Fable FAQ V. 1.9 For Microsoft Xbox Copyright 2004, Maxx MaxNardi@gmail.com =============================================================================== CONTENTS =============================================================================== I. Version History II. Introduction III. Controls IV. Game Basics V. Walkthrough VI. Expressions VII. Items VIII. Hairstyles and Tattoos IX. Armor X. Weapons XI. Spells XII. Shops XIII. Enemies IXX. Demon Doors XX. Silver Key Locations/Silver Key Chests XXI. Credits =============================================================================== I. VERSION HISTORY =============================================================================== -Version 0.4: Just started today. It doesn't seem like too big a task Finished the Introduction and Control Sections Finished the Game Basics Section -Version 0.5: Finished Heroes' Guild and Lookout Point Sections Finished the Armor Section Finished the Weapons Section -Version 0.7: Finished the Spells Section Finished the Hairstyles and Tattoo's Section Finished the Items Section -Version 1.0: Finished the Enemies Section Finished the Walkthrough Section Finished Silver Key Locations/Silver Key Chests Section -Version 1.7: Finished the Shops Section Finished the Armor Section Finished the Credits Section -Version 1.9: Updated the layout =============================================================================== II. INTRODUCTION =============================================================================== Let me just say that if you like action RPG's, then you'll probably like Fable. It gives you a good amount of stuff without bogging you down with anything too meticulous. This game also gives you more freedom to do what you like with your character instead of going along with what the game determines. Now by "freedom", understand that I mean you can either go on the quest the game gives you....or wander around and *maybe* find something else to do. BUT, this means that each action you take will have a reaction on your physical appearance and alignment, both integral parts to the game play. While it's entirely possible to play though the game as a neutral character, I suggest playing through it multiple times as both evil and good characters to get the full experience. Now for my guide I have made separate lists of important items. Take for example, the Silver Keys. During the appropriate parts of the guide I will describe how to get the keys in paragraph form and in a smaller, more concise list afterwards. On top of that I also have compiled a list of all the key locations at the end of the guide. For shops, I'll list all their items and values twice: once during the section of the FAQ where they first appear and again at the end in the Shops section. You'll also find lots of information about the enemies in Fable at the end of the guide. =============================================================================== III. CONTROLS =============================================================================== I think this game would feel right at home on the PC due to the large number of actions hat get mapped to the controller. But here's the basic setup. -Default Mode Left Analog Stick: Movement Zoom Bow (Click) Right Analog Stick: Camera Expand map (Click) Control Pad: Use Items/Expressions Left Shoulder: Target Lock-On Right Shoulder: Magic/Collect Experience Orbs (Hold) Back Button: Inventory Start Button: Pause Screen Y: Block X: Attack B: Run/Flourish A: Interact Black: Arm/Sheathe Ranged Weapon White: Arm/Sheathe Melee Weapon -Magic Mode (Hold R) Left Analog Stick: Movement Zoom Bow (Click) Right Analog Stick: Camera Expand map (Click) Control Pad: Favorite Items Left Shoulder: Target Lock-On Right Shoulder: Magic/Collect Experience Orbs (Hold) Back Button: Inventory Start Button: Pause Screen Y: Cycle Spells X: Cast Spell B: Cast Spell A: Cast Spell Black: Arm/Sheathe Ranged Weapon White: Arm/Sheathe Melee Weapon =============================================================================== IV. GAME BASICS =============================================================================== Despite still being somewhat of a simple game, Fable still has a number of basics that need to be explained before one can play the game. Although I could touch lightly on all the subjects I decided to instead overload you with information before you get to the actual Walkthrough part of the guide because this will either get you in touch with the game or piss you off. This part of the FAQ is split up into main sections. Within them, any sub- section is bulleted with a hyphen and any sections within those are bulleted with two hyphens. Below are a few miscellaneous basics. -Taking Quests This is how the story progresses. After you've completed your training, you can take quests by picking out Quest Cards from the Map Room in the Heroes' Guild. Quest Cards designated with silver seals are optional quests, while Cards designated with gold seals are mandatory, story-line driven quests. --Boasts Taking these allows you to wager a little of your reward money on completing the quest under certain conditions. The reward for completing them always outweighs the bet, of course. If you want to make a boast before going on a quest select the "Take Quest and Boast" option from the Quest Card screen. This will transport you outside the Heroes' Guild to a dais. From here you can select which boasts you'd like to take. -Morality One of the core elements of the game. As you progress you can choose to play the game as either a good or evil character. Your deeds directly affect your morality. Complete quests and save villagers to become good. Slay them and steal to become evil. There are also certain quests, clothes, and items you can use that will sway your alignment meter in opposite ends. If you follow through on your alignment, effects will show up. For one, if you're a very good character, people will cheer you, light will shine down on you, and a halo will form over your head. But if you're completely evil, people will run from you, you'll attract flies, red clouds form at your feet, and you grow horns. -Renown Slaying enemies, completing quests, and showing off your trophies all raise you level of Renown. This is how well known you are in Albion. Get a high enough level and people will whisper you title in awe or ignore you (if it wasn't high enough). -Quick Menu This is brought up by using the Control Pad. It serves as a quicker alternative to using the inventory menus. The four directions can also have items or expressions mapped to them. -Auto-Map This will always be at the top right corner of your screen, It tells you your position (white dot with the white cone representing your direction), people of interest (green dots), enemies (red dots), where you should be heading next (flashing gold dot), buildings you own (solid yellow dot), among other things like other buildings and whatnot. There is also an eye at the top of the Auto- Map that shows you whether or not you are being watched. When it's closed, no- one is looking. When it's opened there's a number inside that tells you how many people are watching you. Combat ------ You have three choices to go about battling with enemies. They are Melee attacks, Ranged attacks, and Magic attacks. Of course you can mix and match the three for personal preference. What kind of experience you gain depends on what means you used to defeat enemies. -Meters At any time, you'll always have two meters at the top-left of the screen. Your Health Meter is in red and your Mana Meter is in blue. Of course the Health Meter decreases whenever you take damage and replenishes whenever you eat food, drink a Healing Potion, or cast a Healing Spell. The Mana Meter decreases whenever you use magic and is replenished gradually over time or when you drink a Will Potion. -Melee Combat This kind of combat is done either hand-to-hand or with Melee weapons (drawn with the White Button). Once you have your weapon out (or if you decided not to use one) lock on to your preferred target by holding the Left Shoulder Button. Attack with the X Button. Hit it in succession to do a small combo. Land enough hits and you'll be able to perform a Flourish Attack (more on that a little further below). Block enemy attacks with the Y Button. While holding Y you can also roll from side to side and backwards. Prolonged usage of Melee Combat produces scares across your character's body, regardless of armor worn. Also, check the Weapons section for more information on Melee Weapons. -Ranged Combat In case you don't care to get up close to your enemies, you can also use Ranged attacks to defeat them. Do this by arming your Ranged weapon (press the Black Button), if you have one. Ranged weapons come in the form of Bows and Crossbows (check the Weapons Section for more information). Lock on o your target by holding the left Shoulder Button. Charge your shot by holding the X Button. The longer you hold it, the farther the arrow will go. If you aim correctly, you can also score a decapitation without the use of a Flourish Attack. --Flourish Attacks These are important to Melee and Ranged attacks. They are rewarded once you hit several attacks on an enemy without them attacking back. Applying a Flourish attack by pressing the B button results in your character delivering a powerful, unblock able attack. The good thing about these attacks is that they are unlimited, just as long as you don't miss when performing them and don't take any damage. When an enemy is stunned, Flourish Attacks can even decapitate them (which the game nicely keeps a tally for you)! When not in combat, the B button, when held, allows you character to run. -Magic Combat As with any good RPG, Fable is full of spells to use instead of actually attacking your opponent with a weapon. Unless, of course, your weapon IS YOUR MIND!!! You start off with a Level 1 Lightning Spell, which will serve you well. After you accumulate enough points you can upgrade and pick new spells to caste. During combat, hold the Right Shoulder Button to initiate the Magic Mode on the controller. The jewel buttons now no longer deal with interacting, attacking, and flourish attacks, but instead cast spells. Instead of blocking, the Y Button cycles through your available spells (assuming you have more than three). When you do this, each of the other three jewel buttons will be assigned a different spell. It can be a bit cumbersome if you have lots of spells to choose from, so you can also assign favorite spells to the control pad. Prolonged use of Magic Combat gradually turns your character's eyes lighter and produces strange skin tones (which can begin to look like tattoos of their own. If you want to know just what kind of spells you can use, check the Spells Section. --Combat Multiplier This is very important to how you level up. As you inflict damage on your enemies, the Multiplier increases. When you are not fighting or take a hit, it decreases. The higher you get the Multiplier, the higher the experience left in the enemies wake. --Experience Orbs Battle experience is distributed in the form of these orbs. Each enemy drops them when defeated, and by collecting them you gain experience in any of the stats you used during battle. Experience Points ----------------- These are how you level up in the game. Collect enough and head back to the Heroes' Guild and step onto the Experience Spending Platform to gain new attributes and spells. What levels you can increase all depend on what types of experience points you gathered. -General Experience Points These are the core points you receive for defeating enemies. They can be spent on any skill when upgrading -Strength Experience Points These are rewarded when you use Melee attacks during battle. They can be spent on Strength upgrades, which include Physique, Health, and Toughness. -Skill Experience Points These are rewarded when you use Ranged attacks during battle. They can be spent on Skill upgrades, which include Speed, Accuracy, and Guile. -Will Experience Points These are rewarded when you use Magic attacks during battle. They can be spent on Will upgrades, which include Physical Spells, Attack Spells, Surround Spells, and Magic Power. Towns & Villages ---------------- As you would expect, there are quite a few of these in Fable. And get this; they have NPC's in them! In the towns you can buy items, participate in mini- games, interact with NPC's, and buy buildings. -Buying Items Although I have an Item Section, they do not list prices, only values. This is because the prices vary according to the shop's stock and your Guile level. You also just can't sell anything to anyone you find. Most traders will only buy items they have an interest in selling in addition to a few items they want that they'll pay more for. You can also make a profit yourself by buying things cheap from one trader and selling them for inflated prices to another who doesn't have those items. But you won't make too much money if the item you're selling is already in stock. As you increase your Guile level, prices will decrease and the profit margin will get higher at somewhere around 3.5 percent per rank. -Interaction With NPC's (Non-Player Characters) Most RPG's have you talk to NPC's during your time playing. Actually, no, almost all RPG's have you talk to NPC's during your time playing. Fable takes this process further by allowing you to start relationships with pretty much any NPC, and also giving you the choice to kill pretty much any NPC. --Expressions Besides talking, expressions are how your character interacts with NPC's. There are also special expressions dealing with your level of Renown and Morality. The more Renown you become, the more special expressions are rewarded. The Morality expressions deal with how good or evil you've become. Check out the Expressions section for information on each one. --Attractiveness This stat determines how attractive you are to the opposite (and sometimes same) sex. If you're good looking enough, people will fall in love with you, which makes it easier to get a spouse. If you're not attractive, chances are they'll laugh at you. Alter this stat by purchasing new haircuts, facial hair, clothes, and tattoos (Check the Items Section). --Scariness This basically determines how fast people are going to run away from you. Wear some bad-ass clothes, get a wicked haircut and even more bad-ass tattoos and people will be pretty scared (or just dress like some sort of cult member). --Getting Married When you first think about it, there doesn't seem to be much point in getting married other than the fact you get to have sex. And for the most part you're right. To actually get married, you first have to find someone attracted to you. You'll know if they are or not judging by the heart hovering over their heads. The bigger it is, the more attracted they are to you. Get it to enlarge by talking to them, buying them gifts, and flirting with them (one of the renown-awarded expressions). Once you get the relationship to a high enough level, the heart will become transparent for a few moments. This means that the NPC is ready to get married. Now before you do that you need to buy a ring and a house. Weddings Rings are available in Bowerstone South early in the game, and also in Oakvale, Knothole Glade, and Hook Coast later on. There are also fake