=============================================================================== _ _ | | | | | | ___ __ _ ___ _ __ __| |___ | | / _ \/ _` |/ _ \ '_ \ / _` / __| | |___| __/ (_| | __/ | | | (_| \__ \ \_____/\___|\__, |\___|_| |_|\__,_|___/ __/ | |___/ __ / _| ___ | |_ / _ \| _| | (_) | | \___/|_| _ _ _ _ _ | | | | | | | (_) | | | |_ __ ___ ___| |_| |_ _ __ __ _ | |/\| | '__/ _ \/ __| __| | | '_ \ / _` | \ /\ / | | __/\__ \ |_| | | | | | (_| | \/ \/|_| \___||___/\__|_|_|_| |_|\__, | __/ | |___/ ---------------------- General FAQ ---------------------- Author: Barry Willemsen =============================================================================== o----------------------o \ I. Table of Contents \ o----------------------o I ..... Table of Contents II ..... Legal Stuff & Contact Info III ..... Version History IV ..... General Info V ..... Game Types VI ..... Career VII ..... Wrestling VIII ..... Wrestler List IX ..... Create A Legend X ..... Move & Combo List XI ..... Credits =============================================================================== o--------------------------------o \ II. Legal Stuff & Contact Info \ o--------------------------------o =-=-=-=-=-=-=-=-= 1. Legal Stuff =-=-=-=-=-=-=-=-= This section is very boring, but it needs to be there for people who want to display this FAQ in public. So only for those people, please read the following text: All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. This may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2004 Barry Willemsen In other words, just mail me for permission before placing this FAQ or pieces of it on your site. You can find my e-mail adress in the Contact Info section below. =-=-=-=-=-=-=-=-= 2. Contact Info =-=-=-=-=-=-=-=-= If you discover a major error in this FAQ, would like to submit a strategy that isn't included in here, or have a question about the game that isn't answered in this FAQ, you can e-mail me at the following adress: TheoW7@cs.com Of course, there are some restrictions on e-mailing me: - Don't send me SPAM - Make sure the subject line is recognizable. Weird topics will not be read and deleted immediately. - E-mails with questions that are answered (or soon will be) in the FAQ will not be replied to. - Don't ask for cheats or any other strategies: all tactics I know are in this FAQ - If you have negative things to say about this FAQ you can always send them to me, as long as the mails remain polite and have a normal topic. I'll rewrite some parts of the FAQ if I have to, and credit the one who has located the error in the Credits section. Original strategies will be gladly accepted. They will be put in the FAQ with the next update, with proper credit given to the one who mailed it. E-mails without a specific name (nick or real) will be credit by the first part of the e-mail address. For example, "TheoW7@cs.com" would be credited as TheoW7. Just remember that e-mails probably won't be replied to the first day afterwards. I still have lots of things to do for myself and I won't be able to read my mail every day. =============================================================================== o----------------------o \ III. Version History \ o----------------------o Version 1.0 - Posted on April 17th, 2004 Very first version. And I completed it at once! Yes, this FAQ is complete already and I won't update unless people ask me for new sections or I get some new ideas myself... =============================================================================== o------------------o \ IV. General Info \ o------------------o =-=-=-=-=-=-=-= 1. The Author =-=-=-=-=-=-=-= This is only my second FAQ and not so comprehensive as my last one. This guide was translated from Dutch so it won't be without any grammar/spelling errors or half-Dutch words. I try to avoid making a lot of them, but an error-free text is never guaranteed. This guide contains info on the game "Legends of Wrestling" for XBox, and it may very well spoil some secrets of the game. Thus, be warned. I cannot say this is a real walkthrough but it has some hints and tips that can help people to win fights more easily. =-=-=-=-=-=-= 2. The Game =-=-=-=-=-=-= Legends of Wrestling is a game by Acclaim Entertainment, a game that makes us long back to the times of old. No "The Rock", no "Y2J" or "Ultimo Dragon", but the real wrestling stars like Hulk Hogan, Jimmy "Superfly" Snuka, Bret "Hitman" Hart, and many more. With these, you can play all kinds of matches, ranging from normal matches to rings filled with eight wrestlers! You can also start a career with one of those wrestlers or... take your own self-made wrestler to the top! This game has dozens of options to create your own professional wrestler. For all the game types, see the next section. =-=-=-=-=-= 3. Cheats =-=-=-=-=-= The only cheat currently known in Legends of Wrestling is the code to unlock all of the wrestlers instead of unlocking them all separately. In the Main Menu, press: UP; UP; DOWN; DOWN; LEFT; RIGHT; LEFT; RIGHT; Y; Y; X =============================================================================== o---------------o \ V. Game Types \ o---------------o =-=-=-=-=-=-=-= 1. Exhibition =-=-=-=-=-=-=-= An exhibition is a fight for fun. You can choose one of the many game types and quickly step into the ring with the wrestler of your choice. The type of arena can be selected as well. You may even choose one of the wrestlers to act as a referee throughout the fight, or play as one yourself! The following types of wrestling are available: Versus ------- Play a normal one-on-one match, against the computer or another player. Once this is selected, a screen is viewed in which you may choose control of one of the two teams, or the referee. Next, select the participating wrestlers and step into the ring. 3 Way Dance ------------ Time for a bit of backstabbing, then. This is exactly the same type as versus only this time with three wrestlers, meaning that you can secretly grab hold of a weapon while the other two are beating each other up. You can select all the wrestlers and the referee, then get ready for a fight. 4 Way Dance ------------ Whoa, the ring is getting a bit full with all these wrestlers fighting each other at one time. Be ready to be ganged upon by your opponents, and may the most mean wrestler win the match. Again, select all the wrestlers and eventually the referee, and step into the ring. Tag Team --------- In the Tag Team mode, you can select two wrestlers to be one one team. Then, they battle another team. The camera might get a bit irritating in these kinds of fight, but that doesn't decrease the fun rate. You can ask partners for help in this mode by pressing Down on the Directional Pad. What do you think will happen when four tag teams do this at one time? :) You can choose to play with two, three or four teams at once. Arena ------ Select the arena of your choice here, nothing special really. You can choose the following rings: - Pacific - Northeast - Midwest - Southeast - Southwest - International Center - World - Iguana Hotel & Casino - Backlot - Acevedo Beach Resort - Faber Gymnasium - America Dome =-=-=-=-=-= 2. Career =-=-=-=-=-= Choose a wrestler, existing or your own, and lead him through dozens of fights making him the Heavyweight Champion of the World. All aspects of the Career Mode are handled in the "Career" section (VI). =-=-=-=-=-= 3. Create =-=-=-=-=-= This is the mode for creating your own legends of wrestling. Choose to create a male or a female by selecting the appropriate option. You can use "legend" to view and edit the already existing legends. "Edit" is for already created or edit legends which are on your XBox's hard disk. See the "Create A Legend" section for more information (IX). =-=-=-=-=-=-=-= 4. Tournament =-=-=-=-=-=-=-= This is a tournament with multiple participating wrestlers. There are several options to choose from when playing a tournament, the game modes stated below: Versus ------- All wrestlers are on their own, you can choose how many will participate in the tournament. The battles take place like normal versus battles, and the wrestler with the most points in the end is the winner. When there are equal amounts of points for two wrestlers, those two will participate in a final match: the winner is also victorious in the tournament. Tag Team --------- Works in exactly the same way as Versus, but now with tag teams. You can choose how many teams will participate and how many rounds you would like to have against each team. The team with the most points at the end of the tournament wins. Teams with equal amounts of points will compete in a final match that decides the outcome of the tournament. Tag Belt --------- This is just a Tag Team tournament with preset conditions. There are six teams, which all compete for the tag team title in three rounds against every other team. =-=-=-=-=-=-= 5. Options =-=-=-=-=-=-= In this screen, you can change the game's default options to your likings. Most of the options are self-explanatory, but there are a few that need some extra clarification. "Save" and "Load" can be used to save current options or load previously saved options. You can turn the managers that accompany the wrestlers during the game ON or OFF. Disabling the entrances wrestlers make is also an option. The setting TKO determines if you can win by knocking your opponent out. If disabled, the only way to win is through a pinfall or submission. With the "playlists" you can change the music in the game to any music you currently have on your XBox hard disk. =============================================================================== o------------o \ VI. Career \ o------------o The Career mode is a special mode in which you can take one of the already existing wrestlers, or one you created yourself, to the top in a dazzling lot of fights. You must gain popularity in each region, challenge each territory's champion to win the belt, then defend it against another wrestler. During a Career, you get help from one of the two available managers in the game, depending on the matter if your character is LOVED or HATED. If he is LOVED, you get "The Mouth of the South" Jimmy Hart as a manager. If