$$ $$ $$$$$$$$ T O M C L A N C Y ' S $ _$$__ $ _______ $ | \ / _ \ $ | | | _ _ __ _ ___ ___ _ _ ___ _ __ __ |__| | | $ | | | / \ | || \ | || \/ \| | /\ | | | || |\ \ / / _| | $$$$$$$| < | || || \| || | || | || |/ \| | \ |_|| | \ \/ / |_ < $ | || | || || || < | | || | .\ \ | | ) ( __ | | $ | | || || || |\ || | || | || /\ | | | \| | / /\ \ | |_| | $ |__|__||_|_||_||_| \__||___/\___/ \_/ \_/ |___||_|/_/ \_\ \_______/ $ $$ $ $$$$$$$$ S Q U A D - B A S E D C O U N T E R T E R R O R $$ $$ _.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._ :: :: :: FAQ/Walkthrough v. 2.4 :: :: :: :: Game: Tom Clancy's Rainbow Six 3 :: :: Platform: XBOX :: :: Original Guide Date: December 28, 2003 :: :: Last Revised: January 15, 2004 :: :: :: :: Created By: PeaceNLove :: :: E-Mail: peacenlove08@yahoo.com :: :: :: :: This file is Copyright 2003 Jeremy Groover. All Rights Reserved. :: :: :: ::-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-._.-*-:: TABLE OF CONTENTS SEARCH KEY I. Introduction . . . . . . . . . . . . . . . . . . . . . . . [ INTRO ] a. Updates b. Author's Note II. Game Basics . . . . . . . . . . . . . . . . . . . . . . . .[ GMBSC ] a. The Story b. Team Rainbow c. Controls d. Heads-Up Display e. How to Play III. Campaign . . . . . . . . . . . . . . . . . . . . . . . . . [ CMPGN ] a. Alpine Village b. Mountain Highway c. Oil Refinery d. Island Estate e. Shipyard f. Crespo Foundation g. Old City h. Alcatraz i. Import/Export j. Penthouse k. Meat Packing Plant l. Garage m. Parade n. Airport IV. Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . .[ GEAR ] a. Weapons b. Equipment V. Custom Mission . . . . . . . . . . . . . . . . . . . . . . [ CSTMN ] VI. Multiplayer . . . . . . . . . . . . . . . . . . . . . . . .[ MULTI ] VII. Tips & Tricks . . . . . . . . . . . . . . . . . . . . . . .[ TPTRK ] a. Gameplay Tips b. Cheat Codes VIII. Conclusion . . . . . . . . . . . . . . . . . . . . . . . . [ CNCLS ] a. Legal Stuff b. Credits QUICK SECTION SEARCH 1. Highlight the Search Key of the section you want to quickly find. 2. Press Control(Ctrl) + C to copy the highlighted Search Key. 3. Press Control(Ctrl) + F to bring up the Find box. 4. Press Control(Ctrl) + V to paste the Search Key in the box. 5. Press Enter to find the section quickly. _____ _______________________________________ _____ / \ / \ / \ < I. ><><><><>< I N T R O D U C T I O N ><><><><><>< I. > \_____/ \_______________________________________/ [ INTRO ] \_____/ O====================================O >----------- a. Updates -----------< O====================================O - 12/31/03 - v. 1.0 First version of the walkthrough. All sections just about completed except the Campaign and Gear sections. The first three missions in the campaign have full walkthroughs while the rest will come soon. I'm working on the Gear section and it should be up shortly hopefully. - 01/01/04 - v. 1.1 Basically, the next three missions have been added, as that is just about all that needs to be finished, minus the Gear section. That will come along soon I hope as well as the rest of the walkthrough. - 01/02/04 - v. 1.2 Two more missions have been added to the walkthrough, Old City and Alcatraz, making a grand total of eight. Only six left and the Gear section until completion. - 01/03/04 - v. 1.3 Another two difficult missions, Import/Export and the frustrating Penthouse added to the walkthrough. - 01/12/04 - v. 2.3 A couple more of the final missions added: Meat Packing Plant and Garage, leaving only two more for the completed walkthrough. The large Gear section was also newly added with much thanks to LiMpBiZkitFaN for allowing me to use the descriptions from his guide. Among other things, I revised the ammo tip with help from a couple guys and added a simple Quick Search function, which isn't very good. - 01/15/04 - v. 2.4 The walkthrough is finished with the addition of the final two missions. With these additions, the guide is also now complete for the time being. O====================================O >-------- b. Author's Note --------< O====================================O Hello and thanks to everyone who reads and makes use of this FAQ/Walkthrough for Rainbow Six 3 on the XBOX console. This is now the fourth walkthrough and the fifth overall FAQ that I have written and I hope that you find whatever you need in it as I put much time and effort into creating it. As always, if you have any questions, comments, information, or feedback for me, you can email me at peacenlove08@yahoo.com. I've wanted Rainbow Six 3 ever since it came out as Raven Shield on the PC, as the in-depth gameplay and strategy involved in completing the missions intrigued me. I've always liked squad-based games and Rainbow Six 3 especially caught my eye as a stunning title. When it first came out for XBOX in the fourth quarter of 2003, I immediately bought it, and though it didn't contain as much depth and planning into the missions, it's still awesome. Being a big fan of Counter-Strike, I enjoy the Counter-Terrorist vs. Terrorist action involved. The campaign mode in Rainbow Six 3, consisting of 14 separate missions ranging from stealthy recon to disarming bombs and rescuing hostages, can provide some trouble for the player, especially some of the stealthy, one-man missions. I've written this guide for those people who get stuck on levels whether it be because they keep getting killed or just don't know where to go next. I hope that this guide gives some much-needed help. Enjoy. _____ _______________________________________ _____ / \ / \ / \ < II. ><><><><>< G A M E B A S I C S ><><><><><>< II. > \_____/ \_______________________________________/ [ GMBSC ] \_____/ O====================================O >---------- a. The Story ----------< O====================================O The year is 2007, and the world stands on the brink of a terrifying global conflict. As the United States is caught in an embargo-induced oil crisis, terrorist attacks against American interests - and citizens - escalate. Venezuela, which still supplies the United States with oil, also becomes a target. As unrest grows in America, protests rock the streets of Caracas. And while the shadow of terror looms, madmen plot even greater acts of murder and destruction. No place is safe, no border secure in this hour of fear. Only one bulwark stands between the world and the threats that now face it: Rainbow, an international task force dedicated to combating terrorism in all its forms. A top-secret organization consisting of the best field operatives the United Nations has to offer, Rainbow is the most potent weapon in the world's arsenal. Backed by the most sophisticated technology available and trained to the limits of human capability, they are our best hope in the was against terror. They may be our last. O====================================O >-------- b. Team Rainbow ---------< O====================================O In Rainbow Six 3, you are Ding Chavez, the leader of an elite, international anti-terrorist unit code-named Rainbow. Tour mission: to neutralize terrorists and save the world. Remember, when Rainbow gets called in it's because it's an extremely important mission and all other options have been exhausted ... Hit 'em hard and hit 'em fast! While there are over a half-dozen four-man teams in Rainbow, you only need to be concerned with your boss and the members of Team 1...your team. DOMINGO "DING" CHAVEZ Team 1: Lead Field Operative ID: RCT0047-X0566 Date of Birth: 12JAN68 Nationality: American LOUIS LOISELLE Team 1: Field Operative ID: RCT0013-B5928 Date of Birth: 06JUN68 Nationality: French EDDIE PRICE Team 1: Field Operative ID: RCT0049-B4197 Date of Birth: 21SEP58 Nationality: British DIETER WEBER Team 1: Field Operative ID: RCT0017-B7682 Date of Birth: 09JUL71 Nationality: German JOHN CLARK John Clark, your boss, worked as a field operative for over 20 years, When he retired from the field, he took command of Rainbow. He's your link to the outside world and coordinates your missions and activities from headquarters in Hereford, England. O====================================O >---------- c. Controls -----------< O====================================O =-=-=-=-=-=-=-=-=-=-=-=-=-=-= DEFAULT CONFIGURATION =-=-=-=-=-=-=-=-=-=-=-=-=-=-= BUTTON SETTINGS THUMBSTICK SETTINGS A Button .......... Action Left Thumbstick ... Move/Strafe . hold for Order Menu Right Thumbstick .. Look/Aim B Button .......... Thermal Vision X Button .......... Reload . hold for Weapon Menu Y Button .......... Night Vision White Button ...... Zulu Code Black Button ...... Team Hold/Regroup Start Button ...... Pause/Menu Back Button ...... Enlarge Mini-Map Left Thumbstick ... Change Stance Right Thumbstick .. Zoom D-Pad ............. Up - Fluid Door Open . Left - Peek Left . Right - Peek Right . Down - Fluid Door Close Left Trigger ...... Quick Weapon Switch Right Trigger ..... Fire/Use Weapon O====================================O >------ d. Heads-Up Display -------< O====================================O .-------------------------------------------------------------------. | | | | | | | | | E N V I R O N M E N T | | | | .---. | | / \ | | | * | | | \ / | | '---' G | | | | U | | .-----. | | | | N | | ACTION ICON ->| | | | ___________ |_____| ___________ | | | | CHAVEZ \ ____________________ / | | | |__| -^ \\\\ \ / O FOLLOWING \ / MINI- | | | | WEAPON NAME \ / \\\\ \\\\ \\\\ \ / MAP | | | | 030[ ]x14\_/ PRICE LOISELLE WEBER \ / | | | '------------------------------------------'---------------' | '-------------------------------------------------------------------' Your name, Ding Chavez, appears in the lower left corner of the screen. To the left of your name is your current Stance (standing or crouching). Just below your name are your Heart Rate and Health. You have four bars of Health at the beginning of each mission. If you lose all four, you are dead and automatically fail the mission. When your Health gets low, it's a good idea to use your team more aggressively and take fewer chances yourself. WEAPON INFORMATION Information regarding the current weapon/object appears below your Heart Rate. These include weapon/object name, the number of bullets in the weapon/magazine, a graphic depicting the percentage ammunition remaining in the weapon, and the number of extra bullets/magazines available. In the center of the screen is the targeting reticle, which consists of a circle and a center dot. As you move, the circle shrinks to reflect your loss of accuracy. When you stop moving, the circle expands back to its largest size. The moral of the story is that it's easier to hit a target if you're not moving. TEAM INFORMATION Depending on the mission, John Clark can assign up to three other operatives to support you. Team Health is in the bottom center of the screen and works exactly like your own. Below each Health indicator is an Operative Name, which blinks when that operative is talking. Above the Health indicator is the Team Current Action, which describes what they are currently doing. MINI-MAP In the lower right of your screen is the Mini-Map. The Mini-Map shows you the area immediately around you and helps you navigate the mission areas. If your current objective is within the map display area, it appears as a small Objective icon (X). If it is not in view, an arrow appears along the edge of the map to help you find it. Teammate icons help you keep track of your teammates during missions. Whenever a terrorist takes out one of your teammates, your teammate is replaced with a Man Down icon [X], letting you know where he fell. You can press the Back button at any time to enlarge the map. To help you make quick tactical decisions during missions, each area of the map is shaded. The darkest areas are mainly linear with one way to pass through them. Medium- shaded areas area areas that offer many ways to enter and leave and should be approached with caution. Finally, lightly shaded areas are identical to medium- shaped areas except that the entrances to them or exits from them contain closed doors. These areas are ideal for using Zulu Go-Codes to allow you and your team to enter the same area from different places at the same time. O====================================O >--------- e. How to Play ---------< O====================================O THE ENVIRONMENT You play the part of Ding Chavez, an elite Rainbow counter-terrorism operative trained to the limits of human capabilities. You lead a team of four operatives, and your mission is to neutralize terrorists and save the world. To keep you identities hidden, your only official link to the outside world is through John Clark, you boss. He receives requests from governments around the world for your very special services and subsequently dispatches you on missions. Rainbow only gets called after all other