Wedding Rings for sale, but don't bother buying them to try to save money. Give the ring to the NPC to see their heart turn yellow. They should then ask you to marry them. Once you do, the heart will be replaced with a golden ring (which means they have THE ONE RING!!). Your spouse will sleep in your home, as can you. When you're both at home, if you talk and flirt enough your spouse will ask about going to bed. What follows is a black screen with moaning noises. You just had sex. And in case you wanted to know, the game keeps track of how many times you do it. You can also get married several times, as long as they're in different cities. If you can keep all your spouses happy (by buying them gifts and talking to them), everything will be fine but if you abuse or neglect one of them, you may be divorced. But then you can sell your house or rent it out, so screw them. --Killing NPC's Who hasn't wanted to just kill every character you see on screen? Well in this game you can, just as long as it's in a town that allows weapons and if you don't mind having the guards on your ass. Besides being evil, there is an advantage to killing. If you kill a shop owner, you can then purchase their shop (although they are very expensive) and rent it out to a new owner. You can do the same with house. Kill all who live there and you can then buy the house to live in or rent out. Another thing to know is how often they're re spawn. Regular villagers will re-spawn after a few game-days. Guards, after attacked, while re-spawn infinitely while you're inside a town. Mercenaries will almost never re-spawn, especially if you sacrificed them to Skorm. -Buying Buildings As I said before, killing every inhabitant of a shop or house will cause it to be put up for sale. You can then buy these buildings and either live in them as a marital home (if they're homes), or rent them out. If you aren't married there's no real reason to keep them as marital homes, so the best bet is to rent them out. You can also put a little extra money into them to furnish them nicely to make a bigger profit. If you buy a shop, be prepared to lose a lot of money. Shops are expensive but if you rent them out you can collect the rent money outside and get an owner's discount. Also, at any time you can sell any building back for the same amount you bought it for. Just keep in mind that you if go around and kill a group of people at once and others catch wind of it, they will scream and run from you whenever you come back into the village. And if the town you want to buy houses in doesn't allow weapons, simply find the owners and get them to follow you outside where you can kill them and return to the town to buy their buildings. -Crime Go ahead, steal those items. Hey, you see that guy, go kill him. Just be aware that if a guard sees you or an alarm is sounded, they'll hound you for the fines. And if you didn't know what the fines are, here's a list. --Brandishing A Weapon Fine: 40 Gold Not every town allows you to wield your weapons freely. Whip them out in front of civilians and guards were it's not prohibited and be charged with a fine. --Vandalism Fine: 250 Gold Just in case you didn't like the look of that door, barrel, or window, you can always put your fist through them. Just try to do it when no-one's around. --Burglary Fine: 750 Gold If you're in a shop or home and you know nobody is looking (check the eye on your Auto-Map) go ahead and root through their cabinets, bookcases, and drawers. It's a small evil act, but you might find good or rare stuff. --Assault Fine: 500 Gold Just go up and hit somebody to face this charge. --Murder Fine: 2000 Gold Not only is this the most expensive fine to pay (since it's tied to the worst crime) you'll also get kicked out of town afterwards. Look above in the Kill NPC's and Buying Buildings parts to see the advantages of this, but be careful to do it when no guards are present. Those listed above are just the standard crimes. There are two additional ones that you can only commit when your Guile level is higher. --Steal Fine: 750 Gold This is different from Burglary because this one involves stealing shop display items off counters. Check the Developing Your Character Section for more about the Steal option. --Lockpicking Fine: 200 Gold Another crime related to your Guile level. Make sure your back is covered and no-one is around when you try to pick a lock, which is a quite alternative to just bashing the door down. Once you get caught committing a crime, a guard will come running. When they find you they will ask for the money. They may take a while to reach you if you were out of the way, so sometimes you'll have a chance to run away and escape the region. If you commit serious crimes and escape, there is a ten limit period during which you cannot return to the region without having the guards chase you. After those ten minutes are up, you are forgiven and you can renter safely. If you don't feel like running or paying the fine, say no to their request for the money to have them attack you. Kill them if you like, but another one will only spawn in their place within seconds. This is a never- ending cycle so your best bet is to not attack them. Developing Your Character ------------------------- Everybody starts off as the same 18-year-old dude. But how you develop your character through physical appearance and skills can be different for each player. Here are the basics around it. -Physical Appearance You start off the same, but through different hairstyles, tattoos, and clothes each player can have a different character. Get haircuts and facial hair alterations from the barber at Bowerstone South or wandering barbers. Tattoos can be given by the tattooist at the tattoo Shop in Knothole Glade or, again, by wandering tattooists. --Aging Each time you level up at the Heroes' Guild, you age by 0.7 years. You start at 18 and stop at 65. This is only a cosmetic feature, and has no effect on your attributes or attractiveness, so you can still safely mack it as an old man. --Weight Gaining If you eat too much while your health bar is full, that food has to go somewhere. So, rather quickly, you can go from Slim to Obese by just Apple Pies and Red Meat Hocks alone. If you want to lose weight, simply being active in the game for around two hours without eating any more will trim the fat. -Skills This is very important to the game. Each player can also have a different barrage of spells and strengths. You can favor one style of combat and level it up with all your experience points (see "B. Experience Points"). Once you've got enough to level up, your Guild Seal (located on-screen on the down direction on the control pad) will glow green. Head back to the Heroes' Guild and step onto the Experience Spending Platform to be taken to a series of menus used to level up your character. --Strength Go into this submenu to see what stats regarding Strength you can level up. 1. Physique This involves how much muscle your character has. It will show physically (you'll develop muscles) and allow you to lift heavy objects (like the heavy weapons after you have at least Level 3). It will also increase the damage you deal by 10%. But it is also the most expensive skill to upgrade. Level 1: 500 Experience Points Level 2: 1200 Experience Points Level 3: 3000 Experience Points Level 4: 9000 Experience Points Level 5: 24000 Experience Points Level 6: 45000 Experience Points Level 7: 86000 Experience Points 2. Health: This involves how long your health meter is. There's not much else to say about it. Level 1: 400 Experience Points Level 2: 1000 Experience Points Level 3: 2500 Experience Points Level 4: 6000 Experience Points Level 5: 13500 Experience Points Level 6: 28000 Experience Points Level 7: 58000 Experience Points 3. Toughness This involves how fast your health bar is depleted. With each upgrade, damage is reduced by 7%. Along with Health, it's a good skill to have for all players, not just a good one for ones who prefer melee combat like Physique. Level 1: 350 Experience Points Level 2: 900 Experience Points Level 3: 1800 Experience Points Level 4: 4800 Experience Points Level 5: 9000 Experience Points Level 6: 19000 Experience Points Level 7: 38000 Experience Points --Skill This submenu deals with experience gained from Ranged combat. 1. Speed This obviously refers to how fast you can dish out attacks. It also pertains to how fast you reload your ranged weapons. Level 1: 350 Experience Points Level 2: 800 Experience Points Level 3: 1800 Experience Points Level 4: 4600 Experience Points Level 5: 8700 Experience Points Level 6: 21400 Experience Points Level 7: 42000 Experience Points 2. Accuracy: This involves how accurate your attacks are. This one is specifically for Rangers. It deals with how often your arrows hit targets and how much damage they do. Level 1: 400 Experience Points Level 2: 1100 Experience Points Level 3: 2900 Experience Points Level 4: 8000 Experience Points Level 5: 20500 Experience Points Level 6: 39000 Experience Points Level 7: 81000 Experience Points 3. Guile This involves your level of craftiness. With each upgrade, you get a 3.5% discount while buying item's. Level this up more to receive the Steal (Level 3) and Picklock (Level 6) skills. To steal countertop items, wait until no-one is using, then hold down on the control pad. A meter will pop up, and when it fills you will have stolen the item. More expensive items take longer to steal than cheap ones, so be careful. Picking locks works much in the same way. Level 1: 350 Experience Points Level 2: 900 Experience Points Level 3: 2200 Experience Points Level 4: 5000 Experience Points Level 5: 10500 Experience Points Level 6: 27400 Experience Points Level 7: 52000 Experience Points --Will These submenus let you pick what spells you can cast. 1. Physical Spells: These spells deal with personal boosts and effects. See Spell Section for more 2. Attack Spell These spells, well, attack targets. See Spell Section for more. 3. Surround Spells These have an effect on you, your surrounding area, and any other characters in it. See Spell Section for more. 4. Magic Power This increases the size of your Mana Meter. Level 1: 500 Experience Points Level 2: 1200 Experience Points Level 3: 2800 Experience Points Level 4: 6200 Experience Points Level 5: 11500 Experience Points Level 6: 25000 Experience Points Level 7: 54000 Experience Points =============================================================================== V. WALKTHROUGH =============================================================================== Oakvale ------- This here is your hometown. You'll be able to explore it shortly after starting the game. -Mandatory Quest #1 - Birthday Gift Location: Oakvale Reward: 0 Gold, 0 Renown After watching the intro, talk to your father to be reminded that you need to buy a birthday gift for you sister, Theresa. The only gift available to you is the box of Chocolates, sold by the local trader outside the tavern. They cost 3 Gold, and currently you have none. Lucky for you, though, your father has promised to give you 1 Gold for each good deed you do. So set off and start exploring the town to find deeds, or just read about them all here. In total there are four opportunities for good or evil deeds in Oakvale. Whenever you do an evil deed, the guards will know about it immediately and you can expect to get a lecture from them. They can go to hell, though, since they can't do anything to stop you. -Guarding the Farmer's Stock In southwest Oakvale is a farmer who needs to go to the bathroom but needs someone to watch his barrels for him. If you agree to do it, stand near his crates. --Good: Stand there diligently and ignore the little kid that tries to get you to break the barrels to get the goods yourself (all you'll find is 1 Gold and two Giant Beetles). --Evil: Punch the little kid in the face, then go do what he says and smash all the barrels. -Extramarital Affairs At the very east of Oakville is a man cheating on his wife behind his house. Walk up to him to have him bribe you into keeping quite about it. --Good: Refuse to take his money then go find his wife standing outside one of the buildings in the central part of town. --Evil: Take the man's money and keep quiet about it. Notes: you can also take his bribe and then go inform his wife anyway to get rewarded both Good and Evil Points. -Run-In with a Bully Now all the way to the west of town are two boys. One is holding a Teddy Bear while the other is demanding that he relinquish the bear. --Good: Scare off the bully by whacking him around. You will be rewarded with the Teddy Bear --Evil: Beat the boy to get the bear yourself. Then beat the bully. Hell just beat everybody. -Rosie Reunion As it turns out, that Teddy Bear's name is Rosie and she belongs to a little girl near the farmer in the southwest. It's also time to change Rosie's stuffing. --Good: Return the bear to the little girl --Evil: Give the bear to the bully After every good deed, return to your father to receive 1 Gold. Once you've saved up enough to buy the Chocolates, buy them from the trader and find your sister, who is to the north of town. Give her the gift and watch the cut scene that follows. If you don't care to watch it, here's a little description: I hope you enjoyed you stay in Oakvale because it's gone. Yeah, the whole thing. While you're talking to your sister, bandits burst in and burn everything. They kill your father and take your mother. Head back to your burning home to meet a man named Maze who will bring you to the Heroes' Guild. Heroes' Guild ------------- This is your new home and your new roommate is a girl named Whisper. Check out all the bookcases to find a Kryndon Tattoo upstairs and a total of thirteen books. Read the books by going into your inventory and selecting the Logbook submenu. Then scroll down to books and red the ones you found. Then head outside and follow the gold icon on your Auto-Map to find the Melee Combat Ring with the Guild Master standing nearby. He'll send you inside to fight a dummy. Hit it seven times and he'll give you a Stick to equip as a weapon. Hit it more times until the training is over and the Guild Master sends you out on your first Quest, to kill the Beetles in the Guild Woods. -Silver Key Chest #10 Location: Heroes' Guild Requirement: 20 Silver Keys Reward: Murren Greathammer Don't worry about that chest; you won't be able to open it until much later in the game. Guild Woods ----------- In this small area you will defeat a number of Beetles and, later on, bandits. -Mandatory Quest #2 - Melee Combat Quest Location: Guild Woods Reward: 20 Gold, 30 Renown Follow the icons to the Guild Woods and pick off all the weak Beetles with your new Stick (they're the red dots on your Auto-Map). Once you've eradicated them all, head back to the Guild Master to start your Apprentice Training. Once you get the Fishing Rod from Fisher Creek later on, come abck here to get the fourth Silver Key -Silver Key #4 Location: Guild Woods Method: Fish at the ripples in the stream The ripples in bodies of water indicate that special items can be fished out from there. Repeatedly use your Fishing Rod at the ripples here until you pull up the forth Silver Key. Now, head back to the Guild Master. -Mandatory Quest #3 - Guild Training Location: Heroes' Guild Reward: 0 Gold, 0 Renown This is basically more combat training. After