=========================================================================== _____ _ _ _____ _ _ _____ _ _ _ _ _ /ŻŻŻŻ\ | ___|| || | | ___|| \ | ||_ _| | | | || || | | | |_|ŻŻ| | | |___ | || | | |___ | \ | | | | | |__| || || | | | / / |___ || || | | ___|| \| | | | | __ || || | | | / / ___| || || |___ | |___ | |\ | | | | | | || || |___ | |___ / /__ |_____||_||_____||_____||_| \__| |_| |_| |_||_||_____||_____| |_____| =========================================================================== ==---------------------------------------------------------------== || || || S I L E N T H I L L 2 F A Q / W A L K T H R O U G H || || ------------------------------------------------------ || || İ C O P Y R I G H T 2 0 0 2 - 2 0 0 4 || || B Y C O N Q U E R E R || || || || This FAQ/Walkthrough is Copyright 2002-2004 by Andrew || || Haffenden, Conquerer. This FAQ may not be published on || || any website or in any magazine without written consent of || || the author. Otherwise, this FAQ is for Personal Use only || || This FAQ may not be altered or used by publishers and || || cannot be sold. This FAQ is ONLY allowed on the following || || sites: || || || || - http://cheatcc.com || || - http://faqs.ign.com || || - http://neoseeker.com || || - http://gamefaqs.com || || || || I'm only allowing this FAQ on these sites because I'm || || tired of sites with old versions of my FAQs, thus leading || || to tedious e-mails for things I've already answered in || || newer versions. Feel free to link to the FAQ list for || || this game, or to this FAQ from my site (in the || || Introduction), but consult me first. If this FAQ is found || || by anyone on a site or magazine without permission, || || please e-mail me telling me the site or magazine name and || || issue number. || || || || || ||===============================================================|| || || || || || Silent Hill is a registered trademark of Konami Computer || || Entertainment Tokyo, Inc. İ 1999 2001 Konami Computer || || Entertainment Tokyo, Inc. Konami is a registered || || trademark of Konami Corporation. All rights reserved. || || || ||====================---------=====---------====================|| || W A R N I N G ! || || || || This FAQ contains many spoilers that may ruin your game || || experience. Read on at your own risk. || || || || || ||===============================================================|| || || || Silent Hill 2 || || || || Developer: Konami TYO || || Publisher: Konami || || Platform: PlayStation 2 || || Genre: Adventure || || Origin: Japan || || Number of Players: 1 || || Released Date: 09/25/01 || || ESRB Rating: M for Mature || || || || || ||====================---------=====---------====================|| || || || E - M A I L P O L I C Y || || || || READ THE FREQUENTLY ASKED QUESTION SECTION FIRST BEFORE || || EMAILING ME || || || || I will accept e-mails from people asking questions or || || making comments on the game or walkthrough. If you expect || || me to read your e-mail, please, put "Silent Hill 2" or || || "SH2" in the subject or it may be deleted. E-mail || || responses will usually take place in a day or less from || || the day the e-mail was received. If not, I may be on || || vacation or I deleted the e-mail because it didn't have a || || relevant subject line. But if you haven't read the || || section you're stuck on and you think you are special and || || you e-mail me before you check it, you are not special || || and you can read that part yourself. || || || || [E-mail:] Conquerer13@hotmail.com || || || || || ||====================---------=====---------====================|| || || || W A N T T O R A T E T H I S F A Q ? || || || || If you feel this FAQ has helped you in any way and you || || want to thank me, please, all I ask is for you to give my || || FAQ a good rating wherever acceptable. But it's your || || decision, I am not forcing you. || ==---------------------------------------------------------------== ***************** TABLE OF CONTENTS ***************** MAIN 1. INTRODUCTION 2. UPDATES 3. FAQS 4. PLAYING THE GAME 5. DIFFICULTY SETTINGS MAIN SCENARIO - LETTER FROM SILENT HEAVEN 6. PROLOGUE 7. CHARACTERS 8. ENEMIES 9. WEAPONS AND SUPPLIES 10. CONTROLS 11. WALKTHROUGH 12. SPEED WALKTHROUGH 13. ENDINGS 14. RANKING 15. ITEM LIST 16. EXTRAS 17. SAVE POINT LOCATIONS 18. MEMOS SUB SCENARIO - BORN FROM A WISH (Greatest Hits Version Only) 19. PROLOGUE 20. CHARACTERS 21. ENEMIES 22. WEAPONS AND SUPPLIES 23. CONTROLS 24. WALKTHROUGH 25. SPEED WALKTHROUGH 26. RANKING 27. ITEM LIST 28. SAVE POINT LOCATIONS 29. MEMOS MISCELLANEOUS 30. PLOT ANALYSIS 31. COOL AND SCARY THINGS 32. MY PERSONAL REVIEW CONCLUSION 33. CREDITS -------------------------------------------------------------------------- ========================================================================== M A I N ========================================================================== ========================================================================== 1. I N T R O D U C T I O N ========================================================================== -------------------------------------------------------------------------- Welcome to my Silent Hill 2 FAQ/Walkthrough. I hope you enjoy it because it is my favourite FAQ I ever did and was the most fun to do. It was the first, and in my opinion, the best FAQ I've done. This FAQ has everything you'll ever need to know about the game. Very clear walkthroughs for both the main and sub scenarios, pointing out all of the key items and where to use them, as well as the majority and necessary ammo and health items. There are speed walkthroughs for both scenarios, item lists, and so on. Every single memo and even the notes that aren't memos that you'll come across in the game are in the memo sections. Included in this FAQ is a plot analysis which should clear up most of your questions and explains the significance of characters, notes, monsters, and so on. In the ranking section you'll find a section devoted to getting a 10 star ranking. I enjoyed getting 10 stars and writing that section and if you think you're good enough, you should go for it. I think I've said enough; everything you should have to know is in this FAQ and you can find it for yourself. Check the table of contents above to guide you through the FAQ and be sure to check the extras section for anything you missed, and also check out the cool and scary things section for some interesting and fun things you can find and do. For more information and news on the Silent Hill franchise, feel free to check out my website, devoted to Silent Hill. I have walkthroughs for all the North American released Silent Hill games. Check back to my other FAQs for future updates as they will be coming. http://freewebs.com/silenthillabyss - Conquerer -------------------------------------------------------------------------- ========================================================================== 2. U P D A T E S ========================================================================== -------------------------------------------------------------------------- Most Recent Updates: [12/31/04] - New Year's Eve - 478 KB [Final] Corrected many errors that still inhabited the FAQ; now it is very likely error-free. Also added quotes before each area. This is the final update, and it has been a great two years updating this FAQ. [11/11/04] - Remembrance Day - 475 KB Elaboration of editing; less obvious editing. Possibly the last update and the last words would be remembering all those who served in the two World Wars, and may God give eternity on their souls, especially for those who died fighting for their country -- they will never be forgotten. [10/12/04] - 474 KB Basic editing throughout the FAQ and added some CAST. [08/25/04] - 471 KB Major update. Changed the layout of the FAQ, rewrote the entire walkthrough with ammo, health, and enemies pointed out. Added a 10 star ranking section in the ranking section, a plot analysis, added many more CAST, updated and edited the entire rest of the walkthrough. Over 200 KB of text added. [08/23/03] - 257 KB Added 6 more CAST and deleted one because it was obsolete of another one. -------------------------------------------------------------------------- ========================================================================== 3. F A Q S ========================================================================== -------------------------------------------------------------------------- Frequently Asked Questions Q: Is this game like Resident Evil? A: Some may say, but it is VERY different and is amazing in its own way. Q: How many version are there of Silent Hill 2? A: 6. For PS2: Silent Hill 2, Silent Hill 2 (Greatest Hits), Silent Hill 2: Restless Dreams (JPN), Silent Hill 2: Director's Cut. For Xbox: Silent Hill 2: Restless Dreams. For PC: Silent Hill 2. There are more but they are the same as these ones. Q: How many endings are in this game? A: In the original version there are 5. But in the Greatest Hits version there are 6, along with a new scenario where the ending is always the same. Q: Would you recommend me to buy this game? A: Yes, this game can be for many gamers. To tell the truth, I wasn't really interested in games like this even close to how I like them now. I just bought Silent Hill 2 because it was scary. But I realized many more reasons why this game is good. See my review for more details. Q: If I have Silent Hill for PlayStation, should I buy this one? A: If you enjoyed it, yes, definitely. But if you didn't really like it then I suggest you at least rent it because SH2 is different. Q: I really enjoyed this game and I kind of want SH1. Is it worth it? A: Definitely. Many people would agree that it's the scariest Silent Hill and the game is actually very good. Try searching for it on eBay or local gaming stores - it's pretty cheap. Q: About how long do you think it would take for me to beat this game? A: It actually took me over 8 hours to beat Silent Hill 2 my first time. But I explore a lot. It should take you at least 5 hours your first time - that is if you're really good in these types of games. Don't worry if you get above 10 hours - I know many people that have gotten that high; even 22 hours. Q: I am convinced to buy this game now, so what version should I get? A: If you want it for PS2 and live in North America, get Greatest Hits, in Europe get Director's Cut, and in Japan get Restless Dreams. For Xbox, get the only version, which is Restless Dreams. And for PC, get Silent Hill 2, which is the only version for it (includes extra scenario etc.). Q: How do I tell which version is Greatest Hits? A: At the top of the DVD case there should be a red area with "Greatest Hits" marked under "PlayStation 2". If you buy it used, make sure the bottom part of the disk is red with "PlayStation 2" on it too. Q: Can I load my file for SH2 in the Greatest Hits version of SH2? A: Well, you can't load a current game but the game automatically remembers which endings you've received and everything you've unlocked in the file and you can load it. But you can't load and play a game that's currently in progress. Q: Is the Silent Hill 2 Original Soundtrack any good? A: Yes, it's amazing. I bought it recently off eBay and I love it. If you enjoyed the songs in SH2, then you should get it. FAQ/Walkthrough Frequently Asked Questions Q: What do you mean by "examine"? A: Go up to whatever is mentioned and press X. Q: I can't find a certain item, where can I find it? A: Check the Item List, although every item location and where you use the item is described in the walkthrough. Q: I can't solve a certain puzzle, can you help me? A: Every puzzle is described in detail in the walkthrough, but if you are really having trouble, just e-mail me. Q: I need to find a place to save but I can't find one. Where is one? A: Check the Save Point Locations section. Q: Do you ever describe where ammo or health is in this FAQ? A: Yes, now I do. All the necessary health and ammo items are pointed out. But the ones that are far away and aren't really worth getting aren't. Q: I have the GH version - how do I load my data from the original version? A: Your data is recognized but you cannot load and play your file if you were in the middle of a game. You won't need to load your game as it is recognized, so just start a new game and save like you normally would. So you can load your file, but you can't continue a game in progress. Q: I'm not too good in this game and I die pretty easily as I'm new to the Silent Hill series. Do you have any tips? A: Read the "Playing the Game" section. A lot of various tips are in there. I guarantee you will be better if you read the section or just some parts of it. Q: When I try to enter Room 109 1F in Blue Creek Apartments, I can't open the door. What's wrong? A: I get this question all the time, but I have never had a problem with it. You probably need to see Eddie in Room 101 1F of the north Wood Side Apartment building. If you've done that, then you haven't done something else. So backtrack a little bit and see what you've missed. Q: I'm in the apartments and I can't find the Old Man Coin, but I have the others. Where is it? A: You need the Canned Juice first. If you don't have it, look in the item list. Then go to 2F of Wood Side and enter the laundry room by the stairwell door. Go up to the garbage shoot and use the Canned Juice to knock down the stuck garbage. Then go down to 1F, go outside, and find the coin at the bottom of the shoot around the corner. Q: I only have three coins for the coin puzzle. Where are the other two? A: There are only three. Q: I heard some whispers in Room 209 2F of Blue Creek Apartments. What do they say? A: The whispers are very hard to understand and may be gibberish, but it's been said to say "See my dead wife, come home, do some laundry to escape, to see (some name)'s face." Q: I'm in the hospital and I can't read the bloody code on the wall. What should I do? A: Scroll down to that section of the walkthrough and read what it says at the bottom of the puzzle. The puzzle is labeled "Louise Puzzle". I guarantee it will help you. Q: I entered an elevator by accident and I can't get out on the same floor. Is it possible to do so? A: Yes. Press the button at the bottom with the arrows facing outwards. Q: Help! I'm trapped in a well! A: Search the brickwork inch by inch to find an area that's different, then whack it with the Steel Pipe or Wooden Plank. From where you start, the "different" spot is approximately 135 degrees to the left. Q: I'm stuck in a cell in the prison - it won't open! What do I do? A: Keep trying to open the cell door. Q: What is that invisible monster in the prison and what is it saying? A: Apparently it's an invisible Doorman. If you listen to it, you can clearly hear it say "ritual" but when you listen to it backwards, it says "are you sure?" Go ahead and shoot at it - it will die. You can even whack it with the Steel Pipe. Q: I found a locked briefcase and a picture of the code in the hotel but the code is covered with marker. What is it? A: It's random every time so you need to get the Thinner in the elevator on