options have been exhausted on situations and international importance. That means when you go in, hit hard and fast! Besides you and your teams, there are two other types of people in the world: Terrorists and Hostages. Terrorists, or "tangos," are the bad guys. The rules for dealing with terrorists are simple and straightforward. Shoot anyone with a gun and secure anyone without one. Dealing with hostages requires more caution. If a hostage dies, you automatically fail the mission, so when entering an area with a hostage, you must quickly identify friend from foe. Some tangos will have orders to execute hostages at the first sign of trouble so you'll have to deal with them quickly. LOOKING AND MOVING AROUND To look around, simply move the right thumbstick. To move around the world, use the left thumbstick. Moving fast greatly increases the amount of noise you make and also makes shooting much more difficult. PEEKING AND CHANGING STANCE Peeking is extremely useful for looking around objects without completely exposing yourself to enemy fire. Peek using the D-pad left and D-pad right buttons. When you're trying to avoid being shot or detected, it also helps to minimize your Stance. You can toggle between standing and crouching by clicking the left thumbstick. This causes you to move slower but you make less noise and provide enemies with a smaller target to shoot at. NIGHT AND THERMAL VISION Night vision allows you to see clearly in the dark. Press the Y button to toggle night vision on and off. It depicts the world as shades of black and green. Thermal vision is useful for highlighting heat signatures, such as people, and hot objects like fires. The B button switches Thermal Vision on and off. Thermal vision also lets you see through some doors and objects, which makes it extremely useful during Recon missions. =-=-=-=-=-=-=-=-=-= INTERACTION =-=-=-=-=-=-=-=-=-= Interacting with your environment is extremely important in Rainbow Six 3. it allows you to do everything from opening doors to securing surrendered terrorists. To interact with your environment, move near to and look at an area/object you can interact with (e.g. a door, hostage, or surrendered terrorist). When a Player Action icon appears at the bottom center of the screen, press the A button to perform the action the icon represents. If the action involves a door, you also have two other controls you can use: Fluid Open and Close. To fluidly open a door, press up on the D-pad. To fluidly close a door, press down on the D-pad. ORDERING YOUR TEAM To order you team to interact with the environment, simply look at the object area where you want them to do something. When a Team Action icon appears in the bottom center of the screen, press the A button to order your team to perform the default action. You will know it is a Team Action icon by the brackets around it (without brackets, it would be a Player Action). You can also press and hold the A button to display the Quick Order Interface, which contains a complete list of available actions. These include: Open & Clear; Open, Frag & Clear; Open, Flash & Clear; Breach & Clear. To issue an order in the Quick Order Interface, press the corresponding direction on the D- pad. ZULU AND CLEAR TOGGLES Some locations have more than four orders associated with them and use the Zulu Order (left trigger while in the Quick Order Interface) and Clear Order (right trigger while in the Quick Order Interface) toggles. The Zulu order toggle tells the team to wait to execute the order until you give them the Zulu Go- Code (White button). This allow you to be somewhere else when the team performs the order, so you can enter a room from one entrance the same time your team enters from a different entrance. The Clear Order toggle tells the team to rush into the room and engage all tangos after performing the order. Basically it is the default in the Quick Order Interface. =-=-=-=-=-=-=-=-=-=-=-=-= USING YOUR WEAPON =-=-=-=-=-=-=-=-=-=-=-=-= RETICLE The reticle consists of a circle and a center dot. All you have to do to hit a terrorist is to put the center of his chest or his head inside the circle or put the center dot on any part of his body. To hit any other object, you need to put the center dot on it. FIRING To fire your currently selected weapon, simply pull the right trigger. If the weapon is an automatic, it will continue to fire until you release the trigger. If it isn't, it will only fire a single shot with each trigger pull. When you fire, the screen jumps, and the smoke and flash from the weapon blind you. So whenever possible, fire short bursts of three to five rounds. RELOADING To reload your weapon, press the X button. This removes the current magazine from the weapon and replaces it with another. Try to reload whenever you get a chance, because there's nothing worse than being in the middle of a firefight and running out of ammunition. ZOOMING You can use the zoom of your weapon by clicking the right thumbstick. This gives you a better view of your target, but slows down your looking and turning speed. Sniper rifles, unlike other weapons, have two zoom levels. BULLET PENETRATION OF DOORS For pure gameplay reasons, bullets only penetrate doors. They do so based on the door material and the bullet's energy when it reaches the door. Bullets are less lethal when they emerge from a door, but for large-caliber weapons like the M82A1 .50 cal sniper rifle, it really doesn't make much of a difference. =-=-=-=-=-=-=-=-=-=-=-= OTHER EQUIPMENT =-=-=-=-=-=-=-=-=-=-=-= Besides firearms, there are a number of different items you can take into missions. To bring up the Inventory menu, press and hold the X button. To select a piece of gear, simply press the corresponding direction on the D-pad. You can also Quick Switch between your primary and secondary weapon by puling the left trigger. GRENADES There are five grenades to choose from in Rainbow Six 3: * Frag - Explodes, inflicting damage. * Flash Bang - Temporarily disables anyone near the blast. * Gas - Creates a cloud of toxic gas that temporarily incapacitates anyone not wearing a gas mask. * Smoke - Creates a large cloud of white smoke. * White Phosphorus (WP) - Creates a small, white cloud and explodes, burning everything nearby. To throw a grenade, simply look in the desired direction and pull the right trigger. You'll have to get used to judging the range, so practice throwing a few before you get into combat. You can also pull and hold the right trigger to pull the pin on the grenade but not throw it. As soon as you release the trigger, you throw the grenade. EXPLOSIVE CHARGES AND MINES There are three different types of explosives in Rainbow Six 3: Breaching Charges, Remote Charges, and Claymore Mines. Use Breaching Charges to destroy doors and temporarily stun those on the other side. But beware - anyone standing close to the door will receive damage. To place a Breaching Charge, look closely at a door and when the Place Charge reticle appears, pull the right trigger. After you place the charge, a detonator appears in your hand, allowing you to detonate at any time or on command. Remote Charges and Claymore Mines deploy on the ground near your feet when you pull the right trigger. Remote Charges are basically frag grenades that you detonate on command, while Claymore Mines are similar, but only inflict damage right in front of them. M203 GRENADE LAUNCHER The M203 Grenade Launcher is an incredibly powerful weapon and must be used with caution. Its grenades are similar to the handheld ones, but are not quite as effective. When fired, they explode on contact. There are four different rounds available for this weapon: * High Explosive (HE) - Explodes on contact, inflicting damage. * Gas - Explodes on contact, creating a cloud of toxic smoke. * Smoke - Creates a large cloud of white smoke. * Red Phosphorus (RP) - Creates a small cloud of red smoke and explodes, burning everything nearby. GAS MASK A Gas Mask is also available that, when worn, negates the effects of tear gas grenades and is always worn when carried. _____ _______________________________________ _____ / \ / \ / \ < III. ><><><><>< C A M P A I G N ><><><><><>< III. > \_____/ \_______________________________________/ [ CMPGN ] \_____/ O====================================O >------- a. Alpine Village --------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | The scene opens overlooking some oil wells under a | | setting sun and then switches into a building where a | | news anchor on a television reports about a terrorist | | attack on Boston as an objection to Venezuelan foreign | | policy over oil. The channel switches to a G-8 Summit | | where the Prime Minister of Great Britain and the | | president of Venezuela are meeting to discuss the oil | | crisis. Back in a room, John Clark, tells the Rainbow | | Team, watching the television, that there are two | | hostages and an unknown number of terrorists. The | | terrorists are demanding 20 million dollars and an end | | to Venezuelan oil shipping to the US. It is your job | | to get the hostages out alive. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Secure Venezuelan G8 Delegates | | LOCATION: Switzerland | | TIME: 2007/10/15 - 2112 | |---------------------------------------------------------| | Let's get right down to business. We have a hostage | | situation in Switzerland. It seems that an unknown | | group of terrorists have attack the G8 economic | | meeting early this morning, and things have escalated | | to a level where the Swiss Government is formally | | requesting our help. The terrorists took members of | | the Venezuelan Delegation hostage in the village near | | the conference and are demanding that Venezuela stop | | selling oil to the US in exchange for their release. | | Obviously, both the Venezuelan and American | | governments are a little upset over this, especially | | since the terrorists took the Venezuelans hostage and | | let the other delegates go. | | | | The reports the local police have given us indicate | | that the terrorists are neither well organized, nor | | armed. The one thing they do have in their favor is | | numbers. You're going to be facing roughly three to | | one odds when you go in, but I expect your training | | and skill to make the difference here. Take them out | | quickly - it's the only chance the hostages have. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: MP5A4 (9MM) | | DOMINGO Secondary: M203 40MM RP | | CHAVEZ Item1: Frag Grenade | | Item2: Smoke Grenade | |---------------------------------------------------------| | Primary: P90 (5.7MM) | | LOUIS Secondary: 92FS (9MM) | | LOISELLE Item1: Breaching Charge | | Item2: Flash Bang Grenade | |---------------------------------------------------------| | Primary: P90 (5.7MM) | | EDDIE Secondary: MK23 (.45CAL) | | PRICE Item1: Flash Bang Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: MP5A4 (9MM) | | DIETER Secondary: MK23 (.45CAL) | | WEBER Item1: Frag Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o---------------------------------------------------o | New Objective: Fight your way into the village. | o---------------------------------------------------o Head straight a little ways until you come to a slightly inclining path on your right, just after the building ends. Look down this path and you should spot an enemy. Take him out and then turn back left and continue going straight on this path past a car to a house and a fence. When you reach the fence, turn right and eliminate the enemy on the little slope here. Now proceed up the slope and continue ahead until you come to a split. Take the left path and then zoom to spot an enemy ahead. Take him out and then make your way to where he was, at another split. Look to the right and take out the enemy in that direction, and then take the left path again until you reach a little opening with a red tank thing in front of you. Take out the enemy to the right of the tank and then creep into the area. You should notice a little fence between two houses just to the left. There is an enemy camping there, waiting to shoot you as you turn your back and head the other way, so hold the X button and switch out your MP5 for a Frag Grenade. Throw the grenade into the fenced area, banking it off the further house and once it explodes, switch back to your primary weapon and make sure he's dead. Now head the opposite direction from the fence and you should come to a door with a bright light hanging beside it. Open the door yourself and then enter the building. o---------------------------------------------------------o | Objective Completed: Fight your way into the village. | o---------------------------------------------------------o o----------------------------------o | New Objective: Secure