you complete each test, speak to the apprentice wearing black to do the test once more, but this time you'll be graded for your performance. Get a high enough grade and you'll receive a special item. The first test is Melee Combat. Return to the Guild master standing outside the ring to receive an Iron Longsword. Follow the Guild master's instructions through the first few drills consisting of basic attacks and blocking. Once you have completed the training and the Guild Master has moved on, return to the combat ring to speak to the black-robed apprentice to receive a grade. Achieve an A+ in his test to win yourself the Iron Katana. The second stage of Apprentice Training is in Ranged Combat (or Skill usage). Meet the Guild Master beside an archery range. Speak to him to receive a Yew Longbow. Your first test is against stationary targets; your second is against moving targets. Complete the Guild Master's tests to be able to move on. To receive a grade on this test, the apprentice requires you to get a set number of points. To do this, make sure you aim for the dummy farthest in the back - they're worth the most points. Get an A+ in his test to receive a Yew Crossbow. The final test is in Will usage. Find the Guild Master on the small island to the south. This is an easy test to pass since the dummies regenerate quickly. After you have passed his test make sure you use select "Play with Whisper" to be able to redo the test for a score. Get an A+ and win a Will Potion and a Resurrection Phial. -Playing with Whisper Meet her at the entrance to the Guild Woods to "play." By play I mean shoot bandits. All you have to do is stand on the opposite side of the stream and either fire arrows or lightning at them. Once they're all dead, head back to the Guild. Before you take your final test and graduate, there are a few small tasks you can perform in the Guild. -Red Apple Pie The cook inside the Guild needs four more Cooking Apples for her pie. Go out to the east side of the Guild and look around the area near the entrance to the Guild Woods to find Apples. Pick them up off the ground and bring them back to her. She'll reward you with a Blueberry Pie. -Race to the Demon Door Find the two apprentices arguing about their racing times in the garden near the entrance to the Guild. Accept the challenge of getting to the Demon Door and back within 50 seconds and take off running (hold B). The Demon Door is across the stepping-stone bridge on the other side of the small island where you did the Will training. If you get there and back in time, you'll be rewarded with 25 Gold. -Sparrow Shooting Out on the stone path near the Heroes' Guild is another black-robed apprentice who asks you to kill the sparrows with your bow. You'll get 5 Gold and +1 Renown for each you kill. But killing each sparrow also gives you a +5 towards evil. The sparrows are also sometimes hard to find, so that's why I never went and shot them all. -Battle with Maze This is your final test before graduating from the Heroes' Guild. Talk to the Guild Master and meet Maze in the Guild Woods. He will not attack you, but he will order you to attack him using different forms and will teleport around. It's an easy test. After that you will have graduated from the Heroes' Guild. When you leave you'll be given a Guild Seal, two Resurrection Phials, two Health Potions, a Mana Potion, an Apple Pie, and a Lamp. Then, you're off on your own. -Demon Door #1 Location: Heroes' Guild Method: Use your Lamp in front of it Reward: Elixir of Life, Howl Tattoo, various books Return to the Demon Door south of the small magic testing island in the Heroes' Guild. Use your Lamp in front of it to gain access to the Library Arcanum. Inside you'll find an Elixir of Life (it doubles your health bar), a Howl Tattoo, and several books in the bookcases. -The Heroes' Guild Shop As I mentioned earlier, all prices vary. But I can provide you with a list of what the shop has to offer and the items' values. --Armor - Hands 1. Villager Gloves: 21 2. Assassin Gloves: 135 3. Plate Gauntlets: 1980 4. Leather Gauntlets: 127 5. Chainmail Gauntlets: 742 --Armor - Upper Body 1. Villager Shirt: 84 2. Leather Chest Piece: 507 --Armor - Lower Body 1. Villager Trousers: 74 2. Plate Leggings: 6930 3. Leather Leggings: 443 4. Chainmail Leggings: 2596 --Armor - Feet 1. Villager Boots: 11 2. Plate Boots: 990 3. Will User's Boots: 74 4. Leather Boots: 63 5. Chainmail Boots: 371 --Weapons - Melee 1. Iron Katana: 163 2. Iron Cleaver: 138 3. Iron Axe: 125 4. Iron Mace: 113 5. Iron Pickhammer: 100 6. Iron Greathammer: 225 7. Iron Greataxe: 200 8. Iron Greatsword: 238 9. Iron Greatmace: 213 10. Steel Axe: 375 11. Steel Mace: 338 12. Steel Pickhammer: 300 13. Obsidian Longsword: 2340 14. Obsidian Mace: 1755 15. Obsidian Greatmace: 3315 16. Master Longsword: 20925 17. Master Greatsword: 33131 18. Master Greatmace: 29644 --Weapons - Ranged 1. Yew Crossbow: 200 2. Oak Longbow: 450 3. Oak Crossbow: 550 4. Ebony Longbow: 1820 5. Ebony Crossbow: 2100 6. Master Longbow: 23040 --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Chocolates: 10 --Items - Produce 1. Apple Pie: 15 2. Red Meat: 14 3. Grain Sack: 25 4. Flour Sack: 35 5. Green Apple: 4 6. Fish (Orange): 12 7. Carrot: 6 --Wanted 1. Resurrection Phial: 500 2. Cooking Apple: 300 -The Heroes' Guild Tavern The tavern at the Heroes' Guild offers a few items for sale. --Items - Gifts 1. Chocolates: 10 --Items - Produce 1. Green Apple: 4 2. Red Meat: 14 3. Apple Pie: 15 4. Beer: 10 5. Beer Keg: 46 6. Cider Case: 52 Lookout Point ------------- This area right outside of the Heroes' Guild is your first stop on the path to whatever it is you want to do. You can head south to Greatwood, north to Bowerstone South, or west to the Picnic Area. -Lookout Point Title Vendor Pay this man some gold to get a new title for yourself. --Titles 1. Maleficus: 600 2. Assassin: 280 3. Avatar: 1000 4. Liberator: 600 5. Druid: 200 6. Ranger: 260 7. Runemaster: 450 8. Hood: 200 9. Sabre: 250 10. Piemaster: 100 11. Chicken Chaser: 40 12. Arseface: 60 -Silver Key #1 Location: Lookout Point Method: Slash bushes blocking path Near the main junction of all the roads, target and slash the bushes to find a path leading to the first Silver Key. -Beggar or Bully Alignment Shift: 20 Also near the main junction are a bully and a beggar. The beggar say was he a hero once like you, but the bully insists he is worthless and deserves no help. --Good: Unfortunately, slapping the bully around isn't going to help. You'll need to fart near him to get him to leave. --Evil: Belch or fart near the beggar to join in on the bully's ridicule, and then proceed to beat them both. -Mandatory Quest #4 - The Wasp Menace Location: Picnic Area Reward: 500 Gold, 200 Renown, Wasp Queen's Head Trophy Return to the Map Room at the Heroes' Guild to accept this quest. Then head to the Picnic Area and take out the standard Wasps with your melee weapon. Once the Queen Wasp appears, attack her with spells or your ranged weapon. After she is dead, go around to the tables and collect any items you find, such as a Standard Beard Card and a Health Potion. After completing this, the maze's Information Quest will become available. Once you have gotten the Fishing Rod from Fisher Creek, come back here and fish the Ages of Skill potion out of the ripples in small pond in this area. -Orchard Farm Escort Side Quest Location: Lookout Point/Orchard Farm Reward: 500 Gold After you have completed the Protect/Attack Orchard Farm Quest, head to Lookout Point to find a wandering trader (marked on your map with a green dot). Talk to him and he will ask you to escort him to Orchard Farm. If you decide to do so, he'll pay you 125 Gold upfront and the other 375 when you reach the farm. Then he just follows you on your way. If you can get him to the farm without him taking any damage he may throw in an extra reward. Once you reach the farm you can follow him into the farmhouse to grab a few items, since it'll be your only chance to get inside. You can also repeat this quest as many times as you like. Bowerstone South ---------------- This is the first official town you'll visit upon graduation from the Heroes' Guild. There are quite a few shops, and the next story-driven quest you need to complete here is almost not a quest at all considering how simple it is. -Mandatory Quest #5 - Maze's Information Location: Outside the Tavern at Bowerstone South Reward: --- Simply talk to Maze outside the Tavern to hear his information and be sent back to the Heroes' Guild. Of course you don't have to go back right away. There are plenty of other things to do while in Bowerstone South -Silver Key #2 Location: Balcony of Clothing Shop Method: Climb the stairs and go outside Right near the gates where you enter is the Clothing Shop. Head upstairs and out to the balcony to grab the second Silver Key. -Bowerstone South Item Shop Directly on your right as you enter the town is this small Item Shop. --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 4. Wedding Ring: 900 5. Fake Wedding Ring: 200 --Items - Other 1. Fishing Rod: 50 2. Spade: 200 --Wanted 1. Wedding Ring: 900 2. Fishing Rod: 50 -Bowerstone South Clothing Shop The store here carries a good assortment of armor for both good and evil players, as well as a few neutral items thrown in. --Armor - Head 1. Chainmail Helmet: 742 --Armor - Hands 1. Villager Gloves: 21 2. Plate Gauntlets: 1980 3. Leather Gauntlets: 127 4. Bright Leather Gauntlets: 150 5. Dark Leather Gauntlets: 144 6. Chainmail Gauntlets: 742 7. Dress Gloves: 13 --Armor - Torso 1. Villager Shirt: 84 2. Plate Chest Piece: 7920 3. Leather Chest Piece: 507 4. Bright Leather Chest Piece: 545 5. Dark Leather Chest Piece: 535 6. Chainmail Shirt: 2967 7. Upper Dress: 50 --Armor - Kegs 1. Villager Trousers: 74 2. Plate Leggings: 6930 3. Leather Leggings: 443 4. Bright Leather Leggings: 465 5. Dark Leather Leggings: 460 6. Chainmail Leggings: 2596 7. Lower Dress: 44 --Armor - Feet 1. Villager Boots: 11 2. Assassin Boots: 68 3. Plate Boots: 990 4. Leather Boots: 63 5. Bright Leather Boots: 70 6. Dark Leather Bots: 69 7. Chainmail Boots: 371 -Bowerstone South Tavern Besides the items, you'll also find a freelance warrior who will fight beside you for 10 Gold an hour. This is also where you'll find the Card Pairs Table. --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 --Items - Gifts 1. Chocolates: 10 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Carrot: 6 5. Red Meat: 14 6. Grain Sack: 25 7. Flour Sack: 35 8. Beer Keg: 46 9. Beer 10 10. Cider Crate: 52 --Wanted 1. Fish (Orange): 12 2. Fish (Blue): 18 -Card Pairs Mini-Game Location: Bowerstone South Tavern Reward: Briar Rose Hero Doll Talk to the man always seated at the table near the door to play this easy mini-game. All you need to do is flip over the cards and make a pair. You can also earn quick money by betting 1000 Gold each time. If you can beat the game in less than 35 seconds, you'll be rewarded with a Briar Rose Hero Doll. A young boy should then come up to you and tell you to collect the other five dolls as part of a side quest. -Bowerstone Tavern Cellar Behind the Tavern you will find stairs leading down to the cellar. But thy will always be locked during the day. Wait until the statue at Lookout Point points toward Bowerstone (around midnight) to try to open the doors, which will now be unlocked. There's really not all that much here, just a chest with a Leather Chest Piece. The fact that that's all there is makes you wonder why they put in the whole time-sensitive thing. -Bowerstone South Blacksmith Located outside the tavern is the outdoor blacksmith shop. --Weapons - Melee 1. Iron Longsword: 150 2. Iron Katana: 163 3. Iron Cleaver: 138 4. Iron Axe: 125 5. Iron Mace: 113 6. Iron Pickhammer: 100 7. Iron Greathammer: 225 8. Iron Greataxe: 200 9. Iron Greatsword: 238 10. Iron Greatmace: 213 11. Steel Longsword: 450 12. Steel Axe: 375 13. Steel Mace: 338 14. Steel Pickhammer: 300 15. Obsidian Cleaver: 2145 16. Obsidian Pickhammer: 1560 17. Obsidian Greatsword: 3705 18. Master Axe: 17438 19. Master Pickhammer: 13950 --Weapons - Ranged 1. Yew Longbow: 150 2. Yew Crossbow: 200 3. Oak Longbow: 450 4. Oak Crossbow: 550 5. Ebony Longbow: 1820 --Wanted 1. Iron Longsword: 150 Of course, feel free to walk into any house and steal things while no-one is looking. You can find Gold, Hairstyle and Tattoo Cards, as well as a full Dark Villager outfit in the house east of the house across from the Barber Shop. Bowerstone Quay --------------- There's not a lot to do in this small area, but you can fish off the docks once you have a Fishing Rod. -Beardy Baldy Side Quest Location: Bowerstone South Quay Reward: Fire Monkey Tattoo Card Talk to the man sitting on the bench to learn about his picky daughter. He wants to introduce you to her, but first you'll have to get your hair cut in the style shown on the card he gives you (usually the Pudding Basin). Go to the Barbershop (indicated on your map as the red building) and get the hairstyle. Return to the man to receive the Mutton Chop Beard Card and after that the Trader Style Moustache Card. When you talk to him a final time after getting all the styles, he'll tell you that he actually has no daughter and only wanted to make you look foolish. He'll then give you the Fire Monkey Tattoo Card and run away. Which is good, because I was about to start beating him. A variation to this quest involves you talking to him for the first time with your hair already cut in the Pudding Basin style. Since he can't give you the same Hairstyle Card, he'll give you the Warrior Stripe instead. -Fist Fighters Gang: Round 1 Location: Bowerstone South Quay Reward: 350 Gold, 50 Renown, Fist Fight Level 1 Passed During the night, head to the small ring at the Quay. If it's the right time, you should find a group of men beating the hell out of each other there. Find the leader (the big guy with the tattoo's and spiked hair) and pay him 50 Gold to enter. There are four rounds of combat total, but the first three are very easy. The fourth round pits you against the leader himself, but he isn't much more difficult than the other fighters. Just either block their attacks or sidestep them before hammering away on them with a combo or Flourish attack. Greatwood Entrance ------------------ After accepting the next quest, you'll travel through this area to get to Orchard Farm. There are a few wandering traders, barbers, and tattooists as well as a few other places to go from the Greatwood Entrance. Also be on the lookout for bandits and wasps that will attack you and any wanders in the area. Before you head off on the quest, there are a few items to be found in the Greatwood Entrance. At the dead-end near the entrance to Orchard Farm in the south you can find Health Potions, a Will Potion, and a Will Master's Elixir. There is also a hidden chest on Greatwood. As soon you enter from Lookout Point you should notice a path on your left. Go down that path, and at around 12:00 noon you should see a chest sitting on a patch of dirt. Any other time during the day the chest is not there. Fisher Creek ------------ The northwest path in Greatwood Entrance leads to this small area. As soon as you walk through into Fisher Creek, you will be attacked by a swarm of wasps. Destroy them all to be given a Fishing Rod by the man who owns the house here. -Fishing Lessons Side Quest Location: Fisher Creek Reward: Golden Fish Trophy Once you are given the Rod, the man will teach you how to use it. To complete this simple side quest, all you have to do is repeatedly fish off the pier next to the man's house until you pull up the Golden Fish Trophy. After you have done that, the chest behind his house holds some Leather Gauntlets. Also, if you fish from near the chest you can get 100 Gold, a Moonfish, a Working Moustache Card, and a Silver Key. -Silver Key #3 Location: Fisher Creek Method: Fish at the ripples in the water The ripples in bodies of water indicate that special items can be fished out from there. Repeatedly use your Fishing Rod at the ripples here until you pull up the third Silver Key, among other items. Orchard Farm ------------ Head all the way south from Greatwood Entrance to find this area. -Mandatory Quest #6 - Protect/Attack Orchard Farm Location: Orchard Farm Reward: 900 Gold, 400 Renown (Protect)/1000 Gold, 400 Renown (Attack), Whisper's Brooch Available Boasts: --Protect Orchard Farm 1. No Protection Method: Do the quest naked Wager: 80 Reward: 160 2. Without a Scratch Method: Take no damage Wager: 100 Reward: 400 3. Fist Fighter Method: Use no weapons or offensive magic Wager: 100 Reward: 300 4. Protect Guards Method: Ensure no guards are killed Wager: 100 Reward: 250 --Attack Orchard Farm 1. No Protection Method: Do the quest naked Wager: 80 Reward: 160 2. Without a Scratch Method: Take no damage Wager: 100 Reward: 400 3. Fist Fighter Method: Use no weapons or offensive magic Wager: 100 Reward: 300 4. No Healing Method: Use nothing to restore health Wager: 80 Reward: 160 5. Protect Bandits Method: Ensure no bandits are killed Wager: 100 Reward: 275 Taking either route through this quest will affect your alignment. --Attack Orchard Farm If you chose to attack the farm, you can head straight to it from Greatwood Entrance. Just lead the bandits towards the barn, killing any guards in the way. You can also protect the bandits if you boasted that none would die. Once they begin to collect the crates, give them cover as waves of guards will return. Once all the crates have been stolen, a duel with Whisper will commence. Defeat her using blocks and Flourishes to gain Whisper's Brooch. --Protect Orchard Farm From Greatwood Entrance, players who choose to protect the farm must head west to the Greatwood Lake area (more on that later). Once there, take the east entrance to find another way into Orchard Farm. Once inside the farm, hunt down all the bandits while simultaneously watching out for your fellow guards (if you boasted that none would get killed). If any bandit should pick up a crate, kill him. Once all bandits have been defeated, Whisper will challenge you to a duel. If you defeat her by blocking her attacks and scoring hits by dodging behind her or with Flourishes, you will receive Whisper's Brooch. Once that quest is out of the way, you can search the farm for some items. Behind the barn is a chest containing a Jet. The other chest, the one among the trees, holds Treasure Clue #5. You will need that for the Hidden Booty Hunt Quest, which will take you the rest of the game to finish. Out in front of the farmhouse is a very small pond where you can fish an Elixir of Life. You can also fish a Coron Visor Tattoo Card and a Silver Key from the two ripples in the water to the east of the farm. -Silver Key #6 Location: Orchard Farm Method: Fish at the ripples in the water The ripples in bodies of water indicate that special items can be fished out from there. Repeatedly use your Fishing Rod at the two ripples here until you pull up the sixth Silver Key or a Coron Visor tattoo Card. -Orchard Farm Escort Side Quest Location: Lookout Point/Orchard Farm Reward: 500 Gold After you have completed the Protect/Attack Orchard Farm Quest, head to Lookout Point to find a wandering trader (marked on your map with a green dot). Talk to him and he will ask you to escort him to Orchard Farm. If you decide to do so, he'll pay you 125 Gold upfront and the other 375 when you reach the farm. Then he just follows you on your way. If you can get him to the farm without him taking any damage he may throw in an extra reward. Once you reach the farm you can follow him into the farmhouse to grab a few items, since it'll be your only chance to get inside. You can also repeat this quest as many times as you like. -Hobbe Killing Contest Side Quest Location: Orchard Farm Reward: 900 Gold, 200 Renown, Hobbe's Tooth Trophy Available Boasts: 1. No Protection Method: Do the quest naked Wager: 200 Reward: 400 2. Without a Scratch Method: Take no damage Wager: 100 Reward: 600 3. Fist Fighter Method: Use no weapons or offensive magic Wager: 100 Reward: 800 4. Humble Whisper Method: Kill 10 or more Hobbes than Whisper Wager: 150 Reward: 500 Return to the Heroes' Guild after completing the Protect/Attack Orchard Farm Quest to take this optional one. In it, you will be competing against Whisper to see who can defeat the most Hobbes, which are attacking the farm. Try to stay near Whisper to keep an eye on the damage she's dealing out. If it looks like she may be finishing a Hobbe off, run in and take him out to steal her kill. If you can both destroy all the Hobbes you will receive the Hobbe's Tooth Trophy, but if Whisper defeats more Hobbes than you, you will have failed the quest and will have to redo it. Greatwood Lake -------------- This area to the southwest of Greatwood Entrance holds a few items and your path to the rest of Albion. As soon as you enter, if you head along to the broken bridge at the north of the area you'll find the fifth Silver Key. You can also fire arrows at the many bandits in this area from that point. The first small island you come on in the center of the area holds the first Silver Key Chest. Inside is an Elixir of Life. This island is also where you'll always be attacked by an Earth Troll. This area and Greatwood Caves are areas early on in the game where you can count on an Earth Troll popping up. Also, there is a Health Potion behind the boulder in the southern part of the area. -Silver Key #5 Location: Greatwood Lake Method: Grab from end of broken bridge At the very north of the area is a broken bridge. Walk up it to grab the Silver Key at the end. -Silver Key Chest #1 Location: Greatwood Lake Requirement: 5 Silver Keys Reward: Elixir of Life Greatwood Gorge --------------- This are is beyond the southwest boundaries of Greatwood Lake. As soon as you enter it for the first time, you are given a quest. -Bandit Toll Side Quest Location: Greatwood Gorge Reward: 200 Gold, 150 Renown Basically the bandits have taken over the gorge and demand a toll for people to cross. You can either pay them or run through the gorge, killing them all. Keep in mind that if you kill their leader (he'll be the biggest guy you'll find) the rest will scatter. At the north end you can find 500 Gold, a Flame Augmentation, a Steel Pickhammer, and some potions. -Demon Door #2 Location: Greatwood Gorge Method: Have a completely evil alignment bar/do evil deeds Reward: Wellow's Pickhammer Find this Demon Door near the entrance to the Greatwood Cullis Gate. If you are completely evil by the time you talk to it, it will open. Otherwise you'll have to perform evil deeds in front of it. Some good evil deeds to do are eating around ten Crunchy Chicks or getting four people to follow you to the door and then murdering them in front of it. Inside you'll find the Arboretum and a chest containing Wellow's Pickhammer. Greatwood Cullis Gate --------------------- Finding this Cullis Gate will allow you to warp to this area in the future, to save time while traveling. I don't usually use them, because I like to walk between areas because it gives me a chance to enjoy all the environments in the game. There is a Moonfish available for fishing in the pond in this area, near the two branching paths. The west path leads to the Rose Cottage, and the east leads to Greatwood Caves. Each path has a quest tied in with them, and I'll cover the Rose Cottage quest first since it involves going to the same area as the Greatwood Caves. Rose Cottage ------------ The only building of interest in this area is the cottage itself. Other than that, there is a Silver Key buried in the patch of dirt lined by roses outside the cottage and a chest containing 500 Gold behind some bushes that you can hack down. -Silver Key #7 Location: Rose Cottage Method: Dig out of ground Outside of the cottage, find the rose-lined patch of dirt. Stand in the center and use your Spade to dig up the Silver Key -Demon Door #2 Location: Rose Cottage Method: Give the door a gift Reward: Bright Will User's Outfit All you need to do is give this door a gift, like Chocolates or a Red Rose. Once you do that you'll be allowed into the Secret Haven, where you can retrieve your full Bright Will User's Outfit from the chest inside. Note that, if you have accepted the Hobbe Cave Side Quest from the Heroes' Guild, it will automatically start when you head into this section (more on that in the Hobbe Cave Section). Greatwood Caves --------------- This small area has two passages, one to Darkwood, and the other to the Hobbe Caves. Both of these are important parts of quests. -Demon Door #3 Location: Greatwood Caves Method: Have a Combat Multiplier above 14 Reward: Cutlass Bluetane If you reached this point early on in the game like I did, it may be hard to get a high enough multiplier. In order to do it, you NEED the Physical Shield spell. Don't try to be a bad-ass and do it without it because you're only going to waste your time and get pissed off. What I did was sprint back and forth between the Greatwood Caves and the Hobbe Caves, killing everything in sight. The Physical Shield spell made sure I didn't lose any Combat Multipliers when I got hit, which happened a lot because I ran right into the center of a group of them and starting slashing all of them. The main problem with this technique is that during the (frequent and heinous) load times, your Combat Multiplier decreases. This pissed me off to no end. It didn't seem fair at all. To raise the Multiplier, you need to be controlling your character and killing things. How can you do that when the game pauses the action so it can load the next area? It really doesn't seem fair at all. But you can still do it, as long as you're quick enough with the kills and running. You'll need a Multiplier of at least 20 or higher to even last you the run back to the Demon Door, at which point it might just barely be at 14 when you reach it. If you can do it, though, I think the prize is worth it. I got maybe around 690 kills with the Bluetane, just because it's so cool looking. But here's an incredibly easier and less frustrating way to do it brought to my attention by Justin Thibodeau. Basically what you do is wait until the part of the game where you have to the Arena. When you come to this area then there will be an Earth Troll. Pull out your bow, hide from it so it can't hit you or dodge its attacks, and hold down X for about two minutes. Once you let go and hit him with the arrow you should get a 25+ multiplier right there. I really wish I had known about that the first time I played this game. Hobbe Caves ----------- Fable doesn't really have any dungeons like other RPG's. The Hobbe Caves will show you the extent of Fable dungeons, basically. -Hobbe Cave Side Quest Location: Rose Cottage/Hobbe Cave Reward: 5500 Gold, 400 Renown, Hobbe Head Trophy Available Boasts: 1. No Protection Do the quest naked Wager: 100 Reward: 800 2. Without A Scratch Take no damage Wager: 100 Reward: 1800 3. Fist Fighter Use no weapons or offensive magic Wager: 100 Reward: 1400 4. Cave Dweller Kill the inhabitant of the cave Wager: 200 Reward: 500 5. Sacrifice Innocent Sacrifice a new innocent Wager: 200 Reward: 500 6. Protect Boy Do not allow the boy to be harmed Wager: 200 Reward: 900 This quest really starts as soon as you enter the Rose Cottage area. The grandmother there will have given you a Hexagon Key. Then back into the Hobbe Cave area and get ready for the onslaught. In this area of the game, the enemies will continue to spawn each time you leave the area. Cave Entrance ------------- There's a whole bunch in this first part. There aren't many items to get, except for the ones dropped by the Hobbes. Using a spell like Enflame or Force Push is useful her because they will surround you at every chance they get. Cave Side Chamber ---------------- In the first room you pass you'll find (besides a bunch of Hobbes) a lone bandit near a cage. If you kill all of the Hobbes he'll offer to follow you and fight by your side. He won't be much help, though. But if you took the Sacrifice Innocent boast you'll need this guy for a later part of the quest. Cave Larder ----------- In this next room you'll find even more Hobbes just waiting for you to smash them. There's also a 5-key Silver Chest that holds a Will Master's Elixir. -Silver Key Chest #2 Location: Cave Larder Requirement: 5 Silver Keys Reward: Will Master's Elixir Main Chamber ------------ Your Bandit follower (if you took him with you) might not make it very far in this part of the caves, so tell him to hang back near the door. Then go ahead and take out all Hobbes like you would in any other section of the caves. Your rewards in this room are 1000 Gold and a Flame Augmentation. Moonlit Tunnel -------------- There are enemies in this section so you can lead your Bandit through the tunnel without worry. Focus Chamber ------------- In here you'll find the missing boy. The Nymph holding him captive will let you have him if you can replace him as an offering. If you choose to lead the Bandit into this room, you can give him to the Nymph and take the boy. This will give you a big evil bonus and fulfill the Sacrifice Innocent boast (if you took it). You could also refuse to switch sacrifices. Either way you'll have to fight the Nymph. She will summon Hobbes to battle for her, so do your best to take them out first before firing at the Nymph with arrows or spells. Once she is defeated you can find a Silver Key buried in the dirt surrounded by mushrooms in the north side of the chamber. -Silver Key #8 Location: Hobbe Caves/Focus Chamber Method: Dig out of ground Find the ring of mushrooms in the north area of the room and dig in the center to uncover the Silver Key. Once your path's clear, head outside of the cave with the boy (and perhaps the bandit, as well) in toe. Watch yourself, though, as there will be even more Hobbes than before ready to take you out. Protect the kid at all costs; because the quest will be over if he dies. If you make it out with all of your followers alive, the Bandit will demand his share of the profits. Feel free to do with him as you wish. Take the boy back to his grandmother at the Rose Cottage to get your rewards, which are 5500 Gold, 400 Renown, and the Hobbe's Head trophy. Darkwood Entrance ----------------- To progress any further into the world of Albion on foot, you'll have to pass through Darkwood. But before you can do even that, you must complete a quest. -Mandatory Quest #7 - Trader Escort Quest Location: Greatwood Caves Reward: 2000 Gold, 500 Renown, Trader's Feather Trophy Available Boasts: 1. No Protection Do the quest naked Wager: 200 Reward: 400 2. Without A Scratch Take no damage Wager: 200 Reward: 1000 3. Protect Traders All traders must survive Wager: 100 