a large rock S of Gouka Road and N of Castle Kuro 16 Along water in NW corner of the bay and NE of first gate to Castle Kuro 17 On a point of land SW of Castle Kuro 18 On the grounds of Castle Kuro W of the main building 19 On the sandy peninsula N of the paved road by the water (N of #20) 20 In the yard of a house N of the paved road and NW of the military camp 21 By a house next to the SW corner of the paved road's S bend 22 At the end of the N pier W of Sashimi Village 23 On the NW tower in the military camp NE of Gouka Road 24 On the hill overlooking the military camp NE of Gouka Road 25 Next to the dirt road to Sashimi Village just S of the paved road 26 On the tall hill by the SE corner of the paved road's S bend 27 By a house in N Sashimi Village W of the dirt road 28 By a house in S Sashimi Village W of the dirt road 29 Along the path around Mt. Seiyuki NE of the large concrete opening 30 Atop the crater ridge on Mt. Seiyuki 31 On top of the concrete opening SW of Mt. Seiyuki 32 Atop the rocky protrusion E of the Mt. Seiyuki landing zone 33 Along the waterside cliffs E of Mt. Seiyuki (SE of #F) 34 On the SW ledges around the Zen Temple compound 35 Inside the E wall of the Zen Temple compound 36 Inside the small building N of the Zen Temple compound 37 By the statue in NW Zen Temple 38 By the tree N of the Zen Temple parking area 39 On a hillside E of the paved road leading to the Zen Temple 40 In the middle of the paved road on the N bend leading to the Zen Temple Tunguska -------- 1 Near a house W of the road between Blisk Base and Tarkovskoye 2 On the tall hill W of the pond S of Tarkovskoye 3 On the tower SE of the hairpin turn at Tarkovskoye 4 Near the E road inside the hairpin turn at Tarkovskoye 5 On a large rock by a house N of the medium-sized lake in Frozen Lake 6 On the control tower of the ship docked at Frozen Lake 7 Between to large storage NW of the Tarkovskoye landing zone 8 On top of a warehouse S of the Tarkovskoye landing zone 9 S of the bridge across the pond S of Tarkovskoye 10 By the house next to the Safe House landing zone 11 Behind some rocks S of the Tarkovskoye landing zone 12 On dock without water between Tarkovskoye and Frozen Lake landing zones 13 By a house near the water E of the Tarkovskoye landing zone 14 On tower overlooking the crossroads between Tarkovskoye and Science Town 15 On roof of the apartment building SE of the Science Town W landing zone 16 On the large pipeline S of the cooling tower in Science Town 17 On top of the cooling tower in Science Town 18 Under roof overhang of the warehouse NW of cooling tower in Science Town 19 Under a roof by the woods just outside the fence of NE Science Town 20 In the woods SW of the Science Town N landing zone 21 By crates outside the fence of NE Science Town 22 By a house in N Kikhbakskiy 23 In the woods N of the fenced house between Patryukha and Kikhbakskiy 24 On the tower in the military outpost NE of Patryukha 25 In the woods by two houses near Patryukha village W of the landing zone 26 On the tower by the S entrance to KGB Base 27 N of the opening inside the stronghold wall in KGB Base 28 On top of the radio tower in KGB Base 29 On the E tower by the NW entrance to KGB Base 30 By an abandoned car N of Blisk Base and W of KGB Base 31 Near the Blisk Base to the E of the landing zone 32 NE side of Blisk Base tower (*available after Mission 19) Solaris ------- 1 Due W of Mining Site landing zone 2 In front of the outpost by the W entrance to Mining Site 3 Underground in the N spur of Mining Site 4 Between the outpost and pods in front of Mining Site 5 By pods on the hillside overlooking the SW small dome in Cosmonaut Base 6 On a small hill S of the SE Mining Site intersection (E of #5) 7 By the pipes and cranes in the Solar Array construction area 8 By the outpost SE of Solar Array 9 Inside the igloo NW of the Radar Array landing zone 10 Inside S igloo connected to Radar Dome (*available during Mission 25) 11 On the NE platform of guarded solar panels near the Radar Array 12 By an outpost S of the road between Cosmonaut Base and Radar Array 13 By crates near the SE small dome in Cosmonaut Base 14 By pipes NE of the SE small dome in Cosmonaut Base 15 By some pipes W of the road SW of the Solar Array landing zone 16 On floor in middle of some pipes in the NE small dome in Cosmonaut Base 17 Between the NE and NW small