B1F. Then use it on the picture to erase the ink. Q: I'm in the hotel and I'm at the employee elevator part. I can't put my stuff in the shelf. What's wrong? A: Go in the elevator, check the panel and then press Triangle to get out of it to find a note on weight allowance. You NEED TO SEE the weight allowance note in order to put your items in the shelf. Q: Why are there two hotel maps? A: One is for guests and the other is for employees. The guests map doesn't have employee only areas and the employees map does, along with everything else. Q: I forgot to get the music box outside at the hotel and I can't go outside and get it. What should I do? A: You're trying to exit through the wrong door. You came through the south door. So go there and you will be able to go outside. Q: I can't find the Dog Key. Where is it? A: First, you need to receive the In Water, Leave and Maria endings, or just the Rebirth ending, in the same file. Then load your game and start a new one. When you're exiting Rosewater Park for the first time, keep going straight and you should enter an open lot with a Dog House with the key in it. If it's not there, you don't have the right endings in your file, or you haven't loaded it. The open lot is just west of Jack's Inn. Q: How do you unlock the Blue Gem? A: You must have the Greatest Hits version. Beat the main and sub scenarios in the same file. Then play the main scenario after loading that file and it will be on the ground by one of the stalls in the beginning washroom. Q: What's a "grate floor"? A: It's a floor that's kind of like a metal fence. Meaning it's attached together with metal strips so you can see through it. Q: What is this "Baldwin Mansion" thing in the walkthrough? I didn't find that area. A: That's the walkthrough for the Born From A Wish scenario in the Greatest Hits version. The Baldwin Mansion is an area in it. Q: I saw some videos in the beginning video that I didn't see in the game. How do I see those videos in the game? A: You can't, they were taken out. The only place you can find them is in that beginning video. In the future there may be more FAQs. If you have a question, just e-mail me and I will gladly answer it. I might put it up here and answer it, too. -------------------------------------------------------------------------- ========================================================================== 4. P L A Y I N G T H E G A M E ========================================================================== -------------------------------------------------------------------------- c o n t e n t s ------------------------- 1 | Menus 2 | Game Basics 3 | Combat Strategies 4 | Health Items 5 | Items =-=-= Menus =-=-= ========= Main Menu ========= --------------- Beginning Video --------------- Is there a beginning video in this game? Yes, but it takes time for it to come up - around a minute. At first, the video will have no dialog while the music is playing. So the only talking you'll hear is Maria at the beginning and end. Once you beat the game, all of the scenes without dialog will have dialog. There are a few scenes that are not in the game and only in the beginning video because they were taken out, so you should watch it. -------- New Game -------- Starting a new game isn't like continuing from the file you beat the game in. If you start a new game without loading your game, it will be overwritten when you save. Try to avoid this and load your game whenever you want to play again. But if you want to just play a new game, you can do so. So when you start up Silent Hill 2 and you have a complete save file, load it, and then play a new game. Obviously you will have to start a new game your first time through Silent Hill 2. -------- Continue -------- This option will only be available when you have a game saved on your Memory Card. If not, you won't be able to use it because there is nothing to continue from. When you use the continue option, you will start from where you last saved. It loads very fast, which is a good thing. This loads the most recent save from your memory card, so in order to continue another game you will need to use the load option to load the other file. So if you want to play the file you last saved, it would be quicker to just use the continue option. Once you beat Silent Hill 2, you can use the continue option to load your stats and then start another game safely. ---- Load ---- When you load your game, it is just like using the continue option, only you see the load screen and can choose which file you want to load. So if you want to load a different file that wasn't saved the most recently, you will have to use the load option to load the game. This option can also be used for loading the not most recent files that are completed. But if the most recent file has the game cleared, you can just use continue to load it faster. ------ Option ------ Yes, it is called option but they do mean options. In the options menu, you can change things like the control style, walk/run control etc. Check out what you can change in the Options Menu part somewhere below. ============ In Game Menu ============ The in game menu is very useful and you will have to use it to equip weapons and certain items. To access the in game menu, press Start. You can also check your status, access the option menu, check memos, and look at the map (you can just press triangle during the game to access the map). The descriptions for these options are below. Here is an ASCII picture so you can understand the layout of the menu: _______________________________________________ | ----Status--- --Equipment-- |---Command---|| | |ŻŻŻŻŻŻŻŻŻŻŻ| | || | | | Equipped |---Use-------|| | | In Game | Item | Examine || | | Screen | | || | |___________| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | _________ | | | | | | Item Item | Item | Item Item | | | | | | |_________| | |Item Name | | Item Description. Usually what it is and | | where it was found. | | | | ---Option---- ----Memo----- -----Map----- | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ------ Status ------ The top left corner of the menu is an in game screen that may be coloured and/or have static, depending on your health. You can find out what each colour means in the health items part, somewhere below, but here it is so you know: Green: Excellent Clear: Good Clear with minor static: Okay Clear with major static: Bad Faint Red: Very Bad Colourful Red: Terrible --------- Equipment --------- The weapon you currently have equipped will be under the Equipment title. If you don't have an item equipped, find the one you want, select it and select "Equip". To reload it if it's a firearm, select it and select "Reload". It saves time and is safe to reload in the menu. ------- Command ------- When you select and item, a few selections under the Command title will show up in a highlighted box. Weapons will have Equip and Reload options. All other items will have Use, and some will have Examine and/or Combine options. ------ Option ------ Select this to access the Options menu to change certain options. Press L1 or R1 to access the Extra Options to change advanced game options. Read the Options Menu section below for more information on what you can change. ---- Memo ---- Memos are very useful for solving puzzles. If you forget what a note said, check the Memo section of the in game menu. Even for some images, not just writing. You can also check the Memo section of this FAQ to see the memos. --- Map --- The map is one of the most useful tools in the entire game. It will tell you where you have been and where you haven't been and will have certain symbols for locked doors, unlocked doors, strange objects, et cetera. For more information, check the Using the Map section below in the game basics. ============================ Loading and Saving Your Game ============================ After you play through Silent Hill 2, you will see a ranking screen with all of your stats from the game you just played. When you load your game after you saved the clear data, it will go to that same ranking screen. Press X and go to new game, then select the Action and Riddle Level you want to play on (only Action Level in Sub Scenario). It is important to do this because if you just turn on Silent Hill 2 after you beat the game earlier, and just start a new game, it is not the same file and when you save, it will overwrite your other data if saved on the same file. So that game will be lost, which is not good. But you can save it on a different file if you wish, but I recommend getting all the endings in one save file. If you wish, you can make an alternate save just in case you think you might not beat some part, or if you want to do a certain thing at that part whenever you want, or other things like that. Many people don't always load their game very after beating it, and you might not either. So be careful. As long as you do the above instructions, you'll be fine. ================ Save/Load Screen ================ When you save or load your game, there is your file (if you have one) and spots for other possible saves. This is only one part of the Save/Load screen. You can use the D-Pad to go left or right and see your total time for a file or which endings you have. But each ending is only one letter. Below is what each letter means. L - Leave M - Maria W - In Water R - Rebirth D - Dog U - UFO* X - Sub Scenario* * - Greatest Hits Version Only ============ Options Menu ============ You can change many things in the options menu and here they are: Option Selections Brightness Level Level 0, Level 1, Level 2, Level 3, Level 4, Level 5, Level 6, Level 7 Screen Position X and Y Coordinates Button Config Type 1, Type 2, Type 3, Type 4, Type 5, Type 6 Control Type 3D Type, 2D Type Vibration Off, Soft, Normal, Hard Auto Load Off, On Language English, French, German, Italian, Spanish, Japanese Subtitles Off, On Sound Speaker, Headphone, Monaural BGM Volume ||||||||||||||| (1-15) SE Volume ||||||||||||||| (1-15) Extra Options ------------- Option Selections Weapon Control Normal, Switch Map Zoom In, Zoom Out Blood Color Normal, Green, Violet, Black Walk/Run Control Normal, Reverse View Control Normal, Switch Bullet Adjust x1, x2, x3 Noise Effect Off, On [Note:] In order to unlock the Bullet Adjust and Noise Effect options you must beat the game first. =-=-=-=-=-= Game Basics =-=-=-=-=-= ========================== Don't let sounds scare you ========================== ------ Camera ------ The camera angles in Silent Hill 2 may be annoying to some people but I don't find them so at all. Most of the time you can change the camera angle so it is behind your character like in buildings and sometimes on the street. But in some angles it will just go a little bit further than your current angle and sometimes you won't be able to see your character, but you can just let go of the button. To reposition the camera angle like mentioned above, press and hold L2. In buildings it will usually stay behind your character but you can hold it for a bit if not. To see further on the streets you will need to hold L2 to keep the view. You can also free-look whenever you want. Hold L2 and move the right analog stick in the direction you want to look. In some areas your character's head will just move but it can look cool and funny. But it usually shows you the direction that you hold. ------------------------ Static and Sudden Noises ------------------------ Yeah, sure they're scary but you don't need to turn around on the long beginning pathway. Sounds of somewhat similar to a dog's bark will be heard and may scare you. Other sounds like sudden noises are just to make you feel scared. You have the radio for a reason - when it's on and there is a monster near you, you will hear static. The volume depends on how close you are to the monster. You cannot hear the static when Doormen are near you though, unless they are very close to you. But if you hear a sudden crash and the radio doesn't make static, don't worry about it. The radio doesn't seem to work in boss fights but you don't need it - it would probably just annoy you and you already know the enemy is there. So when you hear a sound, don't always think it's an enemy. And keep your radio on at all times. -------------------- Sounds and Subtitles -------------------- As you will notice when you watch videos in Silent Hill 2, there are a lot of sounds and character lines. Subtitles will capture everything said (some things aren't captioned, like when James talks softly but all the important dialog is) and will capture what James is thinking sometimes. He doesn't always talk out loud because he is usually alone. He does sometimes though. ============= Using the Map ============= Yes, you have a map in this game. It should be your best friend. It guides you through your journey in Silent Hill. You will get several maps, usually when you enter a building. For one area, James draws his own map since there obviously wouldn't be one hanging around in that area. Your map is VERY useful. If you are using the walkthrough to guide you through Silent Hill 2, then you will need to use the map to figure out where to go in most areas. This is because I will say something like "Go to Room 208." But don't worry, I describe the locations for all the maps and there is even an Item List in this FAQ. So check that out if you can't find a map. In dark areas, you will only be able to view your map with your Flashlight turned on or when you're under light spots. To view your map, just simply press the Triangle button. You can also go to Map in the Menu but why do that when you can just press Triangle? To be honest, I use my maps a lot. I know how to beat the game without this guide or the Strategy Guide, but I still find the maps very useful and you should too. Without a map for some areas you can be completely lost, so use it wisely. ============================== Using the Radio and Flashlight ============================== In Silent Hill 2, you will receive a Radio and a Flashlight whether you like it or not; you have to get them. But why wouldn't you want them? They are both very excellent devices and can be turned on or off. You first find the Radio and it appears to be broken, with a strange message on it when you get it. But as you find enemies you will notice that it will create static. This is simply to alert the player that there's an enemy nearby. The monsters cannot hear this so it is pointless to turn it off. The Radio is actually very helpful because some enemies can be right in front of you and you can't hear them, and the camera isn't always on them, so keep the Radio on. You find the Flashlight after the Radio but it is very useful, too. You don't need it right away because you are outside and it's daylight at the time. You will need to use it in dark areas for a few reasons: You won't be able to view your map unless you find a light spot, you can't unlock doors with keys because it just says they're locked and James can't find the keyhole anyway, you can't use other objects from the menu because it says they can't be used there, and you wont be able to pick up items unless they