hostage. | o----------------------------------o Once inside, make your way through the doorway to the left and in the next area, you should notice a ladder to the left. Ignore it and continue on into a little wine barrel room. Continue on into the next room and then proceed through the doorway to the right. Eliminate the tango near the fireplace in this room and then check up the stairs in the center of the area for any more terrorists. Take out anyone you see, but do not head up the stairs; instead, continue on past them and you should see another flight of stairs leading down. Crouch and look in the gap between the floor and the stairs for a terrorist. Take him down and then wait for another one to walk by (you should see his shadow on the floor here. Give him a nice headshot and then had down the stairs into the room below. Check out your shadow on the wall if you wish and then proceed to the door at the back of the room. Open it into another small room, and then open the door here to get back outside in a little alleyway between buildings. Clark will tell you that you don't want to get caught in a crossfire, so continue on ahead, making a right at the end. Take out the enemy in the distance and then proceed to the end of the alley cautiously, looking to the right and up as you do. There will be a terrorist standing on the ledge above as well as in the bell tower of the church and in front of the church, so eliminate these three threats and then proceed to the side door into the church just ahead. In this first room, there will be a door in front of you and a door on the wall to your left. Look at the door to the left and hold A to bring up the Quick Order Interface. Now pull the Right Trigger to toggle the Zulu commands and have your team Open, Flash & Clear on Zulu. Now open the other door in the room but do not enter just yet. Give your team the Zulu Go-Code (White button) and then take about ten seconds to let your team make their entrance before entering the blue curtain to your left and helping out. Take out all terrorists in this room, but do not shoot the woman at the altar. A couple more enemies will come out of the doors on either side of the building, so be cautious of them and eliminate them when they show. Now look at the hostage and press A to have your team secure her. o----------------------------------------o | Objective Completed: Secure hostage. | o----------------------------------------o o--------------------------------------o | New Objective: Secure 2nd hostage. | o--------------------------------------o Now would be an opportune time to save, especially if you are playing on the Elite difficulty, which only allows you one save. Once you're done, press the Black button to get your team to follow you again, and then head out the door to the right of the altar as you are facing it. There will be an open doorway to your right. Now before entering, throw a smoke grenade a few meters into the hallway and then give it some time to create a good smoke barrier for you. Now enter the hallway with your thermal vision on (B button) a few enemies will come running out of doorways on either side of the hallway, so take them out as you see their heat signatures. Thanks to your smoke, they won't even know that you're there. Now look through one of the windows to the left and shoot down the terrorist in the area outside, and then proceed into the furthest doorway on the right. You should notice a bookshelf that's been pushed aside on the left near the far wall. Head through here and down the stairs into a dark room. There aren't any enemies in here, but switch on your night vision (Y button) since it can be hard to see. Make your way under the archway to the right as you get of the stairs to another large room, and then cautiously enter another archway further ahead to the left as you enter. Peek left into the hallway it leads to and take out the terrorists behind the barrels. Now slowly make your way to the barrels and then look a little to the right. You should see the second hostage with a terrorist right beside him. Give him a single shot to the face and then creep further down the hallway, nearing the room. Switch on the thermal vision and you should notice the arm of another tango behind a cabinet ahead. Shoot him down and, before rescuing the hostage, proceed over to the left where some cabinets and barrels block your path. Switch back to night vision and eliminated the terrorists standing on the other side of the obstructions. Another one will come out the door just behind the first so take him out as well. Now look back over to the right to the archway near the hostage where another terrorist should have appeared. Pick him off and then head over and secure the hostage. o--------------------------------------------o | MISSION SUCCESSFUL | | Objective Completed: Secure 2nd hostage. | o--------------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | Both the Venezuelan and American governments are | | extremely pleased with your performance. They're also | | got a lot of questions over who was behind this | | operation. It's no secret the ever since OPEC slapped | | the oil embargo in place, tensions between the | | US/Venezuela alliance and the rest of the OPEC nations | | have been running a little high. Intel is speculating | | that someone with ties to another OPEC nation might be | | behind this. But as of now we've got no hard evidence | | one way or the other. | |_________________________________________________________| O====================================O >------ b. Mountain Highway -------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | Outside a snowy house in Switzerland, you hear John | | Clark's voice saying that the job isn't done yet. | | Inside the house, the Rainbow Team is fixing up their | | gear as they listen to Clark on the monitor. He tells | | them that some of the terrorists ran before they got | | there and have barricaded themselves behind an | | overturned fuel truck in a mountain tunnel twenty | | clicks to the south. They have also taken some | | hostages from stopped cars. It is your job to secure | | them and take out the terrorists. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Defuse bomb and secure hostages | | LOCATION: Switzerland | | TIME: 2007/10/10 - 0120 | |---------------------------------------------------------| | Keep your gear on, because I'm going to have to throw | | you right back into the field. It looks like a few | | terrorists escape the village before the Swiss managed | | to get their perimeter in place. Luckily, they didn't | | do a good job of running. Seventy clicks northeast of | | the village, they wiped out in a tunnel and took a few | | other cars with them. Now they're holed up in the | | tunnel itself and have wired an overturned fuel truck | | with explosives. If the police go in, they blow the | | truck. They've also taken a pair of hostages, and are | | threatening to kill them if they don't get a ransom | | and a one-way ticket out of the country. | | | | Your objectives, Domingo, are simple. The Swiss police | | will maintain a perimeter on the tunnel. You and your | | team are to enter the site, secure the hostages, and | | make sure that fuel truck doesn't get torched. Good | | luck. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: M16A2 (5.56MM) | | DOMINGO Secondary: M203 40MM HE | | CHAVEZ Item1: Smoke Grenade | | Item2: M34 WP Grenade | |---------------------------------------------------------| | Primary: AUG (5.56MM) | | LOUIS Secondary: 92FS (9MM) | | LOISELLE Item1: Breaching Charge | | Item2: Flash Bang Grenade | |---------------------------------------------------------| | Primary: G36C (5.56MM) | | EDDIE Secondary: MK23 (.45CAL) | | PRICE Item1: Flash Bang Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: G3A3 (7.62MM) | | DIETER Secondary: MK23 (.45CAL) | | WEBER Item1: Frag Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o------------------------------------------o | New Objective: Defuse fuel truck bomb. | o------------------------------------------o As you begin the level, the helicopter that dropped your team off will fly off. Now proceed ahead along the path and you will come to some Swiss police vehicles. Once you see them, shoot the terrorists you see just between them though a little further off, and then go on a little further until you can see some windows on the second floor of the building ahead. Shoot down the sniper in one of the windows and then continue on ahead. A couple more terrorists will run out of the large entrance at the bottom of the garage, so be prepared and take them down as well. Now make your way into the tunnel itself, ignoring the entrance to the building as you can't go any farther from there. In the tunnel, you should spot the fuel truck with the bomb right beside it. Tell one of your teammates to defuse it while you cover. o------------------------------------------------o | Objective Completed: Defuse fuel truck bomb. | o------------------------------------------------o o----------------------------------o | New Objective: Secure hostage. | o----------------------------------o If you go a little further into the tunnel from the bomb, you will notice some stairs up to a raised ledge. A terrorist will come out from the ledge with a barrel and board blocking the path as well as from the doorway behind you as you defuse the bomb. Take them out and then proceed up the steps leading back the way you came and through the doorway where an enemy came through. You will come to another doorway on your right. As you enter it cautiously, look to the right as there will be a terrorist there. You can also peek inside the doorway looking that direction, but whichever way, take him out and proceed in the direction of his body. In the room at the end of the hallway, look out for a tango among the truck in the lower part of the room. You can throw or launch a grenade there if you wish to kill or scare him out, but after you kill him, watch out for another terrorist behind the stack of crates opposite the doorway you entered through. Take him out and then open the doors at that end of the room and proceed into the little hallway there. Be wary as a terrorist might come through the door to the left here, but if not, just open it and take him out in this room beside the stairs. Now slowly ascend the stairs, looking backwards and up as you do and take out the terrorist standing at the top before continuing on up the stairs. Once at the top, open the door here and then proceed through another door just to the right. In the small room that follows, open the door over to the left to enter a small hallway with some doors on either side. There is no one in the door just to the right, but enter it and then open the door near the back left corner of the room. In the room that it leads to, take out the terrorist behind the desk and then proceed out the double doors to the left. Now back track a little and open the door just to the left. Eliminate the terrorist in here, but if there isn't one here, he is in the hallway somewhere and you might've already taken him out. Now continue on down the hallway, making a left where it turns and then another left and you should come to a doorway at the end. The next area should be approached with caution, as you are on a ledge overlooking a large area below with a couple terrorists. Seek them out and shoot them down and then proceed on down the ledge and through the doorway at the end. Head through the doorway to the left here and down the stairs, taking out the terrorist here as you make your way down and into the area below the ledge you were just on. Continue straight ahead through another doorway, provided that all enemies are taken out, and then take a left, heading down the hallway. When you come to a path on your left, follow it to a door, and tell your team to Open, Flash & Clear on Zulu. Now continue on down the hallway to another door on your left (there is another one further down and you can use that if you wish). Give your team the Zulu Go-Code, and then after about 5 seconds, enter the door and help clear the room, without shooting the hostage. Watch out for a terrorist among the rafters up above and one shooting from above the truck with the headlights on to the right in the garage. Take them all out and then secure the hostage. o----------------------------------------o | Objective Completed: Secure hostage. | o----------------------------------------o o--------------------------------------o | New Objective: Secure 2nd hostage. | o--------------------------------------o Clark will tell you about the whereabouts of the second hostage, but first, press the Black button to get your team to follow you again and then save your