domes in Cosmonaut Base 18 In the flower beds in the NW small dome in Cosmonaut Base 19 Outside the passage to the NW small dome in Cosmonaut Base 20 On large crates inside big dome near the entrance to the NE small dome 21 Outside the NE small dome in Cosmonaut Base 22 Inside the SE small dome in Cosmonaut Base 23 On a large tank inside SE big dome in Cosmonaut Base 24 In the air between two large tanks inside NE big dome in Cosmonaut Base 25 On top of the structure inside the middle of big dome in Cosmonaut Base 26 On a large tank inside NW big dome in Cosmonaut Base 27 On a large crate NW of the S entrance inside big dome in Cosmonaut Base 28 By the pods just N of the E end of the Cosmonaut Base tunnel 29 By the W side of the T-intersection S of Cosmonaut Base 30 By the igloo E of the T-intersection S of Cosmonaut Base 31 At the base of an outpost at the NW corner of the Comms Zone road 32 By the crates and phone N of the Comms Zone T-intersection 33 Near the bridge in the ravine just N of the Comms Zone E landing zone 34 Next to a crane E of Comms Zone E landing zone 35 Inside the lone recreation building in the SE corner 36 On the bridge just S of the Comms Zone E landing zone 37 Next to the pods W of the Comms Zone E landing zone 38 By the phone at the SW corner of Comms Zone road 39 In front of the pods NW of the Comms Zone S landing zone 40 SE of the Comms Zone S landing zone =============================================================================== Alien Artifact Locations [ARTFCT] =============================================================================== Bay City -------- A By a tree N of the warehouses near The Wharf N landing zone B Hilltop overlooking The Wharf N landing zone C W side of Coit Tower D Top of step-shaped building N of Ginsberg Heights / Coit Tower tunnel E Downhill from the wall in SW Hashbury (#9) F Behind the wall at the bottom of the hill in NW Hashbury G Behind the stage in Golden Gate Park H NE corner of Golden Gate Park by the hedges and phone booth I E side of the road N of Old Fort tunnel J SW corner of The Rock Albion ------ A By the NW entrance to the underground tunnels B By the sandbags W of the Soviet Embassy C On the fountain at the center of Hyde Park D In the underground tunnels in an alcove near the radiation leaks E Power plant E of the Soviet Embassy F Under the W footbridge in Canal Side G W end of the thin alley on the small block in S Canal Side H On the N walkway of the Soho bridge I In a telephone box in S Soho J On the top of the Trafalgar obelisk base Takoshima --------- A On the large rock E of the bridge on Shinobi Island B On top of the SW tower on the grounds of Castle Kuro C In house compound near Gouka Road N of bay and W of paved road's S bend D On the NE tower in the military camp NE of Gouka Road E By a house in N Sashimi Village E of the dirt road F On the E tower of the first security gate going up Mt. Seiyuki G On porch of house by the turn in the paved road leading to the Zen Temple H On top of rock by landing zone between Sashimi Village and the Zen Temple I By the E edge of the SW building in the Zen Temple compound J *Middle of the base inside the volcano (*available during Mission 15) Tunguska -------- NOTE: Blisk Base is originally known as Strange Base, Safe House is not labeled at first. A On the E edge of the map behind houses E of the road B On roof of the apartment building SE of the cooling tower in Science Town C By a house W of the road overlooking Kikhbakskiy D On a pipeline S of Science Town E of the road to KGB Base E On a hill in the hairpin turn in the road in W Patryukha F N of the bridge across the pond S of Tarkovskoye G By the rocks at the N end of the pond S of Tarkovskoye H Behind a house E of the Tarkovskoye hairpin I In a grove of trees W of the ship docked at Frozen Lake J On a small island E of the ship docked at Frozen Lake Solaris ------- Note: Radar Array on the map is called Radar Dome on foot A On the bridge in S Blisk Base B On the platform between two bridges in S Blisk Base (N of #A) C Underground in the W spur of Mining Site D Inside the igloo N of Mining Site E On the hillside E of the E entrance to Mining Site F Behind some rocks and pods N of the NE small dome in Cosmonaut Base G Atop the large dome in Cosmonaut Base H On NE structure with solar panels inside SE small dome in Cosmonaut Base I