are in light spots. So be smart and keep your Flashlight on most of the time. Apparently you can turn your Flashlight off and just simply walk by enemies. But I have tried this and it doesn't seem to work. You can toggle your Flashlight on and off with the Circle button. Keeping it on in the daylight is pointless but it doesn't waste the battery, so if you keep it on it's fine. ===== Memos ===== You may not think so but these can be useful. Especially for certain puzzles. Memos are gathered after viewing notes that you find; not all notes are memos for some reason. But in the Memo section of this FAQ you will find all of the memos and even some that don't count as memos. ======= Running ======= Yeah, you may not feel so tough running away but the monsters in Silent Hill 2 are worth running away from. Especially on the streets; try not to waste your time killing demons here because it is pretty pointless, unless you are going for a better ranking. Running away from demons doesn't make you a wussie. It is actually quite smart to do this. But if you are trapped, you can't really run so just deal with the enemies. ================= Ammo Conservation ================= A very important thing - you don't want to go around Rambo style, shooting everywhere; you will run out of ammo very quickly. Shooting an enemy on the ground can be pointless on Normal and Hard Action Level because they have a lot of health. And remember, shooting an enemy just makes it prone so James can kick it. Always remember to kick enemies to finish them off. But on easier Action Levels it may be easier to kill enemies by shooting them on the ground. It is actually possible to kill enemies with firearms on higher difficulty levels, but it takes more time. ============= Melee Weapons ============= You have them for a reason - for ammo conservation. When you're running low on ammo or don't even have a gun, you should use a melee weapon. There are a few of them. There is the Wooden Plank, Steel Pipe and Great Knife. Best overall would be the Steel Pipe, but the Wooden Plank is the easiest one to use, and the Great Knife is the most powerful weapon in the game, although it lacks a lot in speed. ===== Codes ===== You'll find several codes throughout the game that you'll need for keypad locks and such. If you find the codes, they will always be in the memo section of your inventory (except for the Roach Trap where the only evidence is on the keypad), along with the messages for them. But you may want to keep a small piece of paper and a pen for codes to save you some time. You may want to take note of where you found them if you don't know what they're for. ========== Soft Reset ========== What is Soft Reset? Well, it is a function so that once you're in the game you don't have reset the console to get back to the Main Menu. For many other games you actually do have to reset the console. Once you're in the game just hold Start + Select + L1 + R1 and you will be transported to the Main Menu. You might be wondering, why four buttons? Well, would you want it to go back to the main menu when you pressed a few certain buttons when you were doing well and/or hadn't saved in a while? I'm sure you'd feel frustrated, so instead of only a few buttons there are four, which is just enough. And I don't think every single button would be too good. =-=-=-=-=-=-=-=-= Combat Strategies =-=-=-=-=-=-=-=-= ================= Suggested Weapons ================= -------------- Patient Demons -------------- These enemies are easy to find and easy to kill. When you encounter one on the streets, just simply run by it. Inside buildings, the best weapons would be the Wooden Plank and the Handgun. If low on ammo use the Wooden Plank, but if you're fine, the Handgun would be the best weapon. One would think that the Shotgun is good on Patient Demons but it really isn't. If you are at medium range it takes about the same amount of shots. And the Shotgun takes longer to ready your aim and the firing rate is too slow. But if you're close to your enemy, the Shotgun can be fantastic. The Handgun is the best overall way to deal with Patient Demons though, as it is quick, has good range, and you can move while shooting. In the Sub Scenario the easiest and best way to deal with Patient Demons is to use to the Revolver. On the streets, there isn't much of a point to kill them but it can be fun to use the Chinese Cleaver. ------------- Giant Roaches ------------- Roaches aren't much of a threat but they can really annoy you and lower your health. You want to try to make James step on it with his heel. If you can't seem to do this, because it is hard, and the Roach is really annoying you, you should only use the Handgun - 1 or 2 shots. Then kick it if it's still alive. Shotgun is just ridiculous and I don't think you can even aim at them with it. In the Sub Scenario, try to make Maria step on the Roach with her heel but if you have trouble, just shoot 1 or 2 Revolver shots at it to take care of it. If it's still alive, kick it to finish it off. ---------- Mannequins ---------- These enemies won't cause much harm at all if you know what you're doing. They appear to be on standby when you aren't close to them but they start up when you move closer. You can just use the Handgun with ease, but you can also use the Wooden Plank or Steel Pipe pretty easily. And if you're going to try to use the Great Knife on one for fun, I suggest you use the Hyper Spray first. In the Sub Scenario with Maria, just use the Revolver with ease or use the Chinese Cleaver to show them who's boss. ------------ Nurse Demons ------------ Nurse Demons are slightly stronger than Patient Demons. It is best to only use the Handgun. Probably the best and only weapon to kill Nurses. The Shotgun is actually pretty good too, but an effective shot has to be near the enemy. Handgun is good because you can deal with it from far away. The Wooden Plank and Steel Pipe aren't that great because the Nurses carry Steel Pipes. So watch out and keep your distance. ------------ Underhangers ------------ There is no real point in killing Underhangers. You only encounter under ten and you can dodge them very easily. Just run by them on the opposite side of them if you can. But if you really feel like killing them, use the Shotgun. It should only take a few shots and since you can't kick the demon it will just die and fall off the grate floor. ------- Doormen ------- You only encounter four of these demons and a Boss version of one. The one and only suggested weapon is the Shotgun. Usually 2 shots and it will fall to the ground. You won't always have to kick them once they're prone, unless you're on higher difficulties. For the Boss Doorman, use the Shotgun and fire only 2 shots each time and it will fall to the ground. Try to run to the other side of the room before it gets up and repeat this. It only takes about 6-10 shots to kill the monster, depending on the difficulty, so it isn't that hard. The Hunting Rifle can actually be pretty good on Doormen if you're far away. It's very powerful but takes a while to ready your aim. But since it inflicts just about the same power as the Shotgun (at close range), it's not really necessary; you'll need many Rifle Shells for the final two bosses at the end of the game. The Handgun is too weak though, so just stick with the Shotgun. ------------ Pyramid Head ------------ Once word: run. Whenever you encounter this "red pyramid thing" you should always either run in the opposite direction or run past it if you can. When you encounter Pyramid Head in the first Boss situation, no weapon is necessary. Bullets do slow him down, but the battle is timed so it's not fully necessary. Just run back and forth to each side of the room until the siren sounds. But for the Pyramid Head Duo, use the Hunting Rifle because of its power. It's also good because the Pyramid Heads move quite slowly. Near the beginning of the fight, you can only fire 1 or 2 bullets (more on easy action level) before the Pyramid Heads close you in. After a while, you can fire around 2-4 shots until they reach you. You can also use the Handgun which will result in a lot more shots fired because of its weak power. But you can maneuver really well with it and never really have to stop - just keep sidestepping. But if you're doing well, just stick with the Hunting Rifle, unless you have none or low ammo. =============== Kicking Enemies =============== When you use a weapon on a demon, it just makes it prone so James can kick it. Or Maria in the Sub Scenario. But if you keep shooting the demon while it's on the ground, it is possible to kill it. But bullets aren't really necessary for this, as kicking them will do the job. But when trying for a 10 star ranking, you would want around the same shooting kills as fighting kills. But if not, after the enemy falls to the ground you will have to go up to the demon and kick it to finish it off. This is why the static doesn't stop once the demon is on the ground - because it isn't dead yet. Sometimes the demon may already be dead, so you won't have to kick it. But if the radio's static stops, it is okay. =============== Pushing Enemies =============== Yes, you can actually push enemies. In two instances in the same area near the end of the game, you will have to do this, but I won't spoil it for you. To push an enemy, just simply run at it and your character will be running on the spot in front of the enemy, but it will slowly be forced to move the way you're moving and you can get by. You don't have to do this anywhere else but if an enemy is blocking your way and you don't feel like killing it, just push it out of the way. I don't think it's possible to push Doormen but I am not sure of it. I wouldn't try it anyway as it's a risk of being attacked. This will work best on Mannequins because of their standby function. But it can still work well with Patient Demons, but probably not Nurse Demons because of their pipes. There is too much risk with Doormen and I am sure that you can't push Pyramid Head. Who would try it anyway? ========== Surrounded ========== Yeah, you've gone and done it; the monsters are now surrounding you. How will you ever get out? Well, in some rooms you can be ambushed by two enemies right after you enter. Your character is vulnerable while the screen is black, fading into the game. So when you access the menu and return to the game, or you when enter a room, you will not be able to see your character for a brief amount of time, but you can still move. Anyway, when you're surrounded by enemies, the best way to go is the Shotgun. It shoots fast enough and is very powerful at close range, especially with its widespread blast. The Handgun is too weak and the Rifle takes way to long. But you can actually try pushing your way through the enemies (see Pushing Enemies above) but you risk being attacked. So try to push your way through if you can. If you can't, use the Shotgun. ========================= Fighting Multiple Enemies ========================= This is not when you're surrounded but simply when you have two or more enemies in your sights and they're coming for you. The Handgun is the best gun to use on the three basic enemies (Patient Demon, Mannequin, Nurse Demon), so use it the most. When your targets aren't really close to you, the Handgun is really good. At close range try to use the Shotgun - that is if the enemies are very close. If they are far away and you have enough ammo for it, then try to use the Hunting Rifle. Make sure you don't use it on Doormen though, it's horrible. With Doormen, they only come in groups of two (besides the boss), but the Shotgun is still the best and only suggested weapon for them. For the Hangers Boss, use the Shotgun also, as the Handgun is too weak for the beginning. But to conserve ammo, use the Handgun for the last Hanger if you want. Then there's the Pyramid Head Duo. Use the Hunting Rifle and keep your distance. =============== Evading Attacks =============== Once you're being held up certain enemies' certain attacks, you can get out of the attack faster. Repeatedly press the Directional Buttons (D-Pad), the face buttons (X, Square, Triangle, Circle) and the shoulder buttons (L1, L2, R1, R2). This only works for attacks where you are being held up; like you're being strangled by something and you can't move. Not pressing anything is the worst thing you can do as you will receive a lot of damage. =============== Fighting Bosses =============== You'll have to fight several bosses through the game. Each boss is unique and certain weapons will work better than others. Firearms are the best for boss fights so you should conserve ammo for them. Unlike regular enemies, you'll have to move around a lot while fighting bosses or you'll receive a beating. Strafing is almost always good (see Strafing just below) for boss fights. If the enemy is closing in on you, moving backwards probably won't be fast enough. Strafing to the left or right will usually get you out of the enemy's attack(s). If you can sense a boss fight coming up, try to find some more ammo for your firearms. Use melee weapons on the weaker enemies if you don't have a lot of ammo. ======== Strafing ======== With 3D Control in Silent Hill 2, you can strafe and sidestep. With normal Walk/Run Control you can press L1 or R1 to sidestep in the direction you press. L1 is left and R1 is right. When you do the same thing and hold Square, you will strafe in the direction you wanted to. Sidestepping is stepping to the side and strafing is running to the side. So if you strafe, you will move faster in that direction than you would sidestepping. It is better to switch the Walk/Run Control so you don't have to hold Square when you want to strafe, and run as well. And to sidestep with it changed, just hold Square and L1 or R1 appropriately. So when you have an enemy right in front of you, just strafe out of the way if you can, and continue. But if you're using 2D Control, you can't strafe because it's easy enough to get out of situation like the above with 2D Control. Just hold the direction you want to go. ========= Reloading ========= Reloading can be a big problem in some fights. Especially in Boss fights and with multiple enemies. But there is an easier way so that your character will not have to reload, themself, in the game. Simply go into the menu and go to the firearm or ammo you're using and select Reload. Now go back into the game and continue what you were doing. You don't need to do this to beat bosses but it absolutely makes it easier. Try to use every bullet before doing this, so count off all the shots in your head. But if you have time to reload and you have 1 or 2 bullets left then you might as well reload. But if you have 4 or more you should wait until you have 0. And don't worry about it reloading on you when your magazine or gun has no bullets left; it will only reload if try to shoot while you have 0 bullets left. =-=-=--=-=-= Health Items =-=-=--=-=-= On your way through Silent Hill you will find various health items which will help you get through the game. Without these you would die probably about 90% more... Really. On Beginner