progress. Proceed now to where the parked truck is and then head right from there into a hallway. Follow it down, but beware where the light is. Just keep looking down until you can see your shadow, and then look up and you should see some pipes on the ceiling and a ledge. Turn around and walk backwards, looking at the opposite ledge and you should see a terrorist hiding. Pick him off and then continue on down the hallway to some double doors. Open them and then open some more to your right in the next room, to get into a large room. Takeout two terrorists you can see in front of you and then proceed through the long room to some doors at the end. Open them, carrying on through the hallway it leads to, and back down a parallel hallway at the end. You should come to a door and you should also be hearing vehicle engines. Open the door to get back out into the tunnel and shoot down the tango just to the right. There are a few more to the sides of the tunnel, amongst the many cars, so be careful to spot them and pick them off. Now make your way further down and when you reach another large fuel truck. Look to the right behind some cars and you should spot another terrorist hiding. Shoot him in the face and then proceed past the fuel truck, taking out a few more terrorists here. Watch out for one hiding behind a banged up SUV up ahead and once you've got him, proceed down to where the final hostage is and secure him to complete the mission. o--------------------------------------------o | MISSION SUCCESSFUL | | Objective Completed: Secure 2nd hostage. | o--------------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | Nice work, Domingo. I'd say this is a nice, neat | | wrap-up to a potentially messy operation. You and your | | team did a good job. By the way, the Swiss authorities | | are especially pleased with the lack of structural | | damage to the tunnel. | | | | We're still working on identifying the terrorists, but | | so far, Intel is drawing a blank. What we do know is | | that we weren't dealing with real professionals here. | | That bomb was homemade, and some of their weapons | | weren't top of the line, either. When we do find out | | more, I'll let you know. | |_________________________________________________________| O====================================O >-------- c. Oil Refinery ---------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | The scene opens on a sign for the Crespo Foundation | | Children's wing. Juan Crespo, the beneficiary, is | | announced and he presents his contribution, cutting | | the blue tape with a rather large pair of scissors. | | The scene fades into an airplane, flying over some oil | | tankers, with the Rainbow Team inside. John Clark | | tells you that they are headed to Curacao, the site of | | a major oil refinery that terrorists have taken over. | | He informs the team that the whole place is rigged | | with explosives and that the terrorists have also | | taken one hostage. It is your job to free the hostage, | | disarm the bomb, and eliminate the terrorist threat. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Defuse bombs and secure hostage | | LOCATION: Curacao, Dutch Caribbean | | TIME: 2007/10/29 - 1935 | |---------------------------------------------------------| | You're heading to Curacao, but it's not for vacation. | | We've got an oil refinery in hostile hands, and the | | terrorists inside are threatening to detonate the | | bombs they've placed around the site unless their | | demands are met. They're asking for the same thing the | | amateurs in Switzerland wanted: an end to the | | Venezuelan oil shipments to the US. That's enough to | | make Intel think that we're dealing with another | | branch of the same organization here. Just to make | | this even more fun, they've got a hostage, the | | refinery's facilities director. The terrorists have | | already said he'll be shot immediately if anyone comes | | in after them, so you know you have your work cut out | | for you. Go in silent and go in fast, and I'll see you | | when you're done. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: AUG (5.56MM) | | DOMINGO Secondary: M203 40MM RP | | CHAVEZ Item1: Frag Grenade | | Item2: Smoke Grenade | |---------------------------------------------------------| | Primary: FAMAS G2 (5.56MM) | | LOUIS Secondary: 92FS (9MM) | | LOISELLE Item1: Breaching Charge | | Item2: Flash Bang Grenade | |---------------------------------------------------------| | Primary: G3A3 (7.62MM) | | EDDIE Secondary: 92FS (9MM) | | PRICE Item1: Flash Bang Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: TAR-21 (5.56MM) | | DIETER Secondary: 92FS (9MM) | | WEBER Item1: Frag Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o-------------------------------o | New Objective: Defuse bomb. | o-------------------------------o From where you start outside the facility, make a left around the building and then proceed forward and you should see a couple terrorists as you pass the corner of the building. You can either take them out or shoot the red barrel a little further off in that direction, which in turn will explode and cause the two terrorists to catch on fire, killing them. Kill them however you choose before they can get a good shot on you, and then proceed to the stairs just to the right of the exploding red barrel. Make your way down these stairs and into the door at the bottom. Once inside, make your way up the steps to the left and continue on the walkway up here until you reach some gas stuff coming from a rusty pipe above. There should be a door to the right and a room to the left. Peek around the corner to the left and take out the two tangos in the room here, and then enter the room, hugging the wall on the right. You will soon come to a door here with a NO SMOKING sign to the right of it. Enter this door and continue through the doorway in the small linking room to reach some stairs in an outside area of the facility. Head up the flight of stairs and as soon as you turn your back to the windows on your left and make for the doors ahead, a terrorist will run up and try to get you from behind. Catch him first, and shoot through the window to take him out and then proceed to the doors ahead. Have your team open the one to the right while you enter the one to the left and take out the three enemies in this room. Now regroup with your team and enter the second doorway on your right. You will come to a split, where you should head left. You should be hearing the rhythmic beep of the first bomb by now. Continue on and you will come to the bomb. Have one of your team members defuse it while you watch for enemies that come and try to shoot you through the gated wall just behind the bomb. Take out the enemy that appears on the other side of the gate while you defuse the bomb and then look back right down the hallway for another one that comes running. o-------------------------------------o | Objective Completed: Defuse bomb. | o-------------------------------------o o-----------------------------------o | New Objective: Defuse 2nd bomb. | o-----------------------------------o Now head back the opposite way (down the way you came towards the bomb and you should reach a doorway on either side at the end of the hallway. The door to the left will be open, so lob a grenade there, banking it off the wall to kill a terrorist who otherwise would have come running at you with a little sub- machine gun once you entered the doorway. You will be in another outside area where stairs area, so make your way down them and open the door at the bottom, entering an area with cool lighting effects. There is a terrorist amongst the canisters just to the right as you enter the door, but he won't show himself until he can see you clearly. So head over to the right slowly and when you can see his torso through the chain-link fence, pick him off. Now continue on, still looking in that direction and you should see another enemy by some crates. Take him out and then slowly proceed that way while looking to the left. Eliminate the tango kneeling in the hallway in front of a doorway and then continue on the way you were going. There will be a couple more doorways at the end here to your left, so enter either of them and cautiously make your way through the room, taking out any enemies you come across. Some of them may have run out and attacked you already, so I don't know how many there will be and where they are. Make your way to the back wall in here and then head left, hugging the wall, and up a few steps to a doorway. Have your team Open, Flash & Clear this door on Zulu, and then make your way down the steps, making a right around the machine and then another right through the doorway here. Once through the doorway, head right again to a closed door, leading to the same room as your comrades, and give your team the Zulu Go-Code. After the flash bang grenade goes off, enter the room as well and guard the bomb ahead, making sure no one comes to set it off. Also, look up at the windows above and take out the tangos up there. Two of the like to come from the further one on the right, another after you kill the first, so watch out for them. Once all terrorists are eliminated in this room, defuse the bomb. o-----------------------------------------o | Objective Completed: Defuse 2nd bomb. | o-----------------------------------------o o----------------------------------o | New Objective: Secure hostage. | o----------------------------------o Well that wasn't so bad now was it? Anyways, this is a good time to save your progress on this level, as you only have one more objective to complete. Press Black to regroup the party and then head up the steps in front of you, as you entered the room and the proceed right down the hallway, shooting down the terrorist at the corner. Follow the path down to a doorway at the end, leading to yet another outside section with stairs. Proceed up them, but as you approach the top, watch the top of the building to your right. A terrorist will spring up there, but catch him before he gets you. Now open the doorway to the left from the top of the stairs and look over to the left as you enter the room. There are two enemies there, whether they show themselves or not, so shoot them down if you can see them or launch or toss a grenade if you can't. Once it's safe, proceed that way and through a couple doorways to a fork (in the path). Take the right path first to a door, and order your team to Open, Flash & Clear on Zulu via the Quick Order Interface, and then head back to the split, continuing on the left path to another door. In this narrow, outside area, you should notice a slim window looking into the room that your team will flash and enter on your call. Give them the Zulu Go- Code, and once the flash bang goes off, head up to the window and eliminate any tangos you see. Once the room is clear, join your team through the door to the left of the window and press Black to get them to follow you again. Now proceed just left around the corner to another door. Put a few rounds from your rifle through the door before it's opened to see if you can hit anything, and then open it, taking out the two terrorists ahead if you didn't hit either of them. Now make your way down the hallway, making a left and then a right to a door at the end. Open it and then quickly shoot the red barrel ahead of you to make it explode, killing at least on enemy. Now take out any more enemies you see on the platforms above the ground and also any terrorists you spot on the ground. Now make your way down the steps and over to where the burning barrel is. Turn around and you will notice the door ahead of you on ground level opening. Shoot down the two terrorists that come out. The door above to the left also opens, but no terrorists came out when I played, but be wary of it anyways. Now continue down some more steps to ground level and proceed through the open doorway ahead. Continue on to the right down a hallway, past some more chain- link wall to the left and through a doorway immediately to closed door. This room can be tough, especially if you're low on health, but open the door and you should notice another red barrel off near the far wall. Shoot it to make it explode and though it won't catch any terrorists on fire, it will cause a couple to come from the right and show themselves, allowing you to take them out. Now enter the room and you should see a terrorist appear o the ledge above the far wall. Take him out and then proceed further into the room, only to be interrupted by a rocket-propelled grenade (RPG) flying from the right of the screen and hitting the large white pillar on the left. Clark informs you that they are using RPGs, rather than bombs, to take down the place, and you can fail the mission if you let the pillar be destroyed. So hurry up and make your way ahead and to the right where the tango with the RPG is and take him out quickly. Now the large warehouse door behind you will open and a few more terrorists will come out and attack you from there. Get cover and take them all out before entering the warehouse and securing the hostage inside. o----------------------------------------o | MISSION SUCCESSFUL | | Objective Completed: Secure hostage. | o----------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | We've got official confirmation from Intel: the men | | you just dealt with are affiliated with your playmates | | from Switzerland. The weapons used in both attacks | | were traced to an Egyptian weapons shipment that was | | supposedly lost off the Syrian coast six weeks ago. | | The Egyptians are swearing up and down that they have | | no idea what happened to it, and Intel believes them, | | but the serial numbers on the weapons match up, and | | that means that the men we're facing are part of a | | bigger organization than we thought. | |_________________________________________________________| O====================================O >-------- d. Island Estate --------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | Overlooking a nice beach, you see John Clark's | | reflection in the window as he pulls down a shade. He | | then walks over to a screen and shows Rainbow Team | | their next target. It is an exclusive party held by | | many terrorists, and among the guests are the CEO of | | Venezuelan oil shipping and his wife. In a slightly | | comedic voice, one of the Rainbow Team members asks if | | they will be wearing formal dress, to which Clark | | responds that they will be wearing black of course. It | | is your objective to escort the CEO and his wife out | | of the compound. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Rescue PDVSA CEO and wife | | LOCATION: Island of Curacao, Dutch Caribbean | | TIME: 2007/11/04 - 1055 | |---------------------------------------------------------| | We've got more trouble in paradise, Domingo. When the | | refinery operation went sour, our terrorists went to | | Plan B. They're holding the CEO of the Venezuelan | | state owned oil company and his wife hostage. | | | | The terrorists are asking for a huge ransom for the | | hostages' safe return. Psych thinks they have no | | intention of executing the captives - they're too | | valuable - but we can't count on that, and all we know | | is hat accidents happen in this sort of situation. | | Sending in a full team might panic the terrorists into | | doing something stupid, and we can't risk that. | | Therefore, Domingo, this time it's just you and Weber. | | Go in fast, neutralize the hostage-takers, and get the | | hostages out of there in one piece. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: P90 (5.7MM) | | DOMINGO Secondary: MK23 (.45CAL) | | CHAVEZ Item1: Tear Gas Grenade | | Item2: Gas Mask | |---------------------------------------------------------| | Primary: MP5A4 (9MM) | | DIETER Secondary: 92FS (9MM) | | WEBER Item1: Flash Bang Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o-------------------------------------o | New Objective: Rescue CEO's wife. | o-------------------------------------o At the start, follow the stone walkway up to a boat, and then continue on left up a few flights of stairs to a couple doors with a dead security guard in front of it. Weber, your only teammate on this mission, will inform you that the door has been barricaded, so continue on the walkway until you come up to another door at the corner of the estate. Open the door and take out the terrorist guard here in the kitchen. He's only got a silenced pistol so he can't do very much damage to you. Now continue on through the doorway to the right out of the kitchen and then continue on down the stairs to the far left in this next area to reach a room with many couches. Proceed on ahead to a hallway, but do not enter it yet. Throw a tear gas grenade near the door you see on the right wall there. A terrorist will enter the hallway from the door but encounter the gas. Take him out as he can't do much and then enter the hallway, shooting down another terrorist here. Make your way down the hall to another door on the right and carefully open it, eliminating the terrorist inside. Now continue on up a couple of steps but then head back down and away from the area as a tango will throw a grenade at the foot of the stairs. Now peek around the corner again and take down the terrorist that is peeking from the corner at the top of the stairs. Slowly proceed up the stairs, looking back to the right, where a bulletproof glass panel is. The terrorist standing in the hallway over there should notice you and unload a full clip. When he is reloading. Pop up and take him out. Now look back to the left, where two doorways are. There is another tango hiding in either of those linked rooms, so throw a gas grenade to scare him out and then shoot hi down once he shows himself. Continue on down the back to the right, where you took out a terrorist previously, and then open the door at the end. If you move quickly and are accurate, you can take down the terrorist to the left before he gets away, but it's pretty hard to. Just let him run off down the hall and go near where he was and peek around the corner. Take out the terrorist just to the left of the end of the hallway, and then eliminate another terrorist beside the other corner of the room that you are using as cover. The enemy that fled from where you are will be around there as well, so you will be taking out three tangos in all right here. Now proceed down the hall and you ill see some stairs heading up to a door on your right and stairs leading down on your left. Head up the stairs to the right for now and enter the master bedroom up here. You will see two doors ahead at the back wall, which lead to the bathroom where a couple terrorists are guarding the CEO's wife. Have Weber Open & Clear the right door, while you open the left one simultaneously. Make sure you shoot down the terrorist just to the left of the woman, as he will kill her if you don't take him out immediately, ending the mission. Once they are dealt with, get the hostage to follow either you or Weber. o-------------------------------------------o | Objective Completed: Rescue CEO's wife. | o-------------------------------------------o o--------------------------------------------o | New Objective: Escort CEO's wife to CEO. | o--------------------------------------------o As soon as you secure the CEO's wife, a terrorist will come running into the bedroom to try and take you out. Be prepared for him and shoot him down before he can hurt you and then proceed out of the master bedroom and back down the steps. Now start heading down the stairs leading downwards that you ignored at first. But throw a tear gas grenade near the bottom, as there are a couple terrorists waiting for you. Eliminate them as you see them and then continue on into the piano room and listen to "Ave Maria" as much as you want. Near the far corner of the room, there will be two doorways. If only one tango attacked you on your way down, there will be another one usually in the room on the left. Shoot him down and then enter that room on the left, ordering Weber to Open, Flash & Clear on Zulu. Now head back into the piano room and enter the doorway just on your left to a room with a big television. Head over to the door opposite the TV, and you may want to save now, as the next areas can be tough. Open the door and then take a step into the room before backing out and taking cover. As soon as you enter, terrorists will come from the two doors in front of you and on the balcony above and ahead of you. Give Weber the Zulu Go-Code and he will flash bang the area to incapacitate the terrorists on ground level. Enter the courtyard again and quickly take out the enemy on the balcony before going for the others, which Weber should be taking care of. Once the courtyard is clear, proceed through the left door of the two in front of you. There will be another terrorist hiding behind a low wall in here, but hopefully Weber has taken him out already. Continue on ahead to the door just past the low wall. The one on the right leads to a bathroom with no one in it so ignore it and carefully open the door ahead. Take out any terrorists you see in front of you, and then lob a tear gas grenade just around the corner. Eliminate two other terrorist who come running at you, though afflicted by the tear gas, and then continue around the corner and down the hallway to another door. Open it and take out the one terrorist guarding the CEO, who is tied to a chair that's been toppled over by some dead guards. Secure him and Clark will tell you to keep the area secure until a helicopter arrives to take you away. o--------------------------------------------------o | Objective Completed: Escort CEO's wife to CEO. | o--------------------------------------------------o o----------------------------------------------------o | New Objective: Defend hostages until extraction. | o----------------------------------------------------o Make your way back into the hallway with Weber and press the Black button so he holds. Now, occasionally peek out of the doorway, while crouching so the enemy cannot see you as well, and take out any terrorists that you see. Be sure to watch the balconies especially as many terrorists come up there. Down on the ground, the terrorists won't enter the area where you found the CEO, but they will stay outside the low wall and peek up from it. Take them out too and after you eliminate a certain number of terrorists, you will have completed the mission Be sure to make use of your silenced pistol here to stay a little more covert, and check spots over and over again as enemies tend to appear in the same areas. After a certain number of terrorists have been eliminated, a helicopter will appear overhead and shoot down some more. Help it take out the rest of them and you've completed the mission. o----------------------------------------------------------o | MISSION SUCCESSFUL | | Objective Completed: Defend hostages until extraction. | o----------------------------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | We're seeing some dangerous patterns forming with | | these attacks. They're organized, and they've got a | | definite goal. If these terrorist attacks cause | | Venezuela to stop shipping oil to the US, then things | | are going to get very interesting. Of course, that's | | exactly what the rest of OPEC wants, which means that | | we're going to see some rising tensions with the | | Saudis as well. I don't like this one bit. | |_________________________________________________________| O====================================O >---------- e. Shipyard -----------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | A riot is occurring in Venezuela as a citizen throws a | | barrel through a store window. The president is giving | | a speech saying that they will not give in to terror, | | and that all oil sales to the United States will | | cease. The scene cuts to a dark, empty restaurant | | where two Venezuelan politicians are discussing an | | unnamed person's candidacy for president, which I | | assume is Juan Crespo. One hands the other some | | documents of the candidate's campaign and then the | | scene switches again to a warehouse where Rainbow Team | | is being briefed by John Clark from a monitor. He | | informs them that some terrorists have infiltrated a | | shipyard at Puerto Cabello and that though they've | | taken no hostages, the whole place is rigged to blow. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Defuse bombs placed throughout the shipyard | | LOCATION: Puerto Cabello, Venezuela | | TIME: 2007/11/10 - 1840 | |---------------------------------------------------------| | The Puerto Cabello shipyard is the largest one in | | Venezuela, and it's currently engaged in building | | tankers for the country's national oil company. It | | only makes sense that it would be a tempting target | | for the terrorists we've been dealing with since | | Switzerland. Wreck the shipyard and you cripple | | Venezuela's ability to export oil for years to come. | | What we have in front of us right now is the | | worst-case scenario. Terrorists took control of the | | shipyard six hours ago, and have rigged the entire | | site with massive explosive charges. If their ransom | | demands aren't met, they'll level the entire facility. | | Intel suspects that even if the terrorists get what | | they want, the shipyard's going to have an 'accident', | | so you and your team get to provide an alternative | | solution. Your mission is simple: regain control of | | the facility and secure all of the explosives. Expect | | heavy resistance, as this is the sort of prize the | | terrorists aren't likely to give up without a fight. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: M4 (5.56MM) | | DOMINGO Secondary: M203 40MM HE | | CHAVEZ Item1: M34 WP Grenade | | Item2: Smoke Grenade | |---------------------------------------------------------| | Primary: FAMAS G2 (5.56MM) | | LOUIS Secondary: MK23 (.45CAL) | | LOISELLE Item1: Breaching Charge | | Item2: Flash Bang Grenade | |---------------------------------------------------------| | Primary: L85A1 (5.56MM) | | EDDIE Secondary: 92FS (9MM) | | PRICE Item1: Flash Bang Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: G36C (5.56) | | DIETER Secondary: 92FS (9MM) | | WEBER Item1: Frag Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o-------------------------------o | New Objective: Defuse bomb. | o-------------------------------o Clark will tell you that this place is a maze, but it really isn't hard to find your way around here. Make your way along the linear path, taking two rights and you should see a truck ahead of you. Peek around the corner to the left and take out the terrorist that patrols here. Once he is eliminated, two more terrorists show. There is a sniper up on the huge crane to the left and one that appears on the large crates to the left as well. Once you have eliminated them, make a left from the truck and you will come to a path on your left. Now if you look through the right angle between the large blue and red crates on either side of the pathway, you can spot a red barrel that explodes. Once you see it, show it to make it explode and kill a terrorist nearby. Now proceed into the area and take out two more enemies here over to the right near a garbage bin and then make your way that way. Continue on into the lit warehouse where many large spools are and enter the door at the back. DO NOT head to the back of this room. There is a sniper somewhere outside the window to the left waiting to shoot you as you pass by it. I guess you could throw a smoke grenade and then try and find him and pick him off, but I've never tried it, and it's pretty fruitless. Instead, continue on through the doorway just to the right, keeping your eye on the door ahead as an enemy will sometimes come from there. Open the door at the end of the hallway and enter the stairwell, taking out the terrorist to the right if he did not show earlier as you do. Now ascend the stairs and enter the door at the top. In the next room, watch the hallway ahead of you for a terrorist that shows. Take him out and then head left to another hallway. There are a couple more terrorists on your left as you make your way down this hallway, one behind a desk and one at the far corner. As you are shooting, another terrorist might also run from the right and enter the fray. Pick him of as well, but if he doesn't show, head right from the end of the hallway and look for him in the other hall. Once he's gone, open the door in the far right corner of the room and you will see some steps leading down in front of you and a room to the left. Enter the room and tell your team to hold with the Black button. Now ascend the ladder in this room to get on top of the building. Check out the area in the warehouse below. You probably notice the ticking of the bomb, but it appears as if there are no terrorists in sight. Shoot one of the red barrels to make it explode and suddenly the enemies will appear from behind crates and such. Stay crouched to remain slightly hidden and pick them all off. Watch the platform to the right and the door that it leads to as well, as a terrorist may come from there. Once all threats have been eliminated, climb back down the ladder, regroup with your team and then start making your way down the stairs you first saw when entering this area. Make your way down one flight of stairs and the head over to the left and you should see a doorway with a green sheet in front of it. Enter the lower area of the warehouse through there and then head over to the bomb on your left. Disarm it or have someone from your team disarm it, and then Clark will advise you of another bomb below you. o-------------------------------------o | Objective Completed: Defuse bomb. | o-------------------------------------o o-----------------------------------o | New Objective: Defuse 2nd bomb. | o-----------------------------------o Make your way back through the green sheet-covered doorway and then head just to the left of the clipboard on the wall in front of you for a little hallway. Make a little U-turn to the right at the end and make your way down this flight of stairs, and then another one around and to the left down to a doorway that was previously closed. Head over to the left where some power generators are and you should hear the beeping of the second bomb, which is in the large warehouse in front of you. Before you head into there, head left past a couple of the generators, and in the gap between the second and third, you should see a door. Open it and kill the terrorist inside and then head back up to the warehouse wall. Make your way back over to the right and have your team Open, Flash & Clear the doorway here. Head back left to an already opened doorway and once you hear the flash bang grenade go off, enter and take out the one terrorist in here. Now, notice the two large square panels in the ceiling. They will open and terrorists will ambush you from up there as soon as you defuse the bomb, so get a good position by some crates near the corner of the room, and maintain in a crouched position. Tell your team to defuse the bomb and keep your eye on the panels. There are maybe three up there so take them all out before moving on. o-----------------------------------------o | Objective Completed: Defuse 2nd bomb. | o-----------------------------------------o o-----------------------------------o | New Objective: Defuse 3rd bomb. | o-----------------------------------o Press the Black button to regroup with your team and then head out the doorway you came in. Make a right as soon as you exit and through another doorway that was previously closed. You may want to save now as well, if you haven't already. Now in this next long hallway enemies will attack you from the front and the back at the same time, so be prepared. Enter the hallway heading left and watch the doorway up ahead in the distance. As it opens, take out the two terrorists that show from the room and then swing back around and help your team take out two more from the room behind you. Hopefully the tangos won't shoot the red barrels in the hallway, which might hurt your team. Once they're eliminated, continue on the way you were going and you should come to a staircase just off to the left heading the same way you are before a red barrel. Make your way down these stairs and peek around the left from the doorway at the bottom and take out the terrorist standing there in the large room. Now enter the room and get some cover by the crates, eyeing the stack of crates with the two red toolboxes in front. Three terrorists come from behind there, so keep an eye out for them and pick them off as they show. A few more terrorists come from the right and left further down the room, so maintain your position and take them out as you see them. You may have noticed that a timer has started, giving you 1:30 to defuse the final bomb. No big deal, it should be plenty of time. When it's clear, proceed forward and you will hear one of the large grey doors above slide open. Eliminate the terrorist up there and then proceed to the back of the area. Head right from there to an area that is empty, and continue on into another section where the bomb is. Creep into the room, looking to the right and shoot down four terrorists you can see guarding the bomb. You will hear another large door opening, so look up and to the left where two more terrorists are standing and pick them off before they get you. Once they're downed, head over to the bomb and defuse it. o-----------------------------------------o | MISSION SUCCESSFUL | | Objective Completed: Defuse 3rd bomb. | o-----------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | The stakes got a lot higher as soon as the threat hit | | Venezuelan soil. Their economy's already soft, and oil | | exports are the only thing propping it up right now. | | Any interference with those exports could cause a | | crisis, and in the meantime Washington is screaming | | blue murder about the latest outbreak of terrorist | | activity. Things are heating up out there and we still | | aren't any closer to putting these guys out of | | business. I'm telling you, Domingo, I have a nasty | | feeling that the situation's going to get worse - a | | lot worse - before it gets better. | |_________________________________________________________| O====================================O >------ f. Crespo Foundation ------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | Back in the room with many television monitors that | | you saw in the first cutscene, you hear the president | | of the United States being announced for a speech. He | | tells his fellow Americans to strike out against | | terror and he denounces the terrorists calling them | | cowards. As his speech carries on, you see many | | weapons in the room, including guns, grenades, and | | even vests strapped with dynamite. The scene switches | | to a plane, where Rainbow team is being informed by | | Clark that terrorists have taken over the Crespo | | Children's Foundation in search of Crespo himself, who | | was supposed to visit but never did. The terrorists | | have taken hostages and want Crespo in exchange for | | them. It seems that this isn't about oil anymore. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Secure hostages and protect records | | LOCATION: Montreal, Quebec, Canada | | TIME: 2007/11/20 - 1610 | |---------------------------------------------------------| | From their communications with the Quebecois | | authorities, the terrorist' real objective was Juan | | Crespo himself. It appears that his anti-terrorism and | | pro-US sentiments have put him on our friends' short | | list. Now for the bad news. Although they failed to | | get Crespo, the terrorists did manage to take over the | | Crespo foundation headquarters in Montreal and take | | several members of the Board of Directors hostage. | | They're demanding either an insane ransom or Juan | | Crespo's head in return for their hostages. Obviously, | | they're not getting either, so I need you to take your | | team in and neutralize those tangos. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: UMP (.45CAL) | | DOMINGO Secondary: MK23 (.45CAL) | | CHAVEZ Item1: Frag Grenade | | Item2: Smoke Grenade | |---------------------------------------------------------| | Primary: MP5SD5 (9MM) | | LOUIS Secondary: 92FS (9MM) | | LOISELLE Item1: Breaching Charge | | Item2: Flash Bang Grenade | |---------------------------------------------------------| | Primary: MP5SD5 (9MM) | | EDDIE Secondary: 92FS (9MM) | | PRICE Item1: Flash Bang Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: TMP (9MM) | | DIETER Secondary: 92FS (9MM) | | WEBER Item1: Frag Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o----------------------------------o | New Objective: Secure hostage. | o----------------------------------o At the start of the level, head through the double doors to the left and in the next area, head over to some more double doors to the right. Put a few rounds straight ahead through the doors and you might hit the terrorist standing in the hallway here. You should hear him make a noise if you hit him. Now open the door and take him out if you hadn't and then proceed to the first door on the right. Put a few rounds through here aiming down and to the right and then open the door to make sure the terrorist in here is dead. Now continue on further down the hallway. Just around the left corner is another terrorist, if he hasn't shown himself already. He will throw a smoke grenade before shooting so that should give you some time to take him out. Now back track a little to some double doors on the right as you entered the hallway. Open the doors and eliminate the terrorist at the far right corner of this first dark room. Now head over to the left into a brighter room and take down the tango here before continuing along around the room to some more doors to the left. Open these to get back into the hallway and then continue on to the right. You will come to some doors at the end, which you can't open, and a doorway to your right, so enter there and open the door in this small room to get to another small