your wrestler is hated, you get "Captain" Lou Albano. This is important as you will unlock your used manager to wrestle with once you complete the career. Here's a list of which wrestlers are LOVED and which are HATED. ------------------------------------------------------------- LOVED | HATED --------------------------------|---------------------------- Hulk Hogan | The Iron Sheik Jimmy "Superfly" Snuka | Mr. Fuji Road Warrior Hawk | Don Muraco Road Warrior Animal | Nikolai Volkoff Bret "Hitman" Hart | Ted DiBiase Terry Funk | King Kong Bundy Jerry "The King" Lawler | One Man Gang George "The Animal" Steele | Greg "The Hammer" Valentine "Mr. USA" Tony Atlas | Harley Race Ricky "The Dragon" Steamboat | "Superstar" Billy Graham Tito Santana | "Hot Stuff" Eddie Gilbert Koko B. Ware | Ivan Koloff Ricky Morton | The Sheik Robert Gibson | Sabu "Flyin'" Brian Pillman | "Captain" Lou Albano Rick Martel | Ivan Putski | "Cowboy" Bob Orton | Kerry Von Erich | Fritz Von Erich | Kevin Von Erich | Michael Von Erich | David Von Erich | Dory Funk Jr. | Rob Van Dam | "Mouth of the South" Jimmy Hart | ------------------------------------------------------------- Once you have chosen the wrestler you wish to enter a career with, a screen is viewed showing the map of the USA, divided into five different regions. Each region has a champion with the belt of that territory. You need to get all of those belts from all of the champions. The following regions are available: --------------------------------------- REGION CHAMPION --------------------------------------- Pacific => Bret "Hitman" Hart Midwest => Hulk Hogan Southwest => Road Warrior Hawk Southeast => "Flyin'" Brian Pillman Northeast => "Superstar" Billy Graham --------------------------------------- It doesn't really matter in which region you start, it is the same story each time: gather enough popularity to challenge the champion, win the belt and defend it once against another wrestler. Popularity ----------- You'll have to be popular amongst the crowd to challenge the champion, and to do this you'll have to make your matches as exiting as possible. To see how exciting your match is, you can watch the big "Match Excitement" meter in the top of the screen. The more exciting the match, the more popularity you will gain. There are several ways to increase the excitement meter. You'll know when you've increased excitement once you see a red icon in the left of the screen with some text in it. Each one will increase the meter by a specific amount. Notice that once you have won several belts, the meter will fill up slower than when you just began wrestling as a rookie. The ways to fill up the meter: ----------------------------------------------------------------------------- Extreme Damage => Often gained through combos. To get it, simply make a move or a combo that saps a lot of damage, like the following combo: "Chin Crusher >> Kick to Groin". ----------------------------------------------------------------------------- High Spot Bonus => I'm not exactly sure about this, but I think you get this once you hit an opponent at a sensitive spot, like his head, groin, or weak joint. Could anyone confirm that? ----------------------------------------------------------------------------- Bloody Match => Watch out! This can only be obtained when the "Blood" option is set ON in the Options Menu. Hit your opponent with a few hard blows on the face and he will start to bleed, giving you this bonus. ----------------------------------------------------------------------------- Move Variety => Obtained once you make about twelve different moves. Reversals don't count as different moves. ----------------------------------------------------------------------------- Reversal Bonus => Given when you make three reversals. Might be hard on the easy difficulty because enemies won't counter you often, but shouldn't be a problem from Mid Card on. ----------------------------------------------------------------------------- Combo Bonus => Gained by pulling off combos (press the right button in time during some moves). Three will give you the bonus. ----------------------------------------------------------------------------- Ref Bump => Easy to get, and the crowd loves it. Just run into the ref to hit him to the ground and you'll have this one. ----------------------------------------------------------------------------- Weapon Attack => Just grab hold of a weapon or other object to beat up your opponent with and hit once. ----------------------------------------------------------------------------- Finisher => Every wrestler in the game has one (check the Wrestler List section to see them). Just pull them off once your Finisher meter is blinking and you'll get this. ----------------------------------------------------------------------------- 2-on-1 Move => Only available for 3 or 4 Way Dances. It's hard to get and you need to be lucky. When you grapple an opponent at exactly the same time as another wrestler you'll make a 2-on-1 Move, obtaining the bonus. ----------------------------------------------------------------------------- BreakUp Pinfall => Just stomp one of two wrestlers who are pinning or or Submission hurting each other to get it. Only for 3 or 4 Way Dances. ----------------------------------------------------------------------------- Knockout => The crowd loves it when somebody gets knocked out of consciousness. Keep hammering your opponent until far beyond his red bar and you will knock him out. ----------------------------------------------------------------------------- Frequent Tags => When you change wrestlers a lot in Tag Matches, you can get this bonus. Watch out, however, it won't work if you just keep tagging each other without hurting opponents with the new wrestler first. ----------------------------------------------------------------------------- Cheating => Only available in Tag matches, you can get this bonus by knocking down the ref while your partner's in the ring. If you succeed, your partner can stay in longer, gaining you this bonus. ----------------------------------------------------------------------------- Victory => You get this after the match, and only if you win it. It will give you an extra boost in match excitement ----------------------------------------------------------------------------- Domination => In matches with more than two wrestlers, you can get this by dominating all opponents, thus disposing of everybody as efficient as possible and without taking major damage. ----------------------------------------------------------------------------- Overall High => In 3 or 4 Way Dances/Tag Team you can get this. It means Damage inflicting a lot of damage with each move you make, so no simple strikes. ----------------------------------------------------------------------------- I might have forgotten a few of them, but I'm sure most are listed above. Of course, there are also things that can decrease the match excitement, thus lowering your popularity increase. These have to be avoided. They are: ----------------------------------------------------------------------------- Repetitive Moves => During the match, you may get this because of repeatedly using the same move, like five of the same strikes right after each other. Mix up your moves to avoid it. ----------------------------------------------------------------------------- Minimal Combos => After the match, this can lower your excitement, any time you didn't get the Combo Bonus in a fight. So, make sure that you get it each time and you won't have to worry. ----------------------------------------------------------------------------- Stalling => In 3 or 4 Way Dances, you should be fighting all the time, only grabbing a brief pause when you need a nice weapon. If you don't do this, you will get this negative reaction from the crowd. ----------------------------------------------------------------------------- Neglected Tag => This can only happen after a Tag Team match. Gained when Partner you haven't given your partner a chance to fight. Just tag your partner once, let him fight a minute and tag back. ----------------------------------------------------------------------------- Defeat => Just like you get positive reactions from the crowd if you emerge victorious from a fight, so will a defeat affect your match excitement, only now in a negative way. ----------------------------------------------------------------------------- That's about it for popularity. At the end of each match, your exitement meter is viewed and while it is emptied the popularity meter on the right side of the screen increases. Once you've collected 100% Popularity, you get a shot at beating the champion of the region. The Gym -------- At certain points in your career your manager will point out you'll have to go to the gym to train. That's not an insult, it's only good for you. When playing a normal wrestler, you cannot improve your attributes or abilities, but you can get new moves with move keys. If you are playing a self-made legend, the fun's just about to start. Even though they start out far more weak than the normal wrestlers, they'll be about 33% more powerful at the end of the career. That's because you can actually spend the attribute and ability points you unlock throughout the career in the Create-A-Legend screen. Belts ------ A fight against the champion is always one-on-one. Champions are usually a bit tougher than the normal fights you had in the region but not by much. To emerge victorious, you'll have to control your wrestling skills. When you beat a champion, you gain the belt of the current territory. Of course, you are not the only one longing to hold the belt. So when you have won it, you will have to defend it once against another wrestler in a new belt match. Only this time you're the champion. Losing means losing the belt, so don't let that happen. The belt system works like this: ----------------------------------------------------------------------------- Pacific Belt Midwest Belt Southwest Belt Northeast Belt Southeast Belt | | | | | |______________|______________|_______________|_______________| | | USA Belt | | International Belt ----------------------------------------------------------------------------- Once you have collected each territory's belt, they will be united into a single USA Belt. You'll have to defend this one some more times than the normal belts. Thereafter, you are allowed to participate in the International Heavyweight Championship. You will have to gather popularity throughout the world and then face the current Heavyweight Champion: Rob Van Dam. If you win it, you'll have to defend it on several occasions again. When you're finally done, you'll get some info on the wrestler you have taken to the top, or you get congratulations on making one of your own CAL's a legend of wrestling. Completing careers with some wrestlers will unlock new wrestlers for you to use. =============================================================================== o----------------o \ VII. Wrestling \ o----------------o =-=-=-=-=-=-= 1. Controls =-=-=-=-=-=-= Here are the buttons and their functions that you will use in this game. ---------------- Left Thumbstick ---------------- Menu => Nothing. Ring => Used to move your wrestler around and in which direction you want to whip your opponent. Tie-Up => Move around with your opponent. ---------------- Directional Pad ---------------- Menu => Used to highlight different options. Ring => UP - Pick up a weapon LEFT/RIGHT - Distract the referee with your manager DOWN - Call upon a Tag partner to step into the ring --------- X Button --------- Menu => Nothing. Ring => Executes one of your hit moves depending on which direction the Left Thumbstick is currently in. Only makes contact when you are near an opponent. Hit opponent with a weapon. Stomps your opponent on the ground. Tie-Up => Puts your opponent in Vertical Suplex position when in front or in Gutwrench position from behind. --------- Y Button --------- Menu => Nothing. Ring => Executes one of your ready moves depending on which direction the Left Thumbstick is currently in. Only hits when you are near an opponent. Do your special weapon attack. Grabs a lying opponent depending on which bodypart you're standing at. Tie-up => Put your opponent in Scoop Slam position when in front or in the Samoan Drop position from behind. --------- B Button --------- Menu => Cancel current option and return to the previous screen. Ring => Grapples your opponent into a tie-up when close. Throws a weapon toward your opponent. Makes your wrestler lift up your opponent that's on the ground. Tie-Up => Put your opponent in Head Between Legs position when in front or in Full Nelson position from behind. --------- A Button --------- Menu => Select the highlighted option or confirm a message. Ring => Used to combo some moves into a pinfall and to escape opponent's moves by pressing A when the combo meter is in the green area. When you are holding a weapon, A will make you drop it. When facing a Tag partner and holding the Left Thumbstick toward him, you will change wrestlers. Pins a lying opponent. Tie-Up => Put your opponent in Belly To Belly position when in front or holds him from behind. ------------- White Button ------------- Menu => Select a referee in the Wrestler Selection screen. Ring => Step in or out of the ring when near the edge. Light presses will make your wrestler stand on the very edge of the ring, outside of the ropes. Tie-Up => Throws your opponent away, breaking up the Tie-Up. ------------- Black Button ------------- Menu => Select a referee in the Wrestler Selection screen. Ring => Run in the direction determined by the way you move the Left Thumbstick. Tie-Up => Whips your opponent into the ropes in the direction you hold the Left Thumbstick. Can also be used outside of the ring to whip your opponent into the fencing. ------------- Left Trigger ------------- Menu => Nothing. Ring => Change the position of your opponent. When he's bent over, L will put him up straight again. On the ground,you can change him from belly to back and vice-versa. Tie-Up => Turn your opponent around, so you can change a Front Tie-Up into a Behind Tie-Up. -------------- Right Trigger -------------- Menu => Nothing. Ring => In matches with more than one opponent, this will make you shift your attention to another wrestler. If you're holding an opponent in a pin or submission, Right Trigger will break it up. Tie-Up => Breaks the current Tie-Up. ----------------- Right Thumbstick ----------------- Menu => Nothing Ring => Execute your finisher once you are in the needed position and your finisher-meter is full (blinking). Also used to let go of a pin, to get a Knockout, for example. =-=-=-=-=-=-= 2. Brawling =-=-=-=-=-=-= When the match first begins, all wrestlers are on opposite sides of the ring, and you'll need to get to them and blow them away with punches, kicks and throw moves first. The brawling moves are very simple: - Execute a punch or a kick with the X Button. Normal X is a simple strikes, moving the Left Thumbstick LEFT or RIGHT together with X results in a medium strike and finally moving the LThumbstick UP or DOWN together with X results in a strong strike. These differ per wrestler. - Up close you can use one of your Ready Moves with the Y button. Those are throw moves that you can use without grappling your opponent first, and are often very comboable. These can be used in combination with the Left Thumbstick as well, resulting a three different moves per wrestler. Not all characters have three Ready Moves. - Press X, Y, or B while running and your wrestler will execute his Running Move, like a Clothesline. You can also try to intercept a running opponent with X, Y, or B by using your anti-running strike. =-=-=-=-=-=-=-=-=-= 3. Grappling & ISP =-=-=-=-=-=-=-=-=-= Once wrestlers are close to each other, they can grapple each other with the B Button. The one who was first to grapple also gets the first opportunity to make a move. The moves in Legends of Wrestling are defined by the ISP, or long the Intermediate Start Position. Sounds difficult, is simple. When you've grappled your opponent you can take him into different positions to make a move from. You can do four ISP's in front and three in a behind grapple (I don't count holding your opponent as an ISP). To make things a bit more clear: <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> |-----> X -- Vertical Suplex --> X/Y/B/A | | |-----> Y -- Scoop Slam --> X/Y/B/A | Front Grapple ====| |-----> B -- Head Between Legs --> X/Y/B/A | | |-----> A -- Belly To Belly --> X/Y/B/A <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> |-----> X -- Gutwrench --> X/Y/B/A | | |-----> Y -- Samoan Drop --> X/Y/B/A | Behind Grapple ===| |-----> B -- Full Nelson --> X/Y/B/A | | |-----> A -- Hold Opponent <><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><><> The button pressed once in the ISP position determines which move your wrestler will make. For example, when you have an opponent in the Head Between Legs position and he cannot counter you, pressing X or nothing might mean doing a Sit-Out Powerbomb, while pressing Y makes him execute an Underhook Piledriver. You can do more things once you've grappled your opponent. Pressing the WHITE button throws your opponent to the ground, breaking up the Tie-Up. You can also break the grapple with the Right Trigger. Finally, you can whip your opponent into the ropes or fencing with the BLACK button. You can hold the Left Thumbstick into the specific direction you want to whip your opponent in. =-=-=-=-=-=-=-=-=-=-= 4. Ground Fighting =-=-=-=-=-=-=-=-=-=-= Of course, wrestler do not remain standing the entire match. Half of it will take place on the ground when you or your opponent is knocked down. You have several options with ground fighting: - Pressing the X Button stomps your opponent while he's on the ground, decreasing his health. - Pressing the Y Button gives you several options. Doing it while standing at your opponents head while he's on his back will give you a Choke ISP, doing it at his belly gives you the Mount ISP and at his legs makes you put yourself in the Hold Legs ISP. From these, you can then order specific moves to be executed. This only applies for opponents who lie on their backs. - When opponents are on their belly, you can use the Y Button to order wrestler-specific moves, but you won't get an ISP. - Pressing the B Button makes your wrestler lift the opponent up, so he's standing again. Perfect when he's dizzy and you need to do a finisher that requires a grapple quickly. - Pressing the A Button will pin the opponent. If the opposition is weak enough, you may be able to hold them down for three seconds, winning the match. - When other wrestlers are in a submission or a pinfall you can kick them out of it with the X Button. If that doesn't work, try shifting your attention to the second opponent on the ground. The one that is doing the pin or submission should be your target. =-=-=-=-=-=-=-=-=-=-=-= 5. Combos & Reversals =-=-=-=-=-=-=-=-=-=-=-= Two of the keys to winning a game in Legends of Wrestling are combos and reversals. They are done in exactly the same way, although they don't have the same effect. Combos ------- A lot of moves can be chained together into a combo. To see them all, look at the "Moves & Combo List" section (X). These can cause extreme damage to your opponent or immediately pin him after a succesful throw. As you might have noticed, combos are key to winning games. To succesfully execute a combo, you'll have to use a move that can be comboed into something else. To practice, you might want to start with an easier move to combo. A good one would be a Falling Chokeslam (Ready Move). Once you start it, a bar appears under your health and finisher meter. I'll call this the Combo Bar for now. It consists of a red part, a green part, and a cursor that moves from left to right. To combo a move, you'll have to press one of the buttons that is viewed near that bar when the cursor moves through the green area. The speed and amount of green area differs per move. With the Falling Chokeslam, you'll have to press the A Button or the X Button in time to succesfully combo the move. Usually, A means pinning an opponent directly after a move. X means that you get into a Ground position (Choke, Mount, or