Action Level you actually don't really need these at all, though. But on Hard there is no way you'd beat the game without health items because of a certain part as well as other places. You can find health items on the street, in buildings, and other places. ================= The Health System ================= This is what colour the little screen at the top left corner of the in- game menu: Green - Great Clear - Fine Clear with minor static - Okay Clear with major static - Pretty Bad Faint Red - Very Bad Colourful Red - Terrible ------------- Health Drinks ------------- Health Drinks are the easiest items to find. But unlike SH1, they are not as powerful. Health Drinks recover a quarter of your health, which is actually quite nice. You find a lot of them in Silent Hill 2 but that doesn't mean that they aren't very important. Without them you would need to use a full First-Aid Kit for a small wound if you wanted full health. If you get attacked 1-3 times (depends which enemy), 1 Health Drink should be enough. But obviously if you receive more hits you will have to use more Health Drinks. But this is where First-Aid Kits come in. -------------- First-Aid Kits -------------- First-Aid Kits aren't that hard to find and they are really good. It is good to use First-Aid Kits and Health Drinks together because you don't want to waste a whole First-Aid Kit on something minor. A First-Aid Kit can heal you to full health after about 5 or more hits, which is pretty amazing. They recover half your health so use them wisely. Try to not use them on minor wounds. Instead, wait until you have lower health and then use one. It is very safe to just use a Health Drink every or every other time you get damaged, although you probably shouldn't and may run out. -------- Ampoules -------- Ampoules recover all of your health and are the best health items. But they are rare and you shouldn't use them often. You don't get a lot of Ampoules so don't go wasting them. You should only use an Ampoule if you have really low health and you're saving your health items for bosses or you have no other health items. If this should ever happen be very cautious - meaning try to stay away from enemies and run right past them on the streets, and look for health items on the streets as well. ================= Recovering Health ================= Once you have been attacked and your health isn't so great, you should use a health item. But while you're going to the menu and exiting the menu you are vulnerable to enemies around you and you can't see for a brief amount of time. Try to stay away from enemies while recovering health. How will you know when to use a health item in the game? Well, if you're using a Dual Shock 2 Controller you will be able to feel James' heartbeat from the vibration of the controller. You will feel the heartbeat if you have pretty bad, bad, or terrible health. The harder you feel it, the worse condition James is. But if you know you've taken a lot of hits, you might just want to check you health and use a Health Drink or First-Aid Kit. =-=-= Items =-=-= =========== Using Items =========== ---- Keys ---- On your journey in Silent Hill you will find many items. A lot of them will be keys so get used to finding many keys. Keys are not usually found at very obvious places but they are pretty easy to find. To use a key, all you will need to do is go up to a door that you have a key for and press X to use it, and then go through the door. But not all keys are like this. The above is for opening doors. For locks on certain items you will need to use the keys in the menu but you can save time if there are two keys (see Combining Items below) that are used on the same thing. Keys are found the most besides health and ammo items but not always will you use a key right after you get it. ----------- Other Items ----------- There are other items that are not keys but can be just as or more important than keys. Items like a Lighter for example can't be used by just walking up to where you use it; you will have to use it in the menu. Like keys, other items can be combined and sometimes will have to be combined in order to advance. --------------- Combining Items --------------- Combining items can be an easier way to use items so that you don't have to go back to the menu and use each of the number of items used on the same thing. And in some instances you will have to combine items. So in order to combine and use items, you must go on one of the items, select it, select "Combine", press Triangle, go to the next item and repeat this process until you have all the items you're going to combine, then select "Use" on one of the already combined items. Not all items can be combined though. So if there is a key to a certain room and a key to another room, there won't even be a "Combine" option for either of them. And some other items that have the "Combine" option like a ring and a key for example, you won't be able to use them if you combine them because the combination can't be used, unless there is a keyhole and a spot for a ring which there never is in Silent Hill 2. -------------------------------------------------------------------------- ========================================================================== 5. D I F F I C U L T Y S E T T I N G S ========================================================================== -------------------------------------------------------------------------- Before you play a game of Silent Hill 2 you will need to choose two levels of difficulty. Gameplay and puzzles. ============ Action Level ============ -------- Beginner -------- When enemies receive 1 or 2 hits from your weakest firearm they will fall to the ground and usually die. You don't have to reload any of your firearms, except if you hold X to continuously fire. If you are being held by a monster, James shakes himself out of the attack automatically. Bosses are very easy and move slow, so you can easily beat the game without receiving any hits. Enemies don't regenerate. This is obviously the easiest Action Level and you shouldn't have any problems with it, besides puzzles and getting lost. When you first play Silent Hill 2 this Action Level can be all right to start on. But after that you are just being a menace to the monsters since it will be even easier. And for the boat stage you use the D-Pad to control the boat, which is easy. So basically you have your work cut out for you on Beginner. ---- Easy ---- This Action Level is very similar to Beginner but when enemies receive 2- 3 hits they will fall to the ground and you may have kick them to finish them off. Bosses are still easy but aren't as easy and are half as much as their usual strength. None or few enemies will regenerate. For the boat stage you use the D-Pad to control the boat, which is easy. ------ Normal ------ For hardcore Silent Hill gamers, Normal Action Level is a good way to play the first time through the game. It is self-explanatory because it is called "Normal" and this is how Silent Hill 2 is supposed to be played. Enemies will fall to the ground in 3 to 4 shots from your weakest firearm. You will have to kick enemies after you shoot them to the ground, unless you take many shots at the enemy while it's on the ground. Enemies tend to regenerate in certain areas. If an enemy grabs you, you must use the movement controls and the shoulder buttons to get out of the attack. You will always have to reload your weapon yourself. And for the boat stage you will still use the D-Pad to control the boat. ---- Hard ---- This is hardest difficulty in Silent Hill 2; hence the title "hard". Enemies will take 4 to 5 shots with your weakest firearm just to fall down, and then you will have to kick them, or use around 10-15 more shots to kill them on the ground. Bosses have full strength and speed. Enemies regenerate a lot and if you don't kick an enemy after it's on the ground it will get right back up and have close to full strength. James tends be very clumsy like Harry in SH1 - he will somewhat trip over himself when you run into wall or door. He'll hit the object, causing him to slow down. But unlike SH1, James will always do this if you're running fast to a door, trying to open it, and you can't go through doors before this happens. James' aiming won't be as great as in other action levels but it isn't that noticeable. For the boat stage you will have to use both analog sticks to control the boat, which can be hard. ============ Riddle Level ============ ---- Easy ---- All puzzles are fairly easy and you are pretty much told the answer by memos. This is a good way to start your first journey and to know what the puzzles are like. ------ Normal ------ Moderate puzzles but some can be difficult. Others are still pretty easy. You aren't told the answer but it is described in a riddle. This is the way Silent Hill 2 should be played, especially if you're familiar with Silent Hill games. ---- Hard ---- Puzzles are hard to solve and require you to actually think hard. Other puzzles can be really hard and one is completely random. ----- Extra ----- Puzzles are very hard and require a lot of thinking. Some will even make you guess and frustration is commonly caused by this mode. You will be able to play this riddle level once you beat the game on all three Riddle Levels. There is no Extra Riddle Level option but when you play on Hard Action Level and Hard Riddle Level it is the Extra Riddle Level. But first you must unlock it and have the file loaded. If you had problems with previous difficulties then I recommend you don't play this difficulty yet. Instead, you may want to try Hard a few more times to understand the puzzles more. -------------------------------------------------------------------------- ========================================================================== M A I N S C E N A R I O ========================================================================== ========================================================================== 6. P R O L O G U E ========================================================================== -------------------------------------------------------------------------- James Sunderland receives a letter from his wife whom, from his knowledge, has been dead for three years. The envelope has his wife's name, Mary, on it in her handwriting. The letter reads: In my restless dreams, I see that town. Silent Hill. You promised me you'd take me there again someday. But you never did. Well, I'm alone there now... In our "special place"... Waiting for you... So James drives to Silent Hill in his car and stops at a rest stop once he gets there. James says to himself, "A dead person can't write a letter." He talks to himself wondering what their "special place" was. Then something comes to mind - Rosewater Park. They spent a whole day there staring at the lake. The main road is blocked so James will have to set off to his "special place" on foot, in search of Mary. But will he find the truth or something else? -------------------------------------------------------------------------- ========================================================================== 7. C H A R A C T E R S ========================================================================== -------------------------------------------------------------------------- ---------------- James Sunderland ---------------- Age: 29 James is the main character in Silent Hill 2. He has brown eyes and blonde hair. He works as a clerk for a small company. James is quiet and doesn't like talking too much. He was a proud and loving husband until his wife, Mary, was stricken with a rare and fatal disease, and there was no chance. He hasn't been the same since. ----------------------- Mary Sheperd-Sunderland ----------------------- Age: 25 James' dearly departed wife. She was originally cheerful and kind. In bed, she cried that she didn't want to die, yet she hoped for death at the same time, during her agony. She told James to abandon her because she was ugly and useless, but she also said that she wanted James to be by her side until she died. Silent Hill was James and Mary's "special place" because of their many great memories there. Mary was ill and died three years ago, but James received a letter that was from Mary. James decides to come to Silent Hill to find her. But could she still be alive? ------------- Angela Orosco ------------- Age: 19 James first meets this woman in the graveyard in East South Vale. She has dark hair and brown eyes. She's apparently looking for her mother, who she very dearly misses. She appears to be a regular girl but she isn't. She hesitates and doesn't answer some of James' questions. After Angela graduated from high school, she ran away from home. But her father found her and brought her back. Once again she ran away, but this time she wandered off to Silent Hill. ---------------- Eddie Dombrowski ---------------- Age: 23 James meets Eddie in the apartments when he's puking in a toilet. He has blonde hair and gray eyes. He worked part-time at a gas station. He is pretty much like the average guy but he seems to be defensive all of a sudden. Eddie seems awfully concerned with exonerating himself for the murders that keep cropping his wake. He seems like a murderer but denies everything. Eddie is no resident of Silent Hill, so why is he in this town? ----- Laura ----- Age: 8 This young little girl seems to have a sharp grudge against James, although he has no idea who she is. She somehow knows things about James, including him and Mary. Laura has blonde hair and blue eyes. She creates problems for James when he already has other things on his mind. Laura has neither parents nor siblings; she lived in an orphanage. She is restless and doesn't stay put. Does she know who James is or is she just a little brat? ----- Maria ----- Age: 25 A strange woman who James meets in Silent Hill. She could be the twin sister of Mary, except for a few physical and behavioral characteristics. It appears that Maria used to work at Heaven's Night before Silent Hill went insane. She is cheerful, positive, and can be very emotional in certain situations. She talks looking straight into the other person's eyes and she does the same when listening. Maria seems a little strange and she knows James' name without him telling her. -------------------------------------------------------------------------- ========================================================================== 8. E N E M I E S ========================================================================== -------------------------------------------------------------------------- -------------- Patient Demons -------------- Locations: South Vale, Wood Side Apartments, Blue Creek Apartments, Historical Society, Toluca Prison, The Labyrinth This is the first demon James encounters. Patient Demons have two attacks in different stances. When the demon is standing up it will attack by spitting a yellow acid-like spray at James, which stuns him. When the demon is face down on the ground, the attack will be scrambling towards James and hitting him, which inflicts mild damage. When you encounter