Reward: 400 After accepting this Quest Card at the Heroes' Guild, meet the two traders at the entrance to Darkwood Entrance at Greatwood Caves. They will follow you through and you must insure that they do not die during your trek or else you will fail the quest. Once you are on your way, a third trader will approach you. He'll ask to join your party, but the risk is that he was attacked by a Balverine, and because of that he may or may not be a were-Balverine. If you let him join you'll get a good bonus; tell him to leave you'll get an evil bonus. Whether you take him or not, continue towards the next area. On your way you will notice a path going off the beaten track. This path leads to a chest with a Resurrection Phil. Before you enter the next area, leave your traders here because if they follow you through, they'll get killed by the upcoming Balverines. Darkwood Marshes ---------------- As I said before, there will be Balverines in this part of Darkwood. Be sure to dodge their attacks if you want to combat them with your melee skills. Otherwise cast a spell like Slow Time to maneuver behind them easily. You could also take the safe route and keep your distance from them while attacking them with spells or arrows. -Demon Door #4 Location: Darkwood Marshes Method: Defeat the summoned Hobbes Reward: Will User's Dark Robes This is probably one of the easiest Demon Doors to open. The only problem you may run into is if you try to open it while you're leading the traders through Darkwood. If you do that there's a chance they'll get slapped around. So it would be a safe bet to leave them in a far enough away area and then accept the Door's challenge. Defeat all the Hobbes it summoned to gain access to the Darkwood Sanctum, where you will find a chest containing a full set of Will User's Dark Robes. There is also a chest containing a Jet further down the path. Once you get to the small pond near the end, be careful of the exploding mushrooms. You can shoot the ones in your way with arrows or use the Lightning Spell to destroy them all, since it auto-targets. After they are clear bring your traders to this pond and leave them there while you deal with the enemies in the next area. Darkwood Lake ------------- You shouldn't bring the traders with you through this area the first time because the bandits hiding will make quick work of them. Find all the bandits and kill them before bringing the traders through here. On you way through you can collect some items. There are chest containing Leather Boots and 250 Gold. In the south you will find a vertical-standing rock with a hole at the top. Fire an arrow into this hole to get a Silver Key -Silver Key #9 Location: Darkwood Lake Method: Shot out of rock The south area of this section of Darkwood has a rock standing straight up. Firing an arrow into the hole at the top knocks lose the ninth Silver Key. -Silver Key Chest #3 Location: Darkwood Lake Requirement: 15 Silver Keys Reward: Arken's Crossbow You won't have enough keys to open that chest later, but you can come back to it. Darkwood Camp ------------- This area is safe to bring the traders through because there are no enemies, only traders. Stop here for awhile to stock up on items. -Darkwood Camp Traders The three traders here all offer different goods. --Armor - Hands 1. Dark Villager Gloves: 24 2. Dark Plate Gauntlets: 2020 3. Leather Gauntlets: 127 4. Dark Leather Gauntlets: 144 --Armor - Torso 1. Dark Villager Shirt: 92 2. Assassin Shirt: 540 3. Leather Chest Piece: 507 4. Dark Leather Chest Piece: 535 --Armor - Legs 1. Dark Villager Trousers: 80 2. Leather Leggings: 443 3. Dark Leather Leggings: 460 --Armor - Feet 1. Dark Villager Boots: 12 2. Leather Boots: 63 3. Dark Leather Boots: 69 4. Guard Boots: 52 --Weapons - Melee 1. Iron Katana: 163 2. Iron Axe: 125 3. Iron Greatsword: 238 4. Steel Longsword: 450 5. Steel Katana: 488 6. Steel Cleaver: 413 7. Steel Axe: 375 8. Steel Mace: 338 9. Steel Pickhammer: 300 10. Steel Greathammer: 673 11. Steel Greataxe: 600 12. Obsidian Clever: 2145 13. Obsidian Axe: 1950 14. Obsidian Pickhammer: 1360 15. Master Greataxe: 27900 --Weapons - Ranged 1. Yew Longbow: 150 2. Yew Crossbow: 200 3. Oak Longbow: 450 4. Oak Crossbow: 550 5. Ebony Longbow: 1820 6. Ebony Crossbow: 2100 --Items - Other 1. Flame Augmentation: 1450 --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Fake Wedding Ring: 200 2. Emerald: 700 3. Jet: 450 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Red Meat: 14 5. Crunchy Chick: 35 6. Beer Keg: 46 --Wanted 1. Green Apple: 4 2. Fish (Orange): 12 3. Fish (Blue): 18 4. Moonfish: 160 5. Cider Crate: 52 Besides those items for sale, there is also a Steel Axe and Resurrection Phial found in the chests in the area, and a Will Potion and a Dark Vortex tattoo found in the barrels. There is also a blackjack table here, but you can only win more Gold. The Chapel Of Skorm ------------------- This area isn't necessary for this quest but you can come back later and visit. In the chapel here you an offer up people following you to the evil god Skorm. This will give you, over time, and in addition to evil points, bonus and items. How much evil you gain depends on what kind of sacrifice you make. The freelance adventures you can find in some towns are easy to get to the chapel because they can warp with you. Otherwise you'll have to safely lead normal people here from Oakvale or Barrow Fields. If you sacrifice enough people you will be rewarded by having your age decreased by ten years, offer up even more to get the previously unattainable title of Necromancer. But if you sacrifice even more people, and at the right time (roughly 6:00 AM on the clock in the corner of your Auto-Map), you will be rewarded with Skorm's Bow. Ancient Cullis Gate ------------------- There's a big, inactive Cullis Gate, but you'll be able to use it later on in the game. As you did before, leave your trades a safe distance away while you deal with the enemies in this part of Darkwood. You can also find a Resurrection Phial in a chest and a Silver Key in the water near the last bridge. -Silver Key #10 Location: Ancient Cullis Gate Method: Fished out of water Go to the bridge on the west side of the Ancient Cullis Gate and fish in the ripples to find this Silver Key. Darkwood Weir ------------- If you took the third trader with you on your trek, he'll probably turn into a Balverine in this area. Make sure you finish him off before he can attack the other two traders. Further down the path you'll encounter an Earth Troll. Dodge the clumps of earth it throws at you and fire back with spells or arrows. If you follow the river running through the middle of Darkwood Weir, you will find a chest containing a Lightning Augmentation and a barrel with a Golden Carrot inside. Barrow Fields ------------- Once you have stepped into this area with at least one trader intact, you will have completed the quest! At this point you will be given a new quest card and you can continue on to Oakvale, but you will want to stop a while in Barrow Fields to check out the items for sale. -Barrow Fields Traders Visit each one of these traders to get some items. --Weapons - Melee 1. Steel Longsword: 450 2. Steel Katana: 488 3. Steel Cleaver: 413 4. Obsidian Cleaver: 2145 5. Obsidian Axe: 1950 6. Obsidian Pickhammer: 1560 --Weapons - Ranged 1. Oak Longbow: 450 2. Oak Crossbow: 550 --Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Tofu: 40 --Wanted 1. Beer Keg: 46 2. Cider Crate: 52 There are items to get for free, too. There is a rock-lined path of dirt in the camp, dig there with your Spade to find a Golden Carrot. There's also a Health Potion in one of the scarecrows in the area. You can fish 500 Gold out of the river near the camp, a Moonfish in the waters in the south, and a Coron Night Tattoo out of the water east of the bridge leading to the camp. There are also some ruins in the south that have a chest that houses a Sapphire. -Demon Door #5 Location: Barrow Fields Method: Gain weight Reward: Will Master's Elixir Find this Demon Door in the south of Barrow Fields to be told that you need to be fat to enter. So you know what that means: go and eat lots of hocks of Red Meat and Apple Pies. You should eat until you can't possibly get any fatter in order to gain access to the Old Kingdom Spring. Inside you'll find a Will Master's Elixir. And don't worry if you don't want to be fat, you can always lose all your weight by remaining active in the game. The Grey House -------------- You might as well stop by this area now, although it's not required. But you're nearby, so why not? As you could guess from the name, this building was the home of Lady Grey as a child. Outside the house itself are a few valuable items. Beside the house stands a scarecrow, search it to find a Tallin Clan Arm Tattoo Card. Also, to the north of the area, is a Demon Door next to a small pond, fish in this pond to get a Silver Key. -Demon Door #6 Location: The Grey House Method: Marry Lady Grey Reward: Ronok The Axe The Demon Door at the north end of the path at the Grey House will only open for one who has a "posh wife with a title." This means that no ordinary wife will do. You'll need to marry Lady Grey to get this door to grant you access to the Lost Garden. Once you have married her return here to claim your prize. -Silver Key #11 Location: The Grey House Method: Fished out of water Go to the pond near the Demon Door in this area and fish this key out of the ripples you see in the water. Once you checked out the inside, head into the house to be ambushed by legions of Undead Soldiers. They are strong, but slow enough for you to be able to duck behind the, for some free shot opportunities. Keep in mind that these enemies are also very vulnerable to fire spells/attacks. If you kill the leader of the undead (it's the most powerful one) the rest will crumble and leave you alone. The doors to the cellar outside will also open. Before you go down there stop to get some items in the house. In a chest you will find a Ruby, the cupboard holds an Ages of Skill Potion, and a Dusty Notebook and Tallin Clan Leg Tattoo Card in the bookcases. The second floor has a Normal Beard Hairstyle Card, Ages of the Will Potion, and a Silver Key Chest. -Silver Key Chest #4 Location: The Grey House Requirement: 10 Silver Keys Reward: Sharpening Augmentation Grey House Cellar ----------------- There are no enemies here, just barrels, a chest holding a Will Master's Elixir, and a corpse. Search the corpse to find a Scrawled Parchment. Read that and the Dusty Notebook you found in the house to learn some disturbing things about Lady Grey and her sibling. Not only is she "posh with a title," but as it turns out she's also a murderer. Oakvale ------- Your hometown has rebuilt itself since you were taken awhile after the fire. There are two shops and plenty of buildings to purchase, if you're okay with killing the current owners. -Mandatory Quest #8 - Maze's New Information Quest Location: Oakvale Reward: --- All you really need to do for this quest is walk into Oakvale for the first time and meet up with Maze. Afterwards he will direct you back to the guild, but free to ignore that obligation for now. -Oakvale Item Shop This shop caries a good supply of Weddings Ring, in case you're looking to get married and Bowerstone South doesn't get restocked enough. --Items - Potions 1. Health Potion: 70 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 4. Wedding Ring: 900 5. Emerald: 700 6. Ruby: 600 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange): 12 4. Carrot: 6 5. Red Meat: 14 6. Tofu: 40 7. Grain Sack: 25 8. Flour Sack: 35 9. Cider Crate: 52 --Items - Other 1. Fishing Rod: 50 2. Spade: 200 3. "The Sock Method": 200 4. "Making Friends": 200 5. "Windbreaker Rule Book": 200 6. "You Are Not A Bad Person": 200 --Wanted 1. Diamond: 800 2. Ruby: 600 3. Sapphire: 550 4. Jet: 450 5. Tofu: 40 -Oakvale Weapons/Armor Shop Right across from the Items Shop, this store carries a good range of weapons and armor. --Weapons - Melee 1. Iron Longsword: 150 2. Iron Katana: 163 3. Iron Pickhammer: 100 4. Iron Greathammer: 225 5. Iron Greatsword: 238 6. Iron Greatmace: 213 7. Steel Longsword: 450 8. Steel Katana: 488 9. Steel Cleaver: 413 10. Steel Axe: 375 11. Steel Mace: 338 12. Steel Pickhammer: 300 13. Steel Greathammer: 675 14. Steel Greataxe: 600 15. Steel Greatsword: 713 16. Steel Greatmace: 638 17. Obsidian Longsowrd: 2340 18. Obsidian Katana: 2535 19. Obsidian Cleaver: 2145 20. Obsidian Axe: 1950 21. Obsidian Mace: 1755 22. Obsidian Pickhammer: 1560 23. Obsidian Greataxe: 3120 24. Obsidian Greatsword: 3705 --Weapons - Ranged 1. Yew Longbow: 150 2. Yew Crossbow: 200 3. Oak Longbow: 450 4. Oak Crossbow: 550 5. Ebony Longbow: 1820 6. Ebony Crossbow: 2100 --Wanted 1. Sharpening Augmentation: 2600 2. Piercing Augmentation: 2100 3. Silver Augmentation: 1650 4. Flame Augmentation: 1450 5. Lightning Augmentation: 1550 --Armor - Head 1. Chainmail Helmet: 742 2. Bright Chainmail Helmet: 790 --Armor - Hands 1. Villager Gloves: 21 2. Bright Villager Gloves: 25 3. Plate Gauntlets: 1980 4. Will User's Gloves: 148 5. Leather Gauntlets: 127 6. Bright Leather Gauntlets: 150 7. Chainmail Gauntlets: 742 8. Bright Chainmail Gauntlets: 780 9. Dress Gloves: 13 10. Bright Dress Gloves: 15 --Armor - Torso 1. Villager Shirt: 84 2. Bright Villager Shirt: 96 3. Plate Chest Piece: 7920 4. Will User's Upper Robe: 593 5. Leather Chest Piece: 507 6. Bright Leather Chest Piece: 545 7. Chainmail Shirt: 2967 8. Bright Chainmail Shirt: 3070 9. Upper Dress: 50 10. Bright Upper Dress: 54 --Armor- Legs 1. Villager Trousers: 74 2. Bright Villager Trousers: 82 3. Plate Leggings: 6930 4. Will User's Lower Robes: 519 5. Leather Leggings: 443 6. Bright Leather Leggings: 465 7. Chainmail Leggings: 2596 8. Bright Chainmail Leggings: 2650 9. Lower Dress: 44 10. Bright Lower Dress: 50 --Armor - Feet 1. Villager Boots: 11 2. Bright Villager Boots: 12 3. Plate Boots: 990 4. Will User's Boots: 74 5. Leather Boots: 63 6. Bright Leather Boots: 70 7. Chainmail Boots: 371 8. Bright Chainmail Boots: 395 Those are all the items you can buy at Oakvale. But there are also some you can get for free. There are Assassin Boots in a chest on the west beach, an Oak Crossbow in a small building on the east beach, a Resurrection Phial inside a chest in a small garden in the eastern part of the town, and a chest containing 250 Gold behind the house where that cheating man lived when you were younger. You can also find yourself a Balverine Skull tattoo if you dig at one of the barns in the southern section. Other tattoos available to you are a Firis Head Tattoo Card in the tavern and a Spiral Dementia in the house all the way in the west. But since this is the first town you will have visited that allows you to wield weapons, you can also just go through and kill everybody to empty our some property. Then, if you can afford them, but the empty buildings and shops, wait a few days for the NPC's to re-spawn and collect your money. Of course if you just kill everybody out in the open the new NPC's will scream and run from you, but at least you can get their money. -Coin Golf Mini-Game Make sure you take part in this mini-game (found in the tavern) if you want to collect all the Hero Dolls. Here's a quick rundown of all the stages of the mini-game. --Hole 1: Bank a high powered shot off the glass in front of you line yourself up right