room. Continue on and open the door ahead and shoot down the two terrorists you see ahead. They can be kind of hard to take down as their bodies are covered by the cubicle wall so just lob a frag over there to make sure they are dead. Switch back to your UMP or whatever your primary weapon is and then slowly strafe right while looking over to the left to eliminate two more enemies in the room. Now head through the doors here to hear some new, dramatic music (though I don't know why). Turn around and head down the hall this way, and once you turn the slight corner, take out the terrorist at the end of the hall near the doors that you couldn't open, which are open now. You should be near some double doors on the right now, so carefully open them from an angle and then lob a smoke grenade right near the entrance. Give the grenade some time to smoke up and then enter the room and take out any terrorist heat signatures you see. There are some behind the cubicle walls and one to the right in the little conference room. Eliminate them all from cover of your smoke and then proceed to the back right corner of the room where more doors are. Open them and enter the cafeteria area. There are no enemies here so just make your way around to the left and back towards some more doors. Pass through this doorway into the stairwell and make your way up two flights of stairs up to some more doors. Proceed with caution, as though the stairs up to the third level are blocked, an enemy hides behind the downed cola machine, so look back there and take him out when you see him or lob a grenade that way. Now open the doors on the second floor and shoot down the enemy in this hallway. Proceed ahead and put a few shells through the first door on the right. Open it and kill the two tangos in here and then proceed out the door to the left here to get back into the hallway. Now head right around the corner to a door on the left and enter it. Tell your team to Open, Flash & Clear the door in this room on Zulu and then continue on left down the hall. Pass some double doors on the left and enter the single door just to the right. Shoot down the terrorist in this room and then give your team the Zulu Go-Code. Once the flash bang goes off, look into the room and take out any terrorists you see, while being careful not to shoot the lady hostage. Once all tangos are down (only two total), secure the woman, who will tell you about how rough the terrorists are. o----------------------------------------o | Objective Completed: Secure hostage. | o----------------------------------------o o--------------------------------------o | New Objective: Secure 2nd hostage. | o--------------------------------------o Once she is secured, head out the double doors in this room to get back out into the hallway, and make your way all the way down to some more double doors at the end. Enter them and then take a right, proceeding down this hallway until you reach an opening on the left, which leads to more stairs. Take them up to some more doors, which you should open. In this next area, peek around the corner to the right and take out the guard standing here. Continue to look this way as another terrorist will rush out of the room towards you. Pick him off and then enter the two doors in front of you as you entered the area. You should see the terrorist on the stage here, but something isn't right... Crouch into the room slowly while look into backward at the window above in that direction. As soon as you see a terrorist's head, shoot it before that sniper can take you down. Now get some cover in the room where you can see the other windows above as well as the far door opposite the one you entered, and then tell your team to secure the hostage. Take out all terrorists that show from the windows and the door as they come before they can do much damage to you. o--------------------------------------------o | Objective Completed: Secure 2nd hostage. | o--------------------------------------------o o-----------------------------------------------------------o | New Objective: Neutralize terrorist destroying records. | o-----------------------------------------------------------o Now save here if you haven't already and then head out of the stage area at the far door opposite the one you came in. Proceed through the doorway to the left to get back to a higher level of the cafeteria area, and then make your way around to the left and down the hallway to some doors. Open them and climb the stairs in the following area to get up to the fourth floor and proceed through the doors up here. You will now be up at the windows above the stage area where terrorists once were. Anyhow, follow the hall as it goes around to the right, taking out the terrorist here along the way. Follow it all the way around until you come to some double doors at the end and bulletproof glass to the left. Have your team Open, Flash & Clear the two doors on Zulu while you head into the room on the left and get read by the other entrance to the room. Give your team the Zulu Go-Code and once the flash goes off, open the door and help take out the enemies in the room. Once they're gone, you've completed the mission. o-----------------------------------------------------------------o | MISSION SUCCESSFUL | | Objective Completed: Neutralize terrorist destroying records. | o-----------------------------------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | The US State Department just passed us a message | | through channels. It reads, 'The future president of | | Venezuela wants to personally thank the agency | | responsible for putting an end to the terrorist crisis | | in Montreal.' It's polite of him, but we have bigger | | fish to fry. There were two car bombings in the Middle | | East this morning, and it looks like there's a Saudi | | Arabian connection. The Saudis are claiming they're | | clean, and tempers are getting hot. If people aren't | | careful, this could turn into a shooting ware, real | | fast. Closer to home, one of the terrorists you | | brought in cut himself a deal after a couple hours of | | talking to psych. Unfortunately, he didn't know much | | in the way of operational details. All our prisoner | | had was this: there's something big planned on US | | soil, and it's coming soon. It's clear that these | | goons have good internal security in place, and that | | means they're more professional than they've shown so | | far. Both of these things worry me. | |_________________________________________________________| O====================================O >---------- g. Old City -----------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | The scene opens with a shot of a helicopter as you | | hear John Clark's voice briefing Rainbow team on their | | next mission. Inside the helicopter, Rainbow team is | | suiting up while Clark explains that they are here to | | extract a powerful Saudi man who clued them in on the | | Boston operation. Apparently, his cover has been blown | | so you must get him out of there before he gets | | killed. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Rescue the informer | | LOCATION: Dubrovnik, Croatia | | TIME: 2007/12/02 - 0710 | |---------------------------------------------------------| | This operation is extremely time-sensitive. Let me | | explain, and you'll se what I'm talking about here. | | One of our best informants, a man who's tapped into a | | half-dozen terrorist networks throughout the world, | | sent a message three days ago that he had extremely | | important information concerning the Venezuela | | situation. He also said that he was quite certain that | | if we didn't reel him in quickly, he'd be killed. | | | | Bring our fish in, Domingo. We need this man's | | information desperately, and we can't afford to let | | him be killed. This may be the key to the whole | | operation - if you can get him out alive. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: G36C (5.56MM) | | DOMINGO Secondary: M203 40MM HE | | CHAVEZ Item1: M34 WP Grenade | | Item2: Smoke Grenade | |---------------------------------------------------------| | Primary: L85A1 (5.56MM) | | EDDIE Secondary: 92FS (9MM) | | PRICE Item1: Flash Bang Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o-----------------------------------o | New Objective: Locate informer. | o-----------------------------------o Take a look around you - what a beautiful environment. I'd sped a day or two here. Clark mentions that you should check out a house in the middle of town where the informant was last known to be. So head straight and left around a couple of corners. Make your way through an archway and then peek down the slope ahead of you. Put a bullet in the terrorist's head down below and then immediately look towards the open doorway ahead at the bottom. Another terrorist will come running from the right and try to get into the doorway to a room there, but shoot him down before he makes it. Now proceed down the slope and peek around the corner to the left at the bottom. A terrorist will leap behind the statue or well thing here for cover. Pick him off and then look further to the left and upwards at a window where another tango is. Take him out and then turn around and make your way along the path between a building to your left and the outer wall to your right. Head down a little decline and once you come to a gate on your right. Look over upwards and to the left for a terrorist in a window. He may spot you first and come running to one of the nearer windows, knocking the panes open and shooting you, so take him out wherever he is. Now you should see some barrels in that direction to. There are a couple more terrorist hiding there, so wait for them to show and then pick them off before proceeding on. Move on in that direction and continue along the path until you come to a sheet hanging in your way. A terrorist will try to shoot you from behind the sheet so spot him and take him out. Also, watch the roof upwards to the left as an enemy will sometimes try to shoot you from there. Now head just past the hanging sheet and make a right into an alley. Peek around the right corner here, past a hanging white sheet and take down the terrorist crouching behind the barrels here before he gets you. This can be kind of hard as close range so you may also want to lob a grenade around there to scare him out or kill him. Exit the alley and continue on the path to the right. You will come to an orange part of a roof that's fallen and is leaning on the side of some stairs. Just under that roof is a hole to the basement - too small for someone to fit through, but good for shooting through. There is an enemy that camps there, so throw or use your M203 to launch a grenade there to take him out once you can see a little of the hole. Now pass by it to the stairs, and head up these, opening the door at the top. Peek into the room with Night Vision on to make sure there are no enemies and then head straight and down the stairs to the right. This is the house that the informant was last known to be at. He is not here however, and Clark tells you that there is much activity near another location near to here. o-----------------------------------------o | Objective Completed: Locate informer. | o-----------------------------------------o o------------------------------------o | New Objective: Secure courtyard. | o------------------------------------o From the bottom of the stairs, head over to the left and open the door here to get outside again. There is a dead end to the left to follow the path to the right and you will swing around left to a little alley. Take out a couple tangos that you can see in front of you and then make your way up to the barrel for cover. Tell Price to cover you here with the Black button and then creep up ahead, while crouching until a couple more enemies appear down the ally. There will be one behind a broken wall to the right and another down by the parked car. A third tango will appear at the window far ahead, slightly covered by a palm tree branch. After all three of them are eliminated, continue to have Price covering (he'll just make things harder if he's following you here), and then strafe left while looking between the gaps in the fence to the right. When you see movement, shoot to take down the terrorist in here, and then creep out a little further while crouching and looking to the right. There is an incredible amount of enemies in this courtyard area. Watch the roof of that large building for a few enemies and then take out a few more by the parked vehicles here. Once you think it is clear proceed have Price check out the area while you cover to take out any enemies that show, and then regroup with him when the coast is fully clear. Now proceed over to the