Patient Demons, use the Wooden Plank or Steel Pipe if your ammo is scarce. If not, use the Handgun. Knock the demon down to the ground by hitting it with a melee weapon or shooting it down with the Handgun, and then finish the demon off by kicking it once. If you do not kick the demon when it is on the ground it will get back up and will have nearly full health. So make sure you always kick the demon when it's on the ground. This goes for all demons, unless they die before you get a chance to kick them, or if you can't kick them at all (for example, if one was behind bars). If you do not want to fight a Patient Demon, just run away. If you are in a dark area you may be able to walk right by them without them knowing you are there. ------------- Giant Roaches ------------- Locations: East South Vale, Wood Side Apartments, Blue Creek Apartments, Dark South Vale, Historical Society You can hear a Roach by listening for a buzzing/cricket sound. A Roach has one type of attack. It will run towards you and will bite James' foot. To deal with a Roach, simply run away until it's gone or just run at it so that James' heel of his shoe will crush it. But if it is really annoying you, use the Handgun - 1 or 2 shots, then kick it if necessary. If you're in an open area like the streets, Roaches will try to run away if you're not that close to them. But if you're in a small area, it's very likely that they will try to attack you. ---------- Mannequins ---------- Locations: Wood Side Apartments, Blue Creek Apartments, West South Vale, Brookhaven Hospital, Nightmare Hospital, Dark South Vale, Lake View Hotel Mannequins have only one attack. Their attack is at extremely close range, so they're pretty easy to get by. Their attack is whacking James with one of their arms/legs. This attack is powerful so stay away from Mannequins. Don't worry about using a melee weapon on them, but don't under exaggerate them. If you have a lot of ammo, use the Handgun to deal with them. ------------ Nurse Demons ------------ Locations: Brookhaven Hospital, Nightmare Hospital, Dark South Vale Nurse Demons are only in Brookhaven Hospital and on the nearby streets, so you don't have to worry too much about encountering them. Nurse Demons carry steel pipes very similar to James'. They have two attacks; swiping or thrusting James with their pipes. Both inflict quite a bit of damage. The Nurses may attack you from further away than you think, so be careful. If there are two Nurses close to each other, in front and behind, there is a very good chance that the Nurse behind will whack the Nurse in the front, just trying to hit you, even if you're somewhat near them. To deal with a Nurse, use the Handgun. But if you are low on ammo use the Steel Pipe, but beware that your range just a bit larger than the Nurses', as the weapons are similar. ------------ Underhangers ------------ Locations: Grate floors - Dark South Vale, The Labyrinth, Nightmare Hotel Underhangers are found only under grate floors. Their attack is shooting tendrils at your feet with their huge arms, if you are above them. This will stun James. When you encounter a lair of Underhangers just run over them, dodging their attacks, and look for safe spots where they can't attack you. Attempting to kill an Underhanger is a waste of time, so just run past them. But if you want to kill one just for fun, use the Shotgun. Since you can't kick it, it will fall off the grating once it takes enough hits. ------- Doormen ------- Locations: Lake View Hotel (Boss: The Labyrinth) The attack range of a Doorman is pretty big, so be aware! Its only attack is grabbing James and pulling him under its frame. This will inflict a lot of damage. Use the appropriate buttons on the controller to get out of the attack. When you encounter a Doorman, use the Shotgun as its range and power are great. After a Doormen is on the ground, make sure to kick it or it might get up and have nearly full health. If the Doorman dies before you kick it, it's dead. This usually happens when you use the Shotgun, which is a good thing. The boss Doorman is much stronger than normal Doormen, so don't be afraid of them. But also make sure to don't let them get too close. ------------ Pyramid Head ------------ Locations: Wood Side Apartments, Blue Creek Apartments, Brookhaven Hospital, Nightmare Hospital, The Labyrinth, Nightmare Hotel This bizarre pyramid-headed creature is James' worst nightmare! It's invincible! James encounters Pyramid Head many times in the game and always ends up not killing it. In a boss situation, beware of Pyramid Head's long-range attack with his Great Knife or Lightweight Spear. When you encounter Pyramid Head and it's not a boss situation, just run away since Pyramid Head is invincible. -------------------------------------------------------------------------- ========================================================================== 9. W E A P O N S A N D S U P P L I E S ========================================================================== -------------------------------------------------------------------------- =-=-=-= WEAPONS =-=-=-= ============= Melee Weapons ============= These weapons do not require ammunition. Instead, you have to hit the enemy with your melee weapon. If you ever run out of ammunition, or if your ammunition is scarce, equip and use a melee weapon. ------------ Wooden Plank ------------ "Wooden Plank with nails at one end. Not very powerful, but easy to use." The Wooden Plank is the first weapon James acquires. This is a two-by- four board of wood about 3 feet long with nails at one end. The Wooden Plank is only good at close range, but it inflicts a moderate amount of damage. So be careful when attacking enemies and don't worry too much about their health. To use the plank, hold the R2 button to ready your weapon and press or hold the X button. The plank has two methods of attack; an across or downward swing. Doing the above will perform an across swing and if you press X hard you will perform a downward swing. The downward swing is more powerful and has greater range. You can also attack while running on the streets. Run, holding R2, and press or hold X to swing. If you can, try to attack from behind with the plank because of its extremely close range. You can find the Wooden Plank at the construction site at the north end of Vachss Road. ---------- Steel Pipe ---------- "3-foot long steel pipe. Not very destructive, but good range." A long shaft of bonded steel, which has a greater range than the Wooden Plank. To use it, hold R2 and press or hold X. The only attacks you can perform are a thrust attack and a downward swing. Both are very powerful. Pressing X will do a thrust attack and pressing it harder will do a downward swing. James can find the Steel Pipe at the Texxon Gas Station at the northeast corner of Nathan Avenue and Carroll Street, stuck in the hood of the car. ----------- Great Knife ----------- "Massive weapon wielded by Pyramid Head. Hard to use, but lethal." Before James acquires the Great Knife, the demon that James refers to as "Pyramid Head" wields this enormous knife. The Great Knife is an incredibly large and heavy blade with a razor-sharp edge. The Great Knife will indeed kill or at least knock down almost anything in one hit, but it is very awkward to handle and use. James can only drag the Knife across the floor, which slows him down a lot since it's very heavy. To use the Great Knife, hold R2 and press or hold X, and James will lift the weapon off the ground and swing it in a clumsy arc at the face height. That's just one attack; there is an even more powerful attack. If you hold R2 and press or hold X tightly/hard, James will bring the knife over his head and swing downward in a very fast, slicing action. Enemies have a lot of time to stop you from performing your attack, so be careful when using it. It is strongly suggested that you use the Hyper Spray, if available, before use. James can find the Great Knife in the center room of Pyramid Head's Lair in the Labyrinth. -------- Chainsaw -------- "Gas-powered chainsaw. Extremely high attack power." Only in a replay game can James acquire the Chainsaw. It's a little hefty and awkward to use. To start it up, you must hold R2, and press or hold X to saw back and fourth at head level. If you hold up while you press X you will perform a thrust attack. Try to attack from behind because of the time it takes to get going. If you decide to attack from the front, it's wise to use the Hyper Spray first, if available. In a replay game, James can find the Chainsaw stuck in the pile of logs across from the Silent Hill Ranch. Trust Me, you'll know where it is. ----------- Hyper Spray ----------- "Suspicious spray can. Effect unknown." James can only find this can of aerosol spray in a replay game. The Hyper Spray will immobilize one or multiple enemies for only a brief amount of time. However, the noxious fumes are also dangerous to James. It will drain his health if you use the Hyper Spray too much. To use the Hyper Spray, hold R2 and press or hold X. If you press X it will spray for about two seconds, and it will continuously spray if you hold it. If you use it a lot, James will have to shake the can to get it going again, but it can never run out of spray. If you spray the fluid at an enemy it will be immobilized briefly. Now take out any other weapon and use it to defeat the enemy. There are four different colours of spray that depend on your ranking. Green is the best and it will kill enemies instead of freezing them. A 10 star ranking is required to get the green spray. Check out the Ranking section for more information. To unlock the Hyper Spray, you must beat the game on Normal or Hard Action Level. Then it will be in the motorhome on the south side of the intersection of Saul Street and Harris. ======== Firearms ======== Each gun comes loaded with one clip. You will have to collect ammunition that is lying around to keep using guns. Each gun is different in speed and power. ------- Handgun ------- "Full clip holds 10 bullets. Light handgun. Not much stopping power, but easy to use." An M92F Beretta pistol that holds 10 bullets in each clip. Handgun Bullet pick-ups normally contain 10 bullets. To use the Handgun, hold R2 to target an enemy near you, and press X to fire a shot. To fire multiple shots, hold X. The Handgun is the best overall weapon in the game so try to get all the ammo you can find for it. James finds the Handgun in the shopping cart in the center of Room 301 on 3F, Wood Side Apartments. You must have the Flashlight and have it on to get it. ------- Shotgun ------- "Maximum capacity 6 shots. Tough to use, but can attack opponents in a group." A normal Shotgun with a wide blast radius. The Shotgun holds 6 shells. Shotgun Shell pick-ups normally contain 6 shells. To use the Shotgun, walk close to an enemy so you can use the Shotgun's wide blast radius. Hold R2 and press or hold X to shoot. You should mostly use the Shotgun for boss battles, but you can also use it on normal enemies if you have plenty enough of ammunition. James can find the Shotgun in a locker in the Women's Locker Room on 2F, Brookhaven Hospital. ------------- Hunting Rifle ------------- "Maximum capacity 4 shots. Takes a long time between shots, but each shot is very powerful." The Hunting Rifle has extremely precise aiming with extremely long range. Rifle Shell pick-ups normally contain 4 shells. To use the Hunting Rifle, hold R2 to target an enemy, preferably far away, and press or hold X to shoot. You should only use the Hunting Rifle for the last two battles of the game. If you don't, it may be very hard to beat the game. Only if you know how much ammo you need for the battles, and if you have plenty enough of ammunition for the Hunting Rifle, you should use it. It's not that good of a weapon on regular enemies anyway, but do whatever you want to do. If you do use it, keep track of your ammunition and beware of its very slow firing rate. =-=-=-=- SUPPLIES -=-=-=-= Below are all the supplies in Silent Hill 2. Legend ---------------- |Availability | |1 - Scarce | |2 - Rare | |3 - Usual | |4 - Often | |5 - Very Common | | | |Health Restored | |25%-100% | | | |Power | |1 - Terrible | |2 - Bad | |3 - Okay | |4 - Good | |5 - Great | ---------------- ------------ Health Drink ------------ Availability: 5 Health Restored: 25% "Restores energy by providing nourishment. Effects are fairly mild." Health Drinks are very common and they're very useful. You should use one after you get hit a few times as it heals a quarter of your health. Don't go wasting them on very minor wounds; wait until you start to have a lot of static on the status screen. If you see some red, use a First-Aid Kit instead. ------------- First-Aid Kit ------------- Availability: 3 Health Restored: 50% "Restores energy by healing wounds. Effects are moderate." Very helpful items but aren't as easy to find as Health Drinks. You can still find a lot of them though. They recover half your health so use one when you have faint red health. Don't be surprised if you have more First- Aid Kits then Health Drinks near the end of the game. Because you'll probably use a lot of Health Drinks recovering minor wounds. Try to save these for boss fights. You don't really need to but bosses' attacks are more powerful and may require more than a Health Drink to heal. Major wounds are best dealt with Ampoules. ------- Ampoule ------- Availability: 1 Health Restored: 100% "Restores energy by relieving pain. Effects are powerful." Ampoules will recover all your health and are best to use only when you have colourful red health. When you have little or no other health items, wait until you have red health to use one of these, unless another attack will kill you. If you do have other health items, use those if your health isn't so bad. --------------- Handgun Bullets --------------- Availability: 5 Power: 3 "Bullets for a handgun." Provide the Handgun with bullets. The Handgun is the best overall weapon in the game. It has a quick firing rate, has moderate power, and you can maneuver very easily with it. So be sure to pick up every pack of Handgun Bullets you can find and they will really help you. But don't go killing every enemy with the Handgun or you may run out of ammo. Conserve your ammo by using melee weapons like the Wooden Plank and the Steel Pipe. -------------- Shotgun Shells -------------- Availability: 3 Power: 5 "Ammunition for a shotgun." Not as easy to find as Handgun Bullets but are very powerful with the Shotgun. The widespread gives the Shotgun good range and is very powerful at close range. The Shotgun is a great weapon, but isn't really necessary to use on normal enemies as the Handgun is good enough. Try to save Shotgun Shells for boss fights and tougher enemies like Doormen. ------------ Rifle Shells ------------ Availability: 2 Power: 5 "Ammunition for a hunting rifle." Rifle Shells are rare and you won't find some until around halfway through the game. Once you get the Hunting Rifle, don't plan on using it right away. You should only use it for the last two bosses at the end of the game. It's not really good on