with the marker. --Hole 2: If you bounce the coin off the mug to the right of the pitcher you should be able to aim it clearly at the spot. --Hole 3: All the way on the left is a wine glass. Aim the coin right at the very right edge to get a high-powered shot to bounce off just right. --Hole 4: Fire it off at the wine glass to your right and take another wine glass ricochet after that if the first one landed you in the right spot. If you can win the game under par you'll get the Whisper Hero Doll. -Fist Fighters Gang: Round 2 Location: Oakvale Reward: 450 Gold, 100 Renown, Fist Fight Level 2 Passed If you've beaten the gang members at Bowerstone South Quay, be prepared for a considerable step up in competition here. There are more gang members to go through, and these ones know enough to utilize their blocking ability. But with precision and timing you should be able to beat them all, just keep in mind that you can still whack them around outside of the ring as long as you don't spend too much time there. -The Ghost Pirate Reward: 100 Gold, 150 Renown In the southeast section of the town you will meet a ghost standing near a barn on the shore. Talk to him to have him ask you to dig up his treasure and give it to his wife. His treasure is left of the pier on the east beach, and his wife is the woman standing on the east beach, looking out to sea. --Good: Give her the 500 gold and return to the pirate to learn where he buried an Obsidian Greataxe and a Silver Key in the Memorial Garden. --Evil: Keep the 500 gold but dig up the treasure anyway. Memorial Garden --------------- You'll want to make a stop in this area to dig up a good number of items. Go to the northwest section to dig up a Carrot, Health Potion, and 500 Gold. You can also dig near the base of the axe-wielding statue to unearth the rest of the Ghost Pirate's treasure: an Obsidian Greataxe and a Silver Key. -Silver Key #12 Location: The Memorial Garden Method: Dig from base of statue After completing the Ghost Pirate Side Quest, find the statue in the Memorial Garden holding an axe and dig at its base to claim you prize. The Clifftop Path ----------------- In the south area of Oakvale on the west beach is a cave that leads you to this new area. -Mandatory Quest #9 - Find The Bandit Seeress Location: Clifftop Path Reward: 4500 Gold, 1000 Renown, Bandit Seal Trophy Available Boasts: 1. Without A Scratch Take no damage Wager: 500 Reward: 3000 2. Spare Bandits Don't kill a single bandit Wager: 400 Reward: 1200 3. Bandit Blood Kill at least 24 bandits Wager: 200 Reward: 400 Accept this Quest Card as you would any other and return to Oakvale and make you way through the cave on the west beach to get to the Clifftop Path. There will be three bandits here, and you are to reach the gate at the end of the path without being spotted. If you're playing as a Hero with good ranged or magic abilities, you should be able to eliminate all three guards from a safe distance away. Try to attack them with melee combat and they'll alert the others. But if you're unable to kill them without being seen, take the stealth route. Use the boulders and trees in the area to hide behind as you creep (by holding down the left analog stick) past the guards and each the gate. There are also some barrels along the way that hold a Harion Shoulder Tattoo (which I think is really cool) and a Health Potion. Abandoned Road -------------- When you reach this area you'll be down with sneaking around. Instead, you'll need to collect a full set of bandit gear to pass as one of them at the gates to Twinblade's Camp. The articles of clothing are inside the chests you find along this road. Just be careful of all the bandits in this area. In melee combat they can gang up on you and cause quite a few problems. The first five chests you come across will have the clothes you need. The sixth will have a Resurrection Phial inside. There are also barrels that have an Ages of the Will Potion, an Ages of the Skill Potion, a Will Potion, a Health Potion, and 250 Gold inside. -Demon Door #7 Location: Abandoned Road Method: Dress up in three sets of clothes Reward: The Dollmaster's Mace This Demon Door has lost some of his vision, but still wants to see his old friends again, who are the gallant knight, the evil mage, and the rascally bandit. You'll already have collected the bandit gear from the chests on the road. So this means you'll have to get the full set of Will User's Dark Robes from the Demon Door in Darkwood Marshes, and a full set of Bright Plate Armor. At this point in the game you won't have this, but later one you'll be able to buy it from the Arena, Knothole Glade, and wandering traders in the Greatwood Area. Come back when you have all of these clothes and model each outfit for the door to gain access to the Bitter Shrine, where you can collect the Dollmaster's Mace. Twinblade's Camp ---------------- Showing up at the gates dressed in full bandit gear will convince the guard that you're one of them. He'll then let you in and you can stop and rest for awhile in the camp. The main thing you're after here is a Bandit Camp Pass. There's two ways you can get it: you can pay the bandit hiding behind a tree 1000 Gold for it (or you could also kill him), or you can win the Spot The Addition Mini-Game and receive the pass as a prize. As far as loose items go, there is a Health Potion and 250 Gold in the barrels underneath the pub tent, and several items on the others side of the small pond in this area. Here you can find an Ages of the Will Potion, a Health Potion, and 500 Gold inside the chests and barrels. There is also a Silver Key buried here that you can dig up. -Silver Key #13 Location: Twinblade's Camp Method: Dig out of the ground Walk across the small pond in the camp and dig in the center of the small piece of land (it's in the southwest corner) to get this key. -Twinblade Traders Go up to all these of these traders to find out what goods they offer --Weapons - Melee 1. Iron Greataxe: 200 2. Iron Greatsword: 238 3. Steel Longsword: 450 4. Steel Cleaver: 413 5. Steel Axe: 375 6. Steel Greatsword: 713 7. Steel Greatmace: 638 8. Obsidian Longsword: 2340 9. Obsidian Katana: 2535 10. Obsidian Cleaver: 2145 11. Obsidian Axe: 1950 12. Obsidian Mace: 1755 13. Obsidian Pickhammer: 1560 14. Obsidian Greathammer: 3510 15. Obsidian Greataxe: 3120 16. Obsidian Greatsword: 3705 17. Obsidian Greatmace: 3315 --Weapons - Ranged 1. Yew Longbow: 150 2. Oak Longbow: 450 3. Ebony Longbow: 1820 4. Ebony Crossbow: 2100 --Armor - Head 1. Dark Chainmail Helmet: 780 --Armor - Hands 1. Dark Villager Gloves: 24 2. Assassin Gloves: 135 3. Dark Plate Gauntlets: 2020 4. Dark Leather Gauntlets: 144 5. Guard Gloves: 105 6. Dark Chainmail Gauntlets: 770 --Armor - Torso 1. Dark Villager Shirt: 92 2. Assassin Shirt: 540 3. Dark Plate Chest Piece: 7920 4. Dark Leather Chest Piece: 593 5. Dark Chainmail Shirt: 507 --Armor - Legs 1. Dark Villager Trousers: 80 2. Assassin Trousers: 473 3. Dark Plate Leggings: 8010 4. Dark Leather Leggings: 535 5. Dark Chainmail Leggings: 3050 --Armor - Feet 1. Dark Villager Boots: 12 2. Assassin Boots: 68 3. Dark Plate Boots: 1020 4. Dark Leather Boots: 69 5. Dark Chainmail Boots: 390 --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection phial: 500 --Items - Gifts 1. Red Rose: 20 2. Chocolates: 10 3. Fake Wedding Ring: 200 4. Jet: 450 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish: 12 4. Red Meat: 14 5. Crunchy Chick: 35 6. Grain Sack: 25 7. Beer Keg: 46 8. Cider Crate: 52 --Items - Other 1. Flame Augmentation: 1450 2. Fishing Rod: 50 3. Spade: 200 4. "Eyes Of A Killer": 200 5. "The Ugly Guide": 200 6. "Windbreaker Rule Book": 200 -- Wanted 1. Fish (Orange): 12 2. Fish (Blue): 18 3. Cider Crate: 52 4. Fishing Rod: 50 -Spot The Addition Mini-Game Location: Twinblade's Camp Reward: Bandit Camp Pass. Twinblade Hero Doll Talk to the man at the table underneath the pub tent to play this game. This game involves memorizes what items are set out on the table and choosing which additional one was placed after they are uncovered again. It can get kind of difficult, but an easy way to beat the game is to cast Slow Time before you start. That way you can take your time and beat it in less than 8 seconds. Winning once gets you the bandit Camp Pass. Beating your time again gets you the Twinblade Hero Doll. Twinblade's Elite Camp ---------------------- This is where Twinblade's elite bandits roam (duh). There are no traders here, but you may be able to swipe some items left by the bandits when they're not around. There is also 100 Gold, a Resurrection Phial, Assassin Trousers, and an Ages of Might Potion inside the barrels and chests scattered around. -Fist Fighters Gang: Round 3 Location: Twinblade's Elite Camp Reward: 500 Gold, 150 Renown The same process as before. Now there are six men you have to go through, but they're only slightly harder than the previous members. What you need to do in this area is gain access to Twinblade's Tent. You can do this a few ways. If you find the bandits that are highlighted on your Auto-Map as green dots, you can pay them 2000 Gold to make a distraction. If you don't feel like paying, head down to the southwest area and attack the guard near the cages. If you kill him you will get the key to the cages. Free the prisoners and they will run away, giving you a perfect opportunity to slip into Twinblade's Tent. Twinblade's Tent ---------------- There's really noting here except for Twinblade himself. He's very strong and a little on the slow side. He'll also block every hit you try to get in on him. His attacks are easily dodged and he'll get his swords stuck into the ground. As anyone can guess, Twinblade's weakness is his back. So dodge until he immobilizes himself or circle around him until you can get a clear shot at his unprotected back. Repeat this until you defeat him. Just be careful to not wander too close to the edge of the combat area, or else his bandits will swing at you. After he is defeated, you have a choice. You can kill him and gain a +120 evil bonus, or spare him and get a +120 good bonus. If you decide to kill him, he'll regain some health to fight again. But this time his other bandits will swarm around you and help him. So if you want to kill him it's best to take them out first. When you are done with him you are free to collect some items. There is a Diamond in the chest at the end of the oath to the north, and a Resurrection Phial, 500 Gold, and other potions inside the chest in his tent. As soon as you leave the area you will have completed the quest. You will have found the Bandit Seeress, who turns out to be your lost sister. You are to then return to the Heroes' Guild to talk to Maze and use the 10000 experience bonus given to you by your sister. Witchwood Cullis Gate --------------------- Now that you have finished the Bandit Seeress quest, head back to the Heroes' Guild and talk to Maze to learn about your newest quest. -Mandatory Quest #10 - Find The Archaeologist Location: Witchwood Reward: 1200 Gold After accepting the quest you will find that Witchwood is a new area that you can warp to. Warping there is the only way to reach, as it is not connected to the areas you've visited before. Warp there and chop down the bushes near the Cullis gate to find a chest containing a Resurrection Phial. You can also catch a Moonfish in the pond on the other side of the nearby fence. Continue up the path to face a Rock Troll. These guys are tougher than the Earth Trolls, but their attacks are pretty much the same. Just this time you'll have to dodge more boulders before you get a chance to attack. But basically the pattern you used to beat the Earth Trolls is the same here. Behind him is a barrel that will have a book called "The Guild Of Zeroes" inside. Next to it is a Will Potion and Ages of the Will Potion. To the northeast is the entrance to the next area. Witchwood Stones ---------------- Check out the lake to your left as you enter this area. Cast your fishing pole in to snare a Silver Key. Across from that is the resident Demon Door. He'll open if you spell out his names with the large stones this area is named after. There's also an Obsidian Greathammer in a chest surrounded by bushes and Chainmail Gauntlets in another chest to the north. -Silver Key #14 Location: Witchwood Stones Method: Fish out of the small pond Use your fishing rod in the small pond to the left of the entrance to get this Silver Key. -Demon Door #8 Location: Witchwood Stones Method: Spell its name using the large stones Reward: 15-key Silver Key Chest containing Health Augmentation, Chainmail Leggings, Resurrection Phial, Howl Tattoo, Sapphire, and Ruby In Witchwood Stones there are a group of large stones in the north part of the area. On each of them is a letter: I, H, T, and S. If you ask the man at the Temple of Avo he'll tell you the name of the Door in exchange for a Ruby. But it's really not all that hard to figure out on your own. But just incase you're lazy; the Demon Door's name is HITS. Hitting the stones in that order gives you access to the Witchwood Caverns and the treasures inside. -Silver Key Chest #5 Location: Witchwood Stones Requirement: 15 Silver Keys Reward: Health Augmentation Once you open the Demon Door and go inside, you will have completed the Find the Archeologist quest. Your next quest is waiting for you back at the Heroes' Guild. -Mandatory Quest #11 - The White Balverine Location: Knothole Glade Reward: 6200 Gold, 800 Renown, White Balverine Head Trophy Available Boasts: 1. No Protection Do the quest naked Wager: 800 Reward: 1800 2. Without A Scratch Take no damage Wager: 500 Reward: 2500 For this quest you'll need to warp back to Witchwood from the Heroes' Guild. Now on your second visit, one of two things will happen. --Good Event: A man will meet you on the path and ask for your assistance with saving his wife. Follow him to the large stones to be ambushed by bandits. Take them all out and track down the man who lead you into (he should be hiding in the north part of the paths). Spare his life and he'll give you a Resurrection Phial. --Bad Event: A man will meet you on the path and ask for your assistance with assaulting a rich trader. Follow him to be lead into another ambush, but this time guards will attack you. Kill them all with help from any bandits nearby and find the man who lied to you (he'll be hiding in the same spot as in the other event). If you talk to him he'll give you a Resurrection Phial. Kill him I you want afterwards, it'll net you 60 evil points. The Temple Of Avo ----------------- No enemies here, but you'll need to walk through here to get to Knothole Glade. The area is named after the Temple of Avo itself. Enter it to give gold to the god of good in Albion, Avo. If you manage to donate about 48000 Gold, you will be rewarded by having 5-10 years subtracted from your age. Donate up to 64000 Gold and you'll be awarded the Paladin title. Those donations can all be made over time but if you want to be granted the Sentinus, you'll need to donate a large sum all at once (around 32000 Gold will do nicely). Outside the Temple is a good mercenary for hire. He'll work for 30 Gold upfront and 20 Gold per hour. Behind him is a chest that holds a Resurrection Phial. Above the temple on the hill, a group of villagers are trying to pull the Harbinger (which they call Huw's Sword) out of a stone. Unless your