Hold Legs) to beat your opponent up further. Reversals ---------- To prevent needless damage done to you from an opponent's grapple, you can make use of Reversals. Every grapple move can be reversed into your or your opponent's favor. The trick is to keep up reversing moves until the opponent misses a reversal. The move will be yours. Like with combos, you'll have to stop the cursor with the A button while it's in the green area of the Combo Bar. The more reversals you make in one grapple, the harder this gets. The green area will become smaller and the cursor will move faster. Here's a list with reversals that you can use to see which position you will be in when you have reversed a specific move. ------------------------------------------------- REVERSED NEW POSITION ------------------------------------------------- Vertical Suplex Tie-Up Scoop Slam Gutwrench Head Between Legs Normal Belly To Belly Normal Gutwrench Gutwrench Samoan Drop Normal Full Nelson Normal Whip Whip Opponent ------------------------------------------------- Reversing moves can increase your chances of winning by much. It also helps getting the "Domination" excitement increase in 3 or 4 Way Dances. Whoever makes the reversal may then execute the next ISP attack when you're still grappling each other. =-=-=-=-=-=-=-=-=-=-=-=-=-= 6. Turnbuckles & Planchas =-=-=-=-=-=-=-=-=-=-=-=-=-= These are high-risk moves that can only be done by specific wrestlers. They often do huge amounts of damage, but if you miss you will hurt yourself, so remember that. Turnbuckles ------------ When your opponent stands or lies near a corner of the ring, some wrestlers can go for a turnbuckle attack. It works best on dizzied opponents, because normal opponents will just run out of the way, making you hurt yourself. To execute a turnbuckle attack, put your wrestler in the corner you wish and press X, Y, or B while holding the Left Thumbstick toward the turnbuckle. If done right, your wrestler should climb it and fire a deadly attack on your opponent. Note that not all wrestlers can do these kinds of attacks. Aprons ------- Aprons are slightly more easy to do as Turnbuckles, IMO. Executing an apron means your wrestler will jump of the ropes to hurt your opponent in all kinds of ways. They can hit an opponent while he's standing as well as on the ground. You can still hurt yourself if you miss, though. To do an Apron, make sure your opponent is somewhere near the ropes. Then stand near the ropes yourself. Press X, Y, or B to execute an apron and blow your opponent away. You can also, while on the edge of the ring, press Y to make your wrestler fire himself into the ring with a well-timed kick or lariat. Note that not all wrestlers can do these kinds of attacks. =-=-=-=-=-= 7. Weapons =-=-=-=-=-= There are always some nice objects you can find under the ring... chairs, metal plates, thrash cans, etc. Try using it to knock your opponent down, and you might find yourself doing an enormous amount of damage. To pick up a weapon, press UP while near one. If there aren't any in or out of the ring, you can stand outside near the ring and press UP on the Directional Pad. Your character will grab a new weapon from under the ring. You can attack with weapons in several ways. - Pressing X will make your character to do a simple strike with his weapon, knocking the opponent down and doing damage. You can only do four attacks in a row before the weapon dissipates into thin air. - Pressing B will throw the weapon towards your opponent. It can be evaded, but is very useful for stopping running enemies. - Pressing Y will use the wrestler-specific weapon attack. These are special attacks that a wrestler can do with some types of weapons. For example, Terry Funk has the Triple Can Hit, and he can execute it while near an opponent with the Y Button. However, using Y with an other weapon like a sword won't have any effect. - Pressing A makes your wrestler drop the weapon he's currently holding. Notice that once you're hit, your weapon will fall to the ground and you'll have to pick it up again. You can only do a normal strike four times in a row, but you can do Special Attacks as much as you want. After each special, the weapon will fall to the floor as well. =-=-=-=-=-=-= 8. Finishers =-=-=-=-=-=-= Whenever the Finisher Meter (the purple meter around your health bar) is blinking, you have a limited of time wherein you can use your Finisher. This is kind of that wrestler's "Ultra Signature Move", the moves they got famous with and which do a heck a lot of damage. Think of Hulk Hogan's Running Leg Drop or the Hitman's Sharpshooter. Look at the "Wrestler List" section (VIII) to see each wrestler's finisher. To pull a finisher off, your meter HAS to be blinking. You only have limited time, so do it as fast as you can. The best chance you have is when your opponent is dizzy: other wrestlers will get dizzy quite quickly when your meter is blinking so it won't be much of a problem. Then get the opponent into the right ISP or position. For Bret "Hitman" Hart's Sharpshooter, for example, you'll have to be in the Hold Legs ISP to pull it off. Once the needed position is acquired, just move around the Right Thumbstick to do a Finisher. Finishers in the game are fairly powerful and in career mode help build up Match Excitement. =-=-=-=-=-=-=-=-=-= 9. Tips on Battles =-=-=-=-=-=-=-=-=-= - In one-on-one battles, the computer will often run at your corner from the start. This is perfect to do an anti-running attack for some cheap early damage. - If your opponent has a weapon, running into him to knock it away is a good way to disarm him. - Do not underestimate the power of Finishers. They can easily do three times as much damage as a normal attack. Pull one off whenever your meter is full. - Play as mean as you can and without mercy. Hit them everywhere you can. Do not show them mercy, for you will receive none yourself. - In order to keep a pin or a submission going, you have to press X as fast as you can. This increases the chance of a win by pinfall and maximizes the damage from a submission. - Whenever you are dizzy, tap X quickly to recover in less time. - With the WHITE Button, you can throw an opponent into the ropes, so he hangs there for a while (only when he's dizzy). Press Y while near him to make your wrestler execute a nice lariat, sending your opponent flying over the ropes out of the ring. You can follow this up closely with an Apron. The same applies for throwing opponents into corners. - Hit opponents as they get up from the floor. They won't have a chance to reverse your strike. Drop Kick is a good move for this. - Players on the edge of the ring (outside of the ropes), like a tag partner of an opponent, can be knocked off with your Strong Strike (X+UP/DOWN) or by grabbing them with B. Then you can use X to do a Brainbuster to the inside/ outside of the ring; Y to do a wrestler-specific move; and B to do a funny face-to-rope knockback. - When an opponent is dizzy in a corner, press B while near him to put him on the turnbuckle. You can get the Tree of Woe in just about exactly the same way. When near a turnbuckle, grapple your opponent and turn them around with the left trigge, then smash them into the turnbuckle. They'll have to be dizzy now. When near him, press B again to put him into the Tree of Woe. - To let go of a pin or submission, simply pull the Right Trigger. =============================================================================== o---------------------o \ VIII. Wrestler List \ o---------------------o AUTHOR's NOTE: --------------- Please use the CTRL+F function to find your wrestler quickly. They are placed here in order of appearance in the Wrestler Selection screen. =-=-=-=-=-= Hulk Hogan =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Hulk Hogan Strength - 5/5 Brawling (3) NICKNAME: None Recovery - 2/5 Grappling (1) HOMETOWN: Venice Beach, CA Mat Skills - 1/5 Charging (1) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 2/5 HEIGHT: 6'8" Charisma - 5/5 WEIGHT: 300 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Right Jab Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> Sidewalk Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Vertical Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Shoulder Breaker Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Sit Out Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Belly to Belly (Y) ==> Push Suplex Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> Atomic Drop Gutwrench (X) ==> High Angle Back Drop Gutwrench (Y) ==> Electric Chair Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Chest Breaker Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Sleeper Submission Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Butterfly Suplex Bent Over Front (Y)+LEFT/RIGHT ==> Impact DDT Bent Over Behind (Y) ==> Pumphandle Slam Bent Over Behind (Y)+LEFT/RIGHT ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Rear Chin Lock Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> Figure Four Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Choke With Boot Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Ground (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way ----------------------------------------------------------------------------- Opponent Running (X) ==> Big Boot Opponent Running (Y) ==> Power Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Hulk Pose Entrance (Y) ==> Hulk Listen Entrance (B) ==> Hulk Flex Entrance (A) ==> Hulk Pump Flex ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The Hulkster is definitely one of the strongest characters in the game, though he lacks a lot in the speed and especially the mat skills area. This means that you will have to rely on ready moves most of the time to do damage. However, his high Charisma rating makes that you can go for grapple moves as well in the later game when you have acquired lots of bonuses already. Otherwise, try not to be grappled a lot, because Hogan's reversal and combo abilities really aren't anything to brag about. FINISHER: Running Leg Drop Your opponent should be down on belly or back. Run towards him and move the Right Thumbstick at the right time to