normal enemies anyway because of its slow firing rate, and it's meant for long range. Since Rifle Shells are scarce, conserve them until the final two battles because you'll probably need them. -------------------------------------------------------------------------- ========================================================================== 10. C O N T R O L S ========================================================================== -------------------------------------------------------------------------- Control Function D-Pad/Left Analog Stick Movement (2D or 3D style), move in Menu/ Screen cursor START Open Menu, accept, skip scene SELECT Pause game X Accept, search, attack, stomp or kick Square Run, guard Circle Cancel, exit Menu/Puzzle, toggle Flashlight ON/OFF Triangle Quick Map L1 Sidestep left R1 Sidestep right R2 Ready weapon L2 + Right Analog Stick Look in all forward directions L2 Position camera behind James L1 + R1 Turn 180 degrees Start + Select + L1 + R1 Soft Reset ================= 3D and 2D Control ================= The default setting is 3D Control but you may change it in the Options Menu if you wish. In 3D Control, in order to move you will need to make the front of James facing the direction you want to travel. In 2D Control you can just run whichever way you want to without changing where James is facing. ============= Extra Options ============= To access this menu you need to go to the Options Menu, then press either L1 or R1. In this Extra Options Menu you can change different things including Noise Filter, which makes the game look all fuzzy if it is on, Walk/Run Control, which you can make it so you don't have to hold Square to run or if you have to. Others are Weapon Control, Map Zoom, Blood Color, and View Control. But in order to turn the Noise Filter off you need to beat the game at least once. You will also receive the ammo multiplying option once you beat the game. So you can multiply each ammo pick-up by 2 or 3. ========================== Switching Walk/Run Control ========================== In Silent Hill 2 you will be running for the majority of the game. It is mostly pointless to not run in some cases - even in very small areas. So go in the Extra Options menu and switch the Walk/Run Control so you don't have to hold Square the whole time. This is a lot better for the whole game and especially on the streets and larger areas. Holding the Square button the whole time can get very annoying. So do yourself a favour and change it. -------------------------------------------------------------------------- ========================================================================== 11. W A L K T H R O U G H ========================================================================== -------------------------------------------------------------------------- ------------------ | Legend | | | | n e w a r e a | | ---=-====---=--- | | | | p u z z l e | | ---------------- | | | | o p t i o n a l | | +++++++++++++++ | | | | b o s s | | =====------===== | ------------------ Recommendations --------------- I highly recommend that you change the Walk/Run control to Reverse. This makes it so you don't need to hold Square to run. And you run for the majority of the game so it is much easier for you. To change it, go to the options menu and press L1 or R1 to access the secret options. And if you do want to walk, which is never really necessary, just hold Square. If you want a scary experience, play using headphones. Also try playing with no lights on at night. Try to play alone so the atmosphere is at its best. [Note:] This Walkthrough was made while playing on Normal Action Level. Therefore enemy locations may vary on other difficulties, although items will be the same. [Note:] All items, weapons, maps and supplies are in CAPITALS. 01 // e a s t s o u t h v a l e ==---=-=-=====---==-==---=-====---=-=-=====----=-=-=-====--=-======---===- "In my restless dreams, I see that town. Silent Hill" When you start, a video will play. After it's over, check your inventory to find that you have a LETTER FROM MARY and a PHOTO OF MARY. If you ever examine these items, you'll have a less chance of receiving a certain ending. Do whatever you want but you can check the Endings section of this FAQ for more information. Exit the washroom and another video will play. After it's over, run over to the driver's side of James' blue car and take the MAP OF SILENT HILL on the seat. Then run west until you see "Toluca Lake" on a sign by some stairs. The road to the west is blocked so go down these stairs. Keep following the path until you reach well. If you examine the well, you can find a SAVE POINT inside it. Go through the steel gate further down the path. Follow the path and it will diverge into a graveyard. Head towards the graves and James will meet a young dark-haired woman and asks for directions to Silent Hill. She tells James the town in dangerous but he doesn't care and that he'll go anyway. From now and on, use your map to know where you go. After the video is over, head to the northwest gate in the corner and go through it. Now follow this path for a while and then you'll need to go through a gate near the fenced area. Now you're on Wiltse Road so continue all the way to Sanders Street. When you reach Sanders Street, head to the other side of the road and move east past the Flower Shop. Grab the FIRST-AID KIT on the table run west to Lindsey Street. James finds some blood streaks on the road and a monster is seen in the distance on Lindsey Street. If you want a HEALTH DRINK, there's one up some stairs at the southwest corner of Sanders and Lindsey Street. Head north on Lindsey Street on the east sidewalk since Katz Street is blocked off. Get the HEALTH DRINK sitting by the garage door and continue to Vachss Road, where blood streaks are seen again. There's another HEALTH DRINK by another garage door on Lindsey Street, past the opening of Vachss. Move east down Vachss and enter the fenced area to find 2 HEALTH DRINKS and a SAVE POINT on a table. Exit the area and continue down Vachss Road, past a gate, until you reach a construction site where some weird static is heard; enter the site through the wood planks. A video will play and James finds a RADIO inside that seems to be making the racket. Then he sees a Patient Demon and takes a WOODEN PLANK from the barricade structure to fight it. From now and on, use the Wooden Plank until further notice. Now hold R2 and walk up to the demon, and then whack it with the X button until it falls down. James will confirm that the demon is killed. Exit the construction site and James takes out the radio, which then makes more static and a voice similar to Mary's is heard; but it's not very clear. Run back to Lindsey Street. There are some more Patient Demons around here so just watch out. Feel free to practice your plank skills and kill them. Near the Katz and Lindsey Street intersection you'll find a stone monument with partially readable words engraved into it. When you're done here, head to Katz Street to find that it's not blocked anymore. What you want to do is to get the Rosewater Park but it won't be so easy. North Neely Street is blocked and west Katz Street is blocked off with a locked door, and there's a locked gate that leads to the apartments; so expect to go back there. Your next step is to try Saul Street. So head there, and if you want some health, there is a HEALTH DRINK past halfway down the south Martin Street/alley on the east side. You'll probably encounter an annoying Giant Roach and some Patient Demons by the alley though. Also be sure to pick up the FIRST-AID KIT at the east side of Happy Burger on the way to Saul. Once at Saul Street, you'll notice that it's blocked off with a locked gate door, but there's a motorhome very close to it; so enter it. There is a memo saying "I'll wait at 'BAR Neely's'" on the couch, so that's your next destination. There's also a SAVE POINT on the bed. Exit the motorhome through the left door and head to Neely's Bar. Once inside, look at the map on the counter and James will notice a question mark at the top of Martin Street. Read the strange message on the paper-covered window and exit the bar. Make your way to Martin Street past some Patient Demons and you'll here a Roach somewhere when you get there. Move north up the street, getting the HEATH DRINK by the left fence on the way. If you want a surprise, run right beside the white van. The Patient Demon will be moving on the ground for a while so just ignore it and move north to find a corpse where the question mark is. You can find an APARTMENT GATE KEY right by the corpse. Finally you have a key; there's a locked apartment gate at west Katz Street so head there. On the way, you may want to head north up Neely Street for a corpse with six memos near it giving you tips on the monsters. There will also be Patient Demons moving on the ground there so kill them before reading the memos. At the corner of Katz and Neely Street, you can find a FIRST-AID KIT and a pack of HANDGUN BULLETS. Continue west, past some enemies, until you reach the gate where the camera angle changes. Go through the gate door, using the APARTMENT GATE KEY, and then enter the apartments in front of you, which is called Wood Side Apartments. 02 // w o o d s i d e a p a r t m e n t s ---===-=-=====-=--=-===-=-=-=-======--====--=-==-=====----=-=-===---==-=== "You too, huh. Something just brought you here, right?" When you enter, turn left and get the MAP OF THE APT BLDG on the bulletin board. There's a SAVE POINT on the wall to the right and a HEALTH DRINK on the small brickwork by the stairs. The door leading to the courtyard is locked so go up to 2F. It's too dark here to read your map so head to the right, ignoring the north hallway, and when you reach the Patient Demon go through the door there, which should be Room 205. Inside you'll notice light coming from a fashion dummy wearing clothes similar to Mary's. Grab the FLASHLIGHT on it and then a Mannequin monster will get up from behind it. Kill it if you want or just exit. Head back towards the stairwell, moving past a Patient Demon on the way, and go through the open blue doorway there. Examine the garbage shoot to find some stuck garbage in the shoot. You don't have anything for it now, so enter the stairwell and go up to 3F. On the other side of the gate thing here, a key is seen. Try to grab it and a little girl will step on James' hand and kick the key away. She'll laugh and run away. Since you can't get the key now, enter the only open room up here, which is Room 301 at the end of the hallway. After you enter, walk up to the shopping cart in the middle of the room and take the HANDGUN (make sure your Flashlight is on so you can get it). Try not to use the Handgun yet, even if you have ammo for it. Exit the room and run back down to 2F. Now head east and try to head north up the hallway and you'll hear a muffled scream. So head north, where it's coming from, and you will see a demon glowing red on the other side of the gate blockade! What is going on here!? Enter the close by Room 208 to find someone murdered sitting in a chair with the TV on. Notice something shining on the shelf and take the KEY TO ROOM 202. If you go through the doorway by the shelf, you'll find a clock in an empty room. You can try to push it but it won't budge, so just exit the room. The monster is gone now and since you have the key, head to Room 202 past a Patient Demon, using the KEY TO ROOM 202 to get inside. First, get the HEALTH DRINK on the kitchenette counter, then enter the open bedroom. Go up to the hole in the wall with green liquid coming out of it. Examine the hole to get the CLOCK KEY. There's a clock in Room 208 so exit the room and run to Room 208 again. Go in the clock room, go up to the clock and use the CLOCK KEY on the clock face. c l o c k p u z z l e -------------------------------------------------------------------------- There are some clues in this room on how to solve this puzzle but you can just read the solution at the bottom of this puzzle section below. First, there's a memo on the side of the clock that says: "The scars from the past shall remove the nail that stops Time." The idea is to move the clock out of the way but you can't so you have to do something. You'll need to find more clues. In the main section of this room, there's a memo by the phone on a small wall table. The memo is different depending on your riddle level: EASY: "Three different sizes, time on the run. Three young men circlin' round the sun. Henry is short and very, very slow, Scott can't stop, he's always on the go." The memo uses the names as the hands of the clock. So Henry would be the hour hand on the clock since he's "short and very, very slow" and Scott is obviously the second hand as "he's always on the go." NORMAL/HARD/EXTRA: "Three needles stand of three different heights. The fat, the tall and the thin. From slow to fast they move to the right. Scott rests not on three, but fifteen." The "Three needles" are easy to understand. They are simply the hands on the clock. "The fat, the tall and the thin" - Hour, minute and second hands. "From slow to fast they move to the right" describes the order of the hands: Hour, Minute, Second. There's also another way to tell the names of the hands and this is how you're sure who is the minute hand. Look at the first letter of each name: (H) Henry - (H) Hours (M) Mildred - (M) Minutes (S) Scott - (S) Seconds Go to the small room with the clock to find something written on the wall that the clock is facing. The memo has three names and directions for each of them. There's Henry and Scott from the other memo, and Mildred. Mildred would be the minute hand since that's the last one left, and you determined that with the first letters of each name and hand. The arrows for each name are as follows: Henry: 9 - (9 hours) - hour hand Mildred: 2 (10 minutes) - minute hand Scott: 3 (15 seconds) - second hand So that leaves you with 9:10 and 15 seconds. But if you check the clock, you'll notice that the second hand doesn't move and it's already on 15 seconds, so don't worry about that one. You now have the solution so turn the clock hands to 9:10, and you should hear a clank. That would be the "nail that stops Time", from the memo, unlocking. You can now push the clock and move on. No matter what Riddle Level you're playing, the answer to this puzzle is always 9:10. -------------------------------------------------------------------------- Now go to the right side of the clock and push it, for a hole to be revealed. Go through the hole to find yourself in Room 209. Enter the main section of the room to find a SAVE POINT on a pushcart. Move into the kitchenette to find a HEALTH DRINK. Exit the room and go through the blue door, which is the north stairwell. Go up the stairs and get the HANDGUN BULLETS placed on the ledge. Go through the 3F door and go past a couple of doors with broken locks, then enter Room 307 to see a video of a pyramid-headed creature doing something with two Mannequins. James hides in a closet and fires at the monster when it comes close, which causes it to leave