Strength stats are maxed out the first time you try it, you won't be able to get it your first try. The game will remember where you stats were when you made your first attempt. In that case you need to improve your Physique by 5, your Toughness by 3 and your Health by 2 to be able to retrieve the sword. Witchwood Lake -------------- Exit the previous area by the southeast route to get here. There are a few items for you to get and several enemies later, but for now it should be clear. Find the gargoyle statue that is bathed in a red light and dig at the base of it to find another Silver Key. Take note of the three bodies of water in this area. The largest one has a Will Master's Elixir that you can fish out. There is also a Flame Augmentation in a chest near the smaller (but not smallest) pond. -Silver Key #15 Location: Witchwood Lake Method: Fish out of largest pond Find the largest body of water, which is the lake itself, and fish this key out of it with your rod. To continue your quest, go to the south exit into Knothole Glade. The path to the north leads o the Arena, but you don't need to go there yet. Knothole Glade -------------- This is a pretty big town, and you'll notice once you step in that you can wield your weapons inside. Which means you can kill everyone and buy their property if you like. But you won't be able to access the city right away. If you're currently on the White Balverine quest, you will see several villagers being attacked by four normal Balverines in the area just outside the town gates. Kill all of the beats to have the guards open the gate for you. Soon afterwards the White Balverine will attack you and anybody else nearby. You can't damage it right now, but hit it ten times to get it to run off for a bit. Listen to the mayor's advice to know where the White Balverine skimped off to. He'll also tell you to visit the house of a local townswoman who was the wife of a Balverine hunter. Her house is on the hill and will be marked for you on your Auto-Map, but as soon as you get there you'll be attacked again. Just hit the White Balverine ten times to fight it off and speak to the women to receive a Silver Augmentation. Augment your weapon of choice with the Silver Augmentation and head back to Witchwood Lake. This is where you'll have to defeat the townswoman's husband, or at least what used to be her husband. The White Balverine can summon other normal Balverines at will, so it would be wise to just a spell like Summon or Ghost Sword to deal with them while you take care of the White Balverine. Remember, only your Silver Augmented weapon can effectively damage the White Balverine. Once you have defeated him head back to Knothole Glade to collect your rewards. Now that the quest is taken care of, feel free to roam around the town. There are a few shops and the mandatory tavern. There is also a Demon Door and a chest outside the main gates. The chest is at the end of a very thin path that branches off of the main path that leads to the town. There is an Emerald inside. -Demon Door #9 Location: Knothole Glade Method: Fire an arrow at it hard enough Reward: Elixir of Life Players who have been predominantly using their archery skills will probably not have a problem with having the proper equipment for unlocking this door. Other players may want to purchase a better bow or use a Multi Arrow spell. What you have to do is hit the Demon Door in the face with an arrow hard enough for it to open up to give you access to the Hidden Copse, where a chest containing an Elixir of Life awaits. That does it for items available outside the town, now to go back in. -Knothole Glade Blacksmith On your left as you pass through the gates is the local blacksmith. Besides having these items for sale, there is also a chest containing 1000 Gold near his shop that you can open. --Armor - Torso 1. Villager Shirt: 84 2. Dark Villager Shirt: 92 3. Plate Chest Piece: 7920 4. Dark Plate Chest Piece: 8010 5. Will Dark Upper Robe: 630 6. Chainmail Shirt: 2967 7. Dark Chainmail Shirt: 3050 8. Dark Upper Dress: 54 --Armor- Legs 1. Villager Trousers: 74 2. Dark Villager Trousers: 80 3. Plate Leggings: 6930 4. Dark Plate Leggings: 7020 5. Bright Plate Leggings: 7040 6. Will Dark Lower Robe: 530 7. Guard Trousers: 366 8. Chainmail Leggings: 2596 9. Dark Chainmail Leggings: 2620 10. Dark Lower Dress: 48 --Armor - Feet 1. Villager Boots: 11 2. Dark Villager Boots: 12 3. Plate Boots: 990 4. Dark Plate Boots: 1020 5. Bright plate Boots: 1025 6. Will User's Dark Boots: 80 7. Chainmail Boots: 371 8. Dark Chainmail Boots: 390 --Weapons - Melee 1. Obsidian Longsword: 2340 2. Obsidian Katana: 2535 3. Obsidian Cleaver: 2145 4. Obsidian Axe: 1950 5. Obsidian Mace: 1755 6. Obsidian Pickhammer: 1560 7. Obsidian Greathammer: 3510 8. Obsidian Greataxe: 3120 9. Obsidian Greatsword: 3705 10. Obsidian Greatmace: 3315 11. Master Longsword: 20925 12. Master Katana: 22669 13. Master Axe: 17438 14. Master Mace: 15694 15. Master Pickhammer: 13950 16. Master Greataxe: 27900 17. Master Greatsword: 33131 --Weapons - Ranged 1. Ebony Longbow: 1820 2. Ebony Crossbow: 2100 3. Master Longbow: 23040 4. Master Crossbow: 25600 --Items - Other 1. Sharpening Augmentation: 2600 2. Flame Augmentation: 1450 3. Lightning Augmentation: 1550 Right next to him is a Tattoo Shop where you can purchase various body art. Keep in mind that both shops have several items out for display that you can steal if you are stealthy enough. There are three barn-like buildings down a path next to the Tattoo Shop. Check them out to find a Ruby in a chest in one of them. Back up in the main area of town is a hill where the tavern sits at the top. Past that is a group of houses and a shop. -Silver Key #16 Location: Knothole Glade Method: Dig out of dirt In the southwest part of the town, right outside one of the houses in that area, is a patch of dirt lined with plants. Dig in the center of this circle to unearth the Silver Key. -Card Sorting Mini-Game Location: Knothole Glade Tavern Reward: Scarlet Robe Hero Doll This game may be a little difficult if you don't cheat. Using the Slow Time spell will easily allow you to set a new record and then beat it afterwards in a matter of seconds. -Knothole Glade Tavern and Item Shop Here is a list of all the items you can buy from the local tavern and the nearby Item Shop. --Items - Potions 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 4. Wedding Ring: 900 5. Fake Wedding Ring: 200 6. Diamond: 800 7. Ruby: 600 --Items - Produce 1. Apple pie: 15 2. Fish (Orange): 12 3. Carrot: 6 4. Red Meat: 14 5. Tofu: 40 6. Crunchy Chick: 35 7. Grain Sack: 25 8. Beer Keg: 46 --Items - Other 1. Spade: 200 2. "The Ugly Guide": 200 --Wanted 1. Wedding Ring: 900 2. Green Apple: 4 3. Apple Pie: 15 4. Fish (Orange): 12 5. Fish (Blue): 18 6. Cider Crate: 52 -Fist Fighters Gang: Round 4 Location: Knothole Glade Reward: Gold, Renown Find the dirt ring near the tavern to take part in the final round of the Fist Fighters Gang challenge. This one is tough, even for me after I beat the game and maxed my character out. There are a total of seven rounds, with the last one being the Mayor himself. He has like 1000 hit points and can beat you in two hits, so prepare for a long battle. He's a trick: Get a whole lot of local men to follow you, and then pay the fee to enter the contest. The men following you will gang up on your opponent for each round! This helps a lot when you're facing the Mayor at the end. That pretty much wraps it up in Knothole Glade. But I'm sure you can find plenty of other things to do while there. But for now I'll carry on with the story. The Arena --------- You know how after you found out that your sister was the Bandit Seeress, the Guild Master told you to go talk to Maze in his quarters? And Maze mentioned something about the Arena? Well you should be able to take that quest now. -Mandatory Quest #12 - The Arena Location: Witchwood Lake/The Arena Reward: 0 Gold, 2000 Renown, Champion's Seal Trophy, King Scorpion Sting Trophy Available Boasts: 1. No Protection Do the quest naked Wager: 500 Reward: 4000 2. Without A Scratch Take no damage Wager: 400 Reward: 10000 3. No Mercy Show no mercy; kill all you face Wager: 1000 Reward: 2000 4. Merciful Hero Have mercy on foes when possible Wager: 1000 Reward: 2000 Return to Witchwood Lake and take the north path to the Arena Entrance. Here you'll find a bunch of villagers and another title vendor. -Arena Entrance Title Vendor This one has a few new titles for you to purchase. --Titles 1. Reaper: 250 2. Deathbringer: 350 3. Pilgrim: 160 4. Gladiator: 500 5. Arrowdodger: 150 Continue on to the gates to enter the Arena Waiting Area. In here there is a vendor who can sell you items and armor. Best part about it is that you can shoplift here without being arrested. You just have to start over if you're spotted. -Arena Waiting Area Vendor Talk to this man to check out his steep prices... --Armor - Head 1. Bright Chainmail Helmet: 790 2. Dark Chainmail Helmet: 780 --Armor - Hands 1. Plate Gauntlets: 1980 2. Dark Plate Gauntlets: 2020 3. Bright plate Gauntlets: 2040 5. Leather Gauntlets: 127 6. Bright Chainmail Gauntlets: 780 7. Dark Chainmail Gauntlets: 770 --Armor - Torso 1. Plate Chest Piece: 7920 2. Dark Plate Chest Piece: 8010 3. Bright plate Chest Piece: 8050 4. Leather Chest Piece: 507 5. Bright Chainmail Shirt: 3070 6. Dark Chainmail Shirt: 3050 --Armor - Legs 1. Plate Leggings: 6930 2. Dark Plate Leggings: 7020 3. Bright Plate Leggings: 7040 4. Leather Leggings: 443 5. Bright Chainmail Leggings: 3070 6. Dark Chainmail Leggings: 2620 --Armor - Feet 1. Plate Boots: 11 2. Dark Plate Boots: 12 3. Bright Plate Boots: 990 4. Leather Boots: 1020 5. Bright Chainmail Boots: 1025 6. Dark Chainmail Boots: 80 --Items - Potion 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Produce 1. Fish (Orange): 12 2. Carrot: 6 3. Red Meat: 14 4. Crunchy Chick: 35 --Wanted 1. Elixir Of Life: 2600 --Weapons - Melee 1. Steel Longsword: 450 2. Steel Katana: 488 3. Steel Pickhammer: 300 4. Steel Greathammer: 675 5. Obsidian Longsword: 2340 6. Obsidian Katana: 2535 7. Obsidian Axe: 1950 8. Obsidian Greatsword: 3705 9. Master Katana: 22669 10. Master Cleaver: 19181 11. Master Axe: 17438 12. Master Mace: 15694 13. Master Greathammer: 31388 14. Master Greataxe: 27900 --Weapons - Ranged 1. Oak Longbow: 450 2. Ebony Longbow: 1820 3. Ebony Crossbow: 2100 4. Master Longbow: 23040 5. Master Crossbow: 25600 --Items - Other 1. Sharpening Augmentation: 2600 2. Piercing Augmentation: 2100 3. Silver Augmentation: 1650 4. Thunder Hero Doll: 200 There's all the stuff you can buy here. Keep in mind that you can buy a Thunder Hero Doll and the entire Bright Plate Mail set. Going into the Arena competition itself is what's next. There are eight levels in it, and if you can get through all of them without having to take a break you will earn 28600 Gold. Take a break during combat and you'll earn a lot less. Showing off to the crowd is also a good way to boost your loot. Beware of the blades surrounding the ring. They hurt you, but will also hurt any enemies you manage to toss into them. Use that to your advantage. -First Round: Wasps The Arena competition eases you into fighting. Take these pesky Wasps out in record time if you'd like. -Second Round: Hobbes Again you're forced to swathe through these little guys. Make sure to not let them surround you. -Third Round: White & Brown Balverines This'll be a little tough if you don't have any Silver-Augmented weapons anymore. It'll be easier if you have a good level of the Time Slow spell handy. -Forth Round: Undead You can pretty much take a short break while you smash these guys into the dust. Take them out with Fire-Augmented weapons or keep your distance safely with ranged attacks. -Fifth Round: Bandits The normal bandits that swamp you at first will fall quickly to strong melee attacks. But the ones wearing black clothes have a good chance at beating your ass. Engage them with Will and ranged attacks instead of trying to go toe-to- toe with them. -Sixth Round: Earth Trolls Stay back and fire ranged attacks at theses foes to topple over. -Seventh Round: Rock Trolls Use the same tactic from the previous tactic or just a Slow Time spell and a good melee weapon to come in and hack them up. -Eighth Round: Arachanox This here is the boss of the Arena. Try to keep your distance at first. The thing is they don't do much damage. Often he will spread his claws and start to charge up energy. When this happens, charge forward and slash at his eye with your melee weapons. After you deal a good number of damage he will burrow into the ground and send a small swarm of smaller scorpions after you. Take them out and take the opportunity to use either the Heal spell or regenerative potions/items. -Final Round: Whisper Oh yeah, did I mentioned that she's fighting alongside you for the most part of the Arena? Well I left her out because she's not much use during the rounds. But you'll then have to fight her at the end. She's not all that strong but will always block your attacks. Don't bother with ranged attacks because they'll do nothing. Just dodge around her and lay into her with melee attacks for an easy victory. After you have defeated her, you have the choice of letting her live or killing her. If you kill her, Jack of Blades will give you a special prize of 10000 Gold. But in addition to that are the normal rewards of the Champion's Seal and King Scorpion Sting trophies. Soon afterwards you will be told to go to the Grey House to meet up with your sister. But before you do that, talk to the people outside the Arena to get a few items. -Mandatory Quest #13 - Finding Theresa Again Location: Grey House Reward: Nothing Another quest that involves almost no work. Just warp to the Grey House and meet your sister there. After you've done that you will have a few choices on what to do next, as far as Quests go. -Ghost Granny Necklace Side Quest Location: Orchid Farms Reward: 500 Gold, 200 Renown This side quest will not appear at the Heroes' Guild, so activate it by simply visiting the area. The farmer, Isaiah, will ask you to help him put his mother's spirit to rest. Go behind his house and speak to the ghost of his mother. She'll tell you about a bandit at Greatwood Lake. Find him, then kill him, and take the Dead Lady's Heirloom that he drops. Take the heirloom to Isaiah then visit his mother to say goodbye and finish this simple quest. -Lost Trader Side Quest Location: Clifftop Path Reward: 2600 Gold, 150 Renown, Treasure Clue 2 Accept this quest then warp to Oakvale (or walk if you want). Head up to Clifftop Path and continue on to the Abandoned Road where you will meet the trader in question. He needs your help in finding his brother. Continue down the road and get rid of any bandit resistance. Once you find his brother you'll be attacked by another wave of bandits. Take them out and lead the trader safely back to his brother back at the beginning of the Abandoned Road. -Break The Siege Side Quest Location: Knothole Glade Reward: 5000 Gold, 450 Renown Available Boasts: 1. No Protection Do the quest naked Wager: 500 Reward: 1300 2. Without A Scratch Take no damage Wager: 400 Reward: 1800 3. Fist Fighter Us no weapons or offensive magic Wager: 400 Reward: 1900 4. Solo Mission Do without the assistance from guards Wager: 800 Reward: 1600 5. Kill Leader Kill the bandit siege leader Wager: 500 Reward: 