hit with your finisher. (BLACK button + LThumb in direction of opponent on ground; RThumb) =-=-=-=-=-=-=-=-=-=-=-= Jimmy "Superfly" Snuka =-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Jimmy Snuka Strength - 3/5 Brawling (1) NICKNAME: "Superfly" Recovery - 3/5 High Risk (3) HOMETOWN: The Fiji Islands Mat Skills - 2/5 Grappling (1) CROWD: Loved Toughness - 4/5 MANAGER: None Speed - 3/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 260 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Front Kick to Gut Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Headbutt Ready Move (Y)+LEFT/RIGHT ==> Enziguri Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Chest Break Vertical Suplex (Y) ==> Corkscrew Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Fall Back Pile Driver Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Back Slide Behind Move (Y)+LEFT/RIGHT ==> Cobra Slam Gutwrench (X) ==> Tiger Suplex Gutwrench (Y) ==> Victory Roll Pin Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> Chest Breaker Full Nelson (X) ==> Crossface Wing Full Nelson (Y) ==> Dragon Sleeper ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex Bent Over Behind (Y) ==> Stretch Plum ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Surfboard Ground Back Choke (X) ==> Drop Kick to Head Ground Back Choke (Y) ==> Scissored Arm Bar Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> Single Leg Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Senton Bomb TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> SB Lariat SB Ground (Y) ==> SB Splash SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Senton ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Kick Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Rolling Senton Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Senton Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Snuka Hand Pose Entrance (Y) ==> Snuka Knee Pose Entrance (B) ==> Snuka Right Hand Up Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= The Superfly is pretty much an all-rounded wrestler, with mat skills being his worst attribute. Thus, you should prevent grappling a lot, even though he has ability for it. His affinity for planchas and turnbuckles should be used whenever you have the chance. Make that nick, "Superfly", true, and you should be able to inflict major damage on your opponents. Thereby, he's pretty tough, so he can take quite a few plancha misses. Running strikes are pretty normal for him too. FINISHER: Superfly Leap Your opponent should be down near a turnbuckle and dizzy. Move Snuka near the turnbuckle and move the Left Thumbstick towards it while rotating the Right Thumbstick. He should climb and do the Superfly Leap, his finisher. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-=-= Road Warrior Hawk =-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Hawk Strength - 4/5 Brawling (2) NICKNAME: Road Warrior Recovery - 2/5 High Risk (1) HOMETOWN: Chicago, IL Mat Skills - 2/5 Grappling (1) CROWD: Loved Toughness - 4/5 Cheating (1) MANAGER: Road Warrior Animal Speed - 3/5 HEIGHT: 6'3" Charisma - 3/5 WEIGHT: 275 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Chin Crusher Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Corkscrew Suplex Vertical Suplex (Y) ==> Snap Suplex Vertical Suplex (B) ==> Rolling Suplex Scoop Slam (X) ==> Fall Forward Scoop Scoop Slam (Y) ==> Side Neck Buster Head Between Legs (X) ==> Fall Forward Power Bomb Head Between Legs (Y) ==> Cradle Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Over Head Belly to Belly Belly to Belly (Y) ==> Northern Lights Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> DDT Slam Behind Move (Y)+LEFT/RIGHT ==> Reverse DDT Gutwrench (X) ==> Belly to Back Power Bomb Gutwrench (Y) ==> 360 Belly to Back Samoan Drop (X) ==> Death Valley Driver Samoan Drop (Y) ==> Twirling Samoan Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Front Russian Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Reversed Fireman Carry Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Rings Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Surfboard Stretch Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Figure Four ----------------------------------------------------------------------------- Corner FI (Y) ==> Diamond Dust Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Neckbreaker Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Shoulderblock Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt TB Outside Dizzy Standing (X) ==> Double Axe Handle ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Big Boot Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulderblock Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Animal Fists Entrance (Y) ==> What A Rush Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= This is one of the Road Warriors, Hawk being the most athletic one. He's an all rounded wrestler as well, though he should be careful in grappling opponents who have better mat skills than him. He has a good strength and toughness, and his good ability for Brawling make him a good character when it comes to taking and dealing hits. He has a pretty good combo ability (Chin Crusher) and he's able to surprise some enemies with Aprons or Turnbuckles as well. FINISHER: Jumping Lariat Your opponent should be dizzy and standing near a turnbuckle. Move Hawk towards the turnbuckle so he stands right in front of it. Then put the Left Thumbstick in the turnbuckle's direction and rotate the Right Thumbstick. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-=-=-= Road Warrior Animal =-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Animal Strength - 5/5 Brawling (2) NICKNAME: Road Warrior Recovery - 3/5 Grappling (2) HOMETOWN: Chicago, IL Mat Skills - 2/5 Cheating (1) CROWD: Loved Toughness - 4/5 MANAGER: Road Warrior Hawk Speed - 2/5 HEIGHT: 6'1" Charisma - 2/5 WEIGHT: 295 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> Headbutt ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Powerslam Vertical Suplex (Y) ==> Hanging Brainbuster Vertical Suplex (B) ==> Front Suplex Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Scoop Slam Scoop Slam (B) ==> Fall Forward Slam Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Shoulder Power Bomb Head Between Legs (Y) ==> Fall Forward Power Bomb Head Between Legs (B) ==> Sit Out Power Bomb Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Spinning Belly to Belly Belly to Belly (Y) ==> Bear Hug Slam Belly to Belly (B) ==> Bear Hug Belly to Belly (A) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Side Slam Behind Move (Y)+LEFT/RIGHT ==> LOCKED Gutwrench (X) ==> Reverse Power Bomb Gutwrench (Y) ==> High Angle Back Drop Gutwrench (B) ==> Release German Samoan Drop (X) ==> Death Valley Driver Samoan Drop (Y) ==> Chest Breaker Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Sleeper Submission Full Nelson (B) ==> Katahajime Plex ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Power Bomb Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex Bent Over Behind (Y) ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Rear Chin Lock Ground Back Mount (B) ==> Two Elbows Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Running Power Slam Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Spine Buster Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Arm Flex Wave Entrance (Y) ==> Animal Fists Entrance (B) ==> Slap Hands Right Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The second and last one of the Road Warriors. Animal is not as fast as Hawk, nor does he equal him in charisma. However, Animal's strength his huge and his toughness a force to be reckoned with. Even though he has low mat skills, I recommend grappling often with Animal. In grapples lie his many combo abilities which he should use to the max. He's also good for dealing punches to your opponent. FINISHER: Powerslam First, make sure your opponent is running toward you. You could whip him into the ropes for this or just take a distance so he is running to you by himself. Just keep moving the Right Thumbstick to do the Finisher. (Opp Running; move RThumb) =-=-=-=-=-=-=-=-=-= Bret "Hitman" Hart =-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Bret Hart Strength - 3/5 Technical (3) NICKNAME: "Hitman" Recovery - 2/5 Pinning (1) HOMETOWN: Calgary, Alberta, Canada Mat Skills - 5/5 Grappling (1) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 2/5 HEIGHT: 5'11" Charisma - 3/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Front Kick to Gut Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Enziguri Ready Move (Y)+LEFT/RIGHT ==> Headbutt Ready Move (Y)+UP/DOWN ==> Small Package ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Fisherman Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Fall Forward Scoop Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> Sit Out Power Bomb Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Tiger Suplex Samoan Drop (X) ==> Samoan Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Sleeper Submission Full Nelson (Y) ==> Russian Leg Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Spinning Neck Break Bent Over Front (Y)+LEFT/RIGHT ==> Double Arm DDT Bent Over Behind (Y) ==> Back Breaker ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Spinal Tap Ground Back Choke (Y) ==> Dragon Lock Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Headbutt to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> Figure Four ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado DDT Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Standing Drop Kick ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> 2nd Rope Elbow Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Sunset Flip SB Floor Ground (Y) ==> LOCKED Standing Plancha ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Back Body Drop Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Flying Forearm Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> LOCKED Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Bret Hart Pose Entrance (Y) ==> Arms Out Entrance (B) ==> Slap Hands Right Entrance (A) ==> Slap Hands Left ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Russian Leg Sweep ============================================================================= "The best there was, the best there is, and the best there will ever be"... well not in this game. The Hitman is pretty all-rounded, but his supreme attribute is definitely mat skills. Unfortunately, his moves don't maximize his efficiency when it comes to combos. He has no combo ability in his ready moves, and too little in his tie-up throws for one with his skills. On the other hand, he has good submission abilities which, together with his Technical ability, should be used often. FINISHER: Sharpshooter Your opponent should be down on his back. Now, move to his feet and press Y, so you get into the Hold Legs ISP. Move the Right Thumbstick to execute the finisher, the Sharpshooter submission. (Ground Back Y at feet; RThumb) =-=-=-=-=-=-=-= The Iron Sheik =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: The Iron Sheik Strength - 3/5 Brawling (1) NICKNAME: None Recovery - 3/5 Technical (1) HOMETOWN: Tebran, Iran Mat Skills - 3/5 Grd Fighting (1) CROWD: Hated Toughness - 4/5 Cheating (2) MANAGER: Nikolai Volkoff Speed - 2/5 HEIGHT: 6'0" Charisma - 3/5 WEIGHT: 275 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Chop Ready Strike (X)+UP/DOWN ==> Tornado Punch Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Hair Grab Takeover Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Front Suplex Vertical Suplex (Y) ==> Vertical Chest Break Vertical Suplex (B) ==> Seated Front Suplex Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Power Driver Scoop Slam (Y) ==> Shoulder Breaker Scoop Slam (B) ==> Fall Forward Scoop Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Sit Out Powerbomb Head Between Legs (B) ==> Fall Back Pile Driver Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> Spinning Belly to Belly Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> Belly to Back Power Bomb Gutwrench (Y) ==> Belly to Back Suplex Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Fireman Toss Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> Russian Leg Sweep ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Spinal Tap Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Reverse Figure Four Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulder Tackle Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Flex One Up Entrance (B) ==> Point At Ring Entrance (A) ==> Look At Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Well, the Iron Sheik is just about as all-rounded as it gets, with only a small lack in speed and an above average toughness. You could go any way you want with him, but I recommend cheating the ref often to beat up your opponent. He has a nice combo ability in his tie-ups, although he doesn't possess combos in ready moves. Seeing his abilities, beating down your opponent and then use damaging moves like Kick to Groin might also work well. FINISHER: Camel Clutch This one needs an opponent on the floor, on his belly. Stand by his head and move the Right Thumbstick to execute the Camel Clutch. (Ground Belly at head; RThumb) =-=-=-=-= Mr. Fuji =-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Mr. Fuji Strength - 2/5 Hardcore (2) NICKNAME: None Recovery - 3/5 Cheating (3) HOMETOWN: Osaka, Japan Mat Skills - 3/5 CROWD: Hated Toughness - 2/5 MANAGER: None Speed - 4/5 HEIGHT: 6'0" Charisma - 4/5 WEIGHT: 290 lbs STANCE: Normal UNLOCK: Win "Tag Belt" Tournament ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Roundhouse Kick Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> Small Package Ready Move (Y)+UP/DOWN ==> Hair Grab Takeover ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Brainbuster Vertical Suplex (Y) ==> Rolling Suplex Scoop Slam (X) ==> Seated Driver Scoop Slam (Y) ==> Fire Thunder Driver Head Between Legs (X) ==> Cradle Pile Driver Head Between Legs (Y) ==> Underhook Pile Driver Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> School Boy Pin Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> Electric Chair Gutwrench (Y) ==> Rolling German Samoan Drop (X) ==> Elevated Ace Crusher Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Head Arm Choke Full Nelson (Y) ==> Katahajime ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Kamikaze Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Octopus Hold Bent Over Behind (Y)+LEFT/RIGHT ==> LOCKED ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Seated Chinlock Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Ankle Lock Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Claw Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> Texas Clover Leaf ----------------------------------------------------------------------------- Corner FI (Y) ==> Lean In Choke Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Stand on Nuts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Dizzy Ground (X) ==> Kamikaze Headbutt Turnbuckle Dizzy Ground (Y) ==> LOCKED TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Splash ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way SB Floor Standing (Y) ==> LOCKED ----------------------------------------------------------------------------- Opponent Running (X) ==> Drop Toe Hold Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Running Cross Body Running Opp Ground (X/Y/B) ==> Running Senton Running Opp Corner (X/Y/B) ==> Flying Butt Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Point At Ring Entrance (Y) ==> Arm Flex Wave Entrance (B) ==> Threaten Crowd Entrance (A) ==> Stop And Taunt Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Mr. Fuji here is one of the wrestlers you'll have to unlock. To do this, beat the "Tag Belt" Tournament with any character. This character is focused mostly on cheating and weapon attacks, so use them often. One thing you absolutely shouldn't do is brawling, because this former manager can't take or deal hits very well. He needs some practise to get used to, especially because of his little combo abilities. When you wrestle with him a lot, however, he can be a lot of fun. FINISHER: Banzai Drop Your opponent should be on the ground and dizzy, inside the ring, and near a turnbuckle. Move Mr. Fuji near the Turnbuckle and while holding the Left Thumbstick in the direction of the turnbuckle, move the Right Thumbstick to execute a Banzai Drop. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-= Terry Funk =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Terry Funk Strength - 3/5 Brawling (2) NICKNAME: None Recovery - 3/5 High Risk (1) HOMETOWN: Amarillo, TX Mat Skills - 2/5 Hardcore (2) CROWD: Loved Toughness - 5/5 MANAGER: Dory Funk Jr. Speed - 2/5 HEIGHT: 6'1" Charisma - 3/5 WEIGHT: 245 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Sidewalk Slam Ready Move (Y)+LEFT/RIGHT ==> Headbutt Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Brainbuster Vertical Suplex (Y) ==> Rolling Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Side Neck Buster Head Between Legs (X) ==> Fall Back Pile Driver Head Between Legs (Y) ==> LOCKED Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> School Boy Pin Behind Move (Y)+LEFT/RIGHT ==> Side Slam Gutwrench (X) ==> Reverse Power Bomb Plex Gutwrench (Y) ==> LOCKED Samoan Drop (X) ==> Twirling Samoan Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Doujimi Submission Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> Cobra Twist ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Crossbody Turnbuckle Ready Opponent (X) ==> Shoulder Block Turnbuckle Dizzy Ground (X) ==> Moonsault TB Outside Dizzy Standing (X) ==> Crossbody TB Outside Dizzy on Ground(X) ==> Senton Bomb ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Punch Combo Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Drop Kick to Nuts Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> SB Lariat SB Ground (Y) ==> Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Knee to Face Opponent Running (Y) ==> Hooked Clothesline ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Vertical Body Splash Running Opp Ground (X/Y/B) ==> Running Stomp Running Opp Corner (X/Y/B) ==> Back Elbow Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Two Fists Up Entrance (B) ==> Hand on Hips Entrance (A) ==> Walk One Fist Up ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= The Funkster is tough... very tough. And since he has a good brawling ability it should be obvious what to do with him. Deal hits and take them. Because of his maxed out toughness you can also do some grappling, although his mat skills certainly aren't the best. His combo ability is minimal. Fortunately, he can do aprons or turnbuckles. Terry Funk should grab weapons a lot. FINISHER: Spinning Toe Hold Your opponent has to be down on his back. Press Y at his feets to get into the Hold Legs ISP, and then move the Right Thumbstick to do the Spinning Toe Hold. (Ground Back Y at feet; RThumb) =-=-=-=-=-= Don Muraco =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Don Muraco Strength - 5/5 Brawling (2) NICKNAME: None Recovery - 3/5 Grappling (3) HOMETOWN: Sunset Beach, HI Mat Skills - 2/5 CROWD: Hated Toughness - 4/5 MANAGER: Lou Albano Speed - 3/5 HEIGHT: 6'3" Charisma - 3/5 WEIGHT: 270 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Gorilla Press Slam Ready Move (Y)+LEFT/RIGHT ==> Falling Choke Slam Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Hanging Brainbuster Vertical Suplex (B) ==> Hanging Powerslam Vertical Suplex (A) ==> LOCKED Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fall Forward Slam Scoop Slam (B) ==> Fall Away Slam Scoop Slam (A) ==> LOCKED Head Between Legs (X) ==> Shoulder Power Bomb Head Between Legs (Y) ==> Sit Out Power Bomb Head Between Legs (B) ==> Sit Out Pile Driver Head Between Legs (A) ==> LOCKED Belly to Belly (X) ==> Inverted Pile Driver Belly to Belly (Y) ==> Fly Swatter Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> Reverse Suplex Gutwrench (X) ==> Rolling German Gutwrench (Y) ==> Fall Back Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Falling Reverse DDT Samoan Drop (Y) ==> Mummy Driver Full Nelson (X) ==> Katahajime Plex Full Nelson (Y) ==> Full Nelson Slam ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Gutwrench Power