the room. After the video, get the COURTYARD KEY in the closet where James was hiding. Exit the room and head south past the Patient Demon to the end of the hall. Then move west and get the FIRE ESCAPE KEY that the little girl kicked earlier. Enter the laundry room to the left and get the HANDGUN BULLETS on the floor. If you want some health and ammo, enter Room 303. There is a Patient Demon in the right room, but there are no items in there. Grab the FIRST-AID KIT on the left small cabinet in the main room. A pack of HANDGUN BULLETS is on the bed in a room to the left, and a HEALTH DRINK is on the tipped over fridge in the kitchenette. Exit the room when you're done and enter the stairwell at the east end of the hall. Go down to 1F and go down the open hallway. At the end, take the CANNED JUICE in front of Room 107. Go back and exit through the double doors, unlocking them first. Run west to the other double doors and go through them. Go up to 2F and go in the laundry room beside the stairway door. Go up to the garbage shoot and enter your inventory see if you have any heavy items. The CANNED JUICE should do, so use it and the garbage will be knocked down. Go back down to 1F and exit through the lobby doors. Go to the bottom of the garbage shoot, which is around the corner to the right. Take the COIN [OLD MAN]. There is also a memo in the garbage. Study the memo, because later you will need to know something about it. Go back through the lobby doors and go through the courtyard door, using the COURTYARD KEY. Now is a good time to equip the Handgun as there will be more enemies here and in the near future than previously. Check your map and head for the pool. The pool has no water in it so go to the edge and fall in. There are three Patient Demons in here that may drain you're health. Kill the Patient Demons with the Handgun if you must, and go up to the baby carriage to find the COIN [SNAKE]. Once you have the coin, use the northwest steps to get out of the pool. Now enter the east door in the courtyard (not the door you came through, the other one). Move to the right, killing or moving past the two Patient Demons, and enter Room 101. You should hear someone vomiting, but check out the area first. You can find a bloody open fridge with some legs coming out of it in the kitchenette, and a pack of HANDGUN BULLETS in the far right corner of the room. Enter the washroom, where the noise is coming from, and a video will play. James now meets Eddie. Although no key items are procured here, you must see Eddie or else you cannot continue further into the game later. Exit the room after the video and if you want ammo, enter Room 104. Kill the Patient Demon in the room and grab the HANDGUN BULLETS on the chair. Head back to the door and note the tourist pamphlet on the desk. Exit the room and head back to the main section of 2F. There are two ways: Up the stairwell right here and pass through Room 209 and 208, or head outside and through the other door and go up to 2F there. There's one last open room in Wood Side and it's Room 210. Go there if you want ammo. If you enter Room 210, kill the Patient Demon in the main section of the room and take the HANGUN BULLETS on the small table. In right room you can find more HANDGUN BULLETS on the corner table. Exit the room and head back west all the way to the end of the hall and go through the door, using the FIRE ESCAPE KEY. There is a window that leads to another apartment replacing the fire escape, so move on, leaving Wood Side. 03 // b l u e c r e e k a p a r t m e n t s ===-=-=====---=-====----=-====-=-=-=-=======---=====--=-=-=------===-----= "What did you say? How do you know that?" You are now in a bedroom in Room 203 of Blue Creek Apartments. Go to the washroom ahead and examine the toilet to find a memo in a wallet. Look at the memo and go to the living room of the apartment room to find a safe to the right. Go up to the safe and examine it. s a f e c o m b i n a t i o n p u z z l e ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ The point of this puzzle is to open the safe with the combination in the wallet. You don't have to open the safe; it's an optional puzzle. But there is plenty of ammo inside. The puzzle is a bit different on certain Riddle Levels; rather the combo. So use the solution that matches your Riddle Level to complete the puzzle. But first, you may need to know some basics on how to use the safe. You get a memo with the combination on it. There are arrows that indicate which direction to turn after moving to each number (except for the last, of course). So you would move to the first number in whichever direction. After the first number there are two right arrows. So that's the way you move the dial. But you must PRESS the direction it says, even though the dial will move the opposite way. You must do that to complete the puzzle. EASY/NORMAL: Here, you get a simple combo with plain, old numbers. The code is random but here's an example of a code: 15 >> 8 << 12 >> 6. If this were your code, you would turn the dial in any direction to 15. Then you would press right to turn the dial until you reach 8. Now you would press left and stop at 12. And then finally, you would press right until you land at the final number, which is 6. But your code will most likely be something else, as it is random. HARD: Okay, now you get a code with some normal numbers and some roman numerals. Remember the code is random and the following is just an example of a code: 11 >> X2 << 7 >> 3. If this were your code, you would turn the dial to 11. Then press right until you reach 12, which is X2 (X=10, +2=12). Now press left until 7. And finally, press right until you reach the final number, 3. There can be more than just the "X" roman numeral. There can also be "V", "VV", "XV", and "XX". And like above, there can also be roman numerals mixed with regular numbers such as "X5", "VV2", etc. In these cases you would add them together. "XV"=15, "VV2"=12, etc. You should know roman numerals, but if not: V is 5, X is 10. XV is 15, and XX is 20. EXTRA: Here, it's very easy once you figure out what to do. In the memo there are now letters of the alphabet, as well as normal numbers. The code is still random but here is an example of a code: 3 >> j << 4 << b. If this were your code, you would turn the dial to the first number, 3. Then you would press right until you reach 19. Then press left until 4. And finally, press right until you reach the final number, which is 11. You're probably wondering where the numbers "19" and "11" came from. The numbers in the combination only go from 1-9. After that, letters take their place. The letters represent the number they are in the alphabet, plus 9. So a=10, b=11, c=12, and so on. So in the above example combination, "j" would be 19 (9+10), and "b" would be 11 (9+2). The safe numbers go from 1-20 so there can only be 11 possible letters for the combination, along with the 9 numbers. The number for each possible letter is below to save you some time. a b c d e f g h i j k 10 11 12 13 14 15 16 17 18 19 20 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ After you finish the safe combination puzzle, take the 4 boxes of HANDGUN BULLETS inside the safe. Also take the HEALTH DRINK on the counter of the kitchenette before leaving. Exit the room and to your left will be a Patient Demon. Ignore it and head right, looking for the glowing "EXIT" sign on the roof to locate the stairway door; enter the stairway. Get the MAP OF THE WEST APT. BLDG on the floor by the door to the left. Go down to 1F and go through the door in front of you to the right. The sound of a Giant Roach is heard - if it comes near you, shoot it. Move left and go in the laundry room for a FIRST-AID KIT on a washing machine. Then enter Room 109 down the hallway, ignoring the Mannequin ahead. If the door won't open then you have missed something. If you haven't done so, you need to see Eddie in Room 101 1F in the north building of Wood Side Apartments. When you're inside, find the couch and grab the HANDGUN BULLETS. Then go through the white door and a video will play. James meets the dark-haired woman again and finds out that her name is Angela. She gives James her knife and leaves. If you check your inventory, you'll notice that you have ANGELA'S KNIFE in there. You can examine it but if you ever do so during the game, it may influence which ending you receive at the end of the game. Examining the knife may lead to the sad ending so do as you wish. If you don't know whether to examine it or not, you can read the Endings section of this FAQ to figure out which ending you want to get. But I recommend you do what you want. Take the COIN [PRISONER] on the nightstand and exit this room and Room 109 itself. Enter Room 105 and examine the secretarial puzzle desk. o l d c o i n p u z z l e -------------------------------------------------------------------------- The solution to this puzzle is different based on which Riddle difficulty you choose. When you examine the desk, it will tell you how the puzzle works. The solutions to this puzzle on each Riddle Level are listed below, as well as why they are the solution. But to understand the puzzle, you must know what is on each coin. If you examine each coin, you'll notice that each have a picture on them: Old Man - Picture of an old man; hence the name Snake - Picture of a snake; hence the name Prisoner - Picture of a lady EASY: "To the right is the lady. To the left is the old one. In the center drawls the other. Now just two spaces remain, But fear not for now, The puzzle is done. The puzzle is done." Solution: Old Man, Empty, Snake, Empty, Prisoner According to the memo, "To the right is the lady", which is the Prisoner. The "right" would be the slot at the right end. "To the left is the old one", which would be the Old Man in the left end slot. And "In the center drawls the other", which would be the Snake. The rest of the riddle just tells you the puzzle is done because you only need three coins. Now that you have the solution, put the COIN [OLD MAN] in the left slot, the COIN [SNAKE] in the middle, and the COIN [PRISONER] in the right slot. NORMAL: "Three bright coins in five holes be At one end sits the Seducer of she The wind from behind the woman doth play The Formless One, Null, lies furthest from they The Old One beside the Serpent sits not. Tis to the Prisoner's left that he doth rot" Solution: Empty, Old Man, Prisoner, Empty, Snake The first sentence "Three bright coins in five holes be" just means three coins fit into the five slots. "At one end sits the seducer of she" is saying the seducer sits at an end. The seducer, in this case would be the Snake, seducing Eve to eat the apple (Adam & Eve in the Garden of Eden). The next line "The wind from behind, the woman doth play" describes which end the Snake sits at. Behind is the to left, so there is no behind if it's at the left end, which determines it's on the right. It also determines that the lady is in the middle spot, which is to the left of the "wind" (behind the wind) which is the empty slot beside the Snake. And the woman is the prisoner. The next line "The formless one, null, lies furthest from they" is saying there's an empty slot at the opposite end of the Snake, which is the left slot. "The old one beside the serpent sits not" is pretty self-explanatory. The Old Man doesn't sit next to the Snake and "Tis to the prisoner's left that he doth rot". So the old one sits to the left of the prisoner. Now you have the solution, so to complete the puzzle, place the COIN [OLD MAN] in the second slot, the COIN [PRISONER] in the middle, and the COIN [SNAKE] in the fifth slot. HARD: "First lies the seat of He who is Peerless Silent and empty, heartless and fearless Beside him sits one who knows The place of the servant is next to throne Dozens of feet, yet not a single toe The One that is Hidden beside him doth go Seducer of dreams, creature of Hades Lying further from Man and closer to Lady Man and Woman seeing all Heedless to the Raven's call Silent and Hidden the two may be They be not there for you to see Return them to whence they would be And blessing shall descend on thee I speak thus with the North Star behind me The birth of the sun is the start of the story" Solution: Empty, Old Man, Empty, Snake, Prisoner This one is a little harder, but makes a little more sense in my opinion. "First lies the seat of He who is Peerless; Silent and empty, heartless and fearless" describes the first slot, which is the left, and we do not know who or if someone goes there. "Beside him sits one who knows" determines someone is in the second slot. "Dozens of feet, yet not a single toe" means there is no human between the second slot and the fourth slot. "The One that is Hidden beside him doth go; Seducer of dreams, creature of Hades" is easy to understand. The Snake is both the seducer and creature of Hades. The meaning of "Lying further from Man and closer to Lady" is quite obvious. So the Snake is closer to the lady, and further from the man. "Man and Woman seeing all Heedless to the Raven's call" tells you that between the man, which is the Old Man, and the woman, which is the Prisoner, they must see all five slots between them. If the Snake is placed in the fourth slot where it belongs, the woman in the fifth slot, and the man in the second slot, it all works out. The man and the woman can see all five slots and the Snake is closer to the lady and further from the man. But the riddle is not done yet. "Silent and Hidden the two may be, They be not there for you to see" determines that the first slot, which is "silent", and the middle slot, which is "hidden", are empty. This leaves you with the solution. So put the COIN [OLD MAN] in the second slot, the COIN [SNAKE] in the fourth slot, and the COIN [PRISONER] in the fifth slot. EXTRA: "Like coins in the hazy aether tossed Our souls must by their sinful weight Descend to earth with lightness lost To "right" the sins that they hath laid When thrice in falling they intone The Happiness shall be thy own The first note be not by the Horned One rung Though it be there that all sins be sprung The Bringer of Life and the Bringer of Shame The sins of the latter be even more tame Though coming in the Aged One's wake The Formless One's soul in fear doth quake The Needless One, silent, with hungers all sated Is least then in sin with his lusts all abated For the gravest of sinners His place be appointed And if he be lucky May his soul be anointed" Solution: Old Man, Empty, Snake, Prisoner, Empty The sentence "Our souls must by their sinful weight; To 'right' the sins that they hath laid" means that the more sinful the person or thing is, the further to the right it belongs. "The first note be not by the Horned One rung; though it be there that all sins be sprung" determines that the Snake is not the biggest sinner, but is the cause of the sins, as it's represented as the Devil. "The Bringer of Life and the Bringer of Shame; the sins of the latter be even more tame" says that the woman, which is the bringer of life, is more sinful than the snake, which is the bringer of shame. The word "latter" means