1200 Accept this quest at the Heroes' Guild then warp to Knothole Glade. Talk to the guard by the gate when you're ready to start the quest. Once he opens the gates, a swarm of bandits will charge in. Your simple task is to kill all of them. -Knothole Glade Archery Competition After completing the Break the Siege quest, revisit the area to find that this mini-game is now open. Beating the high score of 220 gets you the Treasure Clue 4. If you can then beat the new score (with which you beat 220) then you will earn the Silver Arrow Trophy. Here's a warning. At this point of the game you may be attacked by Twinblade's Assassins in Knothole Glade. There are five total, and all will attack you in different locations. The first should be somewhere in the town itself while there are others Witchwood Cullis Gate Area, Windmill Hill, Prison Path, and Hook Coast. But those last few you can worry about later. Killing all of these men is important to your game and they may often drop valuable items, one of which being the Doll of You. Bowerstone North ---------------- Completing the Arena will grant you access to this small part of Bowerstone. But there are a few important items (available through the shop) and people you should meet while here. But first I'll get the shop out of the way. -Bowerstone North Shop In the center of town, straight forward from the gates, is the only shop in this part of town. --Armor - Hands 1. Will User's Bright Gloves: 160 2. Dress Gloves: 13 3. Bright Dress Gloves: 15 4. Dark Dress Gloves: 14 --Armor - Torso 1. Will Bright Upper Robe: 640 2. Guard Shirt: 419 3. Upper Dress: 50 4. Bright Upper Dress: 55 5. Dark Upper Dress: 54 --Armor - Legs 1. Will Bright Lower Robe: 535 2. Lower Dress: 44 3. Bright Lower Dress: 50 4. Dark Lower Dress: 48 --Armor - Feet 1. Will User's Bright Boots: 82 --Items - Potion 1. Health Potion: 80 2. Will Potion: 70 3. Resurrection Phial: 500 --Items - Gifts 1. Perfume: 120 2. Red Rose: 20 3. Chocolates: 10 4. Wedding Ring: 900 5. Diamond: 800 6. Emerald: 700 7. Ruby: 600 8. Sapphire: 550 9. Black Rose: 300 --Items - Produce 1. Green Apple: 4 2. Apple Pie: 15 3. Fish (Orange: 12) 4. Fish (Blue): 18 5. Carrot: 6 6. Red Meat: 14 7. Tofu: 40 8. Flour Sack: 35 --Items - Other 1. Fishing Rod: 50 2. "The Sock Method": 200 3. "Making Friends"": 200 4. "You Are Not a Bad Person": 200 5. Doll of You: 250 6. Thunder Hero Doll: 200 7. Health Augmentation: 45000 --Wanted 1. Wedding Ring: 900 2. Emerald: 700 3. Sapphire: 550 4. Jet: 450 5. Golden Carrot: 160 --Weapons - Melee 1. Obsidian Longsword: 2340 2. Obsidian Katana: 2535 3. Master Longsword: 20925 4. Master Katana: 22669 5. Master Cleaver: 19181 6. Master Pickhammer: 13950 7. Master Greatsword: 33131 8. Solus Greatsword: 69825 --Weapons - Ranged 1. Master Longbow: 23040 2. Master Crossbow: 25600 The houses here will earn you the most Gold if you owned them. But they're also expensive as hell. You could also start trying to woo Lady Grey now, but it won't do you much good because you have to complete the next mandatory quest first in order to complete her side quest. -Mandatory Quest #14 - Find The Archaeologist Location: Bowerstone Jail Reward: 7000 Gold, 500 Renown, Minion's Helmet Trophy Available Boasts: 1. No Protection Do the quest naked Wager: 1000 Reward: 2000 2. Without A Scratch Take no damage Wager: 1000 Reward: 8000 3. Fist Fighter Use no weapons or offensive magic Wager: 1000 Reward: 7000 This second part of the quest will be a lot tougher than the first. After accepting the quest, head to Bowerstone North and than through the north gate to Bowerstone Jail. Bowerstone Jail --------------- Here is where you'll first run into the Minions. Fighting these monsters with melee attacks is possible, but difficult. They are very prone to blocking, so you'll have to use spells like Slow Time or Assassin Strike to get around their defense. The easiest way to kill them is to use ranged will attacks or a bow with the Multi-Arrow spell. You will also notice the guards in the area. If you can keep them from being killed by the Minions and heal them with your Heal Life spell, they will help you out later on when you get outnumbered. Or, kill them all if you don't care. The blue Minions are the ones who will sit back and hurl magical attacks at you. Run around the red melee fighting Minions and try to take out the blue ones first. There's only one way to go, so continue on north, cutting down any Minions you see. There are some items in this area, too. Right outside the gates to the right is a cell that has barrels with recovery items in them. There is a chest with a Piercing Augmentation in it across the bridge. There is also a second chest further down the path with an Ebony Longbow inside. Windmill Hill ------------- There is a gold marker on you auto-map when you enter this area. It shows which blue Minion is responsible for the barrier blocking your path to the Gibbet Woods. To expel that barrier all you have to do is chase down the Minion who made it and kill it. Not that you weren't going to do that, anyway. As for items, there is a Trader Style Moustache card on the scarecrow to your left as you enter, and across from it is a small pond with a Wedding Ring at the bottom. Near the farm house is a small field with a Silver Key buried in the dirt surrounded by flowers. Inside the windmill are barrels with potions in them, one of them being an Ages of Might Potion. On the roof is a Resurrection Phial. As soon as you leave the windmill, though, another one of the Assassins will attack you. Go around the side of the windmill to find another mound where you can dig up a Silver Key and find a chest containing Treasure Clue 6. -Silver Key #17 Location: Windmill Hill Method: Dig out of dirt There is a small farm house in the west section of this area. Go into the small fields next to it and dig in the flower-lined patch of dirt to get this key. -Silver Key #18 Location: Windmill Hill Method: Dig out of dirt Behind the windmill is another noticeable mound of dirt which you can dig this key out of. Gibbet Woods ------------ When you enter this area one of the Minions will summon a Rock Troll to slow you down. Dispatch it and make sure the guards following you, if there are any, are in good health by healing them. You won't be able to progress to the left, but you can continue right and gain more guard allies if you help them fight off the attackers. Continue on this path until you reach the next area. Prison Path ----------- This is where the Minions have taken the Archaeologist. So your task now is to kill all Minions in sight and make sure that the Archaeologist gets out alive. You're going to be timed for this part, so waste no time in using flourish attacks or healing the guards, just push straight forward until you reach the docks. Eight more Minions will appear, so you use your melee weapons and attacks to destroy them and save the Archaeologist. On your way back, be sure to break all the barrels you find to find potions and an Emerald. In a chest on the pier is a Silver Augmentation and you can expect to be ambushed by another assassin here. Headsman's Hill --------------- The left path in the Gibbet Woods leads you to this desolate area. -Execution Tree/Execution Tree Rescue Side Quests Location: Headman's Hill Reward: 4600 Gold, 400 Renown Available Boasts: --Execute Version 1. No Protection Do the quest naked Wager: 400 Reward: 1000 2. Without A Scratch Take no damage Wager: 500 Reward: 1500 3. Fist Fighter Use no weapons or offensive magic Wager: 500 Reward: 1500 4. Protect Guards Ensure no guards are killed Wager: 500 Reward: 1500 --Rescue Version 1. No Protection Do the quest naked Wager: 400 Reward: 1000 2. Without A Scratch Take no damage Wager: 500 Reward: 1500 3. Fist Fighter Use no weapons or offensive magic Wager: 500 Reward: 1500 4. Protect Bandits Ensure no bandits are killed Wager: 500 Reward: 1500 --Execute Version (Good): In the good version you'll need to stay right at the captured bandit's side. The other bandits will attack from either high up or come straight at you. Slow Time helps, but make sure you don't use any magic that could potentially hurt or kill the captured bandit or guards. --Rescue Version (Evil): in this one all you have to do is get to Headsman's Hill and kill the executioner. You have 3:45 to do this. Protecting your fellow bandits or killing all the guards is entirely up to you. -Lady Grey's Invitational Side Quest Location: Bowerstone North Reward: 15000 Gold, Katana Hiryu So after you've completed the Arena challenge, you will be able to visit Lady Grey in Bowerstone North. If you are successful in courting her you may get to marry her, the benefits of which I will discuss later. The first thing you'll need to do is talk to the lady in the northwest part of town. She'll clue you in on a certain gift that you could buy Lady Grey. So go the store in Bowerstone North and buy a Black Rose. This is the only store in Albion that sells them, and since Lady Grey is evil herself, she is the only woman in Albion who enjoys them. Next she'll demand that you buy a house. Why? I don't know. All you have to do is buy a vacant house anywhere. If you already own any number of houses already, sell one of them and buy it right back. The third step is performing a heroic deed. She'll tell you to retrieve her necklace. On your auto-map you will see a few green dots pop up. Talk to each person represented by a green dot to gain information about the necklace. You'll learn that it is in Oakvale. Head there and enter the Memorial Graveyard again. There will be two grave robbers here. Hold down the left analog stick to sneak quietly up to the stone wall where they are talking. You'll overhear their conversation. In doing so you'll learn exactly where the necklace is. Incase you're lazy; it's between two boats on the west beach in Oakvale. When you find the two boats a Spade icon won't appear. So you'll have to just keep using the Spade through your inventory to find the right spot. Once you get the necklace, take it back to Lady Grey to get your next order. You'll have to meet Thunder at Bowerstone Prison, where he will challenge you to a duel at Headsman's Hill. Go back to the Gibbet Woods and take the left path to enter Headsman's Hill again. You'll need to fight Thunder in the same way you fought Twinblade. Don't bother trying to block his attacks too much, just get behind him by either rolling or using the Assassin Rush spell. After doing a certain amount of damage the two of you will fall down a hill and land on a smaller piece of land to continue the fight. Keep wailing on his back to make him run into a nearby cave. Enter the cave after him and simply beat his ass. Not much of a strategy for this, just keep doing what you've been doing before. Once he's defeated, you'll earn Thunder's Helmet trophy and a 15-key Silver Chest in the cave, containing a Mana Augmentation. There's also a small pond outside the cave where you can fish out a Silver Key the nearby Demon Door opens only when it sees you have defeated a Hero. So beating Thunder will cause it to open, leading you back to the Gibbet Woods. -Silver Key #19 Location: Headsman's Hill Method: Fish out of pond After falling down the hill during the battle with Thunder, you'll see a cave entrance and a small pond near it. After you've beaten Thunder enough to make him seek refuge in the cave, use your rod to fish the key out of the little pond nearby. -Silver Key Chest #6 Location: Cave in Headsman's Hill Requirement: 15 Silver Keys Reward: Mana Augmentation With Thunder defeated, Lady Grey should agree to marry you. You won't need a ring for this, and you'll get a sweet dowry of 15000 Gold. You'll also be able to get inside Bowerstone Manor. In Lady Grey's bedroom you'll find a Silver Key on her bed and a 15-key Silver Key Chest. Also with Lady Grey now as your wife, you can claim your prize at the Demon Door at the Grey House (check back in the Grey House area of the guide for the details). -Silver Key #20 Location: Lady Grey's Bedroom Method: Pick it up off the bed This one isn't so hard. Just search the bed to find this key. -Silver Key Chest #7 Location: Lady Grey's Bedroom Requirement: 15 Silver Keys Reward: Katana Hiryu Lychfield Graveyard ------------------- Take the path through the Gibbet Woods to get to Headsman's Hill. Then head north to enter Lychfield Graveyard, the site of your next mandatory quest. First there is a Flame Augmentation a chest in the area. Talk to the Demon Door in this area and head over to the grave keeper's hut. Then talk to the man himself to start your quest. -Mandatory Quest #15 - The Graveyard Path Location: Lychfield Graveyard Reward: 1500 Gold, 200 Renown, Undead Hand Trophy The first thing you'll need to do is collect the four pieces of Nostro's Armor. You'll also need to take care of any Undead in your path, because if you let the grave keeper go out in front he'll end up getting himself killed. There will be a gold dot on your auto-map, pointing you towards the crypt. This is where you'll lean more from Nostro and then learn the locations of his pieces of armor. Nostro's Helmet is right in the grave keeper's house. It's on his shelf. There's also an Ages of Skill Potion in his cabinet. A little west of his little house is a grave that hold's Nostro's Sword. There will be green bubbles floating over which grave it's in. Use your Spade to dig it up. Nostro's Shield can be fished out of the river with the yellow bubbles, and Nostro's Armor is in one of the crypts marked on your auto-map with a green dot. Take them all back to Nostro's Crypt to get the Demon Door to open for you. But before you go in, take a few minutes to collect some items that are scattered throughout the graveyard. There are three Silver Keys all together. In the fenced-off area to the right of the entrance are Karian Wing and Howl Tattoo cards that can be dug up from the graves there. -Silver Key #21 Location: Lychfield Graveyard Method: Find in mausoleum Towards the south section of the graveyard is a mausoleum that you can enter to find this key. -Silver Key #22 Location: Lychfield Graveyard Method: Dig out of grave Right outside the mausoleum you found the 21st key in, you can dig the 22nd out of one of the graves nearby. -Silver Key #23 Location: Lychfield Graveyard Method: Fish out of water There is a small stream to the west of the grave keeper's shack that you can fish this key out of using your fishing rod. Old Graveyard Path ------------------ Through the Demon Door entrance will be this area. Be prepared for a nonstop attack by the Undead here. Fortunately they're laughably weak to Fire-Augmented weapons or spells. So equip any kind of those and lay waste to them while you push your way forward, the only possible route. Near the end is a large door that will only open once you kill the Undead General nearby. There is also a chest near the door that holds a Silver Augmentation. Circle Of The Dead ------------------ Step into the stone circle here to be attacked again by a large number of Undead. You can only attack them while they are inside the ring, so stay in the center and wait for them to come to you. Just keep killing all that come to you until three Undead Lieutenants appear. As you can probably guess, you're supposed to kill all of them, too. One you do this the quest will be completed. -Silver Key Chest #8 Loca