Bomb Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Rack Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Power Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Camel Clutch Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Romero Chinlock Ground Back Choke (X) ==> Surfboard Stretch Ground Back Choke (Y) ==> Blatant Choke Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Choke Punch Ground Back HLegs (X) ==> Elevated Crab Ground Back HLegs (Y) ==> Fist to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Elbow to Nuts ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Power Slam Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Avalanche Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Stop And Taunt Fans Entrance (Y) ==> Pound Chest Entrance (B) ==> Arm Flex Wave Entrance (A) ==> Threaten Crowd ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Duck Cane Swing ============================================================================= Don Muraco is very much an old-fashioned wrestler: brawling and grappling instead of weapons, aprons, or turnbuckles. Taking and dealing hits with him is very effective, and so is grappling, although his mat skills aren't really the best. He has a very-easy-to-combo move in his repertoire, the Falling Chokeslam. Otherwise, his combo abilities are average. Stick close to your opponent and keep brawling and grappling. FINISHER: Muraco Hammer This finisher must be done from the Belly to Belly ISP. To get this, move to your opponent and grapple him with B. Then press A to get the ISP. Next, move the Right Thumbstick to execute the Muraco Hammer. (Near opponent B; A; RThumb) =-=-=-=-=-=-=-=-=-=-=-= Jerry "The King" Lawler =-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Jerry Lawler Strength - 3/5 Brawling (2) NICKNAME: "The King" Recovery - 2/5 Grappling (2) HOMETOWN: Memphis, TN Mat Skills - 3/5 Cheating (1) CROWD: Loved Toughness - 3/5 MANAGER: None Speed - 3/5 HEIGHT: 6'0" Charisma - 4/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Gut Shot Ready Strike (X)+LEFT/RIGHT ==> Right Jab Ready Strike (X)+UP/DOWN ==> Big Left Punch Ready Move (Y) ==> Sidewalk Slam Ready Move (Y)+LEFT/RIGHT ==> Small Package Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Snap Suplex Vertical Suplex (Y) ==> Seated Front Suplex Scoop Slam (X) ==> Shoulder Breaker Scoop Slam (Y) ==> Side Neck Buster Head Between Legs (X) ==> Power Bomb Head Between Legs (Y) ==> Fall Forward Power Bomb Belly to Belly (X) ==> Belly to Belly Suplex Belly to Belly (Y) ==> Spinning Belly to Belly ----------------------------------------------------------------------------- Behind Move (Y) ==> School Boy Pin Behind Move (Y)+LEFT/RIGHT ==> Low Blow Gutwrench (X) ==> German Suplex Gutwrench (Y) ==> Belly to Back Suplex Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Katahajime ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Gutwrench Suplex Bent Over Behind (Y) ==> Bulldog Bent Over Behind (Y)+LEFT/RIGHT ==> Back Breaker ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Oklahoma Roll Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Figure Four Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Climb TB and Pummel Corner FI (Y)+LEFT/RIGHT ==> Big Double Chop Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Bulldog Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Double Axe Handle Turnbuckle Ready Opponent (X) ==> Double Axe Handle Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Back Body Drop Opponent Running (Y) ==> Spine Buster ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulderblock Running Opp Ground (X/Y/B) ==> Knee Drop Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Flex One Up Entrance (Y) ==> Basic Wave Entrance (B) ==> Walk One Fist Up Entrance (A) ==> Arms Out ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= Another all-rounded wrestler, Jerry Lawler has a small lack in recovery and a small surplus in charisma. That means that you should get the crowd behind you to improve your stats further. He has good abilities for brawling or grappling, so you can deal damage very well. Only make sure not to get hit a lot, because recovery is The King's weak point. Cheating mostly works well in Tag Matches to call to partners more often. FINISHER: Fall Back Pile Driver To do this finisher, first get your opponent caught up in a grapple, then press B to get to the Head Between Legs ISP. After that, move the Right Thumbstick to get The King's Fall Back Pile Driver. (Near opponent B; B; RThumb) =-=-=-=-=-=-=-=-=-=-=-=-=-= George "The Animal" Steele =-=-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: George Steele Strength - 3/5 Brawling (2) NICKNAME: "The Animal" Recovery - 3/5 Hardcore (2) HOMETOWN: Detroit, MI Mat Skills - 2/5 Cheating (1) CROWD: Loved Toughness - 4/5 MANAGER: None Speed - 2/5 HEIGHT: 6'1" Charisma - 4/5 WEIGHT: 290 lbs STANCE: George Steele ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Double Fist Punch Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Hair Grab Takeover Ready Move (Y)+LEFT/RIGHT ==> Sidewalk Slam Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Suplex Vertical Suplex (Y) ==> Corkscrew Suplex Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Side Neck Buster Scoop Slam (Y) ==> Seated Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Sit Out Facebuster Head Between Legs (Y) ==> Sit Out Pile Driver Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Slam Belly to Belly (Y) ==> Inverted Pile Driver Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Atomic Drop Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> Belly to Back Slam Gutwrench (Y) ==> Belly to Back Suplex Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Chest Breaker Samoan Drop (Y) ==> Face Drop Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Full Nelson Sit Out Full Nelson (Y) ==> Reverse Facebuster Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> DDT Bent Over Behind (Y) ==> Stretch Plum Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Diving Headbutt Ground Belly Side (Y) ==> Rings Ground Belly Feet (Y) ==> Dragon Cross Ground Back Choke (X) ==> Spinal Tap Ground Back Choke (Y) ==> Claw Ground Back Choke (B) ==> LOCKED Ground Back Mount (X) ==> Head Shot Combo Ground Back Mount (Y) ==> Two Elbows Ground Back HLegs (X) ==> Kick to Groin Ground Back HLegs (Y) ==> Ankle Stretch Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Punch Combo Corner Facing Out (Y) ==> Rake Eyes Sit Turnbuckle (Y) ==> Belly to Belly Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Bring In Hard Way Tieup on Apron (Y) ==> Bring Out Hard Way ----------------------------------------------------------------------------- Opponent Running (X) ==> Flapjack Opponent Running (Y) ==> Back Body Drop ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Shoulder Tackle Running Opp Ground (X/Y/B) ==> Running Stomp Running Opp Corner (X/Y/B) ==> Running Clothesline Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Basic Wave Entrance (Y) ==> Steele Hoot Entrance (B) ==> Steele Look Around Entrance (A) ==> Look At Fans ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair ============================================================================= Our Animal here has is own unique stance... Wow. Anyway, he ain't bad in the ring. I actually found him one of the most fun wrestlers to use. He's all about brawling, with weapons or without them. His good combo abilities in his tie-ups are worth the loss in mat skills. He can also combo one of his ready moves, the Sit Out Chokeslam. Keep dealing hits and grab weapons when you can and you should be able to win most fights fairly quickly. FINISHER: Flying Hammerlock For this, you need the Full Nelson ISP. Get in a behind grapple, or do a front grapple and press the Left Trigger to turn him around. To get to the Full Nelson, press B another time. Next, move the Right Thumbstick to execute the submission. (Behind opponent B; B; RThumb) OR (Near opponent B; L; B; RThumb) =-=-=-=-=-=-=-=-=-=-= "Mr. USA" Tony Atlas =-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Tony Atlas Strength - 5/5 Brawling (1) NICKNAME: "Mr. USA" Recovery - 2/5 High Risk (1) HOMETOWN: Roanoke, VA Mat Skills - 2/5 Corner (1) CROWD: Loved Toughness - 4/5 Grappling (1) MANAGER: None Speed - 4/5 Charging (1) HEIGHT: 6'2" Charisma - 2/5 WEIGHT: 255 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Punch to Head Ready Strike (X)+LEFT/RIGHT ==> Open Palm Strike Ready Strike (X)+UP/DOWN ==> Drop Kick Ready Move (Y) ==> Headbutt Ready Move (Y)+LEFT/RIGHT ==> Hip Toss Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Hanging Vertical Suplex Vertical Suplex (Y) ==> Hanging Brainbuster Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fire Thunder Driver Head Between Legs (X) ==> Sit Out Power Bomb Head Between Legs (Y) ==> Underhook Pile Driver Belly to Belly (X) ==> Over Head Belly to Belly Belly to Belly (Y) ==> Head Arm Suplex ----------------------------------------------------------------------------- Behind Move (Y) ==> Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> Abstretch Gutwrench (X) ==> Rolling German Gutwrench (Y) ==> Electric Chair Samoan Drop (X) ==> Mummy Driver Samoan Drop (Y) ==> Chest Breaker Full Nelson (X) ==> Full Nelson Slam Full Nelson (Y) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Impact DDT Bent Over Front (Y)+LEFT/RIGHT ==> Guillotine Scissor Bent Over Behind (Y) ==> Back Breaker Bent Over Behind (Y)+LEFT/RIGHT ==> Rack ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> Crossface Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Scissored Arm Bar Ground Back Choke (Y) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back HLegs (X) ==> Ankle Stretch Ground Back HLegs (Y) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Tornado DDT Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam Corner Facing Out (Y) ==> Splash Mountain Power Bomb Sit Turnbuckle (Y) ==> Press Slam Sit Corner (Y) ==> Corner Power Bomb Tree of Woe (Y) ==> Punch Combo ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (X) ==> Drop Kick Turnbuckle Dizzy Ground (X) ==> Reverse Splash TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Choke Slam Tieup on Apron (Y) ==> Choke Slam SB Standing (Y) ==> LOCKED SB Ground (Y) ==> LOCKED SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Standing Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Power Slam Opponent Running (Y) ==> Back Body Drop ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Wrap Around DDT Running Opp Ground (X/Y/B) ==> Front Elbow Drop Running Opp Corner (X/Y/B) ==> Angled Splash Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Running Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Flex One Up Entrance (Y) ==> Flex Up Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Triple Can Hit ============================================================================= Tony Atlas is a brawling-focused wrestler. He can take hits and can deal them as well because of his good toughness and strength. His abilities range from brawling to corners, but in not one of his ability he is truly exceptional. No weapons with this guy, just plain knocking down and eventually a turnbuckle or an apron. He doesn't have a lot of combo abilities, but seeing his mat skills this doesn't really matter. Brawl, brawl, brawl... FINISHER: Gorilla Press Slam This is a normal ready move, so just get in front of your opponent and close enough to make contact with the throw. Move the Right Thumbstick to do the Gorilla Press Slam. (Near opponent RThumb) =-=-=-=-=-=-=-=-=-=-=-=-=-=-= Ricky "The Dragon" Steamboat =-=-=-=-=-=-=-=-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ricky Steamboat Strength - 2/5 Technical (2) NICKNAME: "The Dragon" Recovery - 2/5 High Risk (1) HOMETOWN: Honolulu, HI Mat Skills - 4/5 Grappling (1) CROWD: Loved Toughness - 3/5 Charging (1) MANAGER: None Speed - 4/5 HEIGHT: 5'10" Charisma - 3/5 WEIGHT: 235 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Side Round House Ready Strike (X)+UP/DOWN ==> Roundhouse Kick Ready Move (Y) ==> Enziguri Ready Move (Y)+LEFT/RIGHT ==> Double Roundhouse Ready Move (Y)+UP/DOWN ==> LOCKED ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Vertical Suplex Vertical Suplex (Y) ==> Front Suplex Scoop Slam (X) ==> Scoop Slam Scoop Slam (Y) ==> Seated Driver Head Between Legs (X) ==> Underhook Pile Driver Belly to Belly (X) ==> Northern Lights ----------------------------------------------------------------------------- Behind Move (Y) ==> Layout Reverse DDT Behind Move (Y)+LEFT/RIGHT ==> School Boy Pin Gutwrench (X) ==> Victory Roll Pin Gutwrench (Y) ==> Tiger Suplex Samoan Drop (X) ==> Face Drop Samoan Drop (Y) ==> Elevated Ace Crusher Full Nelson (X) ==> Dragon Sleeper Full Nelson (Y) ==> Sleeping Neck Break ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Facebuster Bent Over Front (Y)+LEFT/RIGHT ==> Spinning DDT Bent Over Behind (Y) ==> Octopus Hold ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Drop Kick to Face Ground Belly Side (Y) ==> La Magistral Pin Ground Belly Feet (Y) ==> Inverted STF Ground Back Choke (X) ==> Dragon Lock Ground Back Choke (Y) ==> Scissored Arm Bar Ground Back Mount (B) ==> Fuji Arm Bar Ground Back Mount (Y) ==> LOCKED Ground Back HLegs (X) ==> Figure Four Ground Back HLegs (Y) ==> Elevated Crab Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Kick Combo Corner FI (Y)+LEFT/RIGHT ==> LOCKED Corner Facing Out (Y) ==> Turn Post Slam Sit Turnbuckle (Y) ==> Hurricanrana Sit Corner (Y) ==> Slingshot Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Dizzy Standing (X) ==> Jumping Lariat Turnbuckle Ready Opponent (X) ==> Missile Drop Kick Turnbuckle Ready Opponent (Y) ==> LOCKED Turnbuckle Dizzy Ground (X) ==> Leaping Elbow TB Outside Dizzy Standing (X) ==> LOCKED TB Outside Dizzy on Ground(X) ==> LOCKED ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Sunset Flip Tieup on Apron (Y) ==> Sunset Flip SB Standing (Y) ==> Flip Over Lariat SB Ground (Y) ==> Flip Over Leg Drop SB Floor Standing (Y) ==> LOCKED SB Floor Ground (Y) ==> LOCKED Standing Plancha (X) ==> Top Rope Plancha ----------------------------------------------------------------------------- Opponent Running (X) ==> Fujiwara Arm Bar Opponent Running (Y) ==> LOCKED ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Sunset Flip Running Opp Ground (X/Y/B) ==> Front Elbow Drop Running Opp Corner (X/Y/B) ==> Monkey Flip Running Opp Corn Sit (X/Y/B) ==> Running Drop Kick Running Opp Outside (X) ==> Clear Plancha Running Tree of Woe (X/Y/B) ==> Running Drop Kick ----------------------------------------------------------------------------- Entrance (X) ==> Steamboat Finger Entrance (Y) ==> Look At Fans Entrance (B) ==> Slap Hands Left Entrance (A) ==> Slap Hands Right ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The Dragon should definitely be handled as a High Flyer. That means making use of turnbuckles and aprons often. His speed should ease this up a bit, and so will it help evading hits. You'll need to avoid to trade hits with this one or you will be KO in no-time. His submission abilities are pretty good and have high priority when your opponents are on the ground. Unfortunately, Steamboat's combo ability is pretty much miserable when it comes to dealing damage, and that when we finally have someone with good mat skills... perhaps Acclaim made a mistake here. FINISHER: Crossbody Your opponent should be dizzy, but still standing up right near a turnbuckle. Hold the Left Thumbstick in the direction of the post and move the Right Thumbstick to do a Crossbody. (RThumb+LThumb in direction of turnbuckle) =-=-=-=-=-=-=-= Nikolai Volkoff =-=-=-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Nikolai Volkoff Strength - 4/5 Brawling (2) NICKNAME: None Recovery - 3/5 Corner (1) HOMETOWN: Moscow, Russia Mat Skills - 2/5 Grappling (1) CROWD: Hated Toughness - 4/5 Cheating (1) MANAGER: The Iron Sheik Speed - 3/5 HEIGHT: 6'5" Charisma - 2/5 WEIGHT: 310 lbs STANCE: Normal ============================================================================= TYPE MOVE ============================================================================= Ready Strike (X) ==> Chop Ready Strike (X)+LEFT/RIGHT ==> Lean In Upper Cut Ready Strike (X)+UP/DOWN ==> Big Punch to Head Ready Move (Y) ==> Hip Toss Ready Move (Y)+LEFT/RIGHT ==> One Hand Choke Slam Ready Move (Y)+UP/DOWN ==> Sit Out Choke Slam ----------------------------------------------------------------------------- Vertical Suplex (X) ==> Fisherman Suplex Vertical Suplex (Y) ==> Hanging Brainbuster Vertical Suplex (B) ==> LOCKED Scoop Slam (X) ==> Twirl Forward Slam Scoop Slam (Y) ==> Fire Thunder Driver Scoop Slam (B) ==> LOCKED Head Between Legs (X) ==> Sit Out Power Bomb Head Between Legs (Y) ==> Shoulder Power Bomb Head Between Legs (B) ==> LOCKED Belly to Belly (X) ==> Bear Hug Belly to Belly (Y) ==> Head Arm Suplex Belly to Belly (B) ==> LOCKED ----------------------------------------------------------------------------- Behind Move (Y) ==> Low Blow Behind Move (Y)+LEFT/RIGHT ==> Abstretch Gutwrench (X) ==> High Angle Back Drop Gutwrench (Y) ==> Rolling German Gutwrench (B) ==> LOCKED Samoan Drop (X) ==> Samoan Power Bomb Samoan Drop (Y) ==> Elevated Ace Crusher Samoan Drop (B) ==> LOCKED Full Nelson (X) ==> Russian Leg Sweep Full Nelson (Y) ==> Front Russian Sweep Full Nelson (B) ==> LOCKED ----------------------------------------------------------------------------- Bent Over Front (Y) ==> Double Arm DDT Bent Over Front (Y)+LEFT/RIGHT ==> Butterfly Suplex Bent Over Behind (Y) ==> Cobra Twist Bent Over Behind (Y)+LEFT/RIGHT ==> Pumphandle Slam ----------------------------------------------------------------------------- Ground Belly Head (Y) ==> Crossface Punches Ground Belly Side (Y) ==> Bow and Arrow Ground Belly Feet (Y) ==> STF Submission Ground Back Choke (X) ==> Blatant Choke Ground Back Choke (Y) ==> Rear Chin Lock Ground Back Choke (B) ==> LOCKED Ground Back Mount (B) ==> Head Shot Combo Ground Back Mount (Y) ==> Reverse Figure Four Ground Back HLegs (X) ==> Fist to Groin Ground Back HLegs (Y) ==> Kick to Groin Ground Back HLegs (B) ==> LOCKED ----------------------------------------------------------------------------- Corner FI (Y) ==> Big Double Chop Corner FI (Y)+LEFT/RIGHT ==> Running Power Slam Corner Facing Out (Y) ==> Choke Sit Turnbuckle (Y) ==> Superplex Sit Corner (Y) ==> Stand on Chest Tree of Woe (Y) ==> Shoulder Thrusts ----------------------------------------------------------------------------- Turnbuckle Ready Opponent (X) ==> NONE ----------------------------------------------------------------------------- Tieup in Ring (Y) ==> Pile Driver Tieup on Apron (Y) ==> Pile Driver ----------------------------------------------------------------------------- Opponent Running (X) ==> Impact Spinebuster Opponent Running (Y) ==> Power Slam ----------------------------------------------------------------------------- Running Opp Standing (X/Y/B) ==> Clothesline Running Opp Ground (X/Y/B) ==> Fist Drop Running Opp Corner (X/Y/B) ==> Avalanche Running Opp Corn Sit (X/Y/B) ==> Shoulderblock Running Tree of Woe (X/Y/B) ==> Shoulderblock ----------------------------------------------------------------------------- Entrance (X) ==> Two Fists Up Entrance (Y) ==> Flex Up Entrance (B) ==> Threaten Crowd Entrance (A) ==> Point At Ring ----------------------------------------------------------------------------- Weapon Attack (Y) ==> Double Chair Shot ============================================================================= The all-time partner of the Iron Sheik, Nikolai Volkoff, can best beat his opponents to the ground with ready strikes. He does possess a combo ability in his ready moves (Sit Out Chokeslam) and an amount of them in his tie-up moves, but his mat skills simply can't cope with this. That doesn't mean you should never grapple, because he has ability for it. This isn't the best character in the game but should still be able to win if you only brawl enough. FINISHER: Back Breaker This one's pretty hard to do in time. You can best do it when your opponent has a long recovery time. First, make sure he's bent over. If not, make him bend over by using Chop. Then get behind him and move the Right Thumbstick to execute the Back Breaker. (Behind bent over opponent RThumb) =-=-=-=-=-= Ted DiBiase =-=-=-=-=-= -------- ----------- ---------- Profile Attributes Abilities -------- ----------- ---------- NAME: Ted DiBiase