the second of two things mentioned, and the word "tame" determines that the "latter" (the snake) is less afraid, therefore less sinful. "Though coming in the Aged One's wake; the Formless One's soul in fear doth quake" mentions that the snake is afraid of the old man, thus they cannot be together. "The Needless One, silent, with hungers all sated; Is least then in sin with his lusts all abated" states that the old man has put an end to his eagerness, or if you will, craving for qualities such as power, life, etc. Thus, making him the least to sin. Now that you have the solution, put the COIN [OLD MAN] in the first slot, the COIN [SNAKE] in the middle, and the COIN [PRISONER] in the fourth slot. -------------------------------------------------------------------------- After you've solved the old coin puzzle, the secretarial desk will open; take the LYNE HOUSE KEY inside. Directly behind you after the puzzle is a small path that leads to a SAVE POINT. Exit the room and go back up to 2F. Use the LYNE HOUSE KEY to open Room 209. Inside you may hear some whispers but that's not important right now. Move to the balcony, which leads to Room 208. Get the HANDGUN BULLETS on the chair and take the APARTMENT STAIRWAY KEY on the envelope on the bed. Use the SAVE POINT on the wall because a boss is coming up very shortly. Go back to Room 209 on the balcony and exit the room. Head to the west stairway, past the Mannequin, and enter the stairway using the APARTMENT STAIRWAY KEY. b o s s 1 : p y r a m i d h e a d =====-----=====-----=====-----=====----=====-----=====-----=====-----===== | Difficulty: Normal | Once you're inside this stairway, you can't get out. The door is locked and the stairway is filled with water. So you'll have to deal with Pyramid Head. This is pretty easy. You actually don't even have to fire a single shot. All you have to do is run to the other side of the room when Pyramid Head gets near you. But he may swipe you with his Great Knife if you don't do it at the right time. So wait in the corner at the beginning until he gets near you, and let him swing his Great Knife - it shouldn't hit you. Right after he swings, run to the other side of the room. Let him come up to you again and if he swings, do the same thing, run to the other side of the room. After a bit, he will stop swinging and he will try to slay you in each corner. This is better because it takes more time for him to do it, however, he will kill you if it hits you, no matter what health you have. He will nail his Great Knife right into the ground where you were, leaving you with plenty of time to get to the other corner if you haven't already. Remember that you can always use the Handgun to slow him down. It won't hurt him but it can buy you some time. Keep in mind that this battle is harder at the beginning and Pyramid Head will try to swipe at you when you exit a corner. Just run fast and try to stay as far away from him as you can and he shouldn't hit you. And if you're playing on Hard Action Level, his reaction to you running away will be faster. You may receive a slash but it won't kill you if you have good health; it won't do too much, too. Near the beginning of the fight, dash to the other far corner because he may just close you in. Do this for a while until you notice he's starting to do the slaying attack, where he lifts the knife over his head and swings downward. Pyramid Head wields a mighty blade so heavy that he has to drag it behind him. So that means he will walk pretty slow. Pyramid Head has three attacks. One is placing his Great Knife behind him so he can lift it over his head and slay James - this will kill you no matter what. Another attack with his knife is where he just swipes across at you; usually at the beginning of the fight, which is the hardest part to not get hit. And in the other attack, he grabs you by your neck and tries to strangle you - in this case you would have to be very close and in front of him. So stay as far away from him as possible. Whatever you do, make sure he does not get a swing at you with his Great Knife. It probably won't kill you if it's a sideways swing, but if he lifts it up and swings downward, you're dead. That is if it hits you. If you see him stop, that means he lifting up his Great Knife so he can take a swing at you. When this happens, run to other far corner of the room. Stay away from him while running away because he may hit you while he lifts the knife up which is very fast and can kill you, as it did to me once when I was fooling around with the wooden plank. After you move to a different corner from where you started, wait for him to stop and lift his Great Knife, and then leg it to the other corner - where you were before. Just keep repeating this strategy for a while and the fight will be over. An alarm will sound off and Pyramid Head will turn around and head down the stairs. Don't follow him or he may try to slay James. Doing this strategy will save you a lot of precious bullets so you should always do this. Remember, the fight is timed, so bullets won't end the battle faster; all they do is slow Pyramid Head down. Pyramid Head is invincible anyway. On Hard Action Level, the fight will actually be over five minutes long! So just try to hang in there. =====-----=====-----=====-----=====-----=====-----=====-----=====-----===== After Pyramid Head exits to outside, the water drains. Go down the stairs and go through the door to outside. 04 // w e s t s o u t h v a l e --=-===-=--====---======-=-=====-=--=====--=-=-==------=-===---===---=-=-- "What's a little girl like you doing here anyway?" After you exit the apartments, you'll find no trace of the water or Pyramid Head. But that's not important. Go down the stairs and run forward to find a FIRST-AID KIT. Then go the other way and around the corner. Head north for a bit and a video will play. James sees the little girl again, and she seems to know something about Mary. After the video is over, continue going north and go up the close by stairs on the left. Take the HANDGUN BULLETS x2 and go back down. Continue north once more and James will finally reach Rosewater Park. Move into the park and go up the left stairs and find HANDGUN BULLETS x2 on the ground at the end. Go down the other stairs there and grab the HEALTH DRINK on one of the left benches. Then go down the stairs and go to the right and up those stairs. In the open area in front of you, you can find more HANDGUN BULLETS on a bench. Then continue north to the waterfront and get the HEALTH DRINK down the stairs to the right. Head west for a video. James meets a strange woman named Maria whom looks just like Mary. James discovers that his "special place" with Mary was the Lake View Hotel and that's where he wants to go now. Maria will follow James for the next portion of the game. Make sure Maria doesn't get killed because it will be GAME OVER. Even if you shoot Maria once, she will die. So be careful. Now head west to the other side of the park, past the stone monument, to the next set of stairs. Then head south until you reach a Mannequin on the right side. Kill it and get the HEALTH DRINK there. Then head south to Nathan Avenue. There's a SAVE POINT on the trunk of a car in the Jack's Inn parking lot if you need to save you're game. There are plenty of supplies scattered around the town here. Feel free to get them although it isn't really necessary. Head west on Nathan Avenue past two Mannequins and a Patient Demon. Go to the Texxon Gas Station and take the STEEL PIPE from the running car. In front of a truck a little south in the gas station lot you'll find 2 HEALTH DRINKS and HANDGUN BULLETS. You want to go to the hotel but the road is eventually blocked to the north. But there is a map near a corpse with a circle around the Bowl-O- Rama. So head there. But if you're up there, get the HANDGUN BULLETS by the corpse on Nathan Avenue near the end of the road, and the FIRST-AID KIT by the blocked off boat docks by the Silent Hill Historical Society. If you head up the road on either side you can see some flying Mannequins. Head to Pete's Bowl-O-Rama. Get the HEALTH DRINK by the grass in front of the entrance and enter the bowling alley. Maria will wait out here for you because she hates bowling. Once you're inside, go through the door on James' left and a video will play. Eddie and the little girl are talking for a while. After the video is over, find the other door in the room and go through it. Go to the right in this area and move forward. James meets Eddie eating pizza and then sees the little girl leave. James then discovers from Eddie that her name is Laura. After the video is over, get the HANDGUN BULLETS at the end of alley third from the right. Then exit through the same doors as Laura, and then exit through the main doors. Maria's not here so head east and Maria will come running back to tell James to go after the little girl. Run through the side parking lot around the right corner. Then go around another corner, which leads you to a gate. Head south (upward) until Maria shows you where Laura went, and the door to get to the other side. Try to open the door that Maria pointed out to find that it's locked. Maria will unlock it for you with her three keys. Try again and enter Heaven's Night. Once you're inside go up the right stairs, and at the top, examine the stacked coloured boxes of liquor and James will comment on his drinking obsession. Then continue and go through the green door on the right. In this room, get the FIRST-AID KIT on the chair of the second table and exit Heaven's Night through the gray door. Outside, go down the stairs and head south down Carroll Street. After a while, Maria will spot Laura and she enters a hospital. Follow Laura and enter Brookhaven Hospital through the double doors. 05 // b r o o k h a v e n h o s p i t a l ==-=-=-======--=-=-======---=-----==---=====-=-=---=--==----=====---==-=== "James, wait a minute. I'm kinda tired...." After you enter Brookhaven Hospital, get the MAP OF THE HOSPITAL on the bulletin board to James' left. Then enter the Reception Office in front of you. There's a SAVE POINT on the desk, along with a memo on three mental patients that were in this hospital. Grab the HEALTH DRINK on the desk by Maria and go through the door there, which leads to the Document Room. Read the memo on the desk and get the "PURPLE BULL" KEY. Then exit both rooms. After you do that, you may notice that the Examination Room and Doctor's Lounge are locked. So expect to come back here later. Enter stairwell in the corridor and go up to 2F. Up here, kill the Nurse Demon around the left corner and the same for the other one in the area if it comes near you. Then enter the Women's Locker Room. James seems to be staring at a teddy bear on the table so examine it to get a BENT NEEDLE. Move to the right to find a SHOTGUN in the open locker. It isn't necessary to use it yet so keep the Handgun equipped for now. Exit the room and enter the Men's Locker Room. You can find the EXAMINATION ROOM KEY in the Lab Coat in the Men's Locker Room, but you don't really need it if you're reading this walkthrough. But since this is probably your first time, I suggest you get it and use it. So head back down to 1F and enter the Examination Room, using the EXAMINATION ROOM KEY. There's nothing here, so go through the other door to the Doctor's Lounge. Get the SHOTGUN SHELLS in the sink and examine the white board by the far door in the room. The memo tells you the code for the 3rd floor Patient Wing. It will tell you it's 7335 on Easy and Normal Riddle Levels and it will explain that it's a "T" on Hard and Extra. Exit the room through the door beside the memo, unlocking it first, and go back up to 2F. Go through the double doors to enter the Patient Wing. Get the HANDGUN BULLETS on one of the stools in front of you and start going down the hall. Enter Examining Room 3 and grab the FIRST-AID KIT on the bed. Then go to the typewriter on the desk further back and examine it. The will be a memo imprinted on the carbon paper containing a four-digit code. It's random so write it down for future use. Exit the room and enter room M2. Inside, get the "LAPIS EYE" KEY in the small nightstand drawer and the SHOTGUN SHELLS on top; exit the room. Inside room M3 is a HEALTH DRINK and HANDGUN BULLETS, as well as a Nurse Demon. If you go past the Nurse Demons in the hall and enter room M6, you'll find SHOTGUN SHELLS by Maria and a HEALTH DRINK by a Nurse Demon. When you're done on 2F, go up to 3F in the east stairwell. On 3F you can find a FIRST-AID KIT on the ground in the northeast corner, but you'll have to get past two Nurse Demons first. The Special Treatment Room is locked so try to open the door to the patient wing hall, and a number keypad will show up. If you went to the Examination Room on 1F and got the code, put it in. But if you didn't, it doesn't matter. On Easy and Normal Riddle Level, the code is 7335. But on Hard and Extra Riddle Level, the memo on 1F says the pin number is a "T". The resulting code ends up being 1328, so put that in if you're on Hard or Extra and it will unlock. Now enter the patient wing hall through the now unlocked double doors and head down the hallway. If you want to get rid of Maria right away, enter room S3 and she will lie down on a bed and relax. After this happens, she can't join you anymore. Depending on how much time you spend with Maria, and if you check on her often, you may have a better chance of getting a certain ending. I recommend you do what you want, but you can also read the Endings section of this FAQ to figure out what to do. Take the ROOF KEY on the nightstand and exit the room. Since you just got the key for the roof, go up to the roof in the east stairwell, using the ROOF KEY. On the roof, look around until you see a bluish green book on the ground with some scattered papers. Either look at it or just go near it. If you read it, you can have a better chance of getting a different certain ending. Do what you want or you can read the Endings section of this FAQ if you want to get a certain ending. If you try to exit to the stairwell, you'll find that it won't open. Go to the Elevator Control Room area and a metal scraping concrete noise is heard. Pyramid Head will come out of nowhere and knock you off the roof. It is impossible to avoid this so don't worry. You are now in the Special Treatment Room on 3F, which was locked from the other side earlier. James will have red stamina after you fall, so use a First-Aid Kit and/or some Health Drinks. It is impossible to die from this fall, no matter what health you have. Enter the second room from the left and read the blood writing on the wall. You'll have to examine the bloody wall for a close-up to be displayed. Write down or remember the four-digit code because you will need to know it very soon. If you can't make it out, just write it down exactly how it is and try to figure it out from there. Exit the room and exit this area through the exit door once it's unlocked. If you didn't kill it earlier, there may be a Nurse Demon in the corridor. Enter the patient wing and move down the hall. Make your way pas