Inside the igloo attached to the NW small dome in Cosmonaut Base J On hillside between Radar Array and Comms Zone overlooking Cosmonaut Base =============================================================================== Datacore Locations [DTCORE] =============================================================================== 1 Dislocator Bay City On a rooftop W of the Hashbury landing zone 2 Saucer Repair Bay City SW Ginsberg Heights near the water 3 Saucer Repair Bay City N Ginsberg Heights near the bay 4 Saucer Repair Bay City NW corner of the 4-way intersection in Ginsberg Heights 5 Saucer Repair Bay City SE corner of the 4-way intersection in Ginsberg Heights 6 Saucer Repair Bay City On the hill over the Ginsberg Heights/Coit Tower tunnel 7 Disintegrator Ray Bay City In the underground alcove after defeating Bongwater (Mission 4) 8 Anti-Gravity Field Albion On the N arch of Hyde Park 9 Anal Probe Albion In the underground tunnels beneath SE Hyde Park 10 Meteor Strike Albion SE Canal Side after From Russia With Guns (Mission 8) 11 Sonic Boom Takoshima N of Gouka Road and SE of Takoshima City 12 Ion Detonator Takoshima In the white Ninja compound after Revenge of the Ninja (Mission 12) 13 Gastro Takoshima In the ruins of Castle Kuro after Dr. Go! (Mission 13) 14 Burrow Beast Takoshima Zen Temple during final Arkvoodle Cult mission in Takoshima 15 Quantum Deconstructor Tunguska In the hairpin turn in Tarkovskoye W 16 Anti-Blisk Upgrades Tunguska In a metal crate by the cooling tower during The Comrade Who Came in from the Cold (Mission 20) * You start the game with the Zap-O-Matic, Jetpack, and Crypto's Shields already in place. ** An extra Data Core (Gastro's Music Data Core) is found during the Albion Cult of Arkvoodle: Con Mods side mission, but it doesn't count towards the collected Data Core total. =============================================================================== Gene Blends [GBLEND] =============================================================================== Gene Blends require you to abduct certain combinations of humans using your AbductoBeam. Then, by going into Gene Blender mode, you can unlock special abilities, some of which are extremely useful. Since they tend to require little or no effort, it's a good idea to do them as soon as possible, as the upgrades they provide give you a nice boost and make some missions much easier. To complete a recipe, you must match the list of humans shown for that blend in the Gene Blender. A human must match exactly in nationality, sex, and occupation/social group. Note, though that some occupations have only male members (e.g., Cops, Army, KGB, Secret Agents, Ninjas, and Cosmonauts). In the entries below, assume the following: US = America (Bay City) UK = British (Albion) JP = Japanese (Takoshima) RU = Russian (Tunguska) SO = Solaris (Moon Base) Bay City -------- 1. Merry Pranksters! Requires: US Male Hippie (x4) Effect: Can body snatch Bay City hippie dudes at twice the normal rate 2. Fool the Flower Child! Requires: US Female Hippie (x5) Effect: Can body snatch female hippies at twice the normal rate 3. Squaresville! Requires: US Male Urban (x4) Effect: Can body snatch Bay City squares at twice the normal rate 4. Hey Mrs. Robinson! Requires: US Female Urban (x5) Effect: Can body snatch Bay City female sophisticates at twice the normal rate 5. It's The Fuzz! Requires: US Male Cop (x4) Effect: Can body snatch Bay City Cops at twice the normal rate 6. G.I. Switcheroo! Requires: US Male Army (x4) Effect: Can body snatch Bay City soldiers at twice the normal rate Albion ------ 1. Carnaby Shuffle! Requires: UK Male Hippie (x4) Effect: Body Snatch Albion's Mods and Hipsters at twice the normal rate 2. The Profumo Affair! Requires: UK Female Hippie (x5) Effect: Body Snatch Albion's Mods and Hipster chicks at twice the normal rate 3. Simpler Super, What? Requires: UK Male Urban (x4) Effect: Body Snatch Albion's upper class Twats at twice the normal rate 4. Faster Moneypence Kill Requires: UK Female Urban (x5) Effect: Body Snatch Albion's Pompous Bodies at twice the normal rate 5. 'Ello! 'Ello! 