right, in the direction of a smoking car and follow the path here to a dark door on your left. Open it and enter the building. o------------------------------------------o | Objective Completed: Secure courtyard. | o------------------------------------------o o---------------------------------------o | New Objective: Rescue the informer. | o---------------------------------------o Save your game here, as your health may be lacking, and then proceed to the right from the door through a couple doorways with sheets in front of them and then a third doorway to the end of the hall. Open the door to the left here and then shoot down the two terrorists you see ahead of you behind some obstructions. Now enter the room and open the door to the right to access a hallway outside the room that takes you to the other end of the previous room, which was blocked by the obstructions. Make your way down the dark hallway and back into the room through the door on the left. Head through the doorway over to the right and tell Price to Breach & Clear the only door in this room on Zulu. Now head back into the previous room and take the side hallway back to the other side of it. Straight ahead as you reenter the other side of the room, you should see another door. Head up to it and give Eddie the Zulu Go-Code. Once he's breached the door and started firing, open up yours and help take down any enemies you see. Watch the roof especially as terrorists like to shoot from up there. Price may die here as he gets the brunt of the attack, but it's all right. Once the shooting stops creep into and around the area, looking above at the rooftops for any more terrorists. After they are all eliminated, head over to the door in the middle of the same wall of the door that Price entered from (just to the right of Price's entrance). Open it and then head around the room in the middle here to the left and continue on to some stairs. As you approach the doorway, a tango will come running at you from the foot of the stairs. Eliminated him quickly and then proceed over to the stairs, taking them up to the next level. At the top, open the door to the right and then switch on the Night Vision as this is a dark room. Crouch over to the left, covering behind the wall with the urns and then peek around the corner to the left. Take out the three terrorists standing here, and then maintain your position as two more tangos will come running into the room from two separate doorways. Check the room ahead and kill the terrorist inside and then exit the room, heading through the opening to the left. Make a U-turn now and head back the other way, following the windowed hallway as it goes left and up some steps to a door. Open it and then head to the left in this semi-outdoors area. Have Price Breach & Clear the door here on Zulu, and then head back right and left around a couple corners to the other end of the room. Walk up to the door here and give Price the Zulu Go-Code as you open your door. The breaching charge should kill the terrorist near the other door so just take out the terrorists near you to clear the room. Now secure the hostage and you've completed the mission. o---------------------------------------------o | MISSION SUCCESSUL | | Objective Completed: Rescue the informer. | o---------------------------------------------o ___________________ __________________/ DEBRIEFING TEXT \__________________ /---------------------------------------------------------\ | Excellent work. You handled that one perfectly. Now | | let me tell you what our informant told Intel. The | | first name he gave up was Emilio Vargas. If that | | sound's familiar, it's because he's Juan Crespo's | | right-hand man and confidante. Apparently Vargas is | | dirtier than an old dishrag. He's got some | | suspicious-looking financial ties to some Middle | | Eastern organizations that Intel's looking into, and | | he also was apparently behind the smash-and-grab in | | Boston. The papers that were taken out of the basement | | vault were records of financial transactions that | | would have blown the lid off this thing. As of now, | | we're not really sure what fame he's playing. We do | | know that he's close to Crespo, and that Crespo's | | probably going to be the next president of Venezuela. | | That means he's worth keeping a very close eye on. | |_________________________________________________________| O====================================O >---------- h. Alcatraz -----------< O====================================O ____________ | CUTSCENE \____________________________________________ |---------------------------------------------------------\ | The scene opens with an outside shot of the Alcatraz | | prison just of the coast of San Francisco. Though not | | in use anymore, it is still a tourist attraction and | | draws many visitors. Inside the facility, a tour guide | | is giving Juan Crespo and his attendant a private tour | | of the prison. Just then, a masked terrorist pops down | | from above holding a gun to the tour guide's head. | | Another masked terrorist wraps up Crespo's attendant | | as Crespo runs right into a cell where two more | | terrorists with rifles are waiting and shut the cell | | door, trapping him inside. | |_________________________________________________________| _________________ ___________________/ BRIEFING TEXT \___________________ /---------------------------------------------------------\ | OBJECTIVE: Rescue tour guide and Juan Crespo | | LOCATION: San Francisco, CA, USA | | TIME: 2007/12/20 - 1440 | |---------------------------------------------------------| | We've trained you how to break out of any number of | | prisons, Domingo, but this may be the first time you | | have to sneak into one. Our friend Juan Crespo was in | | San Francisco conducting some business and wanted to | | take the VIP tour of Alcatraz while he was there. | | Unfortunately, it looks like someone else had a copy | | of his itinerary. Someone hit his party mid-tour. | | They took out the bodyguards fast, but Crespo's being | | held for ransom, along with a tour guide, somewhere in | | the prison complex. I recommend that you take your | | team into the prison from below using the old sewer | | tunnel system. Intel is working on pinpointing | | Crespo's exact location, but there's no time to lose. | | If Crespo is killed, the repercussions will be huge | | and unpleasant. | |_________________________________________________________| ________ ________________________________________________/ GEAR | /---------------------------------------------------------| | Primary: M4 (5.56MM) | | DOMINGO Secondary: M203 40MM RP | | CHAVEZ Item1: Smoke Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: FAMAS G2 (5.56MM) | | LOUIS Secondary: 92FS (9MM) | | LOISELLE Item1: Breaching Charge | | Item2: Flash Bang Grenade | |---------------------------------------------------------| | Primary: L85A1 (5.56MM) | | EDDIE Secondary: MK23 (.45CAL) | | PRICE Item1: Flash Bang Grenade | | Item2: Frag Grenade | |---------------------------------------------------------| | Primary: G36C (5.56MM) | | DIETER Secondary: MK23 (.45CAL) | | WEBER Item1: Frag Grenade | | Item2: Breaching Charge | |_________________________________________________________| =-=-=-=-=-=-=-=-=-= WALKTHROUGH =-=-=-=-=-=-=-=-=-= o-----------------------------------------------------------o | New Objective: Use the sewers to infiltrate the prison. | o-----------------------------------------------------------o You will start in a room with a hanging chain and a large rusty pipe to the left. Mess around with the chain if you wish and then proceed ahead through an archway up some stairs and then back down and through another archway on the other side. It is dark in here, switch on your Night Vision and then make your way down the sewer to the left. You can probably see a terrorist down in the distance so shoot him down and then take out another that you see running from the right. There's an exploding barrel down there as well so if you spot it you can shoot it to make it explode and set the tango on fire. Now make your way all the way down past the obstructions to where the terrorists were and you will come to another archway to the right. Head up the steps here and then down the other side to another part of the sewer. Head right down the sewer and when you come to some barrels, take cover, as three terrorists will run out into the sewer. There will be two rather far off, but still very much a threat and one that will run across from the right that is closer to you. Once they've been eliminated continue on down the sewer a little bit and you will come to stairs on either side, where the nearest terrorist ran across. Check to the left up that area for another terrorist and then head up the stairs to that area. Make your way through the little arched tunnel to the right and you will see some stacked crates ahead. Throw a frag just to the right of them to take out a terrorist camping behind them and then continue on past the crates into another arched tunnel. You should notice a red barrel directly ahead, so shoot it to make it explode and burn up a terrorist and then proceed to that room. Check down the stairs to the right for a final terrorist in this sewer area, and after you take him out, proceed up the stairs to the left up to a door. Open it and enter the room to complete the first objective. o-----------------------------------------------------------------o | Objective Completed: Use the sewers to infiltrate the prison. | o-----------------------------------------------------------------o o------------------------------------------o | New Objective: Secure the shower area. | o------------------------------------------o Now make your way around to some more stairs in the room and take them up to another door. Open it and enter the shower room, you know, the one from The Rock where all of the US soldiers got killed by the terrorists above. Well this is the same kind of thing here. Grab some cover over to the left side of the room and then press Black so that your team covers as well. This area is pretty cool as well, because the environment is destructible. The showers and parts of walls can be blown apart by grenades, it's a pretty cool sight to see. But you've got bigger things to worry about. As soon as you've got contact, watch the balconies immediately to the left and right of you. Now keep an eye for enemies running along up there and also watch the two doors at the far wall in front of you. A few enemies will attack from there as well. If you picked a good spot to the left side of the area from where you entered, everything will be in front and to the side of you, nothing behind. Keep covered and watch all areas above for enemy gunfire. Stay crouched until it is clear so the enemy can't see you as well, and once it's clear, head for the right of the two doorways at the far wall ahead. Peek over to the right into the room there and take out any remaining enemies and then head back over to the other side of the area to an identical room. Check for any more enemies in here and then proceed to the door at the back of the room. Open it and then continue on through another door ahead to some stairs. Walk up them to the upper level of the shower area, where many enemies attacked you previously and make your way around to the left down to a corner and an archway in front of you. Continue on ahead into this archway and then proceed right to the center of this back area. Check behind the transparent flaps to the left, using thermal vision if you have to and take out two terrorists hiding back here. Once they're gone, continue out of this area through the archway at the other side and continue down to the corner. o------------------------------------------------o | Objective Completed: Secure the shower area. | o------------------------------------------------o o-------------------------------------o | New Objective: Rescue tour guide. | o-------------------------------------o Make a left from there and you will come to some more stairs leading down to the left at the end of the path. Make you way down these and through the doorway at the bottom, proceeding to peek around the corner to the right and take out a terrorist standing to the left down the hall. Now look further down and you should spot another terrorist patrolling, so shoot him down as well before heading down the hall. Enter the first door on your right and take out the terrorist here as he flips over the table for cover. Now exit and continue down the hall and open the first closed door on your left (the third doorway on your left) and eliminate the tango in this room. Now proceed to the door to the right in this room and open it as well, shooting down the terrori