'Ello! Requires: UK Male Cop (x4) Effect: Body Snatch Albion's Bobbies at twice the normal rate 6. Gorblimey! Requires: UK Male Army (x4) Effect: Body Snatch Her Majesty's Soldiers at twice the normal rate 7. Shhh! Secret Snatch! Requires: UK Male Secret Agent (x4) Effect: Body Snatch Her Majesty's Finest at twice the normal rate Takoshima --------- 1. Trap of Silent Deceptions Requires: JP Male Black Ninja (x5), JP Male White Ninja (x5) Effect: Body Snatch Ninjas at twice the normal rate 2. Kampai, Mr. Salaryman! Requires: JP Male Urban (x4) Effect: Body Snatch Takoshiman Salarymen at twice the normal rate 3. Madame Bodysnatch Requires: JP Female Urban (x5) Effect: Body Snatch Takoshiman Office Ladies and Co Eds at twice the normal rate 4. Koban Kraziness! Requires: JP Male Cop (x4) Effect: Body Snatch Takoshiman Police at twice the normal rate 5. Banzai Kamikaze! Requires: JP Male Army (x4) Effect: Body Snatch Takoshiman Military at twice the normal rate Tunguska -------- 1. Where's the Vodka? Requires: RU Male Urban (x4) Effect: Body Tunguskan men at twice the normal rate 2. Where's the Potatoes? Requires: RU Female Urban (x5) Effect: Body Snatch Dvotchkas at twice the normal rate 3. Milenkov Goose Step! Requires: RU Male Army (x4) Effect: Body Snatch Red Soldiers at twice the normal rate Solaris ------- 1. Out of Yuri Requires: SO Male Cosmonaut (x4) Effect: Body snatch Cosmonauts at twice the normal rate Common ------ 1. Kremlin Hoodwink Required: US KGB, UK KGB, JP KGB, RU KGB Effect: Can body snatch KGB agents at twice the normal rate 2. Protect Augmentation Required: UK Male Hippie, UK Male Urban, UK KGB, UK Secret Agent, UK Army Effect: Can use Protect on KGB and Secret Agents 3. Protect Mastery Required: US Army, JP Cop, JP Female Urban, JP Army, JP Black Ninja Effect: Can use Protect on infected humans and ninja 4. Free Love Augmentation Required: US Female Hippie, US Male Hippie, UK Female Hippie, UK Male Hippie, UK Secret Agent Effect: Can use Free Love on KGB and Secret Agents 5. Free Love Mastery Required: US Female Urban, UK Male Hippie, UK Army, JP Female Urban, US KGB, JP KGB Effect: Can use Free Love on infected humans and ninja 6. Extract Augmentation Required: US Army, JP Army, UK Secret Agent, UK KGB, JP KGB Effect: Can use Extract on KGB and Secret Agents 7. Extract Mastery Required: US Cop, US Army (x2), US KGB (x2) Effect: Can use Extract on infected humans and ninja 8. PK Augmentation Required: US Cop, US Army (x2), US KGB (x2) Effect: Can PK cars and vans 9. PK Mastery Required: US KGB (x2), UK Army (x2), JP Army, UK Secret Agent (x2), JP White Ninja, JP Black Ninja (x2) Effect: Can use PK on tanks, anti-aircraft guns, and SAM launchers 10. Transmog Augmentation Required: UK Secret Agent (x2), UK Army (x2), US KGB, UK KGB Effect: Can Transmog tanks, anti-aircraft guns, and SAM launchers 11. Transmog Mastery Required: UK Secret Agent, JP White Ninja, JP Female Urban, RU Male Urban, RU Female Urban, JP Cop, JP Army, RU Army (x2), US KGB, UK KGB Effect: Master of Transmog 12. Mind Flash Augmentation Required: UK Secret Agent, UK Female Hippie, JP Cop (x2), JP KGB (x2) Effect: Increased duration of Mind Flash 13. Mind Flash Mastery Required: US Female Hippie, RU Female Urban, RU Male Urban (x2), RU Army (x2) RU KGB (X4) Effect: Only 2 brains needed to recharge Mind Flash 14. Crypto Is Back! Required: US Female Hippie, US Female urban, UK Female Hippie, UK Female Urban Effect: Unlocks Crypto Art Gallery in the archives 15. The Swinging Sixties! Required: US Female Hippie, US Male Hippie, UK Female Hippie, UK Male Hippie Effect: Unlocks the sixties art gallery in the archives 16. Natalya's Secrets Required: US Female Urban, UK Female Urban (x2), JP Female Urban (x2) Effect: Unlocks the Natalya art gallery in the archives 17. Furons A Go-Go! Required: UK Male Urban, JP Male Urban, US Cop, JP Cop Effect: Unlocks the Furon concept art gallery in the archives 18. Oh the Humanity! Required: JP Female Urban, JP Male Urban, JP White Ninja, RU Female Urban RU Male Urban Effect: Unlocks the Oh the Humanity! art gallery in the archives 19. Popular Mechanics Required: UK Secret Agent, UK Female Urban, JP White Ninja, RU Army (x2) Effect: Unlocks the Popular Mechanics art gallery in the archives 20. The Blisk Files Required: RU KGB (x2), SO Cop (x3) Effect: Unlocks the Blisk art gallery in the archives =============================================================================== Credits and